402 lines
24 KiB
Plaintext
Executable File
402 lines
24 KiB
Plaintext
Executable File
####################################################### England ###########################################################
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#English Electric Lightning
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entity = {
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name = "HUJ_supersonic_jet_plane_entity"
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pdxmesh = "ENG_supersonic_jet_plane_0_mesh"
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default_state = "idle"
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state = { name = "fire" animation = "idle"
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event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
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event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
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}
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state = { name = "bomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
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event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
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event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
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event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
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}
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state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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}
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state = { name = "firebomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
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}
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state = { name = "crash" animation = "idle"
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event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
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}
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state = { name = "explode" animation = "idle"
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event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
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}
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scale = 0.14
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}
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####################################################### France ###########################################################
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#Dassault Super Mystère
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entity = {
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name = "YUW_supersonic_jet_plane_entity"
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pdxmesh = "FRA_supersonic_jet_plane_0_mesh"
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default_state = "idle"
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state = { name = "fire" animation = "idle"
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event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
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event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
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}
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state = { name = "bomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
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event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
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event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
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event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
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}
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state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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}
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state = { name = "firebomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
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}
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state = { name = "crash" animation = "idle"
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event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
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}
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state = { name = "explode" animation = "idle"
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event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
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}
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scale = 0.14
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}
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####################################################### Germany ###########################################################
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#Messerschmitt P.111X
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entity = {
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name = "TIX_supersonic_jet_plane_entity"
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pdxmesh = "GER_supersonic_jet_plane_0_mesh"
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default_state = "idle"
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state = { name = "fire" animation = "idle"
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event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
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event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
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event = { time = 0.4 node = "gun3" particle = "plane_mg_muzzle_particle" keep_particle = yes }
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event = { time = 0.5 node = "gun4" particle = "plane_mg_muzzle_particle" keep_particle = yes }
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}
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state = { name = "bomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
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event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
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event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
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event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
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}
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state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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}
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state = { name = "firebomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
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}
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state = { name = "crash" animation = "idle"
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event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
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}
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state = { name = "explode" animation = "idle"
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event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
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}
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scale = 0.14
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}
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####################################################### Italy ###########################################################
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#Aerfer Sagittario 2
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entity = {
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name = "SAD_supersonic_jet_plane_entity"
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pdxmesh = "ITA_supersonic_jet_plane_0_mesh"
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default_state = "idle"
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state = { name = "fire" animation = "idle"
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event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
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event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
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}
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state = { name = "bomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
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event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
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event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
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event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
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}
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state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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}
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state = { name = "firebomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
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}
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state = { name = "crash" animation = "idle"
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event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
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}
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state = { name = "explode" animation = "idle"
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event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
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}
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scale = 0.14
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}
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####################################################### Japan ###########################################################
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#Nakajima Ki-20X
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entity = {
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name = "CHY_supersonic_jet_plane_entity"
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pdxmesh = "JAP_supersonic_jet_plane_0_mesh"
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default_state = "idle"
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state = { name = "fire" animation = "idle"
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event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
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event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
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}
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state = { name = "bomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
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event = { node = "fumes2" particle = "afterburner_particle" keep_particle = yes }
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event = { node = "fumes3" particle = "afterburner_particle" keep_particle = yes }
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event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
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event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
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event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
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}
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state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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}
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state = { name = "firebomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
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}
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state = { name = "crash" animation = "idle"
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event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
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}
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state = { name = "explode" animation = "idle"
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event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
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}
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scale = 0.14
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}
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####################################################### Soviet ###########################################################
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#MiG-19
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entity = {
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name = "BFL_supersonic_jet_plane_entity"
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pdxmesh = "SOV_supersonic_jet_plane_0_mesh"
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default_state = "idle"
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state = { name = "fire" animation = "idle"
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event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
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event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
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}
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state = { name = "bomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
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event = { node = "fumes2" particle = "afterburner_particle" keep_particle = yes }
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event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
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event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
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event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
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}
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state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
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event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
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}
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state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
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event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
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}
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state = { name = "firebomb" animation = "idle"
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event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
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event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
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}
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state = { name = "crash" animation = "idle"
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event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
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}
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state = { name = "explode" animation = "idle"
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event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
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}
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scale = 0.14
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}
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####################################################### Sweden ###########################################################
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#SAAB 32 Lansen
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entity = {
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name = "BLI_supersonic_jet_plane_entity"
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pdxmesh = "SWE_supersonic_jet_plane_0_mesh"
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default_state = "idle"
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state = { name = "fire" animation = "idle"
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event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
|
|
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
|
|
event = { time = 0.1 node = "gun3" particle = "plane_mg_muzzle_particle" keep_particle = yes }
|
|
event = { time = 0.4 node = "gun4" particle = "plane_mg_muzzle_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "bomb" animation = "idle"
|
|
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
|
|
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
|
|
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
|
|
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
|
|
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
|
|
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
|
|
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
|
|
}
|
|
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
|
|
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
|
|
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
|
|
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
|
|
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
|
|
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
|
|
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
|
|
}
|
|
state = { name = "firebomb" animation = "idle"
|
|
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
|
|
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "crash" animation = "idle"
|
|
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
|
|
}
|
|
state = { name = "explode" animation = "idle"
|
|
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
|
|
}
|
|
scale = 0.14
|
|
}
|
|
|
|
######################################################### BYG #############################################################
|
|
|
|
#F100 Super Sabre
|
|
entity = {
|
|
name = "BYG_supersonic_jet_plane_entity"
|
|
pdxmesh = "USA_supersonic_jet_plane_0_mesh"
|
|
|
|
default_state = "idle"
|
|
state = { name = "fire" animation = "idle"
|
|
event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } }
|
|
event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes }
|
|
event = { time = 0.4 node = "gun3" particle = "plane_mg_muzzle_particle" keep_particle = yes }
|
|
event = { time = 0.5 node = "gun4" particle = "plane_mg_muzzle_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "bomb" animation = "idle"
|
|
event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
|
|
event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
|
|
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
|
|
event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes }
|
|
event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no }
|
|
event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } }
|
|
event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } }
|
|
}
|
|
state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
|
|
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
|
|
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
|
|
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no
|
|
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
|
|
event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes }
|
|
event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no
|
|
event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } }
|
|
}
|
|
state = { name = "firebomb" animation = "idle"
|
|
event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } }
|
|
event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes }
|
|
}
|
|
state = { name = "crash" animation = "idle"
|
|
event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } }
|
|
}
|
|
state = { name = "explode" animation = "idle"
|
|
event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes }
|
|
}
|
|
scale = 0.14
|
|
}
|