2025-08-04 04:03:05

This commit is contained in:
actions[bot]
2025-08-04 04:03:05 +00:00
parent c70d9b827a
commit 4d93d252ed
9 changed files with 758 additions and 185 deletions

View File

@@ -47,7 +47,6 @@ naval_screen_leader = {
priority = {
base = 1
modifier = { factor = 10 tag = BYG }
modifier = { factor = 25 tag = YUW }
modifier = { factor = 0.1 has_tech = improved_ship_hull_light }
}
@@ -59,7 +58,7 @@ naval_screen_leader = {
type = vnr_ship_hull_light_3
modules = {
fixed_ship_engine_slot = light_ship_engine
fixed_ship_engine_slot = { upgrade = current any_of = { light_ship_engine_6 light_ship_engine_3 light_ship_engine_2 light_ship_engine_1 } }
fixed_ship_battery_slot = ship_light_battery
fixed_ship_torpedo_slot = ship_torpedo
fixed_ship_fire_control_system_slot = ship_fire_control_system
@@ -81,9 +80,8 @@ naval_screen_leader = {
role_icon_index = 33
priority = {
base = 1
modifier = { factor = 10 tag = BYG }
modifier = { factor = 25 tag = YUW }
base = 0
modifier = { add = 25 tag = YUW }
modifier = { factor = 0.1 has_tech = advanced_ship_hull_light }
}
@@ -116,9 +114,8 @@ naval_screen_leader = {
role_icon_index = 33
priority = {
base = 1
modifier = { factor = 10 tag = BYG }
modifier = { factor = 25 tag = YUW }
base = 0
modifier = { add = 25 tag = YUW }
}

View File

@@ -3,7 +3,7 @@ naval_capital_battleship = {
#available_for = {}
#blocked_for = {}
roles = { vnr_naval_capital_bb }
priority = { base = 50 }
priority = { base = 75 }
capital_battleship_1924 = {
name = vnr_bb_1924
@@ -61,8 +61,8 @@ naval_capital_battleship = {
modules = {
fixed_ship_battery_slot = ship_heavy_battery_triple
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = { any_of = { ship_radar ship_mast } }
fixed_ship_fire_control_system_slot = { upgrade > current any_of = { ship_fire_control_system } }
fixed_ship_radar_slot = { upgrade > current any_of = { ship_radar ship_mast } }
fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bb_2 ship_armor_bb_1 } }
@@ -97,8 +97,8 @@ naval_capital_battleship = {
modules = {
fixed_ship_battery_slot = ship_heavy_battery_triple
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_radar
fixed_ship_fire_control_system_slot = { upgrade > current any_of = { ship_fire_control_system } }
fixed_ship_radar_slot = { upgrade > current any_of = { ship_radar } }
fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { any_of = { ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
@@ -135,8 +135,8 @@ naval_capital_battleship = {
modules = {
fixed_ship_battery_slot = ship_heavy_battery_triple
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_radar
fixed_ship_fire_control_system_slot = { upgrade > current any_of = { ship_fire_control_system } }
fixed_ship_radar_slot = { upgrade > current any_of = { ship_radar } }
fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
@@ -173,8 +173,8 @@ naval_capital_battleship = {
modules = {
fixed_ship_battery_slot = ship_heavy_battery_triple
fixed_ship_anti_air_slot = ship_missile_aa
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_radar
fixed_ship_fire_control_system_slot = { upgrade > current any_of = { ship_fire_control_system } }
fixed_ship_radar_slot = { upgrade > current any_of = { ship_radar } }
fixed_ship_engine_slot = { any_of = { heavy_ship_engine_4_gas heavy_ship_engine_nuclear } }
fixed_ship_secondaries_slot = ship_dp_secondaries_bb
fixed_ship_armor_slot = { any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
@@ -199,7 +199,7 @@ naval_capital_battleship = {
priority = {
base = 0
modifier = { add = 50 tag = CHY }
modifier = { factor = 0 has_navy_size = { unit = SH_battleship size > 3 } }
modifier = { factor = 0 has_navy_size = { unit = SH_battleship size > 2 } }
modifier = { factor = 0 expert_ai_style = yes }
}

View File

@@ -378,7 +378,7 @@ naval_unit_role_ratios_GER_prewar_early = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 20
value = 200
}
}
@@ -421,7 +421,7 @@ naval_unit_role_ratios_GER_prewar_late = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 400
value = 1500
}
}
@@ -439,7 +439,7 @@ naval_unit_role_ratios_GER_atwar = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 800
value = 1800
}
ai_strategy = {
@@ -475,7 +475,7 @@ naval_unit_role_ratios_GER_atwar_many_shipyard = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 1000
value = 1500
}
ai_strategy = {
@@ -525,7 +525,7 @@ naval_unit_role_ratios_GER_atwar_knock_USA = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 120
value = 1000
}
ai_strategy = {
@@ -581,7 +581,7 @@ naval_unit_role_ratios_GER_atwar_No_Naval_Competitor = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 20
value = 100
}
ai_strategy = {
@@ -695,7 +695,7 @@ naval_unit_role_ratios_ENG_prewar_early = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 50
value = 200
}
ai_strategy = {
@@ -754,7 +754,7 @@ naval_unit_role_ratios_ENG_prewar_late = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 50
value = 450
}
ai_strategy = {
@@ -783,7 +783,7 @@ naval_unit_role_ratios_ENG_prewar_late = {
ai_strategy = {
type = dockyard_to_military_factory_ratio
value = 90
value = 120
}
}
@@ -824,12 +824,12 @@ naval_unit_role_ratios_ENG_atwar = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 80
value = 300
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
value = 100
value = 150
}
}
@@ -1246,7 +1246,7 @@ naval_unit_role_ratios_JAP_prewar_naval_treaty = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 60
value = 150
}
ai_strategy = {
type = role_ratio
@@ -1295,7 +1295,7 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 95
value = 250
}
ai_strategy = {
type = role_ratio
@@ -1315,12 +1315,12 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = {
ai_strategy = {
type = role_ratio
id = vnr_naval_capital_bb
value = 100
value = 60
}
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 50
value = 60
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
@@ -1345,7 +1345,7 @@ naval_unit_role_ratios_JAP_atwar = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 90
value = 350
}
ai_strategy = {
type = role_ratio
@@ -1370,7 +1370,7 @@ naval_unit_role_ratios_JAP_atwar = {
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 45
value = 65
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
@@ -1398,7 +1398,7 @@ naval_unit_role_ratios_JAP_late_peace = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 90
value = 250
}
ai_strategy = {
type = role_ratio
@@ -1428,7 +1428,7 @@ naval_unit_role_ratios_JAP_late_peace = {
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 35
value = 50
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
@@ -1458,13 +1458,13 @@ naval_unit_role_ratios_USA_great_depression = {
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 5
value = 20
}
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 45
value = 500
}
ai_strategy = {
@@ -1476,7 +1476,7 @@ naval_unit_role_ratios_USA_great_depression = {
ai_strategy = {
type = role_ratio
id = vnr_naval_screen_leader
value = 10
value = 1
}
ai_strategy = {
@@ -1506,19 +1506,14 @@ naval_unit_role_ratios_USA_go_to_war = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 90
value = 1000
}
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 320
}
ai_strategy = {
type = role_ratio
id = vnr_naval_screen_leader
value = 10
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_light
@@ -1528,24 +1523,24 @@ naval_unit_role_ratios_USA_go_to_war = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
value = 20
value = 40
}
ai_strategy = {
type = role_ratio
id = vnr_naval_capital_bb
value = 60
value = 80
}
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 45
value = 60
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
value = 80
value = 130
}
}
@@ -1562,12 +1557,12 @@ naval_unit_role_ratios_USA_atwar = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 80
value = 800
}
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 600
value = 400
}
ai_strategy = {
type = role_ratio
@@ -1589,12 +1584,12 @@ naval_unit_role_ratios_USA_atwar = {
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 70
value = 90
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
value = 150
value = 200
}
}
@@ -1613,7 +1608,7 @@ naval_unit_role_ratios_ITA_prewar_build_battleships = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 40
value = 250
}
ai_strategy = {
type = role_ratio
@@ -1658,7 +1653,7 @@ naval_unit_role_ratios_ITA_prewar_enough_battleships = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 140
value = 300
}
ai_strategy = {
type = role_ratio
@@ -1706,7 +1701,7 @@ naval_unit_role_ratios_ITA_atwar_with_England = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 100
value = 450
}
ai_strategy = {
type = role_ratio
@@ -1754,7 +1749,7 @@ naval_unit_role_ratios_ITA_atwar_with_major = {
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 70
value = 350
}
ai_strategy = {
type = role_ratio
@@ -2238,13 +2233,13 @@ we_need_cv_planes_1 = {
ai_strategy = {
type = unit_ratio
id = cv_naval_bomber
value = 10
value = 20
}
ai_strategy = {
type = unit_ratio
id = cv_cas
value = 1
value = 15
}
ai_strategy = {
@@ -2262,7 +2257,7 @@ we_need_cv_planes_1 = {
ai_strategy = {
type = equipment_production_factor
id = cv_cas
value = 1
value = 30
}
ai_strategy = {
@@ -2315,7 +2310,7 @@ we_need_cv_planes_2 = {
ai_strategy = {
type = unit_ratio
id = cv_cas
value = 1
value = 30
}
ai_strategy = {
@@ -2333,7 +2328,7 @@ we_need_cv_planes_2 = {
ai_strategy = {
type = equipment_production_factor
id = cv_cas
value = 1
value = 35
}
ai_strategy = {
@@ -2351,7 +2346,7 @@ we_need_cv_planes_2 = {
ai_strategy = {
type = equipment_production_min_factories
id = cv_cas
value = 1
value = 3
}
ai_strategy = {
@@ -2385,7 +2380,7 @@ we_need_cv_planes_3 = {
ai_strategy = {
type = unit_ratio
id = cv_cas
value = 1
value = 45
}
ai_strategy = {
@@ -2403,7 +2398,7 @@ we_need_cv_planes_3 = {
ai_strategy = {
type = equipment_production_factor
id = cv_cas
value = 1
value = 50
}
ai_strategy = {
@@ -2421,7 +2416,7 @@ we_need_cv_planes_3 = {
ai_strategy = {
type = equipment_production_min_factories
id = cv_cas
value = 1
value = 5
}
ai_strategy = {
@@ -2467,4 +2462,84 @@ restrict_early_landing = {
type = naval_invasion_focus
value = -1000
}
}
upgrade_cv_plane_strategy_1 = {
allowed = {
always = yes
}
enable = {
has_tech = improved_small_airframe
NOT = { has_tech = advanced_small_airframe }
}
abort_when_not_enabled = yes
ai_strategy = {
type = production_upgrade_desire_offset
id = cv_small_plane_airframe_2
value = 1000
}
ai_strategy = {
type = production_upgrade_desire_offset
id = cv_small_plane_naval_bomber_airframe_2
value = 1000
}
ai_strategy = {
type = production_upgrade_desire_offset
id = cv_small_plane_cas_airframe_2
value = 1000
}
}
upgrade_cv_plane_strategy_2 = {
allowed = {
always = yes
}
enable = {
has_tech = advanced_small_airframe
NOT = { has_tech = modern_small_airframe }
}
abort_when_not_enabled = yes
ai_strategy = {
type = production_upgrade_desire_offset
id = cv_small_plane_airframe_3
value = 1000
}
ai_strategy = {
type = production_upgrade_desire_offset
id = cv_small_plane_naval_bomber_airframe_3
value = 1000
}
ai_strategy = {
type = production_upgrade_desire_offset
id = cv_small_plane_cas_airframe_3
value = 1000
}
}
upgrade_cv_plane_strategy_3 = {
allowed = {
always = yes
}
enable = {
has_tech = modern_small_airframe
}
abort_when_not_enabled = yes
ai_strategy = {
type = production_upgrade_desire_offset
id = cv_small_plane_airframe_4
value = 1000
}
ai_strategy = {
type = production_upgrade_desire_offset
id = cv_small_plane_naval_bomber_airframe_4
value = 1000
}
ai_strategy = {
type = production_upgrade_desire_offset
id = cv_small_plane_cas_airframe_4
value = 1000
}
}

View File

@@ -15,17 +15,17 @@ ENG_protect_home_waters = {
ai_strategy = {
type = strike_force_home_base
id = 18
value = 800
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 16
value = 100
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 18
value = -300
value = -1000
}
}
@@ -45,18 +45,23 @@ ENG_secure_mediterranean = {
ai_strategy = {
type = strike_force_home_base
id = 29
value = 100
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 68
value = 20
value = 100
}
ai_strategy = {
type = strike_force_home_base
id = 69
value = 200
}
ai_strategy = {
type = naval_avoid_region
id = 168
value = 800
}
}
ENG_avoid_pacific = {
@@ -66,19 +71,20 @@ ENG_avoid_pacific = {
}
enable = {
has_war_with = CHY
has_war_with = TIX
has_war_with = SAD
ITA = { has_navy_size = { size > 99 } }
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_avoid_region
id = 75
value = 100
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 72
value = 20
value = 50
}
ai_strategy = {
type = naval_avoid_region
@@ -87,6 +93,55 @@ ENG_avoid_pacific = {
}
}
ENG_reinforce_pacific = {
allowed = {
has_dlc = "Man the Guns"
original_tag = HUJ
}
enable = {
has_war_with = CHY
OR = {
NOT = { has_war_with = SAD }
ITA = { has_navy_size = { size < 100 } }
}
336 = {
is_controlled_by_ROOT_or_ally = yes
}
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = strike_force_home_base
id = 72
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 91
value = 10
}
ai_strategy = {
type = strike_force_home_base
id = 92
value = 10
}
ai_strategy = {
type = strike_force_home_base
id = 93
value = 10
}
ai_strategy = {
type = strike_force_home_base
id = 84
value = 300
}
ai_strategy = {
type = strike_force_home_base
id = 83
value = 300
}
}
### CHY ###
JAP_destroy_china_navy_quick = {
allowed = {
@@ -102,7 +157,7 @@ JAP_destroy_china_navy_quick = {
ai_strategy = {
type = strike_force_home_base
id = 75
value = 10
value = 100
}
ai_strategy = {
type = strike_force_home_base
@@ -114,6 +169,22 @@ JAP_destroy_china_navy_quick = {
id = 77
value = 200
}
ai_strategy = {
type = naval_convoy_raid_region
id = 75
value = 100
}
ai_strategy = {
type = naval_convoy_raid_region
id = 76
value = 200
}
ai_strategy = {
type = naval_convoy_raid_region
id = 77
value = 200
}
}
JAP_pacific_war_naval_stage_one = {
@@ -221,8 +292,11 @@ USA_pacific_war_naval_avoid_first = {
original_tag = BYG
}
enable = {
has_war_with = CHY
date < 1943.1.1
OR = {
has_war_with = CHY
threat > 0.7
}
date < 1942.5.1
naval_strength_ratio = {
tag = CHY
ratio < 5
@@ -233,27 +307,32 @@ USA_pacific_war_naval_avoid_first = {
ai_strategy = {
type = naval_avoid_region
id = 75
value = 100
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 76
value = 100
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 77
value = 100
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 78
value = 100
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 79
value = 100
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 80
value = 1000
}
ai_strategy = {
type = naval_avoid_region
@@ -263,31 +342,84 @@ USA_pacific_war_naval_avoid_first = {
ai_strategy = {
type = naval_avoid_region
id = 90
value = 100
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 94
value = 100
}
ai_strategy = {
type = naval_avoid_region
id = 97
value = 100
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 177
value = 100
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 95
value = 500
}
ai_strategy = {
type = naval_avoid_region
id = 94
value = 100
type = strike_force_home_base
id = 97
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 105
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 180
value = 500
}
}
USA_pacific_war_naval_counterattack = {
USA_do_not_waste_fleet_in_north_pacific = {
allowed = {
has_dlc = "Man the Guns"
original_tag = BYG
}
enable = {
has_war_with = CHY
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = strike_force_home_base
id = 87
value = -1000
}
ai_strategy = {
type = strike_force_home_base
id = 88
value = -1000
}
ai_strategy = {
type = strike_force_home_base
id = 96
value = -1000
}
ai_strategy = {
type = strike_force_home_base
id = 176
value = -1000
}
ai_strategy = {
type = strike_force_home_base
id = 114
value = -1000
}
ai_strategy = {
type = strike_force_home_base
id = 171
value = -1000
}
}
USA_pacific_war_naval_counterattack_1 = {
allowed = {
has_dlc = "Man the Guns"
original_tag = BYG
@@ -295,55 +427,341 @@ USA_pacific_war_naval_counterattack = {
enable = {
has_war_with = CHY
OR = {
date > 1942.12.31
date > 1942.4.30
naval_strength_ratio = {
tag = CHY
ratio > 5
}
}
NOT = {
controls_state = 633
controls_state = 684
}
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = strike_force_home_base
id = 75
value = 50
}
ai_strategy = {
type = strike_force_home_base
id = 78
value = 50
}
ai_strategy = {
type = strike_force_home_base
id = 94
value = 50
}
ai_strategy = {
type = strike_force_home_base
id = 84
value = 150
}
type = naval_avoid_region
id = 75
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 95
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 97
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 180
value = 100
}
type = naval_avoid_region
id = 76
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 83
value = 130
type = naval_avoid_region
id = 77
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 78
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 79
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 80
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 90
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 94
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 177
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 84
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 95
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 97
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 105
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 180
value = 500
}
ai_strategy = {
type = invade
id = JAP
value = 500
}
ai_strategy = {
type = naval_invasion_focus
value = 1000
}
ai_strategy = {
type = naval_convoy_raid_region
id = 94
value = 300
}
ai_strategy = {
type = naval_convoy_raid_region
id = 97
value = 300
}
ai_strategy = {
type = naval_convoy_raid_region
id = 84
value = 300
}
ai_strategy = {
type = invasion_unit_request
state = 633
value = 500
}
ai_strategy = {
type = invasion_unit_request
state = 684
value = 500
}
}
USA_pacific_war_naval_counterattack_2 = {
allowed = {
has_dlc = "Man the Guns"
original_tag = BYG
}
enable = {
has_war_with = CHY
OR = {
date > 1942.4.30
naval_strength_ratio = {
tag = CHY
ratio > 5
}
}
controls_state = 633
controls_state = 684
NOT = {
controls_state = 645
}
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_avoid_region
id = 75
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 76
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 77
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 79
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 80
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 90
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 177
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 84
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 95
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 97
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 94
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 78
value = 1000
}
ai_strategy = {
type = invade
id = JAP
value = 1000
}
ai_strategy = {
type = naval_invasion_focus
value = 1000
}
ai_strategy = {
type = naval_convoy_raid_region
id = 94
value = 300
}
ai_strategy = {
type = naval_convoy_raid_region
id = 97
value = 300
}
ai_strategy = {
type = naval_convoy_raid_region
id = 84
value = 300
}
ai_strategy = {
type = naval_convoy_raid_region
id = 78
value = 300
}
ai_strategy = {
type = naval_convoy_raid_region
id = 76
value = 300
}
ai_strategy = {
type = invasion_unit_request
state = 645
value = 500
}
}
USA_pacific_war_naval_counterattack_3 = {
allowed = {
has_dlc = "Man the Guns"
original_tag = BYG
}
enable = {
has_war_with = CHY
OR = {
date > 1942.4.30
naval_strength_ratio = {
tag = CHY
ratio > 5
}
}
controls_state = 633
controls_state = 684
controls_state = 645
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_avoid_region
id = 77
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 79
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 75
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 80
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 76
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 94
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 78
value = 500
}
ai_strategy = {
type = invade
id = JAP
value = 1000
}
ai_strategy = {
type = naval_invasion_focus
value = 1000
}
ai_strategy = {
type = naval_convoy_raid_region
id = 78
value = 300
}
ai_strategy = {
type = naval_convoy_raid_region
id = 76
value = 300
}
ai_strategy = {
type = naval_convoy_raid_region
id = 90
value = 300
}
ai_strategy = {
type = invasion_unit_request
state = 526
value = 500
}
}
### SAD ###
@@ -353,41 +771,61 @@ ITA_avoid_mediterranean = {
original_tag = SAD
}
enable = {
has_war_with = HUJ
has_navy_size = { size < 100 }
OR = {
has_war_with = HUJ
threat > 0.4
}
has_navy_size = { size < 250 }
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = strike_force_home_base
id = 29
value = -100
value = -1000
}
ai_strategy = {
type = strike_force_home_base
id = 68
value = -100
value = -1000
}
ai_strategy = {
type = strike_force_home_base
id = 69
value = -100
}
ai_strategy = {
type = naval_avoid_region
id = 29
value = 100
}
ai_strategy = {
type = naval_avoid_region
id = 68
value = 100
}
ai_strategy = {
type = naval_avoid_region
id = 69
value = 100
value = -1000
}
ai_strategy = {
type = strike_force_home_base
id = 168
value = 500
}
ai_strategy = {
type = strike_force_home_base
id = 169
value = 500
}
ai_strategy = {
type = naval_convoy_raid_region
id = 68
value = 100
}
ai_strategy = {
type = naval_convoy_raid_region
id = 69
value = 100
}
ai_strategy = {
type = naval_convoy_raid_region
id = 29
value = 100
}
ai_strategy = {
type = naval_avoid_region
id = 29
value = 800
}
}
### TIX ###

View File

@@ -214,7 +214,7 @@ MTG_naval_treaties = {
fire_only_once = yes
ai_will_do = {
factor = 3
factor = 50
modifier = {
tag = CHY
factor = 5 #The Yamato is a 35,000 ton ship what are you talking about

View File

@@ -91,6 +91,10 @@ ideas = {
instant = yes
build_cost_ic = 0.1
}
ship_hull_cruiser = {
instant = yes
build_cost_ic = 0.1
}
}
modifier = {
ship_hull_heavy_design_cost_factor = 0.4

View File

@@ -416,6 +416,7 @@ technologies = {
asw_tech
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_destroyer_and_modules
}
}
improved_depth_charges = {
@@ -457,6 +458,7 @@ technologies = {
asw_tech
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_destroyer_and_modules
}
}
advanced_depth_charges = {
@@ -497,6 +499,7 @@ technologies = {
asw_tech
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_destroyer_and_modules
}
}
modern_depth_charges = {
@@ -539,6 +542,7 @@ technologies = {
asw_tech
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_destroyer_and_modules
}
}
rocket_depth_charges = {
@@ -579,6 +583,7 @@ technologies = {
asw_tech
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_destroyer_and_modules
}
}
sonar = {
@@ -613,13 +618,13 @@ technologies = {
asw_tech
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_destroyer_and_modules
}
}
improved_sonar = {
enable_equipment_modules = {
ship_sonar_2
ship_bulbous_bow
}
on_research_complete = {
custom_effect_tooltip = sonar_advice_tt
@@ -651,12 +656,14 @@ technologies = {
asw_tech
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_destroyer_and_modules
}
}
advanced_sonar = {
enable_equipment_modules = {
ship_sonar_3
ship_bulbous_bow
}
on_research_complete = {
custom_effect_tooltip = sonar_advice_tt
@@ -692,6 +699,7 @@ technologies = {
asw_tech
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_destroyer_and_modules
}
}
@@ -729,6 +737,7 @@ technologies = {
asw_tech
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_destroyer_and_modules
}
}
@@ -3306,7 +3315,7 @@ technologies = {
research_cost = 0.6
refit_ic_cost = -0.2
refit_speed = 0.15
start_year = 1930
@@ -3437,13 +3446,13 @@ technologies = {
research_cost = 0.75
start_year = 1940
naval_retreat_speed_after_initial_combat = 0.1
naval_retreat_speed_after_initial_combat = 0.25
SH_battleship = {
water_fjords = {
movement = 0.025
movement = 0.05
}
water_shallow_sea = {
movement = 0.025
movement = 0.05
}
water_deep_ocean = {
movement = 0.05
@@ -3929,7 +3938,7 @@ technologies = {
early_carrier_study = {
enable_equipment_modules = {
ship_deck_space
ship_deck_space_open
ship_deck_space_small
ship_deck_space_more
carrier_spared_squad
@@ -4059,6 +4068,10 @@ technologies = {
leads_to_tech = aviation_dawn
research_cost_coeff = 1
}
dependencies = {
landing_aid_system = 1
arresting_gear = 1
}
research_cost = 1.5
@@ -4228,16 +4241,21 @@ technologies = {
}
arresting_gear = {
research_cost = 0.5
research_cost = 0.75
start_year = 1925
sortie_efficiency = 0.05
sortie_efficiency = 0.1
folder = {
name = mtgnavalfolder
position = { x = 0 y = @1924_module }
}
path = {
leads_to_tech = basic_ship_hull_carrier
research_cost_coeff = 1
}
ai_will_do = {
factor = 1
}
@@ -4251,11 +4269,13 @@ technologies = {
}
landing_aid_system = {
research_cost = 0.5
research_cost = 0.75
start_year = 1925
carrier_traffic = 0.1
carrier_night_traffic = 0.05
air_accidents_factor = -0.05
carrier = {
reliability = 0.05
}
enable_equipment_modules = {
carrier_aviation_control_unit
}
@@ -4265,6 +4285,11 @@ technologies = {
position = { x = -2 y = @1924_module }
}
path = {
leads_to_tech = basic_ship_hull_carrier
research_cost_coeff = 1
}
ai_will_do = {
factor = 2
}
@@ -4285,7 +4310,8 @@ technologies = {
xp_boost_cost = 20
xp_research_bonus = 1.25
air_carrier_night_penalty_reduction_factor = 0.1
air_carrier_night_penalty_reduction_factor = 0.05
carrier_night_traffic = 0.05
folder = {
name = mtgnavalfolder
@@ -4403,13 +4429,18 @@ technologies = {
carrier_damage_control = {
research_cost = 1.25
start_year = 1940
start_year = 1941
xp_research_type = navy
xp_boost_cost = 20
xp_research_bonus = 1.25
dependencies = {
damage_control_3 = 1
}
carrier = {
max_organisation = 10
max_strength = 0.1
reliability = 0.05
}
@@ -4542,9 +4573,7 @@ technologies = {
xp_research_bonus = 1.25
carrier_capacity_penalty_reduction = -0.1
carrier = {
anti_air_attack = 0.1
}
fighter_sortie_efficiency = 0.15
folder = {
name = mtgnavalfolder
@@ -4618,6 +4647,7 @@ technologies = {
armor_value = 0.2
anti_air_attack = 0.05
reliability = 0.05
max_organisation = 10
}
enable_equipment_modules = {
carrier_strength_deck
@@ -4768,7 +4798,7 @@ technologies = {
research_cost = 1
start_year = 1951
carrier_traffic = 0.1
air_accidents_factor = -0.1
carrier_night_traffic = 0.1
folder = {
@@ -5733,6 +5763,8 @@ technologies = {
enable_equipment_modules = {
ship_hull_cruiser_role_rc
ship_cruiser_camo_1
ship_hull_cruiser_role_pz
ship_hull_cruiser_role_pbb
}
research_cost = 0.6

View File

@@ -2051,7 +2051,7 @@ technologies = {
### # # # # # # ## ### ## ## # # # # # ## ###
damage_control_1 = {
start_year = 1918
research_cost = 0.75
path = {
leads_to_tech = damage_control_2
@@ -2092,7 +2092,7 @@ technologies = {
}
damage_control_2 = {
start_year = 1938
research_cost = 0.75
path = {
leads_to_tech = damage_control_3
@@ -2133,7 +2133,7 @@ technologies = {
}
damage_control_3 = {
start_year = 1940
research_cost = 1
critical_receive_chance = -0.05
naval_critical_effect_factor = -0.1

View File

@@ -301,6 +301,7 @@ country_event = {
improved_ship_hull_heavy = 1
improved_ship_hull_light = 1
improved_ship_hull_cruiser = 1
improved_ship_hull_submarine = 1
antiair2 = 1
antiair3 = 1
improved_fire_control_system = 1
@@ -389,15 +390,10 @@ country_event = {
destroyer_mass_production = 1
ducol_steel = 1
homogeneous_krupp_steel = 1
folding_wing = 1
carrier_mass_production = 1
carrier_damage_control = 1
air_fuel_storage = 1
modern_ship_torpedo_launcher = 1
damage_control_2 = 1
fire_control_methods_2 = 1
fire_control_methods_3 = 1
}
ai_get_navy_experience = yes
}
@@ -427,10 +423,9 @@ country_event = {
improved_submarine_snorkel = 1
sub_AIP_engine = 1
anechoic_tile = 1
damage_control_3 = 1
fire_control_methods_3 = 1
radar_jammer = 1
naval_radio_guiding_system = 1
full_armored_carrier = 1
}
ai_get_navy_experience = yes
}
@@ -463,7 +458,6 @@ country_event = {
ship_to_ship_missile = 1
helipad = 1
gas_turbine = 1
full_armored_carrier = 1
carrier_steam_catapult = 1
carrier_angled_deck = 1
}
@@ -588,7 +582,7 @@ country_event = {
# unlock free cv air techs 1939
country_event = {
id = ai_ships.107
id = ai_ships.108
hidden = yes
fire_only_once = yes
trigger = {
@@ -615,7 +609,7 @@ country_event = {
# unlock free cv air techs 1944
country_event = {
id = ai_ships.107
id = ai_ships.109
hidden = yes
fire_only_once = yes
trigger = {
@@ -637,4 +631,37 @@ country_event = {
}
set_global_flag = cv_air_tech_1944
}
}
# unlock free tech in 1941
country_event = {
id = ai_ships.110
hidden = yes
fire_only_once = yes
trigger = {
date > 1940.6.1
NOT = { has_global_flag = naval_tech_1941 }
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
for_each_scope_loop = {
array = global.vnr_naval_powers
if = {
limit = {
is_ai = yes
}
set_technology = {
folding_wing = 1
carrier_mass_production = 1
carrier_damage_control = 1
air_fuel_storage = 1
damage_control_2 = 1
damage_control_3 = 1
fire_control_methods_2 = 1
}
ai_get_navy_experience = yes
}
}
set_global_flag = naval_tech_1941
}
}