2025-11-10 04:01:45
This commit is contained in:
@@ -1,6 +1,51 @@
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ideas = {
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# 天降独有民族精神,防覆盖
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country = {
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AZ_mztz_rwkk_idea = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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cancel = {
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has_global_flag = AZ_fengkuangAI_citiao_ex
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}
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modifier = {
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crypto_strength = 10
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intelligence_agency_defense = 10
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enemy_operative_capture_chance_factor = 0.5
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enemy_operative_detection_chance = 50
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intel_network_gain_factor = 2
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decryption_power = 500
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own_operative_capture_chance_factor = -0.8
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own_operative_detection_chance = -80
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own_operative_harmed_time_factor = -0.8
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civilian_intel_factor = 100
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army_intel_factor = 100
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navy_intel_factor = 100
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airforce_intel_factor = 100
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railway_gun_bombardment_factor = 0.25
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research_speed_factor = 0.5
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special_project_speed_factor = 0.3
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production_speed_facility_factor = 0.5
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}
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}
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AZ_mztz_xiaoma_idea = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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cancel = {
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has_global_flag = AZ_fengkuangAI_citiao_ex
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}
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modifier = {
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army_strength_factor = 0.2
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cavalry_attack_factor = 8
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cavalry_defence_factor = 8
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breakthrough_factor = 3
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org_loss_when_moving = -0.5
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recon_factor = 1
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}
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}
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AZ_mztz_playerbuff = {
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picture = fengkuangai
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allowed_civil_war = {
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@@ -10,6 +55,8 @@ ideas = {
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is_ai = yes
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}
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modifier = {
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conscription = 0.25
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conscription_factor = 1
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#army_strength_factor = 0.2
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#cavalry_attack_factor = 8
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#cavalry_defence_factor = 8
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@@ -20,13 +67,17 @@ ideas = {
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#breakthrough_factor = 3
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#conscription = 0.25
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#conscription_factor = 1
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#mobilization_speed = 10
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#army_core_defence_factor = 10
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mobilization_speed = 5
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army_core_attack_factor = 2
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army_core_defence_factor = 12
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air_mission_efficiency = -1
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naval_damage_factor = -1
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naval_defense_factor = -1
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#org_loss_when_moving = -0.5
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#recon_factor = 1
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army_speed_factor = 0.25
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supply_node_range = -0.2
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supply_consumption_factor = 0.25
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#army_speed_factor = 0.25
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#supply_node_range = -0.2
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#supply_consumption_factor = 0.25
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#research_speed_factor = 1
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#army_attack_against_major_factor = 0.5
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#army_defence_against_major_factor = 0.5
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@@ -38,12 +89,12 @@ ideas = {
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#army_defence_factor = 2
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#industrial_capacity_dockyard = 10
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = -0.5
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defense_bonus_against = -0.5
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breakthrough_bonus_against = -0.5
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}
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#targeted_modifier = {
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# tag = BYG
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# attack_bonus_against = -0.5
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# defense_bonus_against = -0.5
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# breakthrough_bonus_against = -0.5
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#}
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equipment_bonus = {
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#infantry_equipment = {
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# build_cost_ic = 0.15
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@@ -71,16 +122,16 @@ ideas = {
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# build_cost_ic = 2
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# instant = yes
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#}
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armor = {
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#armor = {
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#build_cost_ic = -0.4
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soft_attack = 0.5
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hard_attack = 0.5
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reliability = 0.2
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breakthrough = 0.25
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maximum_speed = 0.2
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ap_attack = 2
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instant = yes
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}
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# soft_attack = 0.5
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# hard_attack = 0.5
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# reliability = 0.2
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# breakthrough = 0.25
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# maximum_speed = 0.2
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# ap_attack = 2
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# instant = yes
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#}
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#small_plane_airframe = {
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# build_cost_ic = 10
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# instant = yes
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@@ -114,15 +165,15 @@ ideas = {
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modifier = {
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#conscription = 0.25
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#conscription_factor = 1
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mobilization_speed = 1
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army_core_attack_factor = 5
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army_core_defence_factor = 5
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#mobilization_speed = 1
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#army_core_attack_factor = 5
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#army_core_defence_factor = 5
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#stability_factor = 1.25
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#war_support_factor = 2
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army_speed_factor = -0.4
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army_defence_factor = 2
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max_dig_in_factor = 2
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dig_in_speed_factor = 0.5
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army_speed_factor = 0.2
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#army_defence_factor = 2
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#max_dig_in_factor = 2
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#dig_in_speed_factor = 0.5
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#army_attack_against_major_factor = -0.8
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#army_defence_against_major_factor = -0.8
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#army_breakthrough_against_major_factor = -0.5
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@@ -132,28 +183,34 @@ ideas = {
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#army_infantry_attack_factor = 2
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#army_infantry_defence_factor = 3
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#army_artillery_attack_factor = 4
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#production_factory_start_efficiency_factor = 0.5
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#line_change_production_efficiency_factor = 1
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#production_factory_max_efficiency_factor = 0.3
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#production_factory_efficiency_gain_factor = 1
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#army_armor_attack_factor = 2
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#army_armor_defence_factor = 2
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production_factory_start_efficiency_factor = 0.5
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line_change_production_efficiency_factor = 1
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production_factory_max_efficiency_factor = 0.3
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production_factory_efficiency_gain_factor = 1
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army_armor_attack_factor = 2
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army_armor_defence_factor = 2
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = -0.8
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defense_bonus_against = -0.8
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breakthrough_bonus_against = -0.8
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = 0.15
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soft_attack = 0.25
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hard_attack = 0.25
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reliability = 0.1
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instant = yes
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}
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artillery_equipment = {
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build_cost_ic = 0.15
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soft_attack = 0.25
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hard_attack = 0.25
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reliability = 0.1
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instant = yes
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}
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#infantry_equipment = {
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# build_cost_ic = 0.15
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# soft_attack = 0.25
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# hard_attack = 0.25
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# reliability = 0.1
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# instant = yes
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#}
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#artillery_equipment = {
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# build_cost_ic = 0.15
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# soft_attack = 0.25
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# hard_attack = 0.25
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# reliability = 0.1
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# instant = yes
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#}
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#support_equipment = {
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# build_cost_ic = -0.33
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# instant = yes
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@@ -166,10 +223,10 @@ ideas = {
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# build_cost_ic = 0.15
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# instant = yes
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#}
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#armor = {
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# build_cost_ic = 0.15
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# instant = yes
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#}
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armor = {
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build_cost_ic = -0.25
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instant = yes
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}
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}
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}
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YUW_xinlingnengliang_idea = {
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