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azurlane-sr/src/common/ai_strategy_plans/CZE_alternate_strategy_plan.txt
2024-06-26 19:00:16 +08:00

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CZE_alternate_strategy_plan_entente = {
name = "CZE aims to form Entente"
desc = "Let's fight good and die well!"
allowed = {
original_tag = CZE
has_dlc = "Death or Dishonor"
}
enable = {
OR = {
has_country_flag = CZE_AI_RANDOM_DEMOCRATIC_ALTERNATE
has_game_rule = {
rule = CZE_ai_behavior
option = DEMOCRATIC_ALTERNATE
}
}
}
abort = {
}
ai_national_focuses = {
CZE_industrial_legacy
CZE_strategy_decisions
CZE_political_direction
CZE_democratic_bastion
CZE_balanced_1
CZE_balanced_2
CZE_an_entente_of_our_own
CZE_invite_yugoslavia
CZE_balanced_3
CZE_beacon_of_liberty
CZE_united_population
CZE_fortification_studies
CZE_sudeten_1
CZE_sudeten_2
CZE_fallback_line
CZE_defensive_preparations
CZE_bonus_research_slot_1
CZE_invite_romania
CZE_faction_tech_sharing
}
research = {
industry = 30.0
infantry_tech = 5.0
armor = 25.0
artillery = 18.0
support_tech = 0
}
ideas = {
}
ai_strategy = {
type = alliance
id = "FRA"
value = 200
}
ai_strategy = {
type = added_military_to_civilian_factory_ratio
value = 15
}
traits = {
captain_of_industry = 5
war_industrialist = 5
prince_of_terror = 0
backroom_backstabber = 5
}
# Keep small, as it is used as a factor for some things (such as research needs)
# Recommended around 1.0. Useful for relation between plans
weight = {
factor = 1.0
modifier = {
factor = 1.0
}
}
focus_factors = {
CZE_military_research_institute = 10
CZE_military_aeronautical_institute = 5
CZE_mountain_bonus = 8
CZE_inf_and_artillery_advancement = 10
CZE_inf_and_artillery_advancement_2 = 5
CZE_import_foreign_bombers = 5
}
}
CZE_alternate_strategy_plan_communist = {
name = "CZE aims to be a good little people's republic"
desc = "Let's all be comrades!"
allowed = {
original_tag = CZE
}
enable = {
OR = {
has_country_flag = CZE_AI_RANDOM_COMMUNIST
has_game_rule = {
rule = CZE_ai_behavior
option = COMMUNIST
}
}
}
abort = {
}
ai_national_focuses = {
CZE_industrial_legacy
CZE_strategy_decisions
CZE_political_direction
CZE_balanced_1
CZE_balanced_2
CZE_go_left
CZE_balanced_3
CZE_united_population
CZE_military_research_institute
CZE_communist_support
CZE_arms_exports_1
CZE_czech_socialism
CZE_arms_exports_2
CZE_arms_exports_3
CZE_join_comintern
CZE_communism_with_a_human_face
CZE_the_romanian_question
CZE_bonus_research_slot_1
}
research = {
industry = 30.0
infantry_tech = 5.0
artillery = 18.0
support_tech = 10
}
ideas = {
}
traits = {
captain_of_industry = 5
war_industrialist = 5
prince_of_terror = 0
backroom_backstabber = 5
}
# Keep small, as it is used as a factor for some things (such as research needs)
# Recommended around 1.0. Useful for relation between plans
weight = {
factor = 1.0
modifier = {
factor = 1.0
}
}
focus_factors = {
CZE_military_research_institute = 10
CZE_military_aeronautical_institute = 5
CZE_motorization_scheme = 8
CZE_armour_bonus_1 = 10
CZE_armour_bonus_ii = 10
CZE_import_foreign_bombers = 5
CZE_air_is_our_sea = 5
}
}
CZE_alternate_strategy_plan_fascist = {
name = "THE BOHEMIAN EMPIRE RIDES AGAIN"
desc = "DEATH OR GLORY!"
allowed = {
original_tag = CZE
}
enable = {
OR = {
has_country_flag = CZE_AI_RANDOM_FASCIST
has_game_rule = {
rule = CZE_ai_behavior
option = FASCIST
}
}
}
abort = {
}
ai_national_focuses = {
CZE_industrial_legacy
CZE_strategy_decisions
CZE_political_direction
CZE_favor_czechs_1
CZE_favor_czechs_2
CZE_go_right
CZE_german_leanings
CZE_favor_czechs_3
CZE_deliver_sudetenland
CZE_czech_fascism
CZE_military_research_institute
CZE_exclude_the_slovaks
CZE_arms_exports_1
CZE_german_minor_ally
CZE_arms_exports_2
CZE_arms_exports_3
CZE_aggressive_wars
CZE_the_polish_question
CZE_hungarian_situation
CZE_bonus_research_slot_1
}
research = {
industry = 30.0
infantry_tech = 5.0
artillery = 18.0
support_tech = 10
}
ideas = {
}
traits = {
captain_of_industry = 5
war_industrialist = 5
prince_of_terror = 0
backroom_backstabber = 5
}
# Keep small, as it is used as a factor for some things (such as research needs)
# Recommended around 1.0. Useful for relation between plans
weight = {
factor = 1.0
modifier = {
factor = 1.0
}
}
focus_factors = {
CZE_military_research_institute = 10
CZE_military_aeronautical_institute = 5
CZE_motorization_scheme = 8
CZE_armour_bonus_1 = 10
CZE_armour_bonus_ii = 10
CZE_import_foreign_bombers = 5
CZE_air_is_our_sea = 5
}
}
CZE_alternate_strategy_plan_democratic = {
name = "CZE aims to be a good little democracy"
desc = "Let's all be friends!"
allowed = {
original_tag = CZE
}
enable = {
OR = {
has_country_flag = CZE_AI_RANDOM_DEMOCRATIC
has_game_rule = {
rule = CZE_ai_behavior
option = DEMOCRATIC
}
}
}
abort = {
}
ai_national_focuses = {
CZE_industrial_legacy
CZE_strategy_decisions
CZE_democratic_bastion
CZE_balanced_1
CZE_balanced_2
CZE_trust_in_the_west
CZE_balanced_3
CZE_beacon_of_liberty
CZE_united_population
CZE_doctrinal_innovation
CZE_bonus_research_slot_2
CZE_arms_exports_1
CZE_bonus_research_slot_1
CZE_arms_exports_2
CZE_arms_exports_3
}
research = {
industry = 30.0
infantry_tech = 5.0
armor = 25.0
artillery = 18.0
support_tech = 0
}
ideas = {
}
traits = {
captain_of_industry = 5
war_industrialist = 5
prince_of_terror = 0
backroom_backstabber = 5
}
# Keep small, as it is used as a factor for some things (such as research needs)
# Recommended around 1.0. Useful for relation between plans
weight = {
factor = 1.0
modifier = {
factor = 1.0
}
}
focus_factors = {
CZE_military_research_institute = 10
CZE_military_aeronautical_institute = 5
CZE_motorization_scheme = 8
CZE_armour_bonus_1 = 10
CZE_armour_bonus_ii = 10
CZE_import_foreign_bombers = 5
CZE_air_is_our_sea = 5
}
}