2025-11-29 04:00:56

This commit is contained in:
actions[bot]
2025-11-29 04:00:56 +00:00
parent e9b13ff748
commit 7fb4a0ce42
19 changed files with 2096 additions and 385 deletions

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@@ -0,0 +1,109 @@
generic_naval_invasion_support = {
objective_type = naval_invasion_support
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 4
max_priority = 14
}
generic_mine_sweeping = {
objective_type = mines_sweeping
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 2
max_priority = 8
}
generic_invasion_defense = {
objective_type = naval_invasion_defense
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 5
max_priority = 15
}
generic_coast_defense = {
objective_type = coast_defense
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 1
max_priority = 16
}
generic_convoy_protection = {
objective_type = convoy_protection
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 1
max_priority = 5
}
generic_convoy_raiding = {
objective_type = convoy_raiding
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 3
max_priority = 7
}
generic_naval_dominance = {
objective_type = naval_dominance
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 1
max_priority = 13
}
generic_mine_laying = {
objective_type = mines_planting
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 2
max_priority = 8
}
generic_training = {
objective_type = training
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 10
max_priority = 20
}
generic_naval_blockade = {
objective_type = naval_blockade
blocked_for = {
HUJ YUW TIX SAD CHY BFL USA
}
min_priority = 10
max_priority = 20
}

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@@ -0,0 +1,190 @@
ENG_StrikeForce_1 = {
allowed = {
original_tag = HUJ
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 4
}
destroyer = {
amount = 12
}
}
optimal_composition = {
carrier = {
amount = 6
}
battleship = {
amount = 8
}
light_cruiser = {
amount = 14
}
destroyer = {
amount = 24
}
}
}
ENG_PatrolReconForce_1 = {
allowed = {
original_tag = HUJ
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
ENG_PatrolDominanceForce_1 = {
allowed = {
original_tag = HUJ
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
optimal_composition = {
battleship = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
ENG_PatrolDominanceForce_2 = {
allowed = {
original_tag = HUJ
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 5
}
}
optimal_composition = {
battle_cruiser = {
amount = 3
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 3
}
destroyer = {
amount = 10
}
}
}
ENG_PatrolDominanceForce_3 = {
allowed = {
original_tag = HUJ
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 5
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 3
}
destroyer = {
amount = 10
}
}
}
ENG_ConvoyRaiding_1 = {
allowed = {
original_tag = HUJ
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
ENG_ConvoyEscort_1 = {
allowed = {
original_tag = HUJ
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 5
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

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@@ -0,0 +1,182 @@
FRA_StrikeForce_1 = {
allowed = {
original_tag = YUW
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
carrier = {
amount = 2
}
battleship = {
amount = 4
}
light_cruiser = {
amount = 10
}
destroyer = {
amount = 22
}
}
}
FRA_PatrolReconForce_1 = {
allowed = {
original_tag = YUW
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
FRA_PatrolDominanceForce_1 = {
allowed = {
original_tag = YUW
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
battleship = {
amount = 2
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 12
}
}
}
FRA_PatrolDominanceForce_2 = {
allowed = {
original_tag = YUW
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 12
}
}
}
FRA_ConvoyRaiding_1 = {
allowed = {
original_tag = YUW
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
FRA_ConvoySurfaceRaiding_1 = {
allowed = {
original_tag = YUW
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding}
min_composition = {
battle_cruiser = {
amount = 1
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
}
}
FRA_ConvoyEscort_1 = {
allowed = {
original_tag = YUW
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 5
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

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@@ -0,0 +1,175 @@
GER_StrikeForce_1 = {
allowed = {
original_tag = TIX
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
battleship = {
amount = 4
}
heavy_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 22
}
}
}
GER_StrikeForceCarrier_1 = {
allowed = {
original_tag = TIX
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
destroyer = {
amount = 8
}
}
optimal_composition = {
carrier = {
amount = 2
}
battleship = {
amount = 4
}
light_cruiser = {
amount = 10
}
destroyer = {
amount = 20
}
}
}
GER_PatrolReconForce_1 = {
allowed = {
original_tag = TIX
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
GER_PatrolDominanceForce_1 = {
allowed = {
original_tag = TIX
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
heavy_cruiser = {
amount = 3
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 12
}
}
}
GER_ConvoyRaiding_1 = {
allowed = {
original_tag = TIX
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
GER_ConvoySurfaceRaiding_1 = {
allowed = {
original_tag = TIX
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding}
min_composition = {
battle_cruiser = {
amount = 1
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
}
}
GER_ConvoyEscort_1 = {
allowed = {
original_tag = TIX
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 3
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

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@@ -0,0 +1,173 @@
ITA_StrikeForce_1 = {
allowed = {
original_tag = SAD
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
destroyer = {
amount = 8
}
}
optimal_composition = {
battleship = {
amount = 4
}
heavy_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 28
}
}
}
ITA_StrikeForceCarrier_1 = {
allowed = {
original_tag = SAD
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
destroyer = {
amount = 8
}
}
optimal_composition = {
carrier = {
amount = 2
}
battleship = {
amount = 4
}
light_cruiser = {
amount = 10
}
destroyer = {
amount = 20
}
}
}
ITA_PatrolReconForce_1 = {
allowed = {
original_tag = SAD
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
ITA_PatrolDominanceForce_1 = {
allowed = {
original_tag = SAD
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
heavy_cruiser = {
amount = 3
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 12
}
}
}
ITA_ConvoyRaiding_1 = {
allowed = {
original_tag = SAD
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
ITA_ConvoySurfaceRaiding_1 = {
allowed = {
original_tag = SAD
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
battle_cruiser = {
amount = 1
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
}
}
ITA_ConvoyEscort_1 = {
allowed = {
original_tag = SAD
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 3
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

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@@ -0,0 +1,193 @@
JAP_StrikeForce_1 = {
allowed = {
original_tag = CHY
}
ai_will_do = {
factor = 15
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 4
}
destroyer = {
amount = 12
}
}
optimal_composition = {
carrier = {
amount = 6
}
battleship = {
amount = 8
}
light_cruiser = {
amount = 14
}
destroyer = {
amount = 25
}
}
}
JAP_PatrolReconForce_1 = {
allowed = {
original_tag = CHY
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
JAP_PatrolDominanceForce_1 = {
allowed = {
original_tag = CHY
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
optimal_composition = {
battleship = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
JAP_PatrolDominanceForce_2 = {
allowed = {
original_tag = CHY
}
ai_will_do = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 2
}
destroyer = {
amount = 10
}
}
}
JAP_PatrolDominanceForce_3 = {
allowed = {
original_tag = CHY
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
JAP_ConvoyRaiding_1 = {
allowed = {
original_tag = CHY
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
JAP_ConvoyEscort_1 = {
allowed = {
original_tag = CHY
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 4
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

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@@ -0,0 +1,158 @@
SOV_StrikeForce_1 = {
allowed = {
original_tag = BFL
}
ai_will_do = {
factor = 1
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
carrier = {
amount = 4
}
battleship = {
amount = 4
}
light_cruiser = {
amount = 10
}
destroyer = {
amount = 25
}
}
}
SOV_PatrolReconForce_1 = {
allowed = {
original_tag = BFL
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
SOV_PatrolDominanceForce_1 = {
allowed = {
original_tag = BFL
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
battleship = {
amount = 3
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
SOV_PatrolDominanceForce_2 = {
allowed = {
original_tag = BFL
}
ai_will_do = {
factor = 3
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 3
}
destroyer = {
amount = 10
}
}
}
SOV_ConvoyRaiding_1 = {
allowed = {
original_tag = BFL
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
SOV_ConvoyEscort_1 = {
allowed = {
original_tag = BFL
}
ai_will_do = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 3
}
}
optimal_composition = {
destroyer = {
amount = 10
}
}
}

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@@ -0,0 +1,160 @@
USA_StrikeForce_1 = {
allowed = {
original_tag = BYG
}
ai_will_do = {
factor = 30
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 4
}
destroyer = {
amount = 12
}
}
optimal_composition = {
carrier = {
amount = 6
}
battleship = {
amount = 8
}
light_cruiser = {
amount = 14
}
destroyer = {
amount = 20
}
}
}
USA_PatrolReconForce_1 = {
allowed = {
original_tag = BYG
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
optimal_composition = {
destroyer = {
amount = 5
}
}
}
USA_PatrolDominanceForce_1 = {
allowed = {
original_tag = BYG
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
battleship = {
amount = 4
}
medium_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
USA_PatrolDominanceForce_2 = {
allowed = {
original_tag = BYG
}
ai_will_do = {
factor = 3
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
USA_ConvoyRaiding_1 = {
allowed = {
original_tag = BYG
}
ai_will_do = {
factor = 5
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
optimal_composition = {
submarine = {
amount = 12
}
}
}
USA_ConvoyEscort_1 = {
allowed = {
original_tag = BYG
}
ai_will_do = {
factor = 1
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 4
}
}
optimal_composition = {
destroyer = {
amount = 8
}
}
}

View File

@@ -1,45 +1,55 @@
StrikeForce_1 = {
allowed = {
NOT = {
original_tag = CHY
original_tag = HUJ
original_tag = BFL
original_tag = BYG
original_tag = SAD
original_tag = TIX
original_tag = YUW
}
}
ai_will_do = {
factor = 100
factor = 1
}
mission = { naval_strike }
min_composition = {
heavy_cruiser = {
amount = 4
}
destroyer = {
amount = 20
amount = 8
}
}
optimal_composition = {
carrier = {
amount = 6
amount = 2
}
battleship = {
amount = 8
amount = 4
}
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
light_cruiser = {
amount = 4
}
light_cruiser = {
amount = 15
}
destroyer = {
amount = 25
amount = 28
}
}
}
PatrolReconForce_1 = {
allowed = {
NOT = {
original_tag = CHY
original_tag = HUJ
original_tag = BFL
original_tag = BYG
original_tag = SAD
original_tag = TIX
original_tag = YUW
}
}
ai_will_do = {
factor = 5
@@ -57,60 +67,66 @@ PatrolReconForce_1 = {
}
}
PatrolDominanceForce_1 = {
PatrolDominanceForce_CA_1 = {
allowed = {
NOT = {
original_tag = CHY
original_tag = HUJ
original_tag = BFL
original_tag = BYG
original_tag = SAD
original_tag = TIX
original_tag = YUW
}
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
amount = 4
}
}
optimal_composition = {
battleship = {
amount = 4
}
light_cruiser = {
amount = 10
heavy_cruiser = {
amount = 3
}
destroyer = {
amount = 20
amount = 12
}
}
}
PatrolDominanceForce_2 = {
PatrolDominanceForce_BC_1 = {
allowed = {
NOT = {
original_tag = CHY
original_tag = HUJ
original_tag = BFL
original_tag = BYG
original_tag = SAD
original_tag = TIX
original_tag = YUW
}
}
ai_will_do = {
factor = 1
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
amount = 4
}
}
optimal_composition = {
battle_cruiser = {
amount = 4
}
light_cruiser = {
amount = 10
amount = 3
}
destroyer = {
amount = 20
amount = 12
}
}
}
@@ -144,6 +160,35 @@ ConvoyRaiding_1 = {
}
}
ConvoySurfaceRaiding_1 = {
allowed = {
NOT = {
original_tag = CHY
original_tag = HUJ
original_tag = BFL
original_tag = BYG
original_tag = SAD
original_tag = TIX
original_tag = YUW
}
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
battle_cruiser = {
amount = 1
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
}
}
ConvoyEscort_1 = {
allowed = {
NOT = {
@@ -162,7 +207,7 @@ ConvoyEscort_1 = {
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 5
amount = 4
}
}
@@ -172,3 +217,89 @@ ConvoyEscort_1 = {
}
}
}
MineLaying_1 = {
allowed = {
NOT = {
original_tag = CHY
original_tag = HUJ
original_tag = BFL
original_tag = BYG
original_tag = SAD
original_tag = TIX
original_tag = YUW
}
}
ai_will_do = {
factor = 1
}
mission = { mines_planting }
min_composition = {
destroyer = {
amount = 1
role = 4
}
}
optimal_composition = {
destroyer = {
amount = 4
role = 4
}
light_cruiser = {
amount = 2
role = 4
}
}
}
#NavalInvasionSupport_1 = { #Commented out for now as it throws the error, for some reason
# allowed = {
# NOT = {
# original_tag = CHY
# original_tag = HUJ
# original_tag = BFL
# original_tag = BYG
# original_tag = SAD
# original_tag = TIX
# original_tag = YUW
# }
# }
# ai_will_do = {
# factor = 1
# }
# mission = { naval_invasion_support }
# min_composition = {
# heavy_cruiser = {
# amount = 2
# }
# battleship = {
# amount = 2
# }
# }
# optimal_composition = {
# carrier = {
# amount = 2
# }
# battleship = {
# amount = 2
# }
# heavy_cruiser = {
# amount = 5
# }
# destroyer = {
# amount = 12
# }
# battle_cruiser = {
# amount = 4
# }
# light_cruiser = {
# amount = 4
# }
# }
#}

View File

@@ -1455,7 +1455,7 @@ naval_unit_role_ratios_USA_great_depression = {
tag = BYG
}
enable = {
date < 1938.1.1
date < 1937.2.1
has_war_with_major = no
}
abort_when_not_enabled = yes
@@ -1503,7 +1503,7 @@ naval_unit_role_ratios_USA_go_to_war = {
tag = BYG
}
enable = {
date > 1937.3.1
date > 1937.1.31
has_war_with_major = no
}
abort_when_not_enabled = yes
@@ -1551,7 +1551,7 @@ naval_unit_role_ratios_USA_go_to_war = {
ai_strategy = {
type = building_target
id = arms_factory
value = 80
value = 35
}
}

View File

@@ -228,6 +228,24 @@ JAP_destroy_china_navy_quick = {
id = 77
value = 100
}
ai_strategy = {
type = naval_blockade
target_country = CHI
id = 75
value = 100
}
ai_strategy = {
type = naval_blockade
target_country = CHI
id = 76
value = 100
}
ai_strategy = {
type = naval_blockade
target_country = CHI
id = 77
value = 100
}
ai_strategy = {
type = convoy_raiding_target
@@ -269,6 +287,11 @@ JAP_pacific_war_naval_stage_one = {
id = 84
value = 100
}
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
}
JAP_pacific_war_naval_stage_two = {
@@ -330,6 +353,11 @@ JAP_pacific_war_naval_stage_two = {
id = 83
value = 85
}
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
}
### BYG ###
@@ -414,7 +442,7 @@ USA_pacific_war_naval_avoid_first = {
ai_strategy = {
type = naval_dominance
id = 95
value = 60
value = 100
}
ai_strategy = {
type = naval_dominance
@@ -550,6 +578,11 @@ USA_pacific_war_naval_counterattack_1 = {
value = 1000
}
ai_strategy = {
type = naval_dominance
id = 83
value = 100
}
ai_strategy = {
type = naval_dominance
id = 84
@@ -558,12 +591,12 @@ USA_pacific_war_naval_counterattack_1 = {
ai_strategy = {
type = naval_dominance
id = 95
value = 80
value = 100
}
ai_strategy = {
type = naval_dominance
id = 97
value = 80
value = 100
}
ai_strategy = {
type = naval_dominance
@@ -573,7 +606,7 @@ USA_pacific_war_naval_counterattack_1 = {
ai_strategy = {
type = naval_dominance
id = 180
value = 100
value = 80
}
ai_strategy = {
type = invade
@@ -608,6 +641,12 @@ USA_pacific_war_naval_counterattack_1 = {
ordertype = invasion
execute_order = yes
}
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
}
USA_pacific_war_naval_counterattack_2 = {
@@ -680,7 +719,7 @@ USA_pacific_war_naval_counterattack_2 = {
ai_strategy = {
type = naval_dominance
id = 97
value = 100
value = 70
}
ai_strategy = {
type = naval_dominance
@@ -727,6 +766,12 @@ USA_pacific_war_naval_counterattack_2 = {
ordertype = invasion
execute_order = yes
}
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
}
USA_pacific_war_naval_counterattack_3 = {
@@ -819,6 +864,12 @@ USA_pacific_war_naval_counterattack_3 = {
ordertype = invasion
execute_order = yes
}
ai_strategy = {
type = naval_mission_threshold
id = MISSION_STRIKE_FORCE
value = -500
}
}
### SAD ###
@@ -1054,4 +1105,51 @@ GER_invade_norway = {
id = 207
value = 100
}
}
major_train_fleet_strategy = {
allowed = {
OR = {
original_tag = CHY
original_tag = BYG
original_tag = HUJ
original_tag = SAD
original_tag = YUW
original_tag = TIX
}
}
enable = {
has_war = no
date < 1939.1.1
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_mission_threshold
id = MISSION_TRAINING
value = -500
}
}
major_dont_hold_fleet = {
allowed = {
OR = {
original_tag = CHY
original_tag = BYG
original_tag = HUJ
original_tag = SAD
original_tag = YUW
original_tag = TIX
}
}
enable = {
has_war = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_mission_threshold
id = MISSION_HOLD
value = 1000
}
}

View File

@@ -49,6 +49,7 @@ carrier_battlegroups = {
}
modifier = {
sortie_efficiency = 0.1
carrier_capacity_penalty_reduction = -0.1
}
}
fleet_antiair = {
@@ -58,6 +59,7 @@ carrier_battlegroups = {
}
modifier = {
sortie_efficiency = 0.1
fighter_sortie_efficiency = 0.1
}
}
alpha_strike = {

View File

@@ -262,6 +262,9 @@ torpedo_primacy = {
heavy_cruiser = {
torpedo_attack = 0.1
}
medium_cruiser = {
torpedo_attack = 0.1
}
}
}
}
@@ -314,6 +317,7 @@ jeune_ecole = {
coastal_patrol = {
modifier = {
mines_planting_by_fleets_factor = 0.2
naval_enemy_fleet_size_ratio_penalty_factor = 0.1
}
}
}

View File

@@ -63,9 +63,6 @@ wolfpacks = {
}
}
}
mastery = {
multiplier = 2
}
}
submarine_fleet_operations = {
@@ -133,9 +130,6 @@ submarine_fleet_operations = {
}
}
}
mastery = {
multiplier = 2
}
}
capital_hunters = {
@@ -184,9 +178,6 @@ capital_hunters = {
}
}
}
mastery = {
multiplier = 2
}
}
submarine_coastal_defense = {
@@ -239,7 +230,4 @@ submarine_coastal_defense = {
}
}
}
mastery = {
multiplier = 2
}
}

View File

@@ -521,7 +521,7 @@ ideas = {
}
}
}
disciplined_crewmen = {
fleet_interoperability_navy_spirit = {
ledger = navy
modifier = {
navy_org_factor = 0.05

View File

@@ -223,7 +223,7 @@ technologies = {
research_cost = 1.5
start_year = 1940
start_year = 1939
folder = {
name = mtgnavalfolder
@@ -1331,7 +1331,7 @@ technologies = {
research_cost = 1.5
start_year = 1940
start_year = 1939
folder = {
name = mtgnavalfolder
@@ -2162,12 +2162,10 @@ technologies = {
research_cost = 0.75
heavy_cruiser = {
lg_attack = 0.075
lg_armor_piercing = 0.05
lg_attack = 0.05
}
medium_cruiser = {
lg_attack = 0.075
lg_armor_piercing = 0.05
lg_attack = 0.05
}
light_cruiser = {
lg_attack = 0.05
@@ -3094,7 +3092,7 @@ technologies = {
research_cost = 1.5
start_year = 1940
start_year = 1939
folder = {
name = mtgnavalfolder
@@ -4377,7 +4375,7 @@ technologies = {
research_cost = 1.75
start_year = 1940
start_year = 1939
folder = {
name = mtgnavalfolder
@@ -4584,7 +4582,7 @@ technologies = {
experience_gain_carrier_training_factor = 0.1
experience_gain_carrier_combat_factor = 0.1
cat_base_strike_cost_factor = -0.1
carriers_track_mastery_gain_factor = 0.1
ship_hull_carrier_design_cost_factor = -0.1
path = {
@@ -5284,7 +5282,7 @@ technologies = {
research_cost = 2.0
start_year = 1940
start_year = 1939
folder = {
name = mtgnavalfolder

View File

@@ -95,11 +95,6 @@ technologies = {
custom_effect_tooltip = secondary_battery_advice_tt
}
path = {
leads_to_tech = basic_medium_battery
research_cost_coeff = 1
}
path = {
leads_to_tech = basic_heavy_battery
research_cost_coeff = 1
@@ -182,6 +177,11 @@ technologies = {
dp_ship_secondaries_1_bb
ship_secondaries_2_light
ship_anti_air_2_h
ship_light_medium_battery_2
ship_light_medium_battery_2_double
ship_light_medium_battery_2_single
ship_secondaries_2
}
@@ -228,12 +228,15 @@ technologies = {
}
light_cruiser = {
lg_attack = 0.05
lg_armor_piercing = 0.05
}
heavy_cruiser = {
lg_attack = 0.05
lg_armor_piercing = 0.05
}
medium_cruiser = {
lg_attack = 0.05
lg_armor_piercing = 0.05
}
##! armored_cruiser = {
##! lg_attack = 0.05
@@ -302,6 +305,12 @@ technologies = {
ship_light_battery_3
ship_light_battery_3_double
ship_anti_air_3_h
ship_light_medium_battery_3
ship_light_medium_battery_3_double
ship_light_medium_battery_3_single
ship_secondaries_3
}
folder = {
@@ -344,12 +353,15 @@ technologies = {
}
light_cruiser = {
lg_attack = 0.05
lg_armor_piercing = 0.05
}
heavy_cruiser = {
lg_attack = 0.05
lg_armor_piercing = 0.05
}
medium_cruiser = {
lg_attack = 0.05
lg_armor_piercing = 0.05
}
##! armored_cruiser = {
##! lg_attack = 0.05
@@ -412,6 +424,11 @@ technologies = {
ship_light_battery_4
ship_light_battery_4_double
ship_anti_air_4_h
ship_light_medium_battery_4
ship_light_medium_battery_4_double
ship_light_medium_battery_4_single
ship_secondaries_4
}
on_research_complete = {
@@ -447,260 +464,6 @@ technologies = {
}
}
basic_medium_battery = {
research_cost = 0.5
start_year = 1936
on_research_complete = {
custom_effect_tooltip = ca_tech_6_tt
custom_effect_tooltip = medium_battery_advice_tt
custom_effect_tooltip = secondary_battery_advice_tt
}
path = {
leads_to_tech = basic_medium_shell
research_cost_coeff = 1
}
enable_equipment_modules = {
ship_medium_battery_2
ship_medium_battery_2_double
ship_medium_battery_2_single
ship_light_medium_battery_2
ship_light_medium_battery_2_double
ship_light_medium_battery_2_single
ship_medium_heavy_battery_1
ship_medium_heavy_battery_1_double
ship_secondaries_2
sub_battery_1
}
folder = {
name = mtgnavalsupportfolder
position = { x = 0 y = 7 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = interwar_ship_hull_cruiser
factor = 10
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
ship_modules_tech
cat_ship_medium_battery
mio_cat_tech_all_cruiser_and_modules
}
}
basic_medium_shell = {
research_cost = 0.5
start_year = 1936
path = {
leads_to_tech = improved_medium_battery
research_cost_coeff = 1
}
light_cruiser = {
lg_armor_piercing = 0.05
}
heavy_cruiser = {
lg_armor_piercing = 0.05
}
medium_cruiser = {
lg_armor_piercing = 0.05
}
folder = {
name = mtgnavalsupportfolder
position = { x =0 y = 10 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = interwar_ship_hull_cruiser
has_navy_size = {
archetype = ship_hull_cruiser
size > 5
}
factor = 7
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
mio_cat_tech_all_cruiser_and_modules
}
}
improved_medium_battery = {
research_cost = 0.5
start_year = 1939
path = {
leads_to_tech = improved_medium_shell
research_cost_coeff = 1
}
on_research_complete = {
custom_effect_tooltip = ca_tech_6_tt
custom_effect_tooltip = medium_battery_advice_tt
}
enable_equipment_modules = {
ship_medium_battery_3
ship_medium_battery_3_double
ship_medium_battery_3_single
ship_light_medium_battery_3
ship_light_medium_battery_3_double
ship_light_medium_battery_3_single
ship_secondaries_3
}
folder = {
name = mtgnavalsupportfolder
position = { x = 0 y = 13 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = improved_ship_hull_cruiser
factor = 20
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
ship_modules_tech
cat_ship_medium_battery
mio_cat_tech_all_cruiser_and_modules
}
}
improved_medium_shell = {
research_cost = 0.5
start_year = 1942
path = {
leads_to_tech = advanced_medium_battery
research_cost_coeff = 1
}
path = {
leads_to_tech = basic_dp_medium_battery
research_cost_coeff = 1
}
light_cruiser = {
lg_armor_piercing = 0.05
}
heavy_cruiser = {
lg_armor_piercing = 0.05
}
medium_cruiser = {
lg_armor_piercing = 0.05
}
folder = {
name = mtgnavalsupportfolder
position = { x = 0 y = 16 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = improved_ship_hull_cruiser
factor = 3
}
modifier = {
has_war = yes
factor = 3
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
mio_cat_tech_all_cruiser_and_modules
}
}
advanced_medium_battery = {
research_cost = 0.5
start_year = 1944
enable_equipment_modules = {
ship_medium_battery_4
ship_medium_battery_4_double
ship_medium_battery_4_single
ship_light_medium_battery_4
ship_light_medium_battery_4_double
ship_light_medium_battery_4_single
ship_medium_heavy_battery_2
ship_medium_heavy_battery_2_double
ship_secondaries_4
}
on_research_complete = {
custom_effect_tooltip = ca_tech_12_tt
custom_effect_tooltip = medium_battery_advice_tt
}
path = {
leads_to_tech = unmanned_gun_turret
research_cost_coeff = 1
}
folder = {
name = mtgnavalsupportfolder
position = { x = 0 y = 19 }
}
ai_will_do = {
factor = 1
modifier = {
has_tech = advanced_ship_hull_cruiser
factor = 7
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
ship_modules_tech
cat_ship_medium_battery
mio_cat_tech_all_cruiser_and_modules
}
}
basic_heavy_battery = {
research_cost = 0.75
@@ -720,6 +483,13 @@ technologies = {
ship_heavy_battery_2
ship_heavy_battery_2_triple
ship_heavy_battery_2_quad
ship_medium_battery_2
ship_medium_battery_2_double
ship_medium_battery_2_single
ship_medium_heavy_battery_1
ship_medium_heavy_battery_1_double
sub_battery_1
}
on_research_complete = {
@@ -729,7 +499,7 @@ technologies = {
folder = {
name = mtgnavalsupportfolder
position = { x = 6 y = 7 }
position = { x = 4 y = 7 }
}
ai_will_do = {
@@ -770,6 +540,9 @@ technologies = {
ship_heavy_battery_3
ship_heavy_battery_3_triple
ship_heavy_battery_3_quad
ship_medium_battery_3
ship_medium_battery_3_double
ship_medium_battery_3_single
}
on_research_complete = {
@@ -779,7 +552,7 @@ technologies = {
folder = {
name = mtgnavalsupportfolder
position = { x = 6 y = 13 }
position = { x = 4 y = 13 }
}
ai_will_do = {
@@ -815,6 +588,11 @@ technologies = {
ship_heavy_battery_4
ship_heavy_battery_4_triple
ship_heavy_battery_4_quad
ship_medium_battery_4
ship_medium_battery_4_double
ship_medium_battery_4_single
ship_medium_heavy_battery_2
ship_medium_heavy_battery_2_double
}
on_research_complete = {
@@ -825,7 +603,7 @@ technologies = {
folder = {
name = mtgnavalsupportfolder
position = { x = 6 y = 19 }
position = { x = 4 y = 19 }
}
ai_will_do = {
@@ -885,6 +663,12 @@ technologies = {
##! hg_attack = 0.05
##! hg_armor_piercing = 0.05
##! }
heavy_cruiser = {
hg_armor_piercing = 0.05
}
medium_cruiser = {
hg_armor_piercing = 0.05
}
enable_equipment_modules = {
ship_high_velocity_shell
@@ -892,7 +676,7 @@ technologies = {
folder = {
name = mtgnavalsupportfolder
position = { x = 6 y = 10 }
position = { x = 4 y = 10 }
}
ai_will_do = {
@@ -941,6 +725,12 @@ technologies = {
##! hg_attack = 0.05
##! hg_armor_piercing = 0.05
##! }
heavy_cruiser = {
hg_armor_piercing = 0.05
}
medium_cruiser = {
hg_armor_piercing = 0.05
}
enable_equipment_modules = {
ship_super_heavy_weight_shell
@@ -948,7 +738,7 @@ technologies = {
folder = {
name = mtgnavalsupportfolder
position = { x = 6 y = 16 }
position = { x = 4 y = 16 }
}
ai_will_do = {
@@ -1072,6 +862,7 @@ technologies = {
start_year = 1944
enable_equipment_modules = {
dp_ship_medium_1
dp_light_battery_4
dp_light_battery_4_single
dp_ship_secondaries_4
@@ -1114,47 +905,6 @@ technologies = {
}
}
basic_dp_medium_battery = {
research_cost = 0.5
start_year = 1944
enable_equipment_modules = {
dp_ship_medium_1
}
on_research_complete = {
custom_effect_tooltip = ca_tech_12_tt
custom_effect_tooltip = secondary_battery_advice_tt
}
folder = {
name = mtgnavalsupportfolder
position = { x = 3 y = 19 }
}
ai_will_do = {
factor = 2
modifier = {
OR = {
tag = HUJ
tag = BYG
tag = CHY
}
factor = 20
}
}
special_project_specialization = { specialization_naval }
categories = {
naval_equipment
ship_modules_tech
mio_cat_tech_all_screen_ship_and_modules
mio_cat_tech_all_cruiser_and_modules
}
}
basic_super_heavy_battery = {
research_cost = 1.25
@@ -1191,7 +941,7 @@ technologies = {
folder = {
name = mtgnavalsupportfolder
position = { x = 9 y = 7 }
position = { x = 7 y = 7 }
}
ai_will_do = {
@@ -1237,7 +987,7 @@ technologies = {
folder = {
name = mtgnavalsupportfolder
position = { x = 11 y = 10 }
position = { x = 9 y = 10 }
}
ai_will_do = {
@@ -1275,7 +1025,7 @@ technologies = {
folder = {
name = mtgnavalsupportfolder
position = { x = 9 y = 14 }
position = { x = 7 y = 15 }
}
ai_will_do = {
@@ -1315,7 +1065,7 @@ technologies = {
folder = {
name = mtgnavalsupportfolder
position = { x = 3 y = 15 }
position = { x = 0 y = 16 }
}
ai_will_do = {

View File

@@ -0,0 +1,405 @@
add_namespace = MTG_naval_treaty
# Country invited to join naval treaty
country_event = {
id = MTG_naval_treaty.1
title = MTG_naval_treaty.1.t
desc = MTG_naval_treaty.1.desc
picture = GFX_report_event_usa_heavy_cruiser
is_triggered_only = yes
option = { #accept
name = MTG_naval_treaty.1.a
ai_chance = {
factor = 70
modifier = {
has_government = democratic
factor = 5
}
modifier = {
has_government = fascism
factor = 0.25
}
}
if = {
limit = { has_global_flag = MTG_second_london_conference }
add_ideas = MTG_naval_treaty_adherent
}
else = {
add_ideas = MTG_naval_treaty_adherent_1936
}
modify_global_flag = {
flag = MTG_naval_treaty_signatories
value = 1
}
every_other_country = {
limit = {
has_naval_treaty_trigger = yes
}
country_event = { id = MTG_naval_treaty.2 days = 3 }
add_ai_strategy = {
type = protect
id = PREV
value = 100
}
}
}
option = { #refuse
name = MTG_naval_treaty.1.b
ai_chance = {
factor = 30
}
set_country_flag = MTG_refused_naval_treaty
every_other_country = {
limit = {
has_naval_treaty_trigger = yes
}
add_opinion_modifier = {
target = PREV
modifier = refused_naval_treaty
}
country_event = { id = MTG_naval_treaty.3 days = 3 }
add_ai_strategy = {
type = contain
id = PREV
value = 100
}
}
}
}
#country accepts naval treaty
country_event = {
id = MTG_naval_treaty.2
title = MTG_naval_treaty.2.t
desc = MTG_naval_treaty.2.desc
picture = GFX_report_event_naval_treaty
is_triggered_only = yes
option = { #great
name = MTG_naval_treaty.2.a
effect_tooltip = {
FROM = {
if = {
limit = { has_global_flag = MTG_second_london_conference }
add_ideas = MTG_naval_treaty_adherent
}
else = {
add_ideas = MTG_naval_treaty_adherent_1936
}
}
}
}
}
#country refuses naval treaty
country_event = {
id = MTG_naval_treaty.3
title = MTG_naval_treaty.3.t
desc = MTG_naval_treaty.3.desc
picture = GFX_report_event_usa_heavy_cruiser
is_triggered_only = yes
option = { #bad end
name = MTG_naval_treaty.3.a
}
}
#country is warned about the size of its fleet, can commit to disarmament
country_event = {
id = MTG_naval_treaty.4
title = MTG_naval_treaty.4.t
desc = MTG_naval_treaty.4.desc
picture = GFX_report_event_usa_heavy_cruiser
is_triggered_only = yes
option = { #disarmament
name = MTG_naval_treaty.4.a
ai_chance = {
factor = 70
}
if = {
limit = {
NOT = { has_naval_treaty_trigger = yes }
}
activate_mission = MTG_treaty_reduction_mission
FROM = {
country_event = { id = MTG_naval_treaty.5 days = 3 }
}
}
else = {
activate_mission = MTG_treaty_reduction_signatory_mission
FROM = {
country_event = { id = MTG_naval_treaty.5 days = 3 }
}
}
}
option = {# no deals
name = MTG_naval_treaty.4.b
ai_chance = {
factor = 30
modifier = {
has_government = democratic
factor = 0
}
}
if = {
limit = {
has_naval_treaty_trigger = yes
}
add_stability = -0.1
add_political_power = -150
remove_naval_treaty_effect = yes
every_other_country = {
limit = {
has_naval_treaty_trigger = yes
}
country_event = MTG_naval_treaty.7
}
if = {
limit = {
has_global_flag = {
flag = MTG_naval_treaty_signatories
value < 3
}
}
random_other_country = {
limit = {
has_naval_treaty_trigger = yes
}
remove_naval_treaty_effect = yes
}
hidden_effect = { news_event = mtg_news.60 }
else = {
modify_global_flag = {
flag = MTG_naval_treaty_signatories
value = -1
}
}
}
if = {
limit = {
not = {
any_other_country = {
OR = {
has_idea = MTG_naval_treaty_cheating_reduced
has_idea = MTG_naval_treaty_adherent_reduced
}
}
}
}
every_other_country = {
limit = {
OR = {
has_idea = MTG_naval_treaty_cheating
has_idea = MTG_naval_treaty_adherent
}
}
activate_mission = MTG_escalator_clause_invocation_mission
custom_effect_tooltip = MTG_escalator_clause_tt
}
}
}
}
}
#country accepts disarmament
country_event = {
id = MTG_naval_treaty.5
title = MTG_naval_treaty.5.t
desc = MTG_naval_treaty.5.desc
picture = GFX_report_event_naval_treaty
is_triggered_only = yes
option = { #great
name = MTG_naval_treaty.5.a
effect_tooltip = {
FROM = {
activate_mission = MTG_treaty_reduction_mission
}
}
}
}
#country ignores warning
country_event = {
id = MTG_naval_treaty.6
title = MTG_naval_treaty.6.t
desc = MTG_naval_treaty.6.desc
picture = GFX_report_event_usa_heavy_cruiser
is_triggered_only = yes
option = { #emabrgo them!
name = MTG_naval_treaty.6.a
ai_chance = {
factor = 70
modifier = {
has_war = yes
factor = 0.25
}
modifier = {
has_war_support < 0.2
factor = 0.5
}
}
send_embargo = FROM
add_opinion_modifier = {
target = FROM
modifier = broken_naval_treaty_opinion_mod
}
}
option = {# fine
name = MTG_naval_treaty.6.b
ai_chance = {
factor = 30
modifier = {
has_completed_focus = ENG_enforce_the_naval_treaties
factor = 0
}
}
}
}
#country leaves treaty, notification for other countries
country_event = {
id = MTG_naval_treaty.7
title = MTG_naval_treaty.7.t
desc = MTG_naval_treaty.7.desc
picture = GFX_report_event_ast_navy
is_triggered_only = yes
option = { #great
name = MTG_naval_treaty.7.a
effect_tooltip = {
FROM = {
remove_naval_treaty_effect = yes
}
}
}
}
#hidden event to remove treaty if two majors are at war
country_event = {
id = MTG_naval_treaty.10
hidden = yes
mean_time_to_happen = { days = 2 }
fire_only_once = yes
trigger = {
any_country = {
has_naval_treaty_trigger = yes
has_war = yes
any_enemy_country = {
is_major = yes
NOT = { tag = event_target:WTT_current_china_leader} #special exception
}
}
}
immediate = {
every_country = {
limit = {
has_naval_treaty_trigger = yes
has_war = no
}
country_event = MTG_naval_treaty.11
}
every_country = {
limit = {
has_naval_treaty_trigger = yes
}
remove_naval_treaty_effect = yes
}
}
option = { #great
}
}
#notification event that the naval treaty is null and void due to war being declared
country_event = {
id = MTG_naval_treaty.11
title = MTG_naval_treaty.11.t
desc = MTG_naval_treaty.11.desc
picture = GFX_report_event_ast_navy
is_triggered_only = yes
option = { #great
name = MTG_naval_treaty.11.a
}
}
country_event = { #notification about 2nd London Naval Conference
id = MTG_naval_treaty.12
title = MTG_naval_treaty.12.t
desc = MTG_naval_treaty.12.d
picture = GFX_report_event_second_london_treaty
is_triggered_only = yes
option = { #yes
name = MTG_naval_treaty.12.a
if = {
limit = { has_idea = MTG_naval_treaty_adherent }
swap_ideas = {
remove_idea = MTG_naval_treaty_adherent
add_idea = MTG_naval_treaty_adherent_1936
}
}
else = {
swap_ideas = {
remove_idea = MTG_naval_treaty_cheating
add_idea = MTG_naval_treaty_adherent_1936
}
}
if = {
limit = {
OR = {
has_government = fascism
has_government = communism
}
}
custom_effect_tooltip = fascism_renew_naval_treaty_tt
add_political_power = -100
}
else = {
custom_effect_tooltip = democracy_renew_naval_treaty_tt
add_political_power = 10
}
set_country_flag = MTG_second_london_treaty_signed
ai_chance = {
factor = 100
modifier = {
OR = {
has_government = fascism
has_government = communism
tag = CHY
}
factor = 0
}
}
}
option = { #no
name = MTG_naval_treaty.12.b
modify_global_flag = { flag = MTG_naval_treaty_violator value = 1 }
ai_chance = {
factor = 10
modifier = {
NOT = {
has_government = fascism
has_government = communism
}
factor = 0
}
modifier = {
tag = CHY
add = 100
}
}
}
}

View File

@@ -287,7 +287,7 @@ country_event = {
fire_only_once = yes
trigger = {
OR = {
date > 1939.1.1
date > 1938.1.1
OR = {
AND = {
expert_ai_style = no
@@ -340,8 +340,6 @@ country_event = {
basic_dp_light_battery = 1
improved_heavy_battery = 1
improved_super_heavy_battery = 1
improved_medium_battery = 1
improved_medium_heavy_battery = 1
improved_light_battery = 1
advanced_ship_torpedo_launcher = 1
improved_ship_hull_carrier = 1
@@ -362,7 +360,6 @@ country_event = {
krupp_cemented_steel = 1
basic_light_shell = 1
basic_medium_shell = 1
basic_heavy_shell = 1
magnetic_detonator = 1
oxygen_torpedo = 1
@@ -444,7 +441,6 @@ country_event = {
monopulse_radar = 1
advanced_dp_light_battery = 1
advanced_heavy_battery = 1
advanced_medium_battery = 1
advanced_light_battery = 1
advanced_heavy_armor = 1
advanced_cruiser_armor = 1
@@ -795,7 +791,6 @@ country_event = {
escort_carriers_ship = 1
improved_light_shell = 1
improved_medium_shell = 1
improved_heavy_shell = 1
improved_dp_light_battery = 1
homing_torpedo = 1