2024-09-23 00:01:17
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actions[bot]
2024-09-23 00:01:17 +00:00
parent a76f990b2d
commit dd48bc6178
16 changed files with 4382 additions and 1979 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -180,4 +180,11 @@ TIX_quanlipingheng = {
original_tag = TIX
}
priority = 100
}
AZ_fkAIplayerjiaqiang = {
icon = xingdong
allowed = {
always = yes
}
priority = 10000
}

View File

@@ -1,4 +1,223 @@
tianjiang_aizuobi = {
ai_shusifangyu_FKaizuobi = {
available = {
is_ai = yes
has_global_flag = AZ_fengkuangAI_citiao_12
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
any_enemy_country = {
is_ai = no
}
surrender_progress > 0.5
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
add_ideas = TY_fkAI_niliuershang
}
}
ai_fkAI_citiao = {
available = {
is_ai = yes
or = {
has_global_flag = AZ_fengkuangAI_citiao_4
has_global_flag = AZ_fengkuangAI_citiao_5
has_global_flag = AZ_fengkuangAI_citiao_6
has_global_flag = AZ_fengkuangAI_citiao_8
has_global_flag = AZ_fengkuangAI_citiao_9
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
if = {
limit = {
has_global_flag = AZ_fengkuangAI_citiao_4
}
add_ideas = TY_fkAI_gangtiezhiqu
}
if = {
limit = {
has_global_flag = AZ_fengkuangAI_citiao_5
}
add_ideas = TY_fkAI_gaojizhineng
every_character = {
add_unit_leader_trait = fkAI_gaojizhinneng
}
}
if = {
limit = {
has_global_flag = AZ_fengkuangAI_citiao_6
}
add_ideas = TY_fkAI_shenfenjianyan
}
if = {
limit = {
has_global_flag = AZ_fengkuangAI_citiao_8
}
add_ideas = TY_fkAI_shenjingbaizhan
}
if = {
limit = {
has_global_flag = AZ_fengkuangAI_citiao_9
}
add_ideas = TY_fkAI_tongzhihaiayng
}
if = {
limit = {
has_global_flag = AZ_fengkuangAI_citiao_10
}
add_ideas = TY_fkAI_shuzhipengzhang
}
if = {
limit = {
has_global_flag = AZ_fengkuangAI_citiao_ex
}
add_ideas = TY_fkAI_zuizhonghetiex
every_character = {
add_unit_leader_trait = fkAI_gaojizhinneng
}
}
}
}
ai_fkAIcitiao_huoxingbing = {
available = {
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
is_ai = yes
date > 1938.6.1
has_global_flag = AZ_fengkuangAI_citiao_7
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
division_template = {
name = "火星装甲师"
is_locked = yes
regiments = {
medium_armor = { x = 0 y = 0 }
medium_armor = { x = 0 y = 1 }
medium_armor = { x = 0 y = 2 }
medium_armor = { x = 0 y = 3 }
medium_armor = { x = 1 y = 0 }
medium_armor = { x = 1 y = 1 }
medium_armor = { x = 1 y = 2 }
medium_armor = { x = 1 y = 3 }
medium_tank_destroyer_brigade = { x = 2 y = 0 }
medium_sp_anti_air_brigade = { x = 2 y = 1 }
mechanized = { x = 3 y = 0 }
mechanized = { x = 3 y = 1 }
mechanized = { x = 3 y = 2 }
mechanized = { x = 3 y = 3 }
mechanized = { x = 4 y = 0 }
mechanized = { x = 4 y = 1 }
mechanized = { x = 4 y = 2 }
mechanized = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
light_tank_recon = { x = 0 y = 2 }
artillery = { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
}
}
for_loop_effect = {
start = 0
end = 6
add = 1
capital_scope = {
create_unit = {
division = "name = \"火星装甲师\" division_template = \"火星装甲师\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
}
ai_fkAIcitiao_huoxingbing2 = {
available = {
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
is_ai = yes
date > 1939.6.1
is_puppet = no
has_global_flag = AZ_fengkuangAI_citiao_7
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
days_re_enable = 365
fire_only_once = no
complete_effect = {
for_loop_effect = {
start = 0
end = 12
add = 1
capital_scope = {
create_unit = {
division = "name = \"火星装甲师\" division_template = \"火星装甲师\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
}
ai_yuanban_shengji = {
available = {
date > 1939.1.1
is_ai = yes
has_global_flag = modoption_tiantangzhizhan_on
has_idea = TY_yuanbanAI
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
swap_ideas = {
remove_idea = TY_yuanbanAI
add_idea = TY_yuanbanAI2
}
}
}
ai_byg_ruzhan_fa = {
available = {
date > 1940.4.1
@@ -208,6 +427,124 @@ tianjiang_aizuobi = {
defense_bonus_against = 99.99
}
}
ai_jianngshi_zuobi5 = {
available = {
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
is_ai = yes
date > 1940.1.1
has_global_flag = AZ_fengkuangAI_citiao_2
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
set_technology = {
shipgirltech_jizaijianniang_2 = 1
}
}
}
ai_jianngshi_zuobi6 = {
available = {
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
is_ai = yes
date > 1940.6.1
has_global_flag = AZ_fengkuangAI_citiao_2
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
}
}
ai_jianngshi_zuobi_7 = {
available = {
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
is_ai = yes
date > 1941.6.1
has_global_flag = AZ_fengkuangAI_citiao_2
}
visible = {
is_ai = yes
}
days_re_enable = 365
ai_will_do = {
factor = 10000
}
complete_effect = {
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
}
}
ai_jianngshi_zuobi8 = {
available = {
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
is_ai = yes
has_global_flag = AZ_fengkuangAI_citiao_3
is_puppet = no
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
set_technology = {
shipgirltech_jizaijianniang_1 = 1
}
air_experience = 500
add_tech_bonus = {
name = "飞机模块研究加成"
bonus = 100
uses = 10
ahead_reduction = 10
category = plane_modules_tech
}
}
}
ai_jianngshi_zuobi = {
available = {
OR = {
@@ -217,6 +554,7 @@ tianjiang_aizuobi = {
}
is_ai = yes
date > 1940.1.1
has_global_flag = AZ_fengkuangAI_citiao_1
}
visible = {
is_ai = yes
@@ -265,9 +603,6 @@ tianjiang_aizuobi = {
set_technology = {
shipgirltech_zuozhanlilun_3 = 1
}
set_technology = {
shipgirltech_jizaijianniang_2 = 1
}
}
}
ai_jianngshi_zuobi_2 = {
@@ -279,6 +614,7 @@ tianjiang_aizuobi = {
}
is_ai = yes
date > 1942.1.1
has_global_flag = AZ_fengkuangAI_citiao_1
}
visible = {
is_ai = yes
@@ -308,6 +644,7 @@ tianjiang_aizuobi = {
}
is_ai = yes
date > 1940.6.1
has_global_flag = AZ_fengkuangAI_citiao_1
}
visible = {
is_ai = yes
@@ -406,14 +743,6 @@ tianjiang_aizuobi = {
}
}
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
}
}
ai_jianngshi_zuobi_4 = {
@@ -425,6 +754,7 @@ tianjiang_aizuobi = {
}
is_ai = yes
date > 1941.6.1
has_global_flag = AZ_fengkuangAI_citiao_1
}
visible = {
is_ai = yes
@@ -445,10 +775,6 @@ tianjiang_aizuobi = {
}
}
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
}
}
zuobi = {
@@ -1018,6 +1344,30 @@ tianjiang_aizuobi = {
}
}
}
zuobi_tiexue_3 = {
available = {
tag = TIX
is_ai = yes
date > 1940.3.1
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
has_global_flag = AZ_fengkuangAI_citiao_ex
}
visible = {
tag = TIX
is_ai = yes
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
complete_effect = {
add_stability = 2
}
}
tix_huanzhuang = {
icon = generic_construction
available = {

View File

@@ -7014,6 +7014,10 @@ SAD_ITA = {
OR = {
has_war_with = SAD
is_in_faction_with = SAD
TIX = {
is_subject = yes
}
not = { country_exists = TIX }
}
has_government = democratic
tag = ITA
@@ -7023,6 +7027,10 @@ SAD_ITA = {
surrender_progress > 0.7
}
is_in_faction_with = SAD
TIX = {
is_subject = yes
}
not = { country_exists = TIX }
}
}
ai_will_do = {
@@ -10900,4 +10908,707 @@ TIX_quanlipingheng = {
factor = 0
}
}
}
AZ_fkAIplayerjiaqiang = {
az_wanjialingqufkAIbuff = {
icon = generic_form_nation
visible = {
is_ai = no
has_global_flag = modoption_tiantangzhizhan_on
}
available = {
is_ai = no
has_global_flag = modoption_tiantangzhizhan_on
}
fire_only_once = yes
complete_effect = {
if = {
limit = {
tag = TIX
}
add_ideas = TIX_fkAIbuff_player
}
if = {
limit = {
tag = SAD
}
add_ideas = SAD_fkAIbuff_player
}
if = {
limit = {
tag = CHY
}
add_ideas = CHY_fkAIbuff_player
}
if = {
limit = {
tag = YUW
}
add_ideas = YUW_fkAIbuff_player
}
if = {
limit = {
tag = BYG
}
add_ideas = BYG_fkAIbuff_player
}
if = {
limit = {
tag = HUJ
}
add_ideas = HUJ_fkAIbuff_player
}
if = {
limit = {
tag = DOH
}
add_ideas = DOH_fkAIbuff_player
}
if = {
limit = {
tag = BFL
}
add_ideas = BFL_fkAIbuff_player
}
}
}
AZ_fkAI_xuanzebuff_time = {
priority = 200
icon = generic_intelligence_operation
is_good = yes
activation = {
always = no
}
complete_effect = {
}
available = {
is_ai = yes
}
days_mission_timeout = 30
timeout_effect = {
custom_effect_tooltip = "终止选择并获得加成"
clr_country_flag = AZ_fkAI_playertime
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_1
}
add_political_power = 1500
army_experience = 2000
navy_experience = 2000
air_experience = 2000
add_command_power = 500
custom_effect_tooltip = wz_earn_20000
add_to_variable = {
var = wz_sl
value = 20000
}
custom_effect_tooltip = get_zs_shuliang_200
add_to_variable = {
var = zs_sl
value = 200
}
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_2
}
set_technology = {
shipgirltech_quzhupao_1 = 1
}
set_technology = {
shipgirltech_xunyangpao_1 = 1
}
set_technology = {
shipgirltech_zhanliepao_1 = 1
}
set_technology = {
shipgirltech_jizaijianniang_1 = 1
}
add_tech_bonus = {
name = "超级火炮卡"
bonus = 10
uses = 10
ahead_reduction = 10
category = artillery
}
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_3
}
add_tech_bonus = {
name = "超级卡车卡"
bonus = 10
uses = 3
ahead_reduction = 10
category = motorized_equipment
}
add_tech_bonus = {
name = "超级支援卡"
bonus = 10
uses = 5
ahead_reduction = 10
category = support_tech
} air_equipment
add_tech_bonus = {
name = "超级飞机卡"
bonus = 10
uses = 5
ahead_reduction = 10
category = air_equipment
}
add_tech_bonus = {
name = "超级装甲卡"
bonus = 10
uses = 5
ahead_reduction = 10
category = armor
}
add_tech_bonus = {
name = "超级海军卡"
bonus = 10
uses = 5
ahead_reduction = 10
category = naval_equipment
}
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_4
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_5
}
activate_mission = AZ_fkAI_xuanzebuff_dafuweng
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_6
}
activate_mission = AZ_fkAI_xuanzebuff_dafuweng
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_7
}
add_ideas = TY_fkAI_yangjingxurui
activate_mission = AZ_fkAI_xuanzebuff_yangjingxurui
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_8
}
add_ideas = TY_fkAI_xianshoubisheng
activate_mission = AZ_fkAI_xuanzebuff_xianshoubisheng
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_9
}
add_nuclear_bombs = 10
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_10
}
add_ideas = TY_fkAI_jiandiweixing
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_11
}
add_ideas = TY_fkAI_woquandouyao
}
if = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_12
}
activate_mission = AZ_fkAI_xuanzebuff_jianxiangzi
}
}
}
AZ_fkAI_xuanzebuff_jianxiangzi = {
icon = xzmf
always = no
activation = {
always = no
}
available = {
is_ai = yes
}
is_good = yes
days_mission_timeout = 120
timeout_effect = {
activate_mission = AZ_fkAI_xuanzebuff_jianxiangzi
hidden_effect = {
country_event = azevent.77
}
}
}
AZ_fkAI_xuanzebuff_xianshoubisheng = {
icon = generic_tank
activation = {
always = no
}
available = {
date > 1939.9.1
has_idea = TY_fkAI_xianshoubisheng
}
is_good = no
days_mission_timeout = 9999
complete_effect = {
activate_mission = AZ_fkAI_xuanzebuff_xianshoubisheng2
swap_ideas = {
remove_idea = TY_fkAI_xianshoubisheng
add_idea = TY_fkAI_xianshoubisheng2
}
}
timeout_effect = {
}
}
AZ_fkAI_xuanzebuff_xianshoubisheng2 = {
icon = generic_tank
activation = {
always = no
}
available = {
date > 1941.2.1
has_idea = TY_fkAI_xianshoubisheng2
}
is_good = yes
days_mission_timeout = 9999
complete_effect = {
swap_ideas = {
remove_idea = TY_fkAI_xianshoubisheng2
add_idea = TY_fkAI_xianshoubisheng3
}
}
timeout_effect = {
}
}
AZ_fkAI_xuanzebuff_yangjingxurui = {
icon = generic_tank
always = no
activation = {
always = no
}
available = {
is_ai = yes
}
is_good = yes
days_mission_timeout = 2170
timeout_effect = {
swap_ideas = {
remove_idea = TY_fkAI_yangjingxurui
add_idea = TY_fkAI_yangjingxurui2
}
}
}
AZ_fkAI_xuanzebuff_mofangdaheng = {
icon = gre_investment_decisions
always = no
activation = {
always = no
}
available = {
is_ai = yes
}
is_good = yes
days_mission_timeout = 120
timeout_effect = {
activate_mission = AZ_fkAI_xuanzebuff_mofangdaheng
custom_effect_tooltip = mf_shuliang_2
add_to_variable = {
var = xzmf_sl
value = 2
}
}
}
AZ_fkAI_xuanzebuff_dafuweng = {
icon = gre_paying_ifc_debt
always = no
activation = {
always = no
}
available = {
is_ai = yes
}
is_good = yes
days_mission_timeout = 180
timeout_effect = {
activate_mission = AZ_fkAI_xuanzebuff_dafuweng
if = {
limit = {
date < 1940.1.1
}
custom_effect_tooltip = wz_earn_10000
add_to_variable = {
var = wz_sl
value = 10000
}
}
if = {
limit = {
date > 1940.1.1
date < 1942.1.1
}
custom_effect_tooltip = wz_earn_20000
add_to_variable = {
var = wz_sl
value = 20000
}
}
if = {
limit = {
date > 1942.1.1
}
custom_effect_tooltip = wz_earn_40000
add_to_variable = {
var = wz_sl
value = 40000
}
}
}
}
AZ_fkAI_xuanzebuffkaishi_1 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_1
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_2 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_2
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_3 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_3
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_4 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_4
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
hidden_effect = {
set_technology = {
shipgirltech_jizaijianniang_2 = 1
}
}
}
}
AZ_fkAI_xuanzebuffkaishi_5 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_5
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_6 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_6
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_10 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_10
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_11 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_11
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_12 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_12
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_7 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_7
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_8 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_8
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
AZ_fkAI_xuanzebuffkaishi_9 = {
icon = eng_trade_unions_demand
fire_only_once = yes
visible = {
has_country_flag = AZ_fkAI_playertime
}
available = {
is_ai = no
custom_trigger_tooltip = {
tooltip = xuanzecishuxiaoyuliangci_fkAI
check_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
compare = less_than_or_equals
}
}
}
complete_effect = {
set_country_flag = AZ_fkAI_xuanzebuff_9
add_to_variable = {
var = az_fkai_player_jiacheng_cishu
value = 1
}
}
}
}

View File

@@ -2736,6 +2736,697 @@ ideas = {
}
}
TY_yuanbanAI = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 3
army_defence_factor = 3
army_org_factor = 3
army_morale_factor = 3
army_strength_factor = 1
}
}
TY_yuanbanAI2 = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 10
army_defence_factor = 10
army_org_factor = 3
army_morale_factor = 3
army_strength_factor = 5
}
}
TIX_fkAIbuff_player = {
picture = ideas_tank_TIX
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
political_power_cost = -0.75
army_org_factor = 0.4
army_morale_factor = 0.5
org_loss_when_moving = -0.4
army_armor_attack_factor = 1
army_armor_defence_factor = 1
army_speed_factor = 0.2
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
}
SAD_fkAIbuff_player = {
picture = ideas_plane_SAD
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
political_power_cost = -0.75
air_accidents = -0.6
air_weather_penalty = -0.6
air_attack_factor = 0.6
air_ace_generation_chance_factor = 0.75
air_mission_efficiency = 0.6
air_superiority_efficiency = 0.6
air_intercept_efficiency = 0.6
air_cas_efficiency = 0.8
air_night_penalty = -0.6
air_range_factor = 0.6
air_agility_factor = 0.6
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 1
defense_bonus_against = 1
}
}
CHY_fkAIbuff_player = {
picture = ideas_ship_CHY
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
political_power_gain = 0.75
army_attack_factor = 0.5
army_defence_factor = 0.5
army_morale_factor = 1
navy_screen_attack_factor = 1
navy_screen_defence_factor = 1
navy_capital_ship_attack_factor = 1
navy_capital_ship_defence_factor = 1
carrier_capacity_penalty_reduction = -0.5
naval_strike_attack_factor = 0.3
naval_strike_targetting_factor = 0.3
naval_speed_factor = 0.4
navy_max_range_factor = 0.8
supply_consumption_factor = -0.3
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = DOH
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 1
defense_bonus_against =1
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1
defense_bonus_against = 1
}
}
YUW_fkAIbuff_player = {
picture = ideas_tank_YUW
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
attrition = -0.5
army_org_factor = 1
army_morale_factor = 1
org_loss_when_moving = -0.4
breakthrough_factor = 0.4
recon_factor = 1
land_reinforce_rate = 0.1
planning_speed = 2.5
max_planning = 1.5
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
}
HUJ_fkAIbuff_player = {
picture = ideas_plane_HUJ
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
air_accidents = -0.5
air_weather_penalty = -0.4
air_attack_factor = 0.5
air_ace_generation_chance_factor = 0.6
air_mission_efficiency = 0.5
air_superiority_efficiency = 0.4
air_intercept_efficiency = 0.4
air_cas_efficiency = 1
air_night_penalty = -0.5
air_range_factor = 0.5
air_agility_factor = 0.5
industrial_capacity_dockyard = 4
navy_org = 40
navy_screen_attack_factor = 1
navy_screen_defence_factor = 1
navy_capital_ship_attack_factor = 0.8
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 1
defense_bonus_against = 1
}
}
BYG_fkAIbuff_player = {
picture = ideas_gongye_BYG
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 1.25
political_power_cost = -1
line_change_production_efficiency_factor = 0.8
industrial_capacity_factory = 2
industrial_capacity_dockyard = 6
production_factory_max_efficiency_factor = 0.8
production_factory_efficiency_gain_factor = 5
training_time_army_factor = -0.2
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.25
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.25
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
mechanized_equipment = {
build_cost_ic = -0.25
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 2
defense_bonus_against = 2
}
}
BFL_fkAIbuff_player = {
picture = ideas_tank_BFL
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 1
war_support_factor = 1.5
political_power_cost = -1
production_factory_efficiency_gain_factor = 2
army_infantry_attack_factor = 2
army_infantry_defence_factor = 2
land_reinforce_rate = 0.2
army_org_factor = 0.5
army_morale_factor = 0.5
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.25
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.1
reliability = 0.25
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 2
defense_bonus_against = 2
}
}
DOH_fkAIbuff_player = {
picture = ideas_junxu_DOH
allowed_civil_war = {
always = yes
}
modifier = {
war_support_factor = 1.5
land_reinforce_rate = 0.5
command_power_gain_mult = 2
army_core_attack_factor = 3
army_core_defence_factor = 3
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.3
reliability = 0.2
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.3
reliability = 0.2
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 2
defense_bonus_against = 2
}
}
TY_fkAI_gangtiezhiqu = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_strength_factor = 3
}
}
TY_fkAI_gaojizhineng = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
planning_speed = 10
line_change_production_efficiency_factor = 0.8
max_command_power = 500
command_power_gain = 5
grant_medal_cost_factor = -1
}
}
TY_fkAI_shenfenjianyan = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
crypto_strength = 10
intelligence_agency_defense = 10
enemy_operative_capture_chance_factor = 0.3
enemy_operative_detection_chance = 20
enemy_operative_forced_into_hiding_time_factor = 0.3
}
}
TY_fkAI_shenjingbaizhan = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
terrain_penalty_reduction = 1
fortification_collateral_chance = 1
experience_gain_factor = 10
}
}
TY_fkAI_tongzhihaiayng = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_dockyard = 20
positioning = 2
}
equipment_bonus = {
ship_hull_cruiser = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_light = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_carrier = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_heavy = {
build_cost_ic = -0.25
instant = yes
}
}
}
TY_fkAI_shuzhipengzhang = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 5
army_defence_factor = 5
}
}
TY_fkAI_AIduiyoudebuff = {
picture = fengkuangai
cancel = {
all_allied_country = {
is_ai = yes
}
}
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = -3
army_defence_factor = -3
army_org_factor = -2
army_morale_factor = -2
supply_consumption_factor = 0.5
land_reinforce_rate = -0.05
training_time_army_factor = 2
}
}
TY_fkAI_niliuershang = {
picture = fengkuangai
cancel = {
all_allied_country = {
is_ai = yes
}
}
allowed_civil_war = {
always = yes
}
modifier = {
army_core_attack_factor = 7.5
army_core_defence_factor = 7.5
}
}
TY_fkAI_zuizhonghetiex = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_strength_factor = 3
planning_speed = 10
line_change_production_efficiency_factor = 0.8
max_command_power = 500
command_power_gain = 5
grant_medal_cost_factor = -1
crypto_strength = 10
intelligence_agency_defense = 10
enemy_operative_capture_chance_factor = 0.3
enemy_operative_detection_chance = 20
enemy_operative_forced_into_hiding_time_factor = 0.3
terrain_penalty_reduction = 1
industrial_capacity_dockyard = 20
positioning = 2
army_attack_factor = 5
army_defence_factor = 5
}
equipment_bonus = {
ship_hull_cruiser = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_light = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_carrier = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_heavy = {
build_cost_ic = -0.25
instant = yes
}
}
}
TY_fkAI_yangjingxurui = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = -1
army_defence_factor = -1
planning_speed = -2
max_planning = -1
line_change_production_efficiency_factor = -0.6
industrial_capacity_factory = -0.8
industrial_capacity_dockyard = -1.2
production_factory_max_efficiency_factor = -0.4
production_factory_efficiency_gain_factor = -1
army_org_factor = -1
army_morale_factor = -0.5
}
}
TY_fkAI_yangjingxurui2 = {
name = TY_fkAI_yangjingxurui
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 0.4
army_defence_factor = 0.4
planning_speed = 1
max_planning = 0.6
line_change_production_efficiency_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.4
army_org_factor = 0.4
army_morale_factor = 0.2
}
}
TY_fkAI_xianshoubisheng = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
rule = {
can_not_declare_war = yes
}
modifier = {
army_attack_factor = 0.3
army_defence_factor = 0.3
planning_speed = 0.8
max_planning = 0.4
line_change_production_efficiency_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.4
army_org_factor = 0.4
army_morale_factor = 0.2
}
}
TY_fkAI_xianshoubisheng2 = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 0.4
army_defence_factor = 0.4
planning_speed = 1
max_planning = 0.6
line_change_production_efficiency_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.4
army_org_factor = 0.4
army_morale_factor = 0.2
}
}
TY_fkAI_xianshoubisheng3 = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = -2
army_defence_factor = -2
planning_speed = -2
max_planning = -1
line_change_production_efficiency_factor = -0.6
industrial_capacity_factory = -0.8
industrial_capacity_dockyard = -1.2
production_factory_max_efficiency_factor = -0.4
production_factory_efficiency_gain_factor = -1
army_org_factor = -2
army_morale_factor = -2
}
}
TY_fkAI_jiandiweixing = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
crypto_strength = 5
intelligence_agency_defense = 5
enemy_operative_capture_chance_factor = 0.5
enemy_operative_detection_chance = 50
intel_network_gain_factor = 2
decryption_power = 300
intel_network_gain_factor = 0.5
own_operative_capture_chance_factor = -0.5
own_operative_detection_chance = -50
own_operative_harmed_time_factor = -0.5
civilian_intel_factor = 50
army_intel_factor = 50
navy_intel_factor = 50
airforce_intel_factor = 50
}
}
TY_fkAI_woquandouyao = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 1.25
war_support_factor = 2
political_power_factor = 3
research_speed_factor = 0.2
local_resources_factor = 1
industrial_capacity_dockyard = 0.5
line_change_production_efficiency_factor = 0.3
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
tank_manufacturer_cost_factor = -0.9
naval_manufacturer_cost_factor = -0.9
aircraft_manufacturer_cost_factor = -0.9
materiel_manufacturer_cost_factor = -0.9
industrial_concern_cost_factor = -0.9
}
}
}
political_advisor = {

View File

@@ -458,7 +458,7 @@ focus_tree = {
}
ai_will_do = {
factor = 0
factor = 100
}
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {

View File

@@ -107,6 +107,14 @@ scripted_gui = {
country_event = azstartevent.1001
}
else = {
if = {
limit = {
has_global_flag = modoption_fengkuangai_on
not = { has_country_flag = fengkuangai_yixuanzeguo_flag }
}
set_country_flag = fengkuangai_yixuanzeguo_flag
country_event = az_tianjiang.292
}
if = {
limit = {
has_global_flag = sirennandu2
@@ -647,6 +655,35 @@ scripted_gui = {
}
}
}
modoption_button9_on_click = {
if = {
limit = {
has_global_flag = modoption_tiantangzhizhan_on
}
clr_global_flag = modoption_tiantangzhizhan_on
every_country = {
limit = {
AND = {
shijianniangguojia_trigger = no
is_ai = yes
}
}
remove_ideas = TY_yuanbanAI
}
}
else = {
set_global_flag = modoption_tiantangzhizhan_on
every_country = {
limit = {
AND = {
shijianniangguojia_trigger = no
is_ai = yes
}
}
add_ideas = TY_yuanbanAI
}
}
}
}
triggers = {
modoption_button6_on_click_enabled = {
@@ -658,6 +695,9 @@ scripted_gui = {
modoption_button8_on_click_enabled = {
is_historical_focus_on = yes
}
modoption_button9_on_click_enabled = {
has_global_flag = modoption_fengkuangai_on
}
modoption_sirennandu1_click_enabled = {
NOT = { has_global_flag = sirennandu2 }
NOT = { has_global_flag = sirennandu3 }
@@ -694,6 +734,9 @@ scripted_gui = {
modoption_button8_on_visible = {
NOT = { has_global_flag = az_gamestarted }
}
modoption_button9_on_visible = {
NOT = { has_global_flag = az_gamestarted }
}
modoption_sirennandu_title_visible = {
has_global_flag = MOD_azurlane_sairenzhizai
}

View File

@@ -993,4 +993,34 @@ defined_text = {
}
localization_key = modoption_btn_1_off
}
}
defined_text = {
name = modoption_title9
text = {
trigger = {
has_global_flag = modoption_tiantangzhizhan_on
}
localization_key = modoption_title9_on
}
text = {
trigger = {
NOT= { has_global_flag = modoption_tiantangzhizhan_on }
}
localization_key = modoption_title9_off
}
}
defined_text = {
name = modoption_btn_9
text = {
trigger = {
has_global_flag = modoption_tiantangzhizhan_on
}
localization_key = modoption_btn_1_on
}
text = {
trigger = {
NOT = { has_global_flag = modoption_tiantangzhizhan_on }
}
localization_key = modoption_btn_1_off
}
}

View File

@@ -678,4 +678,21 @@ leader_traits = {
}
}
fkAI_gaojizhinneng = {
type = land
trait_type = personality_trait
non_shared_modifier = {
max_commander_army_size = 50
max_army_group_size = 10
reassignment_duration_factor = -1
shore_bombardment_bonus = 0.5
fortification_collateral_chance = 1
experience_gain_factor = 10
sickness_chance = -1
wounded_chance_factor = -1
}
new_commander_weight = {
factor = 0
}
}
}

View File

@@ -9552,7 +9552,7 @@ country_event = {
country_event = {
id = az_tianjiang.275
title = "等待俾斯麦恢复"
desc = "俾斯麦需要两到三个月的时间来恢复,我们必须争分夺秒坚持到她归来。"
desc = "俾斯麦需要大概半个月的时间来恢复,我们必须争分夺秒坚持到她归来。"
picture = GFX_aze_dai
is_triggered_only = yes
option = {
@@ -9563,7 +9563,7 @@ country_event = {
value = 500
}
hidden_effect = {
country_event = { id = az_tianjiang.276 days = 70 }
country_event = { id = az_tianjiang.276 days = 14 }
}
ai_chance = {
base = 100
@@ -10092,4 +10092,373 @@ country_event = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.292
title = "重要说明疯狂AI"
desc = az_tianjiang.292.d
picture = GFX_aze_dai
is_triggered_only = yes
option = {
name = "查看额外词条"
country_event = az_tianjiang.293
ai_chance = {
factor = 0
}
}
option = {
name = "不添加或联机有人选点这个"
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.293
title = "疯狂AI额外词条舰娘对决"
desc = az_tianjiang.293.d
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_1
country_event = az_tianjiang.294
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.294
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.294
title = "疯狂AI额外词条柴郡冲击"
desc = az_tianjiang.294.d
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_2
country_event = az_tianjiang.295
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.295
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.295
title = "疯狂AI额外词条飞天舰娘"
desc = "机载舰娘拥有极强的作战能力如果启用该词条AI会使用强大的机载舰娘来确保制空权。"
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_3
country_event = az_tianjiang.296
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.296
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.296
title = "疯狂AI额外词条钢铁之躯"
desc = "选择该词条后AI部队的HP会极大加强这将导致AI的兵力损失减少攻防数值越高其提升表现就越明显。"
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_4
country_event = az_tianjiang.297
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.297
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.297
title = "疯狂AI额外词条高级智能"
desc = az_tianjiang.297.d
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_5
country_event = az_tianjiang.298
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.298
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.298
title = "疯狂AI额外词条身份检验"
desc = "该词条将极大加强AI的反间谍效率与加密效果玩家将很难对舰娘国制造合作政府或者压计划。"
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_6
country_event = az_tianjiang.299
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.299
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.299
title = "疯狂AI额外词条次元传送"
desc = "AI将在38年6月之后定期获得火星兵从396之后火星兵数量增加。火星装甲师编制固定且初始满装备+最高部队等级。"
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_7
country_event = az_tianjiang.300
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.300
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.300
title = "疯狂AI额外词条身经百战"
desc = "选择该词条后AI会无视地形惩罚甚至在部分地形获得正面修正。"
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_8
country_event = az_tianjiang.301
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.301
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.301
title = "疯狂AI额外词条统治海洋"
desc = "AI会获得极为逆天的海军产出加成不过不用担心卡顿问题碧蓝MOD一直都很流畅。"
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_9
country_event = az_tianjiang.302
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.302
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.302
title = "疯狂AI额外词条数值膨胀"
desc = "简单粗暴的AI攻防加成会赢吗"
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_10
country_event = az_tianjiang.303
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.303
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.303
title = "疯狂AI额外词条敌我差距"
desc = "选择该词条后玩家的队友舰娘国AI会遭受debuff惩罚与玩家不同阵营则不再受影响。"
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条"
set_global_flag = AZ_fengkuangAI_citiao_11
country_event = az_tianjiang.305
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看下一个"
country_event = az_tianjiang.305
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.304
title = "AI弱智"
desc = "检测为玩家队友舰娘国AI吃debuff"
picture = GFX_aze_dai
fire_only_once = yes
trigger = {
is_ai = yes
any_allied_country = {
is_ai = no
}
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
has_global_flag = AZ_fengkuangAI_citiao_11
}
option = {
name = "呀咩咯!"
add_ideas = TY_fkAI_AIduiyoudebuff
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.305
title = "疯狂AI额外词条逆流而上"
desc = "选择该词条后AI在与玩家对战时投降倾向过高后会获得极高的核心攻防buff提前警告比数值膨胀词条还高。"
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = "启用该词条,并查看最终事件"
set_global_flag = AZ_fengkuangAI_citiao_12
country_event = az_tianjiang.306
ai_chance = {
factor = 0
}
}
option = {
name = "不启用,查看最终事件"
country_event = az_tianjiang.306
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.306
title = "最终说明(点了这个再跑时间!!)"
desc = "如果你选择了全部词条那么点击此事件选项后将所有AI的词条buff合为一个同时解锁玩家增益决议记得在任务决议读条结束前选好自己想要的加成"
picture = GFX_aze_hit
is_triggered_only = yes
option = {
name = "终于可以开始塔塔开了!"
if = {
limit = {
has_global_flag = AZ_fengkuangAI_citiao_1
has_global_flag = AZ_fengkuangAI_citiao_2
has_global_flag = AZ_fengkuangAI_citiao_3
has_global_flag = AZ_fengkuangAI_citiao_4
has_global_flag = AZ_fengkuangAI_citiao_5
has_global_flag = AZ_fengkuangAI_citiao_6
has_global_flag = AZ_fengkuangAI_citiao_7
has_global_flag = AZ_fengkuangAI_citiao_8
has_global_flag = AZ_fengkuangAI_citiao_9
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_11
has_global_flag = AZ_fengkuangAI_citiao_12
}
clr_global_flag = AZ_fengkuangAI_citiao_4
clr_global_flag = AZ_fengkuangAI_citiao_5
clr_global_flag = AZ_fengkuangAI_citiao_6
clr_global_flag = AZ_fengkuangAI_citiao_8
clr_global_flag = AZ_fengkuangAI_citiao_9
clr_global_flag = AZ_fengkuangAI_citiao_10
set_global_flag = AZ_fengkuangAI_citiao_ex
custom_effect_tooltip = "将AI的部分buff合体走时间后显示"
every_country = {
limit = {
is_ai = no
}
activate_mission = AZ_fkAI_xuanzebuff_time
set_country_flag = AZ_fkAI_playertime
}
}
ai_chance = {
factor = 100
}
}
}

View File

@@ -208,7 +208,8 @@ country_event = {
has_character_flag = chushijianniang
is_country_leader = no
}
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = fkAI_gaojizhinneng
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = offensive_doctrine
remove_unit_leader_trait = defensive_doctrine
remove_unit_leader_trait = fast_planner
@@ -268,6 +269,7 @@ country_event = {
limit = {
is_country_leader = yes
}
remove_unit_leader_trait = fkAI_gaojizhinneng
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = offensive_doctrine
remove_unit_leader_trait = defensive_doctrine
@@ -373,7 +375,8 @@ country_event = {
has_character_flag = chushijianniang
is_country_leader = no
}
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = fkAI_gaojizhinneng
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = offensive_doctrine
remove_unit_leader_trait = defensive_doctrine
remove_unit_leader_trait = fast_planner
@@ -433,6 +436,7 @@ country_event = {
limit = {
is_country_leader = yes
}
remove_unit_leader_trait = fkAI_gaojizhinneng
remove_unit_leader_trait = logistics_wizard
remove_unit_leader_trait = offensive_doctrine
remove_unit_leader_trait = defensive_doctrine

View File

@@ -551,6 +551,37 @@ guiTypes = {
buttonText = "[modoption_btn_8]"
clicksound = click_close
}
instantTextboxType = {
name = "modoption_title9"
position = { x = 50 y = 880 }
Orientation = UPPER_LEFT
font = "hoi_24header"
text = "modoption_title9"
maxWidth = 300
maxHeight = 100
format = left
fixedsize=yes
}
instantTextboxType = {
name = "modoption_text9"
position = { x = 50 y = 920 }
Orientation = UPPER_LEFT
font = "hoi_20b"
text = "modoption_text9"
maxWidth = 410
maxHeight = 600
format = left
fixedsize=yes
}
buttonType = {
name = "modoption_button9_on"
position = { x = 310 y = 890 }
quadTextureSprite ="GFX_az_smallbutton1"
buttonFont = "hoi_16mbs"
buttonText = "[modoption_btn_9]"
clicksound = click_close
}
instantTextboxType = {

View File

@@ -49,6 +49,7 @@
zs_shuliang_100_tooltip:0 "消耗§R100§!£GFX_small_zs!"
####兑换钻石####
get_zs_shuliang_100:0"获得§R100§!£GFX_small_zs!"
get_zs_shuliang_200:0"获得§R200§!£GFX_small_zs!"
####物资####
wz_shuliang_500:0 "§Y500§!£GFX_small_wz!"
wz_shuliang_500_blocked:0 "需要§g500§!£GFX_small_wz!"
@@ -129,5 +130,6 @@
wz_earn_28500:0"获得§Y28500§!£GFX_small_wz!"
wz_earn_30000:0"获得§Y30000§!£GFX_small_wz!"
wz_earn_35000:0"获得§Y35000§!£GFX_small_wz!"
wz_earn_40000:0"获得§Y40000§!£GFX_small_wz!"
wz_earn_31000:0"获得§Y31000§!£GFX_small_wz!"
wz_earn_65000:0"获得§Y65000§!£GFX_small_wz!"

View File

@@ -1,6 +1,6 @@
l_simp_chinese:
gengxinshuoming_title2:0"1.794更新内容"
gengxinshuoming_text2:"0.更新了历史挑战模式,在疯狂AI下面开启。\n§R预计在国庆前对疯狂AI进行改版§C自选难度§!)并添加天堂之战模式§!\n1.东煌与重樱添加了大量新内阁。\n2.感谢佩克拉为北联和鸢尾制作的全新兵模北联为少前2-波波沙,鸢尾为恶毒。\n3.修补了各国缺失的原版坦克模型,并为主要舰娘国添加了原版飞机与列车炮模型。\n\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。"
gengxinshuoming_title2:0"1.8更新内容"
gengxinshuoming_text2:"0.更新了天堂之战模式,包括玩家和原版国家在内的各国都将得到巨幅加强,在历史挑战下面开启。\n1.疯狂AI大改默认情况下难度降低但可以通过事件链自行添加额外词条来增加难度如果开启全部十二个词条玩家还可以自选各种作弊级加强来对抗逆天AI。\n2.感谢佩克拉为北联和鸢尾制作的全新兵模北联为少前2-波波沙,鸢尾为恶毒。\n3.天降的布里与塞壬BUG修复。\n\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
@@ -84,6 +84,10 @@
modoption_title8_on:"历史挑战-§C开启§!"
modoption_title8_off:"历史挑战-§Y关闭§!"
modoption_text8:0"在开启了历史国策后才可以选择加强历史国策下的舰娘国AI路线选择并为赤色中轴舰娘国增加额外的事件与民族精神可以与疯狂AI同时开启。"
modoption_title9:"[modoption_title9]"
modoption_title9_on:"天堂之战-§C开启§!"
modoption_title9_off:"天堂之战-§Y关闭§!"
modoption_text9:0"在开启了疯狂AI后才可以选择玩家通过决议获得加强版舰娘国专属加成所有原版国家获得超强BUFF。"
modoption_sirennandu_title:0"[modoption_sirennandu_title][modoption_sirennandu_zhengfeng]"
modoption_sirennandu_title_0:0"当前模式:默认难度"
modoption_sirennandu_title_1:0"当前模式§Y挑战§!难度"

View File

@@ -2637,4 +2637,92 @@
all_youjiduizhengaihuodong:0"§R抵抗势力正在该地活动§!"
BFL_sandachengfangxian_state:0"最终防线"
TIX_attackyuw_state:0"加强[TIX.GetName]攻势"
TIX_attackbfl_state:0"加强[TIX.GetName]攻势"
TIX_attackbfl_state:0"加强[TIX.GetName]攻势"
#疯狂AI额外内容
AZ_fkAIplayerjiaqiang:0"疯狂AI额外内容"
AZ_fkAIplayerjiaqiang_desc:0"如果添加了所有疯狂AI额外词条在时间决议出现后需要仔细阅读各项加成再做出选择§R最多可以选择两项加成且不可重复§!。"
TIX_fkAIbuff_player:0"铁血专属加成(玩家)"
TIX_fkAIbuff_player_desc:0"机动作战最强的一集。"
SAD_fkAIbuff_player:0"撒丁专属加成(玩家)"
SAD_fkAIbuff_player_desc:0"不要玩陆军,会变得不幸。"
CHY_fkAIbuff_player:0"重樱专属加成(玩家)"
CHY_fkAIbuff_player_desc:0"空军?那是什么?"
YUW_fkAIbuff_player:0"鸢尾专属加成(玩家)"
YUW_fkAIbuff_player_desc:0"鸢尾最不数值膨胀的一集。"
HUJ_fkAIbuff_player:0"皇家专属加成(玩家)"
HUJ_fkAIbuff_player_desc:0"陆军交给队友就好。"
BYG_fkAIbuff_player:0"白鹰专属加成(玩家)"
BYG_fkAIbuff_player_desc:0"产能大爆炸!"
BFL_fkAIbuff_player:0"北联专属加成(玩家)"
BFL_fkAIbuff_player_desc:0"钢铁洪流来咯!"
DOH_fkAIbuff_player:0"东煌专属加成(玩家)"
DOH_fkAIbuff_player_desc:0"我的部队无穷无尽。"
az_wanjialingqufkAIbuff:0"点这里(天堂之战)"
az_wanjialingqufkAIbuff_desc:0"领取对应的天堂之战buff。"
modoption_tiantangzhizhan_on:0"已开启天堂之战"
az_tianjiang.292.d:0"选词条时不要走时间!!!\n\n疯狂AI现在将通过自由添加词条的方式增加难度无额外词条情况下比老版本疯狂AI简单许多因为诸如舰娘师猫猫头这些内容都被编入了额外词条中。\n\n如果想要添加疯狂AI的额外词条请跟随事件链查看效果。§R如果选择了全部额外词条所有玩家都可以通过决议来获得作弊性质的加强。§!当然你也可以硬着头皮打..."
TY_fkAI_gangtiezhiqu:0"钢铁之躯"
TY_fkAI_gaojizhineng:0"高级智能"
TY_fkAI_shenfenjianyan:0"身份检验"
TY_fkAI_shenjingbaizhan:0"身经百战"
az_tianjiang.293.d:0"舰娘师是旧版本疯狂AI的默认配置强大的舰娘装备可以轻易撕开玩家的防线并消灭玩家部队大量的装备为后续其他AI部队进攻制造缺口。启用该词条会在406之后陆续给AI舰娘国生成舰娘师极大增加玩家的防守压力。"
az_tianjiang.294.d:0"特殊列车炮猫猫头是旧版本疯狂AI的默认配置强大的舰娘列车炮范围极大且会给予玩家部队战斗力debuff对玩家攻守都会造成严重负面影响。启用该词条后舰娘国AI会在406之后生成柴郡列车炮。"
TY_fkAI_tongzhihaiayng:0"统治海洋"
TY_fkAI_shuzhipengzhang:0"数值膨胀"
TY_fkAI_AIduiyoudebuff:0"我方队友AI"
TY_fkAI_niliuershang:0"逆流而上"
TY_fkAI_zuizhonghetiex:0"疯狂AI额外加成部分整合"
AZ_fkAI_xuanzebuff_time:0"选择你的加成"
AZ_fkAI_xuanzebuff_time_desc:0"只有选择了所有疯狂AI额外词条才会解锁此任务决议时间结束后终止选择。"
xuanzecishuxiaoyuliangci_fkAI:0"当前的选择次数低于§C两次§!"
AZ_fkAI_xuanzebuffkaishi_1:0"初始资金 ☆§C前期型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_1_desc:0"获得大量政治点,经验,物资,钻石等初始资源。"
AZ_fkAI_xuanzebuffkaishi_2:0"核心出装 ☆§C前期型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_2_desc:0"获得十张超级火炮加成卡,并直接获得机载舰娘与三种舰娘基础装备的科技。"
AZ_fkAI_xuanzebuffkaishi_3:0"科技致胜 ☆§G泛用型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_3_desc:0"获得支援装备,卡车,装甲,飞机,舰船等多种超级加成卡。"
AZ_fkAI_xuanzebuffkaishi_4:0"火力冲击 ☆§C前期型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_4_desc:0"立刻获得猫猫头科技与五个柴郡列车炮。"
AZ_fkAI_xuanzebuffkaishi_5:0"大富翁 ☆§Y长期型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_5_desc:0"激活一个定时决议每半年获得1W物资40年之后变为2W42年之后变为4W。"
AZ_fkAI_xuanzebuffkaishi_6:0"魔方大亨 ☆§Y长期型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_6_desc:0"激活一个定时决议每120天可以获得两个魔方。"
AZ_fkAI_xuanzebuffkaishi_7:0"养精蓄锐 ☆§0后期型增益§!☆ 只推荐这些国家选择§Y[BYG.GetName]§!§Y[HUJ.GetName]§!"
AZ_fkAI_xuanzebuffkaishi_7_desc:0"在游戏前期获得战斗力与产能方面的负面加成但在后期该buff将转变为正面buff。"
AZ_fkAI_xuanzebuffkaishi_8:0"先手必胜 ☆§C前期型增益§!☆ 只推荐这些国家选择§Y[TIX.GetName]§!§Y[SAD.GetName]§!§Y[CHY.GetName]§!"
AZ_fkAI_xuanzebuffkaishi_8_desc:0"在游戏前期获得战斗力与产能方面的正面加成但在后期该buff将转变为debuff。"
AZ_fkAI_xuanzebuffkaishi_9:0"风灵月影 ☆§R特殊型增益§!☆ 只推荐这些国家选择§Y[YUW.GetName]§!§Y[BFL.GetName]§!§Y[DOH.GetName]§!"
AZ_fkAI_xuanzebuffkaishi_9_desc:0"可以直接获得十发核弹,不过依然需要有战略轰炸机和制空权才能发射。"
AZ_fkAI_xuanzebuffkaishi_10:0"间谍卫星 ☆§G泛用型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_10_desc:0"获得一个民族精神,能够得知他国的全部情报,并且间谍将极难被抓到,同时极为容易抓到敌方间谍。"
AZ_fkAI_xuanzebuffkaishi_11:0"我全都要 ☆§G泛用型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_11_desc:0"获得一个各项加成都平平无奇但持续时间为永久的buff。"
AZ_fkAI_xuanzebuffkaishi_12:0"捡箱子 ☆§R特殊型增益§!☆ 只推荐欧皇选择,非酋勿选"
AZ_fkAI_xuanzebuffkaishi_12_desc:0"解锁一个定时决议每隔120天自动进行一次抽奖其奖品池与出售魔方完全相同。"
shipgirltech_quzhupao_1:0"陆用速射轻炮"
shipgirltech_xunyangpao_1:0"陆用轰城重炮"
shipgirltech_zhanliepao_1:0"陆用龙鸣重炮"
shipgirltech_jizaijianniang_2:0"太虚苍狼啸"
AZ_fkAI_xuanzebuff_dafuweng:0"大富翁定期物资"
AZ_fkAI_xuanzebuff_dafuweng_desc:0"有钱就能钱生钱,游戏越后期钱越多。"
AZ_fkAI_xuanzebuff_mofangdaheng:0"魔方大亨-定期魔方"
AZ_fkAI_xuanzebuff_mofangdaheng_desc:0"感觉不如布里...的魔方矿井。"
AZ_fkAI_xuanzebuff_yangjingxurui:0"养精蓄锐倒计时"
AZ_fkAI_xuanzebuff_yangjingxurui_desc:0"别急。"
TY_fkAI_yangjingxurui:0"养精蓄锐"
TY_fkAI_xianshoubisheng:0"先手必胜(禁止宣战中)"
TY_fkAI_xianshoubisheng2:0"先手必胜"
TY_fkAI_xianshoubisheng3:0"后力不足"
AZ_fkAI_xuanzebuff_xianshoubisheng:0"解锁宣战"
AZ_fkAI_xuanzebuff_xianshoubisheng2:0"孤注一掷"
AZ_fkAI_xuanzebuff_flyy_flag:0"已启用风灵月影"
AZ_fkAI_xuanzebuffkaishi_9_flyy:0"在§Y[FROM.GetName]使用风灵月影,一次性消灭所有当地敌军。"
TY_fkAI_jiandiweixing:0"间谍卫星"
TY_fkAI_jiandiweixing_desc:0"透视已启动。"
TY_fkAI_woquandouyao:0"我全都要"
TY_fkAI_woquandouyao_desc:0"全都要未必是个好选择。"
AZ_fkAI_xuanzebuff_jianxiangzi:0"捡箱子"
AZ_fkAI_xuanzebuff_jianxiangzi_desc:0"免费抽卡时间!"
fkAI_gaojizhinneng:0"高级智能"
az_tianjiang.297.d:0"选择该词条后会减少AI因弱智操作底层逻辑带来的负面效果同时AI的将领还将获得能控制更多部队而不受惩罚不会受伤生病更容易破坏要塞大幅提高AI将领的经验获取速度等效果。"

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@@ -128,6 +128,10 @@
TY_fengkuangai_desc:"“惹~哼~哼额啊啊啊啊啊啊啊啊啊啊啊”——被疯狂AI折磨的某玩家发出的叫声"
TY_dingzhenai:"AI丁真"
TY_dingzhenai_desc:"扎西德勒!"
TY_yuanbanAI:"电脑(冷酷无情的)"
TY_yuanbanAI_desc:0"虽然没有加强智商,但起码更能打了。"
TY_yuanbanAI2:0"电脑(冷酷无情的)"
TY_yuanbanAI2_desc:0"由于游戏进入中期,原版国家的数值更高了!虽然智商还是没变。"
#布里#
bulizaochuanchang_1:0"黄金布里工艺"