Files
azurlane-sr-reforged/src/sound/KR_vo_German_Standard.asset
2024-12-19 00:15:05 +00:00

5513 lines
135 KiB
Plaintext
Executable File

category =
{
name = "Voices"
soundeffects = {
### German Language ###
# GER MAF GEA GEX AUS BAV GRU NGF WGR SCH DDR
# LUX BAT
# GHA AZR BLR BRD CEA KAZ MAG MNT MZB NAM RWA TZN TOG CNR KAM KEN VIN ZAM NGR KTG
TIX_infantry_idle
TIX_infantry_neutral_combat
TIX_infantry_positive_combat
TIX_infantry_retreat
TIX_infantry_move_out
MAF_infantry_idle
MAF_infantry_neutral_combat
MAF_infantry_positive_combat
MAF_infantry_retreat
MAF_infantry_move_out
GEA_infantry_idle
GEA_infantry_neutral_combat
GEA_infantry_positive_combat
GEA_infantry_retreat
GEA_infantry_move_out
GEX_infantry_idle
GEX_infantry_neutral_combat
GEX_infantry_positive_combat
GEX_infantry_retreat
GEX_infantry_move_out
AUS_infantry_idle
AUS_infantry_neutral_combat
AUS_infantry_positive_combat
AUS_infantry_retreat
AUS_infantry_move_out
BAV_infantry_idle
BAV_infantry_neutral_combat
BAV_infantry_positive_combat
BAV_infantry_retreat
BAV_infantry_move_out
BAT_infantry_idle
BAT_infantry_neutral_combat
BAT_infantry_positive_combat
BAT_infantry_retreat
BAT_infantry_move_out
GRU_infantry_idle
GRU_infantry_neutral_combat
GRU_infantry_positive_combat
GRU_infantry_retreat
GRU_infantry_move_out
NGF_infantry_idle
NGF_infantry_neutral_combat
NGF_infantry_positive_combat
NGF_infantry_retreat
NGF_infantry_move_out
WGR_infantry_idle
WGR_infantry_neutral_combat
WGR_infantry_positive_combat
WGR_infantry_retreat
WGR_infantry_move_out
SCH_infantry_idle
SCH_infantry_neutral_combat
SCH_infantry_positive_combat
SCH_infantry_retreat
SCH_infantry_move_out
LUX_infantry_idle
LUX_infantry_neutral_combat
LUX_infantry_positive_combat
LUX_infantry_retreat
LUX_infantry_move_out
DDR_infantry_idle
DDR_infantry_neutral_combat
DDR_infantry_positive_combat
DDR_infantry_retreat
DDR_infantry_move_out
GHA_infantry_idle
GHA_infantry_neutral_combat
GHA_infantry_positive_combat
GHA_infantry_retreat
GHA_infantry_move_out
AZR_infantry_idle
AZR_infantry_neutral_combat
AZR_infantry_positive_combat
AZR_infantry_retreat
AZR_infantry_move_out
BLR_infantry_idle
BLR_infantry_neutral_combat
BLR_infantry_positive_combat
BLR_infantry_retreat
BLR_infantry_move_out
BRD_infantry_idle
BRD_infantry_neutral_combat
BRD_infantry_positive_combat
BRD_infantry_retreat
BRD_infantry_move_out
CEA_infantry_idle
CEA_infantry_neutral_combat
CEA_infantry_positive_combat
CEA_infantry_retreat
CEA_infantry_move_out
KAZ_infantry_idle
KAZ_infantry_neutral_combat
KAZ_infantry_positive_combat
KAZ_infantry_retreat
KAZ_infantry_move_out
MAG_infantry_idle
MAG_infantry_neutral_combat
MAG_infantry_positive_combat
MAG_infantry_retreat
MAG_infantry_move_out
MNT_infantry_idle
MNT_infantry_neutral_combat
MNT_infantry_positive_combat
MNT_infantry_retreat
MNT_infantry_move_out
MZB_infantry_idle
MZB_infantry_neutral_combat
MZB_infantry_positive_combat
MZB_infantry_retreat
MZB_infantry_move_out
NAM_infantry_idle
NAM_infantry_neutral_combat
NAM_infantry_positive_combat
NAM_infantry_retreat
NAM_infantry_move_out
RWA_infantry_idle
RWA_infantry_neutral_combat
RWA_infantry_positive_combat
RWA_infantry_retreat
RWA_infantry_move_out
TZN_infantry_idle
TZN_infantry_neutral_combat
TZN_infantry_positive_combat
TZN_infantry_retreat
TZN_infantry_move_out
TOG_infantry_idle
TOG_infantry_neutral_combat
TOG_infantry_positive_combat
TOG_infantry_retreat
TOG_infantry_move_out
CNR_infantry_idle
CNR_infantry_neutral_combat
CNR_infantry_positive_combat
CNR_infantry_retreat
CNR_infantry_move_out
KAM_infantry_idle
KAM_infantry_neutral_combat
KAM_infantry_positive_combat
KAM_infantry_retreat
KAM_infantry_move_out
KEN_infantry_idle
KEN_infantry_neutral_combat
KEN_infantry_positive_combat
KEN_infantry_retreat
KEN_infantry_move_out
VIN_infantry_idle
VIN_infantry_neutral_combat
VIN_infantry_positive_combat
VIN_infantry_retreat
VIN_infantry_move_out
ZAM_infantry_idle
ZAM_infantry_neutral_combat
ZAM_infantry_positive_combat
ZAM_infantry_retreat
ZAM_infantry_move_out
NGR_infantry_idle
NGR_infantry_neutral_combat
NGR_infantry_positive_combat
NGR_infantry_retreat
NGR_infantry_move_out
KTG_infantry_idle
KTG_infantry_neutral_combat
KTG_infantry_positive_combat
KTG_infantry_retreat
KTG_infantry_move_out
}
compressor =
{
enabled = yes
pregain = 0.0
postgain = 2.0
ratio = 10.0
threshold = -10.0
attacktime = 0.030
releasetime = 1.2
}
}
########### AUDIO ASSETS
########### GER
sound =
{
name = "de_Idle_001"
file = "ger/de_Idle_001.wav"
}
sound =
{
name = "de_Idle_002"
file = "ger/de_Idle_002.wav"
}
sound =
{
name = "de_Idle_003"
file = "ger/de_Idle_003.wav"
}
sound =
{
name = "de_Idle_004"
file = "ger/de_Idle_004.wav"
}
sound =
{
name = "de_Idle_005"
file = "ger/de_Idle_005.wav"
}
sound =
{
name = "de_Idle_006"
file = "ger/de_Idle_006.wav"
}
sound =
{
name = "de_Idle_010"
file = "ger/de_Idle_010.wav"
}
sound =
{
name = "de_Idle_011"
file = "ger/de_Idle_011.wav"
}
sound =
{
name = "de_Idle_012"
file = "ger/de_Idle_012.wav"
}
sound =
{
name = "de_Idle_016"
file = "ger/de_Idle_016.wav"
}
sound =
{
name = "de_Idle_017"
file = "ger/de_Idle_017.wav"
}
sound =
{
name = "de_Idle_018"
file = "ger/de_Idle_018.wav"
}
sound =
{
name = "de_Idle_019"
file = "ger/de_Idle_019.wav"
}
sound =
{
name = "de_Idle_020"
file = "ger/de_Idle_020.wav"
}
sound =
{
name = "de_Idle_021"
file = "ger/de_Idle_021.wav"
}
sound =
{
name = "de_Idle_022"
file = "ger/de_Idle_022.wav"
}
sound =
{
name = "de_Idle_023"
file = "ger/de_Idle_023.wav"
}
sound =
{
name = "de_Idle_024"
file = "ger/de_Idle_024.wav"
}
sound =
{
name = "de_Idle_025"
file = "ger/de_Idle_025.wav"
}
sound =
{
name = "de_Idle_026"
file = "ger/de_Idle_026.wav"
}
sound =
{
name = "de_Idle_027"
file = "ger/de_Idle_027.wav"
}
sound =
{
name = "de_Neutral_001"
file = "ger/de_Neutral_001.wav"
}
sound =
{
name = "de_Neutral_002"
file = "ger/de_Neutral_002.wav"
}
sound =
{
name = "de_Neutral_003"
file = "ger/de_Neutral_003.wav"
}
sound =
{
name = "de_Neutral_004"
file = "ger/de_Neutral_004.wav"
}
sound =
{
name = "de_Neutral_005"
file = "ger/de_Neutral_005.wav"
}
sound =
{
name = "de_Neutral_006"
file = "ger/de_Neutral_006.wav"
}
sound =
{
name = "de_Neutral_007"
file = "ger/de_Neutral_007.wav"
}
sound =
{
name = "de_Neutral_008"
file = "ger/de_Neutral_008.wav"
}
sound =
{
name = "de_Neutral_009"
file = "ger/de_Neutral_009.wav"
}
sound =
{
name = "de_Neutral_010"
file = "ger/de_Neutral_010.wav"
}
sound =
{
name = "de_Neutral_011"
file = "ger/de_Neutral_011.wav"
}
sound =
{
name = "de_Neutral_012"
file = "ger/de_Neutral_012.wav"
}
sound =
{
name = "de_Neutral_013"
file = "ger/de_Neutral_013.wav"
}
sound =
{
name = "de_Neutral_014"
file = "ger/de_Neutral_014.wav"
}
sound =
{
name = "de_Neutral_015"
file = "ger/de_Neutral_015.wav"
}
sound =
{
name = "de_Neutral_016"
file = "ger/de_Neutral_016.wav"
}
sound =
{
name = "de_Neutral_017"
file = "ger/de_Neutral_017.wav"
}
sound =
{
name = "de_Neutral_018"
file = "ger/de_Neutral_018.wav"
}
sound =
{
name = "de_Neutral_019"
file = "ger/de_Neutral_019.wav"
}
sound =
{
name = "de_Neutral_020"
file = "ger/de_Neutral_020.wav"
}
sound =
{
name = "de_Neutral_021"
file = "ger/de_Neutral_021.wav"
}
sound =
{
name = "de_Positive_001"
file = "ger/de_Positive_001.wav"
}
sound =
{
name = "de_Positive_002"
file = "ger/de_Positive_002.wav"
}
sound =
{
name = "de_Positive_003"
file = "ger/de_Positive_003.wav"
}
sound =
{
name = "de_Positive_007"
file = "ger/de_Positive_007.wav"
}
sound =
{
name = "de_Positive_008"
file = "ger/de_Positive_008.wav"
}
sound =
{
name = "de_Positive_009"
file = "ger/de_Positive_009.wav"
}
sound =
{
name = "de_Positive_010"
file = "ger/de_Positive_010.wav"
}
sound =
{
name = "de_Positive_011"
file = "ger/de_Positive_011.wav"
}
sound =
{
name = "de_Positive_012"
file = "ger/de_Positive_012.wav"
}
sound =
{
name = "de_Positive_013"
file = "ger/de_Positive_013.wav"
}
sound =
{
name = "de_Positive_014"
file = "ger/de_Positive_014.wav"
}
sound =
{
name = "de_Positive_015"
file = "ger/de_Positive_015.wav"
}
sound =
{
name = "de_Positive_016"
file = "ger/de_Positive_016.wav"
}
sound =
{
name = "de_Positive_017"
file = "ger/de_Positive_017.wav"
}
sound =
{
name = "de_Positive_018"
file = "ger/de_Positive_018.wav"
}
sound =
{
name = "de_Positive_019"
file = "ger/de_Positive_019.wav"
}
sound =
{
name = "de_Positive_020"
file = "ger/de_Positive_020.wav"
}
sound =
{
name = "de_Positive_021"
file = "ger/de_Positive_021.wav"
}
sound =
{
name = "de_Positive_022"
file = "ger/de_Positive_022.wav"
}
sound =
{
name = "de_Positive_023"
file = "ger/de_Positive_023.wav"
}
sound =
{
name = "de_Positive_024"
file = "ger/de_Positive_024.wav"
}
sound =
{
name = "de_Retreat_001"
file = "ger/de_Retreat_001.wav"
}
sound =
{
name = "de_Retreat_002"
file = "ger/de_Retreat_002.wav"
}
sound =
{
name = "de_Retreat_003"
file = "ger/de_Retreat_003.wav"
}
sound =
{
name = "de_Retreat_004"
file = "ger/de_Retreat_004.wav"
}
sound =
{
name = "de_Retreat_005"
file = "ger/de_Retreat_005.wav"
}
sound =
{
name = "de_Retreat_006"
file = "ger/de_Retreat_006.wav"
}
sound =
{
name = "de_Retreat_007"
file = "ger/de_Retreat_007.wav"
}
sound =
{
name = "de_Retreat_008"
file = "ger/de_Retreat_008.wav"
}
sound =
{
name = "de_Retreat_009"
file = "ger/de_Retreat_009.wav"
}
sound =
{
name = "de_Retreat_010"
file = "ger/de_Retreat_010.wav"
}
sound =
{
name = "de_Retreat_011"
file = "ger/de_Retreat_011.wav"
}
sound =
{
name = "de_Retreat_012"
file = "ger/de_Retreat_012.wav"
}
sound =
{
name = "de_Retreat_013"
file = "ger/de_Retreat_013.wav"
}
sound =
{
name = "de_Retreat_014"
file = "ger/de_Retreat_014.wav"
}
sound =
{
name = "de_Retreat_015"
file = "ger/de_Retreat_015.wav"
}
sound =
{
name = "de_Retreat_016"
file = "ger/de_Retreat_016.wav"
}
sound =
{
name = "de_Retreat_016_alt"
file = "ger/de_Retreat_016_alt.wav"
}
sound =
{
name = "de_Retreat_017"
file = "ger/de_Retreat_017.wav"
}
sound =
{
name = "de_Retreat_017_alt"
file = "ger/de_Retreat_017_alt.wav"
}
sound =
{
name = "de_Retreat_018"
file = "ger/de_Retreat_018.wav"
}
sound =
{
name = "de_Retreat_018_alt"
file = "ger/de_Retreat_018_alt.wav"
}
########## German
########## GER
soundeffect =
{
name = "TIX_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "TIX_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TIX_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TIX_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TIX_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## MAF
soundeffect =
{
name = "MAF_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "MAF_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MAF_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MAF_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MAF_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## GEA
soundeffect =
{
name = "GEA_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "GEA_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GEA_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GEA_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GEA_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## GEX
soundeffect =
{
name = "GEX_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "GEX_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GEX_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GEX_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GEX_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## AUS
soundeffect =
{
name = "AUS_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "AUS_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "AUS_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "AUS_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "AUS_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## BAV
soundeffect =
{
name = "BAV_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "BAV_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BAV_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BAV_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BAV_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## BAT
soundeffect =
{
name = "BAT_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "BAT_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BAT_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BAT_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BAT_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## GRU
soundeffect =
{
name = "GRU_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "GRU_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GRU_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GRU_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GRU_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## NGF
soundeffect =
{
name = "NGF_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "NGF_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "NGF_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "NGF_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "NGF_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## WGR
soundeffect =
{
name = "WGR_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "WGR_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "WGR_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "WGR_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "WGR_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## SCH
soundeffect =
{
name = "SCH_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "SCH_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SCH_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SCH_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SCH_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## LUX
soundeffect =
{
name = "LUX_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "LUX_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "LUX_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "LUX_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "LUX_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## DDR
soundeffect =
{
name = "DDR_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "DDR_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "DDR_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "DDR_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "DDR_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## GHA
soundeffect =
{
name = "GHA_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "GHA_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GHA_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GHA_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "GHA_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## AZR
soundeffect =
{
name = "AZR_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "AZR_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "AZR_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "AZR_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "AZR_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## BLR
soundeffect =
{
name = "BLR_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "BLR_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BLR_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BLR_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BLR_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## BRD
soundeffect =
{
name = "BRD_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "BRD_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BRD_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BRD_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BRD_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## CEA
soundeffect =
{
name = "CEA_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "CEA_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CEA_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CEA_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CEA_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## KAZ
soundeffect =
{
name = "KAZ_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "KAZ_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KAZ_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KAZ_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KAZ_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## MAG
soundeffect =
{
name = "MAG_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "MAG_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MAG_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MAG_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MAG_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## MNT
soundeffect =
{
name = "MNT_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "MNT_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MNT_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MNT_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MNT_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## MZB
soundeffect =
{
name = "MZB_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "MZB_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MZB_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MZB_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MZB_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## NAM
soundeffect =
{
name = "NAM_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "NAM_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "NAM_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "NAM_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "NAM_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## RWA
soundeffect =
{
name = "RWA_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "RWA_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "RWA_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "RWA_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "RWA_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## TZN
soundeffect =
{
name = "TZN_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "TZN_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TZN_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TZN_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TZN_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## TOG
soundeffect =
{
name = "TOG_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "TOG_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TOG_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TOG_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TOG_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## CNR
soundeffect =
{
name = "CNR_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "CNR_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CNR_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CNR_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CNR_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## KAM
soundeffect =
{
name = "KAM_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "KAM_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KAM_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KAM_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KAM_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## KEN
soundeffect =
{
name = "KEN_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "KEN_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KEN_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KEN_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KEN_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## VIN
soundeffect =
{
name = "VIN_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "VIN_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "VIN_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "VIN_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "VIN_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## ZAM
soundeffect =
{
name = "ZAM_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "ZAM_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "ZAM_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "ZAM_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "ZAM_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## NGR
soundeffect =
{
name = "NGR_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "NGR_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "NGR_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "NGR_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "NGR_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## KTG
soundeffect =
{
name = "KTG_infantry_idle"
sounds = {
sound = de_Idle_001
sound = de_Idle_002
sound = de_Idle_003
sound = de_Idle_004
sound = de_Idle_005
sound = de_Idle_006
sound = de_Idle_010
sound = de_Idle_011
sound = de_Idle_012
sound = de_Idle_016
sound = de_Idle_017
sound = de_Idle_018
sound = de_Idle_019
sound = de_Idle_020
sound = de_Idle_021
sound = de_Idle_022
sound = de_Idle_023
sound = de_Idle_024
sound = de_Idle_025
sound = de_Idle_026
sound = de_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect =
{
name = "KTG_infantry_neutral_combat"
sounds = {
sound = de_Neutral_001
sound = de_Neutral_002
sound = de_Neutral_003
sound = de_Neutral_004
sound = de_Neutral_005
sound = de_Neutral_006
sound = de_Neutral_007
sound = de_Neutral_008
sound = de_Neutral_009
sound = de_Neutral_010
sound = de_Neutral_011
sound = de_Neutral_012
sound = de_Neutral_013
sound = de_Neutral_014
sound = de_Neutral_015
sound = de_Neutral_016
sound = de_Neutral_017
sound = de_Neutral_018
sound = de_Neutral_019
sound = de_Neutral_020
sound = de_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KTG_infantry_positive_combat"
sounds = {
sound = de_Positive_001
sound = de_Positive_002
sound = de_Positive_003
sound = de_Positive_007
sound = de_Positive_008
sound = de_Positive_009
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
sound = de_Positive_013
sound = de_Positive_014
sound = de_Positive_015
sound = de_Positive_016
sound = de_Positive_017
sound = de_Positive_018
sound = de_Positive_019
sound = de_Positive_020
sound = de_Positive_021
sound = de_Positive_022
sound = de_Positive_023
sound = de_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KTG_infantry_retreat"
sounds = {
sound = de_Retreat_001
sound = de_Retreat_002
sound = de_Retreat_003
sound = de_Retreat_004
sound = de_Retreat_005
sound = de_Retreat_006
sound = de_Retreat_007
sound = de_Retreat_008
sound = de_Retreat_009
sound = de_Retreat_010
sound = de_Retreat_011
sound = de_Retreat_012
sound = de_Retreat_013
sound = de_Retreat_014
sound = de_Retreat_015
sound = de_Retreat_016
sound = de_Retreat_016_alt
sound = de_Retreat_017
sound = de_Retreat_017_alt
sound = de_Retreat_018
sound = de_Retreat_018_alt
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "KTG_infantry_move_out"
sounds = {
sound = de_Positive_010
sound = de_Positive_011
sound = de_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}