Files
azurlane-sr/src/sound/KR_vo_Italian.asset
2024-06-26 19:00:16 +08:00

1417 lines
34 KiB
Plaintext
Executable File

category =
{
name = "Voices"
soundeffects = {
### Italian Language ###
# ITA SRD SRI SIC TUS EMI LOM PAP
# MLT ERT
SAD_infantry_idle
SAD_infantry_neutral_combat
SAD_infantry_positive_combat
SAD_infantry_retreat
SAD_infantry_move_out
SRD_infantry_idle
SRD_infantry_neutral_combat
SRD_infantry_positive_combat
SRD_infantry_retreat
SRD_infantry_move_out
SRI_infantry_idle
SRI_infantry_neutral_combat
SRI_infantry_positive_combat
SRI_infantry_retreat
SRI_infantry_move_out
SIC_infantry_idle
SIC_infantry_neutral_combat
SIC_infantry_positive_combat
SIC_infantry_retreat
SIC_infantry_move_out
TUS_infantry_idle
TUS_infantry_neutral_combat
TUS_infantry_positive_combat
TUS_infantry_retreat
TUS_infantry_move_out
EMI_infantry_idle
EMI_infantry_neutral_combat
EMI_infantry_positive_combat
EMI_infantry_retreat
EMI_infantry_move_out
LOM_infantry_idle
LOM_infantry_neutral_combat
LOM_infantry_positive_combat
LOM_infantry_retreat
LOM_infantry_move_out
PAP_infantry_idle
PAP_infantry_neutral_combat
PAP_infantry_positive_combat
PAP_infantry_retreat
PAP_infantry_move_out
MLT_infantry_idle
MLT_infantry_neutral_combat
MLT_infantry_positive_combat
MLT_infantry_retreat
MLT_infantry_move_out
ERT_infantry_idle
ERT_infantry_neutral_combat
ERT_infantry_positive_combat
ERT_infantry_retreat
ERT_infantry_move_out
}
compressor =
{
enabled = yes
pregain = 0.0
postgain = 2.0
ratio = 10.0
threshold = -10.0
attacktime = 0.030
releasetime = 1.2
}
}
########### AUDIO ASSETS
########### Italian, source for this is the PC rip of Call of Duty Ghosts
sound =
{
name = "italian_Idle_001"
file = "italian/italian_Idle_001.wav"
}
sound =
{
name = "italian_Idle_002"
file = "italian/italian_Idle_002.wav"
}
sound =
{
name = "italian_Idle_003"
file = "italian/italian_Idle_003.wav"
}
sound =
{
name = "italian_Idle_004"
file = "italian/italian_Idle_004.wav"
}
sound =
{
name = "italian_Idle_005"
file = "italian/italian_Idle_005.wav"
}
sound =
{
name = "italian_Idle_006"
file = "italian/italian_Idle_006.wav"
}
sound =
{
name = "italian_Idle_007"
file = "italian/italian_Idle_007.wav"
}
sound =
{
name = "italian_Idle_008"
file = "italian/italian_Idle_008.wav"
}
sound =
{
name = "italian_Idle_009"
file = "italian/italian_Idle_009.wav"
}
sound =
{
name = "italian_Idle_010"
file = "italian/italian_Idle_010.wav"
}
sound =
{
name = "italian_Idle_011"
file = "italian/italian_Idle_011.wav"
}
sound =
{
name = "italian_Neutral_001"
file = "italian/italian_Neutral_001.wav"
}
sound =
{
name = "italian_Neutral_002"
file = "italian/italian_Neutral_002.wav"
}
sound =
{
name = "italian_Neutral_003"
file = "italian/italian_Neutral_003.wav"
}
sound =
{
name = "italian_Neutral_004"
file = "italian/italian_Neutral_004.wav"
}
sound =
{
name = "italian_Neutral_005"
file = "italian/italian_Neutral_005.wav"
}
sound =
{
name = "italian_Neutral_006"
file = "italian/italian_Neutral_006.wav"
}
sound =
{
name = "italian_Neutral_007"
file = "italian/italian_Neutral_007.wav"
}
sound =
{
name = "italian_Neutral_008"
file = "italian/italian_Neutral_008.wav"
}
sound =
{
name = "italian_Neutral_009"
file = "italian/italian_Neutral_009.wav"
}
sound =
{
name = "italian_Neutral_010"
file = "italian/italian_Neutral_010.wav"
}
sound =
{
name = "italian_Neutral_011"
file = "italian/italian_Neutral_011.wav"
}
sound =
{
name = "italian_Neutral_012"
file = "italian/italian_Neutral_012.wav"
}
sound =
{
name = "italian_Neutral_013"
file = "italian/italian_Neutral_013.wav"
}
sound =
{
name = "italian_Positive_001"
file = "italian/italian_Positive_001.wav"
}
sound =
{
name = "italian_Positive_002"
file = "italian/italian_Positive_002.wav"
}
sound =
{
name = "italian_Positive_003"
file = "italian/italian_Positive_003.wav"
}
sound =
{
name = "italian_Positive_004"
file = "italian/italian_Positive_004.wav"
}
sound =
{
name = "italian_Positive_005"
file = "italian/italian_Positive_005.wav"
}
sound =
{
name = "italian_Positive_006"
file = "italian/italian_Positive_006.wav"
}
sound =
{
name = "italian_Retreat_001"
file = "italian/italian_Retreat_001.wav"
}
sound =
{
name = "italian_Retreat_002"
file = "italian/italian_Retreat_002.wav"
}
sound =
{
name = "italian_Retreat_003"
file = "italian/italian_Retreat_003.wav"
}
sound =
{
name = "italian_Retreat_004"
file = "italian/italian_Retreat_004.wav"
}
sound =
{
name = "italian_Retreat_005"
file = "italian/italian_Retreat_005.wav"
}
sound =
{
name = "italian_Retreat_006"
file = "italian/italian_Retreat_006.wav"
}
sound =
{
name = "italian_Retreat_007"
file = "italian/italian_Retreat_007.wav"
}
sound =
{
name = "italian_Retreat_008"
file = "italian/italian_Retreat_008.wav"
}
sound =
{
name = "italian_Retreat_009"
file = "italian/italian_Retreat_009.wav"
}
sound =
{
name = "italian_Retreat_010"
file = "italian/italian_Retreat_010.wav"
}
sound =
{
name = "italian_Retreat_011"
file = "italian/italian_Retreat_011.wav"
}
sound =
{
name = "italian_Retreat_012"
file = "italian/italian_Retreat_012.wav"
}
sound =
{
name = "italian_Moving_001"
file = "italian/italian_Moving_001.wav"
}
sound =
{
name = "italian_Moving_002"
file = "italian/italian_Moving_002.wav"
}
sound =
{
name = "italian_Moving_003"
file = "italian/italian_Moving_003.wav"
}
sound =
{
name = "italian_Moving_004"
file = "italian/italian_Moving_004.wav"
}
sound =
{
name = "italian_Moving_005"
file = "italian/italian_Moving_005.wav"
}
sound =
{
name = "italian_Moving_006"
file = "italian/italian_Moving_006.wav"
}
sound =
{
name = "italian_Moving_007"
file = "italian/italian_Moving_007.wav"
}
sound =
{
name = "italian_Moving_008"
file = "italian/italian_Moving_008.wav"
}
########## Italian
########## SRD
soundeffect =
{
name = "SRD_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SRD_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SRD_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SRD_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SRD_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## SRI
soundeffect =
{
name = "SRI_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SRI_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SRI_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SRI_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SRI_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## SIC
soundeffect =
{
name = "SIC_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SIC_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SIC_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SIC_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SIC_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## TUS
soundeffect =
{
name = "TUS_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TUS_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TUS_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TUS_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "TUS_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## EMI
soundeffect =
{
name = "EMI_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "EMI_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "EMI_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "EMI_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "EMI_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## LOM
soundeffect =
{
name = "LOM_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "LOM_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "LOM_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "LOM_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "LOM_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## PAP
soundeffect =
{
name = "PAP_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "PAP_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "PAP_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "PAP_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "PAP_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## MLT
soundeffect =
{
name = "MLT_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MLT_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MLT_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MLT_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "MLT_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## ERT
soundeffect =
{
name = "ERT_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "ERT_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "ERT_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "ERT_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "ERT_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
########## ITA
soundeffect =
{
name = "SAD_infantry_idle"
sounds = {
sound = italian_Idle_001
sound = italian_Idle_002
sound = italian_Idle_003
sound = italian_Idle_004
sound = italian_Idle_005
sound = italian_Idle_006
sound = italian_Idle_007
sound = italian_Idle_008
sound = italian_Idle_009
sound = italian_Idle_010
sound = italian_Idle_011
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SAD_infantry_neutral_combat"
sounds = {
sound = italian_Neutral_001
sound = italian_Neutral_002
sound = italian_Neutral_003
sound = italian_Neutral_004
sound = italian_Neutral_005
sound = italian_Neutral_006
sound = italian_Neutral_007
sound = italian_Neutral_008
sound = italian_Neutral_009
sound = italian_Neutral_010
sound = italian_Neutral_011
sound = italian_Neutral_012
sound = italian_Neutral_013
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SAD_infantry_positive_combat"
sounds = {
sound = italian_Positive_001
sound = italian_Positive_002
sound = italian_Positive_003
sound = italian_Positive_004
sound = italian_Positive_005
sound = italian_Positive_006
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SAD_infantry_retreat"
sounds = {
sound = italian_Retreat_001
sound = italian_Retreat_002
sound = italian_Retreat_003
sound = italian_Retreat_004
sound = italian_Retreat_005
sound = italian_Retreat_006
sound = italian_Retreat_007
sound = italian_Retreat_008
sound = italian_Retreat_009
sound = italian_Retreat_010
sound = italian_Retreat_011
sound = italian_Retreat_012
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "SAD_infantry_move_out"
sounds = {
sound = italian_Moving_001
sound = italian_Moving_002
sound = italian_Moving_003
sound = italian_Moving_004
sound = italian_Moving_005
sound = italian_Moving_006
sound = italian_Moving_007
sound = italian_Moving_008
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.55
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}