@@ -62,9 +62,9 @@ characters={
|
||||
}
|
||||
}
|
||||
traits = { winter_expert offensive_doctrine expert_delegator zhanlie_army }
|
||||
skill = 4
|
||||
attack_skill = 2
|
||||
defense_skill = 2
|
||||
skill = 6
|
||||
attack_skill = 7
|
||||
defense_skill = 6
|
||||
planning_skill = 4
|
||||
logistics_skill = 5
|
||||
}
|
||||
@@ -287,11 +287,11 @@ characters={
|
||||
}
|
||||
legacy_id = 05006
|
||||
traits = { spotter seawolf quzhu_navy }
|
||||
skill = 4
|
||||
attack_skill = 5
|
||||
defense_skill = 2
|
||||
maneuvering_skill = 3
|
||||
coordination_skill = 3
|
||||
skill = 5
|
||||
attack_skill = 6
|
||||
defense_skill = 4
|
||||
maneuvering_skill = 4
|
||||
coordination_skill = 4
|
||||
}
|
||||
}
|
||||
BFL_weiyan = {
|
||||
@@ -842,7 +842,11 @@ characters={
|
||||
if = { limit = { tag = BFL }
|
||||
NOT = { has_completed_focus = BFL_wuhaishenxianghua }
|
||||
NOT = { has_country_flag = BFL_zzpianzhidu_on }
|
||||
or = {
|
||||
has_completed_focus = BFL_24
|
||||
has_completed_focus = BFL_60
|
||||
has_completed_focus = BFL_42
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1022,4 +1026,53 @@ characters={
|
||||
logistics_skill = 3
|
||||
}
|
||||
}
|
||||
BFL_gubixuefu = {
|
||||
name = BFL_gubixuefu
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BFL/gubixuefu.png"
|
||||
small="gfx/interface/ideas/idea_gubixuefu.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { winter_specialist xunyang_army }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 3
|
||||
planning_skill = 1
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BFL_naximofu = {
|
||||
name = BFL_naximofu
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BFL/naximofu.png"
|
||||
small="gfx/interface/ideas/idea_tashigan.png"
|
||||
}
|
||||
}
|
||||
navy_leader = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { hangmu_navy }
|
||||
skill = 5
|
||||
attack_skill = 6
|
||||
defense_skill = 5
|
||||
maneuvering_skill = 4
|
||||
coordination_skill = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -312,7 +312,17 @@ characters={
|
||||
small="gfx/interface/ideas/idea_mengbiliai.png"
|
||||
}
|
||||
}
|
||||
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = air_chief
|
||||
idea_token = mengbiliai
|
||||
|
||||
traits = { trait_mengbiliai }
|
||||
cost = 100
|
||||
ai_will_do = {
|
||||
factor = 1.000
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
@@ -323,9 +333,9 @@ characters={
|
||||
}
|
||||
legacy_id = 08011
|
||||
traits = { trickster xunyang_army }
|
||||
skill = 2
|
||||
attack_skill = 2
|
||||
defense_skill = 2
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 3
|
||||
planning_skill = 1
|
||||
logistics_skill = 2
|
||||
}
|
||||
@@ -639,7 +649,16 @@ characters={
|
||||
small="gfx/interface/ideas/idea_daqinghuayu.png"
|
||||
}
|
||||
}
|
||||
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = navy_chief
|
||||
idea_token = qiye
|
||||
traits = { trait_daqinghuayu }
|
||||
|
||||
ai_will_do = {
|
||||
factor = 2
|
||||
}
|
||||
}
|
||||
navy_leader = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
@@ -1388,4 +1407,677 @@ characters={
|
||||
logistics_skill = 4
|
||||
}
|
||||
}
|
||||
BYG_malani = {
|
||||
name = BYG_malani
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/malani.png"
|
||||
small="gfx/interface/ideas/idea_malani.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 2
|
||||
attack_skill = 2
|
||||
defense_skill = 1
|
||||
planning_skill = 2
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BYG_luyisiweier = {
|
||||
name = BYG_luyisiweier
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/luyisiweier.png"
|
||||
small="gfx/interface/ideas/idea_luyisiweier.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 3
|
||||
attack_skill = 2
|
||||
defense_skill = 3
|
||||
planning_skill = 2
|
||||
logistics_skill = 3
|
||||
}
|
||||
}
|
||||
BYG_jinboli = {
|
||||
name = BYG_jinboli
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/jinboli.png"
|
||||
small="gfx/interface/ideas/idea_jinboli.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 1
|
||||
attack_skill = 2
|
||||
defense_skill = 1
|
||||
planning_skill = 2
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_bulisituoer = {
|
||||
name = BYG_bulisituoer
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/bulisituoer.png"
|
||||
small="gfx/interface/ideas/idea_bulisituoer.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 2
|
||||
planning_skill = 3
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BYG_bangkeshan = {
|
||||
name = BYG_bangkeshan
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/bangkeshan.png"
|
||||
small="gfx/interface/ideas/idea_bangkeshan.png"
|
||||
}
|
||||
}
|
||||
navy_leader = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { air_controller hangmu_navy }
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 4
|
||||
maneuvering_skill = 2
|
||||
coordination_skill = 3
|
||||
}
|
||||
}
|
||||
BYG_biluokexi = {
|
||||
name = BYG_biluokexi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/biluokexi.png"
|
||||
small="gfx/interface/ideas/idea_bangkeshan.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 2
|
||||
attack_skill = 1
|
||||
defense_skill = 2
|
||||
planning_skill = 1
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BYG_bominghan = {
|
||||
name = BYG_bominghan
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/bominghan.png"
|
||||
small="gfx/interface/ideas/idea_bangkeshan.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 1
|
||||
attack_skill = 2
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_chaersiaosiben = {
|
||||
name = BYG_chaersiaosiben
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/chaersiaosiben.png"
|
||||
small="gfx/interface/ideas/idea_bangkeshan.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_danfo = {
|
||||
name = BYG_danfo
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/danfo.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 2
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 2
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BYG_gelunbiya = {
|
||||
name = BYG_gelunbiya
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/gelunbiya.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 2
|
||||
attack_skill = 3
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_duli = {
|
||||
name = BYG_duli
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/duli.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { hangmu_army }
|
||||
skill = 3
|
||||
attack_skill = 5
|
||||
defense_skill = 2
|
||||
planning_skill = 3
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BYG_hufeng = {
|
||||
name = BYG_hufeng
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/hufeng.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { hangmu_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BYG_jialifuniya = {
|
||||
name = BYG_jialifuniya
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/jialifuniya.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 2
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_jiqi = {
|
||||
name = BYG_jiqi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/jiqi.png"
|
||||
small="gfx/interface/ideas/idea_daqinghuayu.png"
|
||||
}
|
||||
}
|
||||
|
||||
navy_leader = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { seawolf qianting_navy }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 2
|
||||
maneuvering_skill = 2
|
||||
coordination_skill = 4
|
||||
}
|
||||
}
|
||||
BYG_keluoladuo = {
|
||||
name = BYG_keluoladuo
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/keluoladuo.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 2
|
||||
attack_skill = 3
|
||||
defense_skill = 2
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_kunxi = {
|
||||
name = BYG_kunxi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/kunxi.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 2
|
||||
attack_skill = 2
|
||||
defense_skill = 1
|
||||
planning_skill = 2
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_kupo = {
|
||||
name = BYG_kupo
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/kupo.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 1
|
||||
attack_skill = 2
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_linuo = {
|
||||
name = BYG_linuo
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/linuo.png"
|
||||
small="gfx/interface/ideas/idea_linuo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 3
|
||||
attack_skill = 2
|
||||
defense_skill = 3
|
||||
planning_skill = 3
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BYG_masazhusai = {
|
||||
name = BYG_masazhusai
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/masazhusai.png"
|
||||
small="gfx/interface/ideas/idea_linuo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 3
|
||||
attack_skill = 2
|
||||
defense_skill = 3
|
||||
planning_skill = 2
|
||||
logistics_skill = 3
|
||||
}
|
||||
}
|
||||
BYG_nigulasi = {
|
||||
name = BYG_nigulasi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/nigulasi.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_pulinsidun = {
|
||||
name = BYG_pulinsidun
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/pulinsidun.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { hangmu_army }
|
||||
skill = 2
|
||||
attack_skill = 2
|
||||
defense_skill = 2
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_saqieer = {
|
||||
name = BYG_saqieer
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/saqieer.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_sipengsi = {
|
||||
name = BYG_sipengsi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/sipengsi.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_tiannaxi = {
|
||||
name = BYG_sipengsi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/tiannaxi.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_weiqita = {
|
||||
name = BYG_weiqita
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/weiqita.png"
|
||||
small="gfx/interface/ideas/idea_mengbiliai.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BYG_wensensi = {
|
||||
name = BYG_wensensi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/wensensi.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 2
|
||||
attack_skill = 2
|
||||
defense_skill = 1
|
||||
planning_skill = 2
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
BYG_xifunijiya = {
|
||||
name = BYG_xifunijiya
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/xifunijiya.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 4
|
||||
planning_skill = 3
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
BYG_ximusi = {
|
||||
name = BYG_ximusi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/BYG/ximusi.png"
|
||||
small="gfx/interface/ideas/idea_danfo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -311,11 +311,11 @@ characters={
|
||||
}
|
||||
legacy_id = 01008
|
||||
traits = { cavalry_officer armor_officer trickster hangmu_army }
|
||||
skill = 2
|
||||
skill = 3
|
||||
attack_skill = 2
|
||||
defense_skill = 2
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
defense_skill = 5
|
||||
planning_skill = 4
|
||||
logistics_skill = 5
|
||||
}
|
||||
}
|
||||
HUJ_yuekegongjue = {
|
||||
@@ -749,7 +749,21 @@ characters={
|
||||
small="gfx/interface/ideas/idea_daiduo.png"
|
||||
}
|
||||
}
|
||||
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = high_command
|
||||
idea_token = daiduo
|
||||
traits = { trait_daiduo }
|
||||
available = {
|
||||
OR = {
|
||||
tag = HUJ
|
||||
tag = ENG
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 10
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
@@ -760,11 +774,11 @@ characters={
|
||||
}
|
||||
legacy_id = 01024
|
||||
traits = { xunyang_army }
|
||||
skill = 3
|
||||
attack_skill = 2
|
||||
defense_skill = 2
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 3
|
||||
planning_skill = 3
|
||||
logistics_skill = 3
|
||||
logistics_skill = 4
|
||||
}
|
||||
}
|
||||
HUJ_tianlangxing = {
|
||||
@@ -923,7 +937,15 @@ characters={
|
||||
small="gfx/interface/ideas/idea_yingxianzuo.png"
|
||||
}
|
||||
}
|
||||
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = high_command
|
||||
idea_token = yingxianzuo
|
||||
traits = { trait_yingxianzuo }
|
||||
ai_will_do = {
|
||||
factor = 10
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
@@ -934,11 +956,11 @@ characters={
|
||||
}
|
||||
legacy_id = 01032
|
||||
traits = { hangmu_army }
|
||||
skill = 3
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 3
|
||||
logistics_skill = 5
|
||||
skill = 5
|
||||
attack_skill = 4
|
||||
defense_skill = 6
|
||||
planning_skill = 4
|
||||
logistics_skill = 8
|
||||
}
|
||||
}
|
||||
|
||||
@@ -950,6 +972,15 @@ characters={
|
||||
small="gfx/interface/ideas/idea_chaijun.png"
|
||||
}
|
||||
}
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = high_command
|
||||
idea_token = chaijun
|
||||
traits = { trait_chaijun }
|
||||
ai_will_do = {
|
||||
factor = 10
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
@@ -959,11 +990,11 @@ characters={
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 3
|
||||
planning_skill = 2
|
||||
logistics_skill = 2
|
||||
skill = 5
|
||||
attack_skill = 6
|
||||
defense_skill = 5
|
||||
planning_skill = 4
|
||||
logistics_skill = 4
|
||||
}
|
||||
country_leader={
|
||||
ideology= liberalism
|
||||
@@ -1055,9 +1086,9 @@ characters={
|
||||
}
|
||||
}
|
||||
traits = { skilled_staffer trickster zhanlie_army }
|
||||
skill = 4
|
||||
attack_skill = 2
|
||||
defense_skill = 3
|
||||
skill = 5
|
||||
attack_skill = 8
|
||||
defense_skill = 6
|
||||
planning_skill = 5
|
||||
logistics_skill = 3
|
||||
}
|
||||
@@ -1070,8 +1101,16 @@ characters={
|
||||
small="gfx/interface/ideas/idea_bunao.png"
|
||||
}
|
||||
}
|
||||
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = air_chief
|
||||
idea_token = bunao
|
||||
|
||||
traits = { trait_bunao }
|
||||
ai_will_do = {
|
||||
factor = 10
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
@@ -1096,8 +1135,91 @@ characters={
|
||||
small="gfx/interface/ideas/idea_pulimaosi.png"
|
||||
}
|
||||
}
|
||||
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = navy_chief
|
||||
idea_token = pulimaosi
|
||||
|
||||
traits = { trait_pulimaosi }
|
||||
ai_will_do = {
|
||||
factor = 10
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 5
|
||||
attack_skill = 4
|
||||
defense_skill = 6
|
||||
planning_skill = 4
|
||||
logistics_skill = 6
|
||||
}
|
||||
}
|
||||
HUJ_aerbien = {
|
||||
name = HUJ_aerbien
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/aerbien.png"
|
||||
small="gfx/interface/ideas/idea_aerbien.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { hangmu_army }
|
||||
skill = 5
|
||||
attack_skill = 4
|
||||
defense_skill = 4
|
||||
planning_skill = 5
|
||||
logistics_skill = 5
|
||||
}
|
||||
}
|
||||
HUJ_gelunweier = {
|
||||
name = HUJ_gelunweier
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/gelunweier.png"
|
||||
small="gfx/interface/ideas/idea_gelunweier.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 2
|
||||
attack_skill = 2
|
||||
defense_skill = 2
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
HUJ_haiwangxing = {
|
||||
name = HUJ_haiwangxing
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/haiwangxing.png"
|
||||
small="gfx/interface/ideas/idea_haiwangxing.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
@@ -1110,8 +1232,206 @@ characters={
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 3
|
||||
planning_skill = 2
|
||||
logistics_skill = 2
|
||||
planning_skill = 4
|
||||
logistics_skill = 3
|
||||
}
|
||||
}
|
||||
HUJ_huangjiaxiangshu = {
|
||||
name = HUJ_huangjiaxiangshu
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/huangjiaxiangshu.png"
|
||||
small="gfx/interface/ideas/idea_huangjiaxiangshu.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 5
|
||||
attack_skill = 5
|
||||
defense_skill = 4
|
||||
planning_skill = 5
|
||||
logistics_skill = 3
|
||||
}
|
||||
}
|
||||
HUJ_kalvbudisi = {
|
||||
name = HUJ_kalvbudisi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/kalvbudisi.png"
|
||||
small="gfx/interface/ideas/idea_kalvbudisi.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 4
|
||||
attack_skill = 3
|
||||
defense_skill = 4
|
||||
planning_skill = 4
|
||||
logistics_skill = 3
|
||||
}
|
||||
}
|
||||
HUJ_yanusi = {
|
||||
name = HUJ_yanusi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/yanusi.png"
|
||||
small="gfx/interface/ideas/idea_yanusi.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 3
|
||||
attack_skill = 2
|
||||
defense_skill = 4
|
||||
planning_skill = 3
|
||||
logistics_skill = 4
|
||||
}
|
||||
}
|
||||
HUJ_yonggan = {
|
||||
name = HUJ_yonggan
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/yonggan.png"
|
||||
small="gfx/interface/ideas/idea_yonggan.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 2
|
||||
attack_skill = 2
|
||||
defense_skill = 2
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
HUJ_xiaotiane = {
|
||||
name = HUJ_xiaotiane
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/xiaotiane.png"
|
||||
small="gfx/interface/ideas/idea_xiaotiane.png"
|
||||
}
|
||||
}
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = political_advisor
|
||||
idea_token = xiaotiane
|
||||
traits = { trait_xiaotiane }
|
||||
ai_will_do = {
|
||||
factor = 20
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 1
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
HUJ_luodeni = {
|
||||
name = HUJ_luodeni
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/luodeni.png"
|
||||
small="gfx/interface/ideas/idea_luodeni.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 2
|
||||
attack_skill = 2
|
||||
defense_skill = 2
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
|
||||
HUJ_hao = {
|
||||
name = HUJ_hao
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/HUJ/hao.png"
|
||||
small="gfx/interface/ideas/idea_hao.png"
|
||||
}
|
||||
}
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = army_chief
|
||||
idea_token = hao
|
||||
traits = { trait_hao }
|
||||
available = {
|
||||
OR = {
|
||||
tag = HUJ
|
||||
tag = ENG
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 12
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 4
|
||||
planning_skill = 3
|
||||
logistics_skill = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -881,4 +881,28 @@ characters={
|
||||
logistics_skill = 3
|
||||
}
|
||||
}
|
||||
SAD_nabulesi = {
|
||||
name = SAD_nabulesi
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/SAD/nabulesi.png"
|
||||
#small="gfx/interface/ideas/idea_boerzhanuo.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 5
|
||||
planning_skill = 3
|
||||
logistics_skill = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,13 +23,13 @@ characters={
|
||||
txyz
|
||||
}
|
||||
}
|
||||
country_leader = {
|
||||
expire="2000.1.1.1"
|
||||
ideology = stalinism
|
||||
traits = {
|
||||
txyz
|
||||
}
|
||||
}
|
||||
#country_leader = {
|
||||
# expire="2000.1.1.1"
|
||||
# ideology = stalinism
|
||||
# traits = {
|
||||
# txyz
|
||||
# }
|
||||
#}
|
||||
advisor = {
|
||||
cost = 100
|
||||
slot = political_advisor
|
||||
@@ -398,7 +398,7 @@ characters={
|
||||
legacy_id = 03011
|
||||
traits = { seawolf qianting_navy }
|
||||
skill = 4
|
||||
attack_skill = 3
|
||||
attack_skill = 5
|
||||
defense_skill = 4
|
||||
maneuvering_skill = 3
|
||||
coordination_skill = 3
|
||||
@@ -466,13 +466,6 @@ characters={
|
||||
factor = 50
|
||||
}
|
||||
}
|
||||
country_leader = {
|
||||
expire="2000.1.1.1"
|
||||
ideology = leninism
|
||||
traits = {
|
||||
|
||||
}
|
||||
}
|
||||
navy_leader = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
@@ -1044,9 +1037,9 @@ characters={
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 3
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 5
|
||||
planning_skill = 4
|
||||
logistics_skill = 2
|
||||
}
|
||||
@@ -1432,4 +1425,221 @@ characters={
|
||||
logistics_skill = 5
|
||||
}
|
||||
}
|
||||
TIX_z2 = {
|
||||
name = TIX_z2
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/TIX/Z2.png"
|
||||
small="gfx/interface/ideas/idea_Z2.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 3
|
||||
planning_skill = 2
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
TIX_z18 = {
|
||||
name = TIX_z18
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/TIX/z18.png"
|
||||
small="gfx/interface/ideas/idea_z18.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 3
|
||||
planning_skill = 2
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
TIX_kaersilue = {
|
||||
name = TIX_kaersilue
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/TIX/kaersilue.png"
|
||||
small="gfx/interface/ideas/idea_kaersilue.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 1
|
||||
attack_skill = 1
|
||||
defense_skill = 2
|
||||
planning_skill = 1
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
TIX_u556 = {
|
||||
name = TIX_u556
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/TIX/U556.png"
|
||||
small="gfx/interface/ideas/idea_u81.png"
|
||||
}
|
||||
}
|
||||
navy_leader = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { seawolf qianting_navy }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 1
|
||||
maneuvering_skill = 3
|
||||
coordination_skill = 2
|
||||
}
|
||||
}
|
||||
TIX_kenisibao = {
|
||||
name = TIX_kenisibao
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/TIX/kenisibao.png"
|
||||
small="gfx/interface/ideas/idea_kenisibao.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 2
|
||||
attack_skill = 2
|
||||
defense_skill = 2
|
||||
planning_skill = 2
|
||||
logistics_skill = 1
|
||||
}
|
||||
}
|
||||
TIX_z47 = {
|
||||
name = TIX_z47
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/TIX/z47.png"
|
||||
small="gfx/interface/ideas/idea_z1.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 3
|
||||
planning_skill = 3
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
TIX_z43 = {
|
||||
name = TIX_z43
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/TIX/z43.png"
|
||||
small="gfx/interface/ideas/idea_z1.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 3
|
||||
planning_skill = 2
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
TIX_u31 = {
|
||||
name = TIX_u31
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/TIX/u31.png"
|
||||
small="gfx/interface/ideas/idea_u81.png"
|
||||
}
|
||||
}
|
||||
navy_leader = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { seawolf qianting_navy }
|
||||
skill = 3
|
||||
attack_skill = 3
|
||||
defense_skill = 1
|
||||
maneuvering_skill = 3
|
||||
coordination_skill = 2
|
||||
}
|
||||
}
|
||||
TIX_yaerweite = {
|
||||
name = TIX_yaerweite
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/TIX/yaerweite.png"
|
||||
small="gfx/interface/ideas/idea_genaisennao.png"
|
||||
}
|
||||
}
|
||||
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 3
|
||||
planning_skill = 4
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1059,8 +1059,8 @@ characters={
|
||||
name = YUW_leimaer
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/YUW/leimaer.png"
|
||||
#small="gfx/interface/ideas/idea_leimaer.png"
|
||||
large="gfx/leaders/YUW/lemaer.png"
|
||||
small="gfx/interface/ideas/idea_lemaer.png"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1189,8 +1189,8 @@ characters={
|
||||
name = YUW_xufolun
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/YUW/xufolun.png"
|
||||
#small="gfx/interface/ideas/idea_xufolun.png"
|
||||
large="gfx/leaders/YUW/xvkufu.png"
|
||||
small="gfx/interface/ideas/idea_xvkufu.png"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1369,4 +1369,76 @@ characters={
|
||||
logistics_skill = 3
|
||||
}
|
||||
}
|
||||
YUW_beiyade = {
|
||||
name = YUW_beiyade
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/YUW/beiyade.png"
|
||||
small="gfx/interface/ideas/idea_buleisite.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { xunyang_army }
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 3
|
||||
planning_skill = 5
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
YUW_guogan = {
|
||||
name = YUW_guogan
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/YUW/guogan.png"
|
||||
small="gfx/interface/ideas/idea_buleisite.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { quzhu_army }
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 2
|
||||
planning_skill = 3
|
||||
logistics_skill = 4
|
||||
}
|
||||
}
|
||||
YUW_sitelasibao = {
|
||||
name = YUW_sitelasibao
|
||||
portraits={
|
||||
army = {
|
||||
large="gfx/leaders/YUW/sitelasibao.png"
|
||||
small="gfx/interface/ideas/idea_buleisite.png"
|
||||
}
|
||||
}
|
||||
corps_commander = {
|
||||
visible = {
|
||||
NOT = { has_character_flag = xiujia_doing }
|
||||
OR = {
|
||||
NOT = { tag = TAN }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
traits = { zhanlie_army }
|
||||
skill = 4
|
||||
attack_skill = 4
|
||||
defense_skill = 3
|
||||
planning_skill = 2
|
||||
logistics_skill = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -415,15 +415,81 @@ leader_traits = {
|
||||
experience_loss_factor = -0.3
|
||||
experience_gain_army_factor = 0.25
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#蒙彼利埃
|
||||
trait_mengbiliai = {
|
||||
random = no
|
||||
air_night_penalty = -0.15
|
||||
navy_anti_air_attack_factor = 0.25
|
||||
air_escort_efficiency = 0.15
|
||||
experience_gain_air = 0.3
|
||||
}
|
||||
#大青花鱼
|
||||
trait_daqinghuayu = {
|
||||
random = no
|
||||
naval_torpedo_damage_reduction_factor = 0.2
|
||||
naval_retreat_speed = 0.25
|
||||
naval_torpedo_hit_chance_factor = 0.5
|
||||
experience_gain_navy = 0.3
|
||||
}
|
||||
#豪
|
||||
trait_hao = {
|
||||
random = no
|
||||
army_attack_factor = 0.125
|
||||
army_defence_factor = 0.125
|
||||
experience_gain_army = 0.3
|
||||
}
|
||||
#小天鹅
|
||||
trait_xiaotiane = {
|
||||
random = no
|
||||
political_power_cost = -0.25
|
||||
stability_factor = 0.1
|
||||
war_support_factor = 0.1
|
||||
opinion_gain_monthly_factor = 0.25
|
||||
trade_opinion_factor = 0.5
|
||||
}
|
||||
#黛朵
|
||||
trait_daiduo = {
|
||||
random = no
|
||||
army_attack_factor = 0.075
|
||||
army_defence_factor = 0.075
|
||||
army_org_factor = 0.1
|
||||
army_morale_factor = 0.1
|
||||
}
|
||||
#英仙座
|
||||
trait_yingxianzuo = {
|
||||
random = no
|
||||
org_loss_when_moving = -0.1
|
||||
army_morale_factor = 0.1
|
||||
experience_loss_factor = -0.12
|
||||
attrition = -0.05
|
||||
}
|
||||
#柴郡
|
||||
trait_chaijun = {
|
||||
random = no
|
||||
breakthrough_factor = 0.15
|
||||
recon_factor = 0.25
|
||||
land_reinforce_rate = 0.03
|
||||
no_supply_grace = 72
|
||||
acclimatization_hot_climate_gain_factor = 0.5
|
||||
acclimatization_cold_climate_gain_factor = 0.5
|
||||
}
|
||||
#普利茅斯
|
||||
trait_pulimaosi = {
|
||||
random = no
|
||||
navy_screen_attack_factor = 0.3
|
||||
navy_screen_defence_factor = 0.3
|
||||
spotting_chance = 0.15
|
||||
experience_gain_navy = 0.3
|
||||
}
|
||||
#不挠
|
||||
trait_bunao = {
|
||||
random = no
|
||||
air_mission_efficiency = 0.1
|
||||
air_superiority_efficiency = 0.1
|
||||
air_intercept_efficiency = 0.1
|
||||
air_cas_efficiency = 0.2
|
||||
experience_gain_air = 0.3
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -591,7 +591,7 @@ leader_traits = {
|
||||
trait_beierfasite = {
|
||||
random = no
|
||||
political_power_gain = 0.5
|
||||
research_speed_factor = 0.05
|
||||
research_speed_factor = 0.1
|
||||
}
|
||||
trait_deleike = {
|
||||
random = no
|
||||
@@ -604,9 +604,9 @@ leader_traits = {
|
||||
trait_nvjiang = {
|
||||
random = no
|
||||
training_time_army_factor = -0.15
|
||||
experience_gain_army_factor = 0.1
|
||||
experience_gain_navy_factor = 0.1
|
||||
experience_gain_air_factor = 0.1
|
||||
experience_gain_army_factor = 0.25
|
||||
experience_gain_navy_factor = 0.25
|
||||
experience_gain_air_factor = 0.25
|
||||
}
|
||||
trait_lundun = {
|
||||
random = no
|
||||
@@ -617,15 +617,15 @@ leader_traits = {
|
||||
random = no
|
||||
motorized_attack_factor = 0.15
|
||||
motorized_defence_factor = 0.15
|
||||
mechanized_attack_factor = 0.1
|
||||
mechanized_defence_factor = 0.1
|
||||
army_org_factor = 0.08
|
||||
mechanized_attack_factor = 0.15
|
||||
mechanized_defence_factor = 0.15
|
||||
army_org_factor = 0.12
|
||||
}
|
||||
trait_dujiaoshou = {
|
||||
random = no
|
||||
experience_gain_air = 0.3
|
||||
attrition = -0.05
|
||||
experience_loss_factor = -0.08
|
||||
experience_loss_factor = -0.12
|
||||
army_bonus_air_superiority_factor = 0.1
|
||||
air_cas_present_factor = 0.05
|
||||
air_escort_efficiency = 0.1
|
||||
@@ -633,8 +633,8 @@ leader_traits = {
|
||||
trait_naerxun = {
|
||||
random = no
|
||||
experience_gain_army = 0.3
|
||||
army_org_factor = 0.05
|
||||
org_loss_when_moving = -0.2
|
||||
army_org_factor = 0.1
|
||||
org_loss_when_moving = -0.25
|
||||
}
|
||||
trait_yanzhan = {
|
||||
random = no
|
||||
@@ -654,20 +654,20 @@ leader_traits = {
|
||||
trait_qiaozhiwushi = {
|
||||
random = no
|
||||
neutrality_drift = 0.2
|
||||
motorized_attack_factor = 0.1
|
||||
motorized_defence_factor = 0.1
|
||||
mechanized_attack_factor = 0.1
|
||||
mechanized_defence_factor = 0.1
|
||||
cavalry_attack_factor = 0.1
|
||||
cavalry_defence_factor = 0.1
|
||||
planning_speed = 0.15
|
||||
max_planning = 0.1
|
||||
motorized_attack_factor = 0.2
|
||||
motorized_defence_factor = 0.2
|
||||
mechanized_attack_factor = 0.2
|
||||
mechanized_defence_factor = 0.2
|
||||
cavalry_attack_factor = 0.2
|
||||
cavalry_defence_factor = 0.2
|
||||
planning_speed = 0.25
|
||||
max_planning = 0.15
|
||||
}
|
||||
trait_kewei = {
|
||||
random = no
|
||||
army_defence_factor = 0.05
|
||||
navy_screen_defence_factor = 0.08
|
||||
navy_capital_ship_defence_factor = 0.08
|
||||
army_defence_factor = 0.1
|
||||
navy_screen_defence_factor = 0.15
|
||||
navy_capital_ship_defence_factor = 0.15
|
||||
equipment_bonus = {
|
||||
carrier = {
|
||||
armor_value = 0.15
|
||||
|
||||
@@ -2729,6 +2729,12 @@ YUW_fangong = {
|
||||
YUW_mojiaduoer = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
YUW_guogan = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
YUW_sitelasibao = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
}
|
||||
SAD = {
|
||||
YUW_rangbaer = {
|
||||
@@ -2791,6 +2797,12 @@ YUW_fangong = {
|
||||
YUW_mojiaduoer = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
YUW_guogan = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
YUW_sitelasibao = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -611,6 +611,9 @@ news_event = {
|
||||
YUW_bulunnusi = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
YUW_beiyade = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
}
|
||||
SAD = {
|
||||
YUW_shengnvzhende = {
|
||||
@@ -667,6 +670,9 @@ news_event = {
|
||||
YUW_bulunnusi = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
YUW_beiyade = {
|
||||
set_nationality = YUW
|
||||
}
|
||||
}
|
||||
YUW_shengnvzhende = {
|
||||
add_country_leader_role = {
|
||||
|
||||
BIN
src/gfx/interface/ideas/idea_aerbien.png
Executable file
|
After Width: | Height: | Size: 15 KiB |
BIN
src/gfx/interface/ideas/idea_bulisituoer.png
Executable file
|
After Width: | Height: | Size: 15 KiB |
BIN
src/gfx/interface/ideas/idea_gelunweier.png
Executable file
|
After Width: | Height: | Size: 16 KiB |
BIN
src/gfx/interface/ideas/idea_haiwangxing.png
Executable file
|
After Width: | Height: | Size: 15 KiB |
BIN
src/gfx/interface/ideas/idea_huangjiaxiangshu.png
Executable file
|
After Width: | Height: | Size: 15 KiB |
BIN
src/gfx/interface/ideas/idea_jinboli.png
Executable file
|
After Width: | Height: | Size: 16 KiB |
BIN
src/gfx/interface/ideas/idea_kalvbudisi.png
Executable file
|
After Width: | Height: | Size: 15 KiB |
BIN
src/gfx/interface/ideas/idea_luyisiweier.png
Executable file
|
After Width: | Height: | Size: 15 KiB |
BIN
src/gfx/interface/ideas/idea_malani.png
Executable file
|
After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 15 KiB |
BIN
src/gfx/interface/ideas/idea_yanusi.png
Executable file
|
After Width: | Height: | Size: 14 KiB |
BIN
src/gfx/interface/ideas/idea_yonggan.png
Executable file
|
After Width: | Height: | Size: 15 KiB |
BIN
src/gfx/leaders/BFL/naximofu.png
Executable file
|
After Width: | Height: | Size: 56 KiB |
BIN
src/gfx/leaders/BYG/bulisituoer.png
Executable file
|
After Width: | Height: | Size: 76 KiB |
BIN
src/gfx/leaders/BYG/luyisiweier.png
Executable file
|
After Width: | Height: | Size: 74 KiB |
BIN
src/gfx/leaders/HUJ/aerbien.png
Executable file
|
After Width: | Height: | Size: 73 KiB |
BIN
src/gfx/leaders/HUJ/gelunweier.png
Executable file
|
After Width: | Height: | Size: 84 KiB |
BIN
src/gfx/leaders/HUJ/haiwangxing.png
Executable file
|
After Width: | Height: | Size: 68 KiB |
BIN
src/gfx/leaders/HUJ/huangjiaxiangshu.png
Executable file
|
After Width: | Height: | Size: 64 KiB |
BIN
src/gfx/leaders/HUJ/kalvbudisi.png
Executable file
|
After Width: | Height: | Size: 73 KiB |
BIN
src/gfx/leaders/HUJ/yanusi.png
Executable file
|
After Width: | Height: | Size: 78 KiB |
BIN
src/gfx/leaders/HUJ/yonggan.png
Executable file
|
After Width: | Height: | Size: 61 KiB |
BIN
src/gfx/leaders/SAD/nabulesi.png
Executable file
|
After Width: | Height: | Size: 61 KiB |
BIN
src/gfx/leaders/TIX/u31.png
Executable file
|
After Width: | Height: | Size: 67 KiB |
BIN
src/gfx/leaders/TIX/yaerweite.png
Executable file
|
After Width: | Height: | Size: 66 KiB |
BIN
src/gfx/leaders/TIX/z43.png
Executable file
|
After Width: | Height: | Size: 67 KiB |
BIN
src/gfx/leaders/TIX/z47.png
Executable file
|
After Width: | Height: | Size: 70 KiB |
BIN
src/gfx/leaders/YUW/beiyade.png
Executable file
|
After Width: | Height: | Size: 62 KiB |
BIN
src/gfx/leaders/YUW/guogan.png
Executable file
|
After Width: | Height: | Size: 71 KiB |
BIN
src/gfx/leaders/YUW/sitelasibao.png
Executable file
|
After Width: | Height: | Size: 64 KiB |
@@ -56,7 +56,9 @@ recruit_character = BFL_boertawa
|
||||
recruit_character = BFL_xiongmeng
|
||||
recruit_character = BFL_fuluosiluofu
|
||||
recruit_character = BFL_kuersike
|
||||
|
||||
recruit_character = BFL_gubixuefu
|
||||
recruit_character = BFL_lingmin
|
||||
recruit_character = BFL_naximofu
|
||||
capital = 213
|
||||
|
||||
starting_train_buffer = 3.0
|
||||
|
||||
@@ -376,7 +376,34 @@ recruit_character = BYG_huayuan_baby
|
||||
recruit_character = BYG_qiershazhi
|
||||
recruit_character = BYG_guandao
|
||||
recruit_character = BYG_xingzuo
|
||||
|
||||
recruit_character = BYG_malani
|
||||
recruit_character = BYG_luyisiweier
|
||||
recruit_character = BYG_jinboli
|
||||
recruit_character = BYG_bulisituoer
|
||||
recruit_character = BYG_bangkeshan
|
||||
recruit_character = BYG_biluokexi
|
||||
recruit_character = BYG_bominghan
|
||||
recruit_character = BYG_chaersiaosiben
|
||||
recruit_character = BYG_danfo
|
||||
recruit_character = BYG_gelunbiya
|
||||
recruit_character = BYG_duli
|
||||
recruit_character = BYG_hufeng
|
||||
recruit_character = BYG_jialifuniya
|
||||
recruit_character = BYG_jiqi
|
||||
recruit_character = BYG_keluoladuo
|
||||
recruit_character = BYG_kunxi
|
||||
recruit_character = BYG_kupo
|
||||
recruit_character = BYG_linuo
|
||||
recruit_character = BYG_masazhusai
|
||||
recruit_character = BYG_nigulasi
|
||||
recruit_character = BYG_pulinsidun
|
||||
recruit_character = BYG_saqieer
|
||||
recruit_character = BYG_sipengsi
|
||||
recruit_character = BYG_tiannaxi
|
||||
recruit_character = BYG_weiqita
|
||||
recruit_character = BYG_wensensi
|
||||
recruit_character = BYG_xifunijiya
|
||||
recruit_character = BYG_ximusi
|
||||
if = {
|
||||
limit = {
|
||||
has_dlc = "No Step Back"
|
||||
|
||||
@@ -371,7 +371,16 @@ recruit_character = HUJ_deleike
|
||||
recruit_character = HUJ_qianwei
|
||||
recruit_character = HUJ_bunao
|
||||
recruit_character = HUJ_pulimaosi
|
||||
|
||||
recruit_character = HUJ_aerbien
|
||||
recruit_character = HUJ_gelunweier
|
||||
recruit_character = HUJ_haiwangxing
|
||||
recruit_character = HUJ_huangjiaxiangshu
|
||||
recruit_character = HUJ_kalvbudisi
|
||||
recruit_character = HUJ_yanusi
|
||||
recruit_character = HUJ_yonggan
|
||||
recruit_character = HUJ_xiaotiane
|
||||
recruit_character = HUJ_luodeni
|
||||
recruit_character = HUJ_hao
|
||||
if = {
|
||||
limit = { not = { has_dlc = "Man the Guns" } }
|
||||
### Variants ###
|
||||
|
||||
@@ -258,6 +258,7 @@ recruit_character = SAD_leigeluo
|
||||
recruit_character = SAD_geliqiya
|
||||
recruit_character = SAD_boerzhanuo
|
||||
recruit_character = SAD_duoliya
|
||||
recruit_character = SAD_nabulesi
|
||||
if = {
|
||||
limit = {
|
||||
not = { has_dlc = "Man the Guns" }
|
||||
|
||||
@@ -453,6 +453,15 @@ recruit_character = TIX_u96
|
||||
recruit_character = TIX_leigensibao
|
||||
recruit_character = TIX_aerwensilaiben
|
||||
recruit_character = TIX_feiteliekaer
|
||||
recruit_character = TIX_z2
|
||||
recruit_character = TIX_z18
|
||||
recruit_character = TIX_kaersilue
|
||||
recruit_character = TIX_u556
|
||||
recruit_character = TIX_kenisibao
|
||||
recruit_character = TIX_z47
|
||||
recruit_character = TIX_z43
|
||||
recruit_character = TIX_u31
|
||||
recruit_character = TIX_yaerweite
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
|
||||
@@ -232,6 +232,9 @@ recruit_character = YUW_aersasi
|
||||
recruit_character = YUW_bulunnusi
|
||||
recruit_character = YUW_huajian
|
||||
recruit_character = YUW_zhongjian
|
||||
recruit_character = YUW_beiyade
|
||||
recruit_character = YUW_guogan
|
||||
recruit_character = YUW_sitelasibao
|
||||
if = {
|
||||
limit = { not = { has_dlc = "Man the Guns" } }
|
||||
### Ship Variants ###
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
BYG_nandaketa:0"南达科他"
|
||||
BYG_huonululu:0"火奴鲁鲁"
|
||||
BYG_xiyatu:0"西雅图"
|
||||
BYG_bangkeshan:0"邦克山(碉堡山)"
|
||||
BYG_bangkeshan:0"邦克山"
|
||||
BYG_salatuojia:0"萨拉托加"
|
||||
BYG_salatuojia_desc:0"平胸锉刀"
|
||||
BYG_alabama:0"阿拉巴马"
|
||||
@@ -88,6 +88,35 @@
|
||||
trait_psh_xingzuo:0"Scaling Spiral"
|
||||
trait_psh_chanyefusu:0"产业复苏"
|
||||
trait_psh_qaingxihaoling:0"强袭号令"
|
||||
BYG_malani:0"马拉尼"
|
||||
BYG_luyisiweier:0"路易斯维尔"
|
||||
BYG_jinboli:0"金伯利"
|
||||
BYG_bulisituoer:0"布里斯托尔"
|
||||
BYG_biluokexi:0"比洛克西"
|
||||
BYG_bominghan:0"伯明翰"
|
||||
BYG_chaersiaosiben:0"查尔斯·奥斯本"
|
||||
BYG_danfo:0"丹佛"
|
||||
BYG_gelunbiya:0"哥伦比亚"
|
||||
BYG_duli:0"独立"
|
||||
BYG_hufeng:0"胡蜂"
|
||||
BYG_jialifuniya:0"加利福尼亚"
|
||||
BYG_jiqi:0"棘鳍"
|
||||
BYG_keluoladuo:0"科罗拉多"
|
||||
BYG_kunxi:0"昆西"
|
||||
BYG_kupo:"库珀"
|
||||
BYG_masazhusai:0"马萨诸塞"
|
||||
BYG_nigulasi:0"尼古拉斯"
|
||||
BYG_pulinsidun:0"普林斯顿"
|
||||
BYG_saqieer:0"撒切尔"
|
||||
BYG_sipengsi:0"斯彭斯"
|
||||
BYG_tiannaxi:0"田纳西"
|
||||
BYG_weiqita:0"威奇塔"
|
||||
BYG_wensensi:0"文森斯"
|
||||
BYG_xifunijiya:0"西弗吉尼亚"
|
||||
BYG_ximusi:0"西姆斯"
|
||||
trait_mengbiliai:0"所罗门的传说"
|
||||
trait_daqinghuayu:0"意外赠礼"
|
||||
|
||||
#皇家
|
||||
HUJ_yuekegongjue:0"约克公爵"
|
||||
HUJ_kewei:0"可畏"
|
||||
@@ -124,8 +153,24 @@
|
||||
HUJ_qianwei:"前卫"
|
||||
HUJ_bunao:"不挠"
|
||||
HUJ_pulimaosi:"普利茅斯"
|
||||
HUJ_aerbien:0"阿尔比恩"
|
||||
HUJ_gelunweier:0"格伦维尔"
|
||||
HUJ_haiwangxing:0"海王星"
|
||||
HUJ_huangjiaxiangshu:0"皇家橡树"
|
||||
HUJ_kalvbudisi:0"卡律布狄斯"
|
||||
HUJ_yanusi:0"雅努斯"
|
||||
HUJ_yonggan:0"勇敢"
|
||||
HUJ_xiaotiane:0"小天鹅"
|
||||
HUJ_luodeni:0"罗德尼"
|
||||
HUJ_hao:0"豪"
|
||||
trait_hao:0"骑士不朽之约"
|
||||
trait_xiaotiane:0"皇家代表"
|
||||
trait_daiduo:0"女王近卫"
|
||||
trait_yingxianzuo:0"广域维护"
|
||||
trait_chaijun:0"猫猫头之力"
|
||||
trait_pulimaosi:0"绽盛之威光"
|
||||
trait_bunao:0"不挠之焰"
|
||||
|
||||
|
||||
#铁血
|
||||
TIX_bisimai:0"俾斯麦"
|
||||
TIX_bisimai_desc:0"俾斯麦用铁腕手段控制了整个铁血国,在她的领导下,铁血为了胜利可以不择手段。"
|
||||
@@ -178,6 +223,16 @@
|
||||
trait_psh_yuhuanzaiyuwangzhiyuan:0"迂缓在欲望之渊"
|
||||
trait_psh_wangxizhiying:0"往昔之影"
|
||||
trait_psh_feiteliekaer:0"盖世太保的魔女"
|
||||
TIX_z2:0"Z-2酱"
|
||||
TIX_z18:0"Z-18酱"
|
||||
TIX_u556:0"U-556酱"
|
||||
TIX_kaersilue:0"卡尔斯鲁厄"
|
||||
TIX_kenisibao:0"柯尼斯堡"
|
||||
TIX_z47:0"Z-47酱"
|
||||
TIX_z43:0"Z-43酱"
|
||||
TIX_u31:0"U-31酱"
|
||||
TIX_yaerweite:0"亚尔薇特"
|
||||
|
||||
#鸢尾
|
||||
YUW_lisailiu:0"黎塞留"
|
||||
YUW_aimierbeierting:0"埃米尔·贝尔汀"
|
||||
@@ -226,6 +281,9 @@
|
||||
trait_psh_zhanjinzuie:0"斩尽罪恶"
|
||||
trait_psh_jisujiasuchaosu:0"急速!加速!超速!"
|
||||
trait_psh_wenxiangchenni:0"闻香沉溺"
|
||||
YUW_beiyade:0"贝亚德"
|
||||
YUW_guogan:0"果敢"
|
||||
YUW_sitelasibao:0"斯特拉斯堡"
|
||||
|
||||
#撒丁
|
||||
SAD_teluntuo:0"特伦托"
|
||||
@@ -259,6 +317,8 @@
|
||||
trait_psh_huanxiangziyu:0"幻想紫雨"
|
||||
SAD_boerzhanuo:0"博尔扎诺"
|
||||
SAD_duoliya:0"安德烈亚·多利亚"
|
||||
SAD_nabulesi:0"那不勒斯"
|
||||
BFL_naximofu:0"纳希莫夫"
|
||||
|
||||
#北联
|
||||
BFL_afuleer:0"阿芙乐尔"
|
||||
@@ -293,6 +353,7 @@
|
||||
BFL_saiwasituoboer:0"塞瓦斯托波尔"
|
||||
BFL_huoli:0"火力"
|
||||
BFL_lingmin:0"灵敏"
|
||||
BFL_gubixuefu:0"古比雪夫"
|
||||
|
||||
#东煌
|
||||
DOH_yixian:0"逸仙"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
l_simp_chinese:
|
||||
gengxinshuoming_title2:0"1.78更新内容"
|
||||
gengxinshuoming_text2:"0.更新了历史挑战模式,在疯狂AI下面开启。\n1.为历史线铁血添加了后期殊死防御与反攻的国策,通过在决议里手动触发女武神行动来解锁(该事件如果自动触发则无后续)。\n2.雅尔塔会议事件链现在将由皇家手动触发,同时铁血战败效果将更稳定的触发。。\n\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。"
|
||||
gengxinshuoming_title2:0"1.79更新内容"
|
||||
gengxinshuoming_text2:"0.更新了历史挑战模式,在疯狂AI下面开启。\n1.白鹰添加了两个新顾问且增加了大量舰娘。\n2.皇家部分将领与顾问大幅加强,同时添加了一些舰娘和七个新顾问。\n3.铁血,鸢尾,撒丁,北联也补全了舰娘。\n\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。"
|
||||
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
|
||||
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
|
||||
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
|
||||
|
||||