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azurlane-sr/src/common/country_leader/az_psh_traits.txt
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#防覆盖自用文件
leader_traits = {
#不屈
trait_psh_buquyizhi = {
random = no
army_defence_factor = 0.1
max_dig_in_factor = 0.1
dig_in_speed_factor = 0.2
experience_gain_army = 0.3
}
#让巴尔
trait_psh_haidaozhihun = {
random = no
army_attack_factor = 0.1
army_morale_factor = 0.15
experience_gain_army = 0.3
}
#霞飞_总司令特质
trait_psh_heiyushenpan = {
random = no
air_cas_present_factor = 0.2
army_bonus_air_superiority_factor = 0.15
breakthrough_factor = 0.1
}
#霞飞_领袖特质
trait_psh_shenpanguan = {
random = no
political_power_factor = 0.3
army_org_factor = 0.1
army_morale_factor = 0.15
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
surrender_limit = 0.1
war_support_factor = 0.3
ai_focus_aggressive_factor = 0.5
}
#可怖
trait_psh_jiasu = {
random = no
army_attack_factor = 0.05
army_speed_factor = 0.05
org_loss_when_moving = -0.1
}
#恶毒
trait_psh_biu = {
random = no
attrition = -0.1
special_forces_attack_factor = 0.2
special_forces_defence_factor = 0.2
}
#恶毒领袖特质
trait_psh_xingfenzhidu = {
random = no
justify_war_goal_time = -0.25
org_loss_when_moving = -0.1
army_speed_factor = 0.05
planning_speed = 0.2
}
#小加加
trait_psh_cuodao = {
random = no
sortie_efficiency = 0.2
army_bonus_air_superiority_factor = 0.2
air_cas_present_factor = 0.3
}
#安宝
trait_psh_ankeleiqi = {
random = no
stability_factor = 0.2
army_defence_factor = 0.15
navy_screen_attack_factor = 0.05
navy_screen_defence_factor = 0.15
}
#海伦娜
trait_psh_hailunna = {
random = no
political_power_factor = 0.25
naval_speed_factor = 0.1
navy_max_range_factor = 0.2
justify_war_goal_time = -0.5
}
#哈曼
trait_psh_haman = {
random = no
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
defensive_war_stability_factor = 0.5
}
#马可波罗 野心与恩泽1.0升级
trait_psh_makeboluo_2 = {
random = no
army_morale_factor = 0.1
war_support_weekly = 0.005
army_core_attack_factor = 0.05
army_core_defence_factor = 0.05
stability_factor = -0.05
}
#马可波罗 野心与恩泽2.0升级
trait_psh_makeboluo_3 = {
random = no
army_morale_factor = 0.2
war_support_weekly = 0.01
army_attack_factor = 0.1
army_defence_factor = 0.1
offensive_war_stability_factor = 0.2
}
#维内托
trait_psh_tianxuanzhiren = {
random = no
consumer_goods_factor = -0.15
industrial_capacity_factory = 0.1
local_resources_factor = 0.2
}
#利托里奥
trait_psh_zhigaolingxiu = {
random = no
consumer_goods_factor = -0.25
party_popularity_stability_factor = 0.3
production_speed_buildings_factor = 0.1
}
#波拉
trait_psh_nufangzhizi = {
random = no
army_speed_factor = 0.05
army_bonus_air_superiority_factor = 0.1
breakthrough_factor = 0.2
experience_gain_army = 0.3
}
#凯撒
trait_psh_diwangweiya = {
random = no
army_attack_factor = 0.1
planning_speed = 0.3
}
#阿尔及利亚
trait_psh_zhenliquanzhang = {
random = no
army_armor_attack_factor = 0.15
army_defence_factor = 0.05
}
#新帝国的缔造者
trait_psh_sadxindiguodizaozhe = {
random = no
surrender_limit = 0.1
research_speed_factor = 0.15
non_core_manpower = 0.25
max_command_power = 100
command_power_gain_mult = 0.5
drift_defence_factor = 1.5
}
#华服的圣骑士
trait_psh_huafudeshengqishi = {
random = no
political_power_factor = 0.5
army_org_factor = 0.25
army_core_attack_factor = 0.3
army_core_defence_factor = 0.3
surrender_limit = 0.1
}
#恶毒 怠惰天使
trait_psh_daiduotianshi = {
random = no
consumer_goods_factor = -0.15
breakthrough_factor = 0.1
recon_factor = 0.15
army_morale_factor = 0.15
attrition = -0.1
}
#罗西亚 北结锋芒
trait_psh_beijiefengmang = {
random = no
army_armor_attack_factor = 0.15
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
breakthrough_factor = 0.15
attrition = -0.1
}
#变革的指导论
trait_psh_biangedezhidaolun = {
random = no
experience_gain_army = 0.3
army_core_attack_factor = 0.1
army_core_defence_factor = 0.1
army_org_factor = 0.05
army_morale_factor = 0.1
}
#雪原孤狼
trait_psh_xueyuangulang = {
random = no
recon_factor = 0.25
org_loss_when_moving = -0.1
army_attack_factor = 0.05
army_armor_attack_factor = 0.15
}
#寒冬将至
trait_psh_handongjiangzhi= {
random = no
max_planning = 0.1
experience_loss_factor = -0.15
army_core_defence_factor = 0.2
}
#如沐暖阳
trait_psh_rumunuanyang= {
random = no
stability_factor = 0.1
stability_weekly = 0.005
political_power_cost = -0.35
communism_drift = 0.25
drift_defence_factor = 0.5
}
#奏响自由赞歌
trait_psh_zanxiangziyouzange= {
random = no
experience_loss_factor = 0.15
army_core_attack_factor = 0.2
army_core_defence_factor = 0.2
resistance_target_on_our_occupied_states = 0.35
}
#陨落冰耀
trait_psh_yunluobingyao= {
random = no
recon_factor = 0.25
land_reinforce_rate = 0.04
monthly_population = 2
war_support_factor = 0.3
army_core_attack_factor = 0.2
army_core_defence_factor = 0.2
}
#雷戈洛
trait_gongzhuyutuzigongjue = {
random = no
army_attack_factor = 0.03
army_speed_factor = 0.02
army_morale_factor = 0.15
}
#戈里齐亚
trait_psh_huanxiangziyu = {
random = no
army_speed_factor = 0.02
army_defence_factor = 0.1
}
#鸢尾之愿
trait_psh_yuanweizhiyuan = {
random = no
army_bonus_air_superiority_factor = 0.1
experience_loss_factor = -0.1
army_defence_factor = 0.12
}
#欢愉猎杀
trait_psh_huanyuliesha = {
random = no
army_attack_factor = 0.1
max_planning = 0.05
breakthrough_factor = 0.15
planning_speed = 0.3
}
#迂缓在欲望之渊
trait_psh_yuhuanzaiyuwangzhiyuan = {
random = no
planning_speed = -0.5
max_planning = 0.25
army_speed_factor = 0.03
}
#往昔之影
trait_psh_wangxizhiying = {
random = no
army_speed_factor = 0.12
army_defence_factor = -0.05
}
#盖世太保的魔女
trait_psh_feiteliekaer = {
random = no
resistance_target = -0.15
resistance_growth = -0.3
political_power_cost = -0.15
drift_defence_factor = 0.5
}
#关岛
trait_psh_guandao = {
random = no
army_attack_factor = 0.15
army_defence_factor = 0.1
planning_speed = 0.25
}
#星座
trait_psh_xingzuo = {
random = no
army_artillery_attack_factor = 0.2
experience_gain_army_factor = 0.2
army_defence_factor = 0.1
}
#海伦娜
trait_psh_chanyefusu = {
random = no
consumer_goods_expected_value = -0.05
consumer_goods_factor = -0.15
trade_opinion_factor = 0.25
economy_cost_factor = -0.15
trade_laws_cost_factor = -0.15
global_building_slots_factor = 0.1
}
#克利夫兰
trait_psh_qaingxihaoling = {
random = no
army_org_factor = 0.1
production_speed_nuclear_reactor_factor = 0.25
production_speed_arms_factory_factor = 0.15
}
#变革世界之剑
trait_beilunnusi = {
random = no
experience_gain_army = 0.2
cat_grand_battle_plan_cost_factor = -0.15
army_defence_factor = 0.05
land_reinforce_rate = 0.01
army_org_factor = 0.1
}
#星辰指引
trait_psh_xczy = {
random = no
consumer_goods_expected_value = -0.05
consumer_goods_factor = -0.35
political_advisor_cost_factor = -0.75
opinion_gain_monthly_factor = 0.5
research_speed_factor = 0.15
production_speed_buildings_factor = 0.25
army_core_attack_factor = 0.2
army_core_defence_factor = 0.2
}
#莫加多尔初始特质
trait_psh_bushouhuanyingdetongzhi = {
random = no
stability_factor = -0.15
war_support_factor = -0.3
political_power_factor = -0.8
surrender_limit = -0.1
army_attack_factor = -0.2
army_defence_factor = -0.2
}
#斩尽罪恶
trait_psh_zhanjinzuie = {
random = no
war_support_factor = 0.5
army_attack_factor = 0.25
army_defence_factor = 0.25
army_org_factor = 0.25
army_morale_factor = 0.25
recon_factor = 0.35
breakthrough_factor = 0.2
}
#急速!加速!超速!
trait_psh_jisujiasuchaosu = {
random = no
army_org_factor = 0.15
army_morale_factor = 0.25
org_loss_when_moving = -0.35
army_speed_factor = 0.1
planning_speed = 0.5
max_planning = 0.3
research_speed_factor = 0.1
production_speed_buildings_factor = 0.1
}
#闻香沉溺
trait_psh_wenxiangchenni = {
random = no
political_power_cost = -0.75
stability_factor = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.2
line_change_production_efficiency_factor = 0.2
supply_consumption_factor = -0.25
drift_defence_factor = 3
consumer_goods_expected_value = -0.05
surrender_limit = 0.1
}
#代理元首
trait_psh_linshiyuanshou = {
random = no
stability_factor = 0.1
war_support_factor = 0.2
surrender_limit = 0.1
army_core_attack_factor = 0.15
army_core_defence_factor = 0.15
}
#铁血意志
txyz_ex = {
random = no
surrender_limit = 0.25
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
army_org_factor = 0.15
army_morale_factor = 0.15
navy_capital_ship_attack_factor = 0.15
navy_capital_ship_defence_factor = 0.15
}
#铁腕元首
twys_ex = {
random = no
justify_war_goal_time = -0.5
production_speed_arms_factory_factor = 0.2
max_command_power = 60
command_power_gain_mult = -0.4
mobilization_speed = 0.5
resistance_growth = -0.5
}
#塞壬-铁血科技结晶
trait_psh_sirtixkejijiejing = {
random = no
army_attack_factor = 0.1
army_defence_factor = 0.1
army_armor_attack_factor = 0.2
army_armor_defence_factor = 0.2
planning_speed = 0.5
max_planning = 0.25
experience_loss_factor = -0.3
experience_gain_army_factor = 0.25
}
#蒙彼利埃
trait_mengbiliai = {
random = no
air_night_penalty = -0.15
navy_anti_air_attack_factor = 0.25
air_escort_efficiency = 0.15
experience_gain_air = 0.3
}
#大青花鱼
trait_daqinghuayu = {
random = no
naval_torpedo_damage_reduction_factor = 0.2
naval_retreat_speed = 0.25
naval_torpedo_hit_chance_factor = 0.5
experience_gain_navy = 0.3
}
#豪
trait_hao = {
random = no
army_attack_factor = 0.125
army_defence_factor = 0.125
experience_gain_army = 0.3
}
#小天鹅
trait_xiaotiane = {
random = no
political_power_cost = -0.25
stability_factor = 0.1
war_support_factor = 0.1
opinion_gain_monthly_factor = 0.25
trade_opinion_factor = 0.5
}
#黛朵
trait_daiduo = {
random = no
army_attack_factor = 0.075
army_defence_factor = 0.075
army_org_factor = 0.1
army_morale_factor = 0.1
}
#英仙座
trait_yingxianzuo = {
random = no
org_loss_when_moving = -0.1
army_morale_factor = 0.1
experience_loss_factor = -0.12
attrition = -0.05
}
#柴郡
trait_chaijun = {
random = no
breakthrough_factor = 0.15
recon_factor = 0.25
land_reinforce_rate = 0.03
no_supply_grace = 72
acclimatization_hot_climate_gain_factor = 0.5
acclimatization_cold_climate_gain_factor = 0.5
}
#普利茅斯
trait_pulimaosi = {
random = no
navy_screen_attack_factor = 0.3
navy_screen_defence_factor = 0.3
spotting_chance = 0.15
experience_gain_navy = 0.3
}
#不挠
trait_bunao = {
random = no
air_mission_efficiency = 0.1
air_superiority_efficiency = 0.1
air_intercept_efficiency = 0.1
air_cas_efficiency = 0.2
experience_gain_air = 0.3
}
}