2025-11-10 04:01:45

This commit is contained in:
actions[bot]
2025-11-10 04:01:45 +00:00
parent ba023e8f1e
commit 2f3f701cc9
15 changed files with 299 additions and 63 deletions

View File

@@ -876,4 +876,31 @@ az_zhanxinjiyuan_cj = {
}
}
}
}
}
az_meizhoutiaozhan_cj = {
possible = {
difficulty > 1
has_start_date < 1936.01.02
has_any_custom_difficulty_setting = no
game_rules_allow_achievements = yes
}
happened = {
not = { has_global_flag = modoption_dingzhenai_on }
has_global_flag = az_meizhoutiaozhan_cj_get
}
}
az_ceshichengjiu_cj = {
possible = {
difficulty > 1
has_start_date < 1936.01.02
has_any_custom_difficulty_setting = no
game_rules_allow_achievements = yes
}
happened = {
always = yes
}
}

View File

@@ -15642,12 +15642,55 @@ AZ_meizhoutiaozhan_jyz = {
visible = {
is_debug = yes
is_ai = no
always = no
}
available = {
custom_trigger_tooltip = {
tooltip = "测试成就获得"
has_completed_custom_achievement = {
mod = az_achievements
achievement = az_ceshichengjiu_cj
}
}
}
complete_effect = {
add_political_power = 1
clr_global_flag = az_meizhoutiaozhan_down
clr_global_flag = az_meizhoutiaozhan_action
}
}
AZ_meizhoutiaozhan_jiangli = {
cost = 0
visible = {
is_ai = no
date < 1936.1.3
}
available = {
date < 1936.1.3
has_global_flag = az_gamestarted
OR = {
has_global_flag = AZ_fengkuangAI_citiao_xuanzewancheng
not = { has_global_flag = modoption_fengkuangai_on }
}
custom_trigger_tooltip = {
tooltip = "完美达成过本次每周挑战目标"
has_completed_custom_achievement = {
mod = az_achievements
achievement = az_meizhoutiaozhan_cj
}
}
custom_trigger_tooltip = {
tooltip = az_aikongzhiqitaguojia
all_other_country = {
is_ai = yes
}
}
not = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
complete_effect = {
country_event = az_tianjiang.412
}
}
AZ_meizhoutiaozhan_jy_on = {
icon = eng_trade_unions_support
cost = 0
@@ -15657,17 +15700,19 @@ AZ_meizhoutiaozhan_jyz = {
not = { has_global_flag = az_meizhoutiaozhan_action }
}
available = {
tag = TIX
tag = BFL
custom_trigger_tooltip = {
tooltip = az_aikongzhiqitaguojia
all_other_country = {
is_ai = yes
}
}
not = { has_global_flag = modoption_dingzhenai_on }
}
complete_effect = {
activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
#activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
#activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
set_global_flag = az_meizhoutiaozhan_BFL
set_global_flag = az_meizhoutiaozhan_action
add_ideas = AZ_mztz_playerbuff
}
@@ -15792,6 +15837,7 @@ AZ_meizhoutiaozhan_jyz = {
}
days_mission_timeout = 2190
complete_effect = {
set_global_flag = az_meizhoutiaozhan_cj_get
custom_effect_tooltip = get_zs_shuliang_2500
add_to_variable = {
var = zs_sl
@@ -15879,4 +15925,38 @@ AZ_meizhoutiaozhan_jyz = {
custom_effect_tooltip = az_meizhoutiaozhan_shibai
}
}
AZ_meizhoutiaozhan_jy_BFL_misson = {
icon = generic_scorched_earth
cost = 0
visible = {
is_ai = no
has_global_flag = az_meizhoutiaozhan_BFL
}
available = {
has_completed_focus = BFL_coldwar_1
OR = {
has_completed_focus = BFL_coldwar_20
has_completed_focus = BFL_coldwar_21
}
}
complete_effect = {
if = {
limit = {
date < 1945.1.1
}
set_global_flag = az_meizhoutiaozhan_cj_get
custom_effect_tooltip = get_zs_shuliang_10000
add_to_variable = {
var = zs_sl
value = 10000
}
}else = {
custom_effect_tooltip = get_zs_shuliang_7500
add_to_variable = {
var = zs_sl
value = 7500
}
}
}
}
}

View File

@@ -1,6 +1,51 @@
ideas = {
# 天降独有民族精神,防覆盖
country = {
AZ_mztz_rwkk_idea = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
cancel = {
has_global_flag = AZ_fengkuangAI_citiao_ex
}
modifier = {
crypto_strength = 10
intelligence_agency_defense = 10
enemy_operative_capture_chance_factor = 0.5
enemy_operative_detection_chance = 50
intel_network_gain_factor = 2
decryption_power = 500
own_operative_capture_chance_factor = -0.8
own_operative_detection_chance = -80
own_operative_harmed_time_factor = -0.8
civilian_intel_factor = 100
army_intel_factor = 100
navy_intel_factor = 100
airforce_intel_factor = 100
railway_gun_bombardment_factor = 0.25
research_speed_factor = 0.5
special_project_speed_factor = 0.3
production_speed_facility_factor = 0.5
}
}
AZ_mztz_xiaoma_idea = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
cancel = {
has_global_flag = AZ_fengkuangAI_citiao_ex
}
modifier = {
army_strength_factor = 0.2
cavalry_attack_factor = 8
cavalry_defence_factor = 8
breakthrough_factor = 3
org_loss_when_moving = -0.5
recon_factor = 1
}
}
AZ_mztz_playerbuff = {
picture = fengkuangai
allowed_civil_war = {
@@ -10,6 +55,8 @@ ideas = {
is_ai = yes
}
modifier = {
conscription = 0.25
conscription_factor = 1
#army_strength_factor = 0.2
#cavalry_attack_factor = 8
#cavalry_defence_factor = 8
@@ -20,13 +67,17 @@ ideas = {
#breakthrough_factor = 3
#conscription = 0.25
#conscription_factor = 1
#mobilization_speed = 10
#army_core_defence_factor = 10
mobilization_speed = 5
army_core_attack_factor = 2
army_core_defence_factor = 12
air_mission_efficiency = -1
naval_damage_factor = -1
naval_defense_factor = -1
#org_loss_when_moving = -0.5
#recon_factor = 1
army_speed_factor = 0.25
supply_node_range = -0.2
supply_consumption_factor = 0.25
#army_speed_factor = 0.25
#supply_node_range = -0.2
#supply_consumption_factor = 0.25
#research_speed_factor = 1
#army_attack_against_major_factor = 0.5
#army_defence_against_major_factor = 0.5
@@ -38,12 +89,12 @@ ideas = {
#army_defence_factor = 2
#industrial_capacity_dockyard = 10
}
targeted_modifier = {
tag = BYG
attack_bonus_against = -0.5
defense_bonus_against = -0.5
breakthrough_bonus_against = -0.5
}
#targeted_modifier = {
# tag = BYG
# attack_bonus_against = -0.5
# defense_bonus_against = -0.5
# breakthrough_bonus_against = -0.5
#}
equipment_bonus = {
#infantry_equipment = {
# build_cost_ic = 0.15
@@ -71,16 +122,16 @@ ideas = {
# build_cost_ic = 2
# instant = yes
#}
armor = {
#armor = {
#build_cost_ic = -0.4
soft_attack = 0.5
hard_attack = 0.5
reliability = 0.2
breakthrough = 0.25
maximum_speed = 0.2
ap_attack = 2
instant = yes
}
# soft_attack = 0.5
# hard_attack = 0.5
# reliability = 0.2
# breakthrough = 0.25
# maximum_speed = 0.2
# ap_attack = 2
# instant = yes
#}
#small_plane_airframe = {
# build_cost_ic = 10
# instant = yes
@@ -114,15 +165,15 @@ ideas = {
modifier = {
#conscription = 0.25
#conscription_factor = 1
mobilization_speed = 1
army_core_attack_factor = 5
army_core_defence_factor = 5
#mobilization_speed = 1
#army_core_attack_factor = 5
#army_core_defence_factor = 5
#stability_factor = 1.25
#war_support_factor = 2
army_speed_factor = -0.4
army_defence_factor = 2
max_dig_in_factor = 2
dig_in_speed_factor = 0.5
army_speed_factor = 0.2
#army_defence_factor = 2
#max_dig_in_factor = 2
#dig_in_speed_factor = 0.5
#army_attack_against_major_factor = -0.8
#army_defence_against_major_factor = -0.8
#army_breakthrough_against_major_factor = -0.5
@@ -132,28 +183,34 @@ ideas = {
#army_infantry_attack_factor = 2
#army_infantry_defence_factor = 3
#army_artillery_attack_factor = 4
#production_factory_start_efficiency_factor = 0.5
#line_change_production_efficiency_factor = 1
#production_factory_max_efficiency_factor = 0.3
#production_factory_efficiency_gain_factor = 1
#army_armor_attack_factor = 2
#army_armor_defence_factor = 2
production_factory_start_efficiency_factor = 0.5
line_change_production_efficiency_factor = 1
production_factory_max_efficiency_factor = 0.3
production_factory_efficiency_gain_factor = 1
army_armor_attack_factor = 2
army_armor_defence_factor = 2
}
targeted_modifier = {
tag = BYG
attack_bonus_against = -0.8
defense_bonus_against = -0.8
breakthrough_bonus_against = -0.8
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = 0.15
soft_attack = 0.25
hard_attack = 0.25
reliability = 0.1
instant = yes
}
artillery_equipment = {
build_cost_ic = 0.15
soft_attack = 0.25
hard_attack = 0.25
reliability = 0.1
instant = yes
}
#infantry_equipment = {
# build_cost_ic = 0.15
# soft_attack = 0.25
# hard_attack = 0.25
# reliability = 0.1
# instant = yes
#}
#artillery_equipment = {
# build_cost_ic = 0.15
# soft_attack = 0.25
# hard_attack = 0.25
# reliability = 0.1
# instant = yes
#}
#support_equipment = {
# build_cost_ic = -0.33
# instant = yes
@@ -166,10 +223,10 @@ ideas = {
# build_cost_ic = 0.15
# instant = yes
#}
#armor = {
# build_cost_ic = 0.15
# instant = yes
#}
armor = {
build_cost_ic = -0.25
instant = yes
}
}
}
YUW_xinlingnengliang_idea = {

View File

@@ -3698,6 +3698,12 @@
relative_position_id = BFL_12
mutually_exclusive = { focus = BFL_12 }
available = {
if = {
limit = {
is_ai = no
}
not = { has_global_flag = az_meizhoutiaozhan_action }
}
NOT = { has_completed_focus = BFL_kongjunjianshe }
NOT = { has_completed_focus = BFL_lujunjianshe }
NOT = { has_completed_focus = BFL_wanchengdiergewunianjihua }

View File

@@ -2733,12 +2733,7 @@ focus_tree = {
factor = 60
}
available = {
if = {
limit = {
is_ai = no
}
not = { has_global_flag = az_meizhoutiaozhan_action }
}
}
cancel_if_invalid = yes
continue_if_invalid = no