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azurlane-sr-reforged/src/common/characters/az_misc_characters.txt
2024-12-19 00:15:05 +00:00

1070 lines
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characters={
meta_huangjiafangzhou = {
name = meta_huangjiafangzhou
portraits={
army = {
large="gfx/leaders/zhihuiguan/meta_yuyou.png"
small="gfx/interface/ideas/idea_meta_yuyou.png"
}
}
}
meta_feilong = {
name = meta_feilong
portraits={
army = {
large="gfx/leaders/zhihuiguan/meta_feilong.png"
small="gfx/interface/ideas/idea_meta_feilong.png"
}
}
}
meta_canglong = {
name = meta_canglong
portraits={
army = {
large="gfx/leaders/zhihuiguan/meta_canglong.png"
small="gfx/interface/ideas/idea_meta_canglong.png"
}
}
}
meta_hailunna = {
name = meta_hailunna
portraits={
army = {
large="gfx/leaders/zhihuiguan/meta_hailunna.png"
small="gfx/interface/ideas/idea_meta_hailunna.png"
}
}
}
meta_feiying = {
name = meta_feiying
portraits={
army = {
large="gfx/leaders/zhihuiguan/meta_feiying.png"
small="gfx/interface/ideas/idea_meta_feiying.png"
}
}
}
meta_fusang = {
name = meta_fusang
portraits={
army = {
large="gfx/leaders/zhihuiguan/meta_fusang.png"
small="gfx/interface/ideas/idea_meta_fusang.png"
}
}
}
meta_genaisennao = {
name = meta_genaisennao
portraits={
army = {
large="gfx/leaders/zhihuiguan/meta_genaisennao.png"
small="gfx/interface/ideas/idea_meta_genaisennao.png"
}
}
}
meta_genaisennao = {
name = meta_genaisennao
portraits={
army = {
large="gfx/leaders/zhihuiguan/meta_genaisennao.png"
small="gfx/interface/ideas/idea_meta_genaisennao.png"
}
}
}
zhg_gudelian = {
name = zhg_gudelian
portraits={
army = {
large="gfx/leaders/zhihuiguan/zhg_gudelian.png"
small="gfx/interface/ideas/idea_zhg_gudelian.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { career_officer armor_officer xuexixunsu trait_mountaineer }
skill = 5
attack_skill = 6
defense_skill = 3
planning_skill = 3
logistics_skill = 6
}
}
zhg_maikease = {
name = zhg_maikease
portraits={
army = {
large="gfx/leaders/zhihuiguan/zhg_maikease.png"
small="gfx/interface/ideas/idea_zhg_maikease.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { career_officer trickster xuexixunsu skilled_staffer }
skill = 5
attack_skill = 4
defense_skill = 5
planning_skill = 6
logistics_skill = 3
}
}
zhg_menggemali = {
name = zhg_menggemali
portraits={
army = {
large="gfx/leaders/zhihuiguan/zhg_menggemali.png"
small="gfx/interface/ideas/idea_zhg_menggemali.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { career_officer infantry_leader xuexixunsu skilled_staffer }
skill = 5
attack_skill = 3
defense_skill = 5
planning_skill = 5
logistics_skill = 5
}
}
zhg_nimici = {
name = zhg_nimici
portraits={
army = {
large="gfx/leaders/zhihuiguan/zhg_nimici.png"
small="gfx/interface/ideas/idea_zhg_nimici.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { air_controller spotter xuexixunsu }
skill = 5
attack_skill = 4
defense_skill = 4
maneuvering_skill = 5
coordination_skill = 5
}
}
zhg_longmeier = {
name = zhg_longmeier
portraits={
army = {
large="gfx/leaders/zhihuiguan/zhg_longmeier.png"
small="gfx/interface/ideas/idea_zhg_longmeier.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { career_officer armor_officer xuexixunsu desert_fox }
skill = 5
attack_skill = 8
defense_skill = 2
planning_skill = 4
logistics_skill = 4
}
}
zhg_dengnici = {
name = zhg_dengnici
portraits={
army = {
large="gfx/leaders/zhihuiguan/zhg_dengnici.png"
small="gfx/interface/ideas/idea_zhg_dengnici.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { seawolf spotter xuexixunsu }
skill = 5
attack_skill = 5
defense_skill = 5
maneuvering_skill = 4
coordination_skill = 4
}
}
zhg_dongpingxiangbalang = {
name = zhg_dongpingxiangbalang
portraits={
army = {
large="gfx/leaders/zhihuiguan/zhg_dongpingxiangbalang.png"
small="gfx/interface/ideas/idea_zhg_dongpingxiangbalang.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { blockade_runner ironside xuexixunsu }
skill = 5
attack_skill = 5
defense_skill = 5
maneuvering_skill = 3
coordination_skill = 6
}
}
kaqiusha = {
name = kaqiusha
portraits={
army = {
large="gfx/leaders/BFL/kaqiusha.png"
small="gfx/interface/ideas/idea_kaqiusha.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { panzer_expert offensive_doctrine trait_reckless }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
nongna = {
name = nongna
portraits={
army = {
large="gfx/leaders/BFL/nongna.png"
small="gfx/interface/ideas/idea_nongna.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { winter_specialist armor_officer panzer_leader war_hero }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}
}
kaiyi = {
name = kaiyi
portraits={
army = {
large="gfx/leaders/BYG/kaiyi.png"
small="gfx/interface/ideas/idea_kaiyi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { trickster armor_officer panzer_leader war_hero trait_reckless }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}
}
xijuandai = {
name = xijuandai
portraits={
army = {
large="gfx/leaders/CHY/xijuandai.png"
small="gfx/interface/ideas/idea_xijuandai.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = {
trickster panzer_expert trait_reckless
}
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
futian = {
name = futian
portraits={
army = {
#large="gfx/leaders/zhihuiguan/futian.png"
small="gfx/interface/ideas/idea_futian.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { armor_officer }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
dajiling = {
name = dajiling
portraits={
army = {
large="gfx/leaders/HUJ/dajiling.png"
small="gfx/interface/ideas/idea_dajiling.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { armor_officer panzer_leader trait_cautious }
skill = 4
attack_skill = 2
defense_skill = 4
planning_skill = 4
logistics_skill = 3
}
}
mali = {
name = mali
portraits={
army = {
large="gfx/leaders/YUW/mali.png"
small="gfx/interface/ideas/idea_mali.png"
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { armor_officer politically_connected }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 4
logistics_skill = 2
}
}
yatian = {
name = yatian
portraits={
army = {
large="gfx/leaders/YUW/yatian.png"
small="gfx/interface/ideas/idea_yatian.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { armor_officer trait_reckless }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
anteng = {
name = anteng
portraits={
army = {
large="gfx/leaders/YUW/anteng.png"
small="gfx/interface/ideas/idea_anteng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { armor_officer panzer_leader }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
xizhuzhensui = {
name = xizhuzhensui
portraits={
army = {
large="gfx/leaders/TIX/xizhuzhensui.png"
small="gfx/interface/ideas/idea_xizhuzhensui.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { armor_officer }
skill = 3
traits = { panzer_leader trickster brilliant_strategist }
skill = 4
attack_skill = 5
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
meisui = {
name = meisui
portraits={
army = {
large="gfx/leaders/DOH/meisui.png"
small="gfx/interface/ideas/idea_meisui.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { panzer_leader brilliant_strategist }
skill = 4
attack_skill = 4
defense_skill = 2
planning_skill = 3
logistics_skill = 4
}
}
ailier = {
name = ailier
portraits={
army = {
large="gfx/leaders/zhihuiguan/ailier.png"
small="gfx/interface/ideas/idea_ailier.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { }
skill = 9
attack_skill = 12
defense_skill = 5
planning_skill = 6
logistics_skill = 4
}
}
biexibu = {
name = biexibu
portraits={
army = {
large="gfx/leaders/zhihuiguan/biexibu.png"
small="gfx/interface/ideas/idea_biexibu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { }
skill = 7
attack_skill = 6
defense_skill = 5
planning_skill = 8
logistics_skill = 7
}
}
dajiaxi = {
name = dajiaxi
portraits={
army = {
large="gfx/leaders/zhihuiguan/dajiaxi.png"
small="gfx/interface/ideas/idea_dajiaxi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { }
skill = 6
attack_skill = 4
defense_skill = 5
planning_skill = 6
logistics_skill = 7
}
}
xiaojiaxi = {
name = xiaojiaxi
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaojiaxi.png"
small="gfx/interface/ideas/idea_xiaojiaxi.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
skill = 5
attack_skill = 5
defense_skill = 5
maneuvering_skill = 4
coordination_skill = 4
}
}
maou = {
name = maou
portraits={
army = {
large="gfx/leaders/zhihuiguan/maou.png"
small="gfx/interface/ideas/idea_maou.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { }
skill = 6
attack_skill = 7
defense_skill = 7
planning_skill = 6
logistics_skill = 4
}
}
peikela = {
name = peikela
portraits={
army = {
large="gfx/leaders/zhihuiguan/peikela.png"
small="gfx/interface/ideas/idea_peikela.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { }
skill = 8
attack_skill = 8
defense_skill = 8
planning_skill = 6
logistics_skill = 6
}
}
sataniya = {
name = sataniya
portraits={
army = {
large="gfx/leaders/zhihuiguan/sataniya.png"
small="gfx/interface/ideas/idea_sataniya.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
xieshenjiang = {
name = xieshenjiang
portraits={
army = {
large="gfx/leaders/zhihuiguan/xieshenjiang.png"
small="gfx/interface/ideas/idea_xieshenjiang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { }
skill = 7
attack_skill = 9
defense_skill = 1
planning_skill = 5
logistics_skill = 4
}
}
diyumao = {
name = diyumao
portraits={
army = {
large="gfx/leaders/zhihuiguan/diyumao.png"
small="gfx/interface/ideas/idea_diyumao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { panzer_leader guerilla_fighter ambusher camouflage_expert }
skill = 6
attack_skill = 8
defense_skill = 3
planning_skill = 4
logistics_skill = 4
}
}
hushi = {
name = hushi
portraits={
army = {
large="gfx/leaders/zhihuiguan/hushi.png"
small="gfx/interface/ideas/idea_hushi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { panzer_leader panzer_expert fortress_buster skilled_staffer }
skill = 6
attack_skill = 7
defense_skill = 5
planning_skill = 4
logistics_skill = 3
}
}
ju = {
name = ju
portraits={
army = {
large="gfx/leaders/zhihuiguan/ju.png"
small="gfx/interface/ideas/idea_ju.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { panzer_leader infantry_leader urban_assault_specialist }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 4
logistics_skill = 3
}
}
kv = {
name = kv1
portraits={
army = {
large="gfx/leaders/zhihuiguan/kv1.png"
small="gfx/interface/ideas/idea_kv1.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { panzer_leader inflexible_strategist winter_specialist war_hero career_officer }
skill = 4
attack_skill = 3
defense_skill = 5
planning_skill = 3
logistics_skill = 3
}
}
xiaobeifa = {
name = xiaobeifa
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaobeifa.png"
small="gfx/interface/ideas/idea_xiaobeifa.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
xiaobirui = {
name = xiaobirui
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaobirui.png"
small="gfx/interface/ideas/idea_xiaobirui.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli zhanlie_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
xiaoguanghui = {
name = xiaoguanghui
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaoguanghui.png"
#small="gfx/interface/ideas/idea_xxiaoguanghui.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli hangmu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
xiaohailunna = {
name = xiaohailunna
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaohailunna.png"
small="gfx/interface/ideas/idea_xiaohailunna.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
xiaokelifulan = {
name = xiaokelifulan
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaokelifulan.png"
small="gfx/interface/ideas/idea_xiaokelifulan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
xiaoqibolin = {
name = xiaoqibolin
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaoqibolin.png"
small="gfx/interface/ideas/idea_xiaoqibolin.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli hangmu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
xiaoqiye = {
name = xiaoqiye
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaoqiye.png"
small="gfx/interface/ideas/idea_xiaoqiye.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli hangmu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
xiaoshengdiyage = {
name = xiaoshengdiyage
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaoshengdiyage.png"
small="gfx/interface/ideas/idea_xiaoshengdiyage.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
xiaoshengwang = {
name = xiaoshengwang
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaoshengwang.png"
small="gfx/interface/ideas/idea_xiaoshengwang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli zhanlie_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
xiaotiancheng = {
name = xiaotiancheng
portraits={
army = {
large="gfx/leaders/zhihuiguan/xiaotiancheng.png"
small="gfx/interface/ideas/idea_xiaotiancheng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { luoli zhanlie_army }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
dingzhen = {
name = dingzhen
portraits={
army = {
large="gfx/leaders/zhihuiguan/dingzhen.png"
small="gfx/interface/ideas/idea_dingzhen.png"
}
}
advisor = {
slot = political_advisor
desc = dingzhen_desc
idea_token = dingzhen
traits = { trait_dingzhen }
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
}