pure
@@ -1 +0,0 @@
|
|||||||
|
|
||||||
57
src/common/ai_peace/0_civilwar.txt
Executable file
@@ -0,0 +1,57 @@
|
|||||||
|
# Default Logic behaviour that the AI will fallback on if they are in a civil war
|
||||||
|
# Should focus on getting the nation united again no matter their ideology
|
||||||
|
# Written by Henrik "Groogy" Hansson
|
||||||
|
|
||||||
|
civilwar_peace = {
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
enable = {
|
||||||
|
has_civil_war = yes
|
||||||
|
OR = {
|
||||||
|
original_tag = FROM
|
||||||
|
FROM = {
|
||||||
|
original_tag = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
annex_randomness = 0
|
||||||
|
liberate_randomness = 0
|
||||||
|
puppet_randomness = 0
|
||||||
|
take_states_randomness = 0
|
||||||
|
force_government_randomness = 0
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
annex = {
|
||||||
|
factor = 1000
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Liberated
|
||||||
|
liberate = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
puppet = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
puppet_all = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = STATE, FROM = Taker, FROM.FROM = Giver
|
||||||
|
puppet_state = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = State
|
||||||
|
take_states = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
force_government = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
56
src/common/ai_peace/1_communist.txt
Executable file
@@ -0,0 +1,56 @@
|
|||||||
|
# Logic for Communist AI on how to deal in peace conferences
|
||||||
|
# Should favor annexing other nations and taking their states
|
||||||
|
# Written by Henrik "Groogy" Hansson
|
||||||
|
|
||||||
|
#Adjustments
|
||||||
|
#The generic communist AI will very strongly prefer establishing puppet states and liberation, annexing only if they have a valid war goal.
|
||||||
|
#Communists will not expand overseas/into islands unless they have a core, preferring satellites instead.
|
||||||
|
#Soviet Union should/will have its own AI.
|
||||||
|
|
||||||
|
communist_peace = {
|
||||||
|
enable = {
|
||||||
|
has_government = communism
|
||||||
|
NOT = { has_government = siren }
|
||||||
|
}
|
||||||
|
|
||||||
|
annex_randomness = 0 #200
|
||||||
|
liberate_randomness = 0 #100
|
||||||
|
puppet_randomness = 0 #400
|
||||||
|
take_states_randomness = 0 #200
|
||||||
|
force_government_randomness = 0 #100
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
annex = {
|
||||||
|
factor = 5000 #1500 - insanely high, but necessary for reunification of some nations.
|
||||||
|
}
|
||||||
|
|
||||||
|
liberate = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
puppet = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
puppet_all = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = STATE, FROM = Taker, FROM.FROM = Giver
|
||||||
|
puppet_state = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = State
|
||||||
|
take_states = {
|
||||||
|
factor = 400 #50
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
force_government = {
|
||||||
|
factor = 0
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
55
src/common/ai_peace/1_democratic.txt
Executable file
@@ -0,0 +1,55 @@
|
|||||||
|
# Logic for Democratic AI on how to deal in peace conferences
|
||||||
|
# Should favor liberating Democratic countries and forcing government upon other states
|
||||||
|
# Written by Henrik "Groogy" Hansson
|
||||||
|
|
||||||
|
#Adjustments
|
||||||
|
#The generic democratic AI will generally prefer liberation and will mostly seek to install government.
|
||||||
|
#Major democratic nations and minors with overseas colonies can take colonies in peace deals and will prefer to do so after taking cores.
|
||||||
|
#Democracies will never annex.
|
||||||
|
|
||||||
|
democratic_peace = {
|
||||||
|
enable = {
|
||||||
|
has_government = democratic
|
||||||
|
NOT = { has_government = siren }
|
||||||
|
}
|
||||||
|
|
||||||
|
annex_randomness = 0 #100
|
||||||
|
liberate_randomness = 0 #250
|
||||||
|
puppet_randomness = 0 #200
|
||||||
|
take_states_randomness = 0 #100
|
||||||
|
force_government_randomness = 0 #500
|
||||||
|
|
||||||
|
annex = {
|
||||||
|
factor = 5000 #1500 - insanely high, but necessary for reunification of some nations.
|
||||||
|
}
|
||||||
|
|
||||||
|
liberate = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
puppet = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
puppet_all = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = STATE, FROM = Taker, FROM.FROM = Giver
|
||||||
|
puppet_state = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = State
|
||||||
|
take_states = {
|
||||||
|
factor = 400 #50
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
force_government = {
|
||||||
|
factor = 0
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
70
src/common/ai_peace/1_fascist.txt
Executable file
@@ -0,0 +1,70 @@
|
|||||||
|
# Logic for Fascist AI on how to deal in peace conferences
|
||||||
|
# Should favor annexing other nations and taking their states
|
||||||
|
# Written by Henrik "Groogy" Hansson
|
||||||
|
|
||||||
|
#Fascist AI is annexation crazy but will limit its territorial expansion to reasonable levels and take some puppets where it makes sense.
|
||||||
|
|
||||||
|
fascist_peace = {
|
||||||
|
enable = {
|
||||||
|
NOT = { has_government = siren }
|
||||||
|
OR = {
|
||||||
|
has_government = fascism
|
||||||
|
AND = {
|
||||||
|
NOT = { has_government = communism }
|
||||||
|
NOT = { has_government = democratic }
|
||||||
|
OR = {
|
||||||
|
any_country = {
|
||||||
|
is_in_faction_with = ROOT
|
||||||
|
is_faction_leader = yes
|
||||||
|
has_government = fascism
|
||||||
|
}
|
||||||
|
is_in_faction = no
|
||||||
|
is_faction_leader = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#These guys have their own special peace conference AI
|
||||||
|
#NOT = { tag = GER }
|
||||||
|
}
|
||||||
|
|
||||||
|
annex_randomness = 0 #400
|
||||||
|
liberate_randomness = 0 #100
|
||||||
|
puppet_randomness = 0 #200
|
||||||
|
take_states_randomness = 0 #250
|
||||||
|
force_government_randomness = 0 #50
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
annex = {
|
||||||
|
factor = 5000 #1500 - insanely high, but necessary for reunification of some nations.
|
||||||
|
}
|
||||||
|
|
||||||
|
liberate = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
puppet = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
puppet_all = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = STATE, FROM = Taker, FROM.FROM = Giver
|
||||||
|
puppet_state = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = State
|
||||||
|
take_states = {
|
||||||
|
factor = 400 #50
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
force_government = {
|
||||||
|
factor = 0
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
377
src/common/ai_peace/1_siren.txt
Executable file
@@ -0,0 +1,377 @@
|
|||||||
|
# Default Logic behaviour that the AI will fallback on if no other fits the bill
|
||||||
|
# Should just be "good enough" to make sure the AI acts smart in the war
|
||||||
|
# Written by Henrik "Groogy" Hansson
|
||||||
|
|
||||||
|
#Adjustments
|
||||||
|
#Default AI (ie neutral AI) will act like a mix between democratic and fascist, but in general way more conservative and mostly interested in obtaining cores and the status quo. If they have enough warscore, they will puppet/liberate neighbors as well.
|
||||||
|
#Neutral AI in general do not directly annex other nations.
|
||||||
|
#The plan is to eventually make individualized AI for every country in the game.
|
||||||
|
|
||||||
|
# Temp variables
|
||||||
|
# Old actions will be stored as temp variables
|
||||||
|
# For Winners:
|
||||||
|
# taken_states@TAG: an array where each element contains the state that is taken by country TAG
|
||||||
|
# taken_by@STATE_ID: is set to country that took the state
|
||||||
|
# For Losers:
|
||||||
|
# current_states@TAG: Remaining states of loser
|
||||||
|
# For each subject action:
|
||||||
|
# subject_states@TAG : an array where each element contains the state that is subjected by country TAG
|
||||||
|
# subject_countries@TAG : an array where each element contains the country that is subjected by country TAG
|
||||||
|
# subjected_by@STATE_ID : a variable for each state that is subjected by a country, value is overlord
|
||||||
|
# subjected_by@TAG : an array for each loser that is subjected, array contains overlord
|
||||||
|
# For each liberated:
|
||||||
|
# liberate_states@TAG : an array where each element contains the state that is liberated by country TAG
|
||||||
|
# liberate_countries@TAG : an array where each element contains the country that is liberated by country TAG
|
||||||
|
# A trigger named "build_temp_vars" will be called before any evaluation so further temp variables can be calculated
|
||||||
|
|
||||||
|
siren_peace = {
|
||||||
|
enable = {
|
||||||
|
has_government = siren
|
||||||
|
}
|
||||||
|
annex_randomness = 0 #350
|
||||||
|
liberate_randomness = 0 #100
|
||||||
|
puppet_randomness = 0 #200
|
||||||
|
take_states_randomness = 0 #150
|
||||||
|
force_government_randomness = 0 #50
|
||||||
|
|
||||||
|
build_temp_vars = {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
annex = {
|
||||||
|
factor = 1
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 5000
|
||||||
|
has_game_rule = {
|
||||||
|
rule = AZ_generic_toudisairen
|
||||||
|
option = AZ_generic_toudisairen_off
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
has_game_rule = {
|
||||||
|
rule = AZ_generic_toudisairen
|
||||||
|
option = AZ_generic_toudisairen_on
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#modifier = {
|
||||||
|
# factor = 0
|
||||||
|
# is_puppet = yes
|
||||||
|
#}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Liberated
|
||||||
|
liberate = {
|
||||||
|
factor = 0 #100
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
|
||||||
|
NOT = {
|
||||||
|
ai_liberate_desire = {
|
||||||
|
target = FROM
|
||||||
|
value > 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
#Is NOT a major
|
||||||
|
NOT = { num_of_factories > 100 }
|
||||||
|
NOT = { tag = GER }
|
||||||
|
NOT = { tag = ENG }
|
||||||
|
NOT = { tag = ITA }
|
||||||
|
NOT = { tag = FRA }
|
||||||
|
NOT = { tag = USA }
|
||||||
|
NOT = { tag = JAP }
|
||||||
|
NOT = { tag = SOV }
|
||||||
|
}
|
||||||
|
#modifier = {
|
||||||
|
# factor = 0
|
||||||
|
# NOT = { is_owner_neighbor_of = FROM }
|
||||||
|
#}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
puppet = {
|
||||||
|
factor = 1 #200
|
||||||
|
modifier = {
|
||||||
|
factor = 2500
|
||||||
|
has_game_rule = {
|
||||||
|
rule = AZ_generic_toudisairen
|
||||||
|
option = AZ_generic_toudisairen_on
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
has_game_rule = {
|
||||||
|
rule = AZ_generic_toudisairen
|
||||||
|
option = AZ_generic_toudisairen_off
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
puppet_all = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
factor = 5000
|
||||||
|
has_game_rule = {
|
||||||
|
rule = AZ_generic_toudisairen
|
||||||
|
option = AZ_generic_toudisairen_on
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
has_game_rule = {
|
||||||
|
rule = AZ_generic_toudisairen
|
||||||
|
option = AZ_generic_toudisairen_off
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = STATE, FROM = Taker, FROM.FROM = Giver
|
||||||
|
puppet_state = {
|
||||||
|
base = 0
|
||||||
|
modifier = { #puppet state only if already puppeted
|
||||||
|
add = 200
|
||||||
|
#only if already puppetted the country
|
||||||
|
is_in_array = { subject_countries@FROM = FROM.FROM }
|
||||||
|
#only if already puppetted a neighbor state
|
||||||
|
any_neighbor_state = {
|
||||||
|
is_in_array = { subject_states@FROM = this }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = State
|
||||||
|
take_states = {
|
||||||
|
factor = 50
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 20
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
is_core_of = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = { #Do not take human held lands...
|
||||||
|
factor = 0
|
||||||
|
NOT = {
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
is_core_of = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FROM = {
|
||||||
|
controller = {
|
||||||
|
is_ai = no
|
||||||
|
has_capitulated = no
|
||||||
|
is_puppet = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 1.25
|
||||||
|
|
||||||
|
capital_scope = {
|
||||||
|
distance_to = {
|
||||||
|
target = FROM
|
||||||
|
value < 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.25
|
||||||
|
|
||||||
|
capital_scope = {
|
||||||
|
distance_to = {
|
||||||
|
target = FROM
|
||||||
|
value < 200
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.25
|
||||||
|
|
||||||
|
capital_scope = {
|
||||||
|
distance_to = {
|
||||||
|
target = FROM
|
||||||
|
value < 300
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.25
|
||||||
|
|
||||||
|
capital_scope = {
|
||||||
|
distance_to = {
|
||||||
|
target = FROM
|
||||||
|
value < 400
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 1
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 1
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 2
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 2
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 3
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 3
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 4
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 4
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 5
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 5
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
NOT = { FROM = { is_claimed_by = ROOT } }
|
||||||
|
NOT = {
|
||||||
|
FROM = {
|
||||||
|
any_neighbor_state = {
|
||||||
|
OR = {
|
||||||
|
owner = { tag = ROOT }
|
||||||
|
has_claimed_state_in_peace_conference = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
NOT = {
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
is_island_state = yes
|
||||||
|
is_coastal = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = { any_owned_state = { is_coastal = yes } }
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = { #Only take claims - may also take African colonies if already a colonial power or major European country.
|
||||||
|
factor = 0
|
||||||
|
NOT = {
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
is_core_of = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
NOT = { FROM = { is_on_continent = africa } }
|
||||||
|
NOT = { capital_scope = { is_on_continent = europe } }
|
||||||
|
AND = {
|
||||||
|
#Is NOT a major
|
||||||
|
NOT = { num_of_factories > 100 }
|
||||||
|
NOT = { tag = GER }
|
||||||
|
NOT = { tag = ENG }
|
||||||
|
NOT = { tag = ITA }
|
||||||
|
NOT = { tag = FRA }
|
||||||
|
NOT = { tag = USA }
|
||||||
|
NOT = { tag = JAP }
|
||||||
|
NOT = { tag = SOV }
|
||||||
|
NOT = {
|
||||||
|
any_owned_state = { is_on_continent = africa }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = { #Only take claimed/core land if a puppet.
|
||||||
|
factor = 0
|
||||||
|
is_puppet = yes
|
||||||
|
FROM = {
|
||||||
|
NOT = {
|
||||||
|
OR = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
is_core_of = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
force_government = {
|
||||||
|
factor = 0 #10 - neutrals should never do this
|
||||||
|
}
|
||||||
|
}
|
||||||
422
src/common/ai_peace/z_default.txt
Executable file
@@ -0,0 +1,422 @@
|
|||||||
|
# Default Logic behaviour that the AI will fallback on if no other fits the bill
|
||||||
|
# Should just be "good enough" to make sure the AI acts smart in the war
|
||||||
|
# Written by Henrik "Groogy" Hansson
|
||||||
|
|
||||||
|
#Adjustments
|
||||||
|
#Default AI (ie neutral AI) will act like a mix between democratic and fascist, but in general way more conservative and mostly interested in obtaining cores and the status quo. If they have enough warscore, they will puppet/liberate neighbors as well.
|
||||||
|
#Neutral AI in general do not directly annex other nations.
|
||||||
|
#The plan is to eventually make individualized AI for every country in the game.
|
||||||
|
|
||||||
|
# Temp variables
|
||||||
|
# Old actions will be stored as temp variables
|
||||||
|
# For Winners:
|
||||||
|
# taken_states@TAG: an array where each element contains the state that is taken by country TAG
|
||||||
|
# taken_by@STATE_ID: is set to country that took the state
|
||||||
|
# For Losers:
|
||||||
|
# current_states@TAG: Remaining states of loser
|
||||||
|
# For each subject action:
|
||||||
|
# subject_states@TAG : an array where each element contains the state that is subjected by country TAG
|
||||||
|
# subject_countries@TAG : an array where each element contains the country that is subjected by country TAG
|
||||||
|
# subjected_by@STATE_ID : a variable for each state that is subjected by a country, value is overlord
|
||||||
|
# subjected_by@TAG : an array for each loser that is subjected, array contains overlord
|
||||||
|
# For each liberated:
|
||||||
|
# liberate_states@TAG : an array where each element contains the state that is liberated by country TAG
|
||||||
|
# liberate_countries@TAG : an array where each element contains the country that is liberated by country TAG
|
||||||
|
# A trigger named "build_temp_vars" will be called before any evaluation so further temp variables can be calculated
|
||||||
|
|
||||||
|
default_peace = {
|
||||||
|
enable = {
|
||||||
|
NOT = {
|
||||||
|
has_government = siren
|
||||||
|
}
|
||||||
|
}
|
||||||
|
annex_randomness = 0 #350
|
||||||
|
liberate_randomness = 0 #100
|
||||||
|
puppet_randomness = 0 #200
|
||||||
|
take_states_randomness = 0 #150
|
||||||
|
force_government_randomness = 0 #50
|
||||||
|
|
||||||
|
build_temp_vars = {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
annex = {
|
||||||
|
factor = 500
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
NOT = {
|
||||||
|
has_annex_war_goal = FROM
|
||||||
|
}
|
||||||
|
FROM = {
|
||||||
|
any_owned_state = {
|
||||||
|
NOT = {
|
||||||
|
OR = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
is_core_of = ROOT
|
||||||
|
has_claimed_state_in_peace_conference = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
NOT = {
|
||||||
|
has_annex_war_goal = FROM
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
is_owner_neighbor_of = FROM
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#modifier = {
|
||||||
|
# factor = 0
|
||||||
|
# is_puppet = yes
|
||||||
|
#}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Liberated
|
||||||
|
liberate = {
|
||||||
|
factor = 0 #100
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
|
||||||
|
NOT = {
|
||||||
|
ai_liberate_desire = {
|
||||||
|
target = FROM
|
||||||
|
value > 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
#Is NOT a major
|
||||||
|
NOT = { num_of_factories > 100 }
|
||||||
|
NOT = { tag = GER }
|
||||||
|
NOT = { tag = ENG }
|
||||||
|
NOT = { tag = ITA }
|
||||||
|
NOT = { tag = FRA }
|
||||||
|
NOT = { tag = USA }
|
||||||
|
NOT = { tag = JAP }
|
||||||
|
NOT = { tag = SOV }
|
||||||
|
}
|
||||||
|
#modifier = {
|
||||||
|
# factor = 0
|
||||||
|
# NOT = { is_owner_neighbor_of = FROM }
|
||||||
|
#}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
puppet = {
|
||||||
|
factor = 0 #200
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
OR = {
|
||||||
|
NOT = { is_owner_neighbor_of = FROM }
|
||||||
|
AND = {
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_of_factories > 100
|
||||||
|
tag = GER
|
||||||
|
tag = ENG
|
||||||
|
tag = ITA
|
||||||
|
tag = FRA
|
||||||
|
tag = USA
|
||||||
|
tag = JAP
|
||||||
|
tag = SOV
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#Is NOT a major
|
||||||
|
NOT = { num_of_factories > 100 }
|
||||||
|
NOT = { tag = GER }
|
||||||
|
NOT = { tag = ENG }
|
||||||
|
NOT = { tag = ITA }
|
||||||
|
NOT = { tag = FRA }
|
||||||
|
NOT = { tag = USA }
|
||||||
|
NOT = { tag = JAP }
|
||||||
|
NOT = { tag = SOV }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = { #Don't puppet nations in civil war... this is too buggy.
|
||||||
|
factor = 0
|
||||||
|
FROM = { has_civil_war = yes }
|
||||||
|
}
|
||||||
|
modifier = { #Don't break up Czechoslovakia or Yugoslavia
|
||||||
|
factor = 0
|
||||||
|
YUG = { exists = yes }
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
tag = CRO
|
||||||
|
tag = SER
|
||||||
|
tag = SLO
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0.2 #Strip colonies/liberate first - important vs GER and JAP
|
||||||
|
FROM = {
|
||||||
|
any_owned_state = { NOT = { is_core_of = FROM } }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = { #Not if we claim anything
|
||||||
|
factor = 0
|
||||||
|
FROM = {
|
||||||
|
any_owned_state = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
NOT = { has_claimed_state_in_peace_conference = ROOT }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
puppet_all = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = STATE, FROM = Taker, FROM.FROM = Giver
|
||||||
|
puppet_state = {
|
||||||
|
base = 0
|
||||||
|
modifier = { #puppet state only if already puppeted
|
||||||
|
add = 200
|
||||||
|
#only if already puppetted the country
|
||||||
|
is_in_array = { subject_countries@FROM = FROM.FROM }
|
||||||
|
#only if already puppetted a neighbor state
|
||||||
|
any_neighbor_state = {
|
||||||
|
is_in_array = { subject_states@FROM = this }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = State
|
||||||
|
take_states = {
|
||||||
|
factor = 50
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 20
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
is_core_of = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = { #Do not take human held lands...
|
||||||
|
factor = 0
|
||||||
|
NOT = {
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
is_core_of = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FROM = {
|
||||||
|
controller = {
|
||||||
|
is_ai = no
|
||||||
|
has_capitulated = no
|
||||||
|
is_puppet = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 1.25
|
||||||
|
|
||||||
|
capital_scope = {
|
||||||
|
distance_to = {
|
||||||
|
target = FROM
|
||||||
|
value < 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.25
|
||||||
|
|
||||||
|
capital_scope = {
|
||||||
|
distance_to = {
|
||||||
|
target = FROM
|
||||||
|
value < 200
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.25
|
||||||
|
|
||||||
|
capital_scope = {
|
||||||
|
distance_to = {
|
||||||
|
target = FROM
|
||||||
|
value < 300
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.25
|
||||||
|
|
||||||
|
capital_scope = {
|
||||||
|
distance_to = {
|
||||||
|
target = FROM
|
||||||
|
value < 400
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 1
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 1
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 2
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 2
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 3
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 3
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 4
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 4
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 1.5
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
num_owned_neighbour_states = {
|
||||||
|
count > 5
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
num_claimed_peace_conference_neighbour_states = {
|
||||||
|
count > 5
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
NOT = { FROM = { is_claimed_by = ROOT } }
|
||||||
|
NOT = {
|
||||||
|
FROM = {
|
||||||
|
any_neighbor_state = {
|
||||||
|
OR = {
|
||||||
|
owner = { tag = ROOT }
|
||||||
|
has_claimed_state_in_peace_conference = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
NOT = {
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
is_island_state = yes
|
||||||
|
is_coastal = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = { any_owned_state = { is_coastal = yes } }
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = { #Only take claims - may also take African colonies if already a colonial power or major European country.
|
||||||
|
factor = 0
|
||||||
|
NOT = {
|
||||||
|
FROM = {
|
||||||
|
OR = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
is_core_of = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
NOT = { FROM = { is_on_continent = africa } }
|
||||||
|
NOT = { capital_scope = { is_on_continent = europe } }
|
||||||
|
AND = {
|
||||||
|
#Is NOT a major
|
||||||
|
NOT = { num_of_factories > 100 }
|
||||||
|
NOT = { tag = GER }
|
||||||
|
NOT = { tag = ENG }
|
||||||
|
NOT = { tag = ITA }
|
||||||
|
NOT = { tag = FRA }
|
||||||
|
NOT = { tag = USA }
|
||||||
|
NOT = { tag = JAP }
|
||||||
|
NOT = { tag = SOV }
|
||||||
|
NOT = {
|
||||||
|
any_owned_state = { is_on_continent = africa }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = { #Only take claimed/core land if a puppet.
|
||||||
|
factor = 0
|
||||||
|
is_puppet = yes
|
||||||
|
FROM = {
|
||||||
|
NOT = {
|
||||||
|
OR = {
|
||||||
|
is_claimed_by = ROOT
|
||||||
|
is_core_of = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# ROOT = Taker, FROM = Giver
|
||||||
|
force_government = {
|
||||||
|
factor = 0 #10 - neutrals should never do this
|
||||||
|
}
|
||||||
|
}
|
||||||
282
src/common/ai_strategy/az_siren_strategy.txt
Executable file
@@ -0,0 +1,282 @@
|
|||||||
|
az_jingongsiren_zhongyang = {
|
||||||
|
enable = {
|
||||||
|
OR = {
|
||||||
|
tag = TIX
|
||||||
|
tag = BYG
|
||||||
|
tag = BFL
|
||||||
|
tag = HUJ
|
||||||
|
tag = YUW
|
||||||
|
tag = SAD
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_strategy = {
|
||||||
|
type = prepare_for_war
|
||||||
|
id = "SIR"
|
||||||
|
value = 200
|
||||||
|
}
|
||||||
|
}
|
||||||
|
az_jingongsiren_yazhou = {
|
||||||
|
enable = {
|
||||||
|
OR = {
|
||||||
|
tag = DOH
|
||||||
|
tag = CHY
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_strategy = {
|
||||||
|
type = prepare_for_war
|
||||||
|
id = "SR3"
|
||||||
|
value = 200
|
||||||
|
}
|
||||||
|
}
|
||||||
|
az_jianniang_dont_join_war = {
|
||||||
|
enable = {
|
||||||
|
shijianniangguojia_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "TIX"
|
||||||
|
target_country = SIR
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BYG"
|
||||||
|
target_country = SIR
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "DOH"
|
||||||
|
target_country = SIR
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "CHY"
|
||||||
|
target_country = SIR
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BFL"
|
||||||
|
target_country = SIR
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "HUJ"
|
||||||
|
target_country = SIR
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "YUW"
|
||||||
|
target_country = SIR
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "SAD"
|
||||||
|
target_country = SIR
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "TIX"
|
||||||
|
target_country = SR1
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BYG"
|
||||||
|
target_country = SR1
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "DOH"
|
||||||
|
target_country = SR1
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "CHY"
|
||||||
|
target_country = SR1
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BFL"
|
||||||
|
target_country = SR1
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "HUJ"
|
||||||
|
target_country = SR1
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "YUW"
|
||||||
|
target_country = SR1
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "SAD"
|
||||||
|
target_country = SR1
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "TIX"
|
||||||
|
target_country = SR2
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BYG"
|
||||||
|
target_country = SR2
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "DOH"
|
||||||
|
target_country = SR2
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "CHY"
|
||||||
|
target_country = SR2
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BFL"
|
||||||
|
target_country = SR2
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "HUJ"
|
||||||
|
target_country = SR2
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "YUW"
|
||||||
|
target_country = SR2
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "SAD"
|
||||||
|
target_country = SR2
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "TIX"
|
||||||
|
target_country = SR3
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BYG"
|
||||||
|
target_country = SR3
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "DOH"
|
||||||
|
target_country = SR3
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "CHY"
|
||||||
|
target_country = SR3
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BFL"
|
||||||
|
target_country = SR3
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "HUJ"
|
||||||
|
target_country = SR3
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "YUW"
|
||||||
|
target_country = SR3
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "SAD"
|
||||||
|
target_country = SR3
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "TIX"
|
||||||
|
target_country = SR4
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BYG"
|
||||||
|
target_country = SR4
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "DOH"
|
||||||
|
target_country = SR4
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "CHY"
|
||||||
|
target_country = SR4
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "BFL"
|
||||||
|
target_country = SR4
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "HUJ"
|
||||||
|
target_country = SR4
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "YUW"
|
||||||
|
target_country = SR4
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
ai_strategy = {
|
||||||
|
type = dont_join_wars_with
|
||||||
|
id = "SAD"
|
||||||
|
target_country = SR4
|
||||||
|
value = 99999
|
||||||
|
}
|
||||||
|
}
|
||||||
353
src/common/characters/az_alone_characters.txt
Executable file
@@ -0,0 +1,353 @@
|
|||||||
|
characters={
|
||||||
|
alpt_xiaomeiyan = {
|
||||||
|
name = alpt_xiaomeiyan
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/xiaomeiyan.jpg"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_xiaomeiyan.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
skill = 2
|
||||||
|
attack_skill = 2
|
||||||
|
defense_skill = 2
|
||||||
|
planning_skill = 2
|
||||||
|
logistics_skill = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_xiaolimao = {
|
||||||
|
name = alpt_xiaolimao
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/xiaolimao.jpg"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_xiaolimao.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
skill = 2
|
||||||
|
attack_skill = 2
|
||||||
|
defense_skill = 2
|
||||||
|
planning_skill = 2
|
||||||
|
logistics_skill = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_kaluo = {
|
||||||
|
name = alpt_kaluo
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/kaluo.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_kaluo.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
skill = 2
|
||||||
|
attack_skill = 2
|
||||||
|
defense_skill = 2
|
||||||
|
planning_skill = 2
|
||||||
|
logistics_skill = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_qybl = {
|
||||||
|
name = alpt_qybl
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/qybl.jpg"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_qybl.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
skill = 2
|
||||||
|
attack_skill = 2
|
||||||
|
defense_skill = 2
|
||||||
|
planning_skill = 2
|
||||||
|
logistics_skill = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_yybl = {
|
||||||
|
name = alpt_yybl
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/yybl.jpg"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_yybl.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
skill = 2
|
||||||
|
attack_skill = 2
|
||||||
|
defense_skill = 2
|
||||||
|
planning_skill = 2
|
||||||
|
logistics_skill = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_decade = {
|
||||||
|
name = alpt_decade
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/decade.jpg"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_decade.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
skill = 2
|
||||||
|
attack_skill = 2
|
||||||
|
defense_skill = 2
|
||||||
|
planning_skill = 2
|
||||||
|
logistics_skill = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_build = {
|
||||||
|
name = alpt_build
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/build.jpg"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_build.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
skill = 2
|
||||||
|
attack_skill = 2
|
||||||
|
defense_skill = 2
|
||||||
|
planning_skill = 2
|
||||||
|
logistics_skill = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_sjyj = {
|
||||||
|
name = alpt_sjyj
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/sjyj.jpg"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_sjyj.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
skill = 2
|
||||||
|
attack_skill = 2
|
||||||
|
defense_skill = 2
|
||||||
|
planning_skill = 2
|
||||||
|
logistics_skill = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_hpym = {
|
||||||
|
name = alpt_hpym
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/hpym.jpg"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_hpym.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
skill = 2
|
||||||
|
attack_skill = 2
|
||||||
|
defense_skill = 2
|
||||||
|
planning_skill = 2
|
||||||
|
logistics_skill = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_sd = {
|
||||||
|
name = alpt_sd
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/sd.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_sd.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
traits = { hangmu_army xuexixunsu skilled_staffer adaptable }
|
||||||
|
skill = 8
|
||||||
|
attack_skill = 9
|
||||||
|
defense_skill = 5
|
||||||
|
planning_skill = 7
|
||||||
|
logistics_skill = 7
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_ln = {
|
||||||
|
name = alpt_ln
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/ln.jpg"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_ln.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
traits = { hangmu_army xuexixunsu skilled_staffer adaptable }
|
||||||
|
skill = 7
|
||||||
|
attack_skill = 7
|
||||||
|
defense_skill = 5
|
||||||
|
planning_skill = 6
|
||||||
|
logistics_skill = 6
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
alpt_052Dchangsha = {
|
||||||
|
name = alpt_052Dchangsha
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/052Dchangsha.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_052Dchangsha.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
traits = { quzhu_army xuexixunsu skilled_staffer adaptable }
|
||||||
|
skill = 6
|
||||||
|
attack_skill = 5
|
||||||
|
defense_skill = 6
|
||||||
|
planning_skill = 5
|
||||||
|
logistics_skill = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_052Dkunming = {
|
||||||
|
name = alpt_052Dkunming
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/052Dkunming.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_052Dkunming.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
traits = { quzhu_army xuexixunsu skilled_staffer adaptable }
|
||||||
|
skill = 6
|
||||||
|
attack_skill = 5
|
||||||
|
defense_skill = 6
|
||||||
|
planning_skill = 5
|
||||||
|
logistics_skill = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_054Azhoushan = {
|
||||||
|
name = alpt_054Azhoushan
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/054Azhoushan.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_054Azhoushan.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
traits = { quzhu_army xuexixunsu skilled_staffer adaptable }
|
||||||
|
skill = 6
|
||||||
|
attack_skill = 6
|
||||||
|
defense_skill = 6
|
||||||
|
planning_skill = 6
|
||||||
|
logistics_skill = 6
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_055nanchang = {
|
||||||
|
name = alpt_055nanchang
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/055nanchang.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_055nanchang.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
traits = { quzhu_army xuexixunsu skilled_staffer adaptable }
|
||||||
|
skill = 7
|
||||||
|
attack_skill = 7
|
||||||
|
defense_skill = 7
|
||||||
|
planning_skill = 7
|
||||||
|
logistics_skill = 7
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_075 = {
|
||||||
|
name = alpt_075
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/075.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_075.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
traits = { hangmu_army xuexixunsu skilled_staffer adaptable }
|
||||||
|
skill = 6
|
||||||
|
attack_skill = 8
|
||||||
|
defense_skill = 4
|
||||||
|
planning_skill = 6
|
||||||
|
logistics_skill = 7
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_094A = {
|
||||||
|
name = alpt_094A
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/094A.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_094A.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
navy_leader = {
|
||||||
|
traits = { qianting_navy spotter seawolf }
|
||||||
|
skill = 8
|
||||||
|
attack_skill = 6
|
||||||
|
defense_skill = 6
|
||||||
|
maneuvering_skill = 6
|
||||||
|
coordination_skill = 6
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
alpt_094A_super = {
|
||||||
|
name = alpt_094A_super
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/094A.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_lianchui.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
advisor = {
|
||||||
|
cost = 100
|
||||||
|
slot = political_advisor
|
||||||
|
idea_token = alpt_094A_super
|
||||||
|
on_add = {
|
||||||
|
set_country_flag = 094A_get_1
|
||||||
|
}
|
||||||
|
on_remove = {
|
||||||
|
clr_country_flag = 094A_get_1
|
||||||
|
}
|
||||||
|
visible = {
|
||||||
|
has_country_flag = AL_event_17
|
||||||
|
}
|
||||||
|
available = {
|
||||||
|
custom_trigger_tooltip = {
|
||||||
|
tooltip = AL_094A_jiesuo
|
||||||
|
has_country_flag = 094A_jiesuo
|
||||||
|
}
|
||||||
|
}
|
||||||
|
traits = { nuke_fire }
|
||||||
|
|
||||||
|
ai_will_do = {
|
||||||
|
factor = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
alpt_dsd = {
|
||||||
|
name = alpt_dsd
|
||||||
|
portraits = {
|
||||||
|
army = {
|
||||||
|
large="gfx/leaders/caidan/dsd.png"
|
||||||
|
small="gfx/interface/ideas/caidan/idea_dsd.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
corps_commander = {
|
||||||
|
traits = { xuexixunsu skilled_staffer adaptable }
|
||||||
|
skill = 8
|
||||||
|
attack_skill = 1
|
||||||
|
defense_skill = 1
|
||||||
|
planning_skill = 7
|
||||||
|
logistics_skill = 7
|
||||||
|
}
|
||||||
|
}
|
||||||
|
############
|
||||||
|
}
|
||||||
7
src/common/countries/SirenA.txt
Executable file
@@ -0,0 +1,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
graphical_culture = western_european_gfx
|
||||||
|
graphical_culture_2d = western_european_2d
|
||||||
|
|
||||||
|
color = rgb { 130 130 130 }
|
||||||
|
color_ui = rgb { 130 130 130 }
|
||||||
7
src/common/countries/SirenF.txt
Executable file
@@ -0,0 +1,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
graphical_culture = western_european_gfx
|
||||||
|
graphical_culture_2d = western_european_2d
|
||||||
|
|
||||||
|
color = rgb { 10 100 100 }
|
||||||
|
color_ui = rgb { 10 100 100 }
|
||||||
7
src/common/countries/SirenM.txt
Executable file
@@ -0,0 +1,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
graphical_culture = western_european_gfx
|
||||||
|
graphical_culture_2d = western_european_2d
|
||||||
|
|
||||||
|
color = rgb { 100 10 100 }
|
||||||
|
color_ui = rgb { 100 10 100 }
|
||||||
7
src/common/countries/SirenY.txt
Executable file
@@ -0,0 +1,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
graphical_culture = western_european_gfx
|
||||||
|
graphical_culture_2d = western_european_2d
|
||||||
|
|
||||||
|
color = rgb { 100 100 10 }
|
||||||
|
color_ui = rgb { 100 100 10 }
|
||||||
16843
src/common/decisions/AL_decisions.txt
Executable file
371
src/common/decisions/SIR_sairenmod_decisions.txt
Executable file
@@ -0,0 +1,371 @@
|
|||||||
|
#购买武器(1政治点=15的IC产能) 1军工满效率每天5IC产出 10把步枪(净生产量+三分之一) 1.42火炮(净生产量+五分之一) 2卡车(净生产量+四分之一)
|
||||||
|
siren_category = {
|
||||||
|
siren_ludiyaosai = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
shisairen_trigger = yes
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
factor = 1001
|
||||||
|
}
|
||||||
|
fire_only_once = yes
|
||||||
|
complete_effect = {
|
||||||
|
division_template = {
|
||||||
|
name = "塞壬防御机关"
|
||||||
|
regiments = {
|
||||||
|
siren_ludiyaosai_1 = { x = 0 y = 0 }
|
||||||
|
siren_ludiyaosai_1 = { x = 0 y = 1 }
|
||||||
|
siren_ludiyaosai_1 = { x = 0 y = 2 }
|
||||||
|
siren_ludiyaosai_1 = { x = 0 y = 3 }
|
||||||
|
siren_ludiyaosai_1 = { x = 0 y = 4 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
capital_scope = {
|
||||||
|
create_unit = {
|
||||||
|
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
create_unit = {
|
||||||
|
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
create_unit = {
|
||||||
|
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
create_unit = {
|
||||||
|
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
create_unit = {
|
||||||
|
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
create_unit = {
|
||||||
|
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
create_unit = {
|
||||||
|
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
create_unit = {
|
||||||
|
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
siren_xuanzhan_1 = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
has_global_flag = sirennandu3
|
||||||
|
has_war = no
|
||||||
|
any_country = {
|
||||||
|
is_ai = NO
|
||||||
|
NOT = { has_war_with = ROOT }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fire_only_once = yes
|
||||||
|
visible = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
base = 1000
|
||||||
|
}
|
||||||
|
remove_effect = {
|
||||||
|
every_other_country = {
|
||||||
|
limit = {
|
||||||
|
is_ai = NO
|
||||||
|
NOT = { shisairen_trigger = yes }
|
||||||
|
}
|
||||||
|
country_event = azevent.103
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
siren_xuanzhan_2 = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
has_global_flag = sirennandu3
|
||||||
|
has_global_flag = SIR_sirennandu3_xuanzhan_1
|
||||||
|
has_war = no
|
||||||
|
any_country = {
|
||||||
|
is_ai = NO
|
||||||
|
NOT = { has_war_with = ROOT }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fire_only_once = yes
|
||||||
|
visible = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
base = 1000
|
||||||
|
}
|
||||||
|
|
||||||
|
remove_effect = {
|
||||||
|
every_other_country = {
|
||||||
|
limit = {
|
||||||
|
is_ai = NO
|
||||||
|
NOT = { shisairen_trigger = yes }
|
||||||
|
}
|
||||||
|
country_event = azevent.10301
|
||||||
|
}
|
||||||
|
set_global_flag = SIR_sirennandu3_xuanzhan_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
siren_xuanzhan_3 = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
has_global_flag = sirennandu3
|
||||||
|
has_global_flag = SIR_sirennandu3_xuanzhan_2
|
||||||
|
has_war = no
|
||||||
|
any_country = {
|
||||||
|
is_ai = NO
|
||||||
|
NOT = { has_war_with = ROOT }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
visible = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
base = 1000
|
||||||
|
}
|
||||||
|
days_remove = 50
|
||||||
|
remove_effect = {
|
||||||
|
every_other_country = {
|
||||||
|
limit = {
|
||||||
|
is_ai = NO
|
||||||
|
NOT = { shisairen_trigger = yes }
|
||||||
|
}
|
||||||
|
ROOT = { declare_war_on = { target = PREV type = annex_everything } }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
siren_suijiqiandu = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
|
||||||
|
has_war = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
visible = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
days_re_enable = 180
|
||||||
|
days_remove = 180
|
||||||
|
|
||||||
|
remove_effect = {
|
||||||
|
if = {
|
||||||
|
limit = { has_war = yes }
|
||||||
|
random_controlled_state = {
|
||||||
|
limit = {
|
||||||
|
is_fully_controlled_by = ROOT
|
||||||
|
is_island_state = NO
|
||||||
|
is_coastal = NO
|
||||||
|
NOT = {
|
||||||
|
has_state_category = wasteland
|
||||||
|
has_state_category = tiny_island
|
||||||
|
has_state_category = small_island
|
||||||
|
has_state_category = pastoral
|
||||||
|
has_state_category = enclave
|
||||||
|
}
|
||||||
|
}
|
||||||
|
PREV = { set_capital = { state = PREV.THIS } }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
siren_reinforce_1 = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
has_war = yes
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = siren_reinforce_1_incd
|
||||||
|
}
|
||||||
|
NOT = { has_country_flag = siren_safe_time }
|
||||||
|
}
|
||||||
|
visible = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
complete_effect = {
|
||||||
|
meta_effect = {
|
||||||
|
text = {
|
||||||
|
set_country_flag = { flag = siren_reinforce_1_incd value = 1 days = [cd] }
|
||||||
|
}
|
||||||
|
cd = siren_reinforce_1_cd
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
has_idea = SIR_buff3
|
||||||
|
has_idea = SIR_buff4
|
||||||
|
has_idea = SIR_buff5
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
has_global_flag = sirennandu2
|
||||||
|
has_global_flag = sirennandu3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SIR_reinforce_1_mec = yes
|
||||||
|
SIR_reinforce_1_inf_big = yes
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
SIR_reinforce_1_inf = yes
|
||||||
|
SIR_reinforce_1_mot = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
factor = 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
siren_reinforce_2 = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
OR = {
|
||||||
|
has_idea = SIR_buff1
|
||||||
|
has_idea = SIR_buff2
|
||||||
|
}
|
||||||
|
has_war = yes
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = siren_reinforce_2_incd
|
||||||
|
}
|
||||||
|
NOT = { has_country_flag = siren_safe_time }
|
||||||
|
}
|
||||||
|
visible = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
complete_effect = {
|
||||||
|
meta_effect = {
|
||||||
|
text = {
|
||||||
|
set_country_flag = { flag = siren_reinforce_2_incd value = 1 days = [cd] }
|
||||||
|
}
|
||||||
|
cd = siren_reinforce_2_cd
|
||||||
|
}
|
||||||
|
SIR_reinforce_2_lt = yes
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
factor = 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
siren_reinforce_3 = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
OR = {
|
||||||
|
has_idea = SIR_buff2
|
||||||
|
has_idea = SIR_buff3
|
||||||
|
has_idea = SIR_buff4
|
||||||
|
}
|
||||||
|
has_war = yes
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = siren_reinforce_3_incd
|
||||||
|
}
|
||||||
|
NOT = { has_country_flag = siren_safe_time }
|
||||||
|
}
|
||||||
|
visible = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
complete_effect = {
|
||||||
|
meta_effect = {
|
||||||
|
text = {
|
||||||
|
set_country_flag = { flag = siren_reinforce_3_incd value = 1 days = [cd] }
|
||||||
|
}
|
||||||
|
cd = siren_reinforce_3_cd
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
has_idea = SIR_buff3
|
||||||
|
has_idea = SIR_buff4
|
||||||
|
has_idea = SIR_buff5
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
has_global_flag = sirennandu2
|
||||||
|
has_global_flag = sirennandu3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SIR_reinforce_3_mt_late = yes
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
SIR_reinforce_3_mt = yes
|
||||||
|
SIR_reinforce_3_td = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
factor = 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
siren_reinforce_4 = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
OR = {
|
||||||
|
has_idea = SIR_buff3
|
||||||
|
has_idea = SIR_buff4
|
||||||
|
has_idea = SIR_buff5
|
||||||
|
has_idea = SIR_buff_max
|
||||||
|
}
|
||||||
|
has_war = yes
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = siren_reinforce_4_incd
|
||||||
|
}
|
||||||
|
NOT = { has_country_flag = siren_safe_time }
|
||||||
|
}
|
||||||
|
visible = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
complete_effect = {
|
||||||
|
meta_effect = {
|
||||||
|
text = {
|
||||||
|
set_country_flag = { flag = siren_reinforce_4_incd value = 1 days = [cd] }
|
||||||
|
}
|
||||||
|
cd = siren_reinforce_4_cd
|
||||||
|
}
|
||||||
|
SIR_reinforce_4_ht = yes
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
factor = 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
siren_reinforce_5 = {
|
||||||
|
icon = hude
|
||||||
|
available = {
|
||||||
|
OR = {
|
||||||
|
has_idea = SIR_buff4
|
||||||
|
has_idea = SIR_buff5
|
||||||
|
has_idea = SIR_buff_max
|
||||||
|
}
|
||||||
|
has_war = yes
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = siren_reinforce_5_incd
|
||||||
|
}
|
||||||
|
NOT = { has_country_flag = siren_safe_time }
|
||||||
|
}
|
||||||
|
visible = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
complete_effect = {
|
||||||
|
meta_effect = {
|
||||||
|
text = {
|
||||||
|
set_country_flag = { flag = siren_reinforce_5_incd value = 1 days = [cd] }
|
||||||
|
}
|
||||||
|
cd = siren_reinforce_5_cd
|
||||||
|
}
|
||||||
|
SIR_reinforce_5_sht = yes
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
factor = 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
1213
src/common/decisions/jiefang_decisions.txt
Executable file
1257
src/common/decisions/sairen_jiefang_decisions.txt
Executable file
175
src/common/dynamic_modifiers/alone_dynamic_modifiers.txt
Executable file
@@ -0,0 +1,175 @@
|
|||||||
|
# Example:
|
||||||
|
#
|
||||||
|
# example_dynamic_modifier = {
|
||||||
|
# icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified
|
||||||
|
# enable = { always = yes } #optional, the modifier won't apply if not enabled
|
||||||
|
# remove_trigger = { always = no } #optional, will remove the modifier if true
|
||||||
|
#
|
||||||
|
# # list of modifiers
|
||||||
|
# fuel_cost = 321
|
||||||
|
# max_fuel = var_max_fuel # will be taken from a variable
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# In a script file:
|
||||||
|
#
|
||||||
|
# effect = {
|
||||||
|
# add_dynamic_modifier = {
|
||||||
|
# modifier = example_dynamic_modifier
|
||||||
|
# scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope)
|
||||||
|
# days = 14 # optional, will be removed after this many days passes
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# can be added to countries, states or unit leaders
|
||||||
|
# will only updated daily, unless forced by force_update_dynamic_modifier effect
|
||||||
|
|
||||||
|
############草,动态修正做不了装备的########
|
||||||
|
|
||||||
|
AL_tank_all_modifier = {
|
||||||
|
icon = GFX_idea_ideas_tank_all
|
||||||
|
enable = { always = yes }
|
||||||
|
tank_manufacturer_cost_factor = -0.75
|
||||||
|
|
||||||
|
#armor = {
|
||||||
|
# maximum_speed = 0.15 #5铁血设计 AL_maximum_speed
|
||||||
|
# soft_attack = AL_soft_attack #2白鹰设计
|
||||||
|
# hard_attack = AL_hard_attack #3撒丁设计
|
||||||
|
# reliability = AL_reliability #8东煌设计#8重樱设计
|
||||||
|
# armor_value = AL_armor_value #1鸢尾设计
|
||||||
|
# ap_attack = AL_ap_attack #7皇家设计
|
||||||
|
# build_cost_ic = AL_armor_build_cost_ic #6北联设计
|
||||||
|
# instant = yes
|
||||||
|
#}
|
||||||
|
}
|
||||||
|
|
||||||
|
AL_ship_all_modifier = {
|
||||||
|
icon = GFX_idea_ideas_ship_all
|
||||||
|
enable = { always = yes }
|
||||||
|
naval_manufacturer_cost_factor = -0.75
|
||||||
|
|
||||||
|
#industrial_capacity_dockyard = AL_industrial_capacity_dockyard #北联设计
|
||||||
|
#navy_fuel_consumption_factor = AL_navy_fuel_consumption_factor #重樱设计
|
||||||
|
#experience_gain_navy_factor = AL_experience_gain_navy_factor #重樱设计
|
||||||
|
#navy_max_range_factor = AL_navy_max_range_factor #白鹰设计
|
||||||
|
#naval_coordination = AL_naval_coordination #皇家设计
|
||||||
|
#equipment_bonus = {
|
||||||
|
# ship_hull_light = { #东煌设计
|
||||||
|
# build_cost_ic = AL_light_build_cost_ic
|
||||||
|
# instant = yes
|
||||||
|
# }
|
||||||
|
# ship_hull_cruiser = { #撒丁设计
|
||||||
|
# build_cost_ic = AL_cruiser_build_cost_ic
|
||||||
|
# instant = yes
|
||||||
|
# }
|
||||||
|
# ship_hull_submarine = { #铁血设计
|
||||||
|
# build_cost_ic = AL_submarine_build_cost_ic
|
||||||
|
# instant = yes
|
||||||
|
# }
|
||||||
|
# ship_hull_heavy = { #鸢尾设计
|
||||||
|
# build_cost_ic = AL_heavy_build_cost_ic
|
||||||
|
# instant = yes
|
||||||
|
# }
|
||||||
|
# ship_hull_carrier = { #白鹰设计
|
||||||
|
# build_cost_ic = AL_carrier_build_cost_ic
|
||||||
|
# instant = yes
|
||||||
|
# }
|
||||||
|
#}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
AL_plane_all_modifier = {
|
||||||
|
icon = GFX_idea_ideas_plane_all
|
||||||
|
enable = { always = yes }
|
||||||
|
aircraft_manufacturer_cost_factor = -0.75
|
||||||
|
|
||||||
|
#air_mission_efficiency = AL_air_mission_efficiency #撒丁设计
|
||||||
|
#army_bonus_air_superiority_factor = AL_army_bonus_air_superiority_factor #鸢尾设计
|
||||||
|
#air_weather_penalty = AL_air_weather_penalty #北联设计
|
||||||
|
#experience_gain_air_factor = AL_experience_gain_air_factor #东煌设计
|
||||||
|
#air_range_factor = AL_air_range_factor #白鹰设计
|
||||||
|
#equipment_bonus = {
|
||||||
|
# fighter_equipment = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_fighter_build_cost_ic #重樱设计
|
||||||
|
# reliability = AL_fighter_reliability #铁血设计
|
||||||
|
# }
|
||||||
|
# cv_fighter_equipment = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_cv_fighter_build_cost_ic #重樱设计
|
||||||
|
# reliability = AL_cv_fighter_reliability
|
||||||
|
# }
|
||||||
|
# heavy_fighter_equipment = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_heavy_fighter_build_cost_ic #皇家设计
|
||||||
|
# reliability = AL_heavy_fighter_reliability
|
||||||
|
# }
|
||||||
|
# strat_bomber_equipment = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_strat_bomber_build_cost_ic #皇家设计
|
||||||
|
# reliability = AL_strat_bomber_reliability #铁血设计
|
||||||
|
# }
|
||||||
|
# CAS_equipment = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_CAS_build_cost_ic #重樱设计
|
||||||
|
# reliability = AL_CAS_reliability #铁血设计
|
||||||
|
# }
|
||||||
|
# tac_bomber_equipment = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_tac_bomber_build_cost_ic #皇家设计
|
||||||
|
# reliability = AL_tac_bomber_reliability
|
||||||
|
# }
|
||||||
|
#}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
AL_junxu_all_modifier = {
|
||||||
|
icon = GFX_idea_ideas_junxu_all
|
||||||
|
enable = { always = yes }
|
||||||
|
materiel_manufacturer_cost_factor = -0.75
|
||||||
|
|
||||||
|
#experience_gain_army_factor = AL_experience_gain_army_factor #重樱设计
|
||||||
|
#equipment_bonus = {
|
||||||
|
# infantry_equipment = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_infantry_build_cost_ic #东煌设计
|
||||||
|
# soft_attack = AL_infantry_soft_attack #鸢尾设计
|
||||||
|
# reliability = AL_infantry_reliability #皇家设计
|
||||||
|
# }
|
||||||
|
# artillery_equipment = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_artillery_build_cost_ic #白鹰设计
|
||||||
|
# soft_attack = AL_artillery_soft_attack #白鹰设计
|
||||||
|
# reliability = AL_artillery_reliability #皇家设计
|
||||||
|
# }
|
||||||
|
# motorized_equipment = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_motorized_build_cost_ic #铁血设计#撒丁设计
|
||||||
|
# reliability = AL_motorized_reliability #撒丁设计
|
||||||
|
# maximum_speed = AL_motorized_maximum_speed #铁血设计
|
||||||
|
# }
|
||||||
|
# mot_rockets = {
|
||||||
|
# instant = yes
|
||||||
|
# build_cost_ic = AL_mot_build_cost_ic #北联设计
|
||||||
|
# soft_attack = AL_mot_soft_attack #北联设计
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
#}
|
||||||
|
}
|
||||||
|
|
||||||
|
AL_gongye_all_modifier = {
|
||||||
|
icon = GFX_idea_ideas_gongye_all
|
||||||
|
enable = { always = yes }
|
||||||
|
industrial_concern_cost_factor = -0.75
|
||||||
|
|
||||||
|
#economy_cost_factor = AL_economy_cost_factor #重樱设计
|
||||||
|
#production_lack_of_resource_penalty_factor = AL_production_lack_of_resource_penalty_factor #东煌设计
|
||||||
|
#production_factory_start_efficiency_factor = AL_production_factory_start_efficiency_factor #铁血设计
|
||||||
|
#production_factory_efficiency_gain_factor = AL_production_factory_efficiency_gain_factor #北联设计
|
||||||
|
#industrial_capacity_factory = AL_industrial_capacity_factory #铁血设计 #北联设计
|
||||||
|
#production_speed_industrial_complex_factor = AL_production_speed_industrial_complex_factor #白鹰设计
|
||||||
|
#consumer_goods_factor = AL_consumer_goods_factor #撒丁设计
|
||||||
|
#production_speed_bunker_factor = AL_production_speed_bunker_factor #鸢尾设计
|
||||||
|
#production_speed_coastal_bunker_factor = AL_production_speed_coastal_bunker_factor #皇家设计
|
||||||
|
}
|
||||||
|
|
||||||
2456
src/common/ideas/alone_ideas.txt
Executable file
534
src/common/on_actions/azsiren_on_actions.txt
Executable file
@@ -0,0 +1,534 @@
|
|||||||
|
on_actions = {
|
||||||
|
on_startup = {
|
||||||
|
effect = {
|
||||||
|
set_global_flag = MOD_azurlane_sairenzhizai
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_startup = {
|
||||||
|
effect = {
|
||||||
|
every_country = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
is_ai = yes
|
||||||
|
shijianniangguojia_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_timed_idea = {
|
||||||
|
idea = TY_sir_AI_buff
|
||||||
|
days = 800
|
||||||
|
}
|
||||||
|
}
|
||||||
|
HUJ = {
|
||||||
|
add_manpower = 300000
|
||||||
|
capital_scope = {
|
||||||
|
add_manpower = 2000000
|
||||||
|
set_state_category = city
|
||||||
|
add_building_construction = {
|
||||||
|
type = industrial_complex
|
||||||
|
level = 5
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_building_construction = {
|
||||||
|
type = arms_factory
|
||||||
|
level = 5
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = steel
|
||||||
|
amount = 40
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = oil
|
||||||
|
amount = 1
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = tungsten
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = chromium
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = aluminium
|
||||||
|
amount = 20
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = rubber
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
TIX = {
|
||||||
|
add_manpower = 300000
|
||||||
|
capital_scope = {
|
||||||
|
add_manpower = 2000000
|
||||||
|
set_state_category = large_city
|
||||||
|
add_building_construction = {
|
||||||
|
type = industrial_complex
|
||||||
|
level = 2
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_building_construction = {
|
||||||
|
type = arms_factory
|
||||||
|
level = 8
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = steel
|
||||||
|
amount = 50
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = oil
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = tungsten
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = chromium
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = aluminium
|
||||||
|
amount = 5
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = rubber
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
YUW = {
|
||||||
|
add_manpower = 300000
|
||||||
|
capital_scope = {
|
||||||
|
add_manpower = 2000000
|
||||||
|
set_state_category = megalopolis
|
||||||
|
add_building_construction = {
|
||||||
|
type = industrial_complex
|
||||||
|
level = 7
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_building_construction = {
|
||||||
|
type = arms_factory
|
||||||
|
level = 1
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = steel
|
||||||
|
amount = 10
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = oil
|
||||||
|
amount = 15
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = tungsten
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = chromium
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = aluminium
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = rubber
|
||||||
|
amount = 65
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SAD = {
|
||||||
|
add_manpower = 300000
|
||||||
|
capital_scope = {
|
||||||
|
add_manpower = 2000000
|
||||||
|
set_state_category = megalopolis
|
||||||
|
add_building_construction = {
|
||||||
|
type = industrial_complex
|
||||||
|
level = 6
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_building_construction = {
|
||||||
|
type = arms_factory
|
||||||
|
level = 3
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = steel
|
||||||
|
amount = 15
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = oil
|
||||||
|
amount = 2
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = tungsten
|
||||||
|
amount = 3
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = chromium
|
||||||
|
amount = 4
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = aluminium
|
||||||
|
amount = 2
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = rubber
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
BFL = {
|
||||||
|
add_manpower = 300000
|
||||||
|
capital_scope = {
|
||||||
|
add_manpower = 2000000
|
||||||
|
set_state_category = city
|
||||||
|
add_building_construction = {
|
||||||
|
type = industrial_complex
|
||||||
|
level = 8
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_building_construction = {
|
||||||
|
type = arms_factory
|
||||||
|
level = 2
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = steel
|
||||||
|
amount = 88
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = oil
|
||||||
|
amount = 6
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = tungsten
|
||||||
|
amount = 7
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = chromium
|
||||||
|
amount = 8
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = aluminium
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = rubber
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DOH = {
|
||||||
|
add_manpower = 300000
|
||||||
|
capital_scope = {
|
||||||
|
add_manpower = 2000000
|
||||||
|
set_state_category = city
|
||||||
|
add_building_construction = {
|
||||||
|
type = industrial_complex
|
||||||
|
level = 5
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_building_construction = {
|
||||||
|
type = arms_factory
|
||||||
|
level = 1
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = steel
|
||||||
|
amount = 5
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = oil
|
||||||
|
amount = 15
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = tungsten
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = chromium
|
||||||
|
amount = 6
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = aluminium
|
||||||
|
amount = 2
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = rubber
|
||||||
|
amount = 8
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CHY = {
|
||||||
|
add_manpower = 300000
|
||||||
|
capital_scope = {
|
||||||
|
add_manpower = 2000000
|
||||||
|
set_state_category = megalopolis
|
||||||
|
add_building_construction = {
|
||||||
|
type = industrial_complex
|
||||||
|
level = 2
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_building_construction = {
|
||||||
|
type = arms_factory
|
||||||
|
level = 7
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = steel
|
||||||
|
amount = 10
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = oil
|
||||||
|
amount = 25
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = tungsten
|
||||||
|
amount = 3
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = chromium
|
||||||
|
amount = 40
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = aluminium
|
||||||
|
amount = 3
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = rubber
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
BYG = {
|
||||||
|
add_manpower = 300000
|
||||||
|
capital_scope = {
|
||||||
|
add_manpower = 2000000
|
||||||
|
set_state_category = megalopolis
|
||||||
|
add_building_construction = {
|
||||||
|
type = industrial_complex
|
||||||
|
level = 10
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_building_construction = {
|
||||||
|
type = arms_factory
|
||||||
|
level = 1
|
||||||
|
instant_build = yes
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = steel
|
||||||
|
amount = 20
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = oil
|
||||||
|
amount = 105
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = tungsten
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = chromium
|
||||||
|
amount = 60
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = aluminium
|
||||||
|
amount = 0
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
type = rubber
|
||||||
|
amount = 30
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_startup = {
|
||||||
|
effect = {
|
||||||
|
every_country = {
|
||||||
|
limit = {
|
||||||
|
shijianniangguojia_trigger = yes
|
||||||
|
}
|
||||||
|
mark_focus_tree_layout_dirty = yes
|
||||||
|
|
||||||
|
}
|
||||||
|
every_country = {
|
||||||
|
limit = {
|
||||||
|
shijianniangguojia_trigger = yes
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SIR
|
||||||
|
modifier = soren_embargo
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SR1
|
||||||
|
modifier = soren_embargo
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SR2
|
||||||
|
modifier = soren_embargo
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SR3
|
||||||
|
modifier = soren_embargo
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SR4
|
||||||
|
modifier = soren_embargo
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SIR
|
||||||
|
modifier = siren_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SR1
|
||||||
|
modifier = siren_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SR2
|
||||||
|
modifier = siren_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SR3
|
||||||
|
modifier = siren_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SR4
|
||||||
|
modifier = siren_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
on_startup = {
|
||||||
|
effect = {
|
||||||
|
every_country = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
shisairen_trigger = yes
|
||||||
|
}
|
||||||
|
set_technology = { keyantech_siren = 1 }
|
||||||
|
add_equipment_to_stockpile = {
|
||||||
|
type = siren_equipment_1
|
||||||
|
amount = 4000
|
||||||
|
producer = SIR
|
||||||
|
}
|
||||||
|
load_focus_tree = sir_sirenmod_focus
|
||||||
|
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = BYG
|
||||||
|
modifier = siren_jianniang_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = HUJ
|
||||||
|
modifier = siren_jianniang_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = TIX
|
||||||
|
modifier = siren_jianniang_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = YUW
|
||||||
|
modifier = siren_jianniang_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = SAD
|
||||||
|
modifier = siren_jianniang_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = BFL
|
||||||
|
modifier = siren_jianniang_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = DOH
|
||||||
|
modifier = siren_jianniang_opinion
|
||||||
|
}
|
||||||
|
add_opinion_modifier = {
|
||||||
|
target = CHY
|
||||||
|
modifier = siren_jianniang_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
on_declare_war = {
|
||||||
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
FROM = {
|
||||||
|
shisairen_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FROM = {
|
||||||
|
add_to_variable = {
|
||||||
|
var = canzhanguo_sl
|
||||||
|
value = 1
|
||||||
|
|
||||||
|
}
|
||||||
|
army_experience = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
on_declare_war = {
|
||||||
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
FROM = {
|
||||||
|
shisairen_trigger = yes
|
||||||
|
}
|
||||||
|
ROOT = {
|
||||||
|
TAG = DOH
|
||||||
|
is_ai = yes
|
||||||
|
NOT = { has_country_flag = sirenmod_ai_baobing_get }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ROOT = {
|
||||||
|
set_country_flag = sirenmod_ai_baobing_get
|
||||||
|
division_template = {
|
||||||
|
name = "东煌解放军"
|
||||||
|
regiments = {
|
||||||
|
infantry = { x = 0 y = 0 }
|
||||||
|
infantry = { x = 0 y = 1 }
|
||||||
|
infantry = { x = 0 y = 2 }
|
||||||
|
infantry = { x = 0 y = 3 }
|
||||||
|
infantry = { x = 0 y = 4 }
|
||||||
|
infantry = { x = 1 y = 0 }
|
||||||
|
infantry = { x = 1 y = 1 }
|
||||||
|
infantry = { x = 1 y = 2 }
|
||||||
|
infantry = { x = 1 y = 3 }
|
||||||
|
}
|
||||||
|
support = {
|
||||||
|
engineer = { x = 0 y = 0 }
|
||||||
|
artillery = { x = 0 y = 1 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for_loop_effect = {
|
||||||
|
start = 0
|
||||||
|
end = 36
|
||||||
|
add = 1
|
||||||
|
|
||||||
|
capital_scope = {
|
||||||
|
create_unit = {
|
||||||
|
division = "name = \"东煌解放军\" division_template = \"东煌解放军\" start_experience_factor = 0.3 start_equipment_factor = 1"
|
||||||
|
owner = ROOT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
25
src/common/on_actions/azx_on_actions.txt
Executable file
@@ -0,0 +1,25 @@
|
|||||||
|
on_actions = {
|
||||||
|
on_capitulation = {
|
||||||
|
effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
FROM = {
|
||||||
|
shijianniangguojia_trigger = yes
|
||||||
|
NOT = { has_country_flag = toudisairen_get }
|
||||||
|
}
|
||||||
|
ROOT = {
|
||||||
|
has_country_flag = toudisairen_get
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FROM = {
|
||||||
|
white_peace = ROOT
|
||||||
|
puppet = ROOT
|
||||||
|
}
|
||||||
|
ROOT = {
|
||||||
|
clr_country_flag = toudisairen_get
|
||||||
|
remove_Ideas = SIR_srkzg
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3497
src/common/scripted_effects/az_AL_scripted_effects.txt
Normal file
118
src/common/scripted_localisation/AL_scripted_localisation.txt
Executable file
@@ -0,0 +1,118 @@
|
|||||||
|
|
||||||
|
defined_text = {
|
||||||
|
name = AL_chuizhi
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
TAG = BLI
|
||||||
|
}
|
||||||
|
localization_key = AL_chuizhi_2
|
||||||
|
}
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
NOT = {
|
||||||
|
TAG = BLI
|
||||||
|
}
|
||||||
|
}
|
||||||
|
localization_key = AL_chuizhi_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
defined_text = {
|
||||||
|
name = AL_chuizhi_desc
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
TAG = BLI
|
||||||
|
}
|
||||||
|
localization_key = AL_chuizhi_2_desc
|
||||||
|
}
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
NOT = {
|
||||||
|
TAG = BLI
|
||||||
|
}
|
||||||
|
}
|
||||||
|
localization_key = AL_chuizhi_1_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
defined_text = {
|
||||||
|
name = AL_buli
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
TAG = BLI
|
||||||
|
}
|
||||||
|
localization_key = AL_buli_2
|
||||||
|
}
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
NOT = {
|
||||||
|
TAG = BLI
|
||||||
|
}
|
||||||
|
}
|
||||||
|
localization_key = AL_buli_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
defined_text = {
|
||||||
|
name = AL_buli_desc
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
TAG = BLI
|
||||||
|
}
|
||||||
|
localization_key = AL_buli_2_desc
|
||||||
|
}
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
NOT = {
|
||||||
|
TAG = BLI
|
||||||
|
}
|
||||||
|
}
|
||||||
|
localization_key = AL_buli_1_desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
defined_text = {
|
||||||
|
name = AL_dabao_moshi
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = AL_dabao_put
|
||||||
|
}
|
||||||
|
localization_key = AL_dabao_moshi_put
|
||||||
|
}
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = AL_dabao_get
|
||||||
|
}
|
||||||
|
localization_key = AL_dabao_moshi_get
|
||||||
|
}
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
not = {
|
||||||
|
AND = {
|
||||||
|
has_country_flag = AL_dabao_put
|
||||||
|
has_country_flag = AL_dabao_get
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
localization_key = AL_dabao_moshi_no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
defined_text = {
|
||||||
|
name = 094A_open
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = 094A_jiesuo
|
||||||
|
}
|
||||||
|
localization_key = 094A_open_1
|
||||||
|
}
|
||||||
|
text = {
|
||||||
|
trigger = {
|
||||||
|
not = {
|
||||||
|
has_country_flag = 094A_jiesuo
|
||||||
|
}
|
||||||
|
}
|
||||||
|
localization_key = 094A_open_2
|
||||||
|
}
|
||||||
|
}
|
||||||
53
src/common/scripted_triggers/az_al_scripted_triggers.txt
Executable file
@@ -0,0 +1,53 @@
|
|||||||
|
# Example:
|
||||||
|
#
|
||||||
|
# example_trigger = {
|
||||||
|
# tag = GER
|
||||||
|
# is_ai = no
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# In a script file:
|
||||||
|
#
|
||||||
|
# trigger = {
|
||||||
|
# exampel_trigger = yes
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
|
||||||
|
state_is_important_trigger = {
|
||||||
|
OR = {
|
||||||
|
state = 37 #丹麦海峡
|
||||||
|
state = 195 #列宁格勒
|
||||||
|
state = 127 #伦敦附近
|
||||||
|
state = 119 #爱尔兰
|
||||||
|
state = 1 #科西嘉
|
||||||
|
state = 137 #克里米亚
|
||||||
|
state = 797 #君士坦丁堡
|
||||||
|
state = 182 #克里特(希腊南边的岛)
|
||||||
|
state = 115 #西西里
|
||||||
|
state = 118 #直布罗陀
|
||||||
|
state = 446 #开罗
|
||||||
|
state = 429 #孟买
|
||||||
|
state = 672 #苏门塔纳(东南亚群岛)
|
||||||
|
state = 285 #悉尼
|
||||||
|
state = 378 #加利福利亚
|
||||||
|
state = 468 #圣劳伦斯(渥太华旁边)
|
||||||
|
state = 500 #里约热内卢
|
||||||
|
state = 525 #南朝鲜
|
||||||
|
state = 609 #北京
|
||||||
|
state = 532 #东海道
|
||||||
|
state = 681 #开普
|
||||||
|
|
||||||
|
state = 524 #台湾
|
||||||
|
state = 595 #福建
|
||||||
|
state = 336 #新加坡
|
||||||
|
state = 591 #海南
|
||||||
|
state = 523 #巴布亚
|
||||||
|
state = 413 #胡齐斯坦
|
||||||
|
state = 213 #摩尔曼斯克
|
||||||
|
state = 695 #库拉索
|
||||||
|
state = 685 #巴拿马
|
||||||
|
state = 187 #爱琴群岛
|
||||||
|
state = 635
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
66
src/common/technologies/AL_tech.txt
Executable file
@@ -0,0 +1,66 @@
|
|||||||
|
technologies = {
|
||||||
|
|
||||||
|
tank_apocalypse_engine = {
|
||||||
|
|
||||||
|
show_effect_as_desc = yes
|
||||||
|
research_cost = 1
|
||||||
|
categories = {
|
||||||
|
armor
|
||||||
|
}
|
||||||
|
enable_equipment_modules = {
|
||||||
|
tank_apocalypse_engine
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tank_apocalypse_armor = {
|
||||||
|
|
||||||
|
show_effect_as_desc = yes
|
||||||
|
research_cost = 1
|
||||||
|
categories = {
|
||||||
|
armor
|
||||||
|
}
|
||||||
|
enable_equipment_modules = {
|
||||||
|
tank_apocalypse_armor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tank_apocalypse_heavy_cannon = {
|
||||||
|
|
||||||
|
show_effect_as_desc = yes
|
||||||
|
research_cost = 1
|
||||||
|
categories = {
|
||||||
|
armor
|
||||||
|
}
|
||||||
|
enable_equipment_modules = {
|
||||||
|
|
||||||
|
tank_apocalypse_heavy_cannon
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tank_apocalypse_turret = {
|
||||||
|
|
||||||
|
show_effect_as_desc = yes
|
||||||
|
research_cost = 1
|
||||||
|
categories = {
|
||||||
|
armor
|
||||||
|
}
|
||||||
|
enable_equipment_modules = {
|
||||||
|
tank_apocalypse_turret
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
tank_apocalypse_suspension = {
|
||||||
|
|
||||||
|
show_effect_as_desc = yes
|
||||||
|
research_cost = 1
|
||||||
|
categories = {
|
||||||
|
armor
|
||||||
|
}
|
||||||
|
enable_equipment_modules = {
|
||||||
|
tank_apocalypse_suspension
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
1366
src/events/AL_event.txt
Executable file
16
src/events/azkaogudui_event.txt
Executable file
@@ -0,0 +1,16 @@
|
|||||||
|
add_namespace = azkaogudui
|
||||||
|
country_event = {
|
||||||
|
id = azkaogudui.1
|
||||||
|
title = azkaogudui.1.t
|
||||||
|
desc = azkaogudui.1.d
|
||||||
|
picture = GFX_aze_txbsm
|
||||||
|
is_triggered_only = yes
|
||||||
|
option = {
|
||||||
|
name = azkaogudui.1.a
|
||||||
|
ai_chance = {
|
||||||
|
factor = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
BIN
src/gfx/event_pictures/az_anqiubi.png
Executable file
|
After Width: | Height: | Size: 87 KiB |
BIN
src/gfx/event_pictures/aze_tankexueyuan.png
Executable file
|
After Width: | Height: | Size: 80 KiB |
BIN
src/gfx/flags/medium/SR1_communism.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR1_democratic.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR1_neutrality.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR2_communism.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR2_democratic.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR2_neutrality.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR3_communism.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR3_democratic.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR3_neutrality.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR4_communism.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR4_democratic.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/medium/SR4_neutrality.tga
Executable file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
src/gfx/flags/small/SR1_communism.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR1_democratic.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR1_neutrality.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR2_communism.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR2_democratic.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR2_neutrality.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR3_communism.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR3_democratic.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR3_neutrality.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR4_communism.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR4_democratic.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/flags/small/SR4_neutrality.tga
Executable file
|
After Width: | Height: | Size: 324 B |
BIN
src/gfx/interface/ideas/caidan/idea_052Dchangsha.png
Executable file
|
After Width: | Height: | Size: 11 KiB |
BIN
src/gfx/interface/ideas/caidan/idea_052Dkunming.png
Executable file
|
After Width: | Height: | Size: 11 KiB |
BIN
src/gfx/interface/ideas/caidan/idea_054Azhoushan.png
Executable file
|
After Width: | Height: | Size: 11 KiB |
BIN
src/gfx/interface/ideas/caidan/idea_055nanchang.png
Executable file
|
After Width: | Height: | Size: 11 KiB |
BIN
src/gfx/interface/ideas/caidan/idea_075.png
Executable file
|
After Width: | Height: | Size: 10 KiB |
BIN
src/gfx/interface/ideas/caidan/idea_094A.png
Executable file
|
After Width: | Height: | Size: 11 KiB |
BIN
src/gfx/interface/ideas/caidan/idea_dsd.png
Executable file
|
After Width: | Height: | Size: 10 KiB |
BIN
src/gfx/interface/ideas/caidan/idea_lianchui.png
Executable file
|
After Width: | Height: | Size: 11 KiB |
BIN
src/gfx/interface/ideas/idea_kaluo.png
Executable file
|
After Width: | Height: | Size: 9.5 KiB |
BIN
src/gfx/interface/ideas/idea_xiaolimao.png
Executable file
|
After Width: | Height: | Size: 10 KiB |
BIN
src/gfx/interface/ideas/idea_xiaomeiyan.png
Executable file
|
After Width: | Height: | Size: 10 KiB |
BIN
src/gfx/leaders/idea_wuzang.png
Executable file
|
After Width: | Height: | Size: 14 KiB |
226
src/localisation/az_beijing_l_english.yml
Executable file
@@ -0,0 +1,226 @@
|
|||||||
|
l_english:
|
||||||
|
#####剧本#######
|
||||||
|
SIREN_TITLE:0 "塞壬的阴云"
|
||||||
|
SIREN_DESC:0 "塞壬,是全人类之敌。\n塞壬在入侵地球时用恐怖的力量震慑住了人类,一举把人类击溃。残存的人类势力在岛上准备反攻..."
|
||||||
|
SIREN_SAD_DESC:0 "撒丁的历史可以追溯到1000多年前,是欧洲最古老的国家,也是欧洲文明的发源地。\n然而,塞壬可不管这个国家有什么悠久的历史,撒丁全国上下在醉生梦死中就被塞壬击败了。撒丁的领袖、全国的偶像——利托里奥是撒丁人民唯一的希望,她带领着撒丁人民在西西里岛上阻挡着塞壬的侵略。\n目前,最大的威胁不再来自塞壬,而是盘踞在西西里岛越来越强盛的黑手党,和外国虎视眈眈的列强。"
|
||||||
|
SIREN_HUJ_DESC:0 "皇家是世界上造船经验最丰富的国家,在军舰设计上致力于取得最佳的平衡性能,海军实力雄厚。皇家阵营讲究礼仪,注重优雅与实力并存。\n\n皇家为了捍卫皇家的荣耀,夺回人类的制海权,目前依然留在碧蓝航线阵营,参与对塞壬的作战行动。"
|
||||||
|
SIREN_YUW_DESC:0 "在过去几年里,自由鸢尾的战士们与碧蓝航线的其她同盟国经过激烈的反抗,最终还是因实力弱小丧失了全部国土,被塞壬赶去了地中海的小岛上。\n\n现在,黎塞留带领着护教骑士团的战士们已经做好重返故土的准备,是时候从塞壬的魔爪下解放同胞们了。"
|
||||||
|
SIREN_TIX_DESC:0 "铁血公国一直都是欧洲武德最充沛的国家,但是在塞壬绝对的科技压制下,她们依然被击退至波罗的海的群岛上。铁血在于塞壬的战争中学习到了大量塞壬的未知技术,并着眼于对这些技术的进一步开发。\n\n现在,铁血公国将陆地上的前线推进至了丹麦,铁血的战士们正在为将来重返欧陆做准备。"
|
||||||
|
SIREN_CHY_DESC:0 "和身为海洋强国的皇家不同的是,重樱的战斗经验虽然主要还是集中在重樱群岛周边的作战,但以东洋神秘的力量所构成的舰队迅速壮大了自身实力,在短时间就拥有了可以和白鹰等列强分庭抗礼的战力。\n\n重樱因为地理的优势,在反抗塞壬的战争中牢牢守住了北海道以北的群岛。对重樱来说,光复重樱三岛应该唾手可得。"
|
||||||
|
SIREN_BFL_DESC:0 "提倡集体主义与对社会的贡献,拥有坚定的目标和达成目标所需的无畏的勇气。北方联合将几乎全部舰队调往极地地区,很少参与碧蓝航线阵营内的联合行动。\n\n北方联合虽然在战争前期因为国土辽阔,与塞壬僵持了数年,但因为世界其她国家的沦陷,逐渐招架不住,被塞壬逐渐逼往北部极地的地区。北方联合的战士们习惯了极地气候,北方联合没有被塞壬赶出陆地,她们依然坚守在严寒的极地。"
|
||||||
|
SIREN_BYG_DESC:0 "在塞壬刚刚降临在世界上时候,白鹰联邦没有首先遭到攻击。还在犹豫中的联邦依然坚持着孤立主义政策。而当世界大部分国家都一一沦陷时,白鹰联邦才决定加入战争反抗塞壬,但是为时已晚,来自四面八方的塞壬仅用短短几周就将白鹰联邦击垮。\n\n幸运的是白鹰联邦的海上力量没有遭到太大的损失,现在白鹰舰队正在加勒比海养精蓄锐,等待着光明的到来。"
|
||||||
|
SIREN_DOH_DESC:0 "塞壬的袭击让这个沉睡的的文明古国瞬间惊醒,东煌近年来一直在发展大陆,从未把海上当做她的主要目标。在东煌被塞壬赶出东亚大陆后,碧蓝航线尽最大力度帮助了东煌的海军发展。\n\n东煌目前在南海与西太平洋已经站足脚跟,虽然海上力量无法与塞壬抗衡,但是东煌把控着海南岛这一战略地,这将会是光复旧地的关键。"
|
||||||
|
SIREN_SIR_DESC:0 "塞壬,是全人类之敌,她们拥有非常先进的技术。在过去短短几年内,这一从天而降的邪恶力量将人类所有的海上力量击溃,夺取了全世界90%以上的控海权。\n\n如今塞壬将人类赶下陆地,已经几乎控制了全世界,但是陆地上残留的人类在不断地反抗塞壬,幸存的人类仍然等待着解放的到来...\n\n【不建议玩家选择塞壬】"
|
||||||
|
SIREN_BLI_DESC:0 "布里,是世界“七大不可思议”之一,她们并不算是严格意义上的舰娘,但却有着高超的造船技术,能将其她舰娘打造成无敌的战士,因为布里自身没什么战斗力,所以也是绝对的中立派,舰娘们都很喜欢布里,布里也对各个阵营的舰娘们一视同仁。\n目前,布里们在太平洋的一个小岛上安居乐业,她们面对紧张的世界局势会做出什么选择呢? "
|
||||||
|
SIREN_SHO_DESC:0 "寿飞行队,是一支由萌妹子飞行员组成的飞行队。她们买下了一片位于阿拉伯半岛东部的荒漠当做她们的飞行基地。\n寿飞行队有着强大的空军,她们会成为世界上一支强大的力量吗?"
|
||||||
|
SIREN_BOW_DESC:0 "波纹海军学院曾经是重樱的一所海军学院,这里培育了大量的萌妹子水手。为了学院更好的发展,波纹海军学院已经迁到太平洋的一座小岛上。"
|
||||||
|
|
||||||
|
#####国家名字#######
|
||||||
|
SIR_siren:0"中央塞壬"
|
||||||
|
SR1_siren:0"美洲塞壬"
|
||||||
|
SR2_siren:0"非洲塞壬"
|
||||||
|
SR3_siren:0"亚洲塞壬"
|
||||||
|
SR4_siren:0"澳洲塞壬"
|
||||||
|
BYG_siren:0"塞壬-白鹰"
|
||||||
|
BFL_siren:0"塞壬-北方联合"
|
||||||
|
CHY_siren:0"塞壬-重樱"
|
||||||
|
DOH_siren:0"塞壬-东煌"
|
||||||
|
HUJ_siren:0"塞壬-皇家"
|
||||||
|
SAD_siren:0"塞壬-撒丁"
|
||||||
|
TIX_siren:0"塞壬-铁血"
|
||||||
|
YUW_siren:0"塞壬-鸢尾"
|
||||||
|
|
||||||
|
|
||||||
|
SIR:0"中央塞壬"
|
||||||
|
SIR_neutrality:0"中央塞壬"
|
||||||
|
SIR_fascism:0"中央塞壬"
|
||||||
|
SIR_democratic:0"中央塞壬"
|
||||||
|
SIR_DEF:0 "中央塞壬"
|
||||||
|
SIR_ADJ:0 "中央塞壬"
|
||||||
|
SR1:0"美洲塞壬"
|
||||||
|
SR1_neutrality:0"美洲塞壬"
|
||||||
|
SR1_fascism:0"美洲塞壬"
|
||||||
|
SR1_democratic:0"美洲塞壬"
|
||||||
|
SR1_DEF:0 "美洲塞壬"
|
||||||
|
SR1_ADJ:0 "美洲塞壬"
|
||||||
|
SR2_neutrality:0"非洲塞壬"
|
||||||
|
SR2_fascism:0"非洲塞壬"
|
||||||
|
SR2_democratic:0"非洲塞壬"
|
||||||
|
SR2_DEF:0 "非洲塞壬"
|
||||||
|
SR2_ADJ:0 "非洲塞壬"
|
||||||
|
SR3_neutrality:0"亚洲塞壬"
|
||||||
|
SR3_fascism:0"亚洲塞壬"
|
||||||
|
SR3_democratic:0"亚洲塞壬"
|
||||||
|
SR3_DEF:0 "亚洲塞壬"
|
||||||
|
SR3_ADJ:0 "亚洲塞壬"
|
||||||
|
SR4_neutrality:0"澳洲塞壬"
|
||||||
|
SR4_fascism:0"澳洲塞壬"
|
||||||
|
SR4_democratic:0"澳洲塞壬"
|
||||||
|
SR4_DEF:0 "澳洲塞壬"
|
||||||
|
SR4_ADJ:0 "澳洲塞壬"
|
||||||
|
TIX_fascism:0 "铁血公国"
|
||||||
|
TIX_fascism_DEF:0 "铁血公国"
|
||||||
|
TIX_democratic:0 "铁血共和国"
|
||||||
|
TIX_democratic_DEF:0 "铁血共和国"
|
||||||
|
TIX_neutrality:1 "铁血帝国"
|
||||||
|
TIX_neutrality_DEF:1 "铁血帝国"
|
||||||
|
TIX_communism:0 "铁血社会主义联邦"
|
||||||
|
TIX_communism_DEF:0 "铁血社会主义联邦"
|
||||||
|
TIX_fascism_ADJ:0 "铁血公国"
|
||||||
|
TIX_democratic_ADJ:0 "铁血公国"
|
||||||
|
TIX_neutrality_ADJ:0 "铁血公国"
|
||||||
|
TIX_communism_ADJ:0 "铁血公国"
|
||||||
|
HUJ_fascism:0 "不列颠皇家"
|
||||||
|
HUJ_fascism_DEF:0 "不列颠皇家"
|
||||||
|
HUJ_democratic:0 "不列颠皇家"
|
||||||
|
HUJ_democratic_DEF:0 "不列颠皇家"
|
||||||
|
HUJ_neutrality:0 "不列颠皇家"
|
||||||
|
HUJ_neutrality_DEF:0 "不列颠皇家"
|
||||||
|
HUJ_communism:0 "不列颠联盟"
|
||||||
|
HUJ_communism_DEF:0 "不列颠联盟"
|
||||||
|
HUJ_fascism_ADJ:0 "不列颠皇家"
|
||||||
|
HUJ_democratic_ADJ:0 "不列颠皇家"
|
||||||
|
HUJ_neutrality_ADJ:0 "不列颠皇家"
|
||||||
|
HUJ_communism_ADJ:0 "不列颠皇家"
|
||||||
|
SAD_fascism:0 "撒丁帝国"
|
||||||
|
SAD_fascism_DEF:0 "撒丁帝国"
|
||||||
|
SAD_democratic:0 "撒丁共和国"
|
||||||
|
SAD_democratic_DEF:0 "撒丁共和国"
|
||||||
|
SAD_neutrality:0 "撒丁王国"
|
||||||
|
SAD_neutrality_DEF:0 "撒丁王国"
|
||||||
|
SAD_communism:0 "撒丁共产主义共和国"
|
||||||
|
SAD_communism_DEF:0 "撒丁共产主义共和国"
|
||||||
|
SAD_fascism_ADJ:0 "撒丁帝国"
|
||||||
|
SAD_democratic_ADJ:0 "撒丁共和国"
|
||||||
|
SAD_neutrality_ADJ:0 "撒丁王国"
|
||||||
|
SAD_communism_ADJ:0 "撒丁共产主义共和国"
|
||||||
|
BFL_fascism:0 "北方自由联邦"
|
||||||
|
BFL_fascism_DEF:0 "北方自由联邦"
|
||||||
|
BFL_democratic:0 "北方民主联邦"
|
||||||
|
BFL_democratic_DEF:0 "北方民主联邦"
|
||||||
|
BFL_neutrality:0 "北方自治国"
|
||||||
|
BFL_neutrality_DEF:0 "北方自治国"
|
||||||
|
BFL_communism:0 "北方联合"
|
||||||
|
BFL_communism_DEF:0 "北方联合"
|
||||||
|
BFL_fascism_ADJ:0 "北方联合"
|
||||||
|
BFL_democratic_ADJ:0 "北方联合"
|
||||||
|
BFL_neutrality_ADJ:0 "北方联合"
|
||||||
|
BFL_communism_ADJ:0 "北方联合"
|
||||||
|
BYG_fascism:0 "自由白鹰联邦"
|
||||||
|
BYG_fascism_DEF:0 "自由白鹰联邦"
|
||||||
|
BYG_democratic:0 "白鹰联邦"
|
||||||
|
BYG_democratic_DEF:0 "白鹰联邦"
|
||||||
|
BYG_neutrality:1 "白鹰国"
|
||||||
|
BYG_neutrality_DEF:1 "白鹰国"
|
||||||
|
BYG_communism:0 "白鹰共产主义联盟"
|
||||||
|
BYG_communism_DEF:0 "白鹰共产主义联盟"
|
||||||
|
BYG_fascism_ADJ:0 "白鹰联邦"
|
||||||
|
BYG_democratic_ADJ:0 "白鹰联邦"
|
||||||
|
BYG_neutrality_ADJ:0 "白鹰联邦"
|
||||||
|
BYG_communism_ADJ:0 "白鹰联邦"
|
||||||
|
YUW_fascism:2 "维希教廷"
|
||||||
|
YUW_fascism_DEF:2 "维希教廷"
|
||||||
|
YUW_democratic:0 "鸢尾教廷"
|
||||||
|
YUW_democratic_DEF:0 "鸢尾教廷"
|
||||||
|
YUW_neutrality:0 "鸢尾国"
|
||||||
|
YUW_neutrality_DEF:0 "鸢尾国"
|
||||||
|
YUW_communism:0 "鸢尾公社"
|
||||||
|
YUW_communism_DEF:0 "鸢尾公社"
|
||||||
|
YUW_fascism_ADJ:2 "鳶尾"
|
||||||
|
YUW_democratic_ADJ:0 "鸢尾"
|
||||||
|
YUW_neutrality_ADJ:0 "鸢尾"
|
||||||
|
YUW_communism_ADJ:0 "鸢尾"
|
||||||
|
DOH_fascism:0 "东煌帝国"
|
||||||
|
DOH_fascism_DEF:0 "东煌帝国"
|
||||||
|
DOH_democratic:0 "东煌民国"
|
||||||
|
DOH_democratic_DEF:0 "东煌民国"
|
||||||
|
DOH_neutrality:0 "东煌"
|
||||||
|
DOH_neutrality_DEF:0 "东煌"
|
||||||
|
DOH_communism:0 "东煌人民共和国"
|
||||||
|
DOH_communism_DEF:0 "东煌人民共和国"
|
||||||
|
DOH_fascism_ADJ:0 "东煌"
|
||||||
|
DOH_democratic_ADJ:0 "东煌"
|
||||||
|
DOH_neutrality_ADJ:0 "东煌"
|
||||||
|
DOH_communism_ADJ:0 "东煌"
|
||||||
|
CHY_fascism:0 "重樱国"
|
||||||
|
CHY_fascism_DEF:0 "重樱国"
|
||||||
|
CHY_democratic:0 "重樱共和国"
|
||||||
|
CHY_democratic_DEF:0 "重樱共和国"
|
||||||
|
CHY_neutrality:0 "重樱"
|
||||||
|
CHY_neutrality_DEF:0 "重樱"
|
||||||
|
CHY_communism:0 "重樱人民共和国"
|
||||||
|
CHY_communism_DEF:0 "重樱人民共和国"
|
||||||
|
CHY_fascism_ADJ:0 "重樱国"
|
||||||
|
CHY_democratic_ADJ:0 "重樱国"
|
||||||
|
CHY_neutrality_ADJ:0 "重樱国"
|
||||||
|
CHY_communism_ADJ:0 "重樱国"
|
||||||
|
BLI_fascism:0 "布里国"
|
||||||
|
BLI_fascism_DEF:0 "布里国"
|
||||||
|
BLI_democratic:0 "布里国"
|
||||||
|
BLI_democratic_DEF:0 "布里国"
|
||||||
|
BLI_neutrality:0 "布里国"
|
||||||
|
BLI_neutrality_DEF:0 "布里国"
|
||||||
|
BLI_communism:0 "布里国"
|
||||||
|
BLI_communism_DEF:0 "布里国
|
||||||
|
BLI_fascism_ADJ:0 "布里国"
|
||||||
|
BLI_democratic_ADJ:0 "布里国"
|
||||||
|
BLI_neutrality_ADJ:0 "布里国"
|
||||||
|
BLI_communism_ADJ:0 "布里国"
|
||||||
|
SHO_fascism:0 "寿飞行队"
|
||||||
|
SHO_fascism_DEF:0 "寿飞行队"
|
||||||
|
SHO_democratic:0 "寿飞行队"
|
||||||
|
SHO_democratic_DEF:0 "寿飞行队"
|
||||||
|
SHO_neutrality:0 "寿飞行队"
|
||||||
|
SHO_neutrality_DEF:0 "寿飞行队"
|
||||||
|
SHO_communism:0 "寿飞行队"
|
||||||
|
SHO_communism_DEF:0 "寿飞行队
|
||||||
|
SHO_fascism_ADJ:0 "寿飞行队"
|
||||||
|
SHO_democratic_ADJ:0 "寿飞行队"
|
||||||
|
SHO_neutrality_ADJ:0 "寿飞行队"
|
||||||
|
SHO_communism_ADJ:0 "寿飞行队"
|
||||||
|
BWO_fascism:0 "波纹海军学院"
|
||||||
|
BWO_fascism_DEF:0 "波纹海军学院"
|
||||||
|
BWO_democratic:0 "波纹海军学院"
|
||||||
|
BWO_democratic_DEF:0 "波纹海军学院"
|
||||||
|
BWO_neutrality:0 "波纹海军学院"
|
||||||
|
BWO_neutrality_DEF:0 "波纹海军学院"
|
||||||
|
BWO_communism:0 "波纹海军学院"
|
||||||
|
BWO_communism_DEF:0 "波纹海军学院
|
||||||
|
BWO_fascism_ADJ:0 "波纹海军学院"
|
||||||
|
BWO_democratic_ADJ:0 "波纹海军学院"
|
||||||
|
BWO_neutrality_ADJ:0 "波纹海军学院"
|
||||||
|
BWO_communism_ADJ:0 "波纹海军学院"
|
||||||
|
####
|
||||||
|
TIX_fascism_party:0 "铁血公国大议会"
|
||||||
|
TIX_communism_party:0 "铁血共产党"
|
||||||
|
TIX_democratic_party:1 "铁血民主联盟"
|
||||||
|
TIX_neutrality_party:0 "欧根亲王中立派"
|
||||||
|
HUJ_communism_party:0 "不列颠皇家人民党"
|
||||||
|
HUJ_democratic_party:0 "皇室内阁议会"
|
||||||
|
HUJ_fascism_party:0 "皇家骑士团"
|
||||||
|
HUJ_neutrality_party:0 "伊丽莎白及其亲属"
|
||||||
|
CHY_communism_party:0 "重樱共产党"
|
||||||
|
CHY_democratic_party:0 "重樱民政党"
|
||||||
|
CHY_fascism_party:0 "重樱翼赞会"
|
||||||
|
CHY_neutrality_party:0 "神子翼赞会"
|
||||||
|
BYG_communism_party:0 "白鹰共产党"
|
||||||
|
BYG_democratic_party:0 "白鹰联邦民主党"
|
||||||
|
BYG_fascism_party:0 "联邦骑士团"
|
||||||
|
BYG_neutrality_party:0 "白鹰中立派"
|
||||||
|
YUW_communism_party:0 "鸢尾共产党"
|
||||||
|
YUW_democratic_party:0 "自由鸢尾"
|
||||||
|
YUW_fascism_party:0 "维希教廷"
|
||||||
|
YUW_neutrality_party:0 "鸢尾中立派"
|
||||||
|
BFL_communism_party:0 "北方联合最高委员会"
|
||||||
|
BFL_democratic_party:0 "北联自由党"
|
||||||
|
BFL_fascism_party:0 "极地帝国党"
|
||||||
|
BFL_neutrality_party:0 "北联中立派"
|
||||||
|
DOH_communism_party:0 "东煌共产党"
|
||||||
|
DOH_democratic_party:0 "东煌民主同盟会"
|
||||||
|
DOH_fascism_party:1 "东煌帝国党"
|
||||||
|
DOH_neutrality_party:0 "逸仙临时政府"
|
||||||
|
SAD_communism_party:0 "撒丁共产联盟"
|
||||||
|
SAD_democratic_party:0 "撒丁民主党"
|
||||||
|
SAD_fascism_party:1 "利托里奥委员会"
|
||||||
|
SAD_neutrality_party:0 "撒丁中立派"
|
||||||
|
|
||||||
288
src/localisation/az_decisions_l_english.yml
Executable file
@@ -0,0 +1,288 @@
|
|||||||
|
l_english:
|
||||||
|
jiefanglingtu_category:0"解放陆地"
|
||||||
|
jiefang_zhanlingqu:0"解放占领区"
|
||||||
|
jiefang_zhanlingqu_desc:0"我们解放的陆地上还有许多塞壬的残存势力,需要花费一些功夫来整合这些土地。"
|
||||||
|
jiefang_zhanlingqu_tooltip:0"注:解放占领区有§Y90天§!的冷却,请你谨慎选择核心化土地的时机"
|
||||||
|
tingzhijinggong:0"停止进攻"
|
||||||
|
tingzhijinggong_desc:0"对塞壬的进攻告一段落,我们需要时间来整合已占领的土地。"
|
||||||
|
tingzhijinggong_leader:0"阵营停止进攻"
|
||||||
|
tingzhijinggong_leader_desc:0"作为阵营领导,我们将统领各成员,一致停战。"
|
||||||
|
tingzhijinggong_leader_mission:0"阵营停战协商中"
|
||||||
|
tingzhijinggong_leader_mission_desc:0"我们正在和阵营成员进行协调,一致停战。\n§Y如果阵营里所有其他成员国都同意停战,那我们在15天后也将与塞壬停战§!"
|
||||||
|
tingzhijinggong_leader_trigger_tooltip:0"距离上一次协调停战已经过去§Y90§!天"
|
||||||
|
tingzhijinggong_leader_mission_tingzhan_tooltip:0"协调结束,作为阵营领导的我们也将于塞壬停战。"
|
||||||
|
tingzhijinggong_leader_mission_shibai_tooltip:0"§R有成员国拒绝停战,作为阵营领导的我们将陪她们作战到最后一刻!§!"
|
||||||
|
tingzhijinggong_leader_mission_trigger_tooltip:0"如果有成员拒绝停战,那将§R协调失败§!"
|
||||||
|
fadongjinggong_sir:0"对§R中央塞壬§!发动进攻"
|
||||||
|
fadongjinggong_sir_desc:0"准备将邪恶的塞壬赶出地球吧!"
|
||||||
|
jiesuofenzhixuanzhan_on:0"解锁对地方势力塞壬宣战选项"
|
||||||
|
jiesuofenzhixuanzhan_off:0"关闭对地方势力塞壬宣战选项"
|
||||||
|
fadongjinggong_sr1:0"对§R美洲塞壬§!发动进攻"
|
||||||
|
fadongjinggong_sr1_desc:0"准备将邪恶的塞壬赶出地球吧!"
|
||||||
|
fadongjinggong_sr2:0"对§R非洲塞壬§!发动进攻"
|
||||||
|
fadongjinggong_sr2_desc:0"准备将邪恶的塞壬赶出地球吧!"
|
||||||
|
fadongjinggong_sr3:0"对§R亚洲塞壬§!发动进攻"
|
||||||
|
fadongjinggong_sr3_desc:0"准备将邪恶的塞壬赶出地球吧!"
|
||||||
|
fadongjinggong_sr4:0"对§R澳洲塞壬§!发动进攻"
|
||||||
|
fadongjinggong_sr4_desc:0"准备将邪恶的塞壬赶出地球吧!"
|
||||||
|
bolin_qiandu:0"迁都柏林"
|
||||||
|
lundun_qiandu:0"迁都伦敦"
|
||||||
|
nanjing_qiandu:0"迁都南京"
|
||||||
|
bali_qiandu:0"迁都巴黎"
|
||||||
|
mosike_qiandu:0"迁都莫斯科"
|
||||||
|
huashengdun_qiandu:0"迁都华盛顿"
|
||||||
|
luoma_qiandu:0"迁都罗马"
|
||||||
|
jiefang_zhanlingqu_mapdecision:0"解放占领区-§Y[FROM.GetName]§!"
|
||||||
|
jiefang_zhanlingqu_mapdecision_desc:0"我们解放的陆地上还有许多塞壬的残存势力,需要花费一些功夫来整合这些土地。"
|
||||||
|
yaoqiuguihuanhexinlingtu_mapdecision:0"要求归还核心领土"
|
||||||
|
yaoqiuguihuanhexinlingtu_mapdecision_desc:0"混乱的战争局势使得某些舰娘国有意或者无意地侵占了我们曾经的国土,现在我们可以要求她们归还我们的核心领土。\n§Y注意:§!§W与其他国家的协商有§!§Y7天§!§W冷却时间§!"
|
||||||
|
yaoqiuguihuanhexinlingtu_mapdecision_trigger_tooltip:0"需要和对方处于§C和平状态§!才可以协商"
|
||||||
|
shouhuihexinlingtu_mapdecision:0"收回核心领土行动"
|
||||||
|
shouhuihexinlingtu_mapdecision_desc:0"愚蠢的侵略者拒绝了我们的要求,然而我们的人民希望回到我们的国家。现在我们可以煽动当地居民,反抗占领者的暴政,当人民站在我们一方时,侵略者就已经失败了。"
|
||||||
|
|
||||||
|
#研发新舰娘决议#
|
||||||
|
keyan_category:0"舰娘科研部"
|
||||||
|
keyan_category_desc:0"舰娘是神奇的高级生命,她们信仰科学的力量,为了科技进步,她们会付出一切努力。"
|
||||||
|
keyanxp_zhuli:0"§H150§!£army_experience!和§H250§!£navy_experience!"
|
||||||
|
keyanxp_zhuli_blocked:0"需要§R150§!£army_experience!和§R250§!£navy_experience!"
|
||||||
|
keyanxp_zhuli_tooltip:0"花费§H150§!£army_experience!和§H250§!£navy_experience!"
|
||||||
|
keyanxp_xianfeng:0"§H100§!£army_experience!和§H150§!£navy_experience!"
|
||||||
|
keyanxp_xianfeng_blocked:0"需要§R100§!£army_experience!和§R150§!£navy_experience!"
|
||||||
|
keyanxp_xianfeng_tooltip:0"花费§H100§!£army_experience!和§H150§!£navy_experience!"
|
||||||
|
zhuli_liangchan:0"§H5§!£GFX_small_xzmf!和§H10000§!£GFX_small_wz!"
|
||||||
|
zhuli_liangchan_blocked:0"需要§R5§!£GFX_small_xzmf!和§R10000§!£GFX_small_wz!"
|
||||||
|
zhuli_liangchan_tooltip:0"花费§H5§!£GFX_small_xzmf!和§H10000§!£GFX_small_wz!"
|
||||||
|
xianfeng_liangchan:0"§H3§!£GFX_small_xzmf!和§H7500§!£GFX_small_wz!"
|
||||||
|
xianfeng_liangchan_blocked:0"需要§R3§!£GFX_small_xzmf!和§R7500§!£GFX_small_wz!"
|
||||||
|
xianfeng_liangchan_tooltip:0"花费§H3§!£GFX_small_xzmf!和§H7500§!£GFX_small_wz!"
|
||||||
|
yanfa_zhuli_xp:0"魔方模块技术测试"
|
||||||
|
yanfa_zhuli_xp_desc:0"为确保研发工程的顺利进行,获取足够多的测试数据是非常有必要的。"
|
||||||
|
yanfa_xp_effect_tooltip:0"进入研发的下一阶段:§Y物资筹集§!"
|
||||||
|
yanfa_zhuli_wz:0"魔方模块物资筹集"
|
||||||
|
yanfa_zhuli_wz_desc:0"经过漫长的测试,现在来到了魔方模块塑造阶段。"
|
||||||
|
yanfa_wz_effect_tooltip:0"进入研发的最后阶段:§Y注入魔方§!"
|
||||||
|
yanfa_xzmf:0"注入魔方"
|
||||||
|
yanfa_xzmf_desc:0"现在我们有了模块,接下来就是用心智魔方来注入能量!"
|
||||||
|
yanfa_xzmf_effect_tooltip:0"进入研发完成最后步骤~"
|
||||||
|
zhuli_yanfa_completed:0"主力舰模块研发完成"
|
||||||
|
zhuli_yanfa_completed_desc:0"解锁大型魔方引擎。"
|
||||||
|
xianfeng_yanfa_completed:0"先锋舰模块研发完成"
|
||||||
|
xianfeng_yanfa_completed_desc:0"解锁中型魔方引擎。"
|
||||||
|
hangmu_yanfa_completed:0"航空母舰模块研发完成"
|
||||||
|
hangmu_yanfa_completed_desc:0"解锁智能机库。"
|
||||||
|
DOH_daodantech:"发现导弹科技"
|
||||||
|
DOH_daodantech_desc:"我们通过某种不可言状的方式发现了来自未来的神秘科技——舰载导弹!"
|
||||||
|
DOH_daodantech_trigger_tt:"东煌的一位舰娘通过时空穿梭带来了导弹科技§g(§!§C◆提示◆§!§g时空穿梭为§Y舰娘度假§!中的一个随机事件)§!"
|
||||||
|
buy_daodantech:"购买东煌导弹科技"
|
||||||
|
buy_daodantech_desc:"听说东煌通过某种神秘方式获得了超强的导弹武器,我们可以尝试购买她们的导弹蓝图。"
|
||||||
|
steal_daodantech:"偷窃东煌导弹科技"
|
||||||
|
steal_daodantech_desc:"买是不可能买的,这辈子不可能买的,只能靠偷才维持得了生活。"
|
||||||
|
keyanxiezhu_quzhu_1:"请求科研协助-基础型陆用驱逐舰炮"
|
||||||
|
keyanxiezhu_quzhu_1_1_desc:"我们加入科研组织后,就可以通过花费物资和魔方的方式去雇佣其他国家的科学家帮助我们进行研究舰娘科技了。"
|
||||||
|
keyanxiezhu_xunyang_1:"请求科研协助-基础型陆用巡洋舰炮"
|
||||||
|
keyanxiezhu_xunyang_1_1_desc:"我们加入科研组织后,就可以通过花费物资和魔方的方式去雇佣其他国家的科学家帮助我们进行研究舰娘科技了。"
|
||||||
|
keyanxiezhu_zhanlie_1:"请求科研协助-基础型陆用战列舰炮"
|
||||||
|
keyanxiezhu_zhanlie_1_1_desc:"我们加入科研组织后,就可以通过花费物资和魔方的方式去雇佣其他国家的科学家帮助我们进行研究舰娘科技了。"
|
||||||
|
keyanxiezhu_quzhu_1_cost_trigger_tt:"需要§Y10000§!£GFX_small_wz!"
|
||||||
|
keyanxiezhu_quzhu_2_cost_trigger_tt:"需要§Y10000§!£GFX_small_wz!和§C1§!£GFX_small_xzmf!"
|
||||||
|
keyanxiezhu_zujiekeyanxiaozu_1:"租借科研小组"
|
||||||
|
keyanxiezhu_zujiekeyanxiaozu_1_desc:"我们将利用金钱的力量去吸引一些任劳任怨的黄鸡科学家为我们效力(被舰娘压榨)。"
|
||||||
|
keyanxiezhu_zujiekeyanxiaozu_1_cost_trigger_tt:"需要§Y12000§!£GFX_small_wz!"
|
||||||
|
keyanxiezhu_zujiekeyanxiaozu_2_get:"小黄鸡被舰娘玩弄了感情"
|
||||||
|
keyanxiezhu_zujiekeyanxiaozu_2:"小黄鸡科学家的“卖身契”"
|
||||||
|
keyanxiezhu_zujiekeyanxiaozu_2_desc:"这群小黄鸡科学家貌似有着很高的热情,心甘情愿为舰娘们工作,因此与他们签订一个“公平的卖身契”,黄鸡们也不会有什么意见罢……"
|
||||||
|
keyanxiezhu_maishenqi_cost_trigger_tt:"需要§R888§!£GFX_small_zs!"
|
||||||
|
keyanxiezhu_zujiekeyanxiaozu_2_tt:"§C◆提示◆§!可以§Y永久获得§!一个科研槽,但是卖身的小黄鸡会觉得自己上当受骗,无法再用便宜的价格§Y租借科研小组§!了"
|
||||||
|
|
||||||
|
#舰船模块#
|
||||||
|
nrm_damagecontrol_xzmf:0"蛮啾损管"
|
||||||
|
nrm_damagecontrol_xzmf_desc:0"由最精锐的蛮啾负责损管"
|
||||||
|
nrm_capital_engine_xzmf:0"大型魔方动力"
|
||||||
|
nrm_capital_engine_xzmf_desc:0"使用了心智魔方作为动力核心,用于大型舰船上。"
|
||||||
|
nrm_cruiser_engine_xzmf:0"中型魔方动力"
|
||||||
|
nrm_cruiser_engine_xzmf_desc:0"使用了心智魔方作为动力核心,用于中小型舰船上。"
|
||||||
|
nrm_fire_control_xzmf:0"魔方火控系统"
|
||||||
|
nrm_fire_control_xzmf_desc:0"使用心智魔方进行精准的弹道计算"
|
||||||
|
ship_heavy_battery_xzmf:0"魔方科技试作型410mm主炮"
|
||||||
|
ship_heavy_battery_xzmf_desc:0"魔方科技试作型410mm主炮"
|
||||||
|
heavy_ship_engine_xzmf:0"魔方科技重型引擎"
|
||||||
|
heavy_ship_engine_xzmf_desc:0"魔方科技重型引擎"
|
||||||
|
ship_armor_bb_xzmf:0"魔方科技特型重装甲"
|
||||||
|
ship_armor_bb_xzmf_desc:0"魔方科技特型重装甲"
|
||||||
|
dp_ship_secondaries_xzmf:0"魔方科技高平两用副炮"
|
||||||
|
dp_ship_secondaries_xzmf_desc:0"魔方科技高平两用副炮"
|
||||||
|
ship_anti_air_xzmf:0"魔方科技防空炮"
|
||||||
|
ship_anti_air_xzmf_desc:0"魔方科技防空炮"
|
||||||
|
|
||||||
|
|
||||||
|
#特殊行动决议#
|
||||||
|
kaogudui_1_begin:0"组建考古队"
|
||||||
|
kaogudui_1_begin_desc:0"地球上有许多古代遗迹和遗物等待着我们去寻找,同时塞壬的降临也给我们留下了许多奇妙的事物。"
|
||||||
|
kaogudui_level_1:0"在[From.Getname]进行考古"
|
||||||
|
kaogudui_level_1_desc:0"通过民间传说、历史古籍,考古队初步确定了[From.Getname]有某些神秘的遗物,应当立刻着手准备进行考古工作。"
|
||||||
|
kaogudui_2_begin:0"提高考古队科技水平"
|
||||||
|
kaogudui_2_begin_desc:0"随着科技的发展,我们的考古队的装备也该升级换代了。升级后的考古队可以找到更隐秘的古遗迹。"
|
||||||
|
kaogudui_level_2:0"在[From.Getname]进行考古"
|
||||||
|
kaogudui_level_2_desc:0"利用各种探测仪等高科技设备,考古专家在[From.Getname]的某个位置的地下发现可能存在古代遗迹,应当立刻着手准备进行考古工作。"
|
||||||
|
kaogudui_3_begin:0"心智魔方考古法"
|
||||||
|
kaogudui_3_begin_desc:0"魔方啊魔方,有人为你卖儿卖女,有人为你去坐牢。我们研究发现魔方对于搜索地下遗迹有着巨大的帮助。"
|
||||||
|
kaogudui_level_3:0"在[From.Getname]进行考古"
|
||||||
|
kaogudui_level_3_desc:0"观察发现,心智魔方对[From.Getname]的某地反应异常强烈,考古团队断定这地方一定藏有神秘宝藏。"
|
||||||
|
kaogudui_cost_wz_check_tt:"需要[?FROM.kaogudui_cost_wz]£GFX_small_wz!"
|
||||||
|
kaogudui_level_1_get:0"已经组建考古队"
|
||||||
|
kaogudui_level_2_get:0"拥有高科技水平的考古队"
|
||||||
|
kaogudui_level_3_get:0"掌握了心智魔方考古法"
|
||||||
|
show_tuxizhanzheng:0"开启突袭战争"
|
||||||
|
show_tuxizhanzheng_desc:0"准备对舰娘国发动突袭战争。"
|
||||||
|
hide_tuxizhanzheng:0"关闭突袭战争"
|
||||||
|
hide_tuxizhanzheng_desc:0"太碍眼,不看了。"
|
||||||
|
tuxizhanzheng_jianniang:0"准备对[FROM.GetName]发动突袭战争"
|
||||||
|
tuxizhanzheng_jianniang_desc:0"舰娘之间的事能叫战争吗,只是一场正义的切磋罢了。\n§C◆提示◆§!该决议需要的天数和政治点花费受到政体、战争支持度、世界紧张度三方面影响\n当前需要天数为§Y[?temp_base_days]§!天"
|
||||||
|
tuxizhanzheng_jianniang_expire_tooltip:0"§R战争目标有效期为15天§!"
|
||||||
|
yanjiujianzhuanglantu:0"研究陆用舰装蓝图"
|
||||||
|
yanjiujianzhuanglantu_desc:0"我们正在筹划研究一种可以供陆地量产型舰娘使用的陆用舰装,舰娘装备上这种袖珍舰炮,可以有效的支援陆地战斗。"
|
||||||
|
yanjiujianzhuanglantu_trigger_tooltip:0"\n拥有§Y100§!£army_experience!\n拥有§Y100§!£navy_experience!"
|
||||||
|
yanjiujianzhuanglantu_effect_tooltip:0"解锁§Y舰娘陆用舰装§!的生产\n解锁§Y战斗型支援舰娘§!以及§Y指挥型支援舰娘§!的支援连编制、§Y陆战舰娘§!战斗营编制\n另外获得一支§O试作型陆战舰娘§!部队"
|
||||||
|
xingdong_category:0"特殊行动"
|
||||||
|
xingdong_category_desc:0"一系列的特殊行动\n\n\n\n我们拥有的心智魔方数量:§C[?xzmf_sl]§! £GFX_small_xzmf!"
|
||||||
|
youtiankaifa:0"油田开发"
|
||||||
|
1_zhuasairen:0"尝试诱捕人型塞壬"
|
||||||
|
1_zhuasairen_desc:0"我们发现塞壬有许多复制体,她们还很小但是却有很强的能力,并且小塞壬貌似对我们没有敌意,我们可以诱捕几个塞壬让她们加入我们。"
|
||||||
|
2_zhuasairen:0"加大力度抓塞壬"
|
||||||
|
2_zhuasairen_desc:0"听说塞壬培育了一个的天赋极高的塞壬复制体,我们要不惜一切代价把她抓来!"
|
||||||
|
meta_xunzhaoxinbiao:0"寻找META信标"
|
||||||
|
meta_xunzhaoxinbiao_desc:0"通过寻找META信标来找到余烬舰娘的位置。"
|
||||||
|
meta_fangqixunzhao:0"放弃寻找META舰娘"
|
||||||
|
meta_fangqixunzhao_desc:0"我们找到的舰娘距离我们太远了,我们还是再找找其他舰娘吧。"
|
||||||
|
meta_fangqixunzhao_trigger_tooltip:0"找到META舰娘的§Y60天§!后才可放弃寻找"
|
||||||
|
meta_fangzhou_mission:0"在§Y[?global.meta_fangzhou_state.GetName]§!寻找META皇家方舟"
|
||||||
|
meta_fangzhou_mission_desc:0"我们已经掌握了皇家方舟的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_fangzhou_state.GetName]这片区域。"
|
||||||
|
meta_fangzhou_mission_trigger_tooltip:0"控制§Y[?global.meta_fangzhou_state.GetName]§!后便可找到META皇家方舟"
|
||||||
|
meta_fangzhou_mission_fail_tooltip:0"皇家方舟离开§Y[?global.meta_fangzhou_state.GetName]§!了"
|
||||||
|
meta_feilong_mission:0"在§Y[?global.meta_feilong_state.GetName]§!寻找META飞龙和苍龙"
|
||||||
|
meta_feilong_mission_desc:0"我们已经掌握了飞龙和苍龙的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_feilong_state.GetName]这片区域。"
|
||||||
|
meta_feilong_mission_trigger_tooltip:0"控制§Y[?global.meta_feilong_state.GetName]§!后便可找到META飞龙"
|
||||||
|
meta_feilong_mission_fail_tooltip:0"飞龙和苍龙离开§Y[?global.meta_feilong_state.GetName]§!了"
|
||||||
|
meta_hailunna_mission:0"在§Y[?global.meta_hailunna_state.GetName]§!寻找META海伦娜"
|
||||||
|
meta_hailunna_mission_desc:0"我们已经掌握了海伦娜的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_hailunna_state.GetName]这片区域。"
|
||||||
|
meta_hailunna_mission_trigger_tooltip:0"控制§Y[?global.meta_hailunna_state.GetName]§!后便可找到META海伦娜"
|
||||||
|
meta_hailunna_mission_fail_tooltip:0"海伦娜离开§Y[?global.meta_hailunna_state.GetName]§!了"
|
||||||
|
meta_hailunna_mission:0"在§Y[?global.meta_hailunna_state.GetName]§!寻找META海伦娜"
|
||||||
|
meta_feiying_mission_desc:0"我们已经掌握了飞鹰的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_feiying_state.GetName]这片区域。"
|
||||||
|
meta_feiying_mission_trigger_tooltip:0"控制§Y[?global.meta_feiying_state.GetName]§!后便可找到META飞鹰"
|
||||||
|
meta_feiying_mission_fail_tooltip:0"飞鹰离开§Y[?global.meta_feiying_state.GetName]§!了"
|
||||||
|
meta_feiying_mission:0"在§Y[?global.meta_feiying_state.GetName]§!寻找META飞鹰"
|
||||||
|
meta_fusang_mission_desc:0"我们已经掌握了扶桑的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_fusang_state.GetName]这片区域。"
|
||||||
|
meta_fusang_mission_trigger_tooltip:0"控制§Y[?global.meta_fusang_state.GetName]§!后便可找到META扶桑"
|
||||||
|
meta_fusang_mission_fail_tooltip:0"扶桑离开§Y[?global.meta_fusang_state.GetName]§!了"
|
||||||
|
meta_genaisennao_mission:0"在§Y[?global.meta_genaisennao_state.GetName]§!寻找META格奈森瑙和沙恩霍斯特"
|
||||||
|
meta_genaisennao_mission_desc:0"我们已经掌握了格奈森瑙和沙恩霍斯特的位置,为了能顺利地与META舰娘建立联系,我们必须及时控制[?global.meta_genaisennao_state.GetName]这片区域。"
|
||||||
|
meta_genaisennao_mission_trigger_tooltip:0"控制§Y[?global.meta_genaisennao_state.GetName]§!后便可找到META格奈森瑙和沙恩霍斯特"
|
||||||
|
meta_genaisennao_mission_fail_tooltip:0"格奈森瑙和沙恩霍斯特离开§Y[?global.meta_genaisennao_state.GetName]§!了"
|
||||||
|
tansuodui:0"派出探索队"
|
||||||
|
tansuodui_desc:0"塞壬降临地球后出现了许多奇奇怪怪的东西,我们可以派遣一支探索队去内陆搜索有用的东西。"
|
||||||
|
tansuodui2:0"大规模派出探索队"
|
||||||
|
tansuodui2_desc:0"塞壬降临地球后出现了许多奇奇怪怪的东西,我们可以派遣许多探索队去内陆搜索有用的东西。"
|
||||||
|
tansuodui_effect_tooltip:0"会找到什么好东西捏?"
|
||||||
|
tansuodui2_effect_tooltip:0"一定会找到许多好东西吧!(不会重复到同一个探索结果)"
|
||||||
|
xunzhao_mfk:0"寻找魔方矿"
|
||||||
|
xunzhao_mfk_desc:0"我们的科学家发现,心智魔方的原料是可以挖掘出来的,不过想找到这种稀有的资源需要花费些功夫。"
|
||||||
|
kaicai_mfk:0"开采魔方矿"
|
||||||
|
kaicai_mfk_desc:0"魔方矿的开采不是一件易事,需要多种程序的精炼提取。开采魔方矿需要花费大量的人力物力。"
|
||||||
|
kaicai_mfk_completed:0"进入下一步——注入心智工作\n另外我们还开采到了一个完整的心智魔方,获得 §C1§!£GFX_small_xzmf!"
|
||||||
|
zhuru_mfk:0"注入心智"
|
||||||
|
zhuru_mfk_desc:0"这是制作心智魔方的最后一步!我们已经有了魔方,但还需要注入心智,这个过程较为玄学,我也不知道怎么解释。"
|
||||||
|
zhuru_mfk_completed:0"随机获得 §C5-8§!£GFX_small_xzmf!\n魔方矿使用殆尽,可以寻找新的魔方矿了。"
|
||||||
|
use_xzmf_on:0"↓ ↓ ↓ 打开魔方菜单 ↓ ↓ ↓"
|
||||||
|
use_xzmf_on_desc:0"里面包含了心智魔方的各种用法。"
|
||||||
|
use_xzmf_off:0"↑ ↑ ↑ 关闭魔方菜单 ↑ ↑ ↑"
|
||||||
|
mf_dongli:0"心智魔方动力"
|
||||||
|
mf_dongli_desc:0"魔方里有着强大的能量,我们可以把它当做一个动力核心,源源不断的产出能量。"
|
||||||
|
mf_mofangjiexi:0"魔方解析"
|
||||||
|
mf_mofangjiexi_desc:0"用另一种方式解析这种神奇的魔方可以提高我们的科研速度。"
|
||||||
|
mf_mofangjiexi_tooltip:0"§Y效果持续时间会根据我们的科研槽数量而变化§!"
|
||||||
|
mf_ziyuanzhuanhua:0"资源转化"
|
||||||
|
mf_ziyuanzhuanhua_desc:0"这种高密度的神奇物体可以通过一些手段转化成各种各样的资源。"
|
||||||
|
mf_mofangjichuang:0"魔方机床"
|
||||||
|
mf_mofangjichuang_desc:0"心智魔方有着强大的动力,把魔方和生产机床结合在一起可以极大地提高生产效率。"
|
||||||
|
mf_mofangjichuang_tooltip:0"§C◆提示◆§!效果持续时间由军工厂数量决定\n基础持续天数§Y360天§!,每个军工厂会§R减少1.5天§!,当前军工厂[?num_of_military_factories]个\n§g(因为技术原因,无法做到直接显示最终天数,所以请你自己算个大概吧=w=)§!\n工厂产出§C+25%§!,效率增长§C+10%§!"
|
||||||
|
mf_chushoumofang:0"在黑市出售魔方"
|
||||||
|
mf_chushoumofang_pingheng:"§Y供需平衡§!"
|
||||||
|
mf_chushoumofang_fuyu:"§O富余§!§C[?global.market_xzmf]§!个"
|
||||||
|
mf_chushoumofang_xuqiu:"§R需求§!§C[?global.market_xzmf]§!个"
|
||||||
|
mf_chushoumofang_desc:0"心智魔方是个宝贝,拥有着无穷的力量,如果让不法分子拿到了它那会造成无法预计的结果,所以碧蓝联合国明令禁止将魔方出售给非舰娘组织。但是我们可以在黑市上出售,那些大老板应该只是拿魔方当做收藏品吧,大概……"
|
||||||
|
mf_chushoumofang_tooltip:0"§C◆提示◆§!黑市无法用舰娘货币结算,所以会§Y随机获得各种等价物品§!\n如果短期内出售过多魔方,魔方就会§R贬值§!哦~"
|
||||||
|
mf_zhinenggaizaojianchuan:0"智能改造舰船"
|
||||||
|
mf_zhinenggaizaojianchuan_desc:0"利用心智魔方来代替需要改造的战舰设备,可以极大地提高改造速度。"
|
||||||
|
mf_mofangjianzaojianchuan:0"魔方建造舰船"
|
||||||
|
mf_mofangjianzaojianchuan_desc:0"魔方最适合用来造船了,这也是魔方利用率最高的一个用途。"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#小卖铺决议#
|
||||||
|
xiangbulixuexizaochuanjishu:0"向布里学习造船技术"
|
||||||
|
xiangbulixuexizaochuanjishu_desc:0"看起来布里们不想让布里家族的造船技术失传,决定将她们的技术传播出去,我们也可以向布里学习她们的造船技术。"
|
||||||
|
|
||||||
|
xiaomaipu_category:0"小卖铺&学院"
|
||||||
|
xiaomaipu_category_desc:0"这里是明石和不知火开的小卖铺和军火店。\n她们虽然是重樱舰娘,但实际上是中立的奸商,不管哪国的钱她们都要赚。\n我们的海军和陆军学院也建立在这里。\n\n\n\n"
|
||||||
|
qianwangjunhuodian:0"前往军火店"
|
||||||
|
qianwangjunhuodian_desc:0"去军火店找不知火,买卖点东西。"
|
||||||
|
chenglilujunxueyuan_tooltip:0"§Y解锁陆军学院的各种功能§!"
|
||||||
|
bfl_chenglilujunxueyuan:0"成立真理高中"
|
||||||
|
bfl_chenglilujunxueyuan_desc:0"真理高中将是我们北方联合第一所坦克学院!为了祖国,乌拉!"
|
||||||
|
byg_chenglilujunxueyuan:0"成立桑德斯大学附属高中"
|
||||||
|
byg_chenglilujunxueyuan_desc:0"桑德斯附属高中将是我们重点的培育对象,给这所坦克学院配备最好的条件,让学生们努力学习,为国家而战。"
|
||||||
|
chy_chenglilujunxueyuan:0"成立知波单学园"
|
||||||
|
chy_chenglilujunxueyuan_desc:0"无畏突击是我们重樱战车学院的精髓所在,知波单战车学院会很好地继承这一灵魂。"
|
||||||
|
huj_chenglilujunxueyuan:0"成立圣葛罗莉安娜女子学院"
|
||||||
|
huj_chenglilujunxueyuan_desc:0"我们要成立一所优雅且稳重的坦克学院,那就是圣葛罗莉安娜学院。"
|
||||||
|
sad_chenglilujunxueyuan:0"成立安齐奥高中"
|
||||||
|
sad_chenglilujunxueyuan_desc:0"我们打算将成立一所以坦克教学为主的陆军学院,顺便研究一下美食烹饪。"
|
||||||
|
tix_chenglilujunxueyuan:0"成立黑森峰女子学园"
|
||||||
|
tix_chenglilujunxueyuan_desc:0"作为坦克战术的先驱者,我们的黑森峰学院将是世界上第一所坦克学院。"
|
||||||
|
yuw_chenglilujunxueyuan:0"成立BC自由学园"
|
||||||
|
yuw_chenglilujunxueyuan_desc:0"成立这所BC自由学院后,我们一定会更快地发展我们的坦克了。"
|
||||||
|
daxi_chenglilujunxueyuan:0"成立大洗女子学园"
|
||||||
|
daxi_chenglilujunxueyuan_desc:0"大洗学园马上要被废校了,我们一定要把这所陆军学院救下来。"
|
||||||
|
collegemenu_on:0"↓↓↓打开§C学院§!菜单↓↓↓"
|
||||||
|
navy_college_haijunzhanshukeyan:0"海军战术科研"
|
||||||
|
navy_college_haijunzhanshukeyan_desc:0"拨款给海军学院成立战术科研专项,加速我们的理论发展。"
|
||||||
|
navy_college_haijunzhanshukeyan_tooltip:0"完成后获取§Y海军作战理论科研加成§!\n且有一定概率取得§O重大突破§!"
|
||||||
|
navy_college_jianchuanzhuangbeishiyan:0"舰船装备实验"
|
||||||
|
navy_college_jianchuanzhuangbeishiyan_desc:0"拨款给海军学院,让她们进行装备的实验,以此来尝试改进舰船装备。"
|
||||||
|
navy_college_jianchuanzhuangbeishiyan_tooltip:0"完成后获取§Y舰船装备科研加成§!\n且有一定概率取得§O超量完成§!"
|
||||||
|
army_college_lujunzhanshukeyan:0"陆军战术科研"
|
||||||
|
army_college_lujunzhanshukeyan_desc:0"拨款给陆军学院,让她们研究一下陆军战术。"
|
||||||
|
army_college_lujunzhanshukeyan_tooltip:0"完成后获取§Y陆军作战理论科研加成§!\n且有一定概率取得§O重大突破§!"
|
||||||
|
collegemenu_off:0"↑↑↑关闭§C学院§!菜单↑↑↑"
|
||||||
|
youtiankaifa:0"油田开发"
|
||||||
|
youtiankaifa_desc:0"派遣工作(具)舰娘们去海上搜索可能的油田,现场开发后将燃料带回家。"
|
||||||
|
xiangjiaozhongzhi:0"橡胶种植"
|
||||||
|
xiangjiaozhongzhi_desc:0"虽然我们的环境可能不适合种植橡胶树,但是人定胜天,在科技的帮助下,我们也可以少量生产橡胶了。"
|
||||||
|
zhm_kaimiaoxiang:0"开喵箱"
|
||||||
|
zhm_kaimiaoxiang_desc:0"“明石家的喵箱里会有和明石一样§G聪明可爱§!的喵喵!” ——明石如是说。"
|
||||||
|
zhm_zhaopinzhihuiguan:0"招聘指挥官"
|
||||||
|
zhm_zhaopinzhihuiguan_desc:0"有许多有才华的新同志想要加入我们,她们有的擅长指挥军队,有的擅长处理内政,只要我们公开招聘,一定会有人加入我们。"
|
||||||
|
duihuanzuanshi:0"兑换钻石"
|
||||||
|
duihuanzuanshi_desc:0"找邪恶的明石用物资兑换钻石。"
|
||||||
|
buy_keyantuzhi_zhuli:0"购买主力舰娘科研图纸"
|
||||||
|
buy_keyantuzhi_zhuli_desc:0"我们可以拜托明石帮助我们搞到一位外国舰娘的科研图纸。"
|
||||||
|
buy_keyantuzhi_zhuli_tooltip:0"§Y从君主、佐治亚、腓特烈大帝、出云中选择一个§!"
|
||||||
|
buy_keyantuzhi_xianfeng:0"够买先锋舰娘科研图纸"
|
||||||
|
buy_keyantuzhi_xianfeng_desc:0"我们可以拜托明石帮助我们搞到一位外国舰娘的科研图纸。"
|
||||||
|
buy_keyantuzhi_xianfeng_tooltip:0"§Y从柴郡、西雅图、罗恩、伊吹中选择一个§!"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
104
src/localisation/azc_SIR_l_english.yml
Executable file
@@ -0,0 +1,104 @@
|
|||||||
|
l_english:
|
||||||
|
SIR_zaogongchang:0"造工厂"
|
||||||
|
SIR_zaogongchang_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_zaogongchan2:0"造工厂"
|
||||||
|
SIR_zaogongchan2_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_zaogongchan3:0"造工厂"
|
||||||
|
SIR_zaogongchan3_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_zaogongchan4:0"造工厂"
|
||||||
|
SIR_zaogongchan4_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_zaogongchan5:0"造工厂"
|
||||||
|
SIR_zaogongchan5_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_zaogongchan6:0"造工厂"
|
||||||
|
SIR_zaogongchan6_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_zaogongchan7:0"造工厂"
|
||||||
|
SIR_zaogongchan7_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_zaogongchan8:0"造工厂"
|
||||||
|
SIR_zaogongchan8_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_zaogongchan9:0"造工厂"
|
||||||
|
SIR_zaogongchan9_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_zaogongchan10:0"造工厂"
|
||||||
|
SIR_zaogongchan10_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw1:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw1_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw2:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw2_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw3:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw3_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw4:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw4_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw5:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw5_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw6:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw6_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw7:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw7_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw8:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw8_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw9:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw9_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_dtw10:0"AI点这个说明你运气不好"
|
||||||
|
SIR_dtw10_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_xiulu1:0"疯狂修路"
|
||||||
|
SIR_xiulu1_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_xiulu2:0"疯狂修路"
|
||||||
|
SIR_xiulu2_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_xiulu3:0"疯狂修路"
|
||||||
|
SIR_xiulu3_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_xiulu4:0"疯狂修路"
|
||||||
|
SIR_xiulu4_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
SIR_xiulu5:0"疯狂修路"
|
||||||
|
SIR_xiulu5_desc:0"真有人玩塞壬我是没想到的"
|
||||||
|
|
||||||
|
#BUFF#
|
||||||
|
SIR_srdtz:0"塞壬的统治"
|
||||||
|
SIR_srdtz_desc:0"邪恶的塞壬们想要让全人类屈服于她们的淫威之下,这是不可能的,人类无时无刻不再反抗着她们的统治。"
|
||||||
|
SIR_srdld:0"塞壬的掠夺"
|
||||||
|
SIR_srdld_desc:0"塞壬在占领区掠夺了全部的战略资源,虽然不知道她们要用那些资源来干什么。"
|
||||||
|
SIR_srdqz:0"塞壬的强征"
|
||||||
|
SIR_srdqz_desc:0"塞壬想控制全世界就必须有大量的兵力来驻守,她们强征了当地的人类来加入塞壬的军队,这样不得民心的军队战斗力绝对是非常低的。"
|
||||||
|
SIR_srhkj:0"塞壬黑科技"
|
||||||
|
SIR_srhkj_desc:0"塞壬的海军不需要燃料,她们似乎有自己的动力。"
|
||||||
|
SIR_buff1:0"震惊的塞壬"
|
||||||
|
SIR_buff2:0"生气的塞壬"
|
||||||
|
SIR_buff3:0"愤怒的塞壬"
|
||||||
|
SIR_buff4:0"恐怖的塞壬"
|
||||||
|
SIR_buff5:0"末日再次降临"
|
||||||
|
SIR_buff1_desc:0"就这?我还以为多狠呢,逞什么英雄,装什么大哥啊。"
|
||||||
|
SIR_buff2_desc:0"不爱别伤害,辣你为什么要伤害我嘛,我才是受害者!"
|
||||||
|
SIR_buff3_desc:0"你是真没见过黑塞壬啊,敢不敢跟我比划比划?敢不敢跟我比划比划什么是黑手!"
|
||||||
|
SIR_buff4_desc:0"三天之内杀了你,把你骨灰都给你扬咯。"
|
||||||
|
SIR_buff5_desc:0"隐藏着黑暗力量的钥匙啊,在我面前显示你真正的力量!现在以你的主人,塞壬之名命令你。封印解除!"
|
||||||
|
SIR_buff_max:0"塞壬真正的力量"
|
||||||
|
SIR_buff_max_desc:0"这一切都是观察者的一场游戏...现在塞壬已经玩腻了,她们决心彻底让我们灭绝。"
|
||||||
|
soren_embargo:0"防范走私战略资源"
|
||||||
|
soren_embargo_desc:0"邪恶的塞壬想煽动我们的国民向她们走私战略资源,这是不可能滴。"
|
||||||
|
siren_opinion:0"仇视塞壬"
|
||||||
|
siren_jianniang_opinion:0"不想和舰娘交流"
|
||||||
|
SIR_startbuff_1:0"噔 噔 咚"
|
||||||
|
SIR_startbuff_2:0"心 肺 骤 停"
|
||||||
|
SIR_startbuff_3:0"劝 退 难 度"
|
||||||
|
SIR_srkzg:0"塞壬控制国"
|
||||||
|
SIR_srkzg_desc:0"这个舰娘国已经被塞壬控制,全国上下也已被洗脑。"
|
||||||
|
|
||||||
|
#塞壬特质#
|
||||||
|
srdtl:0"塞壬大统领"
|
||||||
|
yzjjdsr:0"压榨经济的塞壬"
|
||||||
|
gjsr:0"高阶塞壬"
|
||||||
|
bsrkz:0"被塞壬控制"
|
||||||
|
|
||||||
|
aznews.44.t:"魔王军入侵"
|
||||||
|
aznews.44.d:"可能是觉得时机已到,或是认为是时候需要一些“场外援助”,塞壬通过神秘的异次元技术,打开了混沌之门,从各个次元召唤了大量的魔王军来到地球,这群魔王拥有着强大的战斗力……\n舰娘们的末日要来临了吗?"
|
||||||
|
aznews.44.a:"大的要来了"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
289
src/localisation/simp_chinese/azc_SIR_l_simp_chinese.yml
Executable file
@@ -0,0 +1,289 @@
|
|||||||
|
l_simp_chinese:
|
||||||
|
SIR_wanshansairenjiao:"完善塞壬教"
|
||||||
|
SIR_wanshansairenjiao_desc:"现在的塞壬教教徒们这是单纯的崇拜广袤的大海和神秘的海神塞壬,大祭司需要让塞壬教教义更加完善。"
|
||||||
|
SIR_kuxingjiaotiao:"苦行教条"
|
||||||
|
SIR_kuxingjiaotiao_desc:"我们的岛非常贫瘠,但这都是塞壬神对我们的考验。"
|
||||||
|
SIR_kuxingjiaotiao_tt:"民用工厂大于§Y50§!则§R移除该教条§!,无法恢复"
|
||||||
|
SIR_shengzhijiaotiao:"生殖教条"
|
||||||
|
SIR_shengzhijiaotiao_desc:"我们的教义鼓励信徒疯狂生育孩子。\n肉欲:放纵(环世界乱入)"
|
||||||
|
SIR_shengzhijiaotiao_tt:"稳定度低于§Y15%§!则§R移除该教条§!,无法恢复"
|
||||||
|
SIR_gaomiduzhufang:"高密度住房"
|
||||||
|
SIR_gaomiduzhufang_desc:"人口的增加需要更多的住房。"
|
||||||
|
SIR_xueshijiaotiao:"学识教条"
|
||||||
|
SIR_xueshijiaotiao_desc:"如果没有知识,那我们和野蛮人没有区别。"
|
||||||
|
SIR_xueshijiaotiao_tt:"科研槽大于等于§Y5§!个则§R移除该教条§!,无法恢复"
|
||||||
|
SIR_jianlimowangxueyuan:"建立魔王学院"
|
||||||
|
SIR_jianlimowangxueyuan_desc:"根据召唤来的魔王自己所说,她们都已经活了上千年,她们的知识是绝对能够帮助我们完善现在的科技的。"
|
||||||
|
SIR_nulijiaotiao:"奴隶教条"
|
||||||
|
SIR_nulijiaotiao_desc:"有些人生来就要为我们效力。\n奴隶制:推崇(环世界乱入)"
|
||||||
|
SIR_nulijiaotiao_tt:"稳定度低于§Y30%§!后或战争支持度低于§Y40%§!则§R移除该教条§!,无法恢复,同时发生§R奴隶暴动§!"
|
||||||
|
SIR_lueduozhuyi:"掠夺主义"
|
||||||
|
SIR_lueduozhuyi_desc:"“一天少抢500块我浑身难受!”"
|
||||||
|
SIR_chunjiexinyang:"纯洁信仰"
|
||||||
|
SIR_chunjiexinyang_desc:"我们的教徒必须绝对遵守教义,坚信塞壬神,任何亵渎神教的人都会被处以极刑。"
|
||||||
|
SIR_yongshichuancheng:"永世传承"
|
||||||
|
SIR_yongshichuancheng_desc:"某些教义是我们必须传承下去的,永远不能摒弃。"
|
||||||
|
SIR_yongshichuancheng_tt:"可以选择一个教条§O永久保留§!"
|
||||||
|
SIR_duoyuanwenhua:"多元文化"
|
||||||
|
SIR_duoyuanwenhua_desc:"人是有自己思想的,在合理的范围内我们应该包容信徒们提出自己的想法。"
|
||||||
|
SIR_baihuaqifang:"百花齐放"
|
||||||
|
SIR_baihuaqifang_desc:"信徒们变得更加自由了,她们敢于提出自己的建议,她们的好想法也得到了采纳。"
|
||||||
|
SIR_wuzhuangziwei:"武装自卫"
|
||||||
|
SIR_wuzhuangziwei_desc:"因为我们的传教活动,导致世界各国把我们定性为了魔愣邪教,他们随时都有可能来进攻我们,所以必须要有一支强大的武装力量。"
|
||||||
|
SIR_pinqingwaijijiaoguan:"聘请外籍教官"
|
||||||
|
SIR_pinqingwaijijiaoguan_desc:"我们将用高薪勾引外籍教官来我们岛上,让他帮我们训练部队。"
|
||||||
|
SIR_maoyizousi:"贸易走私"
|
||||||
|
SIR_maoyizousi_desc:"信徒们也要恰饭,大祭司也需要负责信徒们的生活问题,所以就需要资金来维持生活。我们的地理位置决定了我们来钱最快的方式就是进行走私。"
|
||||||
|
SIR_shenmiyiwu:"神秘遗物"
|
||||||
|
SIR_shenmiyiwu_desc:"在祭司尝试与塞壬的交流的过程中,感应到了在爪哇海域有一些神秘遗物,我们应立刻准备前往此地区搜索一下。"
|
||||||
|
SIR_haishangxianjing:"海上陷阱"
|
||||||
|
SIR_haishangxianjing_desc:"百慕大地区经常发生海上事故,我们可以利用这一点来布置一些神秘的陷阱,让更多的商船在这里失事。"
|
||||||
|
SIR_haishangxianjing_tt:"§Y每隔一段时间就会有船队被我们勾引,在百慕大海域迷失方向§!"
|
||||||
|
SIR_jiuyuanshuishou:"救援水手"
|
||||||
|
SIR_jiuyuanshuishou_desc:"水员们是无辜的,我们只是想要他们的货物。因此我们可以救助那些水员,确保他们不会变成鲨鱼的食物。"
|
||||||
|
SIR_nuyishuishou:"奴役水手"
|
||||||
|
SIR_nuyishuishou_desc:"我们需要劳动力,这些水手可以留在我们岛上自愿地为我们工作。"
|
||||||
|
SIR_yinyoujunjian:"引诱军舰"
|
||||||
|
SIR_yinyoujunjian_desc:"塞壬的传说不是虚构的,现在我们的祭司也掌握了这种能力,她将利用神秘的力量来引诱军舰撞向岛礁……"
|
||||||
|
SIR_yinyoujunjian_tt:"§Y修女的低语§!决议可以引诱到§O军舰§!了"
|
||||||
|
SIR_jianzhuangyanjiu:"舰装研究"
|
||||||
|
SIR_jianzhuangyanjiu_desc:"失去行动力的军舰和被蛊惑的水手让我们能轻而易举地拿下军舰。现在是时候开始研究属于我们自己的战舰了。"
|
||||||
|
SIR_jianzhuangyanjiu_trigger_tt:"必须引诱到大于等于§Y5艘§!以上的军舰"
|
||||||
|
SIR_xianjinchuanti:"先进船体"
|
||||||
|
SIR_xianjinchuanti_desc:"舰娘们的舰装弱爆了,我们自研发的船体将是最先进的。"
|
||||||
|
SIR_sairendeliliang:"塞壬的力量"
|
||||||
|
SIR_sairendeliliang_desc:"塞壬力量是无穷的,我们需要借助塞壬的力量来发展我们的海军。"
|
||||||
|
SIR_sairenheikeji:"塞壬黑科技"
|
||||||
|
SIR_sairenheikeji_desc:"我们需要为塞壬神祭献大量的心智魔方,作为回报,塞壬也会赐予我们无限的力量。"
|
||||||
|
SIR_sairenheikeji_trigger_tt:"需要§C10§!£GFX_small_xzmf!祭献给塞壬神"
|
||||||
|
SIR_chuanzhihuishou:"船只回收"
|
||||||
|
SIR_chuanzhihuishou_desc:"我们发现了一艘搁浅的巨型商船,说不定可以有其他用途。现在我们将成立一个工作队伍去尝试回收,这艘船体还能回收利用。"
|
||||||
|
SIR_chuanjiaohuodong:"传教活动"
|
||||||
|
SIR_chuanjiaohuodong_desc:"最近新信徒变少了,我们应该扩大传教队伍,准备去世界各地继续传教。"
|
||||||
|
SIR_chuanjiaohuodong_effect_tooltip:"§Y解锁巩固信众决议。(可以获得领土核心)§!"
|
||||||
|
SIR_chuanjiaojiandui:"传教舰队"
|
||||||
|
SIR_chuanjiaojiandui_desc:"我们需要一支舰队来保护我们的传教士去往世界各地。"
|
||||||
|
SIR_feijichuanjiao:"飞机传教"
|
||||||
|
SIR_feijichuanjiao_desc:"开着飞机空投传单也是一种好方法。"
|
||||||
|
SIR_gailiangdeyunshuji:"改良的运输机"
|
||||||
|
SIR_gailiangdeyunshuji_desc:"我们改良了运输机的油箱,让运输机能去更远的地方。"
|
||||||
|
SIR_yunshujijiazhadan:"运输机+炸弹"
|
||||||
|
SIR_yunshujijiazhadan_desc:"经过我们睿智的祭司的观察,发现战略轰炸机就是运输机+一些炸弹!于是乎我们也研发出属于自己的战略轰炸机了。"
|
||||||
|
SIR_chuanjiao_baiying:"传教-白鹰联邦"
|
||||||
|
SIR_chuanjiao_baiying_desc:"白鹰联邦距离我们最近,同时她们是舰娘国家,也许可以拉拢到一些舰娘信徒。"
|
||||||
|
SIR_daoqugongyejishu:"盗取工业技术"
|
||||||
|
SIR_daoqugongyejishu_desc:"我们成功拉拢到了一名在科技部门工作的白鹰舰娘,她了解一些工业技术,可以帮我们盗取过来。"
|
||||||
|
SIR_daoqudianzijishu:"盗取电子技术"
|
||||||
|
SIR_daoqudianzijishu_desc:"嗯……研发是不可能研发的这辈子不可能研发的,只能靠偷维持的了科技这样子。"
|
||||||
|
SIR_chuanjiao_jialebi:"传教-加勒比海域"
|
||||||
|
SIR_chuanjiao_jialebi_desc:"加勒比海域受到了白鹰联邦和远在欧洲的皇家的殖民,我们可以利用这一点来煽动这些地方的人信仰我们。"
|
||||||
|
SIR_chuanjiao_nanmei:"传教-南美洲"
|
||||||
|
SIR_chuanjiao_nanmei_desc:"南美洲人口众多,绝对会我们招揽到大量的信徒。"
|
||||||
|
SIR_xinyangzhanshi:"信仰战士"
|
||||||
|
SIR_xinyangzhanshi_desc:"我们的信徒已经足够多,是时候组建一支强大的武装了!"
|
||||||
|
SIR_xinyangzhanshi_tt:"在首都召集10支20步师,但装备不满编"
|
||||||
|
SIR_sairenjiaomimijidi:"塞壬教秘密基地"
|
||||||
|
SIR_sairenjiaomimijidi_desc:"我们的传教士已经足够多,世界各地都有我们的信徒,现在我们需要扩大各地的力量了!"
|
||||||
|
SIR_sairenjiaomimijidi_tt:"可以在决议里进行§O塞壬教传播§!了!"
|
||||||
|
SIR_diyicizhaohuan:"第一次召唤"
|
||||||
|
SIR_diyicizhaohuan_desc:"大祭司觉得时机已到,决定举行隆重的仪式召唤塞壬。"
|
||||||
|
SIR_diercizhaohuan:"第二次召唤"
|
||||||
|
SIR_diercizhaohuan_desc:"第一次召唤失败了,祭司感应到了是因为信徒们没有真心信仰塞壬。现在祭司经过宣传教育,已经把教义深入每个信徒内心,是时候开始第二次召唤了。"
|
||||||
|
SIR_disancizhaohuan:"第三次召唤"
|
||||||
|
SIR_disancizhaohuan_desc:"第二次召唤依然没有任何效果,祭司感到有些失落,她认为是自己和信徒们没有表现出忠诚,如果能好好表现一番,就第三次召唤一定会成功。"
|
||||||
|
SIR_denglunanfei:"登陆南非"
|
||||||
|
SIR_denglunanfei_desc:"南美大陆对面是轮廓与它完美贴合的非洲大陆,其南端尖角好望角是沟通东西方的要道,大量战略资源运输通过临近此处,如果我们现在控制此处……会引起舰娘国警觉,然后招来围殴暴打,最后我们就早早退场了。我们趁着他们忙于内斗先在好望角旁边躲一躲吧。"
|
||||||
|
SIR_shamobianyuan:"沙漠边缘"
|
||||||
|
SIR_shamobianyuan_desc:"自亚太向北大西洋两岸诸国输送资源主要海上通道仅好望角与苏伊士运河—直布罗陀海峡两路。我们已经做好控制好望角的准备,苏伊士运河鞭长莫及,可直布罗陀海峡近在眼前,它周围一片混乱,却极少有人关注南侧沙漠。让我们躲进去,等待时机控制物资出口。"
|
||||||
|
SIR_chuanjiao_shenxiadenanmei:"剩下的南美"
|
||||||
|
SIR_chuanjiao_shenxiadenanmei_desc:"南美洲已经被我们控制了一半了,只剩下另一半的土地和人民等待我们去散播福音。"
|
||||||
|
SIR_buqiangyanjiu:"步枪研究"
|
||||||
|
SIR_buqiangyanjiu_desc:"在这个世界里面我们需要武器来保卫塞壬教,所以对当前最基础的武器——也就是步枪——的研究是十分必要的。"
|
||||||
|
SIR_xinshihuopao:"塞壬式火炮"
|
||||||
|
SIR_xinshihuopao_desc:"在研究步枪的同时,“大号步枪”——也就是火炮——在这个时代的战争有着重要的意义,但是因为我们缺乏充足的资源和工业能力,所以只能造一些廉价一点的火炮了。"
|
||||||
|
SIR_genhaodechuanjiaogongju:"更好的传教工具"
|
||||||
|
SIR_genhaodechuanjiaogongju_desc:"“我只能骑着我的啾啾穿越整个地球寻找传教地~”"
|
||||||
|
SIR_womendetanke:"我们的坦克"
|
||||||
|
SIR_womendetanke_desc:"为了保护我们的信徒,我们决定用质量更好一点的坦克。"
|
||||||
|
SIR_kongzhongxintu:"空中信徒"
|
||||||
|
SIR_kongzhongxintu_desc:"许多信徒成为飞行员只为在空中保护塞壬教。"
|
||||||
|
SIR_kongzhongpinzhang:"空中屏障"
|
||||||
|
SIR_kongzhongpinzhang_desc:"信徒飞行员相比其他飞行员有更高的牺牲精神,这种精神是值得鼓励和提倡的。"
|
||||||
|
SIR_fazhanhaijun:"发展海军"
|
||||||
|
SIR_fazhanhaijun_desc:"百慕大只是一个小岛,这注定了我们必须发展海军。"
|
||||||
|
SIR_sairenhaijun:"塞壬海军"
|
||||||
|
SIR_sairenhaijun_desc:"随着我们的壮大,为了保护我们塞壬教的传播,一支强大的海军是必要的。"
|
||||||
|
SIR_qiangdadelujun:"强大的陆军"
|
||||||
|
SIR_qiangdadelujun_desc:"用塞壬教武装过的陆军同样具有超常战斗力。"
|
||||||
|
SIR_sairenhangmu:"塞壬航母"
|
||||||
|
SIR_sairenhangmu_desc:"随着对空军和海军的深入研究,以及对当前世界的学习,我们发现把飞机和舰船结合起来的武器,称作“航母”,可能会在未来的海战中有着巨大的影响。"
|
||||||
|
SIR_kaifaxinlintu:"开发新领土"
|
||||||
|
SIR_kaifaxinlintu_desc:"我们不再是一个岛的岛主了!随着我们塞壬教范围的扩张,我们需要对等的工业实力来支持塞壬教的茁壮成长。"
|
||||||
|
SIR_gaodianjungong:"搞点军工"
|
||||||
|
SIR_gaodianjungong_desc:"不仅要开发民用工厂,军事工厂也是必要的呢~"
|
||||||
|
SIR_gaodianchuanwu:"搞点船坞"
|
||||||
|
SIR_gaodianchuanwu_desc:"地球还是水太多,所以注定我们是要下海的,没有一定的海军船坞下海不会顺利。"
|
||||||
|
SIR_gaijinshenchanjishu:"改革生产技术"
|
||||||
|
SIR_gaijinshenchanjishu_desc:"我们的科技落后太多了,不过随着我们的教众越来越多,我们成功地在我们的教众当中发掘了不少工程师来帮助我们改革生产技术。"
|
||||||
|
SIR_jianzaojishu:"改革建造技术"
|
||||||
|
SIR_jianzaojishu_desc:"我们需要更好的建造技术来建设我们的势力范围。"
|
||||||
|
SIR_kaifaziyuan:"开发资源"
|
||||||
|
SIR_kaifaziyuan_desc:"我们在巴西的北里奥格兰德州和米纳斯吉拉斯州以及古巴发现了大量的铁矿和钨矿资源,这些资源将满足我们的当前的资源缺口。"
|
||||||
|
SIR_sairentesejungongye:"塞壬特色军工业"
|
||||||
|
SIR_sairentesejungongye_desc:"随着我们工业技术的进步,我们能造出更加物美价廉的装备。"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#BUFF#
|
||||||
|
SIR_duoyuanhuaxinyang:"多元化信仰"
|
||||||
|
SIR_duoyuanhuaxinyang_desc:"人人都可以补充教义哦。"
|
||||||
|
SIR_jiaotiaokuxing:"教条:苦行"
|
||||||
|
SIR_jiaotiaonulizhi:"教条:推崇劳工制"
|
||||||
|
SIR_jiaotiaonulizhi_desc:"有些人生来就是牛马。"
|
||||||
|
SIR_jiaotiaogulishengyu:"教条:鼓励生育"
|
||||||
|
SIR_jiaotiaogulishengyu_desc:"人口就是劳动力,快生!"
|
||||||
|
SIR_jiaotiaotuichongkexue:"教条:推崇科学"
|
||||||
|
SIR_jiaotiaotuichongkexue_desc:"谁说宗教和科学是对立的?"
|
||||||
|
SIR_srdtz:0"塞壬的统治"
|
||||||
|
SIR_srdtz_desc:0"邪恶的塞壬们想要让全人类屈服于她们的淫威之下,这是不可能的,人类无时无刻不再反抗着她们的统治。"
|
||||||
|
SIR_srdld:0"塞壬的掠夺"
|
||||||
|
SIR_srdld_desc:0"塞壬在占领区掠夺了全部的战略资源,虽然不知道她们要用那些资源来干什么。"
|
||||||
|
SIR_srdqz:0"塞壬的强征"
|
||||||
|
SIR_srdqz_desc:0"塞壬想控制全世界就必须有大量的兵力来驻守,她们强征了当地的人类来加入塞壬的军队,这样不得民心的军队战斗力绝对是非常低的。"
|
||||||
|
SIR_srhkj:0"塞壬黑科技"
|
||||||
|
SIR_srhkj_desc:0"塞壬的海军不需要燃料,她们似乎有自己的动力。"
|
||||||
|
SIR_buff1:0"震惊的塞壬"
|
||||||
|
SIR_buff2:0"生气的塞壬"
|
||||||
|
SIR_buff3:0"愤怒的塞壬"
|
||||||
|
SIR_buff4:0"恐怖的塞壬"
|
||||||
|
SIR_buff5:0"末日再次降临"
|
||||||
|
SIR_buff1_desc:0"就这?我还以为多狠呢,逞什么英雄,装什么大哥啊。"
|
||||||
|
SIR_buff2_desc:0"不爱别伤害,辣你为什么要伤害我嘛,我才是受害者!"
|
||||||
|
SIR_buff3_desc:0"你是真没见过黑塞壬啊,敢不敢跟我比划比划?敢不敢跟我比划比划什么是黑手!"
|
||||||
|
SIR_buff4_desc:0"三天之内杀了你,把你骨灰都给你扬咯。"
|
||||||
|
SIR_buff5_desc:0"隐藏着黑暗力量的钥匙啊,在我面前显示你真正的力量!现在以你的主人,塞壬之名命令你。封印解除!"
|
||||||
|
SIR_buff_max:0"塞壬真正的力量"
|
||||||
|
SIR_buff_max_desc:0"这一切都是观察者的一场游戏...现在塞壬已经玩腻了,她们决心彻底让我们灭绝。"
|
||||||
|
soren_embargo:0"防范走私战略资源"
|
||||||
|
soren_embargo_desc:0"邪恶的塞壬想煽动我们的国民向她们走私战略资源,这是不可能滴。"
|
||||||
|
siren_opinion:0"仇视塞壬"
|
||||||
|
siren_jianniang_opinion:0"不想和舰娘交流"
|
||||||
|
SIR_startbuff_1:0"噔 噔 咚"
|
||||||
|
SIR_startbuff_2:0"心 肺 骤 停"
|
||||||
|
SIR_startbuff_3:0"劝 退 难 度"
|
||||||
|
SIR_waijijiaoguan:0"外国教官"
|
||||||
|
SIR_sairenshihuopao:0"塞壬式火炮"
|
||||||
|
SIR_zhongxingtanke:0"重型坦克"
|
||||||
|
SIR_kzpz:0"空中屏障"
|
||||||
|
SIR_sairendehaishangliliang:0"塞壬的海上力量"
|
||||||
|
SIR_sairenlujun:0"塞壬教影响的陆军"
|
||||||
|
SIR_sairendehangkongmujian:0"塞壬的航空母舰"
|
||||||
|
SIR_tesejungongye:0"特色军工业"
|
||||||
|
SIR_kejironghe:0"布里-塞壬科技融合"
|
||||||
|
SIR_mijijianzhu:0"密集建筑"
|
||||||
|
|
||||||
|
#塞壬特质#
|
||||||
|
srdtl:0"塞壬大统领"
|
||||||
|
yzjjdsr:0"压榨经济的塞壬"
|
||||||
|
gjsr:0"高阶塞壬"
|
||||||
|
bsrkz:0"被塞壬控制"
|
||||||
|
sairenshenxuanzhe:"塞壬神选者"
|
||||||
|
|
||||||
|
|
||||||
|
trait_yishijisi:"仪式祭司"
|
||||||
|
SIR_sairenjiaojisi_advisor_desc:"作为塞壬教的组织者,女祭司需要更多的力量来更频繁地举行仪式。"
|
||||||
|
siren_drift:"塞壬思想每日新增支持率"
|
||||||
|
#名字
|
||||||
|
SIR_sairenjiaojisi2:"深海修女-灵沙"
|
||||||
|
|
||||||
|
#countryflag
|
||||||
|
SIR_sairendebiyou_get:"得到了§Y塞壬的庇佑§!"
|
||||||
|
mowangruqin:"§Y魔王已入侵§!"
|
||||||
|
SIR_sairenjiangling_get:"§Y塞壬已降临§!"
|
||||||
|
SIR_dachuan_get:"打捞到了§Y一艘大船§!"
|
||||||
|
|
||||||
|
SIR_event.1.t:"永世传承教条"
|
||||||
|
SIR_event.1.desc:"“有些事我都已忘记,但我现在还记得:在一个晚上我的祭司问我,今天怎么不开心?我说在我的想象中,有一个教条,与众不同最碉堡,当做BUFF肯定棒。”\n选择一个不会被遗忘的教条吧~"
|
||||||
|
SIR_event.1.a:"苦行教条"
|
||||||
|
SIR_event.1.b:"生育教条"
|
||||||
|
SIR_event.1.c:"劳动教条"
|
||||||
|
SIR_event.101.t:"提示提示提示"
|
||||||
|
SIR_event.101.d:"塞壬国尚未制作完成,有许多不完善的地方,因为有群友一直在催所以先更个半成品。所以如果你对后续发展有什么好的建议可以来群里找我交流,群号539127559、或者加QQ961872127。"
|
||||||
|
SIR_event.101.a:"明白了"
|
||||||
|
SIR_event.1.d:"科学教条"
|
||||||
|
SIR_event.2.t:"一艘巨型商船!"
|
||||||
|
SIR_event.2.d:"这是一艘来自欧洲的巨型商船,里面除了日常商品,还有大量的奢侈品!我们这下发达了。"
|
||||||
|
SIR_event.2.a:"获得§Y[?random_qiangjie_wz]§!£GFX_small_wz!"
|
||||||
|
SIR_event.3.t:"一艘贵族游轮!"
|
||||||
|
SIR_event.3.d:"这艘贵族游轮上面都是一群贵族和富商,以及一些外出旅游的无武装舰娘,他们为了保命什么都愿意交出来,比如大量的红尖尖。我们这下发达了。"
|
||||||
|
SIR_event.3.a:"获得§Y4000§!£GFX_small_wz!和§R[?random_qiangjie_zs]§!£GFX_small_zs!"
|
||||||
|
SIR_event.4.t:"一艘军火运输船!"
|
||||||
|
SIR_event.4.d:"这艘运输船可能是重樱军火商不知火的,但是她也不知道运输船是因为什么出事,现在是时候开一个武器盲盒了。"
|
||||||
|
SIR_event.4.a:"获得随机数量武器装备"
|
||||||
|
SIR_event.5.t:"一艘机床设施运输船!"
|
||||||
|
SIR_event.5.d:"这艘船上满是机器,这都是用来建造军工厂用的必要机器。我们这下发达了。"
|
||||||
|
SIR_event.5.a:"获得随机数量的军工和民工"
|
||||||
|
SIR_event.6.t:"一支无辜的平民船队"
|
||||||
|
SIR_event.6.d:"这支船队运输的都是一些普通平民,没什么价值,祭司决定把他们放走,不愿意走的则留在岛上成为普通劳工。"
|
||||||
|
SIR_event.6.a:"平民?贫民!"
|
||||||
|
AZ_siren.6.t:"魔王军入侵"
|
||||||
|
AZ_siren.6.d:"可能是觉得时机已到,或是认为是时候需要一些“场外援助”,塞壬通过神秘的异次元技术,打开了混沌之门,从各个次元召唤了大量的魔王军来到地球,这群魔王拥有着强大的战斗力……\n舰娘们的末日要来临了吗?"
|
||||||
|
AZ_siren.6.a:"大的要来了"
|
||||||
|
SIR_event.7.t:0"神秘宗教的传播"
|
||||||
|
SIR_event.7.d:0"神秘宗教在我们境内大范围传播,我们应该怎么办?"
|
||||||
|
SIR_event.7.a:0"我莫得选择,因为我只是个小几把路人国家。"
|
||||||
|
SIR_event.7.b:0"我们要保护我们的人民不会不会被神秘宗教腐蚀。"
|
||||||
|
SIR_event.8.t:0"神秘宗教传播"
|
||||||
|
SIR_event.8.d:0"神秘宗教在我们的美洲殖民地境内大范围传播,形成了一大批信众,导致我们对美洲殖民地失去控制,不幸中的万幸是有一批仍然忠诚于我们的人们抢救了当地的铝矿。"
|
||||||
|
SIR_event.8.a:0"这是什么情况?"
|
||||||
|
SIR_event.9.t:0"神秘宗教的传播"
|
||||||
|
SIR_event.9.d:0"神秘宗教在我们的美洲殖民地境内大范围传播,形成了一大批信众,导致我们对美洲殖民地失去控制。"
|
||||||
|
SIR_event.9.a:0"这是什么情况?"
|
||||||
|
SIR_event.10.t:0"布里被我们赶下海了"
|
||||||
|
SIR_event.10.d:0"我们将布里赶出了大陆,现在她们的领土上爆发了动乱,我们将去接管这些土地的控制权,和她们的特色科技。"
|
||||||
|
SIR_event.10.a:0"整个南美都是我们的了!"
|
||||||
|
SIR_event.11.t:0"迁都"
|
||||||
|
SIR_event.11.desc:0"随着我们夺下了南美大陆,我们可以选择把我们的首都迁移到南美大陆上面,以便我们未来的发展。"
|
||||||
|
SIR_event.11.a:0"迁都至布宜诺斯艾利斯"
|
||||||
|
SIR_event.11.b:0"迁都至里约热内卢"
|
||||||
|
SIR_event.11.c:0"迁都至圣地亚哥"
|
||||||
|
SIR_event.11.d:0"迁都至蒙得维的亚"
|
||||||
|
SIR_event.11.e:0"迁都至利马"
|
||||||
|
SIR_event.12.t:0"神秘势力控制了半个南美"
|
||||||
|
SIR_event.12.d:0"有不知名势力在跟我们争夺南美的控制权,我们应该怎么办?"
|
||||||
|
SIR_event.12.a:0"干他丫的"
|
||||||
|
SIR_event.12.b:0"小心为上,不动了"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#决议
|
||||||
|
SIR_chuanbo_category:"塞壬教传播"
|
||||||
|
SIR_chuanbo_category_desc:"我们将在世界上的各个国家随意进行塞壬教传播活动,被我们传教后的国家的任一省份会受到塞壬教腐蚀。当受腐蚀省份占到该国省份一定比例时,在今后对该国作战我们会直接控制这些被腐蚀些省份,而当这个比例达到90%以上时,这个国家将会被我们傀儡!\n\n§C◆提示◆§!腐蚀舰娘国家需要双倍PP点消耗"
|
||||||
|
siren_category:"塞壬教行动"
|
||||||
|
siren_category_desc:"塞壬的相关行动"
|
||||||
|
sir_xiunvdediyu:"修女的低语"
|
||||||
|
sir_xiunvdediyu_desc:"灵沙掌握了古传说中用歌声勾引船队水手的巫术,现在深海修女将加大力度,引诱更多的船队来到我们的深海墓地!"
|
||||||
|
sir_xiunvdediyu_tt:"§O一支船队中了陷阱§!"
|
||||||
|
SIR_sairenjiaochuanbo:"塞壬教传播-[FROM.GetName] 腐蚀比例:§O[?FROM.sir_fushi_ratio_show]§!%"
|
||||||
|
SIR_sairenjiaochuanbo_desc:"我们将在世界上的各个国家随意进行塞壬教传播活动,被我们传教后的国家的任一省份会受到塞壬教腐蚀。当受腐蚀省份占到该国省份一定比例时,在今后对该国作战我们会直接控制这些被腐蚀些省份,而当这个比例达到90%以上时,这个国家将会被我们傀儡!"
|
||||||
|
SIR_get_core:0"巩固信众"
|
||||||
|
SIR_core_1:0"巩固[FROM.GetName]的信众"
|
||||||
|
SIR_qiandu:0"迁都"
|
||||||
|
SIR_jibaibuli:0"击败布里"
|
||||||
|
SIR_hebulikaizhan:0"和布里开战"
|
||||||
|
#占领政策
|
||||||
|
SIR_autonomous_occupation:0"塞壬教传播"
|
||||||
|
|
||||||
|
#国名
|
||||||
|
SIR_siren:0"塞壬"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||