2024-09-25 08:31:15
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actions[bot]
2024-09-25 08:31:15 +00:00
parent 8ac6b5e8e6
commit 221f284249
29 changed files with 1894 additions and 235 deletions

View File

@@ -421,3 +421,125 @@ BLI_medium_flame_tank = {
}
}
}
BLI_light_tanks = {
category = land
blocked_for = {}
available_for = { BLI }
roles = {
land_light_tank
}
priority = {
factor = 3000
}
basic_light_tank_default = { #Somua S35
priority = {
factor = 300
modifier = {
has_tech = improved_light_tank_chassis
factor = 0 #let's not waste XP here
}
}
target_variant = {
match_value = 1000
type = light_tank_chassis_1
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
suspension_type_slot = tank_wheeled_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = extra_ammo_storage
special_type_slot_3 = extra_ammo_storage
special_type_slot_4 = extra_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_machine_gun
tank_close_support_gun
tank_light_three_man_tank_turret
tank_wheeled_suspension
tank_riveted_armor
tank_diesel_engine
extra_ammo_storage
easy_maintenance
}
}
improved_light_tank_default = {#AMC 35
priority = {
factor = 400
modifier = {
has_tech = advanced_light_tank_chassis
factor = 0 #let's not waste XP here
}
}
target_variant = {
match_value = 1000
type = light_tank_chassis_2
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
suspension_type_slot = tank_wheeled_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = extra_ammo_storage
special_type_slot_3 = extra_ammo_storage
special_type_slot_4 = extra_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_machine_gun
tank_close_support_gun
tank_light_three_man_tank_turret
tank_wheeled_suspension
tank_riveted_armor
tank_diesel_engine
easy_maintenance
extra_ammo_storage
}
}
advanced_light_tank_default = { #SARL42
priority = {
factor = 500
}
target_variant = {
match_value = 1000
type = light_tank_chassis_3
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
suspension_type_slot = tank_wheeled_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = extra_ammo_storage
special_type_slot_3 = extra_ammo_storage
special_type_slot_4 = extra_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_machine_gun
tank_close_support_gun
tank_light_three_man_tank_turret
tank_wheeled_suspension
tank_riveted_armor
tank_diesel_engine
extra_ammo_storage
easy_maintenance
}
}
}

View File

@@ -443,6 +443,190 @@ SAD_medium_tanks = {
}
}
}
SAD_medium_tank_destroyers = {
category = land
blocked_for = {}
available_for = { SAD }
roles = {
land_medium_tank_destroyer
}
priority = {
factor = 500
}
medium_tank_destroyer_1 = { #Somua S35
priority = {
factor = 300
modifier = {
has_tech = improved_medium_tank_chassis
factor = 0 #let's not waste XP here
}
}
target_variant = {
match_value = 1000
type = medium_tank_destroyer_chassis_1
modules = {
main_armament_slot = {
any_of = {
tank_high_velocity_cannon_3
tank_heavy_cannon_3
tank_high_velocity_cannon_2
tank_heavy_cannon_2
tank_heavy_cannon
tank_medium_cannon_2
tank_medium_cannon
tank_high_velocity_cannon
}
}
turret_type_slot = tank_medium_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = secondary_turret_small_cannon
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = easy_maintenance
special_type_slot_4 = empty
}
upgrades = {
tank_nsb_engine_upgrade = 10
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_cannon_3
tank_heavy_cannon_2
tank_heavy_cannon
tank_medium_cannon_2
tank_medium_cannon
tank_high_velocity_cannon_3
tank_high_velocity_cannon_2
tank_high_velocity_cannon
tank_medium_fixed_superstructure_turret
tank_christie_suspension
tank_riveted_armor
tank_gasoline_engine
secondary_turret_small_cannon
sloped_armor
easy_maintenance
}
}
medium_tank_destroyer_2 = {#AMC 35
priority = {
factor = 400
modifier = {
has_tech = advanced_medium_tank_chassis
factor = 0 #let's not waste XP here
}
}
target_variant = {
match_value = 1000
type = medium_tank_destroyer_chassis_2
modules = {
main_armament_slot = {
any_of = {
tank_high_velocity_cannon_3
tank_heavy_cannon_3
tank_high_velocity_cannon_2
tank_heavy_cannon_2
tank_heavy_cannon
tank_medium_cannon_2
tank_medium_cannon
tank_high_velocity_cannon
}
}
turret_type_slot = tank_medium_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = secondary_turret_small_cannon
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = easy_maintenance
special_type_slot_4 = extra_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_cannon_3
tank_heavy_cannon_2
tank_heavy_cannon
tank_medium_cannon_2
tank_medium_cannon
tank_high_velocity_cannon_3
tank_high_velocity_cannon_2
tank_high_velocity_cannon
tank_medium_fixed_superstructure_turret
tank_christie_suspension
tank_riveted_armor
tank_gasoline_engine
secondary_turret_small_cannon
extra_ammo_storage
easy_maintenance
}
}
medium_tank_destroyer_3 = { #SARL42
priority = {
factor = 500
modifier = {
NOT = { has_tech = advanced_medium_tank_chassis }
factor = 0 #let's not waste XP here
}
}
target_variant = {
match_value = 1000
type = medium_tank_destroyer_chassis
modules = {
main_armament_slot = {
any_of = {
tank_high_velocity_cannon_3
tank_heavy_cannon_3
tank_high_velocity_cannon_2
tank_heavy_cannon_2
tank_heavy_cannon
tank_medium_cannon_2
tank_medium_cannon
tank_high_velocity_cannon
}
}
turret_type_slot = tank_medium_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = secondary_turret_small_cannon
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = easy_maintenance
special_type_slot_4 = extra_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_cannon_3
tank_heavy_cannon_2
tank_heavy_cannon
tank_medium_cannon_2
tank_medium_cannon
tank_high_velocity_cannon_3
tank_high_velocity_cannon_2
tank_high_velocity_cannon
tank_medium_fixed_superstructure_turret
tank_christie_suspension
tank_riveted_armor
tank_gasoline_engine
secondary_turret_small_cannon
extra_ammo_storage
easy_maintenance
}
}
}
SAD_medium_flame_tank = {
category = land

View File

@@ -421,3 +421,125 @@ SIR_medium_flame_tank = {
}
}
}
SIR_light_tanks = {
category = land
blocked_for = {}
available_for = { SIR }
roles = {
land_light_tank
}
priority = {
factor = 3000
}
basic_light_tank_default = { #Somua S35
priority = {
factor = 300
modifier = {
has_tech = improved_light_tank_chassis
factor = 0 #let's not waste XP here
}
}
target_variant = {
match_value = 1000
type = light_tank_chassis_1
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
suspension_type_slot = tank_wheeled_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = extra_ammo_storage
special_type_slot_3 = extra_ammo_storage
special_type_slot_4 = extra_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_machine_gun
tank_close_support_gun
tank_light_three_man_tank_turret
tank_wheeled_suspension
tank_riveted_armor
tank_diesel_engine
extra_ammo_storage
easy_maintenance
}
}
improved_light_tank_default = {#AMC 35
priority = {
factor = 400
modifier = {
has_tech = advanced_light_tank_chassis
factor = 0 #let's not waste XP here
}
}
target_variant = {
match_value = 1000
type = light_tank_chassis_2
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
suspension_type_slot = tank_wheeled_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = extra_ammo_storage
special_type_slot_3 = extra_ammo_storage
special_type_slot_4 = extra_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_machine_gun
tank_close_support_gun
tank_light_three_man_tank_turret
tank_wheeled_suspension
tank_riveted_armor
tank_diesel_engine
easy_maintenance
extra_ammo_storage
}
}
advanced_light_tank_default = { #SARL42
priority = {
factor = 500
}
target_variant = {
match_value = 1000
type = light_tank_chassis_3
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
suspension_type_slot = tank_wheeled_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = easy_maintenance
special_type_slot_2 = extra_ammo_storage
special_type_slot_3 = extra_ammo_storage
special_type_slot_4 = extra_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
allowed_modules = {
tank_heavy_machine_gun
tank_close_support_gun
tank_light_three_man_tank_turret
tank_wheeled_suspension
tank_riveted_armor
tank_diesel_engine
extra_ammo_storage
easy_maintenance
}
}
}

View File

@@ -168,6 +168,7 @@ CHY_unit_production_army_before_1940 = {
NOT = {
has_idea = TY_dingzhenai
}
}
abort = {
OR = {
@@ -175,6 +176,8 @@ CHY_unit_production_army_before_1940 = {
date > 1940.1.1
NOT = { country_exists = DOH }
has_idea = TY_dingzhenai
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
@@ -262,6 +265,10 @@ CHY_unit_production_army_after_1940 = {
NOT = {
has_idea = TY_dingzhenai
}
OR = {
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
}
abort_when_not_enabled = yes
@@ -792,9 +799,16 @@ strike_DOH = {
enable = {
has_war_with = DOH
date < 1938.2.1
OR = {
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
abort = {
date > 1938.2.1
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
ai_strategy = {
@@ -1191,7 +1205,8 @@ CHY_hold_up_in_china = { #We got this far but there are bigger targets to worry
613 = { # Nanjing
is_controlled_by = CHY
}
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
abort_when_not_enabled = yes

View File

@@ -192,10 +192,16 @@ DOH_unit_production_at_week = {
NOT = {
has_idea = TY_dingzhenai
}
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
abort = {
num_of_military_factories > 150
OR = {
num_of_military_factories > 150
has_idea = TY_dingzhenai
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
ai_strategy = {
@@ -273,15 +279,14 @@ DOH_unit_production_at_strong = {
original_tag = DOH
}
enable = {
NOT = { has_idea = TY_dingzhenai }
OR = {
num_of_military_factories > 149
NOT = {
has_idea = TY_dingzhenai
}
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
abort = {
num_of_military_factories < 150
has_idea = TY_dingzhenai
}
abort_when_not_enabled = yes
ai_strategy = {
type = role_ratio
@@ -647,6 +652,8 @@ DOH_hunker_down_now = {
CHY = { has_war_with = BYG }
CHY = { has_war_with = YUW }
CHY = { has_war_with = HUJ }
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
@@ -674,6 +681,39 @@ DOH_hunker_down_now = {
}
}
strike_CHY_fengkuangAI = {
allowed = {
original_tag = DOH
}
enable = {
has_war_with = CHY
OR = {
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
abort_when_not_enabled = yes
ai_strategy = {
type = front_control
tag = CHY
ratio = 0.25
priority = 100
ordertype = front
execution_type = rush
}
ai_strategy = {
type = front_unit_request
tag = CHY
value = 200
}
}
DOH_war_with_CHY_at_strong = {
allowed = {
original_tag = DOH

View File

@@ -172,10 +172,12 @@ SIR_unit_production_army_before_1940 = {
NOT = {
has_idea = TY_dingzhenai
}
NOT = { has_global_flag = modoption_historicalbossai_on }
}
abort = {
NOT = { country_exists = BLI }
has_idea = TY_dingzhenai
has_global_flag = modoption_historicalbossai_on
}
ai_strategy = {
@@ -271,10 +273,118 @@ SIR_unit_production_army_after_1940 = {
original_tag = SIR
}
enable = {
NOT = { country_exists = BLI }
NOT = {
has_idea = TY_dingzhenai
NOT = { country_exists = BLI }
NOT = { has_idea = TY_dingzhenai }
has_global_flag = modoption_historicalbossai_on
}
abort = {
has_global_flag = modoption_historicalbossai_on
}
ai_strategy = {
type = role_ratio
id = garrison
value = -100
}
ai_strategy = {
type = role_ratio
id = paratroopers
value = 0
}
ai_strategy = {
type = role_ratio
id = mountaineers
value = 0
}
ai_strategy = {
type = role_ratio
id = marines
value = 0
}
ai_strategy = {
type = role_ratio
id = cavalry
value = -100
}
ai_strategy = {
type = role_ratio #模板倾向
id = infantry
value = 400
}
ai_strategy = {
type = template_prio #修改模板倾向
id = infantry
value = 50
}
ai_strategy = {
type = role_ratio #模板倾向
id = armor
value = 2000
}
ai_strategy = {
type = template_prio #修改模板倾向
id = armor
value = 1000
}
ai_strategy = {
type = equipment_production_factor #装备倾向
id = armor
value = 1000
}
ai_strategy = {
type = equipment_production_factor #装备倾向
id = infantry
value = 20
}
ai_strategy = {
type = equipment_production_factor #装备倾向
id = anti_air
value = 10
}
ai_strategy = {
type = equipment_production_factor #装备倾向
id = land_heavy_tank_destroyer
value = 500
}
ai_strategy = {
type = equipment_production_min_factories
id = land_heavy_tank
value = 1
}
ai_strategy = {
type = equipment_production_min_factories
id = land_heavy_tank_destroyer
value = 1
}
ai_strategy = {
type = equipment_production_min_factories
id = train
value = 1
}
ai_strategy = {
type = ignore_army_incompetence
value = 10000
}
ai_strategy = {
type = force_build_armies
value = 100
}
}
SIR_unit_production_army_historicalbossai_on = {
allowed = {
original_tag = SIR
}
enable = {
has_global_flag = modoption_historicalbossai_on
}
abort_when_not_enabled = yes

View File

@@ -1464,6 +1464,7 @@ TIX_dont_help_SAD_in_africa_after_SAD_control_Cairo = {
enable = {
is_in_faction_with = SAD
SAD = { controls_state = 2 }
country_exists = BFL
}
abort_when_not_enabled = yes
ai_strategy = {

View File

@@ -1565,6 +1565,68 @@ ai_naval_research_DOH_8 = {
}
ai_tank_research_1 = {
allowed = {
original_tag = SIR
}
enable = {
date > 1936.1.1
}
abort = {
has_tech = gwtank_chassis
}
ai_strategy = {
type = research_tech
id = 88 #gwtank_chassis
value = 2000
}
}
ai_heavy_tank_research_1 = {
allowed = {
original_tag = SIR
}
enable = {
has_tech = gwtank_chassis
date > 1936.1.1
}
abort = {
has_tech = basic_heavy_tank_chassis
}
ai_strategy = {
type = research_tech
id = 98 #basic_heavy_tank_chassis
value = 2000
}
}
ai_heavy_tank_research_2 = {
allowed = {
OR = {
original_tag = SIR
original_tag = BLI
}
}
enable = {
has_tech = basic_heavy_tank_chassis
date > 1936.1.1
}
abort = {
has_tech = improved_heavy_tank_chassis
}
ai_strategy = {
type = research_tech
id = 99 #improved_heavy_tank_chassis
value = 2000
}
}
ai_naval_submarine = {
allowed = {
OR = {

View File

@@ -39,7 +39,7 @@ armor_default = {
match_value = 9000.0
support = {
engineer = 1
recon = 1
light_tank_recon = 1
medium_flame_tank = 1
signal_company = 1
anti_air = 1
@@ -55,7 +55,7 @@ armor_default = {
heavy_armor
heavy_tank_destroyer_brigade
engineer
recon
light_tank_recon
signal_company
medium_flame_tank
mechanized

View File

@@ -22,6 +22,8 @@ armor_default = {
num_of_military_factories < 150
country_exists = DOH
NOT = { has_country_flag = CHY_friend_with_doh }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
}
production_prio = {
@@ -32,6 +34,9 @@ armor_default = {
num_of_military_factories < 150
country_exists = DOH
NOT = { has_country_flag = CHY_friend_with_doh }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
}
target_width = 42.0
@@ -159,6 +164,8 @@ armor_default = {
num_of_military_factories > 150
NOT = { country_exists = DOH }
has_country_flag = CHY_friend_with_doh
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
OR = {
has_idea = TY_fengkuangai
@@ -276,6 +283,8 @@ armor_default = {
num_of_military_factories > 150
NOT = { country_exists = DOH }
has_country_flag = CHY_friend_with_doh
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
OR = {
has_idea = TY_fengkuangai
@@ -402,6 +411,8 @@ infantry_CHY = {
NOT = { has_idea = TY_fengkuangai }
NOT = { has_idea = TY_fengkuangai2 }
NOT = { has_idea = TY_fengkuangai3 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
}
production_prio = {
@@ -416,6 +427,8 @@ infantry_CHY = {
NOT = { has_idea = TY_fengkuangai }
NOT = { has_idea = TY_fengkuangai2 }
NOT = { has_idea = TY_fengkuangai3 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
}
target_width = 20.0
@@ -463,9 +476,12 @@ infantry_CHY = {
country_exists = DOH
NOT = { has_country_flag = CHY_friend_with_doh }
DOH = { is_ai = yes }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
OR = { has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3 }
has_idea = TY_fengkuangai3
}
}
}
production_prio = {
@@ -477,9 +493,13 @@ infantry_CHY = {
country_exists = DOH
NOT = { has_country_flag = CHY_friend_with_doh }
DOH = { is_ai = yes }
OR = { has_idea = TY_fengkuangai
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
OR = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3 }
has_idea = TY_fengkuangai3
}
}
}
target_width = 20.0
@@ -529,6 +549,8 @@ infantry_CHY = {
NOT = { has_idea = TY_fengkuangai }
NOT = { has_idea = TY_fengkuangai2 }
NOT = { has_idea = TY_fengkuangai3 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
NOT = { DOH = { is_ai = yes } }
}
}
@@ -592,6 +614,8 @@ infantry_CHY = {
num_of_military_factories < 150
country_exists = DOH
NOT = { has_country_flag = CHY_friend_with_doh }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
OR = { has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3 }
@@ -606,6 +630,8 @@ infantry_CHY = {
num_of_military_factories < 150
country_exists = DOH
NOT = { has_country_flag = CHY_friend_with_doh }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
OR = { has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3 }
@@ -649,6 +675,69 @@ infantry_CHY = {
}
}
infantry_1_CHY_fk_citiao = {
upgrade_prio = {
base = 0
modifier = {
add = 100
NOT = { has_idea = TY_dingzhenai }
num_of_military_factories < 150
country_exists = DOH
NOT = { has_country_flag = CHY_friend_with_doh }
OR = { has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
}
production_prio = {
base = 0
modifier = {
add = 100
NOT = { has_idea = TY_dingzhenai }
num_of_military_factories < 150
country_exists = DOH
NOT = { has_country_flag = CHY_friend_with_doh }
OR = {
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
}
target_width = 20.0
width_weight = 1.0
column_swap_factor = 1.5
reinforce_prio = 1
target_template = {
weight = 0.9
match_value = 3000.0
support = {
engineer = 1
artillery = 1
recon = 1
maintenance_company = 1
field_hospital = 1
}
regiments = {
infantry = 8
artillery_brigade = 4
medium_armor = 1
}
}
allowed_types = {
engineer
infantry
artillery
recon
artillery_brigade
maintenance_company
field_hospital
medium_armor
}
}
infantry_2_CHY = {
upgrade_prio = {
base = 0

View File

@@ -94,9 +94,16 @@ armor_default = {
has_idea = TY_fengkuangai
has_idea = TY_fengkuangai2
has_idea = TY_fengkuangai3
}
}
}
}
}
modifier = {
add = 100
OR = {
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
}
target_width = 42
width_weight = 1
column_swap_factor = 1.5
@@ -193,6 +200,8 @@ infantry_DOH = {
NOT = { has_idea = TY_dingzhenai }
num_of_military_factories < 150
NOT = { has_tech = human_wave_offensive }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
}
production_prio = {
@@ -202,6 +211,8 @@ infantry_DOH = {
NOT = { has_idea = TY_dingzhenai }
num_of_military_factories < 150
NOT = { has_tech = human_wave_offensive }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
}
target_width = 42.0
@@ -235,7 +246,7 @@ infantry_DOH = {
}
}
infantry_1_DOH = {
infantry_2_DOH = {
upgrade_prio = {
base = 0
modifier = {
@@ -243,6 +254,8 @@ infantry_DOH = {
NOT = { has_idea = TY_dingzhenai }
num_of_military_factories < 150
has_tech = human_wave_offensive
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
}
production_prio = {
@@ -252,6 +265,8 @@ infantry_DOH = {
NOT = { has_idea = TY_dingzhenai }
num_of_military_factories < 150
has_tech = human_wave_offensive
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
}
target_width = 42.0
@@ -293,6 +308,13 @@ infantry_DOH = {
NOT = { has_idea = TY_dingzhenai }
num_of_military_factories > 150
}
modifier = {
add = 100
OR = {
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
}
production_prio = {
base = 0
@@ -301,6 +323,13 @@ infantry_DOH = {
NOT = { has_idea = TY_dingzhenai }
num_of_military_factories > 150
}
modifier = {
add = 100
OR = {
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
}
target_width = 50.0
width_weight = 1.0

View File

@@ -29,6 +29,10 @@ armor_default = {
NOT = { has_idea = TY_dingzhenai }
NOT = { country_exists = BLI }
}
modifier = {
add = 100
has_global_flag = modoption_historicalbossai_on
}
}
target_width = 42
width_weight = 1
@@ -39,7 +43,7 @@ armor_default = {
match_value = 9000.0
support = {
engineer = 1
recon = 1
light_tank_recon = 1
medium_flame_tank = 1
signal_company = 1
anti_air = 1
@@ -55,7 +59,7 @@ armor_default = {
heavy_armor
heavy_tank_destroyer_brigade
engineer
recon
light_tank_recon
signal_company
medium_flame_tank
mechanized
@@ -123,6 +127,7 @@ infantry_SIR = {
add = 100
NOT = { has_idea = TY_dingzhenai }
country_exists = BLI
NOT = { has_global_flag = modoption_historicalbossai_on }
}
}
production_prio = {
@@ -131,6 +136,7 @@ infantry_SIR = {
add = 100
NOT = { has_idea = TY_dingzhenai }
country_exists = BLI
NOT = { has_global_flag = modoption_historicalbossai_on }
}
}
target_width = 20.0
@@ -174,6 +180,10 @@ infantry_SIR = {
NOT = { has_idea = TY_dingzhenai }
NOT = { country_exists = BLI }
}
modifier = {
add = 100
has_global_flag = modoption_historicalbossai_on
}
}
production_prio = {
base = 0
@@ -182,6 +192,10 @@ infantry_SIR = {
NOT = { has_idea = TY_dingzhenai }
NOT = { country_exists = BLI }
}
modifier = {
add = 100
has_global_flag = modoption_historicalbossai_on
}
}
target_width = 42.0
width_weight = 1.0

View File

@@ -341,12 +341,12 @@ leader_traits = {
trait_psh_zhanjinzuie = {
random = no
war_support_factor = 0.5
army_attack_factor = 0.35
army_defence_factor = 0.35
army_attack_factor = 0.25
army_defence_factor = 0.25
army_org_factor = 0.25
army_morale_factor = 0.25
recon_factor = 0.35
breakthrough_factor = 0.3
breakthrough_factor = 0.2
}
#急速!加速!超速!
trait_psh_jisujiasuchaosu = {
@@ -357,17 +357,17 @@ leader_traits = {
army_speed_factor = 0.1
planning_speed = 0.5
max_planning = 0.3
research_speed_factor = 0.15
production_speed_buildings_factor = 0.3
research_speed_factor = 0.1
production_speed_buildings_factor = 0.1
}
#闻香沉溺
trait_psh_wenxiangchenni = {
random = no
political_power_cost = -0.75
stability_factor = 0.5
production_factory_max_efficiency_factor = 0.3
production_factory_efficiency_gain_factor = 0.3
line_change_production_efficiency_factor = 0.3
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.2
line_change_production_efficiency_factor = 0.2
supply_consumption_factor = -0.25
drift_defence_factor = 3
consumer_goods_expected_value = -0.05

View File

@@ -235,7 +235,7 @@ BLI_get_core = {
priority = 4
available = {
is_neighbor_of = SIR
date > 1939.1.1
date > 1939.2.1
}
visible = {
has_global_flag = MOD_azurlane_tianjiangjianniang

View File

@@ -262,7 +262,7 @@ SIR_get_core = {
priority = 4
available = {
is_neighbor_of = BLI
date > 1939.1.1
date > 1939.2.1
}
visible = {
has_global_flag = MOD_azurlane_tianjiangjianniang

View File

@@ -432,7 +432,7 @@ yuw_mission_category = {
stability_factor = -0.2
war_support_factor = -0.2
research_speed_factor = 0.1
consumer_goods_factor = -0.4
consumer_goods_factor = -0.25
}
complete_effect = {
custom_effect_tooltip = yuw_santoutongmengfennu
@@ -463,12 +463,12 @@ yuw_mission_category = {
}
days_remove = -1
modifier = {
stability_factor = 0.3
war_support_factor = 0.3
industrial_capacity_factory = 0.3
industrial_capacity_dockyard = 0.3
production_factory_max_efficiency_factor = 0.3
production_factory_efficiency_gain_factor = 0.3
stability_factor = 0.2
war_support_factor = 0.2
industrial_capacity_factory = 0.2
industrial_capacity_dockyard = 0.2
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.2
}
complete_effect = {
custom_effect_tooltip = yuw_santoutongmengfennu

View File

@@ -11032,11 +11032,17 @@ AZ_fkAIplayerjiaqiang = {
add_tech_bonus = {
name = "超级火炮卡"
bonus = 10
uses = 10
uses = 12
ahead_reduction = 10
category = artillery
}
add_tech_bonus = {
name = "超级步枪卡"
bonus = 10
uses = 6
ahead_reduction = 10
category = infantry_weapons
}
}
if = {
limit = {
@@ -11045,9 +11051,9 @@ AZ_fkAIplayerjiaqiang = {
add_tech_bonus = {
name = "超级卡车卡"
bonus = 10
uses = 3
uses = 2
ahead_reduction = 10
category = motorized_equipment
category = cat_mechanized_equipment
}
add_tech_bonus = {
name = "超级支援卡"
@@ -11055,7 +11061,7 @@ AZ_fkAIplayerjiaqiang = {
uses = 5
ahead_reduction = 10
category = support_tech
} air_equipment
}
add_tech_bonus = {
name = "超级飞机卡"
bonus = 10
@@ -11073,7 +11079,7 @@ AZ_fkAIplayerjiaqiang = {
add_tech_bonus = {
name = "超级海军卡"
bonus = 10
uses = 5
uses = 8
ahead_reduction = 10
category = naval_equipment
}
@@ -11082,6 +11088,23 @@ AZ_fkAIplayerjiaqiang = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_4
}
add_ideas = TY_fkAI_huolichongji
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
}
create_railway_gun = {
equipment = az_equipment_liechepao_1
name = "终极猫猫头"
@@ -11129,7 +11152,7 @@ AZ_fkAIplayerjiaqiang = {
limit = {
has_country_flag = AZ_fkAI_xuanzebuff_9
}
add_nuclear_bombs = 10
add_nuclear_bombs = 30
}
if = {
limit = {
@@ -11161,7 +11184,7 @@ AZ_fkAIplayerjiaqiang = {
is_ai = yes
}
is_good = yes
days_mission_timeout = 120
days_mission_timeout = 30
timeout_effect = {
activate_mission = AZ_fkAI_xuanzebuff_jianxiangzi
hidden_effect = {
@@ -11240,13 +11263,13 @@ AZ_fkAIplayerjiaqiang = {
is_ai = yes
}
is_good = yes
days_mission_timeout = 120
days_mission_timeout = 80
timeout_effect = {
activate_mission = AZ_fkAI_xuanzebuff_mofangdaheng
custom_effect_tooltip = mf_shuliang_2
custom_effect_tooltip = mf_shuliang_5
add_to_variable = {
var = xzmf_sl
value = 2
value = 5
}
}
}
@@ -11260,24 +11283,13 @@ AZ_fkAIplayerjiaqiang = {
is_ai = yes
}
is_good = yes
days_mission_timeout = 180
days_mission_timeout = 90
timeout_effect = {
activate_mission = AZ_fkAI_xuanzebuff_dafuweng
if = {
limit = {
date < 1940.1.1
}
custom_effect_tooltip = wz_earn_10000
add_to_variable = {
var = wz_sl
value = 10000
}
}
if = {
limit = {
date > 1940.1.1
date < 1942.1.1
}
custom_effect_tooltip = wz_earn_20000
add_to_variable = {
var = wz_sl
@@ -11286,7 +11298,7 @@ AZ_fkAIplayerjiaqiang = {
}
if = {
limit = {
date > 1942.1.1
date > 1940.1.1
}
custom_effect_tooltip = wz_earn_40000
add_to_variable = {

View File

@@ -2771,7 +2771,7 @@ ideas = {
}
modifier = {
war_support_factor = 1.5
political_power_cost = -0.75
political_power_cost = -1
army_org_factor = 0.4
army_morale_factor = 0.5
org_loss_when_moving = -0.4
@@ -3304,17 +3304,17 @@ ideas = {
always = yes
}
modifier = {
army_attack_factor = 0.4
army_defence_factor = 0.4
planning_speed = 1
max_planning = 0.6
line_change_production_efficiency_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.4
army_org_factor = 0.4
army_morale_factor = 0.2
army_attack_factor = 0.8
army_defence_factor = 0.8
planning_speed = 2
max_planning = 1
line_change_production_efficiency_factor = 0.4
industrial_capacity_factory = 0.8
industrial_capacity_dockyard = 0.8
production_factory_max_efficiency_factor = 0.4
production_factory_efficiency_gain_factor = 0.8
army_org_factor = 0.6
army_morale_factor = 0.5
}
}
@@ -3327,17 +3327,17 @@ ideas = {
can_not_declare_war = yes
}
modifier = {
army_attack_factor = 0.3
army_defence_factor = 0.3
planning_speed = 0.8
max_planning = 0.4
line_change_production_efficiency_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.4
army_org_factor = 0.4
army_morale_factor = 0.2
army_attack_factor = 0.8
army_defence_factor = 0.8
planning_speed = 2
max_planning = 1
line_change_production_efficiency_factor = 0.4
industrial_capacity_factory = 0.8
industrial_capacity_dockyard = 0.8
production_factory_max_efficiency_factor = 0.4
production_factory_efficiency_gain_factor = 0.8
army_org_factor = 0.6
army_morale_factor = 0.5
}
}
@@ -3347,17 +3347,17 @@ ideas = {
always = yes
}
modifier = {
army_attack_factor = 0.4
army_defence_factor = 0.4
planning_speed = 1
max_planning = 0.6
line_change_production_efficiency_factor = 0.2
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 0.5
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.4
army_org_factor = 0.4
army_morale_factor = 0.2
army_attack_factor = 1
army_defence_factor = 1
planning_speed = 2
max_planning = 1
line_change_production_efficiency_factor = 0.4
industrial_capacity_factory = 0.8
industrial_capacity_dockyard = 0.8
production_factory_max_efficiency_factor = 0.4
production_factory_efficiency_gain_factor = 0.8
army_org_factor = 0.6
army_morale_factor = 0.5
}
}
@@ -3387,20 +3387,19 @@ ideas = {
always = yes
}
modifier = {
crypto_strength = 5
intelligence_agency_defense = 5
crypto_strength = 10
intelligence_agency_defense = 10
enemy_operative_capture_chance_factor = 0.5
enemy_operative_detection_chance = 50
intel_network_gain_factor = 2
decryption_power = 300
intel_network_gain_factor = 0.5
own_operative_capture_chance_factor = -0.5
own_operative_detection_chance = -50
own_operative_harmed_time_factor = -0.5
civilian_intel_factor = 50
army_intel_factor = 50
navy_intel_factor = 50
airforce_intel_factor = 50
decryption_power = 500
own_operative_capture_chance_factor = -0.8
own_operative_detection_chance = -80
own_operative_harmed_time_factor = -0.8
civilian_intel_factor = 100
army_intel_factor = 100
navy_intel_factor = 100
airforce_intel_factor = 100
}
}
@@ -3413,12 +3412,12 @@ ideas = {
stability_factor = 1.25
war_support_factor = 2
political_power_factor = 3
research_speed_factor = 0.2
local_resources_factor = 1
industrial_capacity_dockyard = 0.5
research_speed_factor = 0.5
local_resources_factor = 1.5
industrial_capacity_dockyard = 0.75
line_change_production_efficiency_factor = 0.3
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
army_core_attack_factor = 0.8
army_core_defence_factor = 0.8
tank_manufacturer_cost_factor = -0.9
naval_manufacturer_cost_factor = -0.9
aircraft_manufacturer_cost_factor = -0.9
@@ -3427,6 +3426,16 @@ ideas = {
}
}
TY_fkAI_huolichongji = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
railway_gun_bombardment_factor = 0.25
}
}
}
political_advisor = {

View File

@@ -26,7 +26,7 @@ ideas = {
army_attack_factor = 0.3
army_defence_factor = 0.3
planning_speed = 0.5
max_planning = 0.3
max_planning = 0.2
}
}
YUW_zhandourengzaijuxu_idea_3 = {
@@ -41,7 +41,7 @@ ideas = {
army_attack_factor = 0.5
army_defence_factor = 0.5
planning_speed = 0.8
max_planning = 0.5
max_planning = 0.4
}
}
YUW_santouzhengzhi_idea = {
@@ -54,10 +54,9 @@ ideas = {
consumer_goods_factor = 0.5
stability_weekly = -0.01
war_support_weekly = 0.01
global_building_slots_factor = 0.1
production_speed_arms_factory_factor = 0.15
production_speed_industrial_complex_factor = 0.15
production_speed_infrastructure_factor = 0.15
production_speed_arms_factory_factor = 0.1
production_speed_industrial_complex_factor = 0.1
production_speed_infrastructure_factor = 0.1
army_org_factor = -0.15
army_morale_factor = -0.3
planning_speed = -1
@@ -74,10 +73,10 @@ ideas = {
political_power_cost = 0.1
consumer_goods_factor = 0.25
war_support_weekly = 0.01
global_building_slots_factor = 0.15
production_speed_arms_factory_factor = 0.2
production_speed_industrial_complex_factor = 0.2
production_speed_infrastructure_factor = 0.2
global_building_slots_factor = 0.05
production_speed_arms_factory_factor = 0.15
production_speed_industrial_complex_factor = 0.15
production_speed_infrastructure_factor = 0.15
army_org_factor = -0.1
army_morale_factor = -0.15
planning_speed = -0.5
@@ -91,10 +90,10 @@ ideas = {
}
modifier = {
war_support_weekly = 0.01
global_building_slots_factor = 0.25
production_speed_arms_factory_factor = 0.4
production_speed_industrial_complex_factor = 0.4
production_speed_infrastructure_factor = 0.4
global_building_slots_factor = 0.15
production_speed_arms_factory_factor = 0.2
production_speed_industrial_complex_factor = 0.2
production_speed_infrastructure_factor = 0.2
}
}
YUW_gulizhengce_idea = {

View File

@@ -2452,7 +2452,7 @@
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
guojishengyu_down_1 = yes
PER = { country_event = { id = BFL_event.6 days = 15 } }
PER = { country_event = { id = BFL_event.6 days = 1 } }
add_state_claim = 419
add_state_claim = 420
add_state_claim = 421
@@ -2537,7 +2537,7 @@
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
guojishengyu_down_1 = yes
create_wargoal = { target = AFG type = take_state_focus }
AFG = { country_event = { id = BFL_event.17 days = 1 } }
add_state_claim = 267
add_state_claim = 415
}

View File

@@ -2483,6 +2483,97 @@
NOT = {
has_idea = TY_dingzhenai
}
OR = { has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
division_template = {
name = "关东边防师"
division_names_group = JAP_INF_01
regiments = {
artillery_brigade = {
x = 0
y = 0
}
artillery_brigade = {
x = 0
y = 1
}
artillery_brigade = {
x = 0
y = 2
}
artillery_brigade = {
x = 0
y = 3
}
medium_armor = {
x = 1
y = 0
}
infantry = {
x = 2
y = 0
}
infantry = {
x = 2
y = 1
}
infantry = {
x = 2
y = 2
}
infantry = {
x = 2
y = 3
}
infantry = {
x = 3
y = 0
}
infantry = {
x = 3
y = 1
}
infantry = {
x = 3
y = 2
}
infantry = {
x = 3
y = 3
}
}
support = {
engineer = {
x = 0
y = 0
}
artillery = {
x = 0
y = 1
}
recon = {
x = 0
y = 2
}
logistics_company = {
x = 0
y = 3
}
maintenance_company = {
x = 0
y = 4
}
}
}
}
if = {
limit = {
NOT = { has_idea = TY_dingzhenai }
NOT = { has_idea = TY_fengkuangai }
NOT = { has_idea = TY_fengkuangai2 }
NOT = { has_idea = TY_fengkuangai3 }
}
division_template = {
name = "关东边防师"

View File

@@ -5145,14 +5145,26 @@ focus_tree = {
custom_effect_tooltip = DOH_haianfangshou_tooltip
hidden_effect = {
load_oob = "DOH_haianfangshou"
}
if = {
if = {
limit = {
is_ai = yes
}
hidden_effect = {
load_oob = "DOH_haianfangshou_ai"
}
if = {
limit = {
is_ai = yes
OR = {
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
load_oob = "DOH_haianfangshou_fengkuangai"
set_technology = { tech_engineers = 1 }
set_technology = { tech_field_hospital = 1 }
set_technology = { basic_light_tank_chassis = 1 }
}
}
}
}

View File

@@ -1080,6 +1080,550 @@ focus_tree = {
amount = 400
producer = ROOT
}
hidden_effect = {if = {
limit = {
has_global_flag = modoption_historicalbossai_on
is_ai = yes
}
division_template = {
name = "塞壬重型装甲师"
division_names_group = SIR_HVARM_01
regiments = {
heavy_armor = { x = 0 y = 0 }
heavy_armor = { x = 0 y = 1 }
heavy_armor = { x = 0 y = 2 }
heavy_armor = { x = 0 y = 3 }
heavy_armor = { x = 1 y = 0 }
heavy_armor = { x = 1 y = 1 }
heavy_armor = { x = 1 y = 2 }
heavy_armor = { x = 1 y = 3 }
heavy_tank_destroyer_brigade = { x = 2 y = 0 }
mechanized = { x = 3 y = 0 }
mechanized = { x = 3 y = 1 }
mechanized = { x = 3 y = 2 }
mechanized = { x = 3 y = 3 }
mechanized = { x = 4 y = 0 }
mechanized = { x = 4 y = 1 }
mechanized = { x = 4 y = 2 }
mechanized = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
recon = { x = 0 y = 2 }
signal_company = { x = 0 y = 3 }
anti_air = { x = 0 y = 4 }
}
}
696 = {
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
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create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
create_unit = {
division = "name = \"塞壬重型装甲师\" division_template = \"塞壬重型装甲师\" start_experience_factor = 0.4"
owner = ROOT
}
}
}
}
}
}
focus = {

View File

@@ -114,8 +114,8 @@ leader_traits = {
cost = 5
modifier = {
army_armor_defence_factor = 0.15
army_armor_attack_factor = 0.05
army_armor_speed_factor = 0.1
army_armor_attack_factor = 0.12
army_armor_speed_factor = 0.15
}
ai_will_do = {

View File

@@ -149,7 +149,12 @@ country_event = {
ai_chance = {
factor = 5
}
create_wargoal = { target = PER type = take_state_focus }
BFL = {
declare_war_on = {
target = PER
type = annex_everything
}
}
}
}
country_event = {

View File

@@ -4170,105 +4170,104 @@ country_event = {
add_idea = YUW_wddjj
}
add_ideas = YUW_jjfs
add_ideas = YUW_jgyfs
hidden_effect = {
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = arms_factory
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = arms_factory
level = 5
instant_build = yes
}
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = arms_factory
level = 5
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
is_controlled_by = YUW
is_core_of = YUW
}
add_extra_state_shared_building_slots = 5
add_building_construction = {
type = arms_factory
level = 5
instant_build = yes
}
}
}
ai_chance = {
factor = 100
}

View File

@@ -570,6 +570,27 @@ country_event = {
infantry = { x = 4 y = 2 }
}
}
division_template = {
name = "东煌小型步兵师"
division_names_group = DOH_INF_01
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 1 y = 3 }
infantry = { x = 2 y = 0 }
infantry = { x = 2 y = 1 }
infantry = { x = 2 y = 2 }
}
support = {
engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
}
}
}
if = {
limit = { has_idea = TY_dingzhenai
@@ -1851,6 +1872,31 @@ country_event = {
maintenance_company = { x = 0 y = 3 }
}
}
division_template = {
name = "重樱步兵师-疯狂"
division_names_group = CHY_INF_01
regiments = {
artillery_brigade = { x = 0 y = 0 }
artillery_brigade = { x = 0 y = 1 }
artillery_brigade = { x = 0 y = 2 }
artillery_brigade = { x = 0 y = 3 }
medium_armor = { x = 1 y = 0 }
infantry = { x = 2 y = 0 }
infantry = { x = 2 y = 1 }
infantry = { x = 2 y = 2 }
infantry = { x = 2 y = 3 }
infantry = { x = 3 y = 0 }
infantry = { x = 3 y = 1 }
infantry = { x = 3 y = 2 }
infantry = { x = 3 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
recon = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 }
}
}
division_template = {
name = "重樱小型步兵师"
division_names_group = CHY_INF_01
@@ -2078,6 +2124,13 @@ country_event = {
type = convoy
amount = 2000
}
add_tech_bonus = {
name = "装甲研究加成"
bonus = 100
uses = 1
ahead_reduction = 10
category = armor
}
if = {
limit = { NOT = { has_idea = TY_dingzhenai } }
division_template = {
@@ -2285,6 +2338,13 @@ country_event = {
type = convoy
amount = 2000
}
add_tech_bonus = {
name = "装甲研究加成"
bonus = 100
uses = 4
ahead_reduction = 10
category = armor
}
if = {
limit = { NOT = { has_idea = TY_dingzhenai } }
division_template = {

View File

@@ -0,0 +1,139 @@
division_template = {
name = "东煌海岸卫戍装甲师"
division_names_group = DOH_ARM_01
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 0 y = 4 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 1 y = 3 }
infantry = { x = 1 y = 4 }
medium_tank_destroyer_brigade = { x = 2 y = 0 }
medium_sp_anti_air_brigade = { x = 2 y = 1 }
medium_armor = { x = 3 y = 0 }
medium_armor = { x = 3 y = 1 }
medium_armor = { x = 4 y = 2 }
medium_armor = { x = 4 y = 3 }
medium_armor = { x = 4 y = 0 }
medium_armor = { x = 4 y = 1 }
medium_armor = { x = 4 y = 2 }
medium_armor = { x = 4 y = 3 }
}
support = {
engineer = { x = 0 y = 0 }
light_tank_recon = { x = 0 y = 1 }
medium_flame_tank = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 }
field_hospital = { x = 0 y = 4 }
}
}
### OOB ###
units = {
division= {
name = "东煌海岸卫戍装甲师"
location = 7014
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 10076
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 10000
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 4205
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 9974
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 1055
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 7014
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 10076
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 10000
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 4205
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 7014
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 10076
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 10000
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 4205
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 9974
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 1055
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 7014
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 10076
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 10000
division_template = "东煌海岸卫戍装甲师"
}
division= {
name = "东煌海岸卫戍装甲师"
location = 4205
division_template = "东煌海岸卫戍装甲师"
}
}

View File

@@ -2683,23 +2683,23 @@
AZ_fkAI_xuanzebuffkaishi_3:0"科技致胜 ☆§G泛用型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_3_desc:0"获得支援装备,卡车,装甲,飞机,舰船等多种超级加成卡。"
AZ_fkAI_xuanzebuffkaishi_4:0"火力冲击 ☆§C前期型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_4_desc:0"立刻获得猫猫头科技与个柴郡列车炮。"
AZ_fkAI_xuanzebuffkaishi_4_desc:0"立刻获得猫猫头科技与个柴郡列车炮且列车炮效果加强最多可减少敌方部队60%的攻击力)。"
AZ_fkAI_xuanzebuffkaishi_5:0"大富翁 ☆§Y长期型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_5_desc:0"激活一个定时决议,每半年获得1W物资40年之后变为2W42年之后变为4W。"
AZ_fkAI_xuanzebuffkaishi_5_desc:0"激活一个定时决议,每90天获得2W物资40年之后变为4W。"
AZ_fkAI_xuanzebuffkaishi_6:0"魔方大亨 ☆§Y长期型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_6_desc:0"激活一个定时决议,每120天可以获得个魔方。"
AZ_fkAI_xuanzebuffkaishi_6_desc:0"激活一个定时决议,每80天可以获得5个魔方。"
AZ_fkAI_xuanzebuffkaishi_7:0"养精蓄锐 ☆§0后期型增益§!☆ 只推荐这些国家选择§Y[BYG.GetName]§!§Y[HUJ.GetName]§!"
AZ_fkAI_xuanzebuffkaishi_7_desc:0"在游戏前期获得战斗力与产能方面的负面加成但在后期该buff将转变为正面buff。"
AZ_fkAI_xuanzebuffkaishi_8:0"先手必胜 ☆§C前期型增益§!☆ 只推荐这些国家选择§Y[TIX.GetName]§!§Y[SAD.GetName]§!§Y[CHY.GetName]§!"
AZ_fkAI_xuanzebuffkaishi_8_desc:0"在游戏前期获得战斗力与产能方面的正面加成但在后期该buff将转变为debuff。"
AZ_fkAI_xuanzebuffkaishi_9:0"风灵月影 ☆§R特殊型增益§!☆ 只推荐这些国家选择§Y[YUW.GetName]§!§Y[BFL.GetName]§!§Y[DOH.GetName]§!"
AZ_fkAI_xuanzebuffkaishi_9_desc:0"可以直接获得发核弹,不过依然需要有战略轰炸机和制空权才能发射。"
AZ_fkAI_xuanzebuffkaishi_9_desc:0"可以直接获得30发核弹,不过依然需要有战略轰炸机和制空权才能发射。"
AZ_fkAI_xuanzebuffkaishi_10:0"间谍卫星 ☆§G泛用型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_10_desc:0"获得一个民族精神,能够得知他国的全部情报,并且间谍将极难被抓到,同时极为容易抓到敌方间谍。"
AZ_fkAI_xuanzebuffkaishi_11:0"我全都要 ☆§G泛用型增益§!☆"
AZ_fkAI_xuanzebuffkaishi_11_desc:0"获得一个各项加成都平平无奇但持续时间为永久的buff。"
AZ_fkAI_xuanzebuffkaishi_12:0"捡箱子 ☆§R特殊型增益§!☆ 只推荐欧皇选择,非酋勿选"
AZ_fkAI_xuanzebuffkaishi_12_desc:0"解锁一个定时决议,每隔120天自动进行一次抽奖其奖品池与出售魔方完全相同。"
AZ_fkAI_xuanzebuffkaishi_12_desc:0"解锁一个定时决议,每隔30天自动进行一次抽奖其奖品池与出售魔方完全相同。"
shipgirltech_quzhupao_1:0"陆用速射轻炮"
shipgirltech_xunyangpao_1:0"陆用轰城重炮"
shipgirltech_zhanliepao_1:0"陆用龙鸣重炮"
@@ -2710,6 +2710,7 @@
AZ_fkAI_xuanzebuff_mofangdaheng_desc:0"感觉不如布里...的魔方矿井。"
AZ_fkAI_xuanzebuff_yangjingxurui:0"养精蓄锐倒计时"
AZ_fkAI_xuanzebuff_yangjingxurui_desc:0"别急。"
TY_fkAI_huolichongji:0"火力冲击"
TY_fkAI_yangjingxurui:0"养精蓄锐"
TY_fkAI_xianshoubisheng:0"先手必胜(禁止宣战中)"
TY_fkAI_xianshoubisheng2:0"先手必胜"