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azurlane-sr-reforged/src/events/AL_event.txt
2024-12-19 07:50:51 +08:00

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add_namespace = AL_event
country_event = {
id = AL_event.1
title = AL_event.1.t
desc = AL_event.1.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.1.a
custom_effect_tooltip = AL_factory_3_1_get
add_to_variable = { AL_arms_factory = AL_arms_factory_once }
add_to_variable = { AL_industrial_complex = AL_industrial_complex_once }
}
}
country_event = {
id = AL_event.2
title = AL_event.2.t
desc = AL_event.2.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.2.a
add_manpower = 10000
}
}
country_event = {
id = AL_event.3
title = AL_event.3.t
desc = AL_event.3.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.3.a
add_manpower = 5000
add_tech_bonus = {
name = "村民的馈赠"
bonus = 1
uses = 1
category = nuclear
}
set_country_flag = AL_event_3
}
}
country_event = {
id = AL_event.4
title = AL_event.4.t
desc = AL_event.4.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.4.a
add_manpower = 5000
set_country_flag = AL_event_4
}
}
country_event = {
id = AL_event.5
title = AL_event.5.t
desc = AL_event.5.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.5.a
add_manpower = 10000
army_experience = 100
set_country_flag = AL_event_5
}
}
country_event = {
id = AL_event.6
title = AL_event.6.t
desc = AL_event.6.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.6.a
add_manpower = 5000
set_country_flag = AL_event_6
custom_effect_tooltip = AL_caidan_ura
country_event = { id = URAPD_event.0 days = 10 }
}
option = {
name = AL_event.6.b
add_manpower = 5000
set_country_flag = AL_event_6
}
}
country_event = {
id = AL_event.7
title = AL_event.7.t
desc = AL_event.7.d
picture = GFX_alpt_xmy
is_triggered_only = yes
option = {
name = AL_event.7.a
add_manpower = 5000
custom_effect_tooltip = get_alpt_xiaomeiyan
set_country_flag = AL_event_7
hidden_effect = {
TAN = {
alpt_xiaomeiyan = {
set_nationality = ROOT
}
}
}
}
option = {
name = AL_event.7.b
set_country_flag = AL_event_7
}
}
country_event = {
id = AL_event.8
title = AL_event.8.t
desc = AL_event.8.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.8.a
add_manpower = 40000
add_equipment_to_stockpile = { type = infantry_equipment amount = 15000 }
add_equipment_to_stockpile = { type = support_equipment amount = 7000 }
add_equipment_to_stockpile = { type = artillery_equipment amount = 2500 }
}
}
country_event = {
id = AL_event.9
title = AL_event.9.t
desc = AL_event.9.d
picture = GFX_alpt_kaluo
is_triggered_only = yes
option = {
name = AL_event.9.a
set_country_flag = AL_event_9
custom_effect_tooltip = get_alpt_kaluo
hidden_effect = {
TAN = {
alpt_kaluo = {
set_nationality = ROOT
}
}
}
}
option = {
name = AL_event.9.b
set_country_flag = AL_event_9
}
}
country_event = {
id = AL_event.10
title = AL_event.10.t
desc = AL_event.10.d
picture = GFX_alpt_sd
is_triggered_only = yes
option = {
name = AL_event.10.a
set_country_flag = AL_event_10
custom_effect_tooltip = get_alpt_sd
hidden_effect = {
TAN = {
alpt_sd = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = AL_event.11
title = AL_event.11.t
desc = AL_event.11.d
picture = GFX_alpt_ln
is_triggered_only = yes
option = {
name = AL_event.11.a
set_country_flag = AL_event_11
custom_effect_tooltip = get_alpt_ln
hidden_effect = {
TAN = {
alpt_ln = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = AL_event.12
title = AL_event.12.t
desc = AL_event.12.d
picture = GFX_alpt_052Dcs
is_triggered_only = yes
option = {
name = AL_event.12.a
set_country_flag = AL_event_12
custom_effect_tooltip = get_alpt_052Dchangsha
hidden_effect = {
TAN = {
alpt_052Dchangsha = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = AL_event.13
title = AL_event.13.t
desc = AL_event.13.d
picture = GFX_alpt_052Dkm
is_triggered_only = yes
option = {
name = AL_event.13.a
set_country_flag = AL_event_13
custom_effect_tooltip = get_alpt_052Dkunming
hidden_effect = {
TAN = {
alpt_052Dkunming = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = AL_event.14
title = AL_event.14.t
desc = AL_event.14.d
picture = GFX_alpt_054Azs
is_triggered_only = yes
option = {
name = AL_event.14.a
set_country_flag = AL_event_14
custom_effect_tooltip = get_alpt_054Azhoushan
hidden_effect = {
TAN = {
alpt_054Azhoushan = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = AL_event.15
title = AL_event.15.t
desc = AL_event.15.d
picture = GFX_alpt_055nc
is_triggered_only = yes
option = {
name = AL_event.15.a
set_country_flag = AL_event_15
custom_effect_tooltip = get_alpt_055nanchang
hidden_effect = {
TAN = {
alpt_055nanchang = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = AL_event.16
title = AL_event.16.t
desc = AL_event.16.d
picture = GFX_alpt_075
is_triggered_only = yes
option = {
name = AL_event.16.a
set_country_flag = AL_event_16
custom_effect_tooltip = get_alpt_075
hidden_effect = {
TAN = {
alpt_075 = {
set_nationality = ROOT
}
}
}
}
}
country_event = {
id = AL_event.19
title = AL_event.17.t
desc = AL_event.17.d
picture = GFX_alpt_094A
is_triggered_only = yes
option = {
name = AL_event.17.a
set_country_flag = AL_event_17
custom_effect_tooltip = get_alpt_094A
hidden_effect = {
TAN = {
alpt_094A = {
set_nationality = ROOT
}
}
TAN = {
alpt_094A_super = {
set_nationality = ROOT
}
}
set_variable = {
var = 094A_nuke
value = 0
}
}
}
}
country_event = {
id = AL_event.18
title = AL_event.18.t
desc = AL_event.18.d
picture = GFX_alpt_dsd
is_triggered_only = yes
option = {
name = AL_event.18.a
set_country_flag = AL_event_18
custom_effect_tooltip = get_alpt_dsd
hidden_effect = {
TAN = {
alpt_dsd = {
set_nationality = ROOT
}
}
}
}
}
#长征18 解除锁定!
country_event = {
id = AL_event.31
title = AL_event.31.t
desc = AL_event.31.d
picture = GFX_alpt_hedan
is_triggered_only = yes
option = {
name = AL_event.31.a
custom_effect_tooltip = nuke_ready_to_fire
set_country_flag = 094A_jiesuo
set_variable = {
var = 094A_nuke
value = 10
}
}
}
#超饱和打击即将到达前线!
country_event = {
id = AL_event.32
title = AL_event.32.t
desc = AL_event.32.d
picture = GFX_aze_sr1
is_triggered_only = yes
option = {
name = AL_event.35.a
}
}
#消模型
country_event = {
id = AL_event.33
title = AL_event.33.t
desc = AL_event.33.d
is_triggered_only = yes
hidden = yes
immediate = {
destroy_entity = FROM.FROM.id
}
}
#从天而降的敌人!
country_event = {
id = AL_event.34
title = AL_event.34.t
desc = AL_event.34.d
picture = GFX_aze_sr1
is_triggered_only = yes
immediate = {
hidden_effect = {
random_state = {
limit = {
state = FROM.FROM
}
SIR ={
transfer_state = PREV
}
AL_sir_tianjiang = yes
}
declare_war_on = {
target = SIR
}
}
}
option = {
name = AL_event.34.a
}
}
#超饱和打击即将到来!
country_event = {
id = AL_event.35
title = AL_event.35.t
desc = AL_event.35.d
picture = GFX_aze_sr1
is_triggered_only = yes
option = {
name = AL_event.35.a
}
}
######工业设计商
country_event = {
id = AL_event.36
title = AL_event.36.t
desc = AL_event.36.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.36.a
remove_dynamic_modifier = {
modifier = AL_gongye_all_modifier
}
}
}
######坦克设计商
country_event = {
id = AL_event.37
title = AL_event.37.t
desc = AL_event.37.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.37.a
remove_dynamic_modifier = {
modifier = AL_tank_all_modifier
}
}
}
######军需设计商
country_event = {
id = AL_event.38
title = AL_event.38.t
desc = AL_event.38.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.38.a
remove_dynamic_modifier = {
modifier = AL_junxu_all_modifier
}
}
}
######飞机设计商
country_event = {
id = AL_event.39
title = AL_event.39.t
desc = AL_event.39.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.39.a
remove_dynamic_modifier = {
modifier = AL_plane_all_modifier
}
}
}
######舰船设计商
country_event = {
id = AL_event.40
title = AL_event.40.t
desc = AL_event.40.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.40.a
remove_dynamic_modifier = {
modifier = AL_ship_all_modifier
}
}
}
######转移完成(东煌)
country_event = {
id = AL_event.41
title = AL_event.41.t
desc = AL_event.41.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.41.a
}
}
######转移完成(重樱)
country_event = {
id = AL_event.42
title = AL_event.42.t
desc = AL_event.42.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.42.a
}
}
######转移完成(撒丁)
country_event = {
id = AL_event.43
title = AL_event.43.t
desc = AL_event.43.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.43.a
}
}
######转移完成(铁血)
country_event = {
id = AL_event.44
title = AL_event.44.t
desc = AL_event.44.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.44.a
}
}
######转移完成(鸢尾)
country_event = {
id = AL_event.45
title = AL_event.45.t
desc = AL_event.45.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.45.a
}
}
######转移完成(白鹰)
country_event = {
id = AL_event.46
title = AL_event.46.t
desc = AL_event.46.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.46.a
}
}
######转移完成(北联)
country_event = {
id = AL_event.47
title = AL_event.47.t
desc = AL_event.47.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.47.a
}
}
######转移完成(皇家)
country_event = {
id = AL_event.48
title = AL_event.48.t
desc = AL_event.48.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.48.a
}
}
######提示
country_event = {
id = AL_event.49
title = AL_event.49.t
desc = AL_event.49.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.49.a
custom_effect_tooltip = AL_zhuanyi_start
}
}
####失败
country_event = {
id = AL_event.50
title = AL_event.50.t
desc = AL_event.50.d
picture = GFX_aze_sr1
is_triggered_only = yes
option = {
name = AL_event.50.a
random_state = {
limit = {
has_state_flag = AL_fight
}
clr_state_flag = AL_fight
}
}
}
####成功
country_event = {
id = AL_event.51
title = AL_event.51.t
desc = AL_event.51.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.51.a
ROOT = {
transfer_state = FROM.FROM
}
FROM.FROM = {
create_unit = {
division = "name = \"国际纵队\" division_template = \"国际纵队\" start_experience_factor = 1 start_equipment_factor = 0.9"
owner = ROOT
}
create_unit = {
division = "name = \"国际纵队\" division_template = \"国际纵队\" start_experience_factor = 1 start_equipment_factor = 0.9"
owner = ROOT
}
create_unit = {
division = "name = \"国际纵队\" division_template = \"国际纵队\" start_experience_factor = 1 start_equipment_factor = 0.9"
owner = ROOT
}
AL_guojizongdui_zengyuan = yes
}
}
}
####开始学习
country_event = {
id = AL_event.52
title = AL_event.52.t
desc = AL_event.52.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.52.a
country_event = AL_event.53
}
option = {
name = AL_event.52.b
country_event = AL_event.54
}
option = {
name = AL_event.52.c
country_event = AL_event.55
}
}
####政治
country_event = {
id = AL_event.53
title = AL_event.53.t
desc = AL_event.53.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.53.a
trigger = {
not = {
has_country_leader_with_trait = AL_political_111
}
}
effect_tooltip = {
custom_effect_tooltip = bli_learn_get_1
if = {
limit = {
has_country_leader_with_trait = AL_political_1
}
swap_ruler_traits = { remove = AL_political_1 add = AL_political_11 }
}
else_if = {
limit = {
has_country_leader_with_trait = AL_political_11
}
swap_ruler_traits = { remove = AL_political_11 add = AL_political_111 }
}
else = {
add_country_leader_trait = AL_political_1
}
}
set_country_flag = AL_bli_p_1
}
option = {
name = AL_event.53.b
trigger = {
not = {
has_country_leader_with_trait = AL_political_222
}
}
effect_tooltip = {
custom_effect_tooltip = bli_learn_get_1
if = {
limit = {
has_country_leader_with_trait = AL_political_2
}
swap_ruler_traits = { remove = AL_political_2 add = AL_political_22 }
}
else_if = {
limit = {
has_country_leader_with_trait = AL_political_22
}
swap_ruler_traits = { remove = AL_political_22 add = AL_political_222 }
}
else = {
add_country_leader_trait = AL_political_2
}
}
set_country_flag = AL_bli_p_2
}
option = {
name = AL_event.53.c
trigger = {
not = {
has_country_leader_with_trait = AL_political_333
}
}
effect_tooltip = {
custom_effect_tooltip = bli_learn_get_1
if = {
limit = {
has_country_leader_with_trait = AL_political_3
}
swap_ruler_traits = { remove = AL_political_3 add = AL_political_33 }
}
else_if = {
limit = {
has_country_leader_with_trait = AL_political_33
}
swap_ruler_traits = { remove = AL_political_33 add = AL_political_333 }
}
else = {
add_country_leader_trait = AL_political_3
}
}
set_country_flag = AL_bli_p_3
}
option = {
name = AL_event.52.e
country_event = AL_event.52
}
}
####生产建设
country_event = {
id = AL_event.54
title = AL_event.54.t
desc = AL_event.54.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.54.a
trigger = {
not = {
has_country_leader_with_trait = AL_construction_111
}
}
effect_tooltip = {
custom_effect_tooltip = bli_learn_get_1
if = {
limit = {
has_country_leader_with_trait = AL_construction_1
}
swap_ruler_traits = { remove = AL_construction_1 add = AL_construction_11 }
}
else_if = {
limit = {
has_country_leader_with_trait = AL_construction_11
}
swap_ruler_traits = { remove = AL_construction_11 add = AL_construction_111 }
}
else = {
add_country_leader_trait = AL_construction_1
}
}
set_country_flag = AL_bli_c_1
}
option = {
name = AL_event.54.b
trigger = {
not = {
has_country_leader_with_trait = AL_construction_222
}
}
effect_tooltip = {
custom_effect_tooltip = bli_learn_get_1
if = {
limit = {
has_country_leader_with_trait = AL_construction_2
}
swap_ruler_traits = { remove = AL_construction_2 add = AL_construction_22 }
}
else_if = {
limit = {
has_country_leader_with_trait = AL_construction_22
}
swap_ruler_traits = { remove = AL_construction_22 add = AL_construction_222 }
}
else = {
add_country_leader_trait = AL_construction_2
}
}
set_country_flag = AL_bli_c_2
}
option = {
name = AL_event.54.c
trigger = {
not = {
has_country_leader_with_trait = AL_construction_333
}
}
effect_tooltip = {
custom_effect_tooltip = bli_learn_get_1
if = {
limit = {
has_country_leader_with_trait = AL_construction_3
}
swap_ruler_traits = { remove = AL_construction_3 add = AL_construction_33 }
}
else_if = {
limit = {
has_country_leader_with_trait = AL_construction_33
}
swap_ruler_traits = { remove = AL_construction_33 add = AL_construction_333 }
}
else = {
add_country_leader_trait = AL_construction_3
}
}
set_country_flag = AL_bli_c_3
}
option = {
name = AL_event.52.e
country_event = AL_event.52
}
}
####军事
country_event = {
id = AL_event.55
title = AL_event.55.t
desc = AL_event.55.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.55.a
trigger = {
not = {
has_country_leader_with_trait = AL_army_111
}
}
effect_tooltip = {
custom_effect_tooltip = bli_learn_get_1
if = {
limit = {
has_country_leader_with_trait = AL_army_1
}
swap_ruler_traits = { remove = AL_army_1 add = AL_army_11 }
}
else_if = {
limit = {
has_country_leader_with_trait = AL_army_11
}
swap_ruler_traits = { remove = AL_army_11 add = AL_army_111 }
}
else = {
add_country_leader_trait = AL_army_1
}
}
set_country_flag = AL_bli_a_1
}
option = {
name = AL_event.55.b
trigger = {
not = {
has_country_leader_with_trait = AL_army_222
}
}
effect_tooltip = {
custom_effect_tooltip = bli_learn_get_1
if = {
limit = {
has_country_leader_with_trait = AL_army_2
}
swap_ruler_traits = { remove = AL_army_2 add = AL_army_22 }
}
else_if = {
limit = {
has_country_leader_with_trait = AL_army_22
}
swap_ruler_traits = { remove = AL_army_22 add = AL_army_222 }
}
else = {
add_country_leader_trait = AL_army_2
}
}
set_country_flag = AL_bli_a_2
}
option = {
name = AL_event.55.c
trigger = {
not = {
has_country_leader_with_trait = AL_army_333
}
}
effect_tooltip = {
custom_effect_tooltip = bli_learn_get_1
if = {
limit = {
has_country_leader_with_trait = AL_army_3
}
swap_ruler_traits = { remove = AL_army_3 add = AL_army_33 }
}
else_if = {
limit = {
has_country_leader_with_trait = AL_army_33
}
swap_ruler_traits = { remove = AL_army_33 add = AL_army_333 }
}
else = {
add_country_leader_trait = AL_army_3
}
}
set_country_flag = AL_bli_a_3
}
option = {
name = AL_event.52.e
country_event = AL_event.52
}
}
####完成学习
country_event = {
id = AL_event.56
title = AL_event.56.t
desc = AL_event.56.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.56.a
}
}
####塞壬的内部袭扰
country_event = {
id = AL_event.57
title = AL_event.57.t
desc = AL_event.57.d
picture = GFX_aze_sr1
is_triggered_only = yes
option = {
name = AL_event.57.a
add_stability = -0.15
add_war_support = -0.15
}
option = {
name = AL_event.57.b
add_stability = -0.05
add_war_support = -0.05
add_political_power = -60
custom_effect_tooltip = AL_next_xirao
SIR = {
add_to_variable = {
xirao_days_re_enable_cost = 5
}
}
}
}
####将领被刺伤
country_event = {
id = AL_event.58
title = AL_event.58.t
desc = AL_event.58.d
picture = GFX_aze_sr1
trigger = {
any_country = {
has_idea = AL_sir_powerful
}
shijianniangguojia_trigger = yes
}
mean_time_to_happen = {
days = 60
}
option = {
name = AL_event.58.a
random_army_leader = {
add_timed_unit_leader_trait = {
trait = wounded
days = 90
}
}
random_army_leader = {
add_timed_unit_leader_trait = {
trait = wounded
days = 90
}
}
random_army_leader = {
add_timed_unit_leader_trait = {
trait = wounded
days = 90
}
}
random_army_leader = {
add_timed_unit_leader_trait = {
trait = wounded
days = 90
}
}
random_army_leader = {
add_timed_unit_leader_trait = {
trait = wounded
days = 90
}
}
}
}
####军火库被毁
country_event = {
id = AL_event.59
title = AL_event.59.t
desc = AL_event.59.d
picture = GFX_aze_sr1
trigger = {
any_country = {
has_idea = AL_sir_powerful
}
shijianniangguojia_trigger = yes
}
mean_time_to_happen = {
days = 120
}
option = {
name = AL_event.59.a
custom_effect_tooltip = AL_junhuoku
hidden_effect = {
set_equipment_fraction = 0.7
}
}
}
####内乱
country_event = {
id = AL_event.60
title = AL_event.60.t
desc = AL_event.60.d
picture = GFX_aze_sr1
trigger = {
any_country = {
has_idea = AL_sir_powerful
}
shijianniangguojia_trigger = yes
}
mean_time_to_happen = {
days = 180
}
option = {
name = AL_event.59.a
custom_effect_tooltip = AL_neiluan
hidden_effect = {
transfer_units_fraction= {
target = SIR
army_ratio = 0.3
air_ratio = 0.3
}
}
}
}
####研究未知的坦克
country_event = {
id = AL_event.61
title = AL_event.61.t
desc = AL_event.61.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = AL_event.56.a
unlock_decision_tooltip = { decision = AL_bfl_learn_engine }
unlock_decision_tooltip = { decision = AL_bfl_learn_armor }
unlock_decision_tooltip = { decision = AL_bfl_learn_suspension }
unlock_decision_tooltip = { decision = AL_bfl_learn_turret }
unlock_decision_tooltip = { decision = AL_bfl_learn_heavy_cannon }
}
}
###########彩蛋################
#
#add_namespace = URAPD_event
#
#
#country_event = {
# id = URAPD_event.0
# title = URAPD_event.0.t
# desc = URAPD_event.0.d
# picture = GFX_report_event_generic_read_write
# fire_only_once = yes
# is_triggered_only = yes
# option = {
# name = URAPD_event.0.a
# custom_effect_tooltip = URA_start
# set_country_flag = URA
# set_variable = { var = data_S value = 0 }
# set_variable = { var = data_N value = 0 }
# set_variable = { var = data_L value = 0 }
# set_variable = { var = data_G value = 0 }
# set_variable = { var = data_Z value = 0 }
# set_variable = { var = data_P value = 0 }
# set_variable = { var = data_X value = 1 }
# set_variable = { var = ex_level_S value = 1 }
# set_variable = { var = ex_level_N value = 1 }
# set_variable = { var = ex_level_L value = 1 }
# set_variable = { var = ex_level_G value = 1 }
# set_variable = { var = ex_level_Z value = 1 }
# set_variable = { var = basic_S_S value = 10 }
# set_variable = { var = basic_S_L value = 5 }
# set_variable = { var = basic_S_P value = 2 }
# set_variable = { var = basic_N_N value = 9 }
# set_variable = { var = basic_N_G value = 4 }
# set_variable = { var = basic_N_P value = 2 }
# set_variable = { var = basic_L_L value = 8 }
# set_variable = { var = basic_L_N value = 5 }
# set_variable = { var = basic_L_P value = 2 }
# set_variable = { var = basic_G_G value = 8 }
# set_variable = { var = basic_G_S value = 4 }
# set_variable = { var = basic_G_L value = 4 }
# set_variable = { var = basic_G_P value = 2 }
# set_variable = { var = basic_Z_S value = 2 }
# set_variable = { var = basic_Z_Z value = 9 }
# set_variable = { var = basic_Z_P value = 4 }
# clamp_variable = { var = data_X min = 0.8 max = 1.2 }
# clamp_variable = { var = data_S min = 0 max = 1200 }
# clamp_variable = { var = data_N min = 0 max = 1200 }
# clamp_variable = { var = data_L min = 0 max = 1200 }
# clamp_variable = { var = data_G min = 0 max = 1200 }
# clamp_variable = { var = data_Z min = 0 max = 1200 }
#
# hidden_effect = {
#
# }
# }
# }
#
#
##选择马娘!
#country_event = {
# id = URAPD_event.1
# title = URAPD_event.1.t
# desc = URAPD_event.1.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.1.a
# set_country_flag = URA_xuanze
#
# }
# }
#
#
#
#
# #评价奖励
#
# country_event = {
# id = URAPD_event.2
# title = URAPD_event.2.t
# desc = URAPD_event.2.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.2.a
# check_S = yes
# check_N = yes
# check_L = yes
# check_G = yes
# check_Z = yes
# custom_effect_tooltip = pingjia_183
# hidden_effect = {
# country_event = { id = URAPD_event.2 days = 181 }
# }
#
# }
# }
#
#
##马娘心情不太好
#country_event = {
# id = URAPD_event.3
# title = URAPD_event.3.t
# desc = URAPD_event.3.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.3.a
# set_country_flag = URA_no
# subtract_from_variable = { var = data_X value = 0.1 tooltip = level_X_DOWN }
# jiuzhen = yes
# }
# }
#
#
##新技能!
#country_event = {
# id = URAPD_event.13
# title = URAPD_event.13.t
# desc = URAPD_event.13.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.13.a
# skill_show = yes
# }
# }
#
#
#
#
##额外的领悟
#country_event = {
# id = URAPD_event.14
# title = URAPD_event.14.t
# desc = URAPD_event.14.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.14.a
# add_to_variable = { var = data_Z value = 5 tooltip = data_Z_5 }
# }
# }
#
##适当的练习
#country_event = {
# id = URAPD_event.15
# title = URAPD_event.15.t
# desc = URAPD_event.15.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.15.a
# add_to_variable = { var = data_L value = 5 tooltip = data_L_5 }
# }
# }
#
##更快!
#country_event = {
# id = URAPD_event.16
# title = URAPD_event.16.t
# desc = URAPD_event.16.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.16.a
# add_to_variable = { var = data_S value = 5 tooltip = data_S_5 }
# }
# }
#
##磨练意志
#country_event = {
# id = URAPD_event.17
# title = URAPD_event.17.t
# desc = URAPD_event.17.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.17.a
# add_to_variable = { var = data_G value = 5 tooltip = data_G_5 }
# }
# }
#
##马拉松
#country_event = {
# id = URAPD_event.18
# title = URAPD_event.18.t
# desc = URAPD_event.18.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.18.a
# add_to_variable = { var = data_N value = 5 tooltip = data_N_5 }
# }
#}
#
##改变马娘头像
#country_event = {
# id = URAPD_event.19
# title = URAPD_event.19.t
# desc = URAPD_event.19.d
# picture = GFX_report_event_generic_read_write
# is_triggered_only = yes
# option = {
# name = URAPD_event.19.a
# clr_country_flag = URA_evil
# set_country_flag = URA_holy
# }
# option = {
# name = URAPD_event.19.b
# clr_country_flag = URA_holy
# set_country_flag = URA_evil
# }
# option = {
# name = URAPD_event.19.c
# clr_country_flag = URA_evil
# clr_country_flag = URA_holy
# }
#}
#