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@@ -415,15 +415,81 @@ leader_traits = {
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experience_loss_factor = -0.3
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experience_gain_army_factor = 0.25
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}
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#蒙彼利埃
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trait_mengbiliai = {
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random = no
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air_night_penalty = -0.15
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navy_anti_air_attack_factor = 0.25
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air_escort_efficiency = 0.15
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experience_gain_air = 0.3
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}
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#大青花鱼
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trait_daqinghuayu = {
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random = no
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naval_torpedo_damage_reduction_factor = 0.2
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naval_retreat_speed = 0.25
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naval_torpedo_hit_chance_factor = 0.5
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experience_gain_navy = 0.3
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}
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#豪
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trait_hao = {
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random = no
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army_attack_factor = 0.125
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army_defence_factor = 0.125
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experience_gain_army = 0.3
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}
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#小天鹅
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trait_xiaotiane = {
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random = no
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political_power_cost = -0.25
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stability_factor = 0.1
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war_support_factor = 0.1
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opinion_gain_monthly_factor = 0.25
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trade_opinion_factor = 0.5
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}
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#黛朵
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trait_daiduo = {
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random = no
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army_attack_factor = 0.075
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army_defence_factor = 0.075
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army_org_factor = 0.1
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army_morale_factor = 0.1
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}
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#英仙座
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trait_yingxianzuo = {
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random = no
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org_loss_when_moving = -0.1
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army_morale_factor = 0.1
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experience_loss_factor = -0.12
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attrition = -0.05
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}
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#柴郡
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trait_chaijun = {
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random = no
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breakthrough_factor = 0.15
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recon_factor = 0.25
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land_reinforce_rate = 0.03
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no_supply_grace = 72
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acclimatization_hot_climate_gain_factor = 0.5
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acclimatization_cold_climate_gain_factor = 0.5
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}
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#普利茅斯
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trait_pulimaosi = {
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random = no
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navy_screen_attack_factor = 0.3
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navy_screen_defence_factor = 0.3
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spotting_chance = 0.15
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experience_gain_navy = 0.3
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}
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#不挠
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trait_bunao = {
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random = no
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air_mission_efficiency = 0.1
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air_superiority_efficiency = 0.1
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air_intercept_efficiency = 0.1
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air_cas_efficiency = 0.2
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experience_gain_air = 0.3
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}
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