2025-10-06 04:01:45
This commit is contained in:
@@ -10,19 +10,21 @@ ideas = {
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is_ai = yes
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}
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modifier = {
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army_strength_factor = 0.2
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cavalry_attack_factor = 8
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cavalry_defence_factor = 8
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#army_strength_factor = 0.2
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#cavalry_attack_factor = 8
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#cavalry_defence_factor = 8
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#army_artillery_attack_factor = 4
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#army_infantry_defence_factor = 3
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breakthrough_factor = 3
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army_armor_attack_factor = 2
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army_armor_defence_factor = 2
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#breakthrough_factor = 3
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#conscription = 0.25
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#conscription_factor = 1
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#mobilization_speed = 10
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#army_core_defence_factor = 25
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org_loss_when_moving = -0.5
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recon_factor = 1
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army_speed_factor = 0.25
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#org_loss_when_moving = -0.5
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#recon_factor = 1
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#army_speed_factor = 0.25
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}
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equipment_bonus = {
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#infantry_equipment = {
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@@ -47,12 +49,18 @@ ideas = {
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# build_cost_ic = -0.15
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# instant = yes
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#}
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mechanized_equipment = {
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build_cost_ic = 2
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instant = yes
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}
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#mechanized_equipment = {
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# build_cost_ic = 2
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# instant = yes
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#}
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armor = {
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build_cost_ic = 2
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build_cost_ic = -0.4
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soft_attack = 0.5
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hard_attack = 0.5
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reliability = 0.2
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breakthrough = 0.25
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maximum_speed = 0.2
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ap_attack = 2
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instant = yes
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}
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}
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@@ -70,28 +78,29 @@ ideas = {
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#conscription_factor = 1
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#mobilization_speed = 10
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#army_core_defence_factor = 25
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stability_factor = 1.25
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war_support_factor = 2
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army_speed_factor = -0.25
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army_defence_factor = 2
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army_attack_against_major_factor = -0.8
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army_defence_against_major_factor = -0.8
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army_breakthrough_against_major_factor = -0.5
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army_attack_against_minor_factor = 2
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army_defence_against_minor_factor = 2
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army_breakthrough_against_minor_factor = 2
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#army_infantry_attack_factor = 2
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#army_infantry_defence_factor = 2
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#stability_factor = 1.25
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#war_support_factor = 2
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#army_speed_factor = -0.25
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#army_defence_factor = 2
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#army_attack_against_major_factor = -0.8
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#army_defence_against_major_factor = -0.8
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#army_breakthrough_against_major_factor = -0.5
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#army_attack_against_minor_factor = 2
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#army_defence_against_minor_factor = 2
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#army_breakthrough_against_minor_factor = 2
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army_infantry_attack_factor = 2
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army_infantry_defence_factor = 5
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army_artillery_attack_factor = 4
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}
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equipment_bonus = {
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#infantry_equipment = {
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# build_cost_ic = -0.15
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# instant = yes
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#}
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#artillery_equipment = {
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# build_cost_ic = -0.15
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# instant = yes
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#}
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infantry_equipment = {
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build_cost_ic = -0.4
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instant = yes
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}
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artillery_equipment = {
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build_cost_ic = -0.15
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instant = yes
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}
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#support_equipment = {
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# build_cost_ic = -0.33
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# instant = yes
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@@ -104,10 +113,10 @@ ideas = {
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# build_cost_ic = 0.15
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# instant = yes
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#}
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#armor = {
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# build_cost_ic = 0.25
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# instant = yes
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#}
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armor = {
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build_cost_ic = 0.25
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instant = yes
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}
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}
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}
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YUW_xinlingnengliang_idea = {
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@@ -10098,22 +10098,24 @@ focus_tree = {
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value < -0.15
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}
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}
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random_owned_controlled_state = {
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52 = {
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add_building_construction = {
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type = land_facility
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level = 1
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instant_build = yes
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province = 692
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}
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}
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}
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}
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effect_tooltip = {
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custom_effect_tooltip = TIX_qlph_tips_gfjzdgc
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random_owned_controlled_state = {
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52 = {
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add_building_construction = {
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type = land_facility
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level = 1
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instant_build = yes
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province = 692
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}
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}
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}
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