2025-10-21 04:01:56

This commit is contained in:
actions[bot]
2025-10-21 04:01:56 +00:00
parent 17301e1171
commit cc4f1954e5
7 changed files with 255 additions and 81 deletions

View File

@@ -932,8 +932,8 @@ leader_traits = {
trait_kashan = {
random = no
army_org_factor = 0.1
supply_node_range = 0.1
supply_factor = 0.1
supply_node_range = 0.2
#supply_factor = 0.1
}
#古比雪夫
trait_gubixuefu = {

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@@ -76,6 +76,9 @@ tianjiang_aizuobi = {
has_global_flag = AZ_fengkuangAI_citiao_8
}
add_ideas = TY_fkAI_shenjingbaizhan
set_technology = {
az_shenjingbaizhan_tech = 1
}
}
if = {
limit = {
@@ -94,6 +97,9 @@ tianjiang_aizuobi = {
has_global_flag = AZ_fengkuangAI_citiao_ex
}
add_ideas = TY_fkAI_zuizhonghetiex
set_technology = {
az_shenjingbaizhan_tech = 1
}
every_character = {
add_unit_leader_trait = fkAI_gaojizhinneng
}

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@@ -15767,24 +15767,24 @@ AZ_meizhoutiaozhan_jyz = {
not = { country_exists = BFL }
has_global_flag = beilian_bengkui
}
OR = {
tag = CHY
CHY = { is_subject_of = ROOT }
CHY = { is_in_faction_with = ROOT }
not = { country_exists = CHY }
}
OR = {
tag = DOH
DOH = { is_subject_of = ROOT }
DOH = { is_in_faction_with = ROOT }
not = { country_exists = DOH }
}
OR = {
tag = BYG
BYG = { is_subject_of = ROOT }
BYG = { is_in_faction_with = ROOT }
not = { country_exists = BYG }
}
#OR = {
# tag = CHY
# CHY = { is_subject_of = ROOT }
# CHY = { is_in_faction_with = ROOT }
# not = { country_exists = CHY }
#}
#OR = {
# tag = DOH
# DOH = { is_subject_of = ROOT }
# DOH = { is_in_faction_with = ROOT }
# not = { country_exists = DOH }
#}
#OR = {
# tag = BYG
# BYG = { is_subject_of = ROOT }
# BYG = { is_in_faction_with = ROOT }
# not = { country_exists = BYG }
#}
}
days_mission_timeout = 2190
complete_effect = {
@@ -15844,26 +15844,26 @@ AZ_meizhoutiaozhan_jyz = {
not = { country_exists = BFL }
has_global_flag = beilian_bengkui
}
OR = {
tag = CHY
CHY = { is_subject_of = ROOT }
CHY = { is_in_faction_with = ROOT }
not = { country_exists = CHY }
}
OR = {
tag = DOH
DOH = { is_subject_of = ROOT }
DOH = { is_in_faction_with = ROOT }
not = { country_exists = DOH }
}
OR = {
tag = BYG
BYG = { is_subject_of = ROOT }
BYG = { is_in_faction_with = ROOT }
not = { country_exists = BYG }
}
#OR = {
# tag = CHY
# CHY = { is_subject_of = ROOT }
# CHY = { is_in_faction_with = ROOT }
# not = { country_exists = CHY }
#}
#OR = {
# tag = DOH
# DOH = { is_subject_of = ROOT }
# DOH = { is_in_faction_with = ROOT }
# not = { country_exists = DOH }
#}
#OR = {
# tag = BYG
# BYG = { is_subject_of = ROOT }
# BYG = { is_in_faction_with = ROOT }
# not = { country_exists = BYG }
#}
}
days_mission_timeout = 3285
days_mission_timeout = 2920
complete_effect = {
custom_effect_tooltip = get_zs_shuliang_7500
add_to_variable = {

View File

@@ -492,6 +492,13 @@ ideas = {
always = yes
}
modifier = {
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
production_cost_dockyard_factor = -0.1
production_cost_air_base_factor = -0.8
production_cost_naval_base_factor = -0.8
supply_node_range = 0.5
local_resources_factor = 1
production_speed_buildings_factor = 0.5
political_power_gain = 1.5
@@ -521,6 +528,8 @@ ideas = {
sp_nuclear_reactor_speed_factor = 0.3
sp_thermo_nuclear_bomb_speed_factor = 0.3
sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 0.5
coastal_bunker_effectiveness_factor = 0.5
}
}
TY_fengkuangai2 = {
@@ -529,6 +538,13 @@ ideas = {
always = yes
}
modifier = {
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
production_cost_dockyard_factor = -0.1
production_cost_air_base_factor = -0.8
production_cost_naval_base_factor = -0.8
supply_node_range = 1
local_resources_factor = 1
production_speed_buildings_factor = 0.5
political_power_gain = 1.5
@@ -561,6 +577,8 @@ ideas = {
sp_nuclear_reactor_speed_factor = 0.3
sp_thermo_nuclear_bomb_speed_factor = 0.3
sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 0.75
coastal_bunker_effectiveness_factor = 0.75
}
}
TY_fengkuangai3 = {
@@ -569,6 +587,13 @@ ideas = {
always = yes
}
modifier = {
consumer_goods_expected_value = -0.05
production_cost_industrial_complex_factor = -0.1
production_cost_arms_factory_factor = -0.1
production_cost_dockyard_factor = -0.1
production_cost_air_base_factor = -0.8
production_cost_naval_base_factor = -0.8
supply_node_range = 1
local_resources_factor = 1
production_speed_buildings_factor = 0.5
political_power_gain = 1.5
@@ -601,6 +626,8 @@ ideas = {
sp_nuclear_reactor_speed_factor = 0.3
sp_thermo_nuclear_bomb_speed_factor = 0.3
sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 1
coastal_bunker_effectiveness_factor = 1
}
}
az_pt_1 = {

View File

@@ -21,17 +21,20 @@ ideas = {
#conscription = 0.25
#conscription_factor = 1
#mobilization_speed = 10
#army_core_defence_factor = 25
army_core_defence_factor = 10
#org_loss_when_moving = -0.5
#recon_factor = 1
#army_speed_factor = 0.25
research_speed_factor = 1
army_attack_against_major_factor = 0.5
army_defence_against_major_factor = 0.5
army_breakthrough_against_major_factor = 0.5
special_forces_attack_factor = 3
special_forces_defence_factor = 3
special_forces_cap_flat = 99999
#research_speed_factor = 1
#army_attack_against_major_factor = 0.5
#army_defence_against_major_factor = 0.5
#army_breakthrough_against_major_factor = 0.5
#special_forces_attack_factor = 3
#special_forces_defence_factor = 3
#special_forces_cap_flat = 99999
army_attack_factor = 2
army_defence_factor = 2
industrial_capacity_dockyard = 10
}
equipment_bonus = {
#infantry_equipment = {
@@ -70,6 +73,26 @@ ideas = {
# ap_attack = 2
# instant = yes
#}
small_plane_airframe = {
build_cost_ic = 10
instant = yes
}
small_plane_cas_airframe = {
build_cost_ic = 10
instant = yes
}
medium_plane_airframe = {
build_cost_ic = 10
instant = yes
}
large_plane_airframe = {
build_cost_ic = 10
instant = yes
}
jizaijianniang_equipment_airframe = {
build_cost_ic = 10
instant = yes
}
}
}
AZ_mztz_AIbuff = {
@@ -81,12 +104,12 @@ ideas = {
is_ai = no
}
modifier = {
#conscription = 0.25
#conscription_factor = 1
#mobilization_speed = 10
conscription = 0.25
conscription_factor = 1
mobilization_speed = 10
#army_core_defence_factor = 25
#stability_factor = 1.25
#war_support_factor = 2
stability_factor = 1.25
war_support_factor = 2
#army_speed_factor = -0.25
#army_defence_factor = 2
#army_attack_against_major_factor = -0.8
@@ -96,22 +119,24 @@ ideas = {
#army_defence_against_minor_factor = 2
#army_breakthrough_against_minor_factor = 2
#army_infantry_attack_factor = 2
#army_infantry_defence_factor = 5
#army_artillery_attack_factor = 4
production_factory_start_efficiency_factor = 0.5
line_change_production_efficiency_factor = 1
production_factory_max_efficiency_factor = 0.3
production_factory_efficiency_gain_factor = 1
army_infantry_defence_factor = 3
army_artillery_attack_factor = 4
#production_factory_start_efficiency_factor = 0.5
#line_change_production_efficiency_factor = 1
#production_factory_max_efficiency_factor = 0.3
#production_factory_efficiency_gain_factor = 1
army_armor_attack_factor = 2
army_armor_defence_factor = 2
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.25
instant = yes
}
artillery_equipment = {
build_cost_ic = -0.15
instant = yes
}
#infantry_equipment = {
# build_cost_ic = -0.25
# instant = yes
#}
#artillery_equipment = {
# build_cost_ic = -0.15
# instant = yes
#}
#support_equipment = {
# build_cost_ic = -0.33
# instant = yes
@@ -124,10 +149,10 @@ ideas = {
# build_cost_ic = 0.15
# instant = yes
#}
armor = {
build_cost_ic = -0.25
instant = yes
}
#armor = {
# build_cost_ic = -0.25
# instant = yes
#}
}
}
YUW_xinlingnengliang_idea = {
@@ -1191,15 +1216,15 @@ ideas = {
}
small_plane_cas_airframe = {
instant = yes
build_cost_ic = 0.1 instant = yes
build_cost_ic = 0.1
}
medium_plane_airframe = {
instant = yes
build_cost_ic = 0.1 instant = yes
build_cost_ic = 0.1
}
large_plane_airframe = {
instant = yes
build_cost_ic = 0.1 instant = yes
build_cost_ic = 0.1
}
}
}
@@ -3842,7 +3867,8 @@ ideas = {
}
modifier = {
planning_speed = 10
line_change_production_efficiency_factor = 0.8
production_factory_start_efficiency_factor = 1
line_change_production_efficiency_factor = 1
max_command_power = 500
command_power_gain = 5
grant_medal_cost_factor = -1
@@ -3869,7 +3895,7 @@ ideas = {
always = yes
}
modifier = {
terrain_penalty_reduction = 1
#terrain_penalty_reduction = 1
fortification_collateral_chance = 1
experience_gain_factor = 10
}
@@ -3912,6 +3938,12 @@ ideas = {
modifier = {
army_attack_factor = 3
army_defence_factor = 3
army_attack_against_major_factor = 0.2
army_defence_against_major_factor = 0.2
army_breakthrough_against_major_factor = 0.2
army_attack_against_minor_factor = 0.5
army_defence_against_minor_factor = 0.5
army_breakthrough_against_minor_factor = 0.5
}
}
@@ -3965,7 +3997,8 @@ ideas = {
army_org_factor = 2
army_morale_factor = 2
planning_speed = 10
line_change_production_efficiency_factor = 0.8
production_factory_start_efficiency_factor = 1
line_change_production_efficiency_factor = 1
max_command_power = 500
command_power_gain = 5
grant_medal_cost_factor = -1
@@ -3974,11 +4007,17 @@ ideas = {
enemy_operative_capture_chance_factor = 0.3
enemy_operative_detection_chance = 20
enemy_operative_forced_into_hiding_time_factor = 0.3
terrain_penalty_reduction = 1
#terrain_penalty_reduction = 1
industrial_capacity_dockyard = 20
positioning = 2
army_attack_factor = 3
army_defence_factor = 3
army_attack_against_major_factor = 0.2
army_defence_against_major_factor = 0.2
army_breakthrough_against_major_factor = 0.2
army_attack_against_minor_factor = 0.5
army_defence_against_minor_factor = 0.5
army_breakthrough_against_minor_factor = 0.5
}
equipment_bonus = {
ship_hull_cruiser = {

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@@ -0,0 +1,89 @@
technologies = {
az_shenjingbaizhan_tech = {
research_cost = 1
allow = {
always = no
}
start_year = 1936
show_effect_as_desc = yes
category_all_infantry = {
urban = {
attack = 0.10
defence = 0.10
movement = 0.10
}
forest = {
attack = 0.10
defence = 0.10
movement = 0.10
}
jungle = {
attack = 0.10
defence = 0.05
movement = 0.10
}
mountain = {
attack = 0.10
defence = 0.05
movement = 0.10
}
hills = {
attack = 0.10
defence = 0.05
movement = 0.10
}
amphibious = {
attack = 0.20
defence = 0.10
movement = 0.20
}
river = {
attack = 0.10
defence = 0.05
movement = 0.10
}
}
category_all_armor = {
urban = {
attack = 0.10
defence = 0.10
movement = 0.10
}
forest = {
attack = 0.10
defence = 0.10
movement = 0.10
}
jungle = {
attack = 0.10
defence = 0.05
movement = 0.10
}
mountain = {
attack = 0.10
defence = 0.05
movement = 0.10
}
hills = {
attack = 0.10
defence = 0.05
movement = 0.10
}
amphibious = {
attack = 0.20
defence = 0.10
movement = 0.20
}
river = {
attack = 0.10
defence = 0.05
movement = 0.10
}
}
}
}