342 lines
6.3 KiB
Plaintext
Executable File
342 lines
6.3 KiB
Plaintext
Executable File
CZE_alternate_strategy_plan_entente = {
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name = "CZE aims to form Entente"
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desc = "Let's fight good and die well!"
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allowed = {
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original_tag = CZE
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has_dlc = "Death or Dishonor"
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}
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enable = {
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OR = {
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has_country_flag = CZE_AI_RANDOM_DEMOCRATIC_ALTERNATE
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has_game_rule = {
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rule = CZE_ai_behavior
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option = DEMOCRATIC_ALTERNATE
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}
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}
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}
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abort = {
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}
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ai_national_focuses = {
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CZE_industrial_legacy
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CZE_strategy_decisions
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CZE_political_direction
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CZE_democratic_bastion
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CZE_balanced_1
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CZE_balanced_2
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CZE_an_entente_of_our_own
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CZE_invite_yugoslavia
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CZE_balanced_3
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CZE_beacon_of_liberty
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CZE_united_population
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CZE_fortification_studies
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CZE_sudeten_1
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CZE_sudeten_2
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CZE_fallback_line
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CZE_defensive_preparations
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CZE_bonus_research_slot_1
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CZE_invite_romania
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CZE_faction_tech_sharing
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}
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research = {
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industry = 30.0
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infantry_tech = 5.0
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armor = 25.0
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artillery = 18.0
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support_tech = 0
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}
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ideas = {
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}
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ai_strategy = {
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type = alliance
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id = "FRA"
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value = 200
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}
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ai_strategy = {
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type = added_military_to_civilian_factory_ratio
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value = 15
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}
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traits = {
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captain_of_industry = 5
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war_industrialist = 5
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prince_of_terror = 0
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backroom_backstabber = 5
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}
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# Keep small, as it is used as a factor for some things (such as research needs)
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# Recommended around 1.0. Useful for relation between plans
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weight = {
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factor = 1.0
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modifier = {
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factor = 1.0
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}
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}
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focus_factors = {
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CZE_military_research_institute = 10
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CZE_military_aeronautical_institute = 5
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CZE_mountain_bonus = 8
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CZE_inf_and_artillery_advancement = 10
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CZE_inf_and_artillery_advancement_2 = 5
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CZE_import_foreign_bombers = 5
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}
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}
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CZE_alternate_strategy_plan_communist = {
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name = "CZE aims to be a good little people's republic"
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desc = "Let's all be comrades!"
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allowed = {
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original_tag = CZE
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}
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enable = {
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OR = {
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has_country_flag = CZE_AI_RANDOM_COMMUNIST
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has_game_rule = {
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rule = CZE_ai_behavior
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option = COMMUNIST
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}
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}
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}
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abort = {
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}
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ai_national_focuses = {
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CZE_industrial_legacy
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CZE_strategy_decisions
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CZE_political_direction
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CZE_balanced_1
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CZE_balanced_2
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CZE_go_left
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CZE_balanced_3
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CZE_united_population
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CZE_military_research_institute
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CZE_communist_support
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CZE_arms_exports_1
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CZE_czech_socialism
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CZE_arms_exports_2
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CZE_arms_exports_3
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CZE_join_comintern
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CZE_communism_with_a_human_face
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CZE_the_romanian_question
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CZE_bonus_research_slot_1
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}
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research = {
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industry = 30.0
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infantry_tech = 5.0
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artillery = 18.0
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support_tech = 10
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}
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ideas = {
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}
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traits = {
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captain_of_industry = 5
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war_industrialist = 5
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prince_of_terror = 0
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backroom_backstabber = 5
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}
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# Keep small, as it is used as a factor for some things (such as research needs)
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# Recommended around 1.0. Useful for relation between plans
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weight = {
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factor = 1.0
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modifier = {
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factor = 1.0
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}
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}
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focus_factors = {
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CZE_military_research_institute = 10
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CZE_military_aeronautical_institute = 5
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CZE_motorization_scheme = 8
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CZE_armour_bonus_1 = 10
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CZE_armour_bonus_ii = 10
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CZE_import_foreign_bombers = 5
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CZE_air_is_our_sea = 5
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}
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}
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CZE_alternate_strategy_plan_fascist = {
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name = "THE BOHEMIAN EMPIRE RIDES AGAIN"
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desc = "DEATH OR GLORY!"
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allowed = {
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original_tag = CZE
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}
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enable = {
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OR = {
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has_country_flag = CZE_AI_RANDOM_FASCIST
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has_game_rule = {
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rule = CZE_ai_behavior
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option = FASCIST
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}
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}
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}
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abort = {
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}
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ai_national_focuses = {
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CZE_industrial_legacy
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CZE_strategy_decisions
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CZE_political_direction
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CZE_favor_czechs_1
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CZE_favor_czechs_2
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CZE_go_right
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CZE_german_leanings
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CZE_favor_czechs_3
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CZE_deliver_sudetenland
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CZE_czech_fascism
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CZE_military_research_institute
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CZE_exclude_the_slovaks
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CZE_arms_exports_1
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CZE_german_minor_ally
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CZE_arms_exports_2
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CZE_arms_exports_3
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CZE_aggressive_wars
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CZE_the_polish_question
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CZE_hungarian_situation
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CZE_bonus_research_slot_1
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}
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research = {
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industry = 30.0
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infantry_tech = 5.0
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artillery = 18.0
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support_tech = 10
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}
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ideas = {
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}
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traits = {
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captain_of_industry = 5
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war_industrialist = 5
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prince_of_terror = 0
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backroom_backstabber = 5
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}
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# Keep small, as it is used as a factor for some things (such as research needs)
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# Recommended around 1.0. Useful for relation between plans
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weight = {
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factor = 1.0
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modifier = {
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factor = 1.0
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}
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}
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focus_factors = {
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CZE_military_research_institute = 10
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CZE_military_aeronautical_institute = 5
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CZE_motorization_scheme = 8
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CZE_armour_bonus_1 = 10
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CZE_armour_bonus_ii = 10
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CZE_import_foreign_bombers = 5
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CZE_air_is_our_sea = 5
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}
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}
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CZE_alternate_strategy_plan_democratic = {
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name = "CZE aims to be a good little democracy"
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desc = "Let's all be friends!"
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allowed = {
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original_tag = CZE
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}
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enable = {
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OR = {
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has_country_flag = CZE_AI_RANDOM_DEMOCRATIC
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has_game_rule = {
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rule = CZE_ai_behavior
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option = DEMOCRATIC
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}
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}
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}
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abort = {
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}
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ai_national_focuses = {
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CZE_industrial_legacy
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CZE_strategy_decisions
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CZE_democratic_bastion
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CZE_balanced_1
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CZE_balanced_2
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CZE_trust_in_the_west
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CZE_balanced_3
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CZE_beacon_of_liberty
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CZE_united_population
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CZE_doctrinal_innovation
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CZE_bonus_research_slot_2
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CZE_arms_exports_1
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CZE_bonus_research_slot_1
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CZE_arms_exports_2
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CZE_arms_exports_3
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}
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research = {
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industry = 30.0
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infantry_tech = 5.0
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armor = 25.0
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artillery = 18.0
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support_tech = 0
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}
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ideas = {
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}
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traits = {
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captain_of_industry = 5
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war_industrialist = 5
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prince_of_terror = 0
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backroom_backstabber = 5
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}
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# Keep small, as it is used as a factor for some things (such as research needs)
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# Recommended around 1.0. Useful for relation between plans
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weight = {
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factor = 1.0
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modifier = {
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factor = 1.0
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}
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}
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focus_factors = {
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CZE_military_research_institute = 10
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CZE_military_aeronautical_institute = 5
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CZE_motorization_scheme = 8
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CZE_armour_bonus_1 = 10
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CZE_armour_bonus_ii = 10
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CZE_import_foreign_bombers = 5
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CZE_air_is_our_sea = 5
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}
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}
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