Files
azurlane-sr-reforged/src/sound/KR_vo_Russian.asset
2024-12-19 00:15:05 +00:00

1273 lines
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Executable File

category =
{
name = "Voices"
soundeffects = {
### Russian Language ###
# SOV RUS DKB SIB TRM
BFL_infantry_idle
BFL_infantry_neutral_combat
BFL_infantry_positive_combat
BFL_infantry_retreat
BFL_infantry_move_out
RUS_infantry_idle
RUS_infantry_neutral_combat
RUS_infantry_positive_combat
RUS_infantry_retreat
RUS_infantry_move_out
DKB_infantry_idle
DKB_infantry_neutral_combat
DKB_infantry_positive_combat
DKB_infantry_retreat
DKB_infantry_move_out
SIB_infantry_idle
SIB_infantry_neutral_combat
SIB_infantry_positive_combat
SIB_infantry_retreat
SIB_infantry_move_out
TRM_infantry_idle
TRM_infantry_neutral_combat
TRM_infantry_positive_combat
TRM_infantry_retreat
TRM_infantry_move_out
}
compressor =
{
enabled = yes
pregain = 0.0
postgain = 2.0
ratio = 10.0
threshold = -10.0
attacktime = 0.030
releasetime = 1.2
}
}
########### AUDIO ASSETS
########### SOV
sound =
{
name = "ru_Idle_001"
file = "sov/ru_Idle_001.wav"
}
sound =
{
name = "ru_Idle_002"
file = "sov/ru_Idle_002.wav"
}
sound =
{
name = "ru_Idle_003"
file = "sov/ru_Idle_003.wav"
}
sound =
{
name = "ru_Idle_004"
file = "sov/ru_Idle_004.wav"
}
sound =
{
name = "ru_Idle_005"
file = "sov/ru_Idle_005.wav"
}
sound =
{
name = "ru_Idle_006"
file = "sov/ru_Idle_006.wav"
}
sound =
{
name = "ru_Idle_007"
file = "sov/ru_Idle_007.wav"
}
sound =
{
name = "ru_Idle_008"
file = "sov/ru_Idle_008.wav"
}
sound =
{
name = "ru_Idle_009"
file = "sov/ru_Idle_009.wav"
}
sound =
{
name = "ru_Idle_010"
file = "sov/ru_Idle_010.wav"
}
sound =
{
name = "ru_Idle_011"
file = "sov/ru_Idle_011.wav"
}
sound =
{
name = "ru_Idle_012"
file = "sov/ru_Idle_012.wav"
}
sound =
{
name = "ru_Idle_013"
file = "sov/ru_Idle_013.wav"
}
sound =
{
name = "ru_Idle_014"
file = "sov/ru_Idle_014.wav"
}
sound =
{
name = "ru_Idle_015"
file = "sov/ru_Idle_015.wav"
}
sound =
{
name = "ru_Idle_016"
file = "sov/ru_Idle_016.wav"
}
sound =
{
name = "ru_Idle_017"
file = "sov/ru_Idle_017.wav"
}
sound =
{
name = "ru_Idle_018"
file = "sov/ru_Idle_018.wav"
}
sound =
{
name = "ru_Idle_019"
file = "sov/ru_Idle_019.wav"
}
sound =
{
name = "ru_Idle_020"
file = "sov/ru_Idle_020.wav"
}
sound =
{
name = "ru_Idle_021"
file = "sov/ru_Idle_021.wav"
}
sound =
{
name = "ru_Idle_022"
file = "sov/ru_Idle_022.wav"
}
sound =
{
name = "ru_Idle_023"
file = "sov/ru_Idle_023.wav"
}
sound =
{
name = "ru_Idle_024"
file = "sov/ru_Idle_024.wav"
}
sound =
{
name = "ru_Idle_025"
file = "sov/ru_Idle_025.wav"
}
sound =
{
name = "ru_Idle_026"
file = "sov/ru_Idle_026.wav"
}
sound =
{
name = "ru_Idle_027"
file = "sov/ru_Idle_027.wav"
}
sound =
{
name = "ru_Neutral_001"
file = "sov/ru_Neutral_001.wav"
}
sound =
{
name = "ru_Neutral_002"
file = "sov/ru_Neutral_002.wav"
}
sound =
{
name = "ru_Neutral_003"
file = "sov/ru_Neutral_003.wav"
}
sound =
{
name = "ru_Neutral_004"
file = "sov/ru_Neutral_004.wav"
}
sound =
{
name = "ru_Neutral_005"
file = "sov/ru_Neutral_005.wav"
}
sound =
{
name = "ru_Neutral_006"
file = "sov/ru_Neutral_006.wav"
}
sound =
{
name = "ru_Neutral_007"
file = "sov/ru_Neutral_007.wav"
}
sound =
{
name = "ru_Neutral_008"
file = "sov/ru_Neutral_008.wav"
}
sound =
{
name = "ru_Neutral_009"
file = "sov/ru_Neutral_009.wav"
}
sound =
{
name = "ru_Neutral_010"
file = "sov/ru_Neutral_010.wav"
}
sound =
{
name = "ru_Neutral_011"
file = "sov/ru_Neutral_011.wav"
}
sound =
{
name = "ru_Neutral_012"
file = "sov/ru_Neutral_012.wav"
}
sound =
{
name = "ru_Neutral_013"
file = "sov/ru_Neutral_013.wav"
}
sound =
{
name = "ru_Neutral_014"
file = "sov/ru_Neutral_014.wav"
}
sound =
{
name = "ru_Neutral_015"
file = "sov/ru_Neutral_015.wav"
}
sound =
{
name = "ru_Neutral_016"
file = "sov/ru_Neutral_016.wav"
}
sound =
{
name = "ru_Neutral_017"
file = "sov/ru_Neutral_017.wav"
}
sound =
{
name = "ru_Neutral_018"
file = "sov/ru_Neutral_018.wav"
}
sound =
{
name = "ru_Neutral_019"
file = "sov/ru_Neutral_019.wav"
}
sound =
{
name = "ru_Neutral_020"
file = "sov/ru_Neutral_020.wav"
}
sound =
{
name = "ru_Neutral_021"
file = "sov/ru_Neutral_021.wav"
}
sound =
{
name = "ru_Positive_001"
file = "sov/ru_Positive_001.wav"
}
sound =
{
name = "ru_Positive_002"
file = "sov/ru_Positive_002.wav"
}
sound =
{
name = "ru_Positive_003"
file = "sov/ru_Positive_003.wav"
}
sound =
{
name = "ru_Positive_004"
file = "sov/ru_Positive_004.wav"
}
sound =
{
name = "ru_Positive_005"
file = "sov/ru_Positive_005.wav"
}
sound =
{
name = "ru_Positive_006"
file = "sov/ru_Positive_006.wav"
}
sound =
{
name = "ru_Positive_007"
file = "sov/ru_Positive_007.wav"
}
sound =
{
name = "ru_Positive_008"
file = "sov/ru_Positive_008.wav"
}
sound =
{
name = "ru_Positive_009"
file = "sov/ru_Positive_009.wav"
}
sound =
{
name = "ru_Positive_010"
file = "sov/ru_Positive_010.wav"
}
sound =
{
name = "ru_Positive_011"
file = "sov/ru_Positive_011.wav"
}
sound =
{
name = "ru_Positive_012"
file = "sov/ru_Positive_012.wav"
}
sound =
{
name = "ru_Positive_013"
file = "sov/ru_Positive_013.wav"
}
sound =
{
name = "ru_Positive_014"
file = "sov/ru_Positive_014.wav"
}
sound =
{
name = "ru_Positive_015"
file = "sov/ru_Positive_015.wav"
}
sound =
{
name = "ru_Positive_016"
file = "sov/ru_Positive_016.wav"
}
sound =
{
name = "ru_Positive_017"
file = "sov/ru_Positive_017.wav"
}
sound =
{
name = "ru_Positive_018"
file = "sov/ru_Positive_018.wav"
}
sound =
{
name = "ru_Positive_019"
file = "sov/ru_Positive_019.wav"
}
sound =
{
name = "ru_Positive_020"
file = "sov/ru_Positive_020.wav"
}
sound =
{
name = "ru_Positive_021"
file = "sov/ru_Positive_021.wav"
}
sound =
{
name = "ru_Positive_022"
file = "sov/ru_Positive_022.wav"
}
sound =
{
name = "ru_Positive_023"
file = "sov/ru_Positive_023.wav"
}
sound =
{
name = "ru_Positive_024"
file = "sov/ru_Positive_024.wav"
}
sound =
{
name = "ru_Retreat_001"
file = "sov/ru_Retreat_001.wav"
}
sound =
{
name = "ru_Retreat_002"
file = "sov/ru_Retreat_002.wav"
}
sound =
{
name = "ru_Retreat_003"
file = "sov/ru_Retreat_003.wav"
}
sound =
{
name = "ru_Retreat_004"
file = "sov/ru_Retreat_004.wav"
}
sound =
{
name = "ru_Retreat_005"
file = "sov/ru_Retreat_005.wav"
}
sound =
{
name = "ru_Retreat_006"
file = "sov/ru_Retreat_006.wav"
}
sound =
{
name = "ru_Retreat_007"
file = "sov/ru_Retreat_007.wav"
}
sound =
{
name = "ru_Retreat_008"
file = "sov/ru_Retreat_008.wav"
}
sound =
{
name = "ru_Retreat_009"
file = "sov/ru_Retreat_009.wav"
}
sound =
{
name = "ru_Retreat_010"
file = "sov/ru_Retreat_010.wav"
}
sound =
{
name = "ru_Retreat_011"
file = "sov/ru_Retreat_011.wav"
}
sound =
{
name = "ru_Retreat_012"
file = "sov/ru_Retreat_012.wav"
}
sound =
{
name = "ru_Retreat_013"
file = "sov/ru_Retreat_013.wav"
}
sound =
{
name = "ru_Retreat_014"
file = "sov/ru_Retreat_014.wav"
}
sound =
{
name = "ru_Retreat_015"
file = "sov/ru_Retreat_015.wav"
}
sound =
{
name = "ru_Retreat_016"
file = "sov/ru_Retreat_016.wav"
}
sound =
{
name = "ru_Retreat_017"
file = "sov/ru_Retreat_017.wav"
}
sound =
{
name = "ru_Retreat_018"
file = "sov/ru_Retreat_018.wav"
}
########## Russian
########## SOV
soundeffect =
{
name = "BFL_infantry_idle"
sounds = {
sound = ru_Idle_001
sound = ru_Idle_002
sound = ru_Idle_003
sound = ru_Idle_004
sound = ru_Idle_005
sound = ru_Idle_006
sound = ru_Idle_007
sound = ru_Idle_008
sound = ru_Idle_009
sound = ru_Idle_010
sound = ru_Idle_011
sound = ru_Idle_012
sound = ru_Idle_013
sound = ru_Idle_014
sound = ru_Idle_015
sound = ru_Idle_016
sound = ru_Idle_017
sound = ru_Idle_018
sound = ru_Idle_019
sound = ru_Idle_020
sound = ru_Idle_021
sound = ru_Idle_022
sound = ru_Idle_023
sound = ru_Idle_024
sound = ru_Idle_025
sound = ru_Idle_026
sound = ru_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BFL_infantry_neutral_combat"
sounds = {
sound = ru_Neutral_001
sound = ru_Neutral_002
sound = ru_Neutral_003
sound = ru_Neutral_004
sound = ru_Neutral_005
sound = ru_Neutral_006
sound = ru_Neutral_007
sound = ru_Neutral_008
sound = ru_Neutral_009
sound = ru_Neutral_010
sound = ru_Neutral_011
sound = ru_Neutral_012
sound = ru_Neutral_013
sound = ru_Neutral_014
sound = ru_Neutral_015
sound = ru_Neutral_016
sound = ru_Neutral_017
sound = ru_Neutral_018
sound = ru_Neutral_019
sound = ru_Neutral_020
sound = ru_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BFL_infantry_positive_combat"
sounds = {
sound = ru_Positive_001
sound = ru_Positive_002
sound = ru_Positive_003
sound = ru_Positive_004
sound = ru_Positive_005
sound = ru_Positive_006
sound = ru_Positive_007
sound = ru_Positive_008
sound = ru_Positive_009
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
sound = ru_Positive_013
sound = ru_Positive_014
sound = ru_Positive_015
sound = ru_Positive_016
sound = ru_Positive_017
sound = ru_Positive_018
sound = ru_Positive_019
sound = ru_Positive_020
sound = ru_Positive_021
sound = ru_Positive_022
sound = ru_Positive_023
sound = ru_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BFL_infantry_retreat"
sounds = {
sound = ru_Retreat_001
sound = ru_Retreat_002
sound = ru_Retreat_003
sound = ru_Retreat_004
sound = ru_Retreat_005
sound = ru_Retreat_006
sound = ru_Retreat_007
sound = ru_Retreat_008
sound = ru_Retreat_009
sound = ru_Retreat_010
sound = ru_Retreat_011
sound = ru_Retreat_012
sound = ru_Retreat_013
sound = ru_Retreat_014
sound = ru_Retreat_015
sound = ru_Retreat_016
sound = ru_Retreat_017
sound = ru_Retreat_018
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "BFL_infantry_move_out"
sounds = {
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## RUS
soundeffect =
{
name = "RUS_infantry_idle"
sounds = {
sound = ru_Idle_001
sound = ru_Idle_002
sound = ru_Idle_003
sound = ru_Idle_004
sound = ru_Idle_005
sound = ru_Idle_006
sound = ru_Idle_007
sound = ru_Idle_008
sound = ru_Idle_009
sound = ru_Idle_010
sound = ru_Idle_011
sound = ru_Idle_012
sound = ru_Idle_013
sound = ru_Idle_014
sound = ru_Idle_015
sound = ru_Idle_016
sound = ru_Idle_017
sound = ru_Idle_018
sound = ru_Idle_019
sound = ru_Idle_020
sound = ru_Idle_021
sound = ru_Idle_022
sound = ru_Idle_023
sound = ru_Idle_024
sound = ru_Idle_025
sound = ru_Idle_026
sound = ru_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "RUS_infantry_neutral_combat"
sounds = {
sound = ru_Neutral_001
sound = ru_Neutral_002
sound = ru_Neutral_003
sound = ru_Neutral_004
sound = ru_Neutral_005
sound = ru_Neutral_006
sound = ru_Neutral_007
sound = ru_Neutral_008
sound = ru_Neutral_009
sound = ru_Neutral_010
sound = ru_Neutral_011
sound = ru_Neutral_012
sound = ru_Neutral_013
sound = ru_Neutral_014
sound = ru_Neutral_015
sound = ru_Neutral_016
sound = ru_Neutral_017
sound = ru_Neutral_018
sound = ru_Neutral_019
sound = ru_Neutral_020
sound = ru_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "RUS_infantry_positive_combat"
sounds = {
sound = ru_Positive_001
sound = ru_Positive_002
sound = ru_Positive_003
sound = ru_Positive_004
sound = ru_Positive_005
sound = ru_Positive_006
sound = ru_Positive_007
sound = ru_Positive_008
sound = ru_Positive_009
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
sound = ru_Positive_013
sound = ru_Positive_014
sound = ru_Positive_015
sound = ru_Positive_016
sound = ru_Positive_017
sound = ru_Positive_018
sound = ru_Positive_019
sound = ru_Positive_020
sound = ru_Positive_021
sound = ru_Positive_022
sound = ru_Positive_023
sound = ru_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "RUS_infantry_retreat"
sounds = {
sound = ru_Retreat_001
sound = ru_Retreat_002
sound = ru_Retreat_003
sound = ru_Retreat_004
sound = ru_Retreat_005
sound = ru_Retreat_006
sound = ru_Retreat_007
sound = ru_Retreat_008
sound = ru_Retreat_009
sound = ru_Retreat_010
sound = ru_Retreat_011
sound = ru_Retreat_012
sound = ru_Retreat_013
sound = ru_Retreat_014
sound = ru_Retreat_015
sound = ru_Retreat_016
sound = ru_Retreat_017
sound = ru_Retreat_018
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "RUS_infantry_move_out"
sounds = {
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## DKB
soundeffect =
{
name = "DKB_infantry_idle"
sounds = {
sound = ru_Idle_001
sound = ru_Idle_002
sound = ru_Idle_003
sound = ru_Idle_004
sound = ru_Idle_005
sound = ru_Idle_006
sound = ru_Idle_007
sound = ru_Idle_008
sound = ru_Idle_009
sound = ru_Idle_010
sound = ru_Idle_011
sound = ru_Idle_012
sound = ru_Idle_013
sound = ru_Idle_014
sound = ru_Idle_015
sound = ru_Idle_016
sound = ru_Idle_017
sound = ru_Idle_018
sound = ru_Idle_019
sound = ru_Idle_020
sound = ru_Idle_021
sound = ru_Idle_022
sound = ru_Idle_023
sound = ru_Idle_024
sound = ru_Idle_025
sound = ru_Idle_026
sound = ru_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "DKB_infantry_neutral_combat"
sounds = {
sound = ru_Neutral_001
sound = ru_Neutral_002
sound = ru_Neutral_003
sound = ru_Neutral_004
sound = ru_Neutral_005
sound = ru_Neutral_006
sound = ru_Neutral_007
sound = ru_Neutral_008
sound = ru_Neutral_009
sound = ru_Neutral_010
sound = ru_Neutral_011
sound = ru_Neutral_012
sound = ru_Neutral_013
sound = ru_Neutral_014
sound = ru_Neutral_015
sound = ru_Neutral_016
sound = ru_Neutral_017
sound = ru_Neutral_018
sound = ru_Neutral_019
sound = ru_Neutral_020
sound = ru_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "DKB_infantry_positive_combat"
sounds = {
sound = ru_Positive_001
sound = ru_Positive_002
sound = ru_Positive_003
sound = ru_Positive_004
sound = ru_Positive_005
sound = ru_Positive_006
sound = ru_Positive_007
sound = ru_Positive_008
sound = ru_Positive_009
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
sound = ru_Positive_013
sound = ru_Positive_014
sound = ru_Positive_015
sound = ru_Positive_016
sound = ru_Positive_017
sound = ru_Positive_018
sound = ru_Positive_019
sound = ru_Positive_020
sound = ru_Positive_021
sound = ru_Positive_022
sound = ru_Positive_023
sound = ru_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "DKB_infantry_retreat"
sounds = {
sound = ru_Retreat_001
sound = ru_Retreat_002
sound = ru_Retreat_003
sound = ru_Retreat_004
sound = ru_Retreat_005
sound = ru_Retreat_006
sound = ru_Retreat_007
sound = ru_Retreat_008
sound = ru_Retreat_009
sound = ru_Retreat_010
sound = ru_Retreat_011
sound = ru_Retreat_012
sound = ru_Retreat_013
sound = ru_Retreat_014
sound = ru_Retreat_015
sound = ru_Retreat_016
sound = ru_Retreat_017
sound = ru_Retreat_018
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "DKB_infantry_move_out"
sounds = {
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## SIB
soundeffect =
{
name = "SIB_infantry_idle"
sounds = {
sound = ru_Idle_001
sound = ru_Idle_002
sound = ru_Idle_003
sound = ru_Idle_004
sound = ru_Idle_005
sound = ru_Idle_006
sound = ru_Idle_007
sound = ru_Idle_008
sound = ru_Idle_009
sound = ru_Idle_010
sound = ru_Idle_011
sound = ru_Idle_012
sound = ru_Idle_013
sound = ru_Idle_014
sound = ru_Idle_015
sound = ru_Idle_016
sound = ru_Idle_017
sound = ru_Idle_018
sound = ru_Idle_019
sound = ru_Idle_020
sound = ru_Idle_021
sound = ru_Idle_022
sound = ru_Idle_023
sound = ru_Idle_024
sound = ru_Idle_025
sound = ru_Idle_026
sound = ru_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SIB_infantry_neutral_combat"
sounds = {
sound = ru_Neutral_001
sound = ru_Neutral_002
sound = ru_Neutral_003
sound = ru_Neutral_004
sound = ru_Neutral_005
sound = ru_Neutral_006
sound = ru_Neutral_007
sound = ru_Neutral_008
sound = ru_Neutral_009
sound = ru_Neutral_010
sound = ru_Neutral_011
sound = ru_Neutral_012
sound = ru_Neutral_013
sound = ru_Neutral_014
sound = ru_Neutral_015
sound = ru_Neutral_016
sound = ru_Neutral_017
sound = ru_Neutral_018
sound = ru_Neutral_019
sound = ru_Neutral_020
sound = ru_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SIB_infantry_positive_combat"
sounds = {
sound = ru_Positive_001
sound = ru_Positive_002
sound = ru_Positive_003
sound = ru_Positive_004
sound = ru_Positive_005
sound = ru_Positive_006
sound = ru_Positive_007
sound = ru_Positive_008
sound = ru_Positive_009
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
sound = ru_Positive_013
sound = ru_Positive_014
sound = ru_Positive_015
sound = ru_Positive_016
sound = ru_Positive_017
sound = ru_Positive_018
sound = ru_Positive_019
sound = ru_Positive_020
sound = ru_Positive_021
sound = ru_Positive_022
sound = ru_Positive_023
sound = ru_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SIB_infantry_retreat"
sounds = {
sound = ru_Retreat_001
sound = ru_Retreat_002
sound = ru_Retreat_003
sound = ru_Retreat_004
sound = ru_Retreat_005
sound = ru_Retreat_006
sound = ru_Retreat_007
sound = ru_Retreat_008
sound = ru_Retreat_009
sound = ru_Retreat_010
sound = ru_Retreat_011
sound = ru_Retreat_012
sound = ru_Retreat_013
sound = ru_Retreat_014
sound = ru_Retreat_015
sound = ru_Retreat_016
sound = ru_Retreat_017
sound = ru_Retreat_018
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SIB_infantry_move_out"
sounds = {
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## TRM
soundeffect =
{
name = "TRM_infantry_idle"
sounds = {
sound = ru_Idle_001
sound = ru_Idle_002
sound = ru_Idle_003
sound = ru_Idle_004
sound = ru_Idle_005
sound = ru_Idle_006
sound = ru_Idle_007
sound = ru_Idle_008
sound = ru_Idle_009
sound = ru_Idle_010
sound = ru_Idle_011
sound = ru_Idle_012
sound = ru_Idle_013
sound = ru_Idle_014
sound = ru_Idle_015
sound = ru_Idle_016
sound = ru_Idle_017
sound = ru_Idle_018
sound = ru_Idle_019
sound = ru_Idle_020
sound = ru_Idle_021
sound = ru_Idle_022
sound = ru_Idle_023
sound = ru_Idle_024
sound = ru_Idle_025
sound = ru_Idle_026
sound = ru_Idle_027
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TRM_infantry_neutral_combat"
sounds = {
sound = ru_Neutral_001
sound = ru_Neutral_002
sound = ru_Neutral_003
sound = ru_Neutral_004
sound = ru_Neutral_005
sound = ru_Neutral_006
sound = ru_Neutral_007
sound = ru_Neutral_008
sound = ru_Neutral_009
sound = ru_Neutral_010
sound = ru_Neutral_011
sound = ru_Neutral_012
sound = ru_Neutral_013
sound = ru_Neutral_014
sound = ru_Neutral_015
sound = ru_Neutral_016
sound = ru_Neutral_017
sound = ru_Neutral_018
sound = ru_Neutral_019
sound = ru_Neutral_020
sound = ru_Neutral_021
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TRM_infantry_positive_combat"
sounds = {
sound = ru_Positive_001
sound = ru_Positive_002
sound = ru_Positive_003
sound = ru_Positive_004
sound = ru_Positive_005
sound = ru_Positive_006
sound = ru_Positive_007
sound = ru_Positive_008
sound = ru_Positive_009
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
sound = ru_Positive_013
sound = ru_Positive_014
sound = ru_Positive_015
sound = ru_Positive_016
sound = ru_Positive_017
sound = ru_Positive_018
sound = ru_Positive_019
sound = ru_Positive_020
sound = ru_Positive_021
sound = ru_Positive_022
sound = ru_Positive_023
sound = ru_Positive_024
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TRM_infantry_retreat"
sounds = {
sound = ru_Retreat_001
sound = ru_Retreat_002
sound = ru_Retreat_003
sound = ru_Retreat_004
sound = ru_Retreat_005
sound = ru_Retreat_006
sound = ru_Retreat_007
sound = ru_Retreat_008
sound = ru_Retreat_009
sound = ru_Retreat_010
sound = ru_Retreat_011
sound = ru_Retreat_012
sound = ru_Retreat_013
sound = ru_Retreat_014
sound = ru_Retreat_015
sound = ru_Retreat_016
sound = ru_Retreat_017
sound = ru_Retreat_018
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TRM_infantry_move_out"
sounds = {
sound = ru_Positive_010
sound = ru_Positive_011
sound = ru_Positive_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.45
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}