This commit is contained in:
@@ -1954,3 +1954,55 @@ AZ_maritime_patrol = {
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}
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}
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AZ_jianniangji = {
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category = air
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available_for = { BYG HUJ CHY DOH TIX BFL SAD YUW BLI WEX SIR SR1 SR2 SR3 SR4 DH1 }
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roles = {
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air_fighter
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}
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priority = {
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factor = 5000
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modifier = {
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has_War = yes
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factor = 100
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}
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}
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jizaijianniang_fighter_ex = {
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priority = {
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factor = 100
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}
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target_variant = {
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match_value = 1000
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type = jizaijianniang_equipment_airframe
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modules = {
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fixed_main_weapon_slot = az_fighter_weapon
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fixed_auxiliary_weapon_slot_1 = az_fighter_weapon
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fixed_auxiliary_weapon_slot_2 = az_fighter_weapon
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fixed_auxiliary_weapon_slot_3 = az_fighter_weapon
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fixed_auxiliary_weapon_slot_4 = az_fighter_weapon
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engine_type_slot = engine_4_2x
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special_type_slot_1 = fuel_tanks_small
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special_type_slot_2 = non_strategic_materials_small
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special_type_slot_3 = fuel_tanks_small
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special_type_slot_4 = armor_plate_small
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special_type_slot_5 = self_sealing_fuel_tanks_small
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special_type_slot_6 = drop_tanks
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}
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}
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allowed_modules = {
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engine_4_2x
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az_fighter_weapon
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armor_plate_small
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non_strategic_materials_small
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fuel_tanks_small
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self_sealing_fuel_tanks_small
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drop_tanks
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}
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}
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}
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@@ -180,4 +180,11 @@ TIX_quanlipingheng = {
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original_tag = TIX
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}
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priority = 100
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}
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AZ_fkAIplayerjiaqiang = {
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icon = xingdong
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allowed = {
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always = yes
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}
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priority = 10000
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}
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@@ -1,4 +1,223 @@
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tianjiang_aizuobi = {
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ai_shusifangyu_FKaizuobi = {
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available = {
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is_ai = yes
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has_global_flag = AZ_fengkuangAI_citiao_12
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OR = {
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has_idea = TY_fengkuangai
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has_idea = TY_fengkuangai2
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has_idea = TY_fengkuangai3
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}
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any_enemy_country = {
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is_ai = no
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}
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surrender_progress > 0.5
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}
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visible = {
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is_ai = yes
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}
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ai_will_do = {
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factor = 10000
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}
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fire_only_once = yes
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complete_effect = {
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add_ideas = TY_fkAI_niliuershang
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}
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}
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ai_fkAI_citiao = {
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available = {
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is_ai = yes
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or = {
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has_global_flag = AZ_fengkuangAI_citiao_4
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has_global_flag = AZ_fengkuangAI_citiao_5
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has_global_flag = AZ_fengkuangAI_citiao_6
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has_global_flag = AZ_fengkuangAI_citiao_8
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has_global_flag = AZ_fengkuangAI_citiao_9
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has_global_flag = AZ_fengkuangAI_citiao_10
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has_global_flag = AZ_fengkuangAI_citiao_ex
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}
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OR = {
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has_idea = TY_fengkuangai
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has_idea = TY_fengkuangai2
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has_idea = TY_fengkuangai3
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}
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}
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visible = {
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is_ai = yes
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}
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ai_will_do = {
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factor = 10000
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}
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fire_only_once = yes
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complete_effect = {
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if = {
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limit = {
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has_global_flag = AZ_fengkuangAI_citiao_4
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}
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add_ideas = TY_fkAI_gangtiezhiqu
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}
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if = {
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limit = {
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has_global_flag = AZ_fengkuangAI_citiao_5
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}
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add_ideas = TY_fkAI_gaojizhineng
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every_character = {
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add_unit_leader_trait = fkAI_gaojizhinneng
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}
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}
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if = {
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limit = {
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has_global_flag = AZ_fengkuangAI_citiao_6
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}
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add_ideas = TY_fkAI_shenfenjianyan
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}
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if = {
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limit = {
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has_global_flag = AZ_fengkuangAI_citiao_8
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}
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add_ideas = TY_fkAI_shenjingbaizhan
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}
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if = {
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limit = {
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has_global_flag = AZ_fengkuangAI_citiao_9
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}
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add_ideas = TY_fkAI_tongzhihaiayng
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}
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if = {
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limit = {
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has_global_flag = AZ_fengkuangAI_citiao_10
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}
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add_ideas = TY_fkAI_shuzhipengzhang
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}
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if = {
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limit = {
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has_global_flag = AZ_fengkuangAI_citiao_ex
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}
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add_ideas = TY_fkAI_zuizhonghetiex
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every_character = {
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add_unit_leader_trait = fkAI_gaojizhinneng
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}
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}
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}
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}
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ai_fkAIcitiao_huoxingbing = {
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available = {
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OR = {
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has_idea = TY_fengkuangai
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has_idea = TY_fengkuangai2
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has_idea = TY_fengkuangai3
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}
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is_ai = yes
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date > 1938.6.1
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has_global_flag = AZ_fengkuangAI_citiao_7
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}
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visible = {
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is_ai = yes
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}
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ai_will_do = {
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factor = 10000
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}
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fire_only_once = yes
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complete_effect = {
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division_template = {
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name = "火星装甲师"
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is_locked = yes
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regiments = {
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medium_armor = { x = 0 y = 0 }
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medium_armor = { x = 0 y = 1 }
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medium_armor = { x = 0 y = 2 }
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medium_armor = { x = 0 y = 3 }
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medium_armor = { x = 1 y = 0 }
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medium_armor = { x = 1 y = 1 }
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medium_armor = { x = 1 y = 2 }
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medium_armor = { x = 1 y = 3 }
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medium_tank_destroyer_brigade = { x = 2 y = 0 }
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medium_sp_anti_air_brigade = { x = 2 y = 1 }
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mechanized = { x = 3 y = 0 }
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mechanized = { x = 3 y = 1 }
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mechanized = { x = 3 y = 2 }
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mechanized = { x = 3 y = 3 }
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mechanized = { x = 4 y = 0 }
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mechanized = { x = 4 y = 1 }
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mechanized = { x = 4 y = 2 }
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mechanized = { x = 4 y = 3 }
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}
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support = {
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engineer = { x = 0 y = 0 }
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medium_flame_tank = { x = 0 y = 1 }
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light_tank_recon = { x = 0 y = 2 }
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artillery = { x = 0 y = 3 }
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logistics_company = { x = 0 y = 4 }
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}
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}
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for_loop_effect = {
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start = 0
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end = 6
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add = 1
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capital_scope = {
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create_unit = {
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division = "name = \"火星装甲师\" division_template = \"火星装甲师\" start_experience_factor = 1 start_equipment_factor = 1"
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owner = ROOT
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}
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}
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}
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}
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}
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ai_fkAIcitiao_huoxingbing2 = {
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available = {
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OR = {
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has_idea = TY_fengkuangai
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has_idea = TY_fengkuangai2
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has_idea = TY_fengkuangai3
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}
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is_ai = yes
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date > 1939.6.1
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is_puppet = no
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has_global_flag = AZ_fengkuangAI_citiao_7
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}
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visible = {
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is_ai = yes
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}
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ai_will_do = {
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factor = 10000
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}
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days_re_enable = 365
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fire_only_once = no
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complete_effect = {
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for_loop_effect = {
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start = 0
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end = 12
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add = 1
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capital_scope = {
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create_unit = {
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division = "name = \"火星装甲师\" division_template = \"火星装甲师\" start_experience_factor = 1 start_equipment_factor = 1"
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owner = ROOT
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}
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}
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}
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}
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}
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ai_yuanban_shengji = {
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available = {
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date > 1939.1.1
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is_ai = yes
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has_global_flag = modoption_tiantangzhizhan_on
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has_idea = TY_yuanbanAI
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}
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visible = {
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is_ai = yes
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}
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ai_will_do = {
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factor = 10000
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}
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fire_only_once = yes
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complete_effect = {
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swap_ideas = {
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remove_idea = TY_yuanbanAI
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add_idea = TY_yuanbanAI2
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}
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}
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}
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ai_byg_ruzhan_fa = {
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available = {
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date > 1940.4.1
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@@ -208,6 +427,124 @@ tianjiang_aizuobi = {
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defense_bonus_against = 99.99
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}
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}
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ai_jianngshi_zuobi5 = {
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available = {
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OR = {
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has_idea = TY_fengkuangai
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has_idea = TY_fengkuangai2
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has_idea = TY_fengkuangai3
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}
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is_ai = yes
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date > 1940.1.1
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has_global_flag = AZ_fengkuangAI_citiao_2
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}
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visible = {
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is_ai = yes
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}
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ai_will_do = {
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factor = 10000
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}
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fire_only_once = yes
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complete_effect = {
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set_technology = {
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shipgirltech_jizaijianniang_2 = 1
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}
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}
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}
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ai_jianngshi_zuobi6 = {
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available = {
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OR = {
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has_idea = TY_fengkuangai
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has_idea = TY_fengkuangai2
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has_idea = TY_fengkuangai3
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}
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is_ai = yes
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date > 1940.6.1
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has_global_flag = AZ_fengkuangAI_citiao_2
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}
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visible = {
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is_ai = yes
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}
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ai_will_do = {
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factor = 10000
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}
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fire_only_once = yes
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complete_effect = {
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create_railway_gun = {
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equipment = az_equipment_liechepao_1
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name = "终极猫猫头"
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}
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create_railway_gun = {
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equipment = az_equipment_liechepao_1
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name = "终极猫猫头"
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}
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create_railway_gun = {
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equipment = az_equipment_liechepao_1
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name = "终极猫猫头"
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}
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create_railway_gun = {
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equipment = az_equipment_liechepao_1
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name = "终极猫猫头"
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}
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}
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}
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ai_jianngshi_zuobi_7 = {
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available = {
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OR = {
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has_idea = TY_fengkuangai
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has_idea = TY_fengkuangai2
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has_idea = TY_fengkuangai3
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}
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is_ai = yes
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date > 1941.6.1
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has_global_flag = AZ_fengkuangAI_citiao_2
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}
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visible = {
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is_ai = yes
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}
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days_re_enable = 365
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ai_will_do = {
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factor = 10000
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}
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complete_effect = {
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create_railway_gun = {
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equipment = az_equipment_liechepao_1
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name = "终极猫猫头"
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}
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}
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}
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ai_jianngshi_zuobi8 = {
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available = {
|
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OR = {
|
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has_idea = TY_fengkuangai
|
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has_idea = TY_fengkuangai2
|
||||
has_idea = TY_fengkuangai3
|
||||
}
|
||||
is_ai = yes
|
||||
has_global_flag = AZ_fengkuangAI_citiao_3
|
||||
is_puppet = no
|
||||
}
|
||||
visible = {
|
||||
is_ai = yes
|
||||
}
|
||||
ai_will_do = {
|
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factor = 10000
|
||||
}
|
||||
fire_only_once = yes
|
||||
complete_effect = {
|
||||
set_technology = {
|
||||
shipgirltech_jizaijianniang_1 = 1
|
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}
|
||||
air_experience = 500
|
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add_tech_bonus = {
|
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name = "飞机模块研究加成"
|
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bonus = 100
|
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uses = 10
|
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ahead_reduction = 10
|
||||
category = plane_modules_tech
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_jianngshi_zuobi = {
|
||||
available = {
|
||||
OR = {
|
||||
@@ -217,6 +554,7 @@ tianjiang_aizuobi = {
|
||||
}
|
||||
is_ai = yes
|
||||
date > 1940.1.1
|
||||
has_global_flag = AZ_fengkuangAI_citiao_1
|
||||
}
|
||||
visible = {
|
||||
is_ai = yes
|
||||
@@ -265,9 +603,6 @@ tianjiang_aizuobi = {
|
||||
set_technology = {
|
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shipgirltech_zuozhanlilun_3 = 1
|
||||
}
|
||||
set_technology = {
|
||||
shipgirltech_jizaijianniang_2 = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_jianngshi_zuobi_2 = {
|
||||
@@ -279,6 +614,7 @@ tianjiang_aizuobi = {
|
||||
}
|
||||
is_ai = yes
|
||||
date > 1942.1.1
|
||||
has_global_flag = AZ_fengkuangAI_citiao_1
|
||||
}
|
||||
visible = {
|
||||
is_ai = yes
|
||||
@@ -308,6 +644,7 @@ tianjiang_aizuobi = {
|
||||
}
|
||||
is_ai = yes
|
||||
date > 1940.6.1
|
||||
has_global_flag = AZ_fengkuangAI_citiao_1
|
||||
}
|
||||
visible = {
|
||||
is_ai = yes
|
||||
@@ -406,14 +743,6 @@ tianjiang_aizuobi = {
|
||||
}
|
||||
}
|
||||
}
|
||||
create_railway_gun = {
|
||||
equipment = az_equipment_liechepao_1
|
||||
name = "终极猫猫头"
|
||||
}
|
||||
create_railway_gun = {
|
||||
equipment = az_equipment_liechepao_1
|
||||
name = "终极猫猫头"
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_jianngshi_zuobi_4 = {
|
||||
@@ -425,6 +754,7 @@ tianjiang_aizuobi = {
|
||||
}
|
||||
is_ai = yes
|
||||
date > 1941.6.1
|
||||
has_global_flag = AZ_fengkuangAI_citiao_1
|
||||
}
|
||||
visible = {
|
||||
is_ai = yes
|
||||
@@ -445,10 +775,6 @@ tianjiang_aizuobi = {
|
||||
}
|
||||
}
|
||||
}
|
||||
create_railway_gun = {
|
||||
equipment = az_equipment_liechepao_1
|
||||
name = "终极猫猫头"
|
||||
}
|
||||
}
|
||||
}
|
||||
zuobi = {
|
||||
@@ -1018,6 +1344,30 @@ tianjiang_aizuobi = {
|
||||
}
|
||||
}
|
||||
}
|
||||
zuobi_tiexue_3 = {
|
||||
available = {
|
||||
tag = TIX
|
||||
is_ai = yes
|
||||
date > 1940.3.1
|
||||
OR = {
|
||||
has_idea = TY_fengkuangai
|
||||
has_idea = TY_fengkuangai2
|
||||
has_idea = TY_fengkuangai3
|
||||
}
|
||||
has_global_flag = AZ_fengkuangAI_citiao_ex
|
||||
}
|
||||
visible = {
|
||||
tag = TIX
|
||||
is_ai = yes
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 100
|
||||
}
|
||||
fire_only_once = yes
|
||||
complete_effect = {
|
||||
add_stability = 2
|
||||
}
|
||||
}
|
||||
tix_huanzhuang = {
|
||||
icon = generic_construction
|
||||
available = {
|
||||
|
||||
@@ -7014,6 +7014,10 @@ SAD_ITA = {
|
||||
OR = {
|
||||
has_war_with = SAD
|
||||
is_in_faction_with = SAD
|
||||
TIX = {
|
||||
is_subject = yes
|
||||
}
|
||||
not = { country_exists = TIX }
|
||||
}
|
||||
has_government = democratic
|
||||
tag = ITA
|
||||
@@ -7023,6 +7027,10 @@ SAD_ITA = {
|
||||
surrender_progress > 0.7
|
||||
}
|
||||
is_in_faction_with = SAD
|
||||
TIX = {
|
||||
is_subject = yes
|
||||
}
|
||||
not = { country_exists = TIX }
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
@@ -10900,4 +10908,707 @@ TIX_quanlipingheng = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAIplayerjiaqiang = {
|
||||
az_wanjialingqufkAIbuff = {
|
||||
icon = generic_form_nation
|
||||
visible = {
|
||||
is_ai = no
|
||||
has_global_flag = modoption_tiantangzhizhan_on
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
has_global_flag = modoption_tiantangzhizhan_on
|
||||
}
|
||||
fire_only_once = yes
|
||||
complete_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
tag = TIX
|
||||
}
|
||||
add_ideas = TIX_fkAIbuff_player
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
tag = SAD
|
||||
}
|
||||
add_ideas = SAD_fkAIbuff_player
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
tag = CHY
|
||||
}
|
||||
add_ideas = CHY_fkAIbuff_player
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
tag = YUW
|
||||
}
|
||||
add_ideas = YUW_fkAIbuff_player
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
tag = BYG
|
||||
}
|
||||
add_ideas = BYG_fkAIbuff_player
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
tag = HUJ
|
||||
}
|
||||
add_ideas = HUJ_fkAIbuff_player
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
tag = DOH
|
||||
}
|
||||
add_ideas = DOH_fkAIbuff_player
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
tag = BFL
|
||||
}
|
||||
add_ideas = BFL_fkAIbuff_player
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuff_time = {
|
||||
priority = 200
|
||||
icon = generic_intelligence_operation
|
||||
is_good = yes
|
||||
activation = {
|
||||
always = no
|
||||
}
|
||||
complete_effect = {
|
||||
|
||||
}
|
||||
available = {
|
||||
is_ai = yes
|
||||
}
|
||||
days_mission_timeout = 30
|
||||
timeout_effect = {
|
||||
custom_effect_tooltip = "终止选择并获得加成"
|
||||
clr_country_flag = AZ_fkAI_playertime
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_1
|
||||
}
|
||||
add_political_power = 1500
|
||||
army_experience = 2000
|
||||
navy_experience = 2000
|
||||
air_experience = 2000
|
||||
add_command_power = 500
|
||||
custom_effect_tooltip = wz_earn_20000
|
||||
add_to_variable = {
|
||||
var = wz_sl
|
||||
value = 20000
|
||||
}
|
||||
custom_effect_tooltip = get_zs_shuliang_200
|
||||
add_to_variable = {
|
||||
var = zs_sl
|
||||
value = 200
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_2
|
||||
}
|
||||
set_technology = {
|
||||
shipgirltech_quzhupao_1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
shipgirltech_xunyangpao_1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
shipgirltech_zhanliepao_1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
shipgirltech_jizaijianniang_1 = 1
|
||||
}
|
||||
add_tech_bonus = {
|
||||
name = "超级火炮卡"
|
||||
bonus = 10
|
||||
uses = 10
|
||||
ahead_reduction = 10
|
||||
category = artillery
|
||||
}
|
||||
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_3
|
||||
}
|
||||
add_tech_bonus = {
|
||||
name = "超级卡车卡"
|
||||
bonus = 10
|
||||
uses = 3
|
||||
ahead_reduction = 10
|
||||
category = motorized_equipment
|
||||
}
|
||||
add_tech_bonus = {
|
||||
name = "超级支援卡"
|
||||
bonus = 10
|
||||
uses = 5
|
||||
ahead_reduction = 10
|
||||
category = support_tech
|
||||
} air_equipment
|
||||
add_tech_bonus = {
|
||||
name = "超级飞机卡"
|
||||
bonus = 10
|
||||
uses = 5
|
||||
ahead_reduction = 10
|
||||
category = air_equipment
|
||||
}
|
||||
add_tech_bonus = {
|
||||
name = "超级装甲卡"
|
||||
bonus = 10
|
||||
uses = 5
|
||||
ahead_reduction = 10
|
||||
category = armor
|
||||
}
|
||||
add_tech_bonus = {
|
||||
name = "超级海军卡"
|
||||
bonus = 10
|
||||
uses = 5
|
||||
ahead_reduction = 10
|
||||
category = naval_equipment
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_4
|
||||
}
|
||||
create_railway_gun = {
|
||||
equipment = az_equipment_liechepao_1
|
||||
name = "终极猫猫头"
|
||||
}
|
||||
create_railway_gun = {
|
||||
equipment = az_equipment_liechepao_1
|
||||
name = "终极猫猫头"
|
||||
}
|
||||
create_railway_gun = {
|
||||
equipment = az_equipment_liechepao_1
|
||||
name = "终极猫猫头"
|
||||
}
|
||||
create_railway_gun = {
|
||||
equipment = az_equipment_liechepao_1
|
||||
name = "终极猫猫头"
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_5
|
||||
}
|
||||
activate_mission = AZ_fkAI_xuanzebuff_dafuweng
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_6
|
||||
}
|
||||
activate_mission = AZ_fkAI_xuanzebuff_dafuweng
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_7
|
||||
}
|
||||
add_ideas = TY_fkAI_yangjingxurui
|
||||
activate_mission = AZ_fkAI_xuanzebuff_yangjingxurui
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_8
|
||||
}
|
||||
add_ideas = TY_fkAI_xianshoubisheng
|
||||
activate_mission = AZ_fkAI_xuanzebuff_xianshoubisheng
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_9
|
||||
}
|
||||
add_nuclear_bombs = 10
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_10
|
||||
}
|
||||
add_ideas = TY_fkAI_jiandiweixing
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_11
|
||||
}
|
||||
add_ideas = TY_fkAI_woquandouyao
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = AZ_fkAI_xuanzebuff_12
|
||||
}
|
||||
activate_mission = AZ_fkAI_xuanzebuff_jianxiangzi
|
||||
}
|
||||
}
|
||||
}
|
||||
AZ_fkAI_xuanzebuff_jianxiangzi = {
|
||||
icon = xzmf
|
||||
always = no
|
||||
activation = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
is_ai = yes
|
||||
}
|
||||
is_good = yes
|
||||
days_mission_timeout = 120
|
||||
timeout_effect = {
|
||||
activate_mission = AZ_fkAI_xuanzebuff_jianxiangzi
|
||||
hidden_effect = {
|
||||
country_event = azevent.77
|
||||
}
|
||||
}
|
||||
}
|
||||
AZ_fkAI_xuanzebuff_xianshoubisheng = {
|
||||
icon = generic_tank
|
||||
activation = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
date > 1939.9.1
|
||||
has_idea = TY_fkAI_xianshoubisheng
|
||||
}
|
||||
is_good = no
|
||||
days_mission_timeout = 9999
|
||||
complete_effect = {
|
||||
activate_mission = AZ_fkAI_xuanzebuff_xianshoubisheng2
|
||||
swap_ideas = {
|
||||
remove_idea = TY_fkAI_xianshoubisheng
|
||||
add_idea = TY_fkAI_xianshoubisheng2
|
||||
}
|
||||
}
|
||||
timeout_effect = {
|
||||
|
||||
}
|
||||
}
|
||||
AZ_fkAI_xuanzebuff_xianshoubisheng2 = {
|
||||
icon = generic_tank
|
||||
activation = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
date > 1941.2.1
|
||||
has_idea = TY_fkAI_xianshoubisheng2
|
||||
}
|
||||
is_good = yes
|
||||
days_mission_timeout = 9999
|
||||
complete_effect = {
|
||||
swap_ideas = {
|
||||
remove_idea = TY_fkAI_xianshoubisheng2
|
||||
add_idea = TY_fkAI_xianshoubisheng3
|
||||
}
|
||||
}
|
||||
timeout_effect = {
|
||||
|
||||
}
|
||||
}
|
||||
AZ_fkAI_xuanzebuff_yangjingxurui = {
|
||||
icon = generic_tank
|
||||
always = no
|
||||
activation = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
is_ai = yes
|
||||
}
|
||||
is_good = yes
|
||||
days_mission_timeout = 2170
|
||||
timeout_effect = {
|
||||
swap_ideas = {
|
||||
remove_idea = TY_fkAI_yangjingxurui
|
||||
add_idea = TY_fkAI_yangjingxurui2
|
||||
}
|
||||
}
|
||||
}
|
||||
AZ_fkAI_xuanzebuff_mofangdaheng = {
|
||||
icon = gre_investment_decisions
|
||||
always = no
|
||||
activation = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
is_ai = yes
|
||||
}
|
||||
is_good = yes
|
||||
days_mission_timeout = 120
|
||||
timeout_effect = {
|
||||
activate_mission = AZ_fkAI_xuanzebuff_mofangdaheng
|
||||
custom_effect_tooltip = mf_shuliang_2
|
||||
add_to_variable = {
|
||||
var = xzmf_sl
|
||||
value = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
AZ_fkAI_xuanzebuff_dafuweng = {
|
||||
icon = gre_paying_ifc_debt
|
||||
always = no
|
||||
activation = {
|
||||
always = no
|
||||
}
|
||||
available = {
|
||||
is_ai = yes
|
||||
}
|
||||
is_good = yes
|
||||
days_mission_timeout = 180
|
||||
timeout_effect = {
|
||||
activate_mission = AZ_fkAI_xuanzebuff_dafuweng
|
||||
if = {
|
||||
limit = {
|
||||
date < 1940.1.1
|
||||
}
|
||||
custom_effect_tooltip = wz_earn_10000
|
||||
add_to_variable = {
|
||||
var = wz_sl
|
||||
value = 10000
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
date > 1940.1.1
|
||||
date < 1942.1.1
|
||||
}
|
||||
custom_effect_tooltip = wz_earn_20000
|
||||
add_to_variable = {
|
||||
var = wz_sl
|
||||
value = 20000
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
date > 1942.1.1
|
||||
}
|
||||
custom_effect_tooltip = wz_earn_40000
|
||||
add_to_variable = {
|
||||
var = wz_sl
|
||||
value = 40000
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AZ_fkAI_xuanzebuffkaishi_1 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_1
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
AZ_fkAI_xuanzebuffkaishi_2 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_2
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuffkaishi_3 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_3
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
AZ_fkAI_xuanzebuffkaishi_4 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_4
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
shipgirltech_jizaijianniang_2 = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuffkaishi_5 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_5
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuffkaishi_6 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_6
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuffkaishi_10 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_10
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuffkaishi_11 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_11
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuffkaishi_12 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_12
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuffkaishi_7 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_7
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuffkaishi_8 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_8
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AZ_fkAI_xuanzebuffkaishi_9 = {
|
||||
icon = eng_trade_unions_demand
|
||||
fire_only_once = yes
|
||||
visible = {
|
||||
has_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
available = {
|
||||
is_ai = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = xuanzecishuxiaoyuliangci_fkAI
|
||||
check_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
compare = less_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
set_country_flag = AZ_fkAI_xuanzebuff_9
|
||||
add_to_variable = {
|
||||
var = az_fkai_player_jiacheng_cishu
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2736,6 +2736,697 @@ ideas = {
|
||||
}
|
||||
}
|
||||
|
||||
TY_yuanbanAI = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 3
|
||||
army_defence_factor = 3
|
||||
army_org_factor = 3
|
||||
army_morale_factor = 3
|
||||
army_strength_factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
TY_yuanbanAI2 = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 10
|
||||
army_defence_factor = 10
|
||||
army_org_factor = 3
|
||||
army_morale_factor = 3
|
||||
army_strength_factor = 5
|
||||
}
|
||||
}
|
||||
|
||||
TIX_fkAIbuff_player = {
|
||||
picture = ideas_tank_TIX
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
war_support_factor = 1.5
|
||||
political_power_cost = -0.75
|
||||
army_org_factor = 0.4
|
||||
army_morale_factor = 0.5
|
||||
org_loss_when_moving = -0.4
|
||||
army_armor_attack_factor = 1
|
||||
army_armor_defence_factor = 1
|
||||
army_speed_factor = 0.2
|
||||
training_time_army_factor = -0.2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = HUJ
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = BYG
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = YUW
|
||||
attack_bonus_against = 1.5
|
||||
defense_bonus_against = 1.5
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = BFL
|
||||
attack_bonus_against = 1.5
|
||||
defense_bonus_against = 1.5
|
||||
}
|
||||
}
|
||||
|
||||
SAD_fkAIbuff_player = {
|
||||
picture = ideas_plane_SAD
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
war_support_factor = 1.5
|
||||
political_power_cost = -0.75
|
||||
air_accidents = -0.6
|
||||
air_weather_penalty = -0.6
|
||||
air_attack_factor = 0.6
|
||||
air_ace_generation_chance_factor = 0.75
|
||||
air_mission_efficiency = 0.6
|
||||
air_superiority_efficiency = 0.6
|
||||
air_intercept_efficiency = 0.6
|
||||
air_cas_efficiency = 0.8
|
||||
air_night_penalty = -0.6
|
||||
air_range_factor = 0.6
|
||||
air_agility_factor = 0.6
|
||||
training_time_army_factor = -0.2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = HUJ
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = YUW
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
}
|
||||
|
||||
CHY_fkAIbuff_player = {
|
||||
picture = ideas_ship_CHY
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
war_support_factor = 1.5
|
||||
political_power_gain = 0.75
|
||||
army_attack_factor = 0.5
|
||||
army_defence_factor = 0.5
|
||||
army_morale_factor = 1
|
||||
navy_screen_attack_factor = 1
|
||||
navy_screen_defence_factor = 1
|
||||
navy_capital_ship_attack_factor = 1
|
||||
navy_capital_ship_defence_factor = 1
|
||||
carrier_capacity_penalty_reduction = -0.5
|
||||
naval_strike_attack_factor = 0.3
|
||||
naval_strike_targetting_factor = 0.3
|
||||
naval_speed_factor = 0.4
|
||||
navy_max_range_factor = 0.8
|
||||
supply_consumption_factor = -0.3
|
||||
training_time_army_factor = -0.2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = DOH
|
||||
attack_bonus_against = 2
|
||||
defense_bonus_against = 2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = HUJ
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = BYG
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against =1
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = BFL
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
}
|
||||
|
||||
YUW_fkAIbuff_player = {
|
||||
picture = ideas_tank_YUW
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
war_support_factor = 1.5
|
||||
attrition = -0.5
|
||||
army_org_factor = 1
|
||||
army_morale_factor = 1
|
||||
org_loss_when_moving = -0.4
|
||||
breakthrough_factor = 0.4
|
||||
recon_factor = 1
|
||||
land_reinforce_rate = 0.1
|
||||
planning_speed = 2.5
|
||||
max_planning = 1.5
|
||||
training_time_army_factor = -0.2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = TIX
|
||||
attack_bonus_against = 1.5
|
||||
defense_bonus_against = 1.5
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = BFL
|
||||
attack_bonus_against = 1.5
|
||||
defense_bonus_against = 1.5
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = SAD
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = HUJ
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
}
|
||||
|
||||
HUJ_fkAIbuff_player = {
|
||||
picture = ideas_plane_HUJ
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
war_support_factor = 1.5
|
||||
air_accidents = -0.5
|
||||
air_weather_penalty = -0.4
|
||||
air_attack_factor = 0.5
|
||||
air_ace_generation_chance_factor = 0.6
|
||||
air_mission_efficiency = 0.5
|
||||
air_superiority_efficiency = 0.4
|
||||
air_intercept_efficiency = 0.4
|
||||
air_cas_efficiency = 1
|
||||
air_night_penalty = -0.5
|
||||
air_range_factor = 0.5
|
||||
air_agility_factor = 0.5
|
||||
industrial_capacity_dockyard = 4
|
||||
navy_org = 40
|
||||
navy_screen_attack_factor = 1
|
||||
navy_screen_defence_factor = 1
|
||||
navy_capital_ship_attack_factor = 0.8
|
||||
training_time_army_factor = -0.2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = SAD
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = TIX
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = CHY
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
}
|
||||
|
||||
BYG_fkAIbuff_player = {
|
||||
picture = ideas_gongye_BYG
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
stability_factor = 1.25
|
||||
political_power_cost = -1
|
||||
line_change_production_efficiency_factor = 0.8
|
||||
industrial_capacity_factory = 2
|
||||
industrial_capacity_dockyard = 6
|
||||
production_factory_max_efficiency_factor = 0.8
|
||||
production_factory_efficiency_gain_factor = 5
|
||||
training_time_army_factor = -0.2
|
||||
}
|
||||
equipment_bonus = {
|
||||
infantry_equipment = {
|
||||
build_cost_ic = -0.25
|
||||
reliability = 0.15
|
||||
instant = yes
|
||||
}
|
||||
medium_tank_chassis = {
|
||||
build_cost_ic = -0.25
|
||||
reliability = 0.15
|
||||
fuel_consumption_factor = -0.25
|
||||
instant = yes
|
||||
}
|
||||
mechanized_equipment = {
|
||||
build_cost_ic = -0.25
|
||||
reliability = 0.15
|
||||
fuel_consumption_factor = -0.25
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
|
||||
targeted_modifier = {
|
||||
tag = TIX
|
||||
attack_bonus_against = 2
|
||||
defense_bonus_against = 2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = SAD
|
||||
attack_bonus_against = 2
|
||||
defense_bonus_against = 2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = CHY
|
||||
attack_bonus_against = 2
|
||||
defense_bonus_against = 2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = BFL
|
||||
attack_bonus_against = 2
|
||||
defense_bonus_against = 2
|
||||
}
|
||||
}
|
||||
|
||||
BFL_fkAIbuff_player = {
|
||||
picture = ideas_tank_BFL
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
stability_factor = 1
|
||||
war_support_factor = 1.5
|
||||
political_power_cost = -1
|
||||
production_factory_efficiency_gain_factor = 2
|
||||
army_infantry_attack_factor = 2
|
||||
army_infantry_defence_factor = 2
|
||||
land_reinforce_rate = 0.2
|
||||
army_org_factor = 0.5
|
||||
army_morale_factor = 0.5
|
||||
}
|
||||
equipment_bonus = {
|
||||
infantry_equipment = {
|
||||
build_cost_ic = -0.25
|
||||
reliability = 0.15
|
||||
instant = yes
|
||||
}
|
||||
medium_tank_chassis = {
|
||||
build_cost_ic = -0.1
|
||||
reliability = 0.25
|
||||
fuel_consumption_factor = -0.25
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = TIX
|
||||
attack_bonus_against = 2
|
||||
defense_bonus_against = 2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = CHY
|
||||
attack_bonus_against = 1.5
|
||||
defense_bonus_against = 1.5
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = HUJ
|
||||
attack_bonus_against = 1.5
|
||||
defense_bonus_against = 1.5
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = BYG
|
||||
attack_bonus_against = 2
|
||||
defense_bonus_against = 2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = YUW
|
||||
attack_bonus_against = 2
|
||||
defense_bonus_against = 2
|
||||
}
|
||||
}
|
||||
|
||||
DOH_fkAIbuff_player = {
|
||||
picture = ideas_junxu_DOH
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
war_support_factor = 1.5
|
||||
land_reinforce_rate = 0.5
|
||||
command_power_gain_mult = 2
|
||||
army_core_attack_factor = 3
|
||||
army_core_defence_factor = 3
|
||||
}
|
||||
equipment_bonus = {
|
||||
infantry_equipment = {
|
||||
build_cost_ic = -0.3
|
||||
reliability = 0.2
|
||||
instant = yes
|
||||
}
|
||||
medium_tank_chassis = {
|
||||
build_cost_ic = -0.3
|
||||
reliability = 0.2
|
||||
fuel_consumption_factor = -0.25
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = CHY
|
||||
attack_bonus_against = 2
|
||||
defense_bonus_against = 2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_gangtiezhiqu = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_strength_factor = 3
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_gaojizhineng = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
planning_speed = 10
|
||||
line_change_production_efficiency_factor = 0.8
|
||||
max_command_power = 500
|
||||
command_power_gain = 5
|
||||
grant_medal_cost_factor = -1
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_shenfenjianyan = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
crypto_strength = 10
|
||||
intelligence_agency_defense = 10
|
||||
enemy_operative_capture_chance_factor = 0.3
|
||||
enemy_operative_detection_chance = 20
|
||||
enemy_operative_forced_into_hiding_time_factor = 0.3
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_shenjingbaizhan = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
terrain_penalty_reduction = 1
|
||||
fortification_collateral_chance = 1
|
||||
experience_gain_factor = 10
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_tongzhihaiayng = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
industrial_capacity_dockyard = 20
|
||||
positioning = 2
|
||||
}
|
||||
equipment_bonus = {
|
||||
ship_hull_cruiser = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
ship_hull_light = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
ship_hull_carrier = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
ship_hull_heavy = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_shuzhipengzhang = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 5
|
||||
army_defence_factor = 5
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_AIduiyoudebuff = {
|
||||
picture = fengkuangai
|
||||
cancel = {
|
||||
all_allied_country = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = -3
|
||||
army_defence_factor = -3
|
||||
army_org_factor = -2
|
||||
army_morale_factor = -2
|
||||
supply_consumption_factor = 0.5
|
||||
land_reinforce_rate = -0.05
|
||||
training_time_army_factor = 2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_niliuershang = {
|
||||
picture = fengkuangai
|
||||
cancel = {
|
||||
all_allied_country = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_core_attack_factor = 7.5
|
||||
army_core_defence_factor = 7.5
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_zuizhonghetiex = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_strength_factor = 3
|
||||
planning_speed = 10
|
||||
line_change_production_efficiency_factor = 0.8
|
||||
max_command_power = 500
|
||||
command_power_gain = 5
|
||||
grant_medal_cost_factor = -1
|
||||
crypto_strength = 10
|
||||
intelligence_agency_defense = 10
|
||||
enemy_operative_capture_chance_factor = 0.3
|
||||
enemy_operative_detection_chance = 20
|
||||
enemy_operative_forced_into_hiding_time_factor = 0.3
|
||||
terrain_penalty_reduction = 1
|
||||
industrial_capacity_dockyard = 20
|
||||
positioning = 2
|
||||
army_attack_factor = 5
|
||||
army_defence_factor = 5
|
||||
}
|
||||
equipment_bonus = {
|
||||
ship_hull_cruiser = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
ship_hull_light = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
ship_hull_carrier = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
ship_hull_heavy = {
|
||||
build_cost_ic = -0.25
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_yangjingxurui = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = -1
|
||||
army_defence_factor = -1
|
||||
planning_speed = -2
|
||||
max_planning = -1
|
||||
line_change_production_efficiency_factor = -0.6
|
||||
industrial_capacity_factory = -0.8
|
||||
industrial_capacity_dockyard = -1.2
|
||||
production_factory_max_efficiency_factor = -0.4
|
||||
production_factory_efficiency_gain_factor = -1
|
||||
army_org_factor = -1
|
||||
army_morale_factor = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_yangjingxurui2 = {
|
||||
name = TY_fkAI_yangjingxurui
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 0.4
|
||||
army_defence_factor = 0.4
|
||||
planning_speed = 1
|
||||
max_planning = 0.6
|
||||
line_change_production_efficiency_factor = 0.2
|
||||
industrial_capacity_factory = 0.5
|
||||
industrial_capacity_dockyard = 0.5
|
||||
production_factory_max_efficiency_factor = 0.2
|
||||
production_factory_efficiency_gain_factor = 0.4
|
||||
army_org_factor = 0.4
|
||||
army_morale_factor = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_xianshoubisheng = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
rule = {
|
||||
can_not_declare_war = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 0.3
|
||||
army_defence_factor = 0.3
|
||||
planning_speed = 0.8
|
||||
max_planning = 0.4
|
||||
line_change_production_efficiency_factor = 0.2
|
||||
industrial_capacity_factory = 0.5
|
||||
industrial_capacity_dockyard = 0.5
|
||||
production_factory_max_efficiency_factor = 0.2
|
||||
production_factory_efficiency_gain_factor = 0.4
|
||||
army_org_factor = 0.4
|
||||
army_morale_factor = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_xianshoubisheng2 = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 0.4
|
||||
army_defence_factor = 0.4
|
||||
planning_speed = 1
|
||||
max_planning = 0.6
|
||||
line_change_production_efficiency_factor = 0.2
|
||||
industrial_capacity_factory = 0.5
|
||||
industrial_capacity_dockyard = 0.5
|
||||
production_factory_max_efficiency_factor = 0.2
|
||||
production_factory_efficiency_gain_factor = 0.4
|
||||
army_org_factor = 0.4
|
||||
army_morale_factor = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_xianshoubisheng3 = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = -2
|
||||
army_defence_factor = -2
|
||||
planning_speed = -2
|
||||
max_planning = -1
|
||||
line_change_production_efficiency_factor = -0.6
|
||||
industrial_capacity_factory = -0.8
|
||||
industrial_capacity_dockyard = -1.2
|
||||
production_factory_max_efficiency_factor = -0.4
|
||||
production_factory_efficiency_gain_factor = -1
|
||||
army_org_factor = -2
|
||||
army_morale_factor = -2
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_jiandiweixing = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
crypto_strength = 5
|
||||
intelligence_agency_defense = 5
|
||||
enemy_operative_capture_chance_factor = 0.5
|
||||
enemy_operative_detection_chance = 50
|
||||
intel_network_gain_factor = 2
|
||||
decryption_power = 300
|
||||
intel_network_gain_factor = 0.5
|
||||
own_operative_capture_chance_factor = -0.5
|
||||
own_operative_detection_chance = -50
|
||||
own_operative_harmed_time_factor = -0.5
|
||||
civilian_intel_factor = 50
|
||||
army_intel_factor = 50
|
||||
navy_intel_factor = 50
|
||||
airforce_intel_factor = 50
|
||||
}
|
||||
}
|
||||
|
||||
TY_fkAI_woquandouyao = {
|
||||
picture = fengkuangai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
stability_factor = 1.25
|
||||
war_support_factor = 2
|
||||
political_power_factor = 3
|
||||
research_speed_factor = 0.2
|
||||
local_resources_factor = 1
|
||||
industrial_capacity_dockyard = 0.5
|
||||
line_change_production_efficiency_factor = 0.3
|
||||
army_core_attack_factor = 0.5
|
||||
army_core_defence_factor = 0.5
|
||||
tank_manufacturer_cost_factor = -0.9
|
||||
naval_manufacturer_cost_factor = -0.9
|
||||
aircraft_manufacturer_cost_factor = -0.9
|
||||
materiel_manufacturer_cost_factor = -0.9
|
||||
industrial_concern_cost_factor = -0.9
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
political_advisor = {
|
||||
|
||||
@@ -458,7 +458,7 @@ focus_tree = {
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
factor = 100
|
||||
}
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
|
||||
@@ -107,6 +107,14 @@ scripted_gui = {
|
||||
country_event = azstartevent.1001
|
||||
}
|
||||
else = {
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = modoption_fengkuangai_on
|
||||
not = { has_country_flag = fengkuangai_yixuanzeguo_flag }
|
||||
}
|
||||
set_country_flag = fengkuangai_yixuanzeguo_flag
|
||||
country_event = az_tianjiang.292
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = sirennandu2
|
||||
@@ -647,6 +655,35 @@ scripted_gui = {
|
||||
}
|
||||
}
|
||||
}
|
||||
modoption_button9_on_click = {
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = modoption_tiantangzhizhan_on
|
||||
}
|
||||
clr_global_flag = modoption_tiantangzhizhan_on
|
||||
every_country = {
|
||||
limit = {
|
||||
AND = {
|
||||
shijianniangguojia_trigger = no
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
remove_ideas = TY_yuanbanAI
|
||||
}
|
||||
}
|
||||
else = {
|
||||
set_global_flag = modoption_tiantangzhizhan_on
|
||||
every_country = {
|
||||
limit = {
|
||||
AND = {
|
||||
shijianniangguojia_trigger = no
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add_ideas = TY_yuanbanAI
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
triggers = {
|
||||
modoption_button6_on_click_enabled = {
|
||||
@@ -658,6 +695,9 @@ scripted_gui = {
|
||||
modoption_button8_on_click_enabled = {
|
||||
is_historical_focus_on = yes
|
||||
}
|
||||
modoption_button9_on_click_enabled = {
|
||||
has_global_flag = modoption_fengkuangai_on
|
||||
}
|
||||
modoption_sirennandu1_click_enabled = {
|
||||
NOT = { has_global_flag = sirennandu2 }
|
||||
NOT = { has_global_flag = sirennandu3 }
|
||||
@@ -694,6 +734,9 @@ scripted_gui = {
|
||||
modoption_button8_on_visible = {
|
||||
NOT = { has_global_flag = az_gamestarted }
|
||||
}
|
||||
modoption_button9_on_visible = {
|
||||
NOT = { has_global_flag = az_gamestarted }
|
||||
}
|
||||
modoption_sirennandu_title_visible = {
|
||||
has_global_flag = MOD_azurlane_sairenzhizai
|
||||
}
|
||||
|
||||
@@ -993,4 +993,34 @@ defined_text = {
|
||||
}
|
||||
localization_key = modoption_btn_1_off
|
||||
}
|
||||
}
|
||||
defined_text = {
|
||||
name = modoption_title9
|
||||
text = {
|
||||
trigger = {
|
||||
has_global_flag = modoption_tiantangzhizhan_on
|
||||
}
|
||||
localization_key = modoption_title9_on
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOT= { has_global_flag = modoption_tiantangzhizhan_on }
|
||||
}
|
||||
localization_key = modoption_title9_off
|
||||
}
|
||||
}
|
||||
defined_text = {
|
||||
name = modoption_btn_9
|
||||
text = {
|
||||
trigger = {
|
||||
has_global_flag = modoption_tiantangzhizhan_on
|
||||
}
|
||||
localization_key = modoption_btn_1_on
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { has_global_flag = modoption_tiantangzhizhan_on }
|
||||
}
|
||||
localization_key = modoption_btn_1_off
|
||||
}
|
||||
}
|
||||
@@ -678,4 +678,21 @@ leader_traits = {
|
||||
}
|
||||
|
||||
}
|
||||
fkAI_gaojizhinneng = {
|
||||
type = land
|
||||
trait_type = personality_trait
|
||||
non_shared_modifier = {
|
||||
max_commander_army_size = 50
|
||||
max_army_group_size = 10
|
||||
reassignment_duration_factor = -1
|
||||
shore_bombardment_bonus = 0.5
|
||||
fortification_collateral_chance = 1
|
||||
experience_gain_factor = 10
|
||||
sickness_chance = -1
|
||||
wounded_chance_factor = -1
|
||||
}
|
||||
new_commander_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9552,7 +9552,7 @@ country_event = {
|
||||
country_event = {
|
||||
id = az_tianjiang.275
|
||||
title = "等待俾斯麦恢复"
|
||||
desc = "俾斯麦需要两到三个月的时间来恢复,我们必须争分夺秒坚持到她归来。"
|
||||
desc = "俾斯麦需要大概半个月的时间来恢复,我们必须争分夺秒坚持到她归来。"
|
||||
picture = GFX_aze_dai
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
@@ -9563,7 +9563,7 @@ country_event = {
|
||||
value = 500
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = { id = az_tianjiang.276 days = 70 }
|
||||
country_event = { id = az_tianjiang.276 days = 14 }
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
@@ -10092,4 +10092,373 @@ country_event = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.292
|
||||
title = "重要说明!!!(疯狂AI)"
|
||||
desc = az_tianjiang.292.d
|
||||
picture = GFX_aze_dai
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "查看额外词条"
|
||||
country_event = az_tianjiang.293
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不添加或联机有人选点这个"
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.293
|
||||
title = "疯狂AI额外词条:舰娘对决"
|
||||
desc = az_tianjiang.293.d
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_1
|
||||
country_event = az_tianjiang.294
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.294
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.294
|
||||
title = "疯狂AI额外词条:柴郡冲击"
|
||||
desc = az_tianjiang.294.d
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_2
|
||||
country_event = az_tianjiang.295
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.295
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.295
|
||||
title = "疯狂AI额外词条:飞天舰娘"
|
||||
desc = "机载舰娘拥有极强的作战能力,如果启用该词条,AI会使用强大的机载舰娘来确保制空权。"
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_3
|
||||
country_event = az_tianjiang.296
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.296
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.296
|
||||
title = "疯狂AI额外词条:钢铁之躯"
|
||||
desc = "选择该词条后AI部队的HP会极大加强,这将导致AI的兵力损失减少,攻防数值越高其提升表现就越明显。"
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_4
|
||||
country_event = az_tianjiang.297
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.297
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.297
|
||||
title = "疯狂AI额外词条:高级智能"
|
||||
desc = az_tianjiang.297.d
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_5
|
||||
country_event = az_tianjiang.298
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.298
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.298
|
||||
title = "疯狂AI额外词条:身份检验"
|
||||
desc = "该词条将极大加强AI的反间谍效率与加密效果,玩家将很难对舰娘国制造合作政府或者压计划。"
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_6
|
||||
country_event = az_tianjiang.299
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.299
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.299
|
||||
title = "疯狂AI额外词条:次元传送"
|
||||
desc = "AI将在38年6月之后定期获得火星兵,从396之后火星兵数量增加。火星装甲师编制固定且初始满装备+最高部队等级。"
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_7
|
||||
country_event = az_tianjiang.300
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.300
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.300
|
||||
title = "疯狂AI额外词条:身经百战"
|
||||
desc = "选择该词条后AI会无视地形惩罚,甚至在部分地形获得正面修正。"
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_8
|
||||
country_event = az_tianjiang.301
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.301
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.301
|
||||
title = "疯狂AI额外词条:统治海洋"
|
||||
desc = "AI会获得极为逆天的海军产出加成,不过不用担心卡顿问题,碧蓝MOD一直都很流畅。"
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_9
|
||||
country_event = az_tianjiang.302
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.302
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.302
|
||||
title = "疯狂AI额外词条:数值膨胀"
|
||||
desc = "简单粗暴的AI攻防加成,会赢吗?"
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_10
|
||||
country_event = az_tianjiang.303
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.303
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.303
|
||||
title = "疯狂AI额外词条:敌我差距"
|
||||
desc = "选择该词条后,玩家的队友舰娘国AI会遭受debuff惩罚,与玩家不同阵营则不再受影响。"
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_11
|
||||
country_event = az_tianjiang.305
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看下一个"
|
||||
country_event = az_tianjiang.305
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.304
|
||||
title = "AI弱智"
|
||||
desc = "检测为玩家队友舰娘国AI,吃debuff!"
|
||||
picture = GFX_aze_dai
|
||||
fire_only_once = yes
|
||||
trigger = {
|
||||
is_ai = yes
|
||||
any_allied_country = {
|
||||
is_ai = no
|
||||
}
|
||||
OR = {
|
||||
has_idea = TY_fengkuangai
|
||||
has_idea = TY_fengkuangai2
|
||||
has_idea = TY_fengkuangai3
|
||||
}
|
||||
has_global_flag = AZ_fengkuangAI_citiao_11
|
||||
}
|
||||
option = {
|
||||
name = "呀咩咯!"
|
||||
add_ideas = TY_fkAI_AIduiyoudebuff
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.305
|
||||
title = "疯狂AI额外词条:逆流而上"
|
||||
desc = "选择该词条后,AI在与玩家对战时投降倾向过高后会获得极高的核心攻防buff(提前警告,比数值膨胀词条还高)。"
|
||||
picture = GFX_aze_diannao
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "启用该词条,并查看最终事件"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_12
|
||||
country_event = az_tianjiang.306
|
||||
ai_chance = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不启用,查看最终事件"
|
||||
country_event = az_tianjiang.306
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.306
|
||||
title = "最终说明(点了这个再跑时间!!)"
|
||||
desc = "如果你选择了全部词条,那么点击此事件选项后将所有AI的词条buff合为一个,同时解锁玩家增益决议,记得在任务决议读条结束前选好自己想要的加成!"
|
||||
picture = GFX_aze_hit
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "终于可以开始塔塔开了!"
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = AZ_fengkuangAI_citiao_1
|
||||
has_global_flag = AZ_fengkuangAI_citiao_2
|
||||
has_global_flag = AZ_fengkuangAI_citiao_3
|
||||
has_global_flag = AZ_fengkuangAI_citiao_4
|
||||
has_global_flag = AZ_fengkuangAI_citiao_5
|
||||
has_global_flag = AZ_fengkuangAI_citiao_6
|
||||
has_global_flag = AZ_fengkuangAI_citiao_7
|
||||
has_global_flag = AZ_fengkuangAI_citiao_8
|
||||
has_global_flag = AZ_fengkuangAI_citiao_9
|
||||
has_global_flag = AZ_fengkuangAI_citiao_10
|
||||
has_global_flag = AZ_fengkuangAI_citiao_11
|
||||
has_global_flag = AZ_fengkuangAI_citiao_12
|
||||
}
|
||||
clr_global_flag = AZ_fengkuangAI_citiao_4
|
||||
clr_global_flag = AZ_fengkuangAI_citiao_5
|
||||
clr_global_flag = AZ_fengkuangAI_citiao_6
|
||||
clr_global_flag = AZ_fengkuangAI_citiao_8
|
||||
clr_global_flag = AZ_fengkuangAI_citiao_9
|
||||
clr_global_flag = AZ_fengkuangAI_citiao_10
|
||||
set_global_flag = AZ_fengkuangAI_citiao_ex
|
||||
custom_effect_tooltip = "将AI的部分buff合体,走时间后显示"
|
||||
every_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
activate_mission = AZ_fkAI_xuanzebuff_time
|
||||
set_country_flag = AZ_fkAI_playertime
|
||||
}
|
||||
}
|
||||
ai_chance = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -208,7 +208,8 @@ country_event = {
|
||||
has_character_flag = chushijianniang
|
||||
is_country_leader = no
|
||||
}
|
||||
remove_unit_leader_trait = logistics_wizard
|
||||
remove_unit_leader_trait = fkAI_gaojizhinneng
|
||||
remove_unit_leader_trait = logistics_wizard
|
||||
remove_unit_leader_trait = offensive_doctrine
|
||||
remove_unit_leader_trait = defensive_doctrine
|
||||
remove_unit_leader_trait = fast_planner
|
||||
@@ -268,6 +269,7 @@ country_event = {
|
||||
limit = {
|
||||
is_country_leader = yes
|
||||
}
|
||||
remove_unit_leader_trait = fkAI_gaojizhinneng
|
||||
remove_unit_leader_trait = logistics_wizard
|
||||
remove_unit_leader_trait = offensive_doctrine
|
||||
remove_unit_leader_trait = defensive_doctrine
|
||||
@@ -373,7 +375,8 @@ country_event = {
|
||||
has_character_flag = chushijianniang
|
||||
is_country_leader = no
|
||||
}
|
||||
remove_unit_leader_trait = logistics_wizard
|
||||
remove_unit_leader_trait = fkAI_gaojizhinneng
|
||||
remove_unit_leader_trait = logistics_wizard
|
||||
remove_unit_leader_trait = offensive_doctrine
|
||||
remove_unit_leader_trait = defensive_doctrine
|
||||
remove_unit_leader_trait = fast_planner
|
||||
@@ -433,6 +436,7 @@ country_event = {
|
||||
limit = {
|
||||
is_country_leader = yes
|
||||
}
|
||||
remove_unit_leader_trait = fkAI_gaojizhinneng
|
||||
remove_unit_leader_trait = logistics_wizard
|
||||
remove_unit_leader_trait = offensive_doctrine
|
||||
remove_unit_leader_trait = defensive_doctrine
|
||||
|
||||
@@ -551,6 +551,37 @@ guiTypes = {
|
||||
buttonText = "[modoption_btn_8]"
|
||||
clicksound = click_close
|
||||
|
||||
}
|
||||
instantTextboxType = {
|
||||
name = "modoption_title9"
|
||||
position = { x = 50 y = 880 }
|
||||
Orientation = UPPER_LEFT
|
||||
font = "hoi_24header"
|
||||
text = "modoption_title9"
|
||||
maxWidth = 300
|
||||
maxHeight = 100
|
||||
format = left
|
||||
fixedsize=yes
|
||||
}
|
||||
instantTextboxType = {
|
||||
name = "modoption_text9"
|
||||
position = { x = 50 y = 920 }
|
||||
Orientation = UPPER_LEFT
|
||||
font = "hoi_20b"
|
||||
text = "modoption_text9"
|
||||
maxWidth = 410
|
||||
maxHeight = 600
|
||||
format = left
|
||||
fixedsize=yes
|
||||
}
|
||||
buttonType = {
|
||||
name = "modoption_button9_on"
|
||||
position = { x = 310 y = 890 }
|
||||
quadTextureSprite ="GFX_az_smallbutton1"
|
||||
buttonFont = "hoi_16mbs"
|
||||
buttonText = "[modoption_btn_9]"
|
||||
clicksound = click_close
|
||||
|
||||
}
|
||||
|
||||
instantTextboxType = {
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
zs_shuliang_100_tooltip:0 "消耗§R100§!£GFX_small_zs!"
|
||||
####兑换钻石####
|
||||
get_zs_shuliang_100:0"获得§R100§!£GFX_small_zs!"
|
||||
get_zs_shuliang_200:0"获得§R200§!£GFX_small_zs!"
|
||||
####物资####
|
||||
wz_shuliang_500:0 "§Y500§!£GFX_small_wz!"
|
||||
wz_shuliang_500_blocked:0 "需要§g500§!£GFX_small_wz!"
|
||||
@@ -129,5 +130,6 @@
|
||||
wz_earn_28500:0"获得§Y28500§!£GFX_small_wz!"
|
||||
wz_earn_30000:0"获得§Y30000§!£GFX_small_wz!"
|
||||
wz_earn_35000:0"获得§Y35000§!£GFX_small_wz!"
|
||||
wz_earn_40000:0"获得§Y40000§!£GFX_small_wz!"
|
||||
wz_earn_31000:0"获得§Y31000§!£GFX_small_wz!"
|
||||
wz_earn_65000:0"获得§Y65000§!£GFX_small_wz!"
|
||||
@@ -1,6 +1,6 @@
|
||||
l_simp_chinese:
|
||||
gengxinshuoming_title2:0"1.794更新内容"
|
||||
gengxinshuoming_text2:"0.更新了历史挑战模式,在疯狂AI下面开启。\n§R预计在国庆前对疯狂AI进行改版(§C自选难度§!)并添加天堂之战模式§!\n1.东煌与重樱添加了大量新内阁。\n2.感谢佩克拉为北联和鸢尾制作的全新兵模,北联为少前2-波波沙,鸢尾为恶毒。\n3.修补了各国缺失的原版坦克模型,并为主要舰娘国添加了原版飞机与列车炮模型。\n\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。"
|
||||
gengxinshuoming_title2:0"1.8更新内容"
|
||||
gengxinshuoming_text2:"0.更新了天堂之战模式,包括玩家和原版国家在内的各国都将得到巨幅加强,在历史挑战下面开启。\n1.疯狂AI大改,默认情况下难度降低,但可以通过事件链自行添加额外词条来增加难度,如果开启全部十二个词条玩家还可以自选各种作弊级加强来对抗逆天AI。\n2.感谢佩克拉为北联和鸢尾制作的全新兵模,北联为少前2-波波沙,鸢尾为恶毒。\n3.天降的布里与塞壬BUG修复。\n\n部分国家开局最下面的决议里有政治线路线指南。\nMOD交流群539127559。"
|
||||
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
|
||||
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
|
||||
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
|
||||
@@ -84,6 +84,10 @@
|
||||
modoption_title8_on:"历史挑战-§C开启§!"
|
||||
modoption_title8_off:"历史挑战-§Y关闭§!"
|
||||
modoption_text8:0"在开启了历史国策后才可以选择,加强历史国策下的舰娘国AI路线选择并为赤色中轴舰娘国增加额外的事件与民族精神,可以与疯狂AI同时开启。"
|
||||
modoption_title9:"[modoption_title9]"
|
||||
modoption_title9_on:"天堂之战-§C开启§!"
|
||||
modoption_title9_off:"天堂之战-§Y关闭§!"
|
||||
modoption_text9:0"在开启了疯狂AI后才可以选择,玩家通过决议获得加强版舰娘国专属加成,所有原版国家获得超强BUFF。"
|
||||
modoption_sirennandu_title:0"[modoption_sirennandu_title][modoption_sirennandu_zhengfeng]"
|
||||
modoption_sirennandu_title_0:0"当前模式:默认难度"
|
||||
modoption_sirennandu_title_1:0"当前模式:§Y挑战§!难度"
|
||||
|
||||
@@ -2637,4 +2637,92 @@
|
||||
all_youjiduizhengaihuodong:0"§R抵抗势力正在该地活动§!"
|
||||
BFL_sandachengfangxian_state:0"最终防线"
|
||||
TIX_attackyuw_state:0"加强[TIX.GetName]攻势"
|
||||
TIX_attackbfl_state:0"加强[TIX.GetName]攻势"
|
||||
TIX_attackbfl_state:0"加强[TIX.GetName]攻势"
|
||||
|
||||
#疯狂AI额外内容
|
||||
AZ_fkAIplayerjiaqiang:0"疯狂AI额外内容"
|
||||
AZ_fkAIplayerjiaqiang_desc:0"如果添加了所有疯狂AI额外词条,在时间决议出现后需要仔细阅读各项加成再做出选择,§R最多可以选择两项加成且不可重复§!。"
|
||||
TIX_fkAIbuff_player:0"铁血专属加成(玩家)"
|
||||
TIX_fkAIbuff_player_desc:0"机动作战最强的一集。"
|
||||
SAD_fkAIbuff_player:0"撒丁专属加成(玩家)"
|
||||
SAD_fkAIbuff_player_desc:0"不要玩陆军,会变得不幸。"
|
||||
CHY_fkAIbuff_player:0"重樱专属加成(玩家)"
|
||||
CHY_fkAIbuff_player_desc:0"空军?那是什么?"
|
||||
YUW_fkAIbuff_player:0"鸢尾专属加成(玩家)"
|
||||
YUW_fkAIbuff_player_desc:0"鸢尾最不数值膨胀的一集。"
|
||||
HUJ_fkAIbuff_player:0"皇家专属加成(玩家)"
|
||||
HUJ_fkAIbuff_player_desc:0"陆军交给队友就好。"
|
||||
BYG_fkAIbuff_player:0"白鹰专属加成(玩家)"
|
||||
BYG_fkAIbuff_player_desc:0"产能大爆炸!"
|
||||
BFL_fkAIbuff_player:0"北联专属加成(玩家)"
|
||||
BFL_fkAIbuff_player_desc:0"钢铁洪流来咯!"
|
||||
DOH_fkAIbuff_player:0"东煌专属加成(玩家)"
|
||||
DOH_fkAIbuff_player_desc:0"我的部队无穷无尽。"
|
||||
az_wanjialingqufkAIbuff:0"点这里(天堂之战)"
|
||||
az_wanjialingqufkAIbuff_desc:0"领取对应的天堂之战buff。"
|
||||
modoption_tiantangzhizhan_on:0"已开启天堂之战"
|
||||
az_tianjiang.292.d:0"选词条时不要走时间!!!\n\n疯狂AI现在将通过自由添加词条的方式增加难度,无额外词条情况下比老版本疯狂AI简单许多,因为诸如舰娘师,猫猫头这些内容都被编入了额外词条中。\n\n如果想要添加疯狂AI的额外词条,请跟随事件链查看效果。§R如果选择了全部额外词条,所有玩家都可以通过决议来获得作弊性质的加强。§!当然你也可以硬着头皮打..."
|
||||
TY_fkAI_gangtiezhiqu:0"钢铁之躯"
|
||||
TY_fkAI_gaojizhineng:0"高级智能"
|
||||
TY_fkAI_shenfenjianyan:0"身份检验"
|
||||
TY_fkAI_shenjingbaizhan:0"身经百战"
|
||||
az_tianjiang.293.d:0"舰娘师是旧版本疯狂AI的默认配置,强大的舰娘装备可以轻易撕开玩家的防线并消灭玩家部队大量的装备,为后续其他AI部队进攻制造缺口。启用该词条会在406之后陆续给AI舰娘国生成舰娘师,极大增加玩家的防守压力。"
|
||||
az_tianjiang.294.d:0"特殊列车炮猫猫头是旧版本疯狂AI的默认配置,强大的舰娘列车炮范围极大且会给予玩家部队战斗力debuff,对玩家攻守都会造成严重负面影响。启用该词条后舰娘国AI会在406之后生成柴郡列车炮。"
|
||||
TY_fkAI_tongzhihaiayng:0"统治海洋"
|
||||
TY_fkAI_shuzhipengzhang:0"数值膨胀"
|
||||
TY_fkAI_AIduiyoudebuff:0"我方队友AI"
|
||||
TY_fkAI_niliuershang:0"逆流而上"
|
||||
TY_fkAI_zuizhonghetiex:0"疯狂AI额外加成(部分整合)"
|
||||
AZ_fkAI_xuanzebuff_time:0"选择你的加成"
|
||||
AZ_fkAI_xuanzebuff_time_desc:0"只有选择了所有疯狂AI额外词条才会解锁此任务决议,时间结束后终止选择。"
|
||||
xuanzecishuxiaoyuliangci_fkAI:0"当前的选择次数低于§C两次§!"
|
||||
AZ_fkAI_xuanzebuffkaishi_1:0"初始资金 ☆§C前期型增益§!☆"
|
||||
AZ_fkAI_xuanzebuffkaishi_1_desc:0"获得大量政治点,经验,物资,钻石等初始资源。"
|
||||
AZ_fkAI_xuanzebuffkaishi_2:0"核心出装 ☆§C前期型增益§!☆"
|
||||
AZ_fkAI_xuanzebuffkaishi_2_desc:0"获得十张超级火炮加成卡,并直接获得机载舰娘与三种舰娘基础装备的科技。"
|
||||
AZ_fkAI_xuanzebuffkaishi_3:0"科技致胜 ☆§G泛用型增益§!☆"
|
||||
AZ_fkAI_xuanzebuffkaishi_3_desc:0"获得支援装备,卡车,装甲,飞机,舰船等多种超级加成卡。"
|
||||
AZ_fkAI_xuanzebuffkaishi_4:0"火力冲击 ☆§C前期型增益§!☆"
|
||||
AZ_fkAI_xuanzebuffkaishi_4_desc:0"立刻获得猫猫头科技与五个柴郡列车炮。"
|
||||
AZ_fkAI_xuanzebuffkaishi_5:0"大富翁 ☆§Y长期型增益§!☆"
|
||||
AZ_fkAI_xuanzebuffkaishi_5_desc:0"激活一个定时决议,每半年获得1W物资,40年之后变为2W,42年之后变为4W。"
|
||||
AZ_fkAI_xuanzebuffkaishi_6:0"魔方大亨 ☆§Y长期型增益§!☆"
|
||||
AZ_fkAI_xuanzebuffkaishi_6_desc:0"激活一个定时决议,每120天可以获得两个魔方。"
|
||||
AZ_fkAI_xuanzebuffkaishi_7:0"养精蓄锐 ☆§0后期型增益§!☆ 只推荐这些国家选择:§Y[BYG.GetName]§!,§Y[HUJ.GetName]§!"
|
||||
AZ_fkAI_xuanzebuffkaishi_7_desc:0"在游戏前期获得战斗力与产能方面的负面加成,但在后期该buff将转变为正面buff。"
|
||||
AZ_fkAI_xuanzebuffkaishi_8:0"先手必胜 ☆§C前期型增益§!☆ 只推荐这些国家选择:§Y[TIX.GetName]§!,§Y[SAD.GetName]§!,§Y[CHY.GetName]§!"
|
||||
AZ_fkAI_xuanzebuffkaishi_8_desc:0"在游戏前期获得战斗力与产能方面的正面加成,但在后期该buff将转变为debuff。"
|
||||
AZ_fkAI_xuanzebuffkaishi_9:0"风灵月影 ☆§R特殊型增益§!☆ 只推荐这些国家选择:§Y[YUW.GetName]§!,§Y[BFL.GetName]§!,§Y[DOH.GetName]§!"
|
||||
AZ_fkAI_xuanzebuffkaishi_9_desc:0"可以直接获得十发核弹,不过依然需要有战略轰炸机和制空权才能发射。"
|
||||
AZ_fkAI_xuanzebuffkaishi_10:0"间谍卫星 ☆§G泛用型增益§!☆"
|
||||
AZ_fkAI_xuanzebuffkaishi_10_desc:0"获得一个民族精神,能够得知他国的全部情报,并且间谍将极难被抓到,同时极为容易抓到敌方间谍。"
|
||||
AZ_fkAI_xuanzebuffkaishi_11:0"我全都要 ☆§G泛用型增益§!☆"
|
||||
AZ_fkAI_xuanzebuffkaishi_11_desc:0"获得一个各项加成都平平无奇但持续时间为永久的buff。"
|
||||
AZ_fkAI_xuanzebuffkaishi_12:0"捡箱子 ☆§R特殊型增益§!☆ 只推荐欧皇选择,非酋勿选"
|
||||
AZ_fkAI_xuanzebuffkaishi_12_desc:0"解锁一个定时决议,每隔120天自动进行一次抽奖,其奖品池与出售魔方完全相同。"
|
||||
shipgirltech_quzhupao_1:0"陆用速射轻炮"
|
||||
shipgirltech_xunyangpao_1:0"陆用轰城重炮"
|
||||
shipgirltech_zhanliepao_1:0"陆用龙鸣重炮"
|
||||
shipgirltech_jizaijianniang_2:0"太虚苍狼啸"
|
||||
AZ_fkAI_xuanzebuff_dafuweng:0"大富翁定期物资"
|
||||
AZ_fkAI_xuanzebuff_dafuweng_desc:0"有钱就能钱生钱,游戏越后期钱越多。"
|
||||
AZ_fkAI_xuanzebuff_mofangdaheng:0"魔方大亨-定期魔方"
|
||||
AZ_fkAI_xuanzebuff_mofangdaheng_desc:0"感觉不如布里...的魔方矿井。"
|
||||
AZ_fkAI_xuanzebuff_yangjingxurui:0"养精蓄锐倒计时"
|
||||
AZ_fkAI_xuanzebuff_yangjingxurui_desc:0"别急。"
|
||||
TY_fkAI_yangjingxurui:0"养精蓄锐"
|
||||
TY_fkAI_xianshoubisheng:0"先手必胜(禁止宣战中)"
|
||||
TY_fkAI_xianshoubisheng2:0"先手必胜"
|
||||
TY_fkAI_xianshoubisheng3:0"后力不足"
|
||||
AZ_fkAI_xuanzebuff_xianshoubisheng:0"解锁宣战"
|
||||
AZ_fkAI_xuanzebuff_xianshoubisheng2:0"孤注一掷"
|
||||
AZ_fkAI_xuanzebuff_flyy_flag:0"已启用风灵月影"
|
||||
AZ_fkAI_xuanzebuffkaishi_9_flyy:0"在§Y[FROM.GetName]使用风灵月影,一次性消灭所有当地敌军。"
|
||||
TY_fkAI_jiandiweixing:0"间谍卫星"
|
||||
TY_fkAI_jiandiweixing_desc:0"透视已启动。"
|
||||
TY_fkAI_woquandouyao:0"我全都要"
|
||||
TY_fkAI_woquandouyao_desc:0"全都要未必是个好选择。"
|
||||
AZ_fkAI_xuanzebuff_jianxiangzi:0"捡箱子"
|
||||
AZ_fkAI_xuanzebuff_jianxiangzi_desc:0"免费抽卡时间!"
|
||||
fkAI_gaojizhinneng:0"高级智能"
|
||||
az_tianjiang.297.d:0"选择该词条后会减少AI因弱智操作(底层逻辑)带来的负面效果,同时AI的将领还将获得能控制更多部队而不受惩罚,不会受伤生病,更容易破坏要塞,大幅提高AI将领的经验获取速度等效果。"
|
||||
@@ -128,6 +128,10 @@
|
||||
TY_fengkuangai_desc:"“惹~哼~哼额啊啊啊啊啊啊啊啊啊啊啊”——被疯狂AI折磨的某玩家发出的叫声"
|
||||
TY_dingzhenai:"AI丁真"
|
||||
TY_dingzhenai_desc:"扎西德勒!"
|
||||
TY_yuanbanAI:"电脑(冷酷无情的)"
|
||||
TY_yuanbanAI_desc:0"虽然没有加强智商,但起码更能打了。"
|
||||
TY_yuanbanAI2:0"电脑(冷酷无情的)"
|
||||
TY_yuanbanAI2_desc:0"由于游戏进入中期,原版国家的数值更高了!虽然智商还是没变。"
|
||||
|
||||
#布里#
|
||||
bulizaochuanchang_1:0"黄金布里工艺"
|
||||
|
||||
Reference in New Issue
Block a user