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azurlane-sr/src/common/characters/az_DOH_characters.txt
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characters={
DOH_yixian = {
name = DOH_yixian
portraits={
army = {
large="gfx/leaders/DOH/yixian.png"
small="gfx/interface/ideas/idea_yixian.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = yixian
traits = { trait_yixian }
ai_will_do = {
factor = 25
}
}
country_leader={
ideology = despotism
traits = {
dhzh
}
expire="2000.1.1.1"
}
country_leader={
ideology = fascism_ideology
traits = {
dhzh
}
expire="2000.1.1.1"
}
country_leader={
ideology = liberalism
traits = {
dhzh
}
expire="2000.1.1.1"
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { politically_connected xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
DOH_jiangjiang = {
name = DOH_jiangjiang
portraits={
army = {
large="gfx/leaders/DOH/jiangjiang.png"
small="gfx/interface/ideas/idea_jiangjiang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { urban_assault_specialist }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
advisor = {
cost = 100
slot = air_chief
idea_token = jiangjiang
traits = { trait_jiangjiang }
ai_will_do = {
factor = 10
}
}
}
DOH_anshan = {
name = DOH_anshan
portraits={
army = {
large="gfx/leaders/DOH/anshan.png"
small="gfx/interface/ideas/idea_anshan.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = anshan
traits = { trait_anshan }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { armor_officer trait_mountaineer trait_engineer quzhu_army hill_fighter}
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
DOH_changchun = {
name = DOH_changchun
portraits={
army = {
large="gfx/leaders/DOH/changchun.png"
small="gfx/interface/ideas/idea_changchun.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { jungle_rat quzhu_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
DOH_fushun = {
name = DOH_fushun
portraits={
army = {
large="gfx/leaders/DOH/fushun.png"
small="gfx/interface/ideas/idea_fushun.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { bearer_of_artillery trait_mountaineer quzhu_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 4
}
}
DOH_taiyuan = {
name = DOH_taiyuan
portraits={
army = {
large="gfx/leaders/DOH/taiyuan.png"
small="gfx/interface/ideas/idea_taiyuan.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { inflexible_strategist jungle_rat quzhu_army }
skill = 3
attack_skill = 1
defense_skill = 5
planning_skill = 2
logistics_skill = 2
}
advisor = {
cost = 100
slot = high_command
idea_token = taiyuan
available = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_junshigaige
}
}
traits = { trait_taiyuan }
ai_will_do = {
factor = 50
}
}
}
DOH_ninghai = {
name = DOH_ninghai
portraits={
army = {
large="gfx/leaders/DOH/ninghai.png"
small="gfx/interface/ideas/idea_ninghai.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = ninghai
traits = { trait_ninghai }
ai_will_do = {
factor = 25
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { armor_officer brilliant_strategist xunyang_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 4
logistics_skill = 2
}
}
DOH_pinghai = {
name = DOH_pinghai
portraits={
army = {
large="gfx/leaders/DOH/pinghai.png"
small="gfx/interface/ideas/idea_pinghai.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = pinghai
traits = { trait_pinghai }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { infantry_officer inflexible_strategist xunyang_army }
skill = 4
attack_skill = 3
defense_skill = 4
planning_skill = 2
logistics_skill = 4
}
}
DOH_zhaohe = {
name = DOH_zhaohe
portraits={
army = {
large="gfx/leaders/DOH/zhaohe.png"
small="gfx/interface/ideas/idea_zhaohe.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = zhaohe
available = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_junshigaige
}
}
traits = { trait_zhaohe }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
DOH_yingrui = {
name = DOH_yingrui
portraits={
army = {
large="gfx/leaders/DOH/yingrui.png"
small="gfx/interface/ideas/idea_yingrui.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = yingrui
available = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_junshigaige
}
}
traits = { trait_yingrui }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
DOH_xiaochicheng = {
name = DOH_xiaochicheng
portraits={
army = {
small="gfx/interface/ideas/idea_xiaochicheng.png"
}
}
advisor = {
cost = 100
slot = air_chief
idea_token = xiaochicheng
visible = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_youbuxiaochicheng
}
}
traits = { trait_xiaochicheng }
ai_will_do = {
factor = 10
}
}
}
DOH_nvzaoshen = {
name = DOH_nvzaoshen
portraits={
army = {
small="gfx/interface/ideas/idea_nvzaoshen.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = nvzaoshen
visible = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_baiyinggongchengshi
}
}
traits = { trait_nvzaoshen1 trait_nvzaoshen2 }
ai_will_do = {
factor = 15
}
}
}
DOH_gelideli = {
name = DOH_gelideli
portraits={
army = {
large = "gfx/leaders/DOH/gelideli.png"
small="gfx/interface/ideas/idea_gelideli.png"
}
}
advisor = {
cost = 100
slot = political_advisor
desc = gelideli_desc
idea_token = gelideli
visible = {
if = {
limit = { tag = DOH }
has_country_flag = DOH_yaoqinggelideli
}
}
traits = { trait_gelideli }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
if = {
limit = { tag = DOH }
has_country_flag = DOH_yaoqinggelideli
}
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
DOH_kelong = {
name = DOH_kelong
portraits={
army = {
large="gfx/leaders/DOH/kelong_donghuang.png"
small="gfx/interface/ideas/idea_kelong.png"
}
}
corps_commander = {
visible = {
if = {
limit = {
tag = DOH
}
OR = { has_completed_focus = DOH_tiexueguwen hidden_trigger = { is_ai = yes } }
}
}
traits = { trickster career_officer xunyang_army }
skill = 4
attack_skill = 4
defense_skill = 4
planning_skill = 2
logistics_skill = 3
}
advisor = {
cost = 100
slot = high_command
idea_token = kelong
available = {
if = {
limit = { tag = DOH }
OR = { has_completed_focus = DOH_tiexueguwen hidden_trigger = { is_ai = yes } }
}
}
traits = { trait_kelong_doh }
ai_will_do = {
factor = 15
}
}
}
DOH_naerxun = {
name = DOH_naerxun
portraits={
army = {
large="gfx/leaders/DOH/naerxun.png"
small="gfx/interface/ideas/idea_naerxun.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { bold ironside zhanlie_navy }
skill = 4
attack_skill = 4
defense_skill = 2
maneuvering_skill = 3
coordination_skill = 4
}
advisor = {
cost = 100
slot = army_chief
idea_token = naerxun
available = {
if = {
limit = { tag = DOH }
OR = { has_completed_focus = DOH_huangjiaguwen hidden_trigger = { is_ai = yes } }
}
}
traits = { trait_naerxun_doh }
ai_will_do = {
factor = 7
}
}
}
DOH_79shi = {
name = DOH_79shi
portraits = {
army = {
large="gfx/leaders/DOH/79shi.png"
small="gfx/interface/ideas/idea_79shi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
# advisor = {
# cost = 50
# slot = high_command
# idea_token = 79shi
#
# available = {
# if = {
# limit = { tag = DOH }
# has_completed_focus = DOH_lujunsilingtiba
#
# }
#
# }
#
# traits = { trait_DOH_79shi }
#
# ai_will_do = {
# factor = 0
# }
# }
}
DOH_97shi = {
name = DOH_97shi
portraits = {
army = {
large="gfx/leaders/DOH/97shi.png"
small="gfx/interface/ideas/idea_97shi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
# advisor = {
# cost = 50
# slot = high_command
# idea_token = 97shi
#
# available = {
# if = {
# limit = { tag = DOH }
# has_completed_focus = DOH_lujunsilingtiba
#
# }
#
# traits = { trait_DOH_97shi }
#
# ai_will_do = {
# factor = 50
# }
# }
# }
}
DOH_JS9 = {
name = DOH_JS9
portraits = {
army = {
large="gfx/leaders/DOH/JS9.png"
small="gfx/interface/ideas/idea_js9.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
# advisor = {
# cost = 50
# slot = high_command
# idea_token = JS9
#
# available = {
# if = {
# limit = { tag = DOH }
# has_completed_focus = DOH_lujunsilingtiba
#
# }
#
#
# }
# traits = { trait_DOH_JS9 }
#
# ai_will_do = {
# factor = 50
# }
# }
}
DOH_NZ75 = {
name = DOH_NZ75
portraits = {
army = {
large="gfx/leaders/DOH/NZ75.png"
small="gfx/interface/ideas/idea_nz75.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
# advisor = {
# cost = 50
# slot = high_command
# idea_token = NZ75
#
# available = {
# if = {
# limit = { tag = DOH }
# has_completed_focus = DOH_lujunsilingtiba
#
# }
#
# }
#
# traits = { trait_DOH_NZ75 }
#
# ai_will_do = {
# factor = 50
# }
# }
}
DOH_QBU88 = {
name = DOH_QBU88
portraits = {
army = {
large="gfx/leaders/DOH/QBU88.png"
small="gfx/interface/ideas/idea_qbu88.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
# advisor = {
# cost = 50
# slot = high_command
# idea_token = QBU88
#
# available = {
# if = {
# limit = { tag = DOH }
# has_completed_focus = DOH_lujunsilingtiba
#
# }
#
# }
#
# traits = { trait_DOH_QBU88 }
#
# ai_will_do = {
# factor = 50
# }
# }
}
DOH_beifeng = {
name = DOH_beifeng
portraits = {
army = {
large="gfx/leaders/DOH/beifeng.png"
small="gfx/interface/ideas/idea_beifeng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { career_officer }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
DOH_xifeng = {
name = DOH_xifeng
portraits = {
army = {
large="gfx/leaders/DOH/xifeng.png"
small="gfx/interface/ideas/idea_xifeng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { career_officer }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
DOH_haiqi = {
name = DOH_haiqi
portraits = {
army = {
large="gfx/leaders/DOH/haiqi.png"
small="gfx/interface/ideas/idea_haiqi.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_navy }
skill = 4
attack_skill = 3
defense_skill = 2
maneuvering_skill = 4
coordination_skill = 4
}
}
DOH_haitian = {
name = DOH_haitian
portraits = {
army = {
large="gfx/leaders/DOH/haitian.png"
small="gfx/interface/ideas/idea_haitian.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
advisor = {
cost = 100
slot = navy_chief
idea_token = haitian
traits = { trait_haitian }
ai_will_do = {
factor = 16
}
}
}
DOH_zhenhai = {
name = DOH_zhenhai
portraits = {
army = {
large="gfx/leaders/DOH/zhenhai.png"
small="gfx/interface/ideas/idea_zhenhai.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = zhenhai
traits = { trait_zhenhai }
ai_will_do = {
factor = 8
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_navy }
skill = 2
attack_skill = 2
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 1
}
}
DOH_haerbin = {
name = DOH_haerbin
portraits = {
army = {
large="gfx/leaders/DOH/haerbin.png"
small="gfx/interface/ideas/idea_haerbin.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = haerbin
traits = { trait_haerbin }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
DOH_huajia = {
name = DOH_huajia
portraits = {
army = {
large="gfx/leaders/DOH/huajia.png"
small="gfx/interface/ideas/idea_huajia.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = huajia
traits = { trait_huajia }
ai_will_do = {
factor = 25
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
DOH_dingan = {
name = DOH_dingan
portraits = {
army = {
large="gfx/leaders/DOH/dingan.png"
small="gfx/interface/ideas/idea_dingan.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = dingan
traits = { trait_dingan }
ai_will_do = {
factor = 25
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { organizer logistics_wizard hangmu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
DOH_longwu = {
name = DOH_longwu
portraits = {
army = {
large="gfx/leaders/DOH/longwu.png"
small="gfx/interface/ideas/idea_longwu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
advisor = {
cost = 100
slot = high_command
idea_token = longwu
available = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_junshigaige
}
}
traits = { trait_longwu }
ai_will_do = {
factor = 50
}
}
}
DOH_feiyun = {
name = DOH_feiyun
portraits = {
army = {
large="gfx/leaders/DOH/feiyun.png"
small="gfx/interface/ideas/idea_feiyun.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
DOH_jian = {
name = DOH_jian
portraits = {
army = {
large="gfx/leaders/DOH/jian.png"
small="gfx/interface/ideas/idea_jian.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = jian
traits = { trait_jian }
ai_will_do = {
factor = 25
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
DOH_huben = {
name = DOH_huben
portraits = {
army = {
large="gfx/leaders/DOH/huben.png"
small="gfx/interface/ideas/idea_huben.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
DOH_huanchang = {
name = DOH_huanchang
portraits = {
army = {
large="gfx/leaders/DOH/huanchang.png"
small="gfx/interface/ideas/idea_huanchang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
advisor = {
cost = 100
slot = high_command
idea_token = huanchang
available = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_junshigaige
}
}
traits = { trait_huanchang }
ai_will_do = {
factor = 50
}
}
}
DOH_yingrui_advisor = {
name = DOH_yingrui_advisor
portraits={
army = {
large="gfx/leaders/DOH/yingrui.png"
small="gfx/interface/ideas/idea_yingrui.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = yingrui_advisor
available = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_junshigaige
}
}
traits = { trait_yingrui }
ai_will_do = {
factor = 50
}
}
}
DOH_pinghai_advisor = {
name = DOH_pinghai_advisor
portraits={
army = {
large="gfx/leaders/DOH/pinghai.png"
small="gfx/interface/ideas/idea_pinghai.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = pinghai
traits = { trait_pinghai }
ai_will_do = {
factor = 50
}
}
}
DOH_haerbin_advisor = {
name = DOH_haerbin_advisor
portraits = {
army = {
large="gfx/leaders/DOH/haerbin.png"
small="gfx/interface/ideas/idea_haerbin.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = haerbin
traits = { trait_haerbin }
ai_will_do = {
factor = 50
}
}
}
DOH_shaoqian_advisor = {
name = DOH_shaoqian_advisor
portraits = {
army = {
large="gfx/leaders/DOH/QBU88.png"
small="gfx/interface/ideas/idea_qbu88.png"
}
}
advisor = {
cost = 400
slot = theorist
idea_token = QBU88
available = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_lujunsilingtiba
}
}
visible = {
if = {
limit = { tag = DOH }
has_completed_focus = DOH_lujunsilingtiba
}
}
traits = { trait_shaoqian_advisor }
ai_will_do = {
factor = 200
}
}
}
}