987 lines
22 KiB
Plaintext
Executable File
987 lines
22 KiB
Plaintext
Executable File
leader_traits = {
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trait_yishijisi = {
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random = no
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siren_drift = 1.5
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political_power_gain = 0.5
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war_support_weekly = 0.005
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stability_weekly = 0.005
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}
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trait_BFL_zuozhanshiyanshi = {
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random = no
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research_speed_factor = 0.03
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production_speed_buildings_factor = 0.05
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production_factory_max_efficiency_factor = 0.2
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}
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trait_BYG_zuozhanshiyanshi = {
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random = no
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research_speed_factor = 0.1
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stability_factor = 0.08
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min_export = -0.05
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trade_laws_cost_factor = -0.1
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economy_cost_factor = -0.1
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}
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trait_TIX_zuozhanshiyanshi = {
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random = no
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research_speed_factor = 0.03
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war_support_factor = 0.1
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industrial_capacity_factory = 0.1
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industrial_capacity_dockyard = 0.1
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}
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trait_DOH_zuozhanshiyanshi = {
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random = no
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research_speed_factor = 0.15
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}
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trait_SIR_zuozhanshiyanshi = {
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random = no
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hidden_modifier = {
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research_speed_factor = 1
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}
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}
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#白鹰联邦#
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trait_wuwei = {
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random = no
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experience_gain_army = 0.2
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army_speed_factor = 0.1
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cat_mobile_warfare_cost_factor = -0.15
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}
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trait_xianggelila = {
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random = no
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experience_gain_army = 0.2
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army_bonus_air_superiority_factor = 0.1
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max_planning = 0.05
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cat_grand_battle_plan_cost_factor = -0.15
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}
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trait_tikangdeluojia = {
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random = no
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experience_gain_army = 0.2
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army_artillery_attack_factor = 0.1
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army_armor_attack_factor = 0.1
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cat_superior_firepower_cost_factor = -0.15
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}
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trait_aisaikesi = {
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random = no
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cat_mass_assault_cost_factor = -0.15
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experience_gain_army = 0.2
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training_time_army_factor = -0.1
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industrial_capacity_dockyard = 0.05
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equipment_bonus = {
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carrier = {
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build_cost_ic = -0.1
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instant = yes
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}
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}
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}
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trait_kasabulanka = {
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random = no
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experience_gain_navy = 0.2
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air_mission_efficiency = 0.1
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cat_base_strike_cost_factor = -0.15
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}
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trait_sheshuiyu = {
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random = no
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experience_gain_navy = 0.2
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equipment_bonus = {
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submarine = {
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torpedo_attack = 0.3
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instant = yes
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}
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}
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}
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trait_huashengdun = {
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random = no
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experience_gain_navy = 0.2
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navy_capital_ship_attack_factor = 0.2
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navy_capital_ship_defence_factor = 0.1
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cat_fleet_in_being_cost_factor = -0.15
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}
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trait_youqibing = {
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random = no
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experience_gain_air = 0.2
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equipment_bonus = {
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medium_plane_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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cv_small_plane_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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cv_small_plane_naval_bomber_airframe = {
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build_cost_ic = -0.1
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instant = yes
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}
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}
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cat_operational_integrity_cost_factor = -0.15
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}
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trait_badan = {
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random = no
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experience_gain_air = 0.2
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equipment_bonus = {
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small_plane_cas_airframe = {
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air_ground_attack = 0.1
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instant = yes
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}
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cv_small_plane_cas_airframe = {
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air_ground_attack = 0.1
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instant = yes
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}
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}
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navy_anti_air_attack_factor = 0.2
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sortie_efficiency = 0.05
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cat_battlefield_support_cost_factor = -0.15
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}
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trait_dahuangfeng = {
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random = no
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experience_gain_air = 0.2
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equipment_bonus = {
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large_plane_airframe = {
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air_bombing = 0.1
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instant = yes
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}
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}
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air_strategic_bomber_attack_factor = 0.05
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air_strategic_bomber_defence_factor = 0.05
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air_strategic_bomber_agility_factor = 0.05
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air_strategic_bomber_bombing_factor = 0.05
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cat_strategic_destruction_cost_factor = -0.15
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}
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trait_shengluyisi = {
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random = no
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local_resources_factor = 0.15
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production_speed_buildings_factor = 0.1
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industrial_capacity_factory = 0.05
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industrial_capacity_dockyard = 0.1
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consumer_goods_factor = 0.1
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}
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trait_yalisangna = {
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random = no
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war_support_factor = 0.2
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conscription = 0.02
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mobilization_speed = 0.5
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}
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trait_yinggelahan = {
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random = no
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supply_consumption_factor = -0.05
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industry_repair_factor = 0.15
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production_speed_bunker_factor = 0.15
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production_speed_air_base_factor = 0.2
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production_speed_naval_base_factor = 0.2
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production_speed_supply_node_factor = 0.2
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production_speed_anti_air_building_factor = 0.2
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}
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trait_jiujinshan = {
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random = no
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non_core_manpower = 0.05
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agency_upgrade_time = -0.25
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operative_slot = 3
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navy_max_range_factor = 0.2
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navy_fuel_consumption_factor = -0.2
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experience_loss_factor = -0.05
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}
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trait_binxifaniya = {
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random = no
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experience_gain_army = 0.3
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army_artillery_attack_factor = 0.10
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equipment_bonus = {
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artillery_equipment = {
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instant = yes
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breakthrough = 0.1
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soft_attack = 0.08
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hard_attack = 0.15
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}
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light_tank_artillery_chassis = {
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build_cost_ic = -0.1
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soft_attack = 0.15
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breakthrough = 0.1
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defense = 0.1
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instant = yes
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}
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medium_tank_artillery_chassis = {
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build_cost_ic = -0.1
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soft_attack = 0.15
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breakthrough = 0.1
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defense = 0.1
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instant = yes
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}
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heavy_tank_artillery_chassis = {
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build_cost_ic = -0.1
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soft_attack = 0.15
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breakthrough = 0.1
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defense = 0.1
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instant = yes
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}
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modern_tank_artillery_chassis = {
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build_cost_ic = -0.1
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soft_attack = 0.15
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breakthrough = 0.1
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defense = 0.1
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instant = yes
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}
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}
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}
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trait_baerdimo = {
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random = no
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experience_gain_army = 0.3
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army_attack_factor = 0.05
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army_defence_factor = 0.05
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army_speed_factor = 0.05
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org_loss_when_moving = -0.15
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}
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trait_botelan = {
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random = no
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experience_gain_army = 0.3
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army_attack_factor = 0.05
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army_defence_factor = 0.15
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attrition = -0.1
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}
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trait_shengdiyage = {
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random = no
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experience_gain_air = 0.3
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air_ace_generation_chance_factor = 0.1
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air_superiority_efficiency = 0.15
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air_intercept_efficiency = 0.2
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}
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trait_changdao = {
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random = no
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air_mission_efficiency = 0.12
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equipment_bonus = {
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small_plane_airframe = {
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instant = yes
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build_cost_ic = -0.05
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air_superiority = 0.1
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}
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cv_small_plane_airframe = {
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instant = yes
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build_cost_ic = -0.05
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air_superiority = 0.1
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}
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medium_plane_fighter_airframe = {
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instant = yes
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build_cost_ic = -0.1
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air_superiority = 0.1
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}
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}
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}
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#北方联合#
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trait_luoxiya = {
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random = no
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experience_gain_army = 0.2
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army_armor_attack_factor = 0.2
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cat_mass_assault_cost_factor = -0.15
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}
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trait_afuleer = {
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random = no
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production_speed_buildings_factor = 0.1
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local_resources_factor = 0.1
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industrial_capacity_factory = 0.05
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communism_drift = 0.15
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}
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trait_kalangshitade = {
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random = no
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operative_slot = 3
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intel_network_gain_factor = 0.5
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foreign_subversive_activites = -0.5
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}
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trait_leiming ={
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random = no
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navy_screen_attack_factor = 0.15
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navy_screen_defence_factor = 0.15
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cat_bass_strike_cost_factor =-0.15
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naval_speed_factor = 0.1
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}
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trait_shensu = {
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random = no
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army_speed_factor = 0.08
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org_loss_when_moving = -0.15
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breakthrough_factor = 0.05
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}
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trait_jiluofu = {
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random = no
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experience_gain_air = 0.2
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equipment_bonus = {
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strategic_bomber = {
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air_bombing = 0.1
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instant = yes
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}
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}
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cat_strategic_destruction_cost_factor = -0.15
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}
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trait_sayousi = {
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random = no
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drift_defence_factor = 0.5
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stability_factor = 0.1
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war_support_factor = 0.1
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political_power_gain = 0.25
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}
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trait_shuixingjinian = {
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random = no
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communism_drift = 0.15
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political_power_factor = 0.15
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army_morale_factor = 0.1
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compliance_gain = 0.02
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}
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trait_beilaluosi = {
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random = no
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experience_gain_army = 0.3
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war_support_factor = 0.1
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army_org_factor = 0.1
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army_infantry_attack_factor = 0.2
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}
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trait_tashigan = {
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random = no
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experience_gain_navy = 0.3
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naval_speed_factor = 0.15
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navy_visibility = -0.1
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}
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trait_qikaluofu = {
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random = no
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experience_gain_air = 0.3
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air_mission_efficiency = 0.1
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air_wing_xp_loss_when_killed_factor = -0.25
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air_night_penalty = -0.3
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air_accidents_factor = 0.1
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air_range_factor = 0.5
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}
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trait_talin = {
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random = no
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stability_factor = -0.1
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enemy_operative_detection_chance = 10
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enemy_operative_capture_chance_factor = 0.3
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civilian_intel_to_others = -20
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intel_network_gain_factor = 0.2
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}
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trait_gangute = {
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random = no
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org_loss_at_low_org_factor = -0.15
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army_defence_factor = 0.2
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naval_retreat_speed = 0.2
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}
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#撒丁
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trait_makeboluo = {
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random = no
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drift_defence_factor = -0.5
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political_power_gain = 0.35
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stability_factor = -0.1
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}
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trait_jiafuer = {
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random = no
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mobilization_laws_cost_factor = -0.25
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economy_cost_factor = -0.25
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political_advisor_cost_factor = -0.25
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political_power_factor = 0.15
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}
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trait_tuolichaili = {
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random = no
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operative_slot = 3
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justify_war_goal_time = -0.5
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drift_defence_factor = 0.75
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}
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trait_daleike = {
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random = no
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experience_gain_navy = 0.3
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naval_speed_factor = 0.08
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navy_max_range_factor = 0.1
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spotting_chance = 0.1
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}
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trait_diliyasite = {
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random = no
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army_morale_factor = 0.08
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supply_consumption_factor = -0.05
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no_supply_grace = 12
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}
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trait_zhala = {
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random = no
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experience_gain_army = 0.3
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army_armor_attack_factor = 0.05
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army_armor_defence_factor = 0.1
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equipment_bonus = {
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armor = {
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armor_value = 0.15
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}
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}
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}
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trait_diguo = {
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random = no
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experience_gain_air = 0.3
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equipment_bonus = {
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small_plane_cas_airframe = {
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air_range = 0.2
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air_ground_attack = 0.1
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naval_strike_attack = 0.1
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instant = yes
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}
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small_plane_naval_bomber_airframe = {
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air_range = 0.2
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air_ground_attack = 0.1
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naval_strike_attack = 0.1
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instant = yes
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}
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small_plane_airframe = {
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air_range = 0.2
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air_attack = 0.1
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instant = yes
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}
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}
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}
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trait_zhusaipei = {
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random = no
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recon_factor = 0.1
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army_infantry_attack_factor = 0.2
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army_infantry_defence_factor = 0.1
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}
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#东煌#
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trait_anshan = {
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random = no
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production_speed_buildings_factor = 0.1
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local_resources_factor = 0.1
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industrial_capacity_factory = 0.05
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}
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trait_yixian = {
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random = no
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political_power_factor = 0.05
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mobilization_laws_cost_factor = -0.25
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trade_laws_cost_factor = -0.25
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economy_cost_factor = -0.25
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political_advisor_cost_factor = -0.25
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tank_manufacturer_cost_factor = -0.4
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naval_manufacturer_cost_factor = -0.4
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aircraft_manufacturer_cost_factor = -0.4
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materiel_manufacturer_cost_factor = -0.4
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industrial_concern_cost_factor = -0.4
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theorist_cost_factor = -0.33
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army_chief_cost_factor = -0.33
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navy_chief_cost_factor = -0.33
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air_chief_cost_factor = -0.33
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high_command_cost_factor = -0.33
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}
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trait_zhenhai = {
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random = no
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planning_speed = 0.15
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max_planning = 0.1
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max_command_power = 50
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command_power_gain_mult = 0.1
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}
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trait_ninghai = {
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random = no
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experience_gain_army = 0.3
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army_attack_factor = 0.1
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army_defence_factor = 0.1
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breakthrough_factor = 0.1
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}
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trait_jiangjiang = {
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random = no
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experience_gain_air = 0.3
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ace_effectiveness_factor = 0.5
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air_ace_generation_chance_factor = 0.15
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air_agility_factor = 0.15
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}
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#重樱群岛#
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trait_chicheng = {
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random = no
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experience_gain_navy = 0.3
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sortie_efficiency = 0.15
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naval_speed_factor = 0.03
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navy_max_range_factor = 0.15
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navy_carrier_air_attack_factor = 0.05
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navy_carrier_air_targetting_factor = 0.05
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}
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trait_changmen = {
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random = no
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army_core_attack_factor = 0.1
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army_core_defence_factor = 0.2
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navy_org_factor = 0.1
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navy_max_range_factor = 0.2
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compliance_gain = 0.05
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}
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trait_mingshi = {
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random = no
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trade_opinion_factor = -0.1
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economy_cost_factor = -0.25
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consumer_goods_factor = -0.2
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}
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trait_jiahe = {
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random = no
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industrial_capacity_factory = 0.1
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industrial_capacity_dockyard = 0.1
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production_factory_efficiency_gain_factor = 0.05
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production_factory_max_efficiency_factor = 0.05
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}
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trait_xinnong = {
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random = no
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recon_factor = 0.05
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spotting_chance = 0.05
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political_power_gain = 0.25
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}
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trait_xuefeng = {
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random = no
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air_accidents = -0.3
|
|
screening_efficiency = 0.2
|
|
experience_loss_factor = -0.1
|
|
stability_factor = 0.15
|
|
}
|
|
trait_sanli = {
|
|
random = no
|
|
experience_gain_army_factor = 0.05
|
|
experience_gain_navy_factor = 0.05
|
|
experience_gain_air_factor = 0.05
|
|
experience_gain_navy = 0.2
|
|
experience_gain_army = 0.2
|
|
experience_gain_air = 0.2
|
|
max_planning = 0.05
|
|
}
|
|
trait_xili = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
navy_screen_attack_factor = 0.15
|
|
naval_speed_factor = 0.08
|
|
screening_efficiency = 0.05
|
|
}
|
|
trait_tuzuo = {
|
|
random = no
|
|
army_infantry_attack_factor = 0.25
|
|
army_core_attack_factor = 0.15
|
|
out_of_supply_factor = -0.25
|
|
}
|
|
trait_gaoxiong = {
|
|
random = no
|
|
experience_gain_army = 0.3
|
|
army_org_factor = 0.1
|
|
army_defence_factor = 0.2
|
|
breakthrough_factor = 0.1
|
|
attrition = -0.1
|
|
}
|
|
trait_dafeng = {
|
|
random = no
|
|
experience_gain_air = 0.3
|
|
air_attack_factor = 0.2
|
|
army_bonus_air_superiority_factor = 0.1
|
|
navy_submarine_detection_factor = -0.2
|
|
}
|
|
#皇家
|
|
trait_hude = {
|
|
random = no
|
|
political_power_factor = 0.10
|
|
war_support_weekly = 0.003
|
|
conscription = 0.02
|
|
experience_gain_navy_factor = 0.2
|
|
}
|
|
trait_beierfasite = {
|
|
random = no
|
|
political_power_gain = 0.5
|
|
research_speed_factor = 0.1
|
|
}
|
|
trait_deleike = {
|
|
random = no
|
|
local_resources_factor = 0.15
|
|
resistance_growth = -0.1
|
|
consumer_goods_factor = -0.2
|
|
army_speed_factor = 0.05
|
|
naval_speed_factor = 0.08
|
|
}
|
|
trait_nvjiang = {
|
|
random = no
|
|
training_time_army_factor = -0.15
|
|
experience_gain_army_factor = 0.25
|
|
experience_gain_navy_factor = 0.25
|
|
experience_gain_air_factor = 0.25
|
|
}
|
|
trait_lundun = {
|
|
random = no
|
|
global_building_slots_factor = 0.15
|
|
production_speed_buildings_factor = 0.2
|
|
}
|
|
trait_qianwei = {
|
|
random = no
|
|
motorized_attack_factor = 0.15
|
|
motorized_defence_factor = 0.15
|
|
mechanized_attack_factor = 0.15
|
|
mechanized_defence_factor = 0.15
|
|
army_org_factor = 0.12
|
|
}
|
|
trait_dujiaoshou = {
|
|
random = no
|
|
experience_gain_air = 0.3
|
|
attrition = -0.05
|
|
experience_loss_factor = -0.12
|
|
army_bonus_air_superiority_factor = 0.1
|
|
air_cas_present_factor = 0.05
|
|
air_escort_efficiency = 0.1
|
|
}
|
|
trait_naerxun = {
|
|
random = no
|
|
experience_gain_army = 0.3
|
|
army_org_factor = 0.1
|
|
org_loss_when_moving = -0.25
|
|
}
|
|
trait_yanzhan = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
army_artillery_attack_factor = 0.15
|
|
navy_capital_ship_attack_factor = 0.2
|
|
}
|
|
trait_yanzhan_nvwanghuweijun = {
|
|
random = no
|
|
fascism_drift = 0.2
|
|
conscription = 0.005
|
|
resistance_target = -0.1
|
|
required_garrison_factor = -0.25
|
|
army_core_attack_factor = 0.1
|
|
army_core_defence_factor = 0.1
|
|
}
|
|
trait_qiaozhiwushi = {
|
|
random = no
|
|
neutrality_drift = 0.2
|
|
motorized_attack_factor = 0.2
|
|
motorized_defence_factor = 0.2
|
|
mechanized_attack_factor = 0.2
|
|
mechanized_defence_factor = 0.2
|
|
cavalry_attack_factor = 0.2
|
|
cavalry_defence_factor = 0.2
|
|
planning_speed = 0.25
|
|
max_planning = 0.15
|
|
}
|
|
trait_kewei = {
|
|
random = no
|
|
army_defence_factor = 0.1
|
|
navy_screen_defence_factor = 0.15
|
|
navy_capital_ship_defence_factor = 0.15
|
|
equipment_bonus = {
|
|
carrier = {
|
|
armor_value = 0.15
|
|
instant = yes
|
|
}
|
|
}
|
|
}
|
|
trait_weiershi = {
|
|
random = no
|
|
agency_upgrade_time = -0.5
|
|
operative_slot = 4
|
|
enemy_operative_detection_chance = -10
|
|
civilian_intel_to_others = 5
|
|
army_intel_to_others = 5
|
|
navy_intel_to_others = 5
|
|
airforce_intel_to_others = 5
|
|
}
|
|
|
|
#铁血
|
|
trait_bisimai = {
|
|
random = no
|
|
stability_factor = 0.25
|
|
stability_weekly = 0.005
|
|
conscription = 0.02
|
|
army_armor_attack_factor = 0.15
|
|
consumer_goods_factor = -0.15
|
|
}
|
|
trait_feitelie = {
|
|
random = no
|
|
political_power_factor = 0.1
|
|
industrial_capacity_factory = 0.1
|
|
industrial_capacity_dockyard = 0.05
|
|
research_speed_factor = 0.05
|
|
production_speed_buildings_factor = 0.05
|
|
}
|
|
trait_laibixi = {
|
|
random = no
|
|
opinion_gain_monthly_factor = 0.2
|
|
political_power_gain = 0.25
|
|
war_support_weekly = 0.02
|
|
justify_war_goal_time = -0.33
|
|
army_chief_cost_factor = -0.25
|
|
navy_chief_cost_factor = -0.25
|
|
air_chief_cost_factor = -0.25
|
|
high_command_cost_factor = -0.15
|
|
}
|
|
trait_aogusite = {
|
|
random = no
|
|
air_equipment_upgrade_xp_cost = -0.2
|
|
air_doctrine_cost_factor = -0.1
|
|
production_speed_air_base_factor = 0.25
|
|
air_range_factor = 0.1
|
|
consumer_goods_factor = 0.1
|
|
equipment_bonus = {
|
|
small_plane_cas_airframe = {
|
|
build_cost_ic = -0.1
|
|
instant = yes
|
|
}
|
|
small_plane_airframe = {
|
|
instant = yes
|
|
build_cost_ic = -0.15
|
|
}
|
|
medium_plane_airframe = {
|
|
instant = yes
|
|
build_cost_ic = -0.15
|
|
}
|
|
large_plane_airframe = {
|
|
instant = yes
|
|
build_cost_ic = -0.2
|
|
}
|
|
jizaijianniang_equipment_airframe = {
|
|
instant = yes
|
|
build_cost_ic = -0.2
|
|
}
|
|
}
|
|
}
|
|
trait_z23 = {
|
|
random = no
|
|
research_speed_factor = 0.15
|
|
}
|
|
trait_ougenqinwang = {
|
|
random = no
|
|
experience_gain_army = 0.3
|
|
army_armor_defence_factor = 0.1
|
|
army_defence_factor = 0.05
|
|
equipment_bonus = {
|
|
armor = {
|
|
reliability = 0.1
|
|
maximum_speed = 0.08
|
|
instant = yes
|
|
}
|
|
}
|
|
}
|
|
trait_qibolin = {
|
|
random = no
|
|
sortie_efficiency = 0.05
|
|
air_cas_present_factor = 0.1
|
|
air_cas_efficiency = 0.1
|
|
equipment_bonus = {
|
|
large_plane_airframe = {
|
|
air_bombing = 0.15
|
|
instant = yes
|
|
}
|
|
medium_plane_airframe = {
|
|
air_ground_attack = 0.05
|
|
air_bombing = 0.05
|
|
instant = yes
|
|
}
|
|
small_plane_cas_airframe = {
|
|
air_ground_attack = 0.1
|
|
naval_strike_attack = 0.05
|
|
instant = yes
|
|
}
|
|
cv_small_plane_cas_airframe = {
|
|
air_ground_attack = 0.05
|
|
naval_strike_attack = 0.1
|
|
instant = yes
|
|
}
|
|
}
|
|
}
|
|
trait_u81 = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
equipment_bonus = {
|
|
submarine = {
|
|
naval_range = 0.25
|
|
instant = yes
|
|
}
|
|
}
|
|
}
|
|
trait_luoen = {
|
|
random = no
|
|
experience_gain_army = 0.3
|
|
army_org_factor = 0.15
|
|
planning_speed = 0.1
|
|
max_planning = 0.1
|
|
}
|
|
trait_aijier = {
|
|
random = no
|
|
breakthrough_factor = 0.1
|
|
recon_factor = 0.15
|
|
army_attack_factor = 0.05
|
|
army_defence_factor = 0.05
|
|
air_cas_present_factor = 0.05
|
|
}
|
|
trait_bide = {
|
|
random = no
|
|
experience_gain_air = 0.3
|
|
air_close_air_support_agility_factor = 0.1
|
|
air_cas_present_factor = 0.1
|
|
air_training_xp_gain_factor = 0.5
|
|
air_wing_xp_loss_when_killed_factor = -0.5
|
|
air_cas_efficiency = 0.25
|
|
equipment_bonus = {
|
|
small_plane_cas_airframe = {
|
|
build_cost_ic = 0.05
|
|
instant = yes
|
|
}
|
|
}
|
|
}
|
|
trait_leipuxitele = {
|
|
random = no
|
|
army_infantry_attack_factor = 0.25
|
|
army_infantry_defence_factor = 0.15
|
|
army_bonus_air_superiority_factor = 0.1
|
|
|
|
}
|
|
#鸢尾
|
|
trait_6194 = {
|
|
random = no
|
|
required_garrison_factor = -0.35
|
|
production_speed_bunker_factor = 0.25
|
|
defensive_war_stability_factor = 0.5
|
|
}
|
|
trait_jiasikenie = {
|
|
random = no
|
|
research_speed_factor = 0.2
|
|
planning_speed = 0.25
|
|
}
|
|
trait_beiyaen = {
|
|
random = no
|
|
experience_gain_air_factor = 0.15
|
|
experience_gain_air = 0.4
|
|
air_wing_xp_loss_when_killed_factor = -0.1
|
|
air_training_xp_gain_factor = 0.1
|
|
navy_submarine_attack_factor = 0.2
|
|
navy_submarine_defence_factor = 0.15
|
|
air_mission_efficiency = -0.05
|
|
air_accidents_factor = 0.05
|
|
}
|
|
#东煌#
|
|
trait_DOH_79shi = {
|
|
random = no
|
|
experience_gain_army_unit = 0.2
|
|
army_org_factor = 0.1
|
|
army_morale_factor = 0.05
|
|
equipment_bonus = {
|
|
infantry_equipment = {
|
|
instant = yes
|
|
breakthrough = 0.15
|
|
}
|
|
}
|
|
}
|
|
trait_DOH_97shi = {
|
|
random = no
|
|
experience_gain_army = 0.2
|
|
army_defence_factor = 0.1
|
|
equipment_bonus = {
|
|
infantry_equipment = {
|
|
instant = yes
|
|
defense = 0.15
|
|
soft_attack = 0.15
|
|
}
|
|
}
|
|
}
|
|
trait_DOH_JS9 = {
|
|
random = no
|
|
experience_gain_army_unit = 0.2
|
|
org_loss_when_moving = -0.1
|
|
army_speed_factor = 0.1
|
|
recon_factor = 0.2
|
|
equipment_bonus = {
|
|
infantry_equipment = {
|
|
instant = yes
|
|
maximum_speed = 0.5
|
|
}
|
|
}
|
|
}
|
|
trait_DOH_QBU88 = {
|
|
random = no
|
|
army_attack_factor = 0.1
|
|
experience_gain_army = 0.2
|
|
|
|
equipment_bonus = {
|
|
infantry_equipment = {
|
|
instant = yes
|
|
hard_attack = 0.15
|
|
ap_attack = 0.1
|
|
}
|
|
}
|
|
}
|
|
trait_DOH_NZ75= {
|
|
random = no
|
|
experience_gain_army = 0.2
|
|
org_loss_at_low_org_factor = -0.3
|
|
army_strength_factor = 0.2
|
|
supply_consumption_factor = -0.05
|
|
equipment_bonus = {
|
|
infantry_equipment = {
|
|
instant = yes
|
|
reliability = 0.1
|
|
build_cost_ic = -0.15
|
|
}
|
|
}
|
|
}
|
|
|
|
#白鹰联邦#
|
|
trait_qiye = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
navy_carrier_air_targetting_factor = 0.2
|
|
naval_strike_attack_factor = 0.1
|
|
naval_strike_agility_factor = 0.1
|
|
critical_receive_chance = -0.25
|
|
naval_torpedo_hit_chance_factor = -0.2
|
|
}
|
|
#鸢尾
|
|
trait_fuxu = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
war_support_factor = 0.1
|
|
communism_drift = -0.01
|
|
naval_speed_factor = -0.05
|
|
navy_screen_defence_factor = 0.15
|
|
navy_capital_ship_defence_factor = 0.2
|
|
equipment_bonus = {
|
|
carrier = {
|
|
armor_value = 0.2
|
|
instant = yes
|
|
}
|
|
}
|
|
}
|
|
#东煌#
|
|
trait_haitian = {
|
|
random = no
|
|
experience_gain_navy = 0.3
|
|
monthly_population = 0.01
|
|
navy_org_factor = 0.05
|
|
naval_strike_agility_factor = 0.05
|
|
naval_speed_factor = 0.1
|
|
naval_light_gun_hit_chance_factor = 0.05
|
|
naval_heavy_gun_hit_chance_factor = 0.05
|
|
navy_capital_ship_defence_factor = -0.1
|
|
equipment_bonus = {
|
|
carrier = {
|
|
armor_value = -0.1
|
|
instant = yes
|
|
}
|
|
}
|
|
}
|
|
trait_dingzhen = {
|
|
random = no
|
|
opinion_gain_monthly_factor = 0.25
|
|
trade_opinion_factor = 0.25
|
|
mobilization_laws_cost_factor = -0.5
|
|
stability_factor = 0.1
|
|
political_power_factor = 0.05
|
|
}
|
|
trait_gelideli = {
|
|
random = no
|
|
opinion_gain_monthly_factor = 0.25
|
|
trade_opinion_factor = 0.2
|
|
army_speed_factor = 0.05
|
|
naval_speed_factor = 0.05
|
|
political_power_factor = 0.05
|
|
}
|
|
} |