Files
azurlane-sr/src/sound/alliance_tanks_audio_assets.asset
2024-06-26 19:00:16 +08:00

474 lines
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Executable File

category = {
name = "Effects"
soundeffects = {
alliance_tank_cannon_fire_large
alliance_tank_cannon_fire_medium
alliance_tank_cannon_fire_small
alliance_tank_engine_large_01
alliance_tank_engine_large_02
alliance_tank_engine_large_03
alliance_tank_engine_medium_01
alliance_tank_engine_medium_02
alliance_tank_engine_medium_03
alliance_tank_engine_small_01
alliance_tank_engine_small_02
alliance_tank_mg_fire_large
alliance_tank_mg_fire_medium
alliance_tank_mg_fire_small
alliance_tank_mortar_fire
}
}
#########################################################
# #
# ASSETS #
# #
#########################################################
### Cannon ###
sound = {
name = "alliance_tank_cannon_fire_large_01"
file = "alliance_tanks_assets/alliance_tank_cannon_fire_large_01.wav"
}
sound = {
name = "alliance_tank_cannon_fire_large_02"
file = "alliance_tanks_assets/alliance_tank_cannon_fire_large_02.wav"
}
sound = {
name = "alliance_tank_cannon_fire_large_03"
file = "alliance_tanks_assets/alliance_tank_cannon_fire_large_03.wav"
}
sound = {
name = "alliance_tank_cannon_fire_medium_01"
file = "alliance_tanks_assets/alliance_tank_cannon_fire_medium_01.wav"
}
sound = {
name = "alliance_tank_cannon_fire_medium_02"
file = "alliance_tanks_assets/alliance_tank_cannon_fire_medium_02.wav"
}
sound = {
name = "alliance_tank_cannon_fire_medium_03"
file = "alliance_tanks_assets/alliance_tank_cannon_fire_medium_03.wav"
}
sound = {
name = "alliance_tank_cannon_fire_small_01"
file = "alliance_tanks_assets/alliance_tank_cannon_fire_small_01.wav"
}
sound = {
name = "alliance_tank_cannon_fire_small_02"
file = "alliance_tanks_assets/alliance_tank_cannon_fire_small_02.wav"
}
sound = {
name = "alliance_tank_cannon_fire_small_03"
file = "alliance_tanks_assets/alliance_tank_cannon_fire_small_03.wav"
}
### Engine ###
sound = {
name = "alliance_tank_engine_large_01"
file = "alliance_tanks_assets/alliance_tank_engine_large_01.wav"
}
sound = {
name = "alliance_tank_engine_large_02"
file = "alliance_tanks_assets/alliance_tank_engine_large_02.wav"
}
sound = {
name = "alliance_tank_engine_large_03"
file = "alliance_tanks_assets/alliance_tank_engine_large_03.wav"
}
sound = {
name = "alliance_tank_engine_medium_01"
file = "alliance_tanks_assets/alliance_tank_engine_medium_01.wav"
}
sound = {
name = "alliance_tank_engine_medium_02"
file = "alliance_tanks_assets/alliance_tank_engine_medium_02.wav"
}
sound = {
name = "alliance_tank_engine_medium_03"
file = "alliance_tanks_assets/alliance_tank_engine_medium_03.wav"
}
sound = {
name = "alliance_tank_engine_small_01"
file = "alliance_tanks_assets/alliance_tank_engine_small_01.wav"
}
sound = {
name = "alliance_tank_engine_small_02"
file = "alliance_tanks_assets/alliance_tank_engine_small_02.wav"
}
### Machine Gun ###
sound = {
name = "alliance_tank_mg_fire_large_01"
file = "alliance_tanks_assets/alliance_tank_mg_fire_large_01.wav"
}
sound = {
name = "alliance_tank_mg_fire_large_02"
file = "alliance_tanks_assets/alliance_tank_mg_fire_large_02.wav"
}
sound = {
name = "alliance_tank_mg_fire_large_03"
file = "alliance_tanks_assets/alliance_tank_mg_fire_large_03.wav"
}
sound = {
name = "alliance_tank_mg_fire_medium_01"
file = "alliance_tanks_assets/alliance_tank_mg_fire_medium_01.wav"
}
sound = {
name = "alliance_tank_mg_fire_medium_02"
file = "alliance_tanks_assets/alliance_tank_mg_fire_medium_02.wav"
}
sound = {
name = "alliance_tank_mg_fire_medium_03"
file = "alliance_tanks_assets/alliance_tank_mg_fire_medium_03.wav"
}
sound = {
name = "alliance_tank_mg_fire_small_01"
file = "alliance_tanks_assets/alliance_tank_mg_fire_small_01.wav"
}
sound = {
name = "alliance_tank_mg_fire_small_02"
file = "alliance_tanks_assets/alliance_tank_mg_fire_small_02.wav"
}
sound = {
name = "alliance_tank_mg_fire_small_03"
file = "alliance_tanks_assets/alliance_tank_mg_fire_small_03.wav"
}
sound = {
name = "alliance_tank_mortar_fire_01"
file = "alliance_tanks_assets/alliance_tank_mortar_fire_01.wav"
}
sound = {
name = "alliance_tank_mortar_fire_02"
file = "alliance_tanks_assets/alliance_tank_mortar_fire_02.wav"
}
sound = {
name = "alliance_tank_mortar_fire_03"
file = "alliance_tanks_assets/alliance_tank_mortar_fire_03.wav"
}
#########################################################
# #
# SOUNDEFFECTS #
# #
#########################################################
### Cannons ###
soundeffect = {
name = "alliance_tank_cannon_fire_large"
sounds = {
sound = "alliance_tank_cannon_fire_large_01"
sound = "alliance_tank_cannon_fire_large_02"
sound = "alliance_tank_cannon_fire_large_03"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "alliance_tank_cannon_fire_medium"
sounds = {
sound = "alliance_tank_cannon_fire_medium_01"
sound = "alliance_tank_cannon_fire_medium_02"
sound = "alliance_tank_cannon_fire_medium_03"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
soundeffect = {
name = "alliance_tank_cannon_fire_small"
sounds = {
sound = "alliance_tank_cannon_fire_small_01"
sound = "alliance_tank_cannon_fire_small_02"
sound = "alliance_tank_cannon_fire_small_03"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
#################
#### Engines ####
#################
### Large: ####
soundeffect = {
name = "alliance_tank_engine_large_01"
sounds = {
sound = "alliance_tank_engine_large_01"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
loop = yes
}
soundeffect = {
name = "alliance_tank_engine_large_02"
sounds = {
sound = "alliance_tank_engine_large_02"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
loop = yes
}
soundeffect = {
name = "alliance_tank_engine_large_03"
sounds = {
sound = "alliance_tank_engine_large_03"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
loop = yes
}
### Medium: ###
soundeffect = {
name = "alliance_tank_engine_medium_01"
sounds = {
sound = "alliance_tank_engine_medium_01"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
loop = yes
}
soundeffect = {
name = "alliance_tank_engine_medium_02"
sounds = {
sound = "alliance_tank_engine_medium_02"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
loop = yes
}
soundeffect = {
name = "alliance_tank_engine_medium_03"
sounds = {
sound = "alliance_tank_engine_medium_03"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
loop = yes
}
### Small: ###
soundeffect = {
name = "alliance_tank_engine_small_01"
sounds = {
sound = "alliance_tank_engine_small_01"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
loop = yes
}
soundeffect = {
name = "alliance_tank_engine_small_02"
sounds = {
sound = "alliance_tank_engine_small_02"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
loop = yes
}
####################
### Machine Guns ###
####################
### Large ###
soundeffect = {
name = "alliance_tank_mg_fire_large"
sounds = {
sound = "alliance_tank_mg_fire_large_01"
sound = "alliance_tank_mg_fire_large_02"
sound = "alliance_tank_mg_fire_large_03"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
### Medium ###
soundeffect = {
name = "alliance_tank_mg_fire_medium"
sounds = {
sound = "alliance_tank_mg_fire_medium_01"
sound = "alliance_tank_mg_fire_medium_02"
sound = "alliance_tank_mg_fire_medium_03"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
### Small ###
soundeffect = {
name = "alliance_tank_mg_fire_small"
sounds = {
sound = "alliance_tank_mg_fire_small_01"
sound = "alliance_tank_mg_fire_small_02"
sound = "alliance_tank_mg_fire_small_03"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}
### Mortar ###
soundeffect = {
name = "alliance_tank_mortar_fire"
sounds = {
sound = "alliance_tank_mortar_fire_01"
sound = "alliance_tank_mortar_fire_02"
sound = "alliance_tank_mortar_fire_03"
}
falloff = "falloff_100"
is3d = yes
max_audible = 3
max_audible_behaviour = fail
delay_random_offset = { 0.00 0.25 }
volume_random_offset = { -0.15 0.15}
playbackrate_random_offset = { -0.15 0.15 }
}