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azurlane-sr-reforged/src/gfx/entities/az_WW_units_supersonic_jets.asset
2025-04-14 04:00:59 +00:00

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####################################################### England ###########################################################
#English Electric Lightning
entity = {
name = "HUJ_supersonic_jet_plane_entity"
pdxmesh = "ENG_supersonic_jet_plane_0_mesh"
default_state = "idle"
state = { name = "fire" animation = "idle"
event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
}
state = { name = "bomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
}
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
}
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
}
state = { name = "firebomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
}
state = { name = "crash" animation = "idle"
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
}
state = { name = "explode" animation = "idle"
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
}
scale = 0.14
}
####################################################### France ###########################################################
#Dassault Super Mystère
entity = {
name = "YUW_supersonic_jet_plane_entity"
pdxmesh = "FRA_supersonic_jet_plane_0_mesh"
default_state = "idle"
state = { name = "fire" animation = "idle"
event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
}
state = { name = "bomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
}
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
}
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
}
state = { name = "firebomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
}
state = { name = "crash" animation = "idle"
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
}
state = { name = "explode" animation = "idle"
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
}
scale = 0.14
}
####################################################### Germany ###########################################################
#Messerschmitt P.111X
entity = {
name = "TIX_supersonic_jet_plane_entity"
pdxmesh = "GER_supersonic_jet_plane_0_mesh"
default_state = "idle"
state = { name = "fire" animation = "idle"
event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
event = { time = 0.4 node = "gun3" particle = "plane_mg_muzzle_particle" keep_particle = yes }
event = { time = 0.5 node = "gun4" particle = "plane_mg_muzzle_particle" keep_particle = yes }
}
state = { name = "bomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
}
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
}
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
}
state = { name = "firebomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
}
state = { name = "crash" animation = "idle"
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
}
state = { name = "explode" animation = "idle"
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
}
scale = 0.14
}
####################################################### Italy ###########################################################
#Aerfer Sagittario 2
entity = {
name = "SAD_supersonic_jet_plane_entity"
pdxmesh = "ITA_supersonic_jet_plane_0_mesh"
default_state = "idle"
state = { name = "fire" animation = "idle"
event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
}
state = { name = "bomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
}
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
}
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
}
state = { name = "firebomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
}
state = { name = "crash" animation = "idle"
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
}
state = { name = "explode" animation = "idle"
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
}
scale = 0.14
}
####################################################### Japan ###########################################################
#Nakajima Ki-20X
entity = {
name = "CHY_supersonic_jet_plane_entity"
pdxmesh = "JAP_supersonic_jet_plane_0_mesh"
default_state = "idle"
state = { name = "fire" animation = "idle"
event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
}
state = { name = "bomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
}
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
event = { node = "fumes2" particle = "afterburner_particle" keep_particle = yes }
event = { node = "fumes3" particle = "afterburner_particle" keep_particle = yes }
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
}
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
}
state = { name = "firebomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
}
state = { name = "crash" animation = "idle"
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
}
state = { name = "explode" animation = "idle"
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
}
scale = 0.14
}
####################################################### Soviet ###########################################################
#MiG-19
entity = {
name = "BFL_supersonic_jet_plane_entity"
pdxmesh = "SOV_supersonic_jet_plane_0_mesh"
default_state = "idle"
state = { name = "fire" animation = "idle"
event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
}
state = { name = "bomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
}
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
event = { node = "fumes2" particle = "afterburner_particle" keep_particle = yes }
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
}
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
}
state = { name = "firebomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
}
state = { name = "crash" animation = "idle"
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
}
state = { name = "explode" animation = "idle"
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
}
scale = 0.14
}
####################################################### Sweden ###########################################################
#SAAB 32 Lansen
entity = {
name = "BLI_supersonic_jet_plane_entity"
pdxmesh = "SWE_supersonic_jet_plane_0_mesh"
default_state = "idle"
state = { name = "fire" animation = "idle"
event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
event = { time = 0.1 node = "gun3" particle = "plane_mg_muzzle_particle" keep_particle = yes }
event = { time = 0.4 node = "gun4" particle = "plane_mg_muzzle_particle" keep_particle = yes }
}
state = { name = "bomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
}
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
}
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
}
state = { name = "firebomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
}
state = { name = "crash" animation = "idle"
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
}
state = { name = "explode" animation = "idle"
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
}
scale = 0.14
}
######################################################### BYG #############################################################
#F100 Super Sabre
entity = {
name = "BYG_supersonic_jet_plane_entity"
pdxmesh = "USA_supersonic_jet_plane_0_mesh"
default_state = "idle"
state = { name = "fire" animation = "idle"
event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
event = { time = 0.4 node = "gun3" particle = "plane_mg_muzzle_particle" keep_particle = yes }
event = { time = 0.5 node = "gun4" particle = "plane_mg_muzzle_particle" keep_particle = yes }
}
state = { name = "bomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
}
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
}
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
}
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
}
state = { name = "firebomb" animation = "idle"
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
}
state = { name = "crash" animation = "idle"
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
}
state = { name = "explode" animation = "idle"
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
}
scale = 0.14
}