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azurlane-sr/src/common/characters/az_HUJ_characters.txt
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characters={
HUJ_weiershi = {
name = HUJ_weiershi
portraits={
army = {
large="gfx/leaders/HUJ/weiershi.png"
small="gfx/interface/ideas/idea_weiershi.png"
}
civilian = {
large="gfx/leaders/HUJ/weiershi.png"
}
}
country_leader={
ideology= liberalism
traits={ wjdc }
expire="2000.1.1.1"
}
country_leader={
ideology= marxism
traits={ wjdc }
expire="2000.1.1.1"
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01001
traits = { media_personality zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
advisor = {
cost = 50
slot = political_advisor
idea_token = weiershi
traits = { trait_weiershi }
ai_will_do = {
factor = 10
}
}
}
HUJ_qiaozhiwushi = {
name = HUJ_qiaozhiwushi
portraits={
army = {
large="gfx/leaders/HUJ/leader_qiaozhiwushi.png"
small="gfx/interface/ideas/idea_qiaozhiwushi.png"
}
civilian = {
large="gfx/leaders/HUJ/qiaozhiwushi.png"
}
}
advisor = {
cost = 50
slot = high_command
idea_token = qiaozhiwushi
traits = { trait_qiaozhiwushi }
available = {
has_completed_focus = HUJ_zhongyonghuangshi
}
ai_will_do = {
factor = 0
modifier = {
has_government = neutrality
add = 10
}
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01002
traits = { media_personality career_officer zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
HUJ_guanghui = {
name = HUJ_guanghui
portraits={
army = {
large="gfx/leaders/HUJ/guanghui.png"
small="gfx/interface/ideas/idea_guanghui.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = guanghui
traits = { trait_guanghui }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01003
traits = { inflexible_strategist career_officer hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
HUJ_yanzhan = {
name = HUJ_yanzhan
portraits={
army = {
large="gfx/leaders/HUJ/yanzhan.png"
small="gfx/interface/ideas/idea_yanzhan.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = yanzhan
traits = { trait_yanzhan }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01004
traits = { bearer_of_artillery trait_engineer zhanlie_army }
skill = 4
attack_skill = 3
defense_skill = 4
planning_skill = 3
logistics_skill = 3
}
country_leader={
ideology= liberalism
traits={ gfdc }
expire="2000.1.1.1"
}
}
HUJ_yilishabai = {
name = HUJ_yilishabai
portraits={
army = {
large="gfx/leaders/HUJ/yilishabai.png"
small="gfx/interface/ideas/idea_yilishabai.png"
}
civilian = {
large="gfx/leaders/HUJ/leader_yilishabai.png"
}
}
country_leader={
ideology= despotism
traits = {
nwdhl
}
expire="2000.1.1.1"
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01005
traits = { harsh_leader media_personality infantry_officer zhanlie_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
HUJ_shengli = {
name = HUJ_shengli
portraits={
army = {
large="gfx/leaders/HUJ/shengli.png"
small="gfx/interface/ideas/idea_shengli.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01006
traits = { trickster naval_invader hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
HUJ_beierfasite = {
name = HUJ_beierfasite
portraits={
army = {
large="gfx/leaders/HUJ/beierfasite.png"
small="gfx/interface/ideas/idea_beierfasite.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = beierfasite
available = {
if = {
limit = { tag = HUJ }
has_completed_focus = HUJ_neiwunvpu
}
}
traits = { trait_beierfasite }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01007
traits = { career_officer xunyang_army }
skill = 4
attack_skill = 4
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
country_leader={
ideology= liberalism
traits={ nzdc }
expire="2000.1.1.1"
}
}
HUJ_dujiaoshou = {
name = HUJ_dujiaoshou
portraits={
army = {
large="gfx/leaders/HUJ/dujiaoshou.png"
small="gfx/interface/ideas/idea_dujiaoshou.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = dujiaoshou
traits = { trait_dujiaoshou }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01008
traits = { cavalry_officer armor_officer trickster hangmu_army }
skill = 3
attack_skill = 2
defense_skill = 5
planning_skill = 4
logistics_skill = 5
}
}
HUJ_yuekegongjue = {
name = HUJ_yuekegongjue
portraits={
army = {
large="gfx/leaders/HUJ/yuekegongjue.png"
small="gfx/interface/ideas/idea_yuekegongjue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01009
traits = { armor_officer zhanlie_army }
skill = 3
attack_skill = 4
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
HUJ_hude = {
name = HUJ_hude
portraits={
army = {
large="gfx/leaders/HUJ/hude.png"
small="gfx/interface/ideas/idea_hude.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = hude
traits = { trait_hude }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01010
traits = { war_hero skilled_staffer zhanlie_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
country_leader={
ideology= liberalism
traits={ bgdc }
expire="2000.1.1.1"
}
}
HUJ_kewei = {
name = HUJ_kewei
portraits={
army = {
large="gfx/leaders/HUJ/kewei.png"
small="gfx/interface/ideas/idea_kewei.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = kewei
traits = { trait_kewei }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01011
traits = { brilliant_strategist trait_engineer naval_invader hangmu_army }
skill = 4
attack_skill = 5
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
HUJ_quejie = {
name = HUJ_quejie
portraits={
army = {
large="gfx/leaders/HUJ/quejie.png"
small="gfx/interface/ideas/idea_quejie.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = quejie
traits = { trait_quejie }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01012
traits = { trait_engineer xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_yinghuochong = {
name = HUJ_yinghuochong
portraits={
army = {
large="gfx/leaders/HUJ/yinghuochong.png"
small="gfx/interface/ideas/idea_yinghuochong.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01013
traits = { trickster quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
HUJ_aikesaite = {
name = HUJ_aikesaite
portraits={
army = {
large="gfx/leaders/HUJ/aikesaite.png"
small="gfx/interface/ideas/idea_aikesaite.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01015
traits = { xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
HUJ_lundun = {
name = HUJ_lundun
portraits={
army = {
large="gfx/leaders/HUJ/lundun.png"
small="gfx/interface/ideas/idea_lundun.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = lundun
traits = { trait_lundun }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01016
traits = { trait_cautious xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
HUJ_nuofuke = {
name = HUJ_nuofuke
portraits={
army = {
large="gfx/leaders/HUJ/nuofuke.png"
small="gfx/interface/ideas/idea_nuofuke.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01017
traits = { infantry_leader xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
HUJ_safuke = {
name = HUJ_safuke
portraits={
army = {
large="gfx/leaders/HUJ/safuke.png"
small="gfx/interface/ideas/idea_safuke.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01018
traits = { infantry_leader xunyang_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
HUJ_shengwang = {
name = HUJ_shengwang
portraits={
army = {
large="gfx/leaders/HUJ/shengwang.png"
small="gfx/interface/ideas/idea_shengwang.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = shengwang
traits = { trait_shengwang }
ai_will_do = {
factor = 10
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01019
traits = { ironside zhanlie_navy }
skill = 4
attack_skill = 3
defense_skill = 2
maneuvering_skill = 4
coordination_skill = 4
}
}
HUJ_guangrong = {
name = HUJ_guangrong
portraits={
army = {
large="gfx/leaders/HUJ/guangrong.png"
small="gfx/interface/ideas/idea_guangrong.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01021
traits = { air_controller navy_career_officer hangmu_navy }
skill = 3
attack_skill = 3
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 2
}
}
HUJ_huangjiafangzhou = {
name = HUJ_huangjiafangzhou
portraits={
army = {
large="gfx/leaders/HUJ/huangjiafangzhou.png"
small="gfx/interface/ideas/idea_huangjiafangzhou.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01022
traits = { air_controller navy_career_officer gentlemanly hangmu_navy }
skill = 4
attack_skill = 3
defense_skill = 2
maneuvering_skill = 4
coordination_skill = 4
}
}
HUJ_biaoqiang = {
name = HUJ_biaoqiang
portraits={
army = {
large="gfx/leaders/HUJ/biaoqiang.png"
small="gfx/interface/ideas/idea_biaoqiang.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01023
traits = { spotter fly_swatter quzhu_navy }
skill = 3
attack_skill = 3
defense_skill = 3
maneuvering_skill = 2
coordination_skill = 2
}
}
HUJ_nvjiang = {
name = HUJ_nvjiang
portraits={
army = {
large="gfx/leaders/HUJ/nvjiang.png"
small="gfx/interface/ideas/idea_nvjiang.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = nvjiang
traits = { trait_nvjiang }
ai_will_do = {
factor = 10
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01025
traits = { aviation_enthusiast naval_lineage blockade_runner quzhu_navy }
skill = 2
attack_skill = 2
defense_skill = 2
maneuvering_skill = 1
coordination_skill = 1
}
}
HUJ_daiduo = {
name = HUJ_daiduo
portraits={
army = {
large="gfx/leaders/HUJ/daiduo.png"
small="gfx/interface/ideas/idea_daiduo.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = daiduo
traits = { trait_daiduo }
available = {
OR = {
tag = HUJ
tag = ENG
}
}
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01024
traits = { xunyang_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 4
}
}
HUJ_tianlangxing = {
name = HUJ_tianlangxing
portraits={
army = {
large="gfx/leaders/HUJ/tianlangxing.png"
small="gfx/interface/ideas/idea_tianlangxing.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01026
traits = { xunyang_army}
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
HUJ_heianjie = {
name = HUJ_heianjie
portraits={
army = {
#large="gfx/leaders/HUJ/heianjie.png"
small="gfx/interface/ideas/idea_heianjie.png"
}
}
}
HUJ_naerxun = {
name = HUJ_naerxun
portraits={
army = {
large="gfx/leaders/HUJ/naerxun.png"
small="gfx/interface/ideas/idea_naerxun.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = naerxun
traits = { trait_naerxun }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01027
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
HUJ_heiwangzi = {
name = HUJ_heiwangzi
portraits={
army = {
large="gfx/leaders/HUJ/heiwangzi.png"
small="gfx/interface/ideas/idea_heiwangzi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01028
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
HUJ_banrenma = {
name = HUJ_banrenma
portraits={
army = {
large="gfx/leaders/HUJ/banrenma.png"
small="gfx/interface/ideas/idea_banrenma.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01029
traits = { hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
HUJ_ouruola = {
name = HUJ_ouruola
portraits={
army = {
large="gfx/leaders/HUJ/ouruola.png"
small="gfx/interface/ideas/idea_ouruola.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01031
traits = { xunyang_army }
skill = 2
attack_skill = 3
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_yingxianzuo = {
name = HUJ_yingxianzuo
portraits={
army = {
large="gfx/leaders/HUJ/yingxianzuo.png"
small="gfx/interface/ideas/idea_yingxianzuo.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = yingxianzuo
traits = { trait_yingxianzuo }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 01032
traits = { hangmu_army }
skill = 5
attack_skill = 4
defense_skill = 6
planning_skill = 4
logistics_skill = 8
}
}
HUJ_chaijun = {
name = HUJ_chaijun
portraits={
army = {
large="gfx/leaders/HUJ/chaijun.png"
small="gfx/interface/ideas/idea_chaijun.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = chaijun
traits = { trait_chaijun }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 5
attack_skill = 6
defense_skill = 5
planning_skill = 4
logistics_skill = 4
}
country_leader={
ideology= liberalism
traits={ whdc }
expire="2000.1.1.1"
}
}
HUJ_junzhu = {
name = HUJ_junzhu
portraits={
army = {
large="gfx/leaders/HUJ/junzhu.png"
small="gfx/interface/ideas/idea_junzhu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
HUJ_deleike = {
name = HUJ_deleike
portraits={
army = {
large="gfx/leaders/HUJ/deleike.png"
small="gfx/interface/ideas/idea_deleike.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 5
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
advisor = {
cost = 100
slot = political_advisor
idea_token = deleike
traits = { trait_deleike }
ai_will_do = {
factor = 10
}
}
}
HUJ_qianwei = {
name = HUJ_qianwei
portraits={
army = {
large="gfx/leaders/HUJ/qianwei.png"
small="gfx/interface/ideas/idea_qianwei.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = qianwei
traits = { trait_qianwei }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { skilled_staffer trickster zhanlie_army }
skill = 5
attack_skill = 8
defense_skill = 6
planning_skill = 5
logistics_skill = 3
}
}
HUJ_bunao = {
name = HUJ_bunao
portraits={
army = {
large="gfx/leaders/HUJ/bunao.png"
small="gfx/interface/ideas/idea_bunao.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = bunao
traits = { trait_bunao }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { urban_assault_specialist inflexible_strategist hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
HUJ_pulimaosi = {
name = HUJ_pulimaosi
portraits={
army = {
large="gfx/leaders/HUJ/pulimaosi.png"
small="gfx/interface/ideas/idea_pulimaosi.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = pulimaosi
traits = { trait_pulimaosi }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 5
attack_skill = 4
defense_skill = 6
planning_skill = 4
logistics_skill = 6
}
}
HUJ_aerbien = {
name = HUJ_aerbien
portraits={
army = {
large="gfx/leaders/HUJ/aerbien.png"
small="gfx/interface/ideas/idea_aerbien.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 5
attack_skill = 4
defense_skill = 4
planning_skill = 5
logistics_skill = 5
}
}
HUJ_gelunweier = {
name = HUJ_gelunweier
portraits={
army = {
large="gfx/leaders/HUJ/gelunweier.png"
small="gfx/interface/ideas/idea_gelunweier.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_haiwangxing = {
name = HUJ_haiwangxing
portraits={
army = {
large="gfx/leaders/HUJ/haiwangxing.png"
small="gfx/interface/ideas/idea_haiwangxing.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 4
logistics_skill = 3
}
}
HUJ_huangjiaxiangshu = {
name = HUJ_huangjiaxiangshu
portraits={
army = {
large="gfx/leaders/HUJ/huangjiaxiangshu.png"
small="gfx/interface/ideas/idea_huangjiaxiangshu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 5
attack_skill = 5
defense_skill = 4
planning_skill = 5
logistics_skill = 3
}
}
HUJ_kalvbudisi = {
name = HUJ_kalvbudisi
portraits={
army = {
large="gfx/leaders/HUJ/kalvbudisi.png"
small="gfx/interface/ideas/idea_kalvbudisi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 3
defense_skill = 4
planning_skill = 4
logistics_skill = 3
}
}
HUJ_yanusi = {
name = HUJ_yanusi
portraits={
army = {
large="gfx/leaders/HUJ/yanusi.png"
small="gfx/interface/ideas/idea_yanusi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 2
defense_skill = 4
planning_skill = 3
logistics_skill = 4
}
}
HUJ_yonggan = {
name = HUJ_yonggan
portraits={
army = {
large="gfx/leaders/HUJ/yonggan.png"
small="gfx/interface/ideas/idea_yonggan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_xiaotiane = {
name = HUJ_xiaotiane
portraits={
army = {
large="gfx/leaders/HUJ/xiaotiane.png"
small="gfx/interface/ideas/idea_xiaotiane.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = xiaotiane
traits = { trait_xiaotiane }
ai_will_do = {
factor = 20
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
HUJ_luodeni = {
name = HUJ_luodeni
portraits={
army = {
large="gfx/leaders/HUJ/luodeni.png"
small="gfx/interface/ideas/idea_luodeni.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
HUJ_hao = {
name = HUJ_hao
portraits={
army = {
large="gfx/leaders/HUJ/hao.png"
small="gfx/interface/ideas/idea_hao.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = hao
traits = { trait_hao }
available = {
OR = {
tag = HUJ
tag = ENG
}
}
ai_will_do = {
factor = 12
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 4
attack_skill = 4
defense_skill = 4
planning_skill = 3
logistics_skill = 3
}
}
}