2026-01-03 04:02:40

This commit is contained in:
actions[bot]
2026-01-03 04:02:40 +00:00
parent 9fd43ac081
commit f47e6fa981
21 changed files with 793 additions and 676 deletions

View File

@@ -0,0 +1,119 @@
unique_id = vnr_achievements
00_vnr_bathtub_war = {
possible = {
has_game_rule = { rule = allow_never_built option = FREE }
}
happened = {
custom_override_tooltip = {
tooltip = 00_vnr_bathtub_war_tt
has_tech = wunderwaffe_modules
}
}
}
00_vnr_outbuild_the_yankees = {
possible = {
difficulty > 1
game_rules_allow_achievements = yes
}
happened = {
custom_override_tooltip = {
tooltip = 00_vnr_outbuild_the_yankees_tt
has_navy_size = { archetype = ship_hull_carrier size > 100 }
has_navy_size = { archetype = ship_hull_heavy size > 20 }
has_navy_size = { archetype = ship_hull_cruiser size > 70 }
}
}
}
00_vnr_the_yamato = {
possible = {
tag = CHY
difficulty > 1
game_rules_allow_achievements = yes
}
happened = {
has_navy_size = { unit = SH_battleship size > 0 }
}
}
00_vnr_topgun = {
possible = {
tag = BYG
difficulty > 1
game_rules_allow_achievements = yes
}
happened = {
custom_override_tooltip = {
tooltip = 00_vnr_topgun_tt
has_tech = super_carriers
}
}
}
00_vnr_seapower_theory = {
possible = {
difficulty > 1
game_rules_allow_achievements = yes
}
happened = {
has_completed_track = capital_ships
has_completed_track = carriers
has_completed_track = screens
has_completed_track = submarines
}
}
00_vnr_john_fisher_adherent = {
possible = {
difficulty > 1
game_rules_allow_achievements = yes
}
happened = {
has_navy_size = {
unit = battle_cruiser
size > 99
}
}
}
00_vnr_carrier_liaoning = {
possible = {
custom_override_tooltip = {
tooltip = 00_vnr_carrier_liaoning_tt
has_global_flag = vnr_enabled
}
difficulty > 1
game_rules_allow_achievements = yes
tag = DOH
}
happened = {
has_navy_size = { type = carrier size > 0 }
}
}
00_vnr_i_love_destroyers = {
possible = {
difficulty > 1
game_rules_allow_achievements = yes
}
happened = {
has_navy_size = { unit = destroyer size > 499 }
}
}
00_vnr_nelson_reborn = {
possible = {
difficulty > 1
game_rules_allow_achievements = yes
}
happened = {
custom_override_tooltip = {
tooltip = 00_vnr_nelson_reborn_tt
any_navy_leader = {
skill > 6
}
}
}
}

View File

@@ -209,7 +209,7 @@ naval_capital_battleship = {
priority = {
base = 0
modifier = { add = 50 tag = CHY }
modifier = { factor = 0 has_navy_size = { unit = SH_battleship size > 2 } }
modifier = { factor = 0 has_navy_size = { unit = SH_battleship size > 1 } }
modifier = { factor = 0 expert_ai_style = yes }
}

View File

@@ -7,11 +7,8 @@ ENG_StrikeForce_1 = {
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 4
}
destroyer = {
amount = 12
carrier = {
amount = 2
}
}
@@ -39,11 +36,11 @@ ENG_PatrolReconForce_1 = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
# min_composition = {
# destroyer = {
# amount = 1
# }
# }
optimal_composition = {
destroyer = {
amount = 5
@@ -59,26 +56,23 @@ ENG_PatrolDominanceForce_1 = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
# min_composition = {
# light_cruiser = {
# amount = 2
# }
# destroyer = {
# amount = 6
# }
# }
optimal_composition = {
battleship = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
amount = 8
}
}
}
@@ -88,58 +82,26 @@ ENG_PatrolDominanceForce_2 = {
original_tag = HUJ
}
ai_will_do = {
factor = 3
factor = 1
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 5
}
}
# min_composition = {
# battle_cruiser = {
# amount = 3
# }
# destroyer = {
# amount = 5
# }
# }
optimal_composition = {
battle_cruiser = {
amount = 3
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
}
ENG_PatrolDominanceForce_3 = {
allowed = {
original_tag = HUJ
}
ai_will_do = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 5
}
}
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 3
amount = 2
}
destroyer = {
amount = 8
@@ -155,11 +117,11 @@ ENG_ConvoyRaiding_1 = {
factor = 5
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
# min_composition = {
# submarine = {
# amount = 4
# }
# }
optimal_composition = {
submarine = {
@@ -176,15 +138,15 @@ ENG_ConvoyEscort_1 = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
# min_composition = {
# destroyer = {
# amount = 2
# }
# }
optimal_composition = {
destroyer = {
amount = 5
}
}
optimal_composition = {
destroyer = {
amount = 8
}
}
}

View File

@@ -6,14 +6,14 @@ FRA_StrikeForce_1 = {
factor = 1
}
mission = { naval_strike }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
# min_composition = {
# light_cruiser = {
# amount = 2
# }
# destroyer = {
# amount = 8
# }
# }
optimal_composition = {
carrier = {
@@ -40,11 +40,11 @@ FRA_PatrolReconForce_1 = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
# min_composition = {
# destroyer = {
# amount = 1
# }
# }
optimal_composition = {
destroyer = {
amount = 5
@@ -60,20 +60,20 @@ FRA_PatrolDominanceForce_1 = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
# min_composition = {
# light_cruiser = {
# amount = 2
# }
# destroyer = {
# amount = 4
# }
# }
optimal_composition = {
battleship = {
amount = 2
}
medium_cruiser = {
heavy_cruiser = {
amount = 2
}
light_cruiser = {
@@ -93,22 +93,19 @@ FRA_PatrolDominanceForce_2 = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
# min_composition = {
# light_cruiser = {
# amount = 2
# }
# destroyer = {
# amount = 4
# }
# }
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
@@ -126,11 +123,11 @@ FRA_ConvoyRaiding_1 = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
# min_composition = {
# submarine = {
# amount = 4
# }
# }
optimal_composition = {
submarine = {
@@ -147,11 +144,11 @@ FRA_ConvoySurfaceRaiding_1 = {
factor = 1
}
mission = { convoy_raiding}
min_composition = {
battle_cruiser = {
amount = 1
}
}
# min_composition = {
# battle_cruiser = {
# amount = 1
# }
# }
optimal_composition = {
battle_cruiser = {
@@ -168,11 +165,11 @@ FRA_ConvoyEscort_1 = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 5
}
}
# min_composition = {
# destroyer = {
# amount = 5
# }
# }
optimal_composition = {
destroyer = {

View File

@@ -127,7 +127,7 @@ GER_ConvoyRaiding_1 = {
optimal_composition = {
submarine = {
amount = 12
amount = 8
}
}
}

View File

@@ -6,11 +6,11 @@ ITA_StrikeForce_1 = {
factor = 1
}
mission = { naval_strike }
min_composition = {
destroyer = {
amount = 8
}
}
# min_composition = {
# destroyer = {
# amount = 8
# }
# }
optimal_composition = {
battleship = {
@@ -32,14 +32,21 @@ ITA_StrikeForceCarrier_1 = {
original_tag = SAD
}
ai_will_do = {
factor = 1
factor = 10
modifier = {
factor = 0
has_navy_size = {
type = carrier
size < 1
}
}
}
mission = { naval_strike }
min_composition = {
destroyer = {
amount = 8
}
}
# min_composition = {
# destroyer = {
# amount = 8
# }
# }
optimal_composition = {
carrier = {
@@ -48,6 +55,9 @@ ITA_StrikeForceCarrier_1 = {
battleship = {
amount = 4
}
heavy_cruiser = {
amount = 2
}
light_cruiser = {
amount = 10
}
@@ -65,11 +75,11 @@ ITA_PatrolReconForce_1 = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
# min_composition = {
# destroyer = {
# amount = 1
# }
# }
optimal_composition = {
destroyer = {
amount = 5
@@ -85,22 +95,19 @@ ITA_PatrolDominanceForce_1 = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 4
}
}
# min_composition = {
# light_cruiser = {
# amount = 2
# }
# destroyer = {
# amount = 4
# }
# }
optimal_composition = {
heavy_cruiser = {
amount = 3
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
@@ -118,11 +125,11 @@ ITA_ConvoyRaiding_1 = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
# min_composition = {
# submarine = {
# amount = 4
# }
# }
optimal_composition = {
submarine = {
amount = 12
@@ -130,27 +137,6 @@ ITA_ConvoyRaiding_1 = {
}
}
ITA_ConvoySurfaceRaiding_1 = {
allowed = {
original_tag = SAD
}
ai_will_do = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
battle_cruiser = {
amount = 1
}
}
optimal_composition = {
battle_cruiser = {
amount = 2
}
}
}
ITA_ConvoyEscort_1 = {
allowed = {
original_tag = SAD
@@ -167,7 +153,7 @@ ITA_ConvoyEscort_1 = {
optimal_composition = {
destroyer = {
amount = 6
amount = 5
}
}
}

View File

@@ -3,27 +3,24 @@ JAP_StrikeForce_1 = {
original_tag = CHY
}
ai_will_do = {
factor = 15
factor = 30
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 4
}
destroyer = {
amount = 12
carrier = {
amount = 2
}
}
optimal_composition = {
carrier = {
amount = 4
amount = 6
}
battleship = {
amount = 6
}
light_cruiser = {
amount = 10
amount = 12
}
destroyer = {
amount = 16
@@ -39,11 +36,11 @@ JAP_PatrolReconForce_1 = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
# min_composition = {
# destroyer = {
# amount = 1
# }
# }
optimal_composition = {
destroyer = {
amount = 5
@@ -59,27 +56,24 @@ JAP_PatrolDominanceForce_1 = {
factor = 10
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
# min_composition = {
# light_cruiser = {
# amount = 2
# }
# destroyer = {
# amount = 6
# }
# }
optimal_composition = {
battleship = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
amount = 8
}
}
}
@@ -90,24 +84,25 @@ JAP_PatrolDominanceForce_2 = {
}
ai_will_do = {
factor = 10
modifier = {
factor = 0
has_navy_size = {
unit = battle_cruiser
size < 1
}
}
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
# min_composition = {
# battle_cruiser = {
# amount = 2
# }
# }
optimal_composition = {
battle_cruiser = {
amount = 2
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 2
}
@@ -122,23 +117,27 @@ JAP_PatrolDominanceForce_3 = {
original_tag = CHY
}
ai_will_do = {
factor = 5
factor = 10
modifier = {
factor = 0
has_navy_size = {
unit = SH_battleship
size < 1
}
}
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
# min_composition = {
# SH_battleship = {
# amount = 2
# }
# }
optimal_composition = {
heavy_cruiser = {
amount = 4
SH_battleship = {
amount = 2
}
medium_cruiser = {
heavy_cruiser = {
amount = 2
}
light_cruiser = {
@@ -150,46 +149,6 @@ JAP_PatrolDominanceForce_3 = {
}
}
JAP_PatrolDominanceForce_4 = {
allowed = {
original_tag = CHY
}
ai_will_do = {
factor = 0
modifier = {
add = 3
has_navy_size = {
unit = SH_battleship
size > 0
}
}
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 6
}
}
optimal_composition = {
SH_battleship = {
amount = 2
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
JAP_ConvoyRaiding_1 = {
allowed = {
original_tag = CHY
@@ -198,11 +157,11 @@ JAP_ConvoyRaiding_1 = {
factor = 1
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
# min_composition = {
# submarine = {
# amount = 4
# }
# }
optimal_composition = {
submarine = {
@@ -219,15 +178,14 @@ JAP_ConvoyEscort_1 = {
factor = 5
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 4
}
}
# min_composition = {
# destroyer = {
# amount = 2
# }
# }
optimal_composition = {
destroyer = {
amount = 8
amount = 5
}
}
}

View File

@@ -139,9 +139,6 @@ SOV_PatrolDominanceForce_2 = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 2
}
light_cruiser = {
amount = 3
}

View File

@@ -7,11 +7,8 @@ USA_StrikeForce_1 = {
}
mission = { naval_strike }
min_composition = {
battleship = {
amount = 4
}
destroyer = {
amount = 12
carrier = {
amount = 2
}
}
@@ -23,7 +20,7 @@ USA_StrikeForce_1 = {
amount = 6
}
light_cruiser = {
amount = 10
amount = 14
}
destroyer = {
amount = 18
@@ -39,11 +36,11 @@ USA_PatrolReconForce_1 = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
destroyer = {
amount = 1
}
}
# min_composition = {
# destroyer = {
# amount = 1
# }
# }
optimal_composition = {
destroyer = {
amount = 5
@@ -59,55 +56,19 @@ USA_PatrolDominanceForce_1 = {
factor = 5
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
optimal_composition = {
battleship = {
amount = 4
}
medium_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
destroyer = {
amount = 10
}
}
}
USA_PatrolDominanceForce_2 = {
allowed = {
original_tag = BYG
}
ai_will_do = {
factor = 3
}
mission = { naval_patrol }
min_composition = {
light_cruiser = {
amount = 2
}
destroyer = {
amount = 8
}
}
# min_composition = {
# light_cruiser = {
# amount = 2
# }
# destroyer = {
# amount = 4
# }
# }
optimal_composition = {
heavy_cruiser = {
amount = 4
}
medium_cruiser = {
amount = 4
}
light_cruiser = {
amount = 4
}
@@ -125,11 +86,11 @@ USA_ConvoyRaiding_1 = {
factor = 5
}
mission = { convoy_raiding }
min_composition = {
submarine = {
amount = 4
}
}
# min_composition = {
# submarine = {
# amount = 4
# }
# }
optimal_composition = {
submarine = {
@@ -146,15 +107,15 @@ USA_ConvoyEscort_1 = {
factor = 1
}
mission = { convoy_escort }
min_composition = {
destroyer = {
amount = 4
}
}
# min_composition = {
# destroyer = {
# amount = 2
# }
# }
optimal_composition = {
destroyer = {
amount = 8
amount = 5
}
}
}

View File

@@ -210,7 +210,7 @@ naval_unit_role_ratios_minors_defensive = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 20
}
@@ -253,7 +253,7 @@ naval_unit_role_ratios_minors_offensive = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 20
}
@@ -302,7 +302,7 @@ naval_unit_role_ratios_minors_global = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 20
}
@@ -351,7 +351,7 @@ naval_unit_role_ratios_GER_prewar_early = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 20
}
@@ -399,7 +399,7 @@ naval_unit_role_ratios_GER_prewar_late = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 20
}
@@ -493,7 +493,7 @@ naval_unit_role_ratios_GER_atwar_many_shipyard = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 30
}
@@ -542,7 +542,7 @@ naval_unit_role_ratios_GER_atwar_knock_USA = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 30
}
@@ -597,7 +597,7 @@ naval_unit_role_ratios_GER_atwar_No_Naval_Competitor = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 30
}
@@ -655,7 +655,7 @@ naval_unit_role_ratios_GER_late_peace = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 10
}
@@ -715,7 +715,7 @@ naval_unit_role_ratios_ENG_prewar_early = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = -30
}
ai_strategy = {
@@ -767,8 +767,8 @@ naval_unit_role_ratios_ENG_prewar_late = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
value = 50
id = vnr_naval_cruiser_heavy
value = 30
}
ai_strategy = {
@@ -812,7 +812,7 @@ naval_unit_role_ratios_ENG_atwar = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 20
}
@@ -897,7 +897,7 @@ naval_unit_role_ratios_FRA_prewar = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 15
}
ai_strategy = {
@@ -938,7 +938,7 @@ naval_unit_role_ratios_FRA_atwar = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 15
}
ai_strategy = {
@@ -1068,7 +1068,7 @@ naval_unit_role_ratios_SOV_need_to_watch_germany_peace = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 10
}
}
@@ -1104,7 +1104,7 @@ naval_unit_role_ratios_SOV_no_need_to_watch_germany_peace = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 20
}
ai_strategy = {
@@ -1149,7 +1149,7 @@ naval_unit_role_ratios_SOV_atwar_with_Germany = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = -100
}
ai_strategy = {
@@ -1191,7 +1191,7 @@ naval_unit_role_ratios_SOV_atwar_with_major = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 20
}
ai_strategy = {
@@ -1284,7 +1284,7 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = {
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 300
value = 350
}
ai_strategy = {
type = role_ratio
@@ -1293,7 +1293,7 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 30
}
ai_strategy = {
@@ -1304,7 +1304,7 @@ naval_unit_role_ratios_JAP_prewar_enough_carrier = {
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 150
value = 90
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
@@ -1333,11 +1333,11 @@ naval_unit_role_ratios_JAP_atwar = {
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 350
value = 400
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 30
}
ai_strategy = {
@@ -1385,22 +1385,17 @@ naval_unit_role_ratios_JAP_late_peace = {
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 250
value = 300
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_light
value = 65
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
value = 30
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_heavy
value = 10
value = 30
}
ai_strategy = {
type = role_ratio
@@ -1462,7 +1457,7 @@ naval_unit_role_ratios_USA_great_depression = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 30
}
}
@@ -1485,18 +1480,18 @@ naval_unit_role_ratios_USA_go_to_war = {
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 300
value = 450
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_light
value = 250
value = 200
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 40
}
@@ -1550,8 +1545,8 @@ naval_unit_role_ratios_USA_atwar = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
value = 35
id = vnr_naval_cruiser_heavy
value = 60
}
ai_strategy = {
@@ -1631,7 +1626,7 @@ naval_unit_role_ratios_ITA_prewar_build_battleships = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 25
}
@@ -1675,7 +1670,7 @@ naval_unit_role_ratios_ITA_prewar_enough_battleships = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 30
}
@@ -1774,7 +1769,7 @@ naval_unit_role_ratios_ITA_atwar_with_major = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 30
}
ai_strategy = {
@@ -1825,7 +1820,7 @@ naval_unit_role_ratios_ITA_late_peace = {
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 25
}
@@ -2192,21 +2187,36 @@ we_need_screen_1 = {
allowed = {
OR = {
tag = HUJ
tag = YUW
tag = CHY
tag = TIX
tag = BYG
tag = SAD
tag = BFL
}
}
enable = { has_navy_size = { size < 50 type = screen_ship archetype = ship_hull_light } }
enable = { has_navy_size = { size < 100 archetype = ship_hull_light } }
abort_when_not_enabled = yes
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 300
value = 500
}
}
we_need_screen_2 = {
allowed = {
OR = {
tag = YUW
tag = TIX
tag = SAD
tag = BFL
}
}
enable = { has_navy_size = { size < 50 archetype = ship_hull_light } }
abort_when_not_enabled = yes
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 200
}
}
@@ -2220,42 +2230,6 @@ we_need_cv_planes_1 = {
}
abort_when_not_enabled = yes
ai_strategy = {
type = unit_ratio
id = cv_fighter
value = 25
}
ai_strategy = {
type = unit_ratio
id = cv_naval_bomber
value = 20
}
ai_strategy = {
type = unit_ratio
id = cv_cas
value = 15
}
ai_strategy = {
type = equipment_production_factor
id = cv_fighter
value = 30
}
ai_strategy = {
type = equipment_production_factor
id = cv_naval_bomber
value = 50
}
ai_strategy = {
type = equipment_production_factor
id = cv_cas
value = 30
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_fighter
@@ -2273,12 +2247,6 @@ we_need_cv_planes_1 = {
id = cv_cas
value = 3
}
ai_strategy = {
type = equipment_variant_production_factor
id = cv_small_plane_airframe
value = 20
}
}
we_need_cv_planes_2 = {
@@ -2291,64 +2259,22 @@ we_need_cv_planes_2 = {
}
abort_when_not_enabled = yes
ai_strategy = {
type = unit_ratio
id = cv_fighter
value = 30
}
ai_strategy = {
type = unit_ratio
id = cv_naval_bomber
value = 45
}
ai_strategy = {
type = unit_ratio
id = cv_cas
value = 30
}
ai_strategy = {
type = equipment_production_factor
id = cv_fighter
value = 35
}
ai_strategy = {
type = equipment_production_factor
id = cv_naval_bomber
value = 50
}
ai_strategy = {
type = equipment_production_factor
id = cv_cas
value = 35
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_fighter
value = 4
value = 5
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_naval_bomber
value = 4
value = 5
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_cas
value = 4
}
ai_strategy = {
type = equipment_variant_production_factor
id = cv_small_plane_airframe
value = 40
value = 5
}
}
@@ -2361,64 +2287,22 @@ we_need_cv_planes_3 = {
}
abort_when_not_enabled = yes
ai_strategy = {
type = unit_ratio
id = cv_fighter
value = 45
}
ai_strategy = {
type = unit_ratio
id = cv_naval_bomber
value = 60
}
ai_strategy = {
type = unit_ratio
id = cv_cas
value = 45
}
ai_strategy = {
type = equipment_production_factor
id = cv_fighter
value = 60
}
ai_strategy = {
type = equipment_production_factor
id = cv_naval_bomber
value = 100
}
ai_strategy = {
type = equipment_production_factor
id = cv_cas
value = 50
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_fighter
value = 5
value = 7
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_naval_bomber
value = 5
value = 8
}
ai_strategy = {
type = equipment_production_min_factories
id = cv_cas
value = 5
}
ai_strategy = {
type = equipment_variant_production_factor
id = cv_small_plane_airframe
value = 50
value = 8
}
}
@@ -2434,7 +2318,7 @@ build_more_missile_cruisers = {
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
id = vnr_naval_cruiser_heavy
value = 120
}

View File

@@ -59,7 +59,7 @@ ENG_avoid_baltic = {
ai_strategy = {
type = naval_dominance
id = vnr_ger_baltic
value = 0
value = -100
}
}
@@ -220,6 +220,9 @@ JAP_destroy_china_navy_quick = {
enable = {
has_war_with = DOH
NOT = { has_war_with = BYG }
CHI = {
has_navy_size = { size > 9 }
}
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
@@ -235,33 +238,72 @@ JAP_destroy_china_navy_quick = {
}
}
JAP_turuk_base = {
allowed = {
original_tag = CHY
}
enable = {
684 = { is_controlled_by_ROOT_or_ally = yes }
}
abort_when_not_enabled = yes
ai_strategy = {
type = strike_force_home_base
id = 84
value = 100
}
}
JAP_pacific_war_naval_stage_zero = {
allowed = {
original_tag = CHY
}
enable = {
NOT = { has_war_with = BYG }
threat > 0.65
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_dominance
id = vnr_pacific_okinawa
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_iwo_jima
value = 100
}
}
JAP_pacific_war_naval_stage_one = {
allowed = {
original_tag = CHY
}
enable = {
has_war_with = BYG
naval_strength_ratio = {
tag = BYG
ratio < 0.5
}
has_war_with = PHI
has_war_with = MAL
has_war_with = AST
PHI = { has_capitulated = no }
MAL = { has_capitulated = no }
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_dominance
id = vnr_pacific_3
value = 80
id = vnr_pacific_philippines
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_4
id = vnr_pacific_solomons
value = 100
}
ai_strategy = {
type = invade
id = AST
value = 100
type = naval_dominance
id = vnr_pacific_iwo_jima
value = 70
}
ai_strategy = {
type = invade
@@ -273,6 +315,22 @@ JAP_pacific_war_naval_stage_one = {
id = MAL
value = 1000
}
ai_strategy = {
type = invade
id = USA
value = 500
}
ai_strategy = {
type = invade
id = AST
value = 100
}
ai_strategy = {
type = front_control
area = pacific
ordertype = invasion
execute_order = yes
}
}
JAP_pacific_war_naval_stage_two = {
@@ -281,28 +339,28 @@ JAP_pacific_war_naval_stage_two = {
}
enable = {
has_war_with = BYG
OR = {
naval_strength_ratio = {
tag = BYG
ratio > 0.5
}
AND = {
PHI = { has_capitulated = yes }
MAL = { has_capitulated = yes }
}
}
has_war_with = PHI
has_war_with = MAL
has_war_with = AST
PHI = { has_capitulated = yes }
MAL = { has_capitulated = yes }
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = naval_dominance
id = vnr_pacific_2
id = vnr_pacific_midway
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_1
value = 85
id = vnr_pacific_hawaii
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_solomons
value = 75
}
ai_strategy = {
type = invade
@@ -317,7 +375,7 @@ JAP_pacific_war_naval_stage_two = {
ai_strategy = {
type = invade
id = INS
value = 500
value = 800
}
ai_strategy = {
type = front_control
@@ -328,6 +386,28 @@ JAP_pacific_war_naval_stage_two = {
}
### BYG ###
USA_pacific_fleet_command = {
allowed = {
original_tag = BYG
}
enable = {
629 = { is_controlled_by_ROOT_or_ally = yes }
}
abort_when_not_enabled = yes
ai_strategy = {
type = strike_force_home_base
id = 105
value = 1000
}
ai_strategy = {
type = strike_force_home_base
id = 89
value = -100
}
}
USA_pacific_war_naval_avoid_first = {
allowed = {
original_tag = BYG
@@ -385,11 +465,6 @@ USA_pacific_war_naval_avoid_first = {
id = 80
value = 1000
}
ai_strategy = {
type = naval_avoid_region
id = 84
value = 50
}
ai_strategy = {
type = naval_avoid_region
id = 90
@@ -408,18 +483,28 @@ USA_pacific_war_naval_avoid_first = {
ai_strategy = {
type = naval_dominance
id = vnr_pacific_1
id = vnr_pacific_hawaii
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_3
value = 0
id = vnr_pacific_midway
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_4
value = 0
id = vnr_pacific_philippines
value = -100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_iwo_jima
value = -100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_okinawa
value = -100
}
}
@@ -487,9 +572,9 @@ USA_pacific_war_naval_counterattack_1 = {
ratio > 5
}
}
NOT = {
controls_state = 633
controls_state = 684
OR = {
633 = { is_controlled_by_ROOT_or_ally = no }
684 = { is_controlled_by_ROOT_or_ally = no }
}
enable_vnr_naval_ai = yes
}
@@ -552,24 +637,30 @@ USA_pacific_war_naval_counterattack_1 = {
ai_strategy = {
type = naval_dominance
id = vnr_pacific_2
id = vnr_pacific_solomons
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_1
value = 80
id = vnr_pacific_midway
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_3
value = 0
id = vnr_pacific_iwo_jima
value = -100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_4
value = 0
id = vnr_pacific_philippines
value = -100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_okinawa
value = -100
}
ai_strategy = {
type = invade
id = JAP
@@ -602,6 +693,10 @@ USA_pacific_war_naval_counterattack_1 = {
ordertype = invasion
execute_order = yes
}
ai_strategy = {
type = naval_invasion_dominance_weight
value = 60
}
}
USA_pacific_war_naval_counterattack_2 = {
@@ -617,11 +712,9 @@ USA_pacific_war_naval_counterattack_2 = {
ratio > 5
}
}
controls_state = 633
controls_state = 684
NOT = {
controls_state = 645
}
633 = { is_controlled_by_ROOT_or_ally = yes }
684 = { is_controlled_by_ROOT_or_ally = yes }
645 = { is_controlled_by_ROOT_or_ally = no }
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
@@ -663,18 +756,18 @@ USA_pacific_war_naval_counterattack_2 = {
ai_strategy = {
type = naval_dominance
id = vnr_pacific_3
id = vnr_pacific_philippines
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_2
value = 40
id = vnr_pacific_iwo_jima
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_1
value = 10
id = vnr_pacific_midway
value = 70
}
ai_strategy = {
type = invade
@@ -711,6 +804,10 @@ USA_pacific_war_naval_counterattack_2 = {
ordertype = invasion
execute_order = yes
}
ai_strategy = {
type = naval_invasion_dominance_weight
value = 60
}
}
USA_pacific_war_naval_counterattack_3 = {
@@ -726,9 +823,9 @@ USA_pacific_war_naval_counterattack_3 = {
ratio > 5
}
}
controls_state = 633
controls_state = 684
controls_state = 645
633 = { is_controlled_by_ROOT_or_ally = yes }
684 = { is_controlled_by_ROOT_or_ally = yes }
645 = { is_controlled_by_ROOT_or_ally = yes }
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
@@ -745,22 +842,22 @@ USA_pacific_war_naval_counterattack_3 = {
ai_strategy = {
type = naval_dominance
id = vnr_pacific_4
id = vnr_pacific_okinawa
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_3
id = vnr_pacific_iwo_jima
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_philippines
value = 75
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_2
value = 10
}
ai_strategy = {
type = naval_dominance
id = vnr_pacific_1
id = vnr_pacific_hawaii
value = 0
}
ai_strategy = {
@@ -798,6 +895,36 @@ USA_pacific_war_naval_counterattack_3 = {
ordertype = invasion
execute_order = yes
}
ai_strategy = {
type = naval_invasion_dominance_weight
value = 100
}
}
USA_atlantic_war = {
allowed = {
original_tag = BYG
}
enable = {
is_ally_with = HUJ
has_war_with = TIX
has_navy_size = {
type = carrier
size > 19
}
}
abort_when_not_enabled = yes
ai_strategy = {
type = strike_force_home_base
id = 43
value = 100
}
ai_strategy = {
type = naval_dominance
id = vnr_eng_atlantic_route
value = 90
}
}
### SAD ###
@@ -868,10 +995,6 @@ GER_unrestricted_submarine_warfare = {
}
enable = {
has_war_with = HUJ
naval_strength_ratio = {
tag = HUJ
ratio < 0.7
}
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
@@ -911,12 +1034,12 @@ GER_avoid_mediterranean = {
ai_strategy = {
type = naval_dominance
id = vnr_eng_med_zones
value = 0
value = -100
}
ai_strategy = {
type = naval_dominance
id = vnr_ita_med_zones
value = 0
value = -100
}
}

View File

@@ -2,37 +2,37 @@ navy_rework_category = {
eng_naval_history = {
icon = GFX_vnr_eng_flag
allowed = { tag = HUJ }
complete_effect = { set_global_flag = naval_lore_gui_show }
complete_effect = { set_country_flag = naval_lore_gui_show }
}
usa_naval_history = {
icon = GFX_vnr_usa_flag
allowed = { tag = BYG }
complete_effect = { set_global_flag = naval_lore_gui_show }
complete_effect = { set_country_flag = naval_lore_gui_show }
}
jap_naval_history = {
icon = GFX_vnr_jap_flag
allowed = { tag = CHY }
complete_effect = { set_global_flag = naval_lore_gui_show }
complete_effect = { set_country_flag = naval_lore_gui_show }
}
fra_naval_history = {
icon = GFX_vnr_fra_flag
allowed = { tag = YUW }
complete_effect = { set_global_flag = naval_lore_gui_show }
complete_effect = { set_country_flag = naval_lore_gui_show }
}
ita_naval_history = {
icon = GFX_vnr_ita_flag
allowed = { tag = SAD }
complete_effect = { set_global_flag = naval_lore_gui_show }
complete_effect = { set_country_flag = naval_lore_gui_show }
}
ger_naval_history = {
icon = GFX_vnr_ger_flag
allowed = { tag = TIX }
complete_effect = { set_global_flag = naval_lore_gui_show }
complete_effect = { set_country_flag = naval_lore_gui_show }
}
sov_naval_history = {
icon = GFX_vnr_sov_flag
allowed = { tag = BFL }
complete_effect = { set_global_flag = naval_lore_gui_show }
complete_effect = { set_country_flag = naval_lore_gui_show }
}
chi_naval_history = {
icon = GFX_vnr_chi_flag
@@ -42,20 +42,20 @@ navy_rework_category = {
tag = DOH
}
}
complete_effect = { set_global_flag = naval_lore_gui_show }
complete_effect = { set_country_flag = naval_lore_gui_show }
}
ast_naval_history = {
icon = GFX_vnr_ast_flag
allowed = { tag = AST }
complete_effect = { set_global_flag = naval_lore_gui_show }
complete_effect = { set_country_flag = naval_lore_gui_show }
}
show_intro_panel = {
visible = {
NOT = { has_global_flag = navy_rework_splash_show }
NOT = { has_country_flag = navy_rework_splash_show }
}
complete_effect = {
set_global_flag = navy_rework_splash_show
set_country_flag = navy_rework_splash_show
set_variable = { navy_rework_welcome_splash_variable = 1 }
}
}

View File

@@ -8,7 +8,10 @@ fast_battleship_primacy = {
xp_type = navy
available = {
always = yes
has_navy_size = {
archetype = ship_hull_heavy
size > 3
}
}
ai_will_do = {
@@ -112,7 +115,14 @@ battlecruiser_supremacy = {
xp_type = navy
available = {
always = yes
has_navy_size = {
unit = battle_cruiser
size > 1
}
has_navy_size = {
unit = battleship
size > 1
}
}
ai_will_do = {
@@ -225,7 +235,10 @@ armored_raiders = {
xp_type = navy
available = {
always = yes
has_navy_size = {
archetype = ship_hull_heavy
size > 0
}
}
ai_will_do = {
@@ -394,9 +407,6 @@ naval_gunfire_support = {
xp_cost = 75
xp_type = navy
available = {
always = yes
}
visible = {
has_dlc = "No Compromise, No Surrender"
}
@@ -417,8 +427,11 @@ naval_gunfire_support = {
}
inshore_aa_screen = {
modifier = {
navy_anti_air_attack_factor = 0.1
heavy_cruiser = {
anti_air_attack = 0.1
}
medium_cruiser = {
anti_air_attack = 0.1
}
}
@@ -473,7 +486,11 @@ battleship_antiair_screen = {
xp_type = navy
available = {
always = yes
has_navy_size = {
archetype = ship_hull_heavy
size > 3
}
has_tech = aviation_dawn
}
ai_will_do = {

View File

@@ -19,11 +19,7 @@ carrier_battlegroups = {
has_tech = aviation_dawn
has_navy_size = {
unit = carrier
size > 4
}
NOT = {
has_doctrine = coastal_defence_fleet
has_doctrine = naval_gunfire_support
size > 3
}
}
@@ -52,7 +48,6 @@ carrier_battlegroups = {
carrier_sub_detection = 0.05
}
modifier = {
navy_carrier_air_agility_factor = 0.1
naval_strike_agility_factor = 0.1
}
}
@@ -64,19 +59,18 @@ carrier_battlegroups = {
sortie_efficiency = 0.1
}
}
fleet_antiair = {
early_warning_system = {
carrier = {
max_organisation = 15
anti_air_attack = 0.15
}
modifier = {
sortie_efficiency = 0.1
fighter_sortie_efficiency = 0.1
}
}
alpha_strike = {
modifier = {
sortie_efficiency = 0.1
sortie_efficiency = 0.2
naval_strike_targetting_factor = 0.15
carrier_capacity_penalty_reduction = -0.1
}
@@ -97,11 +91,7 @@ floating_airfields = {
has_tech = aviation_dawn
has_navy_size = {
unit = carrier
size > 4
}
NOT = {
has_doctrine = coastal_defence_fleet
has_doctrine = naval_gunfire_support
size > 3
}
}
@@ -129,7 +119,7 @@ floating_airfields = {
carrier_surface_detection = 0.05
carrier_sub_detection = 0.05
}
navy_anti_air_attack_factor = 0.10
navy_carrier_air_attack_factor = 0.10
rewards = {
enclosed_hangar = {
@@ -149,10 +139,8 @@ floating_airfields = {
}
dogfight_training = {
navy_carrier_air_agility_factor = 0.1
navy_carrier_air_attack_factor = 0.05
sortie_efficiency = 0.05
carrier = {
anti_air_attack = 0.05
}
}
all_weather_combat = {
sortie_efficiency = 0.1
@@ -246,10 +234,6 @@ carrier_concentration = {
unit = carrier
size > 5
}
NOT = {
has_doctrine = coastal_defence_fleet
has_doctrine = naval_gunfire_support
}
}
sortie_efficiency = 0.1
@@ -321,7 +305,9 @@ naval_airfoce = {
}
naval_retreat_speed_after_initial_combat = 0.1
naval_strike_attack_factor = 0.05
category_nav_bomber = {
naval_strike_attack = 0.1
}
rewards = {
direct_fire_avoidance = {
@@ -332,14 +318,16 @@ naval_airfoce = {
land_based_support = {
category_nav_bomber = {
air_range = 0.25
naval_strike_attack = 0.05
}
}
air_raiders = {
category_nav_bomber = {
air_defence = 0.1
naval_strike_targetting = 0.1
}
modifier = {
naval_strike_targetting_factor = 0.1
air_weather_penalty = -0.1
}
}
evasive_engagements_focus = {
@@ -349,8 +337,11 @@ naval_airfoce = {
naval_enemy_fleet_size_ratio_penalty_factor = 0.1
}
airpower = {
naval_strike_attack_factor = 0.1
naval_strike_agility_factor = 0.1
category_nav_bomber = {
naval_strike_attack = 0.1
naval_strike_targetting = 0.1
air_agility = 0.1
}
}
}
mastery = {

View File

@@ -8,7 +8,10 @@ convoy_escort = {
xp_type = navy
available = {
always = yes
has_navy_size = {
type = screen_ship
size > 9
}
}
ai_will_do = {
@@ -83,7 +86,14 @@ support_integrated_operations = {
xp_type = navy
available = {
always = yes
has_navy_size = {
unit = light_cruiser
size > 3
}
has_navy_size = {
unit = destroyer
size > 9
}
}
ai_will_do = {
@@ -165,7 +175,11 @@ hunter_killers = {
xp_type = navy
available = {
has_navy_size = {
type = screen_ship
size > 9
}
has_tech = sonar
}
ai_will_do = {
@@ -243,7 +257,11 @@ torpedo_primacy = {
}
}
available = {
always = yes
has_navy_size = {
type = screen_ship
size > 9
}
has_tech = basic_torpedo
}
naval_torpedo_hit_chance_factor = 0.1
naval_torpedo_cooldown_factor = -0.125
@@ -294,8 +312,11 @@ jeune_ecole = {
xp_type = navy
available = {
#TODO: special project
always = yes
has_navy_size = {
type = screen_ship
size > 9
}
has_tech = basic_torpedo
}
ai_will_do = {
factor = 1

View File

@@ -8,7 +8,11 @@ wolfpacks = {
xp_type = navy
available = {
always = yes
has_navy_size = {
type = submarine
size > 9
}
has_tech = basic_ship_hull_submarine
}
ai_will_do = {
@@ -76,7 +80,10 @@ submarine_fleet_operations = {
xp_type = navy
available = {
always = yes
has_navy_size = {
type = submarine
size > 9
}
}
ai_will_do = {
@@ -155,7 +162,10 @@ capital_hunters = {
}
}
available = {
always = yes
has_navy_size = {
type = submarine
size > 9
}
}
naval_torpedo_reveal_chance_factor = -0.1
@@ -206,6 +216,10 @@ submarine_coastal_defense = {
}
available = {
has_navy_size = {
type = submarine
size > 0
}
has_tech = midget_submarines
}
@@ -273,6 +287,13 @@ submarine_area_denial = {
description = SUBDOCTRINE_SUBMARINE_AREA_DENIAL_DESC
icon = GFX_doctrine_submarine_area_denial_medium
available = {
has_navy_size = {
type = submarine
size > 9
}
}
xp_cost = 100
xp_type = navy
ai_will_do = {

View File

@@ -65,6 +65,7 @@ add_starting_techs = {
sonar = 1
basic_super_heavy_battery = 1
bb_conversion_carrier = 1
popup = no
}
}
@@ -103,6 +104,7 @@ add_starting_techs = {
basic_super_heavy_battery = 1
usa_8in_mk9 = 1
bb_conversion_carrier = 1
popup = no
}
}
@@ -142,6 +144,7 @@ add_starting_techs = {
basic_super_heavy_battery = 1
eng_14in_mk7 = 1
bb_conversion_carrier = 1
popup = no
}
}
@@ -229,6 +232,7 @@ add_starting_techs = {
cruiser_submarines = 1
midget_submarines = 1
fra_13in_1931 = 1
bb_conversion_carrier = 1
popup = no
}
@@ -258,6 +262,7 @@ add_starting_techs = {
cruiser_submarines = 1
improved_ship_torpedo_launcher = 1
ita_extra_armor = 1
bb_conversion_carrier = 1
popup = no
}

View File

@@ -55,7 +55,10 @@ is_ai_naval_major = {
tag = BFL
tag = BYG
}
is_ai = yes
OR = {
is_ai = yes
is_debug = yes
}
}
allow_to_use_expert_navy = {
@@ -73,6 +76,9 @@ allow_to_use_expert_navy = {
has_game_rule = { rule = usa_start_expert_navy option = FREE }
}
}
is_ai = yes
OR = {
is_ai = yes
is_debug = yes
}
has_game_rule = { rule = ai_ship_design_style option = EXPERT }
}

View File

@@ -930,7 +930,17 @@ technologies = {
}
on_research_complete = {
hidden_effect = { add_ideas = vnr_destroyer_cost_1 }
hidden_effect = {
add_equipment_bonus = {
name = vnr_destroyer_cost_1
bonus = {
ship_hull_light = {
instant = yes
build_cost_ic = -0.1
}
}
}
}
}
ai_will_do = {
@@ -1532,10 +1542,20 @@ technologies = {
position = { x = 4 y = @1948_module }
}
on_research_complete = {
hidden_effect = { add_ideas = vnr_cruiser_cost_2 }
hidden_effect = {
add_equipment_bonus = {
name = vnr_cruiser_cost_2
bonus = {
ship_hull_cruiser = {
instant = yes
build_cost_ic = -0.1
}
}
}
}
}
ai_will_do = {
factor = 0
factor = 0.5
}
special_project_specialization = { specialization_naval }
@@ -2085,7 +2105,17 @@ technologies = {
}
on_research_complete = {
hidden_effect = { add_ideas = vnr_cruiser_cost_1 }
hidden_effect = {
add_equipment_bonus = {
name = vnr_cruiser_cost_1
bonus = {
ship_hull_cruiser = {
instant = yes
build_cost_ic = -0.05
}
}
}
}
}
ai_will_do = {
@@ -4157,8 +4187,6 @@ technologies = {
ship_deck_space_more
carrier_spared_squad
carrier_wooden_deck
carrier_bb_conversion
carrier_bc_conversion
ship_hull_civilian_role_av
ship_hull_carrier_role_cv
ship_hull_carrier_role_cvl
@@ -4199,7 +4227,6 @@ technologies = {
}
enable_equipments = {
vnr_ship_hull_carrier_conversion_bb
vnr_ship_hull_carrier_conversion_ca
}
@@ -4293,7 +4320,7 @@ technologies = {
arresting_gear = 1
}
research_cost = 1.5
research_cost = 2
start_year = 1932
@@ -4778,7 +4805,18 @@ technologies = {
}
on_research_complete = {
hidden_effect = { add_ideas = vnr_carrier_cost_1 }
custom_effect_tooltip = cv_tech_6_tt
hidden_effect = {
add_equipment_bonus = {
name = vnr_carrier_cost_1
bonus = {
ship_hull_carrier = {
instant = yes
build_cost_ic = -0.1
}
}
}
}
}
ai_will_do = {
@@ -5669,7 +5707,17 @@ technologies = {
}
on_research_complete = {
hidden_effect = { add_ideas = vnr_submarine_cost_1 }
hidden_effect = {
add_equipment_bonus = {
name = vnr_submarine_cost_1
bonus = {
ship_hull_submarine = {
instant = yes
build_cost_ic = -0.15
}
}
}
}
}
ai_will_do = {
@@ -6137,10 +6185,15 @@ technologies = {
}
}
converted_super_heavy_carrier = {
enable_equipments = {
vnr_ship_hull_carrier_conversion_bb
}
enable_equipment_modules = {
carrier_shbb_conversion
ship_deck_space_converted
ship_armor_carrier_shbb
carrier_bb_conversion
carrier_bc_conversion
}
research_cost = 1
@@ -6210,10 +6263,6 @@ technologies = {
}
research_cost = 0.4
start_year = 1940
ai_will_do = {
factor = 1
}
}
super_carriers = {
on_research_complete = {
@@ -6276,6 +6325,21 @@ technologies = {
}
}
bb_conversion_carrier = {
allow = {
always = no
}
enable_equipments = {
vnr_ship_hull_carrier_conversion_bb
}
enable_equipment_modules = {
carrier_bb_conversion
carrier_bc_conversion
}
research_cost = 1
start_year = 1918
}
obsolete_vanilla_hulls = {
enable_equipments = {
ship_hull_light_1

View File

@@ -1596,7 +1596,9 @@ technologies = {
}
electric_torpedo = {
allow = {
NOT = { has_tech = oxygen_torpedo }
}
xp_research_type = navy
xp_boost_cost = 20
xp_research_bonus = 1.50
@@ -1641,7 +1643,9 @@ technologies = {
}
oxygen_torpedo = {
allow = {
NOT = { has_tech = electric_torpedo }
}
xp_research_type = navy
xp_boost_cost = 20
xp_research_bonus = 1.50

View File

@@ -360,6 +360,7 @@ country_event = { #notification about 2nd London Naval Conference
OR = {
has_government = fascism
has_government = communism
tag = CHY
}
}
custom_effect_tooltip = fascism_renew_naval_treaty_tt