Files
azurlane-sr/src/common/ideas/chy_new1.txt
actions[bot] 6c31b3ab5e
All checks were successful
sync / build (push) Successful in 49s
2024-11-17 20:00:50
2024-11-17 20:00:50 +00:00

927 lines
22 KiB
Plaintext
Executable File

ideas = {
economy = {
law = yes
chy_zhongshiminshen_buff = {
picture = civilian_economy
allowed = {
always = no
}
removal_cost = -1
modifier = {
min_export = -0.1
compliance_gain = 0.01
consumer_goods_expected_value = 0.25
local_building_slots_factor = 0.2
production_speed_industrial_complex_factor = 0.3
production_speed_infrastructure_factor = 0.3
production_speed_buildings_factor = 0.1
MONTHLY_POPULATION = 0.05
resistance_damage_to_garrison = -0.2
}
allowed_to_remove = {
always = no
}
cancel_if_invalid = no
}
}
country = {
CHY_building = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.05
}
}
CHY_building_plus = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.1
global_building_slots = 1
}
}
CHY_building_plus_up = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.15
global_building_slots = 1
production_speed_air_base_factor = 0.2
production_speed_naval_base_factor = 0.2
production_speed_bunker_factor = 0.2
production_speed_coastal_bunker_factor = 0.2
production_speed_anti_air_building_factor = 0.2
production_speed_radar_station_factor = 0.2
production_speed_rail_way_factor = 0.2
production_speed_supply_node_factor = 0.2
}
}
CHY_xiaozuofang = {
picture = FRA_factory_strikes
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_factory = 0.2
production_factory_max_efficiency_factor = -0.05
}
}
CHY_chongyinggongye = {
picture = man_five_year_plan_industry
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_factory = 0.15
industrial_capacity_dockyard = 0.1
production_factory_efficiency_gain_factor = 0.1
production_factory_max_efficiency_factor = 0.2
}
}
CHY_chongyingzaochuan = {
picture = generic_coastal_navy
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_dockyard = 0.1
refit_ic_cost = -0.2
refit_speed = 0.5
repair_speed_factor = 0.3
}
equipment_bonus = {
capital_ship = {
instant = yes
build_cost_ic = -0.05
}
carrier = {
instant = yes
build_cost_ic = -0.05
}
screen_ship = {
instant = yes
build_cost_ic = -0.05
}
submarine = {
instant = yes
build_cost_ic = -0.05
}
}
}
CHY_ziyuankaicaijishu = {
picture = ast_all_in
allowed_civil_war = {
always = yes
}
modifier = {
local_resources_factor = 0.5
}
}
CHY_navyupupup = {
picture = generic_the_london_naval_treaty
allowed_civil_war = {
always = yes
}
modifier = {
consumer_goods_factor = 0.05
production_speed_dockyard_factor = 0.1
production_speed_naval_base_factor = 0.2
production_speed_coastal_bunker_factor = 0.2
industrial_capacity_dockyard = 0.05
}
}
chy_kexuejiaupup = {
picture = jap_supremacy_of_technology
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.15
}
}
chy_hangmu_buff_1 = {
picture = generic_navy_carrier_bonus
allowed_civil_war = {
always = yes
}
modifier = {
carrier_capacity_penalty_reduction = -0.1
sortie_efficiency = 0.1
carrier_traffic = 0.1
carrier_night_traffic = 0.2
experience_gain_carrier_training_factor = 0.05
experience_gain_carrier_combat_factor = 0.05
navy_max_range_factor = 0.05
naval_morale_factor = 0.05
}
}
chy_zhanliejian_buff_1 = {
picture = generic_navy_bonus
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_battle_cruiser_training_factor = 0.05
experience_gain_battle_cruiser_combat_factor = 0.05
experience_gain_battleship_training_factor = 0.05
experience_gain_battleship_combat_factor = 0.05
experience_gain_heavy_ship_training_factor = 0.05
experience_gain_heavy_ship_combat_factor = 0.05
naval_hit_chance = 0.05
naval_heavy_gun_hit_chance_factor = 0.05
naval_has_potf_in_combat_attack = 0.05
naval_has_potf_in_combat_defense = 0.05
naval_torpedo_damage_reduction_factor = 0.05
naval_critial_receive_chance_factor = 0.05
naval_critial_score_chance_factor = 0.05
naval_critial_effect_factor = 0.05
}
}
CHY_pinweijian_buff_1 = {
picture = hol_naval_heritage
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_heavy_cruiser_training_factor = 0.05
experience_gain_heavy_cruiser_combat_factor = 0.05
experience_gain_light_cruiser_training_factor = 0.05
experience_gain_light_cruiser_combat_factor = 0.05
experience_gain_destroyer_training_factor = 0.05
experience_gain_destroyer_combat_factor = 0.05
navy_screen_attack_factor = 0.05
navy_screen_defence_factor = 0.05
navy_anti_air_attack_factor = 0.1
}
}
CHY_qiantin_buff_1 = {
picture = the_long_lance
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_submarine_training_factor = 0.05
experience_gain_submarine_combat_factor = 0.05
navy_submarine_attack_factor = 0.05
navy_submarine_defence_factor = 0.05
naval_torpedo_reveal_chance_factor = -0.1
}
}
chy_hangmu_buff_2 = {
picture = generic_navy_carrier_bonus
allowed_civil_war = {
always = yes
}
modifier = {
carrier_capacity_penalty_reduction = -0.2
sortie_efficiency = 0.15
carrier_traffic = 0.15
carrier_night_traffic = 0.25
experience_gain_carrier_training_factor = 0.2
experience_gain_carrier_combat_factor = 0.2
naval_speed_factor = 0.05
navy_max_range_factor = 0.1
navy_org_factor = 0.1
naval_morale_factor = 0.1
}
}
chy_zhanliejian_buff_2 = {
picture = generic_navy_bonus
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_battle_cruiser_training_factor = 0.1
experience_gain_battle_cruiser_combat_factor = 0.1
experience_gain_battleship_training_factor = 0.1
experience_gain_battleship_combat_factor = 0.1
experience_gain_heavy_ship_training_factor = 0.1
experience_gain_heavy_ship_combat_factor = 0.1
navy_capital_ship_attack_factor = 0.1
navy_capital_ship_defence_factor = 0.1
naval_hit_chance = 0.1
naval_heavy_gun_hit_chance_factor = 0.1
naval_has_potf_in_combat_attack = 0.1
naval_has_potf_in_combat_defense = 0.1
naval_torpedo_damage_reduction_factor = 0.1
naval_critial_receive_chance_factor = 0.1
naval_critial_score_chance_factor = 0.1
naval_critial_effect_factor = 0.1
naval_speed_factor = 0.05
navy_max_range_factor = 0.1
navy_org_factor = 0.05
naval_morale_factor = 0.05
}
}
CHY_bubinzhuangbei_buff = {
picture = ast_volunteer_defence_corps
allowed_civil_war = {
always = yes
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.1
soft_attack = 0.05
hard_attack = 0.05
defense = 0.1
instant = yes
}
support_equipment = {
build_cost_ic = -0.1
instant = yes
}
}
}
CHY_huopaozhuangbei_buff = {
picture = generic_artillery_regiments
allowed_civil_war = {
always = yes
}
equipment_bonus = {
artillery_equipment = {
build_cost_ic = -0.1
soft_attack = 0.1
defense = 0.1
instant = yes
}
}
}
CHY_zhongshibubin_buff = {
picture = generic_manpower_bonus
allowed_civil_war = {
always = yes
}
modifier = {
army_infantry_attack_factor = 0.1
army_infantry_defence_factor = 0.2
army_artillery_attack_factor = 0.2
army_artillery_defence_factor = 0.1
army_morale = 0.1
army_org_factor = 0.1
army_strengt_hfactor = 0.2
supply_consumption_factor = -0.25
out_of_supply_factor = -0.1
land_reinforce_rate = 0.04
terrain_penalty_reduction = 0.2
}
}
CHY_zhuangjia_buff = {
picture = generic_acquire_tanks
allowed_civil_war = {
always = yes
}
equipment_bonus = {
armor = {
build_cost_ic = -0.1
soft_attack = 0.1
hard_attack = 0.05
reliability = 0.05
fuel_consumption_factor = -0.25
instant = yes
}
}
}
CHY_jixiehuazhuangbei_buff = {
picture = FRA_motorized_focus
allowed_civil_war = {
always = yes
}
equipment_bonus = {
mechanized_equipment = {
build_cost_ic = -0.05
soft_attack = 0.05
defense = 0.05
reliability = 0.1
fuel_consumption_factor = -0.15
instant = yes
}
}
}
CHY_zhongshijixiehua_buff = {
picture = generic_license_production
allowed_civil_war = {
always = yes
}
modifier = {
army_armor_attack_factor = 0.1
army_armor_defence_factor = 0.1
motorized_attack_factor = 0.1
motorized_defence_factor = 0.1
mechanized_attack_factor = 0.1
mechanized_defence_factor = 0.1
breakthrough_factor = 0.1
max_planning_factor = 0.1
planning_speed = 0.1
army_org_factor = 0.1
army_speed_factor = 0.05
}
}
CHY_sakulajundui_buff = {
picture = warrior_traditions_idea
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 0.1
army_defence_factor = 0.1
army_attack_against_major_factor = 0.1
army_defence_against_major_factor = 0.1
breakthrough_factor = 0.1
army_org_factor = 0.2
xp_gain_factor = 0.5
}
}
CHY_haijunluzhandui_buff = {
picture = air_war_plans_division_focus
allowed_civil_war = {
always = yes
}
modifier = {
invasion_preparation = -0.5
amphibious_invasion = 0.2
modifier_army_sub_unit_marines_attack_factor = 0.15
modifier_army_sub_unit_marines_defence_factor = 0.15
amphibious_invasion_defence = 0.1
trait_invader_ii_xp_gain_factor = 0.5
naval_invasion_penalty = -0.1
extra_marine_supply_grace = 24
}
}
CHY_qinlvejihua = {
picture = air_war_plans_division_focus
allowed_civil_war = {
always = yes
}
modifier = {
invasion_preparation = -0.5
amphibious_invasion = 0.1
amphibious_invasion_defence = 0.1
naval_invasion_penalty = -0.1
extra_marine_supply_grace = 12
}
}
chy_xiaofeiji_buff = {
picture = generic_air_payment
allowed_civil_war = {
always = yes
}
equipment_bonus = {
small_plane_airframe = {
build_cost_ic = -0.05
air_attack = 0.05
air_defence = 0.05
reliability = 0.1
fuel_consumption_factor = -0.15
instant = yes
}
}
modifier = {
air_superiority_efficiency = 0.05
air_intercept_efficiency = 0.05
}
}
chy_zhongfeiji_buff = {
picture = air_support_focus
allowed_civil_war = {
always = yes
}
equipment_bonus = {
medium_plane_fighter_airframe = {
build_cost_ic = -0.05
air_attack = 0.05
air_defence = 0.05
maximum_speed = 0.05
fuel_consumption_factor = -0.1
instant = yes
}
}
modifier = {
air_superiority_efficiency = 0.05
air_intercept_efficiency = 0.05
}
}
chy_hongzha_buff = {
picture = generic_air_research
allowed_civil_war = {
always = yes
}
equipment_bonus = {
large_plane_airframe = {
build_cost_ic = -0.05
air_defence = 0.05
maximum_speed = 0.05
fuel_consumption_factor = -0.1
instant = yes
}
}
modifier = {
air_strategic_bomber_bombing_factor = 0.05
air_strategic_bomber_defence_factor = 0.05
air_strategic_bomber_agility_factor = 0.05
}
}
chy_kongjun_buff = {
picture = generic_air_bonus
allowed_civil_war = {
always = yes
}
modifier = {
air_attack_factor = 0.05
air_defence_factor = 0.05
air_range_factor = 0.05
air_maximum_speed_factor = 0.05
air_agility_factor = 0.05
air_mission_efficiency = 0.05
ace_effectiveness_factor = 0.1
air_ace_generation_chance_factor = 0.2
}
}
chy_sanbin_buff = {
picture = generic_infantry_bonus
allowed_civil_war = {
always = yes
}
modifier = {
extra_paratrooper_supply_grace = 24
modifier_army_sub_unit_paratrooper_attack_factor = 0.05
modifier_army_sub_unit_paratrooper_defence_factor = 0.05
modifier_army_sub_unit_paratrooper_speed_factor = 0.1
modifier_army_sub_unit_paratrooper_max_org_factor = 0.1
}
}
chy_cas_buff = {
picture = FRA_sncac
allowed_civil_war = {
always = yes
}
modifier = {
ground_attack_factor = 0.05
air_close_air_support_defence_factor = 0.05
air_close_air_support_agility_factor = 0.05
air_cas_efficiency = 0.05
army_bonus_air_superiority_factor = 0.05
}
}
chy_navalbomb_buff = {
picture = generic_air_research
allowed_civil_war = {
always = yes
}
equipment_bonus = {
small_plane_naval_bomber_airframe = {
naval_strike_attack = 0.05
naval_strike_targetting = 0.05
air_defence = -0.15
air_agility = 0.05
instant = yes
}
cv_small_plane_naval_bomber_airframe = {
naval_strike_attack = 0.05
naval_strike_targetting = 0.05
air_defence = -0.15
air_agility = 0.05
instant = yes
}
medium_plane_airframe = {
naval_strike_attack = 0.05
naval_strike_targetting = 0.05
air_defence = -0.15
air_agility = 0.05
instant = yes
}
}
modifier = {
naval_strike_attack_factor = 0.05
naval_strike_targetting_factor = 0.05
naval_strike_agility_factor = 0.05
air_nav_efficiency = 0.05
}
}
chy_chongyinshendaojiao_buff = {
picture = state_shintoism
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 0.25
army_morale_factor = 0.1
army_strength_factor = 0.05
army_org_factor = 0.1
army_core_attack_factor = 0.2
army_core_defence_factor = 0.2
experience_loss_factor = 0.1
}
}
chy_wushidaojinshen_buff = {
picture = warrior_traditions_idea
allowed_civil_war = {
always = yes
}
modifier = {
conscription = 0.025
army_infantry_attack_factor = 0.2
army_infantry_defence_factor = 0.1
weekly_casualties_war_support = 0.001
}
}
chy_chichenghangmu_buff = {
picture = generic_navy_carrier_bonus
allowed_civil_war = {
always = yes
}
equipment_bonus = {
ship_hull_carrier = {
build_cost_ic = -0.1
maximum_speed = 0.1
carrier_size = 1
instant = yes
}
}
}
chy_chichengkongzhan_buff = {
picture = air_war_plans_division_focus
allowed_civil_war = {
always = yes
}
modifier = {
air_range_factor = 0.1
air_maximum_speed_factor = 0.1
air_agility_factor = 0.1
air_wing_xp_loss_when_killed_factor = 0.15
}
}
chy_chichengdezhunbei_buff = {
picture = general_staff
allowed_civil_war = {
always = yes
}
modifier = {
max_command_power_mult = 1
command_power_gain_mult = 0.25
max_planning_factor = 0.2
land_night_attack = 0.05
political_power_factor = 0.15
}
}
chy_dalishenchan_buff = {
picture = imperial_glory_idea
allowed_civil_war = {
always = yes
}
modifier = {
consumer_goods_factor = -0.2
production_speed_arms_factory_factor = 0.1
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
production_factory_efficiency_gain_factor = 0.1
training_time_army_factor = -0.2
}
}
chy_ziligenshen_buff = {
picture = imperial_glory_idea
allowed_civil_war = {
always = yes
}
modifier = {
min_export = -0.40
war_support_factor = 0.5
}
}
CHY_kuangredekuozhangzhuyi_buff = {
picture = eng_imperial_conscription
allowed_civil_war = {
always = yes
}
modifier = {
offensive_war_stability_factor = 0.2
defensive_war_stability_factor = 0.2
generate_wargoal_tension = -0.8
justify_war_goal_time = -0.5
}
}
CHY_dohwar_buff_1 = {
picture = jap_ichi_go
allowed_civil_war = {
always = yes
}
targeted_modifier = {
tag = DOH
attack_bonus_against = 0.4
defense_bonus_against = 0.4
}
modifier = {
breakthrough_factor = 0.1
org_loss_when_moving = -0.15
supply_consumption_factor = -0.1
required_garrison_factor = -0.2
}
}
CHY_dohwar_buff_2 = {
picture = jap_ichi_go
allowed_civil_war = {
always = yes
}
targeted_modifier = {
tag = DOH
attack_bonus_against = 0.2
defense_bonus_against = 0.2
}
modifier = {
org_loss_when_moving = -0.05
supply_consumption_factor = -0.05
}
}
CHY_dohwar_buff_3 = {
picture = jap_ichi_go
allowed_civil_war = {
always = yes
}
modifier = {
supply_consumption_factor = 0.25
resistance_growth = 2
}
}
CHY_bflwar_buff = {
picture = ITA_new_roman_empire_ns
allowed_civil_war = {
always = yes
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 0.3
defense_bonus_against = 0.3
}
}
CHY_bygwar_buff = {
picture = generic_purge
allowed_civil_war = {
always = yes
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 0.1
defense_bonus_against = 0.1
}
}
CHY_hujwar_buff = {
picture = saf_history_of_segregation_2
allowed_civil_war = {
always = yes
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 0.1
defense_bonus_against = 0.1
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 0.1
defense_bonus_against = 0.1
}
}
CHY_help_americas_buff = {
picture = received_attache
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 0.2
breakthrough_factor = 0.2
army_org_factor = 0.2
army_morale = 0.1
supply_consumption_factor = -0.1
}
}
chy_shouhu_buff = {
picture = YUG_federal_defense_council
allowed_civil_war = {
always = yes
}
modifier = {
conscription = 0.01
army_defence_factor = 0.1
army_org_factor = 0.1
army_morale_factor = 0.1
land_reinforce_rate = 0.02
}
}
chy_hepinyindao_buff = {
picture = generic_volunteer_expedition_bonus
allowed_civil_war = {
always = yes
}
modifier = {
mobilization_speed = 0.25
stability_weekly = 0.01
stability_factor = 0.1
war_support_weekly = -0.01
war_support_factor = -1
defensive_war_stability_factor = 0.4
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
command_power_gain_mult = 1
surrender_limit = 0.1
}
}
chy_changmenhuopao_buff = {
picture = generic_artillery_regiments
allowed_civil_war = {
always = yes
}
modifier = {
army_artillery_attack_factor = 0.1
}
equipment_bonus = {
artillery_equipment = {
build_cost_ic = -0.1
soft_attack = 0.1
hard_attack = 0.1
instant = yes
}
}
}
chy_changmentanke_buff = {
picture = man_five_year_plan_tank
allowed_civil_war = {
always = yes
}
modifier = {
army_armor_defence_factor = 0.15
}
equipment_bonus = {
armor = {
build_cost_ic = -0.05
hard_attack = 0.1
reliability = 0.1
instant = yes
}
}
}
chy_changmenzhanlie_buff = {
picture = generic_navy_bonus
allowed_civil_war = {
always = yes
}
modifier = {
navy_capital_ship_attack_factor = 0.05
navy_capital_ship_defence_factor = 0.05
naval_hit_chance = 0.1
naval_heavy_gun_hit_chance_factor = 0.1
}
equipment_bonus = {
capital_ship = {
build_cost_ic = -0.1
reliability = 0.1
hg_attack = 0.05
lg_attack = 0.05
anti_air_attack = 0.1
armor_value = 0.05
instant = yes
}
}
}
chy_yuanzhudonghuang_buff = {
picture = generic_constitutional_guarantees
allowed_civil_war = {
always = yes
}
modifier = {
consumer_goods_factor = -0.25
monthly_population = 0.03
political_power_gain = 0.2
}
}
chy_keyanhezuo_doh_buff = {
picture = generic_research_bonus
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.075
}
}
chy_zujianbuxiongdui_buff = {
picture = FRA_army_of_aggression_focus
allowed_civil_war = {
always = yes
}
modifier = {
consumer_goods_factor = -0.1
monthly_population = 0.01
political_power_gain = 0.1
acclimatization_cold_climate_gain_factor = 0.1
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.05
reliability = 0.05
instant = yes
}
motorized_equipment = {
build_cost_ic = -0.05
reliability = 0.05
instant = yes
}
mechanized_equipment = {
build_cost_ic = -0.05
reliability = 0.05
instant = yes
}
}
}
AL_guojizongdui_back = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.01
}
}
}
}