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azurlane-sr-reforged/src/sound/axis_tanks_audio_assets.asset
2024-12-19 00:15:05 +00:00

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category = {
name = "Effects"
soundeffects = {
ger_heavy_sp_artillery_fire
ger_heavy_sp_artillery_moving
ger_heavy_tank_destroyer_fire
ger_heavy_tank_destroyer_moving
ger_light_sp_anti_air_fire
ger_light_sp_anti_air_moving
ger_medium_sp_anti_air_1_fire
ger_medium_sp_anti_air_1_moving
ger_medium_sp_anti_air_2_fire
ger_medium_sp_anti_air_2_moving
ger_modern_sp_anti_air_0_fire
ger_modern_sp_anti_air_0_moving
ita_heavy_sp_artillery_fire
ita_heavy_sp_artillery_moving
ita_mechanized_moving
jap_heavy_sp_artillery_0_fire
jap_heavy_sp_artillery_0_moving
jap_heavy_sp_artillery_1_fire
jap_heavy_sp_artillery_1_moving
jap_heavy_tank_destroyer_0_fire
jap_heavy_tank_destroyer_0_moving
jap_heavy_tank_destroyer_1_fire
jap_heavy_tank_destroyer_1_moving
jap_mechanized_vehicle_moving
jap_modern_armor_fire
jap_modern_armor_moving
jap_super_heavy_armor_fire
jap_super_heavy_armor_moving
}
}
#########################################################
# #
# ASSETS #
# #
#########################################################
sound = {
name = "ger_heavy_sp_artillery_fire_1"
file = "axis_tanks_assets/ger_heavy_sp_artillery_fire_1.wav"
}
sound = {
name = "ger_heavy_sp_artillery_fire_2"
file = "axis_tanks_assets/ger_heavy_sp_artillery_fire_2.wav"
}
sound = {
name = "ger_heavy_sp_artillery_fire_3"
file = "axis_tanks_assets/ger_heavy_sp_artillery_fire_3.wav"
}
sound = {
name = "ger_heavy_sp_artillery_moving"
file = "axis_tanks_assets/ger_heavy_sp_artillery_moving.wav"
}
sound = {
name = "ger_heavy_tank_destroyer_fire_1"
file = "axis_tanks_assets/ger_heavy_tank_destroyer_fire_1.wav"
}
sound = {
name = "ger_heavy_tank_destroyer_fire_2"
file = "axis_tanks_assets/ger_heavy_tank_destroyer_fire_2.wav"
}
sound = {
name = "ger_heavy_tank_destroyer_fire_3"
file = "axis_tanks_assets/ger_heavy_tank_destroyer_fire_3.wav"
}
sound = {
name = "ger_heavy_tank_destroyer_moving"
file = "axis_tanks_assets/ger_heavy_tank_destroyer_moving.wav"
}
sound = {
name = "ger_light_sp_anti_air_fire_1"
file = "axis_tanks_assets/ger_light_sp_anti_air_fire_1.wav"
}
sound = {
name = "ger_light_sp_anti_air_fire_2"
file = "axis_tanks_assets/ger_light_sp_anti_air_fire_2.wav"
}
sound = {
name = "ger_light_sp_anti_air_fire_3"
file = "axis_tanks_assets/ger_light_sp_anti_air_fire_3.wav"
}
sound = {
name = "ger_light_sp_anti_air_moving"
file = "axis_tanks_assets/ger_light_sp_anti_air_moving.wav"
}
sound = {
name = "ger_medium_sp_anti_air_1_fire_1"
file = "axis_tanks_assets/ger_medium_sp_anti_air_1_fire_1.wav"
}
sound = {
name = "ger_medium_sp_anti_air_1_fire_2"
file = "axis_tanks_assets/ger_medium_sp_anti_air_1_fire_2.wav"
}
sound = {
name = "ger_medium_sp_anti_air_1_fire_3"
file = "axis_tanks_assets/ger_medium_sp_anti_air_1_fire_3.wav"
}
sound = {
name = "ger_medium_sp_anti_air_1_moving"
file = "axis_tanks_assets/ger_medium_sp_anti_air_1_moving.wav"
}
sound = {
name = "ger_medium_sp_anti_air_2_fire_1"
file = "axis_tanks_assets/ger_medium_sp_anti_air_2_fire_1.wav"
}
sound = {
name = "ger_medium_sp_anti_air_2_fire_2"
file = "axis_tanks_assets/ger_medium_sp_anti_air_2_fire_2.wav"
}
sound = {
name = "ger_medium_sp_anti_air_2_fire_3"
file = "axis_tanks_assets/ger_medium_sp_anti_air_2_fire_3.wav"
}
sound = {
name = "ger_medium_sp_anti_air_2_moving"
file = "axis_tanks_assets/ger_medium_sp_anti_air_2_moving.wav"
}
sound = {
name = "ger_modern_sp_anti_air_0_fire_1"
file = "axis_tanks_assets/ger_modern_sp_anti_air_0_fire_1.wav"
}
sound = {
name = "ger_modern_sp_anti_air_0_fire_2"
file = "axis_tanks_assets/ger_modern_sp_anti_air_0_fire_2.wav"
}
sound = {
name = "ger_modern_sp_anti_air_0_fire_3"
file = "axis_tanks_assets/ger_modern_sp_anti_air_0_fire_3.wav"
}
sound = {
name = "ger_modern_sp_anti_air_0_moving"
file = "axis_tanks_assets/ger_modern_sp_anti_air_0_moving.wav"
}
sound = {
name = "ita_heavy_sp_artillery_fire_1"
file = "axis_tanks_assets/ita_heavy_sp_artillery_fire_1.wav"
}
sound = {
name = "ita_heavy_sp_artillery_fire_2"
file = "axis_tanks_assets/ita_heavy_sp_artillery_fire_2.wav"
}
sound = {
name = "ita_heavy_sp_artillery_fire_3"
file = "axis_tanks_assets/ita_heavy_sp_artillery_fire_3.wav"
}
sound = {
name = "ita_heavy_sp_artillery_moving"
file = "axis_tanks_assets/ita_heavy_sp_artillery_moving.wav"
}
sound = {
name = "ita_mechanized_moving"
file = "axis_tanks_assets/ita_mechanized_moving.wav"
}
sound = {
name = "jap_heavy_sp_artillery_0_fire_1"
file = "axis_tanks_assets/jap_heavy_sp_artillery_0_fire_1.wav"
}
sound = {
name = "jap_heavy_sp_artillery_0_fire_2"
file = "axis_tanks_assets/jap_heavy_sp_artillery_0_fire_2.wav"
}
sound = {
name = "jap_heavy_sp_artillery_0_fire_3"
file = "axis_tanks_assets/jap_heavy_sp_artillery_0_fire_3.wav"
}
sound = {
name = "jap_heavy_sp_artillery_0_moving"
file = "axis_tanks_assets/jap_heavy_sp_artillery_0_moving.wav"
}
sound = {
name = "jap_heavy_sp_artillery_1_fire_1"
file = "axis_tanks_assets/jap_heavy_sp_artillery_1_fire_1.wav"
}
sound = {
name = "jap_heavy_sp_artillery_1_fire_2"
file = "axis_tanks_assets/jap_heavy_sp_artillery_1_fire_2.wav"
}
sound = {
name = "jap_heavy_sp_artillery_1_moving"
file = "axis_tanks_assets/jap_heavy_sp_artillery_1_moving.wav"
}
sound = {
name = "jap_heavy_tank_destroyer_0_fire_1"
file = "axis_tanks_assets/jap_heavy_tank_destroyer_0_fire_1.wav"
}
sound = {
name = "jap_heavy_tank_destroyer_0_fire_2"
file = "axis_tanks_assets/jap_heavy_tank_destroyer_0_fire_2.wav"
}
sound = {
name = "jap_heavy_tank_destroyer_0_moving"
file = "axis_tanks_assets/jap_heavy_tank_destroyer_0_moving.wav"
}
sound = {
name = "jap_heavy_tank_destroyer_1_fire_1"
file = "axis_tanks_assets/jap_heavy_tank_destroyer_1_fire_1.wav"
}
sound = {
name = "jap_heavy_tank_destroyer_1_fire_2"
file = "axis_tanks_assets/jap_heavy_tank_destroyer_1_fire_2.wav"
}
sound = {
name = "jap_heavy_tank_destroyer_1_moving"
file = "axis_tanks_assets/jap_heavy_tank_destroyer_1_moving.wav"
}
sound = {
name = "jap_mechanized_vehicle_moving"
file = "axis_tanks_assets/jap_mechanized_vehicle_moving.wav"
}
sound = {
name = "jap_modern_armor_fire_1"
file = "axis_tanks_assets/jap_modern_armor_fire_1.wav"
}
sound = {
name = "jap_modern_armor_fire_2"
file = "axis_tanks_assets/jap_modern_armor_fire_2.wav"
}
sound = {
name = "jap_modern_armor_fire_3"
file = "axis_tanks_assets/jap_modern_armor_fire_3.wav"
}
sound = {
name = "jap_modern_armor_moving"
file = "axis_tanks_assets/jap_modern_armor_moving.wav"
}
sound = {
name = "jap_super_heavy_armor_fire_1"
file = "axis_tanks_assets/jap_super_heavy_armor_fire_1.wav"
}
sound = {
name = "jap_super_heavy_armor_fire_2"
file = "axis_tanks_assets/jap_super_heavy_armor_fire_2.wav"
}
sound = {
name = "jap_super_heavy_armor_moving"
file = "axis_tanks_assets/jap_super_heavy_armor_moving.wav"
}
#########################################################
# #
# SOUNDEFFECTS #
# #
#########################################################
##### GER
soundeffect = {
name = "ger_heavy_sp_artillery_fire"
sounds = {
sound = "ger_heavy_sp_artillery_fire_1"
sound = "ger_heavy_sp_artillery_fire_2"
sound = "ger_heavy_sp_artillery_fire_3"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "ger_heavy_sp_artillery_moving"
volume = 0.5
sounds = {
sound = "ger_heavy_sp_artillery_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "ger_heavy_tank_destroyer_fire"
sounds = {
sound = "ger_heavy_tank_destroyer_fire_1"
sound = "ger_heavy_tank_destroyer_fire_2"
sound = "ger_heavy_tank_destroyer_fire_3"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "ger_heavy_tank_destroyer_moving"
volume = 0.5
sounds = {
sound = "ger_heavy_tank_destroyer_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "ger_light_sp_anti_air_fire"
sounds = {
sound = "ger_light_sp_anti_air_fire_1"
sound = "ger_light_sp_anti_air_fire_2"
sound = "ger_light_sp_anti_air_fire_3"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "ger_light_sp_anti_air_moving"
volume = 0.5
sounds = {
sound = "ger_light_sp_anti_air_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "ger_medium_sp_anti_air_1_fire"
sounds = {
sound = "ger_medium_sp_anti_air_1_fire_1"
sound = "ger_medium_sp_anti_air_1_fire_2"
sound = "ger_medium_sp_anti_air_1_fire_3"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "ger_medium_sp_anti_air_1_moving"
volume = 0.5
sounds = {
sound = "ger_medium_sp_anti_air_1_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "ger_medium_sp_anti_air_2_fire"
sounds = {
sound = "ger_medium_sp_anti_air_2_fire_1"
sound = "ger_medium_sp_anti_air_2_fire_2"
sound = "ger_medium_sp_anti_air_2_fire_3"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "ger_medium_sp_anti_air_2_moving"
volume = 0.5
sounds = {
sound = "ger_medium_sp_anti_air_2_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "ger_modern_sp_anti_air_0_fire"
sounds = {
sound = "ger_modern_sp_anti_air_0_fire_1"
sound = "ger_modern_sp_anti_air_0_fire_2"
sound = "ger_modern_sp_anti_air_0_fire_3"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "ger_modern_sp_anti_air_0_moving"
volume = 0.5
sounds = {
sound = "ger_modern_sp_anti_air_0_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
##### ITA
soundeffect = {
name = "ita_heavy_sp_artillery_fire"
sounds = {
sound = "ita_heavy_sp_artillery_fire_1"
sound = "ita_heavy_sp_artillery_fire_2"
sound = "ita_heavy_sp_artillery_fire_3"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "ita_heavy_sp_artillery_moving"
sounds = {
sound = "ita_heavy_sp_artillery_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "ita_mechanized_moving"
volume = 0.5
sounds = {
sound = "ita_mechanized_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
##### JAP
soundeffect = {
name = "jap_heavy_sp_artillery_0_fire"
sounds = {
sound = "jap_heavy_sp_artillery_0_fire_1"
sound = "jap_heavy_sp_artillery_0_fire_2"
sound = "jap_heavy_sp_artillery_0_fire_3"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "jap_heavy_sp_artillery_0_moving"
volume = 0.5
sounds = {
sound = "jap_heavy_sp_artillery_0_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "jap_heavy_sp_artillery_1_fire"
sounds = {
sound = "jap_heavy_sp_artillery_1_fire_1"
sound = "jap_heavy_sp_artillery_1_fire_2"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "jap_heavy_sp_artillery_1_moving"
volume = 0.5
sounds = {
sound = "jap_heavy_sp_artillery_1_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "jap_heavy_tank_destroyer_0_fire"
sounds = {
sound = "jap_heavy_tank_destroyer_0_fire_1"
sound = "jap_heavy_tank_destroyer_0_fire_2"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "jap_heavy_tank_destroyer_0_moving"
volume = 0.5
sounds = {
sound = "jap_heavy_tank_destroyer_0_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "jap_heavy_tank_destroyer_1_fire"
sounds = {
sound = "jap_heavy_tank_destroyer_1_fire_1"
sound = "jap_heavy_tank_destroyer_1_fire_2"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "jap_heavy_tank_destroyer_1_moving"
volume = 0.5
sounds = {
sound = "jap_heavy_tank_destroyer_1_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "jap_mechanized_vehicle_moving"
volume = 0.5
sounds = {
sound = "jap_mechanized_vehicle_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "jap_modern_armor_fire"
sounds = {
sound = "jap_modern_armor_fire_1"
sound = "jap_modern_armor_fire_2"
sound = "jap_modern_armor_fire_3"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "jap_modern_armor_moving"
volume = 0.5
sounds = {
sound = "jap_modern_armor_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}
soundeffect = {
name = "jap_super_heavy_armor_fire"
sounds = {
sound = "jap_super_heavy_armor_fire_1"
sound = "jap_super_heavy_armor_fire_2"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "jap_super_heavy_armor_moving"
volume = 0.5
sounds = {
sound = "jap_super_heavy_armor_moving"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
loop = yes
}