2025-10-06 04:01:45

This commit is contained in:
actions[bot]
2025-10-06 04:01:45 +00:00
parent 6aaf02b287
commit 8ea192436a
3 changed files with 51 additions and 40 deletions

View File

@@ -10,19 +10,21 @@ ideas = {
is_ai = yes
}
modifier = {
army_strength_factor = 0.2
cavalry_attack_factor = 8
cavalry_defence_factor = 8
#army_strength_factor = 0.2
#cavalry_attack_factor = 8
#cavalry_defence_factor = 8
#army_artillery_attack_factor = 4
#army_infantry_defence_factor = 3
breakthrough_factor = 3
army_armor_attack_factor = 2
army_armor_defence_factor = 2
#breakthrough_factor = 3
#conscription = 0.25
#conscription_factor = 1
#mobilization_speed = 10
#army_core_defence_factor = 25
org_loss_when_moving = -0.5
recon_factor = 1
army_speed_factor = 0.25
#org_loss_when_moving = -0.5
#recon_factor = 1
#army_speed_factor = 0.25
}
equipment_bonus = {
#infantry_equipment = {
@@ -47,12 +49,18 @@ ideas = {
# build_cost_ic = -0.15
# instant = yes
#}
mechanized_equipment = {
build_cost_ic = 2
instant = yes
}
#mechanized_equipment = {
# build_cost_ic = 2
# instant = yes
#}
armor = {
build_cost_ic = 2
build_cost_ic = -0.4
soft_attack = 0.5
hard_attack = 0.5
reliability = 0.2
breakthrough = 0.25
maximum_speed = 0.2
ap_attack = 2
instant = yes
}
}
@@ -70,28 +78,29 @@ ideas = {
#conscription_factor = 1
#mobilization_speed = 10
#army_core_defence_factor = 25
stability_factor = 1.25
war_support_factor = 2
army_speed_factor = -0.25
army_defence_factor = 2
army_attack_against_major_factor = -0.8
army_defence_against_major_factor = -0.8
army_breakthrough_against_major_factor = -0.5
army_attack_against_minor_factor = 2
army_defence_against_minor_factor = 2
army_breakthrough_against_minor_factor = 2
#army_infantry_attack_factor = 2
#army_infantry_defence_factor = 2
#stability_factor = 1.25
#war_support_factor = 2
#army_speed_factor = -0.25
#army_defence_factor = 2
#army_attack_against_major_factor = -0.8
#army_defence_against_major_factor = -0.8
#army_breakthrough_against_major_factor = -0.5
#army_attack_against_minor_factor = 2
#army_defence_against_minor_factor = 2
#army_breakthrough_against_minor_factor = 2
army_infantry_attack_factor = 2
army_infantry_defence_factor = 5
army_artillery_attack_factor = 4
}
equipment_bonus = {
#infantry_equipment = {
# build_cost_ic = -0.15
# instant = yes
#}
#artillery_equipment = {
# build_cost_ic = -0.15
# instant = yes
#}
infantry_equipment = {
build_cost_ic = -0.4
instant = yes
}
artillery_equipment = {
build_cost_ic = -0.15
instant = yes
}
#support_equipment = {
# build_cost_ic = -0.33
# instant = yes
@@ -104,10 +113,10 @@ ideas = {
# build_cost_ic = 0.15
# instant = yes
#}
#armor = {
# build_cost_ic = 0.25
# instant = yes
#}
armor = {
build_cost_ic = 0.25
instant = yes
}
}
}
YUW_xinlingnengliang_idea = {

View File

@@ -10098,22 +10098,24 @@ focus_tree = {
value < -0.15
}
}
random_owned_controlled_state = {
52 = {
add_building_construction = {
type = land_facility
level = 1
instant_build = yes
province = 692
}
}
}
}
effect_tooltip = {
custom_effect_tooltip = TIX_qlph_tips_gfjzdgc
random_owned_controlled_state = {
52 = {
add_building_construction = {
type = land_facility
level = 1
instant_build = yes
province = 692
}
}
}

View File

@@ -1,6 +1,6 @@
l_simp_chinese:
gengxinshuoming_title2:0"2.11更新内容"
gengxinshuoming_text2:"1.每周挑战更新\n2.加强了部分军工组织特质\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
gengxinshuoming_text2:"1.每周挑战更新。最近忙于隔壁二次元MOD且DLC即将发售短期内应该不会再有大更。\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
@@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战"
##################每周挑战##############
az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。"
AZ_meizhoutiaozhan_jyz:"每周挑战"
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y任意§!\n本周路线要求§Y任意§!\n本周挑战目标§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!骑马与砍杀+赛马娘+速度至上\n本周§RAI增益§!:团结一致+持枪凌弱+厚重防御\n\n作为新的游玩模式次挑战难度不高,有建议欢迎加群反馈。"
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y任意§!\n本周路线要求§Y任意§!\n本周挑战目标§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!少女战车+坦克工厂+装甲工艺\n本周§RAI增益§!:步炮大师+简易装备+重视步兵\n\n作为新的游玩模式前几次挑战难度不高,有建议欢迎加群反馈。"
AZ_meizhoutiaozhan_jy_debug:"测试决议"
AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"