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azurlane-sr/src/common/country_leader/azng_traits.txt
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leader_traits = {
trait_yishijisi = {
random = no
siren_drift = 1.5
political_power_gain = 0.5
war_support_weekly = 0.005
stability_weekly = 0.005
}
trait_BFL_zuozhanshiyanshi = {
random = no
research_speed_factor = 0.03
production_speed_buildings_factor = 0.05
production_factory_max_efficiency_factor = 0.2
}
trait_BYG_zuozhanshiyanshi = {
random = no
research_speed_factor = 0.1
stability_factor = 0.08
min_export = -0.05
trade_laws_cost_factor = -0.1
economy_cost_factor = -0.1
}
trait_TIX_zuozhanshiyanshi = {
random = no
research_speed_factor = 0.03
war_support_factor = 0.1
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
}
trait_DOH_zuozhanshiyanshi = {
random = no
research_speed_factor = 0.15
}
trait_SIR_zuozhanshiyanshi = {
random = no
hidden_modifier = {
research_speed_factor = 1
}
}
#白鹰联邦#
trait_wuwei = {
random = no
experience_gain_army = 0.2
army_speed_factor = 0.1
cat_mobile_warfare_cost_factor = -0.15
}
trait_xianggelila = {
random = no
experience_gain_army = 0.2
army_bonus_air_superiority_factor = 0.1
max_planning = 0.05
cat_grand_battle_plan_cost_factor = -0.15
}
trait_tikangdeluojia = {
random = no
experience_gain_army = 0.2
army_artillery_attack_factor = 0.1
army_armor_attack_factor = 0.1
cat_superior_firepower_cost_factor = -0.15
}
trait_aisaikesi = {
random = no
cat_mass_assault_cost_factor = -0.15
experience_gain_army = 0.2
training_time_army_factor = -0.1
industrial_capacity_dockyard = 0.05
equipment_bonus = {
carrier = {
build_cost_ic = -0.1
instant = yes
}
}
}
trait_kasabulanka = {
random = no
experience_gain_navy = 0.2
air_mission_efficiency = 0.1
cat_base_strike_cost_factor = -0.15
}
trait_sheshuiyu = {
random = no
experience_gain_navy = 0.2
equipment_bonus = {
submarine = {
torpedo_attack = 0.3
instant = yes
}
}
}
trait_huashengdun = {
random = no
experience_gain_navy = 0.2
navy_capital_ship_attack_factor = 0.2
navy_capital_ship_defence_factor = 0.1
cat_fleet_in_being_cost_factor = -0.15
}
trait_youqibing = {
random = no
experience_gain_air = 0.2
equipment_bonus = {
medium_plane_airframe = {
build_cost_ic = -0.1
instant = yes
}
cv_small_plane_airframe = {
build_cost_ic = -0.1
instant = yes
}
cv_small_plane_naval_bomber_airframe = {
build_cost_ic = -0.1
instant = yes
}
}
cat_operational_integrity_cost_factor = -0.15
}
trait_badan = {
random = no
experience_gain_air = 0.2
equipment_bonus = {
small_plane_cas_airframe = {
air_ground_attack = 0.1
instant = yes
}
cv_small_plane_cas_airframe = {
air_ground_attack = 0.1
instant = yes
}
}
navy_anti_air_attack_factor = 0.2
sortie_efficiency = 0.05
cat_battlefield_support_cost_factor = -0.15
}
trait_dahuangfeng = {
random = no
experience_gain_air = 0.2
equipment_bonus = {
large_plane_airframe = {
air_bombing = 0.1
instant = yes
}
}
air_strategic_bomber_attack_factor = 0.05
air_strategic_bomber_defence_factor = 0.05
air_strategic_bomber_agility_factor = 0.05
air_strategic_bomber_bombing_factor = 0.05
cat_strategic_destruction_cost_factor = -0.15
}
trait_shengluyisi = {
random = no
local_resources_factor = 0.15
production_speed_buildings_factor = 0.1
industrial_capacity_factory = 0.05
industrial_capacity_dockyard = 0.1
consumer_goods_factor = 0.1
}
trait_yalisangna = {
random = no
war_support_factor = 0.2
conscription = 0.02
mobilization_speed = 0.5
}
trait_yinggelahan = {
random = no
supply_consumption_factor = -0.05
industry_repair_factor = 0.15
production_speed_bunker_factor = 0.15
production_speed_air_base_factor = 0.2
production_speed_naval_base_factor = 0.2
production_speed_supply_node_factor = 0.2
production_speed_anti_air_building_factor = 0.2
}
trait_jiujinshan = {
random = no
non_core_manpower = 0.05
agency_upgrade_time = -0.25
operative_slot = 3
navy_max_range_factor = 0.2
navy_fuel_consumption_factor = -0.2
experience_loss_factor = -0.05
}
trait_binxifaniya = {
random = no
experience_gain_army = 0.3
army_artillery_attack_factor = 0.10
equipment_bonus = {
artillery_equipment = {
instant = yes
breakthrough = 0.1
soft_attack = 0.08
hard_attack = 0.15
}
light_tank_artillery_chassis = {
build_cost_ic = -0.1
soft_attack = 0.15
breakthrough = 0.1
defense = 0.1
instant = yes
}
medium_tank_artillery_chassis = {
build_cost_ic = -0.1
soft_attack = 0.15
breakthrough = 0.1
defense = 0.1
instant = yes
}
heavy_tank_artillery_chassis = {
build_cost_ic = -0.1
soft_attack = 0.15
breakthrough = 0.1
defense = 0.1
instant = yes
}
modern_tank_artillery_chassis = {
build_cost_ic = -0.1
soft_attack = 0.15
breakthrough = 0.1
defense = 0.1
instant = yes
}
}
}
trait_baerdimo = {
random = no
experience_gain_army = 0.3
army_attack_factor = 0.05
army_defence_factor = 0.05
army_speed_factor = 0.05
org_loss_when_moving = -0.15
}
trait_botelan = {
random = no
experience_gain_army = 0.3
army_attack_factor = 0.05
army_defence_factor = 0.15
attrition = -0.1
}
trait_shengdiyage = {
random = no
experience_gain_air = 0.3
air_ace_generation_chance_factor = 0.1
air_superiority_efficiency = 0.15
air_intercept_efficiency = 0.2
}
trait_changdao = {
random = no
air_mission_efficiency = 0.12
equipment_bonus = {
small_plane_airframe = {
instant = yes
build_cost_ic = -0.05
air_superiority = 0.1
}
cv_small_plane_airframe = {
instant = yes
build_cost_ic = -0.05
air_superiority = 0.1
}
medium_plane_fighter_airframe = {
instant = yes
build_cost_ic = -0.1
air_superiority = 0.1
}
}
}
#北方联合#
trait_luoxiya = {
random = no
experience_gain_army = 0.2
army_armor_attack_factor = 0.2
cat_mass_assault_cost_factor = -0.15
}
trait_afuleer = {
random = no
production_speed_buildings_factor = 0.1
local_resources_factor = 0.1
industrial_capacity_factory = 0.05
communism_drift = 0.15
}
trait_kalangshitade = {
random = no
operative_slot = 3
intel_network_gain_factor = 0.5
foreign_subversive_activites = -0.5
}
trait_leiming ={
random = no
navy_screen_attack_factor = 0.15
navy_screen_defence_factor = 0.15
cat_bass_strike_cost_factor =-0.15
naval_speed_factor = 0.1
}
trait_shensu = {
random = no
army_speed_factor = 0.08
org_loss_when_moving = -0.15
breakthrough_factor = 0.05
}
trait_jiluofu = {
random = no
experience_gain_air = 0.2
equipment_bonus = {
strategic_bomber = {
air_bombing = 0.1
instant = yes
}
}
cat_strategic_destruction_cost_factor = -0.15
}
trait_sayousi = {
random = no
drift_defence_factor = 0.5
stability_factor = 0.1
war_support_factor = 0.1
political_power_gain = 0.25
}
trait_shuixingjinian = {
random = no
communism_drift = 0.15
political_power_factor = 0.15
army_morale_factor = 0.1
compliance_gain = 0.02
}
trait_beilaluosi = {
random = no
experience_gain_army = 0.3
war_support_factor = 0.1
army_org_factor = 0.1
army_infantry_attack_factor = 0.2
}
trait_tashigan = {
random = no
experience_gain_navy = 0.3
naval_speed_factor = 0.15
navy_visibility = -0.1
}
trait_qikaluofu = {
random = no
experience_gain_air = 0.3
air_mission_efficiency = 0.1
air_wing_xp_loss_when_killed_factor = -0.25
air_night_penalty = -0.3
air_accidents_factor = 0.1
air_range_factor = 0.5
}
trait_talin = {
random = no
stability_factor = -0.1
enemy_operative_detection_chance = 10
enemy_operative_capture_chance_factor = 0.3
civilian_intel_to_others = -20
intel_network_gain_factor = 0.2
}
trait_gangute = {
random = no
org_loss_at_low_org_factor = -0.15
army_defence_factor = 0.2
naval_retreat_speed = 0.2
}
#撒丁
trait_makeboluo = {
random = no
drift_defence_factor = -0.5
political_power_gain = 0.35
stability_factor = -0.1
}
trait_jiafuer = {
random = no
mobilization_laws_cost_factor = -0.25
economy_cost_factor = -0.25
political_advisor_cost_factor = -0.25
political_power_factor = 0.15
}
trait_tuolichaili = {
random = no
operative_slot = 3
justify_war_goal_time = -0.5
drift_defence_factor = 0.75
}
trait_daleike = {
random = no
experience_gain_navy = 0.3
naval_speed_factor = 0.08
navy_max_range_factor = 0.1
spotting_chance = 0.1
}
trait_diliyasite = {
random = no
army_morale_factor = 0.08
supply_consumption_factor = -0.05
no_supply_grace = 12
}
trait_zhala = {
random = no
experience_gain_army = 0.3
army_armor_attack_factor = 0.05
army_armor_defence_factor = 0.1
equipment_bonus = {
armor = {
armor_value = 0.15
}
}
}
trait_diguo = {
random = no
experience_gain_air = 0.3
equipment_bonus = {
small_plane_cas_airframe = {
air_range = 0.2
air_ground_attack = 0.1
naval_strike_attack = 0.1
instant = yes
}
small_plane_naval_bomber_airframe = {
air_range = 0.2
air_ground_attack = 0.1
naval_strike_attack = 0.1
instant = yes
}
small_plane_airframe = {
air_range = 0.2
air_attack = 0.1
instant = yes
}
}
}
trait_zhusaipei = {
random = no
recon_factor = 0.1
army_infantry_attack_factor = 0.2
army_infantry_defence_factor = 0.1
}
#东煌#
trait_anshan = {
random = no
production_speed_buildings_factor = 0.1
local_resources_factor = 0.1
industrial_capacity_factory = 0.05
}
trait_yixian = {
random = no
political_power_factor = 0.05
mobilization_laws_cost_factor = -0.25
trade_laws_cost_factor = -0.25
economy_cost_factor = -0.25
political_advisor_cost_factor = -0.25
tank_manufacturer_cost_factor = -0.4
naval_manufacturer_cost_factor = -0.4
aircraft_manufacturer_cost_factor = -0.4
materiel_manufacturer_cost_factor = -0.4
industrial_concern_cost_factor = -0.4
theorist_cost_factor = -0.33
army_chief_cost_factor = -0.33
navy_chief_cost_factor = -0.33
air_chief_cost_factor = -0.33
high_command_cost_factor = -0.33
}
trait_zhenhai = {
random = no
planning_speed = 0.15
max_planning = 0.1
max_command_power = 50
command_power_gain_mult = 0.1
}
trait_ninghai = {
random = no
experience_gain_army = 0.3
army_attack_factor = 0.1
army_defence_factor = 0.1
breakthrough_factor = 0.1
}
trait_jiangjiang = {
random = no
experience_gain_air = 0.3
ace_effectiveness_factor = 0.5
air_ace_generation_chance_factor = 0.15
air_agility_factor = 0.15
}
#重樱群岛#
trait_chicheng = {
random = no
experience_gain_navy = 0.3
sortie_efficiency = 0.15
naval_speed_factor = 0.03
navy_max_range_factor = 0.15
navy_carrier_air_attack_factor = 0.05
navy_carrier_air_targetting_factor = 0.05
}
trait_changmen = {
random = no
army_core_attack_factor = 0.1
army_core_defence_factor = 0.2
navy_org_factor = 0.1
navy_max_range_factor = 0.2
compliance_gain = 0.05
}
trait_mingshi = {
random = no
trade_opinion_factor = -0.1
economy_cost_factor = -0.25
consumer_goods_factor = -0.2
}
trait_jiahe = {
random = no
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
production_factory_efficiency_gain_factor = 0.05
production_factory_max_efficiency_factor = 0.05
}
trait_xinnong = {
random = no
recon_factor = 0.05
spotting_chance = 0.05
political_power_gain = 0.25
}
trait_xuefeng = {
random = no
air_accidents = -0.3
screening_efficiency = 0.2
experience_loss_factor = -0.1
stability_factor = 0.15
}
trait_sanli = {
random = no
experience_gain_army_factor = 0.05
experience_gain_navy_factor = 0.05
experience_gain_air_factor = 0.05
experience_gain_navy = 0.2
experience_gain_army = 0.2
experience_gain_air = 0.2
max_planning = 0.05
}
trait_xili = {
random = no
experience_gain_navy = 0.3
navy_screen_attack_factor = 0.15
naval_speed_factor = 0.08
screening_efficiency = 0.05
}
trait_tuzuo = {
random = no
army_infantry_attack_factor = 0.25
army_core_attack_factor = 0.15
out_of_supply_factor = -0.25
}
trait_gaoxiong = {
random = no
experience_gain_army = 0.3
army_org_factor = 0.1
army_defence_factor = 0.2
breakthrough_factor = 0.1
attrition = -0.1
}
trait_dafeng = {
random = no
experience_gain_air = 0.3
air_attack_factor = 0.2
army_bonus_air_superiority_factor = 0.1
navy_submarine_detection_factor = -0.2
}
#皇家
trait_hude = {
random = no
political_power_factor = 0.10
war_support_weekly = 0.003
conscription = 0.02
experience_gain_navy_factor = 0.2
}
trait_beierfasite = {
random = no
political_power_gain = 0.5
research_speed_factor = 0.1
}
trait_deleike = {
random = no
local_resources_factor = 0.15
resistance_growth = -0.1
consumer_goods_factor = -0.2
army_speed_factor = 0.05
naval_speed_factor = 0.08
}
trait_nvjiang = {
random = no
training_time_army_factor = -0.15
experience_gain_army_factor = 0.25
experience_gain_navy_factor = 0.25
experience_gain_air_factor = 0.25
}
trait_lundun = {
random = no
global_building_slots_factor = 0.15
production_speed_buildings_factor = 0.2
}
trait_qianwei = {
random = no
motorized_attack_factor = 0.15
motorized_defence_factor = 0.15
mechanized_attack_factor = 0.15
mechanized_defence_factor = 0.15
army_org_factor = 0.12
}
trait_dujiaoshou = {
random = no
experience_gain_air = 0.3
attrition = -0.05
experience_loss_factor = -0.12
army_bonus_air_superiority_factor = 0.1
air_cas_present_factor = 0.05
air_escort_efficiency = 0.1
}
trait_naerxun = {
random = no
experience_gain_army = 0.3
army_org_factor = 0.1
org_loss_when_moving = -0.25
}
trait_yanzhan = {
random = no
experience_gain_navy = 0.3
army_artillery_attack_factor = 0.15
navy_capital_ship_attack_factor = 0.2
}
trait_yanzhan_nvwanghuweijun = {
random = no
fascism_drift = 0.2
conscription = 0.005
resistance_target = -0.1
required_garrison_factor = -0.25
army_core_attack_factor = 0.1
army_core_defence_factor = 0.1
}
trait_qiaozhiwushi = {
random = no
neutrality_drift = 0.2
motorized_attack_factor = 0.2
motorized_defence_factor = 0.2
mechanized_attack_factor = 0.2
mechanized_defence_factor = 0.2
cavalry_attack_factor = 0.2
cavalry_defence_factor = 0.2
planning_speed = 0.25
max_planning = 0.15
}
trait_kewei = {
random = no
army_defence_factor = 0.1
navy_screen_defence_factor = 0.15
navy_capital_ship_defence_factor = 0.15
equipment_bonus = {
carrier = {
armor_value = 0.15
instant = yes
}
}
}
trait_weiershi = {
random = no
agency_upgrade_time = -0.5
operative_slot = 4
enemy_operative_detection_chance = -10
civilian_intel_to_others = 5
army_intel_to_others = 5
navy_intel_to_others = 5
airforce_intel_to_others = 5
}
#铁血
trait_bisimai = {
random = no
stability_factor = 0.25
stability_weekly = 0.005
conscription = 0.02
army_armor_attack_factor = 0.15
consumer_goods_factor = -0.15
}
trait_feitelie = {
random = no
political_power_factor = 0.1
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.05
research_speed_factor = 0.05
production_speed_buildings_factor = 0.05
}
trait_laibixi = {
random = no
opinion_gain_monthly_factor = 0.2
political_power_gain = 0.25
war_support_weekly = 0.02
justify_war_goal_time = -0.33
army_chief_cost_factor = -0.25
navy_chief_cost_factor = -0.25
air_chief_cost_factor = -0.25
high_command_cost_factor = -0.15
}
trait_aogusite = {
random = no
air_equipment_upgrade_xp_cost = -0.2
air_doctrine_cost_factor = -0.1
production_speed_air_base_factor = 0.25
air_range_factor = 0.1
consumer_goods_factor = 0.1
equipment_bonus = {
small_plane_cas_airframe = {
build_cost_ic = -0.1
instant = yes
}
small_plane_airframe = {
instant = yes
build_cost_ic = -0.15
}
medium_plane_airframe = {
instant = yes
build_cost_ic = -0.15
}
large_plane_airframe = {
instant = yes
build_cost_ic = -0.2
}
jizaijianniang_equipment_airframe = {
instant = yes
build_cost_ic = -0.2
}
}
}
trait_z23 = {
random = no
research_speed_factor = 0.15
}
trait_ougenqinwang = {
random = no
experience_gain_army = 0.3
army_armor_defence_factor = 0.1
army_defence_factor = 0.05
equipment_bonus = {
armor = {
reliability = 0.1
maximum_speed = 0.08
instant = yes
}
}
}
trait_qibolin = {
random = no
sortie_efficiency = 0.05
air_cas_present_factor = 0.1
air_cas_efficiency = 0.1
equipment_bonus = {
large_plane_airframe = {
air_bombing = 0.15
instant = yes
}
medium_plane_airframe = {
air_ground_attack = 0.05
air_bombing = 0.05
instant = yes
}
small_plane_cas_airframe = {
air_ground_attack = 0.1
naval_strike_attack = 0.05
instant = yes
}
cv_small_plane_cas_airframe = {
air_ground_attack = 0.05
naval_strike_attack = 0.1
instant = yes
}
}
}
trait_u81 = {
random = no
experience_gain_navy = 0.3
equipment_bonus = {
submarine = {
naval_range = 0.25
instant = yes
}
}
}
trait_luoen = {
random = no
experience_gain_army = 0.3
army_org_factor = 0.15
planning_speed = 0.1
max_planning = 0.1
}
trait_aijier = {
random = no
breakthrough_factor = 0.1
recon_factor = 0.15
army_attack_factor = 0.05
army_defence_factor = 0.05
air_cas_present_factor = 0.05
}
trait_bide = {
random = no
experience_gain_air = 0.3
air_close_air_support_agility_factor = 0.1
air_cas_present_factor = 0.1
air_training_xp_gain_factor = 0.5
air_wing_xp_loss_when_killed_factor = -0.5
air_cas_efficiency = 0.25
equipment_bonus = {
small_plane_cas_airframe = {
build_cost_ic = 0.05
instant = yes
}
}
}
trait_leipuxitele = {
random = no
army_infantry_attack_factor = 0.25
army_infantry_defence_factor = 0.15
army_bonus_air_superiority_factor = 0.1
}
#鸢尾
trait_6194 = {
random = no
required_garrison_factor = -0.35
production_speed_bunker_factor = 0.25
defensive_war_stability_factor = 0.5
}
trait_jiasikenie = {
random = no
research_speed_factor = 0.2
planning_speed = 0.25
}
trait_beiyaen = {
random = no
experience_gain_air_factor = 0.15
experience_gain_air = 0.4
air_wing_xp_loss_when_killed_factor = -0.1
air_training_xp_gain_factor = 0.1
navy_submarine_attack_factor = 0.2
navy_submarine_defence_factor = 0.15
air_mission_efficiency = -0.05
air_accidents_factor = 0.05
}
#东煌#
trait_DOH_79shi = {
random = no
experience_gain_army_unit = 0.2
army_org_factor = 0.1
army_morale_factor = 0.05
equipment_bonus = {
infantry_equipment = {
instant = yes
breakthrough = 0.15
}
}
}
trait_DOH_97shi = {
random = no
experience_gain_army = 0.2
army_defence_factor = 0.1
equipment_bonus = {
infantry_equipment = {
instant = yes
defense = 0.15
soft_attack = 0.15
}
}
}
trait_DOH_JS9 = {
random = no
experience_gain_army_unit = 0.2
org_loss_when_moving = -0.1
army_speed_factor = 0.1
recon_factor = 0.2
equipment_bonus = {
infantry_equipment = {
instant = yes
maximum_speed = 0.5
}
}
}
trait_DOH_QBU88 = {
random = no
army_attack_factor = 0.1
experience_gain_army = 0.2
equipment_bonus = {
infantry_equipment = {
instant = yes
hard_attack = 0.15
ap_attack = 0.1
}
}
}
trait_DOH_NZ75= {
random = no
experience_gain_army = 0.2
org_loss_at_low_org_factor = -0.3
army_strength_factor = 0.2
supply_consumption_factor = -0.05
equipment_bonus = {
infantry_equipment = {
instant = yes
reliability = 0.1
build_cost_ic = -0.15
}
}
}
#白鹰联邦#
trait_qiye = {
random = no
experience_gain_navy = 0.3
navy_carrier_air_targetting_factor = 0.2
naval_strike_attack_factor = 0.1
naval_strike_agility_factor = 0.1
critical_receive_chance = -0.25
naval_torpedo_hit_chance_factor = -0.2
}
#鸢尾
trait_fuxu = {
random = no
experience_gain_navy = 0.3
war_support_factor = 0.1
communism_drift = -0.01
naval_speed_factor = -0.05
navy_screen_defence_factor = 0.15
navy_capital_ship_defence_factor = 0.2
equipment_bonus = {
carrier = {
armor_value = 0.2
instant = yes
}
}
}
#东煌#
trait_haitian = {
random = no
experience_gain_navy = 0.3
monthly_population = 0.01
navy_org_factor = 0.05
naval_strike_agility_factor = 0.05
naval_speed_factor = 0.1
naval_light_gun_hit_chance_factor = 0.05
naval_heavy_gun_hit_chance_factor = 0.05
navy_capital_ship_defence_factor = -0.1
equipment_bonus = {
carrier = {
armor_value = -0.1
instant = yes
}
}
}
trait_dingzhen = {
random = no
opinion_gain_monthly_factor = 0.25
trade_opinion_factor = 0.25
mobilization_laws_cost_factor = -0.5
stability_factor = 0.1
political_power_factor = 0.05
}
trait_gelideli = {
random = no
opinion_gain_monthly_factor = 0.25
trade_opinion_factor = 0.2
army_speed_factor = 0.05
naval_speed_factor = 0.05
political_power_factor = 0.05
}
}