2025-11-22 04:03:58

This commit is contained in:
actions[bot]
2025-11-22 04:03:58 +00:00
parent e287d9d86d
commit cb7c6c424e
60 changed files with 7391 additions and 1330 deletions

View File

@@ -545,7 +545,7 @@ TIX_bubangzhusading = {
ai_strategy = {
type = dont_defend_ally_borders
id = "SAD"
value = 200
value = 5000
}
ai_strategy = {
type = dont_join_wars_with
@@ -1314,7 +1314,7 @@ TIX_let_SAD_handle_french_front_alone = {
ai_strategy = {
type = dont_defend_ally_borders
id = "SAD"
value = 100
value = 5000
}
}

View File

@@ -2389,6 +2389,9 @@ YUW_fangong = {
SAD = {
controls_state = 14
}
WEX = {
controls_state = 14
}
}
OR = {
TIX = {
@@ -2397,12 +2400,15 @@ YUW_fangong = {
SAD = {
controls_state = 15
}
WEX = {
controls_state = 15
}
}
}
ai_will_do = {
factor = 0
modifier = {
date > 1943.1.1
date > 1942.6.1
add = 100
}
}
@@ -2457,6 +2463,9 @@ YUW_fangong = {
TIX = {
controls_state = 21
}
SAD = {
controls_state = 21
}
WEX = {
controls_state = 21
}
@@ -2465,7 +2474,7 @@ YUW_fangong = {
ai_will_do = {
factor = 0
modifier = {
date > 1943.1.1
date > 1942.6.1
add = 100
}
}
@@ -2514,7 +2523,9 @@ YUW_fangong = {
target = WEX
transfer_troops = no
}
news_event = { id = az_tianjiang.367 days = 1}
hidden_effect = {
news_event = { id = az_tianjiang.367 days = 1 }
}
}
}
YUW_zhaohuiweixipaijianniang = {
@@ -2935,13 +2946,13 @@ TIX_zhanhou = {
}
}
ai_will_do = {
factor = 10
factor = 0
modifier = {
OR = {
date > 1944.1.1
has_war = no
}
factor = 100
add = 100
}
}
fire_only_once = yes

View File

@@ -10,9 +10,16 @@ xingdong_category = {
complete_effect = {
#add_to_variable = {
# var = xzmf_sl
# value = 99
# value = 9999
#}
#add_to_variable = {
# var = zs_sl
# value = 99999
#}
#add_to_variable = {
# var = wz_sl
# value = 999999
#}
}
}
@@ -2244,7 +2251,7 @@ xingdong_category = {
tooltip = ""
check_variable = {
var = xzmf_sl
value = 5
value = 4
compare = greater_than_or_equals
}
}
@@ -2258,19 +2265,61 @@ xingdong_category = {
custom_cost_trigger = {
check_variable = {
var = xzmf_sl
value = 5
value = 4
compare = greater_than_or_equals
}
}
custom_cost_text = mf_shuliang_5
custom_cost_text = mf_shuliang_4
complete_effect = {
custom_effect_tooltip = az_ziyuanzhuanhua_tan_tooltip
add_to_variable = { az_ziyuanzhuanhua_tan = 100 }
add_to_variable = { az_ziyuanzhuanhua_tan = 120 }
force_update_dynamic_modifier = yes
add_to_variable = {
var = xzmf_sl
value = -5
value = -4
}
}
}
mf_jingtongdu = {
icon = xzmf
available = {
custom_trigger_tooltip = {
tooltip = ""
check_variable = {
var = xzmf_sl
value = 2
compare = greater_than_or_equals
}
}
}
ai_will_do = {
factor = 0
}
visible = {
}
days_remove = 120
modifier = {
mass_assault_mastery_gain_factor = 1
grand_battleplan_mastery_gain_factor = 1
superior_firepower_mastery_gain_factor = 1
new_mobile_warfare_mastery_gain_factor = 1
}
custom_cost_trigger = {
check_variable = {
var = xzmf_sl
value = 2
compare = greater_than_or_equals
}
}
custom_cost_text = mf_shuliang_2
complete_effect = {
add_to_variable = {
var = xzmf_sl
value = -2
}
}
}

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@@ -463,6 +463,107 @@ ideas = {
# Special ones that can be applied on other countries through focus system.
country = {
az_hjll_1 = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
new_convoy_raiding_mastery_gain_factor = 0.2
new_fleet_in_being_mastery_gain_factor = 0.2
new_base_strike_mastery_gain_factor = 0.2
}
}
az_hjll_2 = {
name = az_hjll_1
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
new_convoy_raiding_mastery_gain_factor = 0.5
new_fleet_in_being_mastery_gain_factor = 0.5
new_base_strike_mastery_gain_factor = 0.5
}
}
az_hjll_3 = {
name = az_hjll_1
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
new_convoy_raiding_mastery_gain_factor = 1
new_fleet_in_being_mastery_gain_factor = 1
new_base_strike_mastery_gain_factor = 1
}
}
az_lltp_zlph = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
air_strategic_bomber_night_penalty = -0.5
air_nav_efficiency = 1
air_strategic_bomber_bombing_factor = 1
}
}
az_lltp_zczy = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
air_bombing_targetting = 0.3
air_cas_efficiency = 0.3
air_close_air_support_org_damage_factor = 0.3
}
}
az_lltp_lxzz = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
air_escort_efficiency = 0.3
air_agility_factor = 0.5
air_mission_efficiency = 0.25
}
}
az_lltp_czjd = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
navy_org_factor = 0.5
navy_max_range_factor = 1
naval_speed_factor = 0.25
}
}
az_lltp_myfs = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
naval_enemy_fleet_size_ratio_penalty_factor = 0.25
naval_critical_score_chance_factor = 0.5
naval_torpedo_hit_chance_factor = 0.5
}
}
az_lltp_jddj = {
picture = dingzhenai
allowed_civil_war = {
always = yes
}
modifier = {
carrier_traffic = 1
navy_carrier_air_agility_factor = 1
carrier_capacity_penalty_reduction = -0.5
}
}
TY_dingzhenai = {
picture = dingzhenai
allowed_civil_war = {

View File

@@ -434,6 +434,7 @@ ideas = {
}
modifier = {
defensive_war_stability_factor = 0.2
army_core_defence_factor = 0.1
war_support_factor = 0.1
}
}
@@ -447,8 +448,9 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.1
defensive_war_stability_factor = 0.3
army_core_defence_factor = 0.05
army_core_defence_factor = 0.2
war_support_factor = 0.3
}
}
@@ -462,8 +464,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.2
defensive_war_stability_factor = 0.4
army_core_defence_factor = 0.1
army_core_attack_factor = 0.1
army_core_defence_factor = 0.4
war_support_factor = 0.5
}
}
@@ -477,8 +481,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.4
defensive_war_stability_factor = 0.5
army_core_defence_factor = 0.2
army_core_attack_factor = 0.3
army_core_defence_factor = 0.8
local_org_regain = 0.1
army_org_factor = 0.1
war_support_factor = 0.7
@@ -494,9 +500,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.6
defensive_war_stability_factor = 0.6
army_core_attack_factor = 0.1
army_core_defence_factor = 0.5
army_core_attack_factor = 0.6
army_core_defence_factor = 1.2
training_time_army_factor = -0.05
surrender_limit = 0.05
local_org_regain = 0.3
@@ -515,9 +522,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 0.8
defensive_war_stability_factor = 0.8
army_core_attack_factor = 1
army_core_defence_factor = 1
army_core_defence_factor = 2
training_time_army_factor = -0.1
surrender_limit = 0.1
army_org_factor = 0.5
@@ -535,9 +543,10 @@ ideas = {
has_war = no
}
modifier = {
army_strength_factor = 1
defensive_war_stability_factor = 1
army_core_attack_factor =1
army_core_defence_factor = 1.5
army_core_attack_factor = 1.5
army_core_defence_factor = 3
training_time_army_factor = -0.15
surrender_limit = 0.15
local_org_regain = 0.8
@@ -646,10 +655,10 @@ ideas = {
}
targeted_modifier = {
tag = CHY
defense_bonus_against = 0.2
defense_bonus_against = 0.5
}
modifier = {
army_core_defence_factor = 0.2
army_core_defence_factor = 1
}
}
DOH_xfzr = {
@@ -674,8 +683,8 @@ ideas = {
always = yes
}
modifier = {
army_attack_against_minor_factor = 0.5
army_breakthrough_against_minor_factor = 0.5
army_attack_against_minor_factor = 1
army_breakthrough_against_minor_factor = 1
}
}
DOH_dfgg1 = {

View File

@@ -14,6 +14,7 @@ ideologies = {
}
xiafeizhidu = {
can_be_randomly_selected = no
}
populism = {
@@ -53,17 +54,21 @@ ideologies = {
lend_lease_tension = 0.50
send_volunteers_tension = 0.50
guarantee_tension = 0.25
annex_cost_factor = 0.5
# annex_cost_factor = 0.5 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
civilian_intel_to_others = 20.0
army_intel_to_others = 5.0
navy_intel_to_others = 20.0
airforce_intel_to_others = 5
embargo_cost_factor = -0.5
embargo_threshold_factor = -0.5
}
faction_modifiers = {
faction_trade_opinion_factor = 0.50 #plus 50% trade opinion
}
ai_democratic = yes # uses the democratic AI behaviour
ai_ideology_wanted_units_factor = 2
ai_give_core_state_control_threshold = 0 # Extra threshold value added to DIPLOMATIC_ACTION_PROPOSE_SCORE for this ideology to give back core state control to other country
}
@@ -87,6 +92,10 @@ ideologies = {
}
niulunbaozhidu = {
can_be_randomly_selected = no
}
buddhist_socialism = {
can_be_randomly_selected = no # won't be assigned to randomly generated country leaders
}
}
@@ -104,6 +113,7 @@ ideologies = {
faction_impact_on_world_tension = 0.5
ai_communist = yes # uses the commie AI behaviour
ai_ideology_wanted_units_factor = 2
rules = {
can_force_government = no
@@ -114,18 +124,20 @@ ideologies = {
can_collaborate = yes
modifiers = {
puppet_cost_factor = -0.3
# puppet_cost_factor = -0.3 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
civilian_intel_to_others = 10.0
army_intel_to_others = 7.5
navy_intel_to_others = 12.5
airforce_intel_to_others = 7.5
hidden_modifier = { join_faction_tension = -0.1 }
embargo_threshold_factor = 0.5
lend_lease_tension = 0.50
}
faction_modifiers = {
}
ai_give_core_state_control_threshold = 10
}
fascism = {
@@ -146,7 +158,9 @@ ideologies = {
rexism = {
}
emperor_fascism = {
can_be_randomly_selected = no # won't be assigned to randomly generated country leaders
}
lisha_xierism = {
can_be_randomly_selected = no
}
@@ -166,7 +180,7 @@ ideologies = {
faction_impact_on_world_tension = 1.0
rules = {
can_force_government = no
can_force_government = yes
can_send_volunteers = yes
can_puppet = yes
}
@@ -180,9 +194,13 @@ ideologies = {
navy_intel_to_others = 10.0
airforce_intel_to_others = 10.0
hidden_modifier = { join_faction_tension = -0.1 }
embargo_cost_factor = 1
lend_lease_tension = 0.50
}
ai_fascist = yes # uses the fascist AI behaviour
ai_ideology_wanted_units_factor = 2
ai_give_core_state_control_threshold = 10000
}
neutrality = {
@@ -204,6 +222,10 @@ ideologies = {
centrism = {
}
japan_militarism_ideology = {
can_be_randomly_selected = no # won't be assigned to randomly generated country leaders
}
}
dynamic_faction_names = {
@@ -244,5 +266,8 @@ ideologies = {
}
ai_neutral = yes #
ai_ideology_wanted_units_factor = 2
ai_give_core_state_control_threshold = 10000
}
}

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@@ -1630,6 +1630,7 @@
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
TY_haijunliluntupo = yes
add_ideas = BFL_qtjq
}
}
@@ -1709,6 +1710,7 @@
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
TY_haijunliluntupo = yes
add_ideas = BFL_jzdjc
}
}
@@ -3555,12 +3557,6 @@
relative_position_id = BFL_kongjunjianshe
cost = 10
available = {
if = {
limit = {
is_ai = no
}
has_air_experience > 299
}
}
ai_will_do = {
factor = 7
@@ -3610,7 +3606,6 @@
ahead_reduction = 2
}
}
air_experience = -300
}
}
focus = {
@@ -3630,6 +3625,7 @@
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
TY_kongjunliluntupo = yes
swap_ideas = {
remove_idea = BFL_buchengshudekongjun_2
add_idea = BFL_buchengshudekongjun_3

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@@ -3553,6 +3553,7 @@
transfer_state = 286
transfer_state = 741
transfer_state = 728
transfer_state = 1017
}
}
focus = {

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@@ -5740,21 +5740,7 @@ focus_tree = {
}
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
custom_effect_tooltip = "允许解锁第二条陆军学说路线"
if = {
limit = {
is_ai = yes
}
set_technology = {
mobile_warfare = 1
}
set_technology = {
mechanised_infantry = 1
}
}
else = {
set_country_flag = TY_army_liluntupo
}
TY_lujunliluntupo = yes
if = {
limit = {
is_ai = yes
@@ -11062,8 +11048,7 @@ focus_tree = {
add_idea = YUW_ywlj_idea1_19
}
}
custom_effect_tooltip = "允许解锁第二条陆军学说路线"
set_country_flag = TY_army_liluntupo
TY_lujunliluntupo = yes
set_technology = {
backhand_blow_for_yuw = 1
popup = no
@@ -11104,8 +11089,7 @@ focus_tree = {
add_idea = YUW_ywlj_idea1_20
}
}
custom_effect_tooltip = "允许解锁第二条陆军学说路线"
set_country_flag = TY_army_liluntupo
TY_lujunliluntupo = yes
set_technology = {
backhand_blow_for_yuw = 1
popup = no

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@@ -1,855 +1 @@
##狗屎DLC傻逼代码##
on_actions = {
on_weekly_VEN = {
effect = {
for_each_scope_loop = {
array = global.ven_blockade_countries
if = {
limit = {
ships_in_area = {
area = 53
type = capital_ship
size < 3
}
}
for_each_scope_loop = {
array = ven_countries_that_are_under_embargo
VEN = {
break_embargo = PREV
remove_opinion_modifier = {
target = PREV
modifier = VEN_embargoed
}
remove_opinion_modifier = {
target = PREV
modifier = VEN_embargoed_2
}
}
}
remove_from_array = {
array = global.ven_blockade_countries
value = THIS
}
clear_array = ven_countries_that_are_under_embargo
}
}
#if theres still at least 1 blockading country, keep up the blockade
if = {
limit = {
check_variable = { global.ven_blockade_countries^num > 0 }
VEN = {
NOT = {
has_idea = idea_VEN_blockade_active
}
}
}
VEN = {
swap_ideas = {
remove_idea = idea_VEN_blockade_inactive
add_idea = idea_VEN_blockade_active
}
}
}
else_if = { #If not remove blockade
limit = {
check_variable = { global.ven_blockade_countries^num < 1 }
VEN = {
NOT = {
has_idea = idea_VEN_blockade_inactive
}
}
}
VEN = {
swap_ideas = {
remove_idea = idea_VEN_blockade_active
add_idea = idea_VEN_blockade_inactive
}
}
}
}
}
on_ruling_party_change = {
effect = {
if = {
limit = {
has_dlc = "Trial of Allegiance"
OR = {
original_tag = URG
original_tag = PAR
}
}
if = {
limit = {
has_completed_focus = GUAY_the_permanent_leader
NOT = { has_country_leader_with_trait = JUNO_the_permanent_leader }
}
add_country_leader_trait = JUNO_the_permanent_leader
}
if = {
limit = {
has_completed_focus = GUAY_cult_of_personality
NOT = { has_country_leader_with_trait = JUNO_cult_of_personality }
}
add_country_leader_trait = JUNO_cult_of_personality
}
}
}
effect = {
IF = {
limit = {
NOT = { has_dlc = "Trial of Allegiance" }
original_tag = URG
has_cosmetic_tag = URG_is_unaligned_URG_but_has_normal_URG_flag
}
drop_cosmetic_tag = yes
}
}
effect = {
if = {
limit = {
has_dlc = "Trial of Allegiance"
NOT = {
USA = {
has_government = communism
}
}
capital_scope = {
is_core_of = ROOT
OR = {
is_on_continent = north_america
is_on_continent = south_america
}
}
has_government = communism
date > 1936.05.1
}
USA = {
country_event = {
id = south_american_events.30
days = 7
}
}
}
}
effect = {
if = {
limit = {
has_dlc = "Trial of Allegiance"
BRA = {
has_completed_focus = BRA_expand_fordlandia
NOT = {
OR = {
has_government = communism
has_country_flag = BRA_ford_event_has_happened
}
}
}
USA = {
has_government = communism
}
}
BRA = {
country_event = {
id = JUNO_brazil_events.180
days = 14
}
}
}
}
}
on_startup = {
effect = {
if = {
limit = {
has_dlc = "Trial of Allegiance"
}
every_country = {
limit = {
OR = {
original_tag = URG
original_tag = BRA
original_tag = PAR
original_tag = CHL
original_tag = BOL
original_tag = ARG
original_tag = PRU
original_tag = VEN
original_tag = ECU
original_tag = COL
}
}
add_ai_strategy = {
type = alliance
id = JAP
value = -250
}
add_ai_strategy = {
type = alliance
id = CHI
value = -250
}
add_ai_strategy = {
type = alliance
id = PRC
value = -250
}
add_ai_strategy = {
type = alliance
id = USA
value = -15
}
add_ai_strategy = {
type = alliance
id = GER
value = -15
}
add_ai_strategy = {
type = alliance
id = ENG
value = -15
}
add_ai_strategy = {
type = alliance
id = SOV
value = -50
}
}
}
}
effect = {
#Monroe Doctrine
IF = {
limit = { has_dlc = "Trial of Allegiance" }
every_country = {
limit = {
exists = yes
NOT = { tag = USA }
OR = {
capital_scope = { is_on_continent = south_america }
capital_scope = { is_on_continent = north_america }
tag = CUB
tag = DOM
tag = HAI
}
}
#add_ideas = USA_monroe_doctrine_idea
}
}
}
}
on_peaceconference_ended = {
# Make sure that Uruguay get's their cosmetic tag if it applies
effect = {
IF = {
limit = {
URG = {
NOT = {
has_cosmetic_tag = URG_german
}
is_subject = yes
is_subject_of = GER
}
}
URG = {
set_cosmetic_tag = URG_german
}
}
}
# Make sure that Uruguay drops their cosmetic tag if it applies
effect = {
IF = {
limit = {
URG = {
has_cosmetic_tag = URG_german
is_subject = no
}
}
URG = {
drop_cosmetic_tag = yes
}
}
}
# Make sure that Bolivia get's their araucanian cosmetic tag if it applies
effect = {
IF = {
limit = {
BOL = {
NOT = {
has_cosmetic_tag = BOL_orelia
}
is_subject = yes
is_subject_of = CHL
CHL = {
has_completed_focus = CHL_crown_antoine_as_sovereign_king
}
}
}
BOL = {
set_cosmetic_tag = BOL_orelia
}
}
}
# Make sure that Bolivia drops their araucanian cosmetic tag if it applies
effect = {
IF = {
limit = {
BOL = {
has_cosmetic_tag = BOL_orelia
is_subject = no
}
}
BOL = {
drop_cosmetic_tag = yes
}
}
}
}
on_puppet = { #ROOT = nation being puppeted, FROM = overlord
effect = {
IF = {
limit = {
ROOT = {
original_tag = URG
}
FROM = {
original_tag = GER
}
}
ROOT = {
set_cosmetic_tag = URG_german
}
}
}
# Make sure that Bolivia get's their araucanian cosmetic tag if it applies
effect = {
IF = {
limit = {
ROOT = {
original_tag = BOL
}
FROM = {
original_tag = CHL
}
CHL = {
has_completed_focus = CHL_crown_antoine_as_sovereign_king
}
}
ROOT = {
set_cosmetic_tag = BOL_orelia
}
}
}
}
on_release_as_puppet = { # ROOT is the nation being released, FROM is the overlord.
effect = {
IF = {
limit = {
ROOT = {
original_tag = BOL
}
FROM = {
original_tag = CHL
}
CHL = {
has_completed_focus = CHL_crown_antoine_as_sovereign_king
}
}
ROOT = {
set_cosmetic_tag = BOL_orelia
}
}
}
effect = {
IF = {
limit = {
ROOT = {
original_tag = URG
}
FROM = {
original_tag = GER
}
}
ROOT = {
set_cosmetic_tag = URG_german
}
}
}
effect = {
IF = {
limit = {
ROOT = {
tag = WLA
}
}
WLA = {
load_oob = "WLA_1936"
}
}
}
}
#ROOT is subject FROM is previous overlord
on_subject_free = {
effect = {
IF = {
limit = {
ROOT = {
original_tag = URG
}
FROM = {
original_tag = GER
}
}
ROOT = {
drop_cosmetic_tag = yes
}
}
}
effect = {
IF = {
limit = {
ROOT = {
original_tag = BOL
}
FROM = {
original_tag = CHL
}
}
ROOT = {
drop_cosmetic_tag = yes
}
}
}
effect = {
USA_add_monroe_doctrine_to_target = yes
}
}
# called when a country send volunteers to another
# ROOT is sender, FROM is receiver
on_send_volunteers = { #sets flag for whether Argentina has sent volunteers to Nationalist Spain
effect = {
if = { #Checks that sender is ARG and reciever is SPA
limit = {
original_tag = ARG
FROM = {
tag = SPA
}
}
ROOT = { set_country_flag = ARG_argentinian_volunteers_in_spain }
}
}
effect = {
if = {
limit = {
ROOT = {
is_ai = no
OR = {
tag = CHL
tag = BOL
tag = PRU
tag = ECU
tag = VEN
tag = COL
}
}
FROM = {
tag = GER
}
}
set_global_flag = true_condor_legion_flag
}
}
}
#FROM is war target
#ROOT is country declaring war
on_declare_war = {
effect = {
IF = {
limit = {
ROOT = {
tag = ARG
}
FROM = { tag = URG }
}
BRA = {
country_event = {
id = ARG_political_events.110
hours = 5
}
}
}
}
effect = {
IF = {
limit = {
ROOT = {
tag = BRA
}
FROM = { tag = URG }
}
ARG = {
country_event = {
id = ARG_political_events.110
hours = 5
}
}
}
}
effect = {
IF = {
limit = {
ROOT = {
NOT = { has_idea = SMB_organization_of_american_states_member }
}
FROM = { has_idea = SMB_organization_of_american_states_member }
}
set_variable = {
var = global.org_american_unity_attacked_country
value = FROM
}
every_other_country = {
limit = {
has_idea = SMB_organization_of_american_states_member
NOT = { has_war_with = FROM }
NOT = { tag = FROM }
}
country_event = {
id = JUNO_brazil_events.130
hours = 1
}
}
}
}
effect = {
IF = {
limit = {
ROOT = {
has_idea = SMB_organization_of_american_states_member
}
FROM = { has_idea = SMB_organization_of_american_states_member }
}
ROOT = {
country_event = {
id = JUNO_brazil_events.133
hours = 1
}
}
set_variable = {
var = global.org_american_unity_attacked_country
value = FROM
}
every_other_country = {
limit = {
has_idea = SMB_organization_of_american_states_member
NOT = { has_war_with = FROM }
NOT = { tag = FROM }
}
country_event = {
id = JUNO_brazil_events.130
hours = 2
}
}
}
}
effect = {
IF = {
limit = {
ROOT = {
tag = PAR
}
FROM = {
NOT = {
has_country_flag = PAR_revenge_flag
}
OR = {
tag = BRA
tag = ARG
tag = URG
}
}
}
hidden_effect = {
FROM = {
set_country_flag = PAR_revenge_flag
country_event = {
id = south_american_events.56
days = 31
}
}
}
}
}
}
#ROOT = attacking side
#FROM = defending side
on_declare_war = {
effect = {
IF = {
limit = {
OR = {
FROM = {
has_government = communism
capital_scope = {
is_core_of = PREV
OR = {
is_on_continent = north_america
is_on_continent = south_america
}
}
has_civil_war = yes
original_tag = ROOT
NOT = {
has_government = ROOT
}
}
ROOT = {
has_government = communism
capital_scope = {
is_core_of = PREV
OR = {
is_on_continent = north_america
is_on_continent = south_america
}
}
has_civil_war = yes
original_tag = FROM
NOT = {
has_government = FROM
}
}
}
}
IF = {
limit = {
ROOT = {
has_government = communism
}
}
FROM = {
USA = {
country_event = {
id = south_american_events.32
days = 7
random_days = 5
}
}
}
}
ELSE_IF = {
limit = {
FROM = {
has_government = communism
}
}
ROOT = {
USA = {
country_event = {
id = south_american_events.32
days = 7
random_days = 5
}
}
}
}
}
}
effect = {
IF = {
limit = {
NOT = {
OR = {
ROOT = {
tag = USA
}
FROM = {
tag = USA
}
}
}
USA = {
exists = yes
has_idea = USA_monroe_doctrine_enforcer
NOT = {
OR = {
has_war_with = FROM
has_war_with = ROOT
is_in_faction_with = ROOT
is_in_faction_with = FROM
}
}
}
FROM = {
has_idea = USA_monroe_doctrine_idea
is_in_faction = no
}
}
# Both countries are in Americas
IF = {
limit = {
ROOT = {
has_idea = USA_monroe_doctrine_idea
}
}
# Do Nothing for now, may add more content here in future!
}
# Only defender is in Americas
ELSE = {
FROM = {
USA = {
set_variable = { monroe_defender = PREV }
country_event = {
id = south_american_events.50
days = 1
}
}
}
}
}
}
}
#ROOT is the nation being released, FROM is the overlord
on_release_as_free = {
effect = {
USA_add_monroe_doctrine_to_target = yes
}
effect = {
IF = {
limit = {
ROOT = {
tag = WLA
}
}
WLA = {
load_oob = "WLA_1936"
}
}
}
}
on_liberate = {
effect = {
USA_add_monroe_doctrine_to_target = yes
}
}
on_weekly_ECU = {
effect = {
IF = {
limit = {
AND = {
649 = {
is_owned_and_controlled_by = ROOT
}
305 = {
NOT = {
is_owned_and_controlled_by = ROOT
}
}
490 = {
NOT = {
is_owned_and_controlled_by = ROOT
}
}
}
ROOT = {
NOT = {
has_cosmetic_tag = ECU_galapagos_regime
}
}
}
ROOT = {
set_cosmetic_tag = ECU_galapagos_regime
}
}
}
effect = {
IF = {
limit = {
305 = {
is_owned_and_controlled_by = ROOT
}
ROOT = {
has_cosmetic_tag = ECU_galapagos_regime
}
}
ROOT = {
drop_cosmetic_tag = yes
}
}
}
}
# ROOT is capitulated country, FROM is winner
on_capitulation = {
effect = {
IF = {
limit = {
has_dlc = "Trial of Allegiance"
ROOT = {
original_tag = GER
has_government = fascism
has_country_leader = {
character = GER_adolf_hitler
ruling_only = yes
}
}
ARG = {
has_government = fascism
}
}
ARG = {
country_event = {
id = ARG_political_events.120
days = 14
}
}
}
}
}
}
##狗屎DLC傻逼代码##

File diff suppressed because it is too large Load Diff

View File

@@ -18,10 +18,4 @@ on_actions = {
}
}
}
on_monthly = {
effect = {
}
}
}

View File

@@ -279,216 +279,6 @@ on_actions = {
}
}
}
on_daily_TIX = {
effect = {
if = {
limit = {
date > 1941.6.1
tag = TIX
has_government = fascism
is_puppet = no
not = { controls_state = 64 }
not = { country_exists = WEX }
has_global_flag = yaertahuiyi_chenggong
has_war_with = BFL
has_war_with = BYG
has_war_with = HUJ
surrender_progress > 0.7
BFL = {
surrender_progress < 0.4
}
HUJ = {
surrender_progress < 0.3
}
BYG = {
surrender_progress < 0.1
}
}
set_global_flag = yaertahuiyi_chenggong_shishi
white_peace = {
tag = HUJ
}
white_peace = {
tag = BYG
}
white_peace = {
tag = BFL
}
white_peace = {
tag = YUW
}
white_peace = {
tag = SAD
}
TIX_z23 = {
set_nationality = TIX
}
set_cosmetic_tag = TIX
TIX = {
add_country_leader_role = {
Character = TIX_z23
Promote_leader = yes
Country_leader = {
ideology = leninism
expire = "2000.1.1.1"
traits = {
jjdxxs
}
}
}
}
retire_character = TIX_xipeiershangjiang
release_on_controlled = CZE
release_on_controlled = AUS
release_on_controlled = NOR
release_on_controlled = DEN
release_on_controlled = HOL
release_on_controlled = BEL
release_on_controlled = LUX
CZE = {
annex_country = { target = SLO transfer_troops = no }
transfer_state = 73
transfer_state = 664
}
POL = {
transfer_state = 5
transfer_state = 63
transfer_state = 68
transfer_state = 66
transfer_state = 67
transfer_state = 85
transfer_state = 86
transfer_state = 807
transfer_state = 87
transfer_state = 98
transfer_state = 10
transfer_state = 762
transfer_state = 90
transfer_state = 88
transfer_state = 92
transfer_state = 97
add_state_core = 5
add_state_core = 63
add_state_core = 68
add_state_core = 66
add_state_core = 67
}
GER = {
#set_cosmetic_tag = XTIX
recruit_character = TIX_xipeiershangjiang
add_country_leader_role = {
character = TIX_xipeiershangjiang
promote_leader = yes
country_leader = {
expire = "4999.1.1"
ideology = liberalism
traits = {
}
}
}
set_capital = { state = 51 }
transfer_state = 59
transfer_state = 55
transfer_state = 56
transfer_state = 57
transfer_state = 51
transfer_state = 42
transfer_state = 54
transfer_state = 50
transfer_state = 52
transfer_state = 53
transfer_state = 58
transfer_state = 909
transfer_state = 978
add_state_core = 58
add_state_core = 59
add_state_core = 55
add_state_core = 56
add_state_core = 57
add_state_core = 51
add_state_core = 42
add_state_core = 54
add_state_core = 50
add_state_core = 52
add_state_core = 53
add_state_core = 909
add_state_core = 978
}
51 = {
set_demilitarized_zone = yes
}
42 = {
set_demilitarized_zone = yes
}
BFL = {
#annex_country = { target = FIN transfer_troops = no }
annex_country = { target = UKR transfer_troops = no }
annex_country = { target = LAT transfer_troops = no }
annex_country = { target = EST transfer_troops = no }
annex_country = { target = BLR transfer_troops = no }
annex_country = { target = AZR transfer_troops = no }
annex_country = { target = GEO transfer_troops = no }
annex_country = { target = LIT transfer_troops = no }
transfer_state = 188
transfer_state = 763
transfer_state = 78
transfer_state = 80
transfer_state = 766
add_state_core = 763
set_autonomy = {
target = TIX
autonomy_state = autonomy_integrated_puppet
}
set_autonomy = {
target = POL
autonomy_state = autonomy_integrated_puppet
}
set_autonomy = {
target = CZE
autonomy_state = autonomy_integrated_puppet
}
set_autonomy = {
target = HUN
autonomy_state = autonomy_integrated_puppet
}
set_autonomy = {
target = ROM
autonomy_state = autonomy_integrated_puppet
}
}
set_province_name = { id = 6332 name = "萨悠斯格勒" }
BYG = {
set_autonomy = {
target = GER
autonomy_state = autonomy_integrated_puppet
}
}
HUJ = {
set_autonomy = {
target = IRQ
autonomy_state = autonomy_integrated_puppet
}
}
DEN = {
set_cosmetic_tag = DEN
add_popularity = { ideology = democratic popularity = 0.3 }
set_politics = {
ruling_party = democratic
}
}
GER = {
add_popularity = { ideology = democratic popularity = 0.75 }
load_oob = GER_1939_nsb
}
add_popularity = { ideology = communism popularity = 0.75 }
news_event = { id = az_tianjiang.89 days = 1}
}
}
}
on_capitulation = {
effect = {
if = {
@@ -532,6 +322,11 @@ on_actions = {
TIX_z23 = {
set_nationality = TIX
}
BFL = {
TIX_z23 = {
set_nationality = TIX
}
}
set_cosmetic_tag = TIX
TIX = {
add_country_leader_role = {
@@ -701,7 +496,7 @@ on_actions = {
}
}
}
on_daily_DOH = {
on_monthly_DOH = {
effect = {
if = {
limit = {

View File

@@ -1,4 +1,4 @@
getzhg_event_gerentezhi_se = {
getzhg_event_gerentezhi_se = {SOV
custom_effect_tooltip = getzhg_event_gerentezhi_tt
if = {
limit = { is_navy_leader = yes }
@@ -547,12 +547,66 @@ TY_lujunliluntupo = {
}
}
TY_haijunliluntupo = {
#custom_effect_tooltip = TY_haijunliluntupo_effect_tooltip
custom_effect_tooltip = TY_haijunliluntupo_effect_tooltip
#set_country_flag = TY_navy_liluntupo
if = {
limit = {
AND = {
has_naval_academy = yes
has_doctrine = new_fleet_in_being
}
}
add_ideas = az_lltp_czjd
}
if = {
limit = {
AND = {
has_naval_academy = yes
has_doctrine = new_convoy_raiding
}
}
add_ideas = az_lltp_myfs
}
if = {
limit = {
AND = {
has_naval_academy = yes
has_doctrine = new_base_strike
}
}
add_ideas = az_lltp_jddj
}
}
TY_kongjunliluntupo = {
#custom_effect_tooltip = TY_kongjunliluntupo_effect_tooltip
custom_effect_tooltip = TY_kongjunliluntupo_effect_tooltip
#set_country_flag = TY_air_liluntupo
if = {
limit = {
AND = {
has_air_academy = yes
has_doctrine = new_strategic_destruction
}
}
add_ideas = az_lltp_zlph
}
if = {
limit = {
AND = {
has_air_academy = yes
has_doctrine = new_battlefield_support
}
}
add_ideas = az_lltp_zczy
}
if = {
limit = {
AND = {
has_air_academy = yes
has_doctrine = new_operational_integrity
}
}
add_ideas = az_lltp_lxzz
}
}
shaixuan_leader_seffect = {

View File

@@ -119,10 +119,10 @@ scripted_gui = {
}
check_variable = {
ROOT.ROOT.wz_sl >9999
ROOT.wz_sl >9999
}
check_variable = {
ROOT.ROOT.xzmf_sl >0
ROOT.xzmf_sl >0
}
}
@@ -178,7 +178,7 @@ scripted_gui = {
THIS = {
skill > 8
skill < 10
is_navy_leader = NO
#is_navy_leader = NO
}
}
check_variable = {
@@ -192,15 +192,15 @@ scripted_gui = {
}
}
#lv9haijun
if = {
limit = {
THIS = {
is_navy_leader = yes
skill > 8
}
}
always = NO
}
#if = {
# limit = {
# THIS = {
# is_navy_leader = yes
#skill > 8
# }
# }
# always = NO
#}
#lv10
if = {
limit = {
@@ -242,6 +242,96 @@ scripted_gui = {
limit = {
THIS = {
skill > 11
skill < 13
}
}
check_variable = {
ROOT.wz_sl >59999
}
check_variable = {
ROOT.xzmf_sl >3
}
check_variable = {
ROOT.zs_sl >99
}
}
#lv13
if = {
limit = {
THIS = {
skill > 12
skill < 14
}
}
check_variable = {
ROOT.wz_sl >69999
}
check_variable = {
ROOT.xzmf_sl >4
}
check_variable = {
ROOT.zs_sl >119
}
}
#lv14
if = {
limit = {
THIS = {
skill > 13
skill < 15
}
}
check_variable = {
ROOT.wz_sl >79999
}
check_variable = {
ROOT.xzmf_sl >4
}
check_variable = {
ROOT.zs_sl >119
}
}
#lv15
if = {
limit = {
THIS = {
skill > 14
skill < 16
}
}
check_variable = {
ROOT.wz_sl >89999
}
check_variable = {
ROOT.xzmf_sl >5
}
check_variable = {
ROOT.zs_sl >149
}
}
#lv16
if = {
limit = {
THIS = {
skill > 15
skill < 20
}
}
check_variable = {
ROOT.wz_sl >99999
}
check_variable = {
ROOT.xzmf_sl >6
}
check_variable = {
ROOT.zs_sl >199
}
}
#lv20
if = {
limit = {
THIS = {
skill > 19
}
}
always = NO
@@ -306,8 +396,10 @@ scripted_gui = {
#lv1
if = {
limit = {
skill > 0
skill < 2
THIS = {
skill > 0
skill < 2
}
}
add_to_variable = {
ROOT.wz_sl = -500
@@ -319,10 +411,10 @@ scripted_gui = {
#lv2
else_if = {
limit = {
THIS = {
skill > 1
skill < 3
}
}
add_to_variable = {
ROOT.wz_sl = -1000
@@ -334,10 +426,10 @@ scripted_gui = {
#lv3
else_if = {
limit = {
THIS = {
skill > 2
skill < 4
}
}
add_to_variable = {
ROOT.wz_sl = -3000
@@ -349,10 +441,10 @@ scripted_gui = {
#lv4
else_if = {
limit = {
THIS = {
skill > 3
skill < 5
}
}
add_to_variable = {
ROOT.wz_sl = -6000
@@ -364,10 +456,10 @@ scripted_gui = {
#lv5
else_if = {
limit = {
THIS = {
skill > 4
skill < 6
}
}
add_to_variable = {
ROOT.wz_sl = -10000
@@ -382,10 +474,10 @@ scripted_gui = {
#lv6
else_if = {
limit = {
THIS = {
skill > 5
skill < 7
}
}
add_to_variable = {
ROOT.wz_sl = -15000
@@ -400,10 +492,10 @@ scripted_gui = {
#lv7
else_if = {
limit = {
THIS = {
skill > 6
skill < 8
}
}
add_to_variable = {
ROOT.wz_sl = -20000
@@ -418,10 +510,10 @@ scripted_gui = {
#lv8
else_if = {
limit = {
THIS = {
skill > 7
skill < 9
}
}
add_to_variable = {
@@ -430,30 +522,7 @@ scripted_gui = {
add_to_variable = {
ROOT.xzmf_sl = -2
}
randomize_temp_variable = {
var = chenggonggailv
distribution = uniform
min = 0
max = 100
}
if = {
limit = {
check_variable = {
chenggonggailv > 20
}
}
add_skill_level = 1
}
else = {
PREV = { unit_leader_event = getzhg_event.2501 }
}
add_skill_level = 1
}
#lv9
@@ -473,27 +542,7 @@ scripted_gui = {
add_to_variable = {
ROOT.zs_sl = -20
}
randomize_temp_variable = {
var = chenggonggailv
distribution = uniform
min = 0
max = 100
}
if = {
limit = {
check_variable = {
chenggonggailv > 25
}
}
add_skill_level = 1
}
else = {
PREV = { unit_leader_event = getzhg_event.2501 }
}
add_skill_level = 1
}
#lv10
else_if = {
@@ -512,27 +561,7 @@ scripted_gui = {
add_to_variable = {
ROOT.zs_sl = -60
}
randomize_temp_variable = {
var = chenggonggailv
distribution = uniform
min = 0
max = 100
}
if = {
limit = {
check_variable = {
chenggonggailv > 30
}
}
add_skill_level = 1
}
else = {
PREV = { unit_leader_event = getzhg_event.2501 }
}
add_skill_level = 1
}
#lv11
else_if = {
@@ -551,6 +580,101 @@ scripted_gui = {
add_to_variable = {
ROOT.zs_sl = -100
}
add_skill_level = 1
}
#lv12
else_if = {
limit = {
THIS = {
skill > 11
skill < 13
}
}
add_to_variable = {
ROOT.wz_sl = -60000
}
add_to_variable = {
ROOT.xzmf_sl = -4
}
add_to_variable = {
ROOT.zs_sl = -100
}
add_skill_level = 1
}
#lv13
else_if = {
limit = {
THIS = {
skill > 12
skill < 14
}
}
add_to_variable = {
ROOT.wz_sl = -70000
}
add_to_variable = {
ROOT.xzmf_sl = -4
}
add_to_variable = {
ROOT.zs_sl = -120
}
add_skill_level = 1
}
#lv14
else_if = {
limit = {
THIS = {
skill > 13
skill < 15
}
}
add_to_variable = {
ROOT.wz_sl = -80000
}
add_to_variable = {
ROOT.xzmf_sl = -5
}
add_to_variable = {
ROOT.zs_sl = -120
}
add_skill_level = 1
}
#lv15
else_if = {
limit = {
THIS = {
skill > 14
skill < 16
}
}
add_to_variable = {
ROOT.wz_sl = -90000
}
add_to_variable = {
ROOT.xzmf_sl = -6
}
add_to_variable = {
ROOT.zs_sl = -150
}
add_skill_level = 1
}
#lv16
else_if = {
limit = {
THIS = {
skill > 15
skill < 20
}
}
add_to_variable = {
ROOT.wz_sl = -100000
}
add_to_variable = {
ROOT.xzmf_sl = -7
}
add_to_variable = {
ROOT.zs_sl = -200
}
randomize_temp_variable = {
var = chenggonggailv
distribution = uniform
@@ -566,7 +690,7 @@ scripted_gui = {
if = {
limit = {
check_variable = {
chenggonggailv > 40
chenggonggailv > 50
}
}
@@ -578,7 +702,7 @@ scripted_gui = {
PREV = { unit_leader_event = getzhg_event.2501 }
}
}
}
}
az_single_leader_xiujia_click = {

View File

@@ -781,17 +781,16 @@ defined_text = {
trigger = {
skill > 8
skill < 10
is_navy_leader = NO
}
localization_key = qianghua_cost_tooltip_lv9
}
text = {
trigger = {
skill > 8
is_navy_leader = yes
}
localization_key = qianghua_cost_tooltip_lv9_haijun
}
#text = {
# trigger = {
# skill > 8
# is_navy_leader = yes
# }
# localization_key = qianghua_cost_tooltip_lv9_haijun
#}
text = {
trigger = {
skill > 9
@@ -809,9 +808,44 @@ defined_text = {
text = {
trigger = {
skill > 11
skill < 13
}
localization_key = qianghua_cost_tooltip_lv12
}
text = {
trigger = {
skill > 12
skill < 14
}
localization_key = qianghua_cost_tooltip_lv13
}
text = {
trigger = {
skill > 13
skill < 15
}
localization_key = qianghua_cost_tooltip_lv14
}
text = {
trigger = {
skill > 14
skill < 16
}
localization_key = qianghua_cost_tooltip_lv15
}
text = {
trigger = {
skill > 15
skill < 20
}
localization_key = qianghua_cost_tooltip_lv16
}
text = {
trigger = {
skill > 19
}
localization_key = qianghua_cost_tooltip_lv20
}
}
defined_text = {

View File

@@ -17,6 +17,8 @@ shijianniangguojia_trigger = {
if = {
limit = { has_global_flag = MOD_azurlane_tianjiangjianniang }
custom_trigger_tooltip = {
tooltip = shijianniangguojia_trigger_tooltip
OR = {
tag = BYG
tag = HUJ
@@ -32,6 +34,7 @@ shijianniangguojia_trigger = {
tag = DH1
is_ai = NO
}
}
}
if = {
limit = { has_global_flag = MOD_azurlane_sairenzhizai }

View File

@@ -93,12 +93,10 @@ technologies = {
always = no
}
start_year = 1936
show_effect_as_desc = no
army_org_factor = 0.5
category_all_armor = {
max_strength = 3
max_strength = 4
}
category_all_infantry = {
max_strength = 10
@@ -116,18 +114,18 @@ technologies = {
always = no
}
start_year = 1936
show_effect_as_desc = yes
army_org_factor = 1
category_all_armor = {
max_strength = 4
}
category_all_infantry = {
max_strength = 11
max_strength = 15
}
category_artillery = {
max_strength = 4
max_strength = 2.4
}
}

View File

@@ -1,8 +0,0 @@
#technologies = {
# #重樱特殊科技
# mijibubin_chy = {
# infantry = {
# combat_width = -0.6
# }
# }
#}

View File

@@ -45,7 +45,7 @@ news_event = {
id = az_tianjiang.3
title = az_tianjiang.3.t
desc = az_tianjiang.3.d
picture = GFX_az_tx1
picture = GFX_az_tix4
is_triggered_only = yes
major = yes
option = {
@@ -71,7 +71,7 @@ country_event = {
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = "谁敢说奥地利不是铁血的一部分?!"
name = "很好"
annex_country = { target = AUS transfer_troops = yes }
add_political_power = 150
add_stability = 0.2
@@ -740,7 +740,7 @@ news_event = {
id = az_tianjiang.20
title = az_tianjiang.20.t
desc = az_tianjiang.20.d
picture = GFX_az_tix4
picture = GFX_az_tix6
is_triggered_only = yes
major = yes
option = {
@@ -1100,7 +1100,7 @@ news_event = {
id = az_tianjiang.35
title = az_tianjiang.35.t
desc = az_tianjiang.35.d
picture = GFX_az_bfl1
picture = GFX_az_bfl2
is_triggered_only = yes
major = yes
option = {
@@ -2309,7 +2309,7 @@ news_event = {
id = az_tianjiang.74
title = az_tianjiang.74.t
desc = az_tianjiang.74.d
picture = GFX_az_blhxyq
picture = GFX_az_sr2
is_triggered_only = yes
major = yes
option = {
@@ -2338,7 +2338,7 @@ news_event = {
id = az_tianjiang.75
title ="基辅陷落"
desc = az_tianjiang.75.d
picture = GFX_az_tx1
picture = GFX_az_tix5
major = yes
trigger = {
202 = { is_controlled_by = TIX }
@@ -2378,7 +2378,7 @@ news_event = {
id = az_tianjiang.76
title ="列宁格勒的陷落"
desc = az_tianjiang.76.d
picture = GFX_az_tx1
picture = GFX_az_tix6
major = yes
trigger = {
195 = { is_controlled_by = TIX }
@@ -2458,7 +2458,7 @@ news_event = {
id = az_tianjiang.78
title ="巴黎的解放"
desc = az_tianjiang.78.d
picture = GFX_az_blhxyq
picture = GFX_az_yw1
major = yes
trigger = {
date > 1941.1.1
@@ -2571,7 +2571,7 @@ news_event = {
title = "撒丁占领区的崩溃"
desc = az_tianjiang.80.d
major = yes
picture = GFX_az_sad1
picture = GFX_az_tix7
is_triggered_only = yes
option = {
name = "这下全完了...."
@@ -2842,7 +2842,7 @@ news_event = {
title = "帝国的毁灭"
desc = az_tianjiang.89.d
major = yes
picture = GFX_az_blhxyq
picture = GFX_az_txbisimai
is_triggered_only = yes
option = {
name = "战争结束了"
@@ -8143,29 +8143,29 @@ country_event = {
}
}
#country_event = {
# id = az_tianjiang.230
# title = "释放埃及"
# desc = "测试皇家AI保卫北非"#由于P社AI改进此事件作废
# picture = GFX_aze_diannao
# trigger = {
# date > 1936.1.3
# tag = HUJ
# is_ai = yes
# }
# fire_only_once = yes
# option = {
# name = "OK"
# release_on_controlled = EGY
# set_autonomy = {
# target = EGY
# autonomy_state = autonomy_integrated_puppet
# }
# ai_chance = {
# factor = 100
# }
# }
#}
country_event = {
id = az_tianjiang.230
title = "释放埃及"
desc = "测试皇家AI保卫北非"#由于P社AI改进此事件作废 #不好孩子们,皇家又开始不守北非了,重新启用此事件
picture = GFX_aze_diannao
trigger = {
date > 1936.1.3
tag = HUJ
is_ai = yes
}
fire_only_once = yes
option = {
name = "OK"
release_on_controlled = EGY
set_autonomy = {
target = EGY
autonomy_state = autonomy_integrated_puppet
}
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.231

View File

@@ -957,6 +957,7 @@ country_event = {
fire_only_once = yes
trigger = {
tag = DOH
has_war_with = CHY
NOT = { controls_state = 608 }
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -977,6 +978,7 @@ country_event = {
fire_only_once = yes
trigger = {
tag = DOH
has_war_with = CHY
NOT = { controls_state = 613 }
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -997,6 +999,7 @@ country_event = {
fire_only_once = yes
trigger = {
tag = DOH
has_war_with = CHY
NOT = { controls_state = 597 }
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -1017,6 +1020,7 @@ country_event = {
fire_only_once = yes
trigger = {
tag = DOH
has_war_with = CHY
NOT = { controls_state = 620 }
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -1051,6 +1055,7 @@ country_event = {
fire_only_once = yes
trigger = {
tag = DOH
has_war_with = CHY
NOT = { controls_state = 744 }
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -1102,6 +1107,7 @@ country_event = {
fire_only_once = yes
trigger = {
tag = DOH
has_war_with = CHY
NOT = { controls_state = 605 }
has_global_flag = MOD_azurlane_tianjiangjianniang
}

View File

@@ -14,11 +14,9 @@ country_event = {
ai_chance = {
factor = 4
}
add_doctrine_cost_reduction = {
name = "如期完成"
cost_reduction = 0.2
uses = 1
category = naval_doctrine
add_timed_idea = {
days = 60
idea = az_hjll_1
}
}
}
@@ -36,11 +34,9 @@ country_event = {
ai_chance = {
factor = 4
}
add_doctrine_cost_reduction = {
name = "科研成功"
cost_reduction = 0.4
uses = 2
category = naval_doctrine
add_timed_idea = {
days = 60
idea = az_hjll_2
}
}
}
@@ -58,11 +54,9 @@ country_event = {
ai_chance = {
factor = 4
}
add_tech_bonus = {
name = "科研项目重大突破"
bonus = 0.7
uses = 3
category = naval_doctrine
add_timed_idea = {
days = 90
idea = az_hjll_3
}
}
}

View File

@@ -3,7 +3,7 @@ news_event = {
id = azspnews.38
title = "华盛顿沦陷"
desc = azspnews.38.d
picture = GFX_az_tix4
picture = GFX_az_tix6
major = yes
trigger = {
361 = { is_controlled_by = TIX }
@@ -81,7 +81,7 @@ news_event = {
id = azspnews.36
title ="东京陷落"
desc = azspnews.36.d
picture = GFX_az_bfl1
picture = GFX_az_bfl2
major = yes
trigger = {
282 = { is_controlled_by = BFL }
@@ -159,7 +159,7 @@ news_event = {
id = azspnews.34
title ="罗马陷落"
desc = azspnews.34.d
picture = GFX_az_bfl1
picture = GFX_az_bfl3
major = yes
trigger = {
2 = { is_controlled_by = BFL }
@@ -276,7 +276,7 @@ news_event = {
id = azspnews.31
title ="东京陷落"
desc = azspnews.31.d
picture = GFX_az_dh1
picture = GFX_az_cychangmen2
major = yes
trigger = {
282 = { is_controlled_by = DOH }
@@ -315,7 +315,7 @@ news_event = {
id = azspnews.30
title ="南京沦陷"
desc = azspnews.30.d
picture = GFX_az_cy1
picture = GFX_az_cy3
major = yes
trigger = {
613 = { is_controlled_by = CHY }
@@ -354,7 +354,7 @@ news_event = {
id = azspnews.29
title ="鸢尾国爆发内战!"
desc = "长期的政府混乱使鸢尾的政局十分动荡,内战一触即发。由于黎塞留的错误决定,让巴尔掌控了部分军队的控制权,并宣布发动内战。"
picture = GFX_az_yw2
picture = GFX_az_yw4
is_triggered_only = yes
option = {
@@ -452,7 +452,7 @@ news_event = {
id = azspnews.26
title ="攻克柏林"
desc = azspnews.26.d
picture = GFX_az_bfl1
picture = GFX_az_bfl3
major = yes
trigger = {
64 = { is_controlled_by = BFL }
@@ -608,7 +608,7 @@ news_event = {
id = azspnews.22
title ="伦敦沦陷"
desc = azspnews.22.d
picture = GFX_az_tix3
picture = GFX_az_tix5
major = yes
trigger = {
126 = { is_controlled_by = TIX }
@@ -725,7 +725,7 @@ news_event = {
id = azspnews.19
title ="鸢尾教廷的分裂"
desc = azspnews.19.d
picture = GFX_az_yw1
picture = GFX_az_yw4
major = yes
is_triggered_only = yes

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src/gfx/interface/screens_bg.dds Executable file

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View File

@@ -14,6 +14,7 @@ set_popularities = {
set_grand_doctrine = mass_assault
set_grand_doctrine = new_fleet_in_being
set_grand_doctrine = new_strategic_destruction
set_autonomy = {
target = MON

View File

@@ -7,6 +7,7 @@ starting_train_buffer = 5
set_grand_doctrine = superior_firepower
set_grand_doctrine = new_base_strike
set_grand_doctrine = new_strategic_destruction
create_faction_from_template = faction_template_byg_commonwealth

View File

@@ -112,6 +112,7 @@ set_technology = {
set_grand_doctrine = grand_battleplan
set_grand_doctrine = new_fleet_in_being
set_grand_doctrine = new_operational_integrity
if = {
limit = {

View File

@@ -17,6 +17,7 @@ if = {
set_grand_doctrine = grand_battleplan
set_grand_doctrine = new_fleet_in_being
set_grand_doctrine = new_operational_integrity
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }

View File

@@ -11,10 +11,14 @@ spriteTypes = {
name = "GFX_aze_cy1"
texturefile = "gfx/event_pictures/aze_cy1.png"
}
# spriteType = {
# name = "GFX_aze_cy2"
# texturefile = "gfx/event_pictures/aze_cy2.png"
# }
spriteType = {
name = "GFX_az_cy2"
texturefile = "gfx/event_pictures/az_cy2.png"
}
spriteType = {
name = "GFX_az_cy3"
texturefile = "gfx/event_pictures/az_cy3.png"
}
# spriteType = {
# name = "GFX_aze_cy2"
# texturefile = "gfx/event_pictures/aze_cy2.png"
@@ -351,6 +355,30 @@ spriteTypes = {
name = "GFX_az_yw3"
texturefile = "gfx/event_pictures/az_yw3.png"
}
spriteType = {
name = "GFX_az_yw4"
texturefile = "gfx/event_pictures/az_yw4.png"
}
spriteType = {
name = "GFX_az_bfl2"
texturefile = "gfx/event_pictures/az_bfl2.png"
}
spriteType = {
name = "GFX_az_bfl3"
texturefile = "gfx/event_pictures/az_bfl3.png"
}
spriteType = {
name = "GFX_az_tix5"
texturefile = "gfx/event_pictures/az_tix5.png"
}
spriteType = {
name = "GFX_az_tix6"
texturefile = "gfx/event_pictures/az_tix6.png"
}
spriteType = {
name = "GFX_az_tix7"
texturefile = "gfx/event_pictures/az_tix7.png"
}
spriteType = {
name = "GFX_az_buli"
texturefile = "gfx/event_pictures/az_buli.png"

View File

@@ -286,6 +286,8 @@
jiaoyuluolijianniang_desc:"我们的教练将继续教育萝莉舰娘。"
mf_meitan:"煤炭转化"
mf_meitan_desc:"使用大量魔方立刻制造出大量煤炭。"
mf_jingtongdu:"快速学习"
mf_jingtongdu_desc:"通过心智魔方的强化,快速学习陆军理论知识。"

View File

@@ -1,6 +1,6 @@
l_simp_chinese:
gengxinshuoming_title2:0"2.13更新内容"
gengxinshuoming_text2:"1.尚未确认适配完成,暂时不推荐游玩。\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
gengxinshuoming_title2:0"2.14更新内容"
gengxinshuoming_text2:"1.初步适配完成,疯狂AI暂未测试部分系统改动较多具体改动内容请看创意工坊改动说明。\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
@@ -356,4 +356,7 @@ modifier_production_cost_air_base_factor: "§Y空军基地§!建造花费"
modifier_production_cost_air_base_factor_desc: "改变空军基地建造花费"
modifier_production_cost_naval_base_factor: "§Y海军基地§!建造花费"
modifier_production_cost_naval_base_factor_desc: "改变海军基地建造花费"
az_aimeitanzuobi: "AI作弊"
az_aimeitanzuobi: "AI作弊"
modifier_experience_gain_medium_armor_combat_factor: "战斗中获取的中坦经验:"
modifier_experience_gain_heavy_armor_combat_factor: "战斗中获取的重坦经验:"
shijianniangguojia_trigger_tooltip: "§Y[ROOT.getname]§!是舰娘国家"

View File

@@ -57,4 +57,5 @@
az_xmp_yonghenglihe_desc2:0"一些舰娘拥有§Y特殊剧情内容§!在完成她的§Y特定任务§!后便可使其获得强化版的§Y专属誓约特质§!。"
az_xmp_biyishuangfei_text:0"比翼双飞"
az_xmp_biyishuangfei_desc:0"以优惠价格购入两枚誓约之戒,该礼包在一局游戏内只能购买一次。"
az_xmp_biyishuangfei_desc2:0"注意啦§Y比翼双飞§!礼包在一局游戏内§C只能购买一次§!~"
az_xmp_biyishuangfei_desc2:0"注意啦§Y比翼双飞§!礼包在一局游戏内§C只能购买一次§!~"
az_hjll_1:"海军战术研究"

View File

@@ -2663,7 +2663,7 @@
az_tianjiang.70.d:0"从皇家那里传来了消息,铁血希望与我们停战。在北联被击败后,铁血的主力就都集中在了西线,然而我们双方势均力敌,如今战争已经持续了太久,无论是赤色中轴还是碧蓝航线,都需要一个踹息的机会。铁血表示除鸢尾和比荷卢与波兰之外,其他的交战地区将保持战前划分。虽然听起来不太公平,但鸢尾的失败也是事实,皇家拿不定注意,她们希望我们能做出准确的判断。我们是否要接受这份并不完美的和平?"
tix_yuhujyihecg:0"§Y@TIX赤色中轴§! 与 §Y@HUJ碧蓝航线§! 无条件和平\n鸢尾被皇家出卖\n欧洲与非洲的战争已经停止世界大战即将结束"
az_tianjiang.74.t:0"光荣和平"
az_tianjiang.74.d:0"碧蓝航线与赤色中轴近日签署了具有历史意义的和平协议,标志着这场旷日持久的战争暂时画上句号。根据协议内容,碧蓝航线方面将做出重大让步:欧洲战场的比荷卢地区及鸢尾领土将维持现状,同时需向撒丁帝国移交非洲与中东的大片殖民地。尤为关键的是,苏伊士运河的控制权将移交铁血国,这一战略要地的易主必将重塑世界航运格局。\n\n颇具讽刺意味的是,此前曾有专家信誓旦旦地预言,除非出现威胁全体舰娘生存的共同敌人,否则这场战争永无宁日。如今这份和平协议的签署,无疑让这番言论沦为笑谈。然而,在这表面平静的外交胜利背后,暗流依旧涌动——没人能保证这份用妥协换来的和平能够维系多久。\n值得注意的是,作为战败方的北方联合对此反应激烈,公开谴责皇家与白鹰向铁血势力低头,她们声称迟早会发起对铁血的反攻。"
az_tianjiang.74.d:0"碧蓝航线与赤色中轴近日签署了具有历史意义的和平协议,标志着这场旷日持久的战争暂时画上句号。根据协议内容,碧蓝航线方面将做出重大让步:欧洲战场的比荷卢地区及鸢尾领土将维持现状,同时需向撒丁帝国移交非洲与中东的大片殖民地。苏伊士运河的控制权将移交铁血国,这一战略要地的易主必将重塑世界航运格局。\n颇具讽刺意味的是此前曾有专家信誓旦旦地预言除非出现威胁全体舰娘生存的共同敌人否则这场战争永无宁日。如今这份和平协议的签署无疑让这番言论沦为笑谈。值得注意的是作为战败方的北方联合对此反应激烈公开谴责皇家与白鹰向铁血势力低头她们声称迟早会发起对铁血的反攻。"
az_tianjiang.74.a:0"我们时代的和平来了"
az_tianjiang.74.b:0"这和平能持续多久?"
az_tianjiang.75.d:0"铁血军队已经攻占基辅,这座北联重要城市的陷落无疑是一次重大打击。然而,胜利的喜悦还未散去,占领军就尝到了苦果——北联内务部队事先在赫列夏季克大街沿线埋设的数千枚地雷接连爆炸,将本就满目疮痍的城市进一步化为废墟。\n\n眼下铁血军队正继续向东推进但她们能否维持这样的进攻势头仍是个未知数。基辅的惨状预示着北联显然打算让侵略者为每一寸土地付出沉重代价。"

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@@ -564,12 +564,17 @@
qianghua_cost_tooltip_lv5:0"需要§Y10000§!£GFX_small_wz!、§C1§!£GFX_small_xzmf!升级到§Y6§!级"
qianghua_cost_tooltip_lv6:0"需要§Y15000§!£GFX_small_wz!、§C1§!£GFX_small_xzmf!升级到§Y7§!级"
qianghua_cost_tooltip_lv7:0"需要§Y20000§!£GFX_small_wz!、§C2§!£GFX_small_xzmf!升级到§Y8§!级"
qianghua_cost_tooltip_lv8:0"需要§Y30000§!£GFX_small_wz!、§C2§!£GFX_small_xzmf!升级到§Y9§!级失败概率§R20%§!"
qianghua_cost_tooltip_lv9:0"需要§Y35000§!£GFX_small_wz!、§C3§!£GFX_small_xzmf!、§R20§!£GFX_small_zs!升级到§Y10§!级失败概率§R25%§!"
qianghua_cost_tooltip_lv8:0"需要§Y30000§!£GFX_small_wz!、§C2§!£GFX_small_xzmf!升级到§Y9§!级"
qianghua_cost_tooltip_lv9:0"需要§Y35000§!£GFX_small_wz!、§C3§!£GFX_small_xzmf!、§R20§!£GFX_small_zs!升级到§Y10§!级"
qianghua_cost_tooltip_lv9_haijun:0"永远滴神!~她已经满级啦"
qianghua_cost_tooltip_lv10:0"需要§Y40000§!£GFX_small_wz!、§C3§!£GFX_small_xzmf!、§R60§!£GFX_small_zs!升级到§Y11§!级失败概率§R30%§!"
qianghua_cost_tooltip_lv11:0"需要§Y50000§!£GFX_small_wz!、§C4§!£GFX_small_xzmf!、§R100§!£GFX_small_zs!升级到§Y12§!级失败概率§R40%§!"
qianghua_cost_tooltip_lv12:0"永远滴神!~她已经满级啦"
qianghua_cost_tooltip_lv10:0"需要§Y40000§!£GFX_small_wz!、§C3§!£GFX_small_xzmf!、§R60§!£GFX_small_zs!升级到§Y11§!级"
qianghua_cost_tooltip_lv11:0"需要§Y50000§!£GFX_small_wz!、§C4§!£GFX_small_xzmf!、§R100§!£GFX_small_zs!升级到§Y12§!级"
qianghua_cost_tooltip_lv12:0"需要§Y60000§!£GFX_small_wz!、§C4§!£GFX_small_xzmf!、§R100§!£GFX_small_zs!升级到§Y13§!级"
qianghua_cost_tooltip_lv13:0"需要§Y70000§!£GFX_small_wz!、§C4§!£GFX_small_xzmf!、§R120§!£GFX_small_zs!升级到§Y14§!级"
qianghua_cost_tooltip_lv14:0"需要§Y80000§!£GFX_small_wz!、§C5§!£GFX_small_xzmf!、§R120§!£GFX_small_zs!升级到§Y15§!级"
qianghua_cost_tooltip_lv15:0"需要§Y90000§!£GFX_small_wz!、§C6§!£GFX_small_xzmf!、§R150§!£GFX_small_zs!升级到§Y16§!级"
qianghua_cost_tooltip_lv16:0"需要§Y100000§!£GFX_small_wz!、§C7§!£GFX_small_xzmf!、§R200§!£GFX_small_zs!升级到§Y下一个§!等级失败概率50%"
qianghua_cost_tooltip_lv20:0"永远滴神!~她已经满级啦"
az_debug_decision:"[?jianniangname]2[?THIS.jianniangname]"
getzhg_event_gerentezhi_tt:0"获得一个§C随机§!的§Y个人特质§!"
getzhg_event_xidetezhi_tt:0"获得一个§C随机§!的§O习得特质§!"

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@@ -188,5 +188,5 @@
azspnews.34.d:"“永恒之城”罗马已经落入了北联先头部队之手。撒丁军队已经撤离了罗马,北联军队在城市中开始处理一些零星的抵抗。最具历史意义的地标建筑只受到了轻微的损伤,但也有些矛盾的报告,比如万神殿就遭到了机枪的扫射。"
azspnews.35.d:"北联军队的继续前进已成必然之势,根据报告显示鸢尾的首都已经陷落,鸢尾共产党人帮助了北联军队进入了这座城市,并参加了一部分对于鸢尾陆军的追击行动。\n\n传单已经遍布城市向巴黎居民宣布他们已经被从资产阶级的压迫之下解放出来。"
azspnews.36.d:"北联军队已经在东京聚集,整个城市都发生着惨烈的战斗。北联军队现已经控制大部分的城区,但是东部地区的大火仍在肆虐。\n\n在战斗转向皇居的时候帝国卫队的成员通过肉搏战将北联逐出了皇居。这座宫殿最终是由一队VDV伞兵进行突袭攻陷她们在逐个房间进行了战斗最终拿下了这座宫殿。她们没有抓到任何俘虏但据信重樱领导层已经在北联攻势开始前撤离了东京。"
azspnews.37.d:"经过数小时与非正规军的激战后,铁血先锋部队现已夺取了纽约的控制权。\n\n装甲掷弹兵在摧毁掉第五大道上的简易反坦克桩后,开始逐个街区地清理曼哈顿城区当中负隅顽抗的敌人。\n\n激战中,自由女神像的头部不幸被一发炮弹炸断,至于是流弹横祸还是有人故意毁坏目前还不得而知。\n\n而在城区东部,大火已经燃烧了几天几夜,整个城市就算在夜晚也亮如白日,火红的天空映衬着黑暗中无头的自由女神像,宛如一幅地狱的画卷。"
azspnews.38.d:"华盛顿特区的战斗于今天落下帷幕,铁血部队沿着波托马克河消灭了城中最后的抵抗力量。\n\n城市被浓厚的烟雾笼罩据说在最终撤退前CIA特工烧掉了许多机要文件。在与特勤局人员短暂的交火后武装党卫军占领了白宫而联邦总统在几天前就已经撤离此地。\n\n白鹰首都的陷落已经展现了铁血战争机器的可怕威力,后者已然势不可挡。"
azspnews.37.d:"经过数小时与非正规军的激战后,铁血先锋部队现已夺取了纽约的控制权。\n装甲掷弹兵在摧毁掉第五大道上的简易反坦克桩后开始逐个街区地清理曼哈顿城区当中负隅顽抗的敌人。\n激战中自由女神像的头部不幸被一发炮弹炸断至于是流弹横祸还是有人故意毁坏目前还不得而知。\n而在城区东部大火已经燃烧了几天几夜整个城市就算在夜晚也亮如白日火红的天空映衬着黑暗中无头的自由女神像宛如一幅地狱的画卷。"
azspnews.38.d:"华盛顿特区的战斗于今天落下帷幕,铁血部队沿着波托马克河消灭了城中最后的抵抗力量。\n城市被浓厚的烟雾笼罩据说在最终撤退前CIA特工烧掉了许多机要文件。在与特勤局人员短暂的交火后武装党卫军占领了白宫而联邦总统在几天前就已经撤离此地。\n白鹰首都的陷落已经展现了铁血战争机器的可怕威力后者已然势不可挡。"

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@@ -20,11 +20,136 @@
liluntupo_airexp_100_blocked:0 "需要§R100§!£air_experience!"
liluntupo_airexp_100_tooltip:0 "花费§H100§!£air_experience!"
TY_lujunliluntupo_effect_tooltip:0"允许通过§Y理论突破§!决议解锁第二条陆军学说路线"
TY_haijunliluntupo_effect_tooltip:0"允许通过§Y理论突破§!决议解锁第二条海军学说路线"
TY_kongjunliluntupo_effect_tooltip:0"允许通过§Y理论突破§!决议解锁第二条空军学说路线"
TY_lujunliluntupo_new_effect_tooltip:"达成陆军§Y理论突破§!,获得高额§Y陆军HP增益§!"
TY_haijunliluntupo_effect_tooltip:0"达成海军§Y理论突破§!根据所选学说获得§Y特定增益§!"
TY_kongjunliluntupo_effect_tooltip:0"达成空军§Y理论突破§!根据所选学说获得§Y特定增益§!"
TY_lujunliluntupo_new_effect_tooltip:"达成陆军§Y理论突破§!获得§Y陆军HP§!与§Y组织度§!增益"
az_lltp_zlph:"理论突破:战略破坏"
az_lltp_zczy:"理论突破:战场支援"
az_lltp_lxzz:"理论突破:连续作战"
az_lltp_czjd:"理论突破:存在舰队"
az_lltp_myfs:"理论突破:贸易封锁"
az_lltp_jddj:"理论突破:基地打击"
###########新学说分支###################
AZ_SUBDOCTRINE_LARGE_UNIT_TACTICS: "舰娘人海战术"
large_unit_tactics_BFL_wide_trench_networks: "战壕构筑"
large_unit_tactics_BFL_flexible_division_structures: "灵活的师级编制"
large_unit_tactics_BFL_unit_knowledge_sharing: "单位情报共享"
large_unit_tactics_BFL_large_front_offensive: "人海压制"
large_unit_tactics_BFL_motorization_initiative: "摩托化计划"
AZ_SUBDOCTRINE_ASSAULT_INFANTRY: "舰娘突击战术"
assault_infantry_BYG_BYG1: "低梯队火力支援"
assault_infantry_BYG_BYG2: "自主营级火力支援"
assault_infantry_BYG_BYG3: "步兵前沿观察员训练"
assault_infantry_BYG_BYG4: "侦查回撤"
assault_infantry_BYG_BYG5: "突击分队"
AZ_SUBDOCTRINE_DEFENSIVE_POSTURES: "舰娘防御战术"
defensive_postures_HUJ_HUJ1: "临时战斗阵地"
defensive_postures_HUJ_HUJ2: "前哨线"
defensive_postures_HUJ_HUJ3: "支撑点网络"
defensive_postures_HUJ_HUJ4: "交叉火力网"
defensive_postures_HUJ_HUJ5: "步兵工兵训练"
AZ_SUBDOCTRINE_MOBILE_INFANTRY: "舰娘机动步兵"
mobile_infantry_TIX_TIX1: "现代化骑兵"
mobile_infantry_TIX_TIX2: "敌后作战"
mobile_infantry_TIX_TIX3: "先发制人"
mobile_infantry_TIX_TIX4: "委派授权"
mobile_infantry_TIX_TIX5: "机动作战"
AZ_SUBDOCTRINE_COMMANDOS: "舰娘单兵战术"
commandos_SAD_SAD1: "独立战斗单位"
commandos_SAD_SAD2: "分散单位协同"
commandos_SAD_SAD3: "严格训练"
commandos_SAD_SAD4: "战场情报搜集"
commandos_SAD_SAD5: "联合突击"
AZ_SUBDOCTRINE_FIRE_CONCENTRATION: "舰娘火力集中"
fire_concentration_BFL_BFL1: "预设炮位"
fire_concentration_BFL_BFL2: "预测射击"
fire_concentration_BFL_BFL3: "炮兵群区域警戒"
fire_concentration_BFL_BFL4: "集中式防空支援"
fire_concentration_BFL_BFL5: "测射火力阵地"
AZ_SUBDOCTRINE_MOBILE_RECON_AND_ASSAULT: "舰娘机动侦查"
mobile_recon_and_assault_TIX_TIX1: "建制摩托化补给"
mobile_recon_and_assault_TIX_TIX2: "远距离侦查"
mobile_recon_and_assault_TIX_TIX3: "机动作战部署"
mobile_recon_and_assault_TIX_TIX4: "行进间射击"
mobile_recon_and_assault_TIX_TIX5: "专注纵深侦查"
AZ_SUBDOCTRINE_FIELD_ENGINEERING: "舰娘野战工程"
field_engineering_SAD_SAD1: "快速火力清障"
field_engineering_SAD_SAD2: "工兵野外技术"
field_engineering_SAD_SAD3: "工兵构筑发射阵地"
field_engineering_SAD_SAD4: "烟幕发射器训练"
field_engineering_SAD_SAD5: "喷火与爆破攻坚"
AZ_SUBDOCTRINE_FLYING_BATTERIES: "舰娘机动炮组"
flying_batteries_AZ_AZ1: "部署演练"
flying_batteries_AZ_AZ2: "反炮兵作战任务"
flying_batteries_AZ_AZ3: "装甲前沿观察车"
flying_batteries_AZ_AZ4: "快速展开炮架"
flying_batteries_AZ_AZ5: "大范围分散炮兵群"
AZ_SUBDOCTRINE_ARMORED_SPEARHEAD: "舰娘装甲先锋"
armored_spearhead_TIX_TIX1: "主要突击点"
armored_spearhead_TIX_TIX2: "装甲突破扩张"
armored_spearhead_TIX_TIX3: "地方预备队"
armored_spearhead_TIX_TIX4: "强点绕行突击"
armored_spearhead_TIX_TIX5: "侧翼防护"
AZ_SUBDOCTRINE_MOBILE_DEFENSE: "舰娘机动防御"
mobile_defense_BYG_BYG1: "机械化搭乘载具"
mobile_defense_BYG_BYG2: "顶着火力前进"
mobile_defense_BYG_BYG3: "履带式战斗支援"
mobile_defense_BYG_BYG4: "协同反装甲"
mobile_defense_BYG_BYG5: "坦克对战"
AZ_SUBDOCTRINE_STREAMLINED_DEPLOYMENT: "舰娘钢铁洪流"
streamlined_deployment_BFL_BFL1: "陆军机械化推进"
streamlined_deployment_BFL_BFL2: "机械化浪潮"
streamlined_deployment_BFL_BFL3: "坦克步兵乘员"
streamlined_deployment_BFL_BFL4: "精简式后勤"
streamlined_deployment_BFL_BFL5: "持续进攻"
AZ_SUBDOCTRINE_ARMORED_INFANTRY_SUPPORT: "舰娘装甲步兵"
armored_infantry_support_HUJ_HUJ1: "碾压式突击"
armored_infantry_support_HUJ_HUJ2: "装甲步兵队"
armored_infantry_support_HUJ_HUJ3: "维护惯例"
armored_infantry_support_HUJ_HUJ4: "燃料配给"
armored_infantry_support_HUJ_HUJ5: "机动装甲据点"
AZ_SUBDOCTRINE_ARMORED_CAVALRY: "舰娘装甲骑兵"
armored_cavalry_CHY_CHY1: "巡洋坦克"
armored_cavalry_CHY_CHY2: "摩托化警戒部队"
armored_cavalry_CHY_CHY3: "以速度替代装甲"
armored_cavalry_CHY_CHY4: "作战侦查"
armored_cavalry_CHY_CHY5: "装甲外挂储物"
AZ_SUBDOCTRINE_MISSION_TYPE_TACTICS: "舰娘任务战术"
mission_type_tactics_TIX_TIX1: "低层级授权"
mission_type_tactics_TIX_TIX2: "灵活指挥"
mission_type_tactics_TIX_TIX3: "诸兵种合成战斗群"
mission_type_tactics_TIX_TIX4: "进攻部署态势"
mission_type_tactics_TIX_TIX5: "控制区责任"
AZ_SUBDOCTRINE_DEEP_BATTLE: "舰娘纵深作战"
deep_battle_BFL_BFL1: "边界监视"
deep_battle_BFL_BFL2: "战术储备"
deep_battle_BFL_BFL3: "战略欺骗"
deep_battle_BFL_BFL4: "突破优先"
deep_battle_BFL_BFL5: "战役级进攻"
AZ_SUBDOCTRINE_GRAND_ASSAULT: "舰娘强袭战术"
grand_assault_YUW_YUW1: "中央计划"
grand_assault_YUW_YUW2: "牵制性进攻"
grand_assault_YUW_YUW3: "联合兵种一体化"
grand_assault_YUW_YUW4: "前线指挥所"
grand_assault_YUW_YUW5: "C3I系统理论"
AZ_SUBDOCTRINE_RAPID_DOMINATION: "舰娘快速主导"
rapid_domination_BYG_BYG1: "侦查前出"
rapid_domination_BYG_BYG2: "先进火力阵地"
rapid_domination_BYG_BYG3: "动态火力管制"
rapid_domination_BYG_BYG4: "团级战斗队"
rapid_domination_BYG_BYG5: "震慑战术"
AZ_SUBDOCTRINE_INFILTRATION_TACTICS: "舰娘渗透战术"
infiltration_tactics_CHY_CHY1: "渗透突击"
infiltration_tactics_CHY_CHY2: "夜间突袭"
infiltration_tactics_CHY_CHY3: "自给自足的渗透部队"
infiltration_tactics_CHY_CHY4: "地形与态势评估"
infiltration_tactics_CHY_CHY5: "深度渗透作战"
AZ_SUBDOCTRINE_LAST_STAND: "舰娘殊死防御"
last_stand_AZ_AZ1: "破坏小组"
last_stand_AZ_AZ2: "围困区巩固"
last_stand_AZ_AZ3: "堑壕固守"
last_stand_AZ_AZ4: "补给点物资援助"
last_stand_AZ_AZ5: "最终攻势"