This commit is contained in:
azw
2024-12-21 03:38:49 +08:00
parent d547ed681e
commit fc8f048fc6
5 changed files with 1028 additions and 0 deletions

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capital = 101
oob = "SIR_1936"
set_naval_oob = "SIR_1936_Naval_mtg"
starting_train_buffer = 5
create_faction = "塞壬势力"
add_to_faction = SR1
add_to_faction = SR2
add_to_faction = SR3
add_to_faction = SR4
#sci
recruit_character = SIR_sairenjiaojisi_sci
recruit_character = SR1_guanchazhe_sci
recruit_character = SIR_ceshizhe_sci
recruit_character = SIR_jinghuazhe_sci
add_breakthrough_progress = {
specialization = specialization_land
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_naval
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_air
value = 2.1
}
navy_experience = 1000
# Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_support = 1
tech_engineers = 1
tech_recon = 1
tech_trucks = 1
motorised_infantry = 1
gw_artillery = 1
interwar_antiair = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
naval_bomber1 = 1
early_bomber = 1
CAS1 = 1
trench_warfare = 1
fleet_in_being = 1
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
fuel_silos = 1
fuel_refining = 1
basic_train = 1
}
if = {
limit = {
has_dlc = "Man the Guns"
}
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
improved_ship_hull_cruiser = 1
basic_cruiser_armor_scheme = 1
improved_cruiser_armor_scheme = 1
early_ship_hull_heavy = 1
basic_ship_hull_heavy = 1
improved_ship_hull_heavy = 1
basic_heavy_armor_scheme = 1
improved_heavy_armor_scheme = 1
early_ship_hull_carrier = 1
basic_ship_hull_carrier = 1
improved_ship_hull_carrier = 1
basic_battery = 1
improved_light_battery = 1
improved_medium_battery = 1
advanced_medium_battery = 1
improved_heavy_battery = 1
basic_torpedo = 1
improved_ship_torpedo_launcher = 1
advanced_ship_torpedo_launcher = 1
sonar = 1
improved_sonar = 1
smoke_generator = 1
basic_depth_charges = 1
improved_depth_charges = 1
mtg_transport = 1
basic_fire_control_system = 1
damage_control_1 = 1
damage_control_2 = 1
fire_control_methods_1 = 1
fire_control_methods_2 = 1
basic_light_shell = 1
basic_heavy_shell = 1
}
}
set_convoys = 2000
set_fuel_ratio = 1
add_ideas = {
SIR_srdtz
SIR_srdld
SIR_srdqz
SIR_srhkj
}
set_politics = {
ruling_party = siren
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = no
}
recruit_character = SIR_guanchazhe
set_popularities = {
siren = 100
}
##Queen航母 Bishop重巡##
create_equipment_variant = {
name = "塞壬I型轻炮舰"
type = ship_hull_light_1
name_group = SIR_DD_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型装甲舰"
type = ship_hull_cruiser_panzerschiff
name_group = SIR_CA_HISTORICAL
parent_version = 0
role_icon_index = 6
modules = {
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_engine_slot = cruiser_ship_engine_1
rear_1_custom_slot = empty
mid_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型战舰"
type = ship_hull_heavy_1
name_group = SIR_BB_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = ship_heavy_battery_1
}
}
create_equipment_variant = {
name = "塞壬I型装甲航母"
type = ship_hull_carrier_conversion_bb
name_group = SIR_CV_HISTORICAL
parent_version = 0
role_icon_index = 7
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
mid_1_custom_slot = empty
}
}

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capital = 299
oob = "SR1_1936"
set_naval_oob = "SR1_1936_Naval_mtg"
starting_train_buffer = 5
navy_experience = 1000
add_breakthrough_progress = {
specialization = specialization_land
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_naval
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_air
value = 2.1
}
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_support = 1
tech_engineers = 1
tech_recon = 1
tech_trucks = 1
motorised_infantry = 1
gw_artillery = 1
interwar_antiair = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
naval_bomber1 = 1
early_bomber = 1
CAS1 = 1
trench_warfare = 1
fleet_in_being = 1
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
fuel_silos = 1
fuel_refining = 1
basic_train = 1
}
if = {
limit = {
has_dlc = "Man the Guns"
}
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
improved_ship_hull_cruiser = 1
basic_cruiser_armor_scheme = 1
improved_cruiser_armor_scheme = 1
early_ship_hull_heavy = 1
basic_ship_hull_heavy = 1
improved_ship_hull_heavy = 1
basic_heavy_armor_scheme = 1
improved_heavy_armor_scheme = 1
early_ship_hull_carrier = 1
basic_ship_hull_carrier = 1
improved_ship_hull_carrier = 1
basic_battery = 1
improved_light_battery = 1
improved_medium_battery = 1
advanced_medium_battery = 1
improved_heavy_battery = 1
basic_torpedo = 1
improved_ship_torpedo_launcher = 1
advanced_ship_torpedo_launcher = 1
sonar = 1
improved_sonar = 1
smoke_generator = 1
basic_depth_charges = 1
improved_depth_charges = 1
mtg_transport = 1
basic_fire_control_system = 1
damage_control_1 = 1
damage_control_2 = 1
fire_control_methods_1 = 1
fire_control_methods_2 = 1
basic_light_shell = 1
basic_heavy_shell = 1
}
}
set_convoys = 2000
set_fuel_ratio = 1
add_ideas = {
SIR_srdtz
SIR_srdld
SIR_srdqz
SIR_srhkj
}
set_politics = {
ruling_party = siren
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = no
}
recruit_character = SR1_ceshizhe
set_popularities = {
siren = 100
}
##Queen航母 Bishop重巡##
create_equipment_variant = {
name = "塞壬I型轻炮舰"
type = ship_hull_light_1
name_group = SIR_DD_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型装甲舰"
type = ship_hull_cruiser_panzerschiff
name_group = SIR_CA_HISTORICAL
parent_version = 0
role_icon_index = 6
modules = {
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_engine_slot = cruiser_ship_engine_1
rear_1_custom_slot = empty
mid_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型战舰"
type = ship_hull_heavy_1
name_group = SIR_BB_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = ship_heavy_battery_1
}
}
create_equipment_variant = {
name = "塞壬I型装甲航母"
type = ship_hull_carrier_conversion_bb
name_group = SIR_CV_HISTORICAL
parent_version = 0
role_icon_index = 7
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
mid_1_custom_slot = empty
}
}

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capital = 543
oob = "SR2_1936"
set_naval_oob = "SR2_1936_Naval_mtg"
starting_train_buffer = 5
navy_experience = 1000
add_breakthrough_progress = {
specialization = specialization_land
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_naval
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_air
value = 2.1
}
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_support = 1
tech_engineers = 1
tech_recon = 1
tech_trucks = 1
motorised_infantry = 1
gw_artillery = 1
interwar_antiair = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
naval_bomber1 = 1
early_bomber = 1
CAS1 = 1
trench_warfare = 1
fleet_in_being = 1
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
fuel_silos = 1
fuel_refining = 1
basic_train = 1
}
if = {
limit = {
has_dlc = "Man the Guns"
}
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
improved_ship_hull_cruiser = 1
basic_cruiser_armor_scheme = 1
improved_cruiser_armor_scheme = 1
early_ship_hull_heavy = 1
basic_ship_hull_heavy = 1
improved_ship_hull_heavy = 1
basic_heavy_armor_scheme = 1
improved_heavy_armor_scheme = 1
early_ship_hull_carrier = 1
basic_ship_hull_carrier = 1
improved_ship_hull_carrier = 1
basic_battery = 1
improved_light_battery = 1
improved_medium_battery = 1
advanced_medium_battery = 1
improved_heavy_battery = 1
basic_torpedo = 1
improved_ship_torpedo_launcher = 1
advanced_ship_torpedo_launcher = 1
sonar = 1
improved_sonar = 1
smoke_generator = 1
basic_depth_charges = 1
improved_depth_charges = 1
mtg_transport = 1
basic_fire_control_system = 1
damage_control_1 = 1
damage_control_2 = 1
fire_control_methods_1 = 1
fire_control_methods_2 = 1
basic_light_shell = 1
basic_heavy_shell = 1
}
}
set_convoys = 2000
set_fuel_ratio = 1
add_ideas = {
SIR_srdtz
SIR_srdld
SIR_srdqz
SIR_srhkj
}
set_politics = {
ruling_party = siren
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = no
}
recruit_character = SR2_jinghuazhe
set_popularities = {
siren = 100
}
##Queen航母 Bishop重巡##
create_equipment_variant = {
name = "塞壬I型轻炮舰"
type = ship_hull_light_1
name_group = SIR_DD_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型装甲舰"
type = ship_hull_cruiser_panzerschiff
name_group = SIR_CA_HISTORICAL
parent_version = 0
role_icon_index = 6
modules = {
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_engine_slot = cruiser_ship_engine_1
rear_1_custom_slot = empty
mid_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型战舰"
type = ship_hull_heavy_1
name_group = SIR_BB_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = ship_heavy_battery_1
}
}
create_equipment_variant = {
name = "塞壬I型装甲航母"
type = ship_hull_carrier_conversion_bb
name_group = SIR_CV_HISTORICAL
parent_version = 0
role_icon_index = 7
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
mid_1_custom_slot = empty
}
}

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capital = 422
oob = "SR3_1936"
set_naval_oob = "SR3_1936_Naval_mtg"
starting_train_buffer = 5
add_breakthrough_progress = {
specialization = specialization_land
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_naval
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_air
value = 2.1
}
navy_experience = 1000
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_support = 1
tech_engineers = 1
tech_recon = 1
tech_trucks = 1
motorised_infantry = 1
gw_artillery = 1
interwar_antiair = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
naval_bomber1 = 1
early_bomber = 1
CAS1 = 1
trench_warfare = 1
fleet_in_being = 1
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
fuel_silos = 1
fuel_refining = 1
basic_train = 1
}
if = {
limit = {
has_dlc = "Man the Guns"
}
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
improved_ship_hull_cruiser = 1
basic_cruiser_armor_scheme = 1
improved_cruiser_armor_scheme = 1
early_ship_hull_heavy = 1
basic_ship_hull_heavy = 1
improved_ship_hull_heavy = 1
basic_heavy_armor_scheme = 1
improved_heavy_armor_scheme = 1
early_ship_hull_carrier = 1
basic_ship_hull_carrier = 1
improved_ship_hull_carrier = 1
basic_battery = 1
improved_light_battery = 1
improved_medium_battery = 1
advanced_medium_battery = 1
improved_heavy_battery = 1
basic_torpedo = 1
improved_ship_torpedo_launcher = 1
advanced_ship_torpedo_launcher = 1
sonar = 1
improved_sonar = 1
smoke_generator = 1
basic_depth_charges = 1
improved_depth_charges = 1
mtg_transport = 1
basic_fire_control_system = 1
damage_control_1 = 1
damage_control_2 = 1
fire_control_methods_1 = 1
fire_control_methods_2 = 1
basic_light_shell = 1
basic_heavy_shell = 1
}
}
set_convoys = 2000
set_fuel_ratio = 1
add_ideas = {
SIR_srdtz
SIR_srdld
SIR_srdqz
SIR_srhkj
}
set_politics = {
ruling_party = siren
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = no
}
recruit_character = SR3_jinghuazhe
set_popularities = {
siren = 100
}
set_popularities = {
siren = 100
}
##Queen航母 Bishop重巡##
create_equipment_variant = {
name = "塞壬I型轻炮舰"
type = ship_hull_light_1
name_group = SIR_DD_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型装甲舰"
type = ship_hull_cruiser_panzerschiff
name_group = SIR_CA_HISTORICAL
parent_version = 0
role_icon_index = 6
modules = {
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_engine_slot = cruiser_ship_engine_1
rear_1_custom_slot = empty
mid_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型战舰"
type = ship_hull_heavy_1
name_group = SIR_BB_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = ship_heavy_battery_1
}
}
create_equipment_variant = {
name = "塞壬I型装甲航母"
type = ship_hull_carrier_conversion_bb
name_group = SIR_CV_HISTORICAL
parent_version = 0
role_icon_index = 7
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
mid_1_custom_slot = empty
}
}

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capital = 518
oob = "SR4_1936"
set_naval_oob = "SR4_1936_Naval_mtg"
starting_train_buffer = 5
add_breakthrough_progress = {
specialization = specialization_land
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_naval
value = 2.1
}
add_breakthrough_progress = {
specialization = specialization_air
value = 2.1
}
navy_experience = 1000
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_support = 1
tech_engineers = 1
tech_recon = 1
tech_trucks = 1
motorised_infantry = 1
gw_artillery = 1
interwar_antiair = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
naval_bomber1 = 1
early_bomber = 1
CAS1 = 1
trench_warfare = 1
fleet_in_being = 1
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
fuel_silos = 1
fuel_refining = 1
basic_train = 1
}
if = {
limit = {
has_dlc = "Man the Guns"
}
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
improved_ship_hull_cruiser = 1
basic_cruiser_armor_scheme = 1
improved_cruiser_armor_scheme = 1
early_ship_hull_heavy = 1
basic_ship_hull_heavy = 1
improved_ship_hull_heavy = 1
basic_heavy_armor_scheme = 1
improved_heavy_armor_scheme = 1
early_ship_hull_carrier = 1
basic_ship_hull_carrier = 1
improved_ship_hull_carrier = 1
basic_battery = 1
improved_light_battery = 1
improved_medium_battery = 1
advanced_medium_battery = 1
improved_heavy_battery = 1
basic_torpedo = 1
improved_ship_torpedo_launcher = 1
advanced_ship_torpedo_launcher = 1
sonar = 1
improved_sonar = 1
smoke_generator = 1
basic_depth_charges = 1
improved_depth_charges = 1
mtg_transport = 1
basic_fire_control_system = 1
damage_control_1 = 1
damage_control_2 = 1
fire_control_methods_1 = 1
fire_control_methods_2 = 1
basic_light_shell = 1
basic_heavy_shell = 1
}
}
set_convoys = 2000
set_fuel_ratio = 1
add_ideas = {
SIR_srdtz
SIR_srdld
SIR_srdqz
SIR_srhkj
}
set_politics = {
ruling_party = siren
last_election = "1936.1.1"
election_frequency = 48
elections_allowed = no
}
recruit_character = SR4_ceshizhe
set_popularities = {
siren = 100
}
##Queen航母 Bishop重巡##
create_equipment_variant = {
name = "塞壬I型轻炮舰"
type = ship_hull_light_1
name_group = SIR_DD_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型装甲舰"
type = ship_hull_cruiser_panzerschiff
name_group = SIR_CA_HISTORICAL
parent_version = 0
role_icon_index = 6
modules = {
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_engine_slot = cruiser_ship_engine_1
rear_1_custom_slot = empty
mid_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "塞壬I型战舰"
type = ship_hull_heavy_1
name_group = SIR_BB_HISTORICAL
parent_version = 0
role_icon_index = 1
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = ship_heavy_battery_1
}
}
create_equipment_variant = {
name = "塞壬I型装甲航母"
type = ship_hull_carrier_conversion_bb
name_group = SIR_CV_HISTORICAL
parent_version = 0
role_icon_index = 7
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
mid_1_custom_slot = empty
}
}