2025-12-23 04:03:14

This commit is contained in:
actions[bot]
2025-12-23 04:03:14 +00:00
parent f68650b0fb
commit 41260f12b5
15 changed files with 303 additions and 605 deletions

View File

@@ -213,8 +213,18 @@ az_tongsinimiao_cj = {
happened = {
not = { has_global_flag = modoption_dingzhenai_on }
is_in_faction_with = SAD
has_war_with = ITA
OR = {
AND = {
is_in_faction_with = SAD
has_war_with = ITA
}
AND = {
SAD = {
has_civil_war = yes
has_war_with = TIX
}
}
}
}
}

View File

@@ -1239,7 +1239,7 @@ tactic_guerrilla_tactics_for_doh = {
combat_width = -0.5
attacker = -0.9
defender = -0.7
defender = -0.65
attacker_movement_speed = -0.25
}

View File

@@ -155,6 +155,26 @@ tianjiang_aizuobi = {
}
}
}
ai_fkAI_shuzhidabaozha = {
available = {
is_ai = yes
has_idea = TY_fkAI_zuizhonghetiex
has_global_flag = TY_fkAI_yourenjuedebugounan
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
swap_ideas = {
remove_idea = TY_fkAI_zuizhonghetiex
add_idea = TY_fkAI_zuizhonghetiex_shuzhipengzhang
}
}
}
ai_fkAIcitiao_huoxingbing = {
available = {
OR = {

View File

@@ -11475,6 +11475,37 @@ TIX_quanlipingheng = {
}
AZ_fkAIplayerjiaqiang = {
az_qianzoule_dianzhege = {
visible = {
is_ai = no
has_global_flag = modoption_tiantangzhizhan_on
has_global_flag = AZ_fengkuangAI_citiao_ex
date < 1936.1.3
}
available = {
is_ai = no
has_global_flag = modoption_tiantangzhizhan_on
has_global_flag = AZ_fengkuangAI_citiao_ex
date < 1936.1.3
}
fire_only_once = yes
complete_effect = {
set_global_flag = TY_fkAI_yourenjuedebugounan
custom_effect_tooltip = az_dianzhiqiankanqingchu_tips
effect_tooltip = {
every_other_country = {
limit = {
shijianniangguojia_trigger = yes
is_ai = yes
}
swap_ideas = {
remove_idea = TY_fkAI_zuizhonghetiex
add_idea = TY_fkAI_zuizhonghetiex_shuzhipengzhang
}
}
}
}
}
az_wanjialingqufkAIbuff = {
icon = generic_form_nation
visible = {
@@ -16216,6 +16247,7 @@ SAD_panbianzhe_jyz = {
factor = 100
modifier = {
is_historical_focus_on = yes
date < 1943.7.1
factor = 0
}
}

View File

@@ -394,7 +394,7 @@ commandos_SAD = {
}
enable_tactic = tactic_infantry_charge
category_light_infantry = {
max_strength = 0.2
max_strength = 5
}
# EFFECTS
@@ -424,6 +424,13 @@ commandos_SAD = {
defense = 0.2
}
}
logistics_company = {
battalion_mult = {
category = category_vehicle_infantry
max_strength = 5
add = yes
}
}
category_vehicle_infantry = {
reliability = 0.1
breakthrough = 0.2

View File

@@ -660,6 +660,7 @@ ideas = {
sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 0.5
coastal_bunker_effectiveness_factor = 0.5
training_time_army_factor = -0.2
}
}
TY_fengkuangai2 = {
@@ -712,6 +713,7 @@ ideas = {
sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 0.75
coastal_bunker_effectiveness_factor = 0.75
training_time_army_factor = -0.2
}
}
TY_fengkuangai3 = {
@@ -764,6 +766,7 @@ ideas = {
sp_air_jet_engine_speed_factor = 0.3
land_bunker_effectiveness_factor = 1
coastal_bunker_effectiveness_factor = 1
training_time_army_factor = -0.2
}
}
az_pt_1 = {

View File

@@ -848,24 +848,19 @@ ideas = {
NOT = { has_war_with = TIX }
}
modifier = {
army_strength_factor = 0.5
army_strength_factor = 0.1
army_org_factor = 0.5
army_morale_factor = 0.5
land_reinforce_rate = 0.25
army_core_attack_factor = 1
army_core_defence_factor = 2
planning_speed = -1
max_planning = -0.8
max_planning = -1
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 1.2
defense_bonus_against = 2.5
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 1.2
defense_bonus_against = 2.5
attack_bonus_against = 0.8
defense_bonus_against = 1
}
}
@@ -2368,55 +2363,14 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1
political_power_cost = -0.5
army_org_factor = 0.2
army_morale_factor = 0.3
org_loss_when_moving = -0.2
army_armor_attack_factor = 0.6
army_armor_defence_factor = 0.6
army_armor_attack_factor = 0.5
army_armor_defence_factor = 0.5
army_speed_factor = 0.1
ai_focus_aggressive_factor = 1
training_time_army_factor = -0.2
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.2
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
mechanized_equipment = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 0.6
defense_bonus_against = 0.6
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 0.6
defense_bonus_against = 0.6
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 0.8
defense_bonus_against = 0.8
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 0.8
defense_bonus_against = 0.8
}
}
@@ -2426,7 +2380,6 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1
political_power_cost = -0.5
air_accidents = -0.4
air_weather_penalty = -0.4
@@ -2439,37 +2392,6 @@ ideas = {
air_night_penalty = -0.3
air_range_factor = 0.3
air_agility_factor = 0.3
training_time_army_factor = -0.1
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.2
reliability = 0.15
instant = yes
}
light_tank_chassis = {
hard_attack = 0.2
soft_attack = 0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
mechanized_equipment = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 0.5
defense_bonus_against = 0.5
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 0.5
defense_bonus_against = 0.5
}
}
@@ -2479,7 +2401,6 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1
political_power_gain = 0.5
army_attack_factor = 0.2
army_defence_factor = 0.2
@@ -2494,40 +2415,6 @@ ideas = {
naval_speed_factor = 0.2
navy_max_range_factor = 0.4
supply_consumption_factor = -0.2
training_time_army_factor = -0.1
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.2
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = DOH
attack_bonus_against = 2.5
defense_bonus_against = 2.5
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 0.5
defense_bonus_against = 0.5
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 0.5
defense_bonus_against = 0.5
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 0.6
defense_bonus_against = 0.6
}
}
@@ -2537,7 +2424,6 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1
attrition = -0.3
army_org_factor = 0.4
army_morale_factor = 0.5
@@ -2547,46 +2433,6 @@ ideas = {
land_reinforce_rate = 0.05
planning_speed = 1.2
max_planning = 0.8
training_time_army_factor = -0.2
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.2
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
mechanized_equipment = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 0.4
defense_bonus_against = 0.4
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 0.4
defense_bonus_against = 0.4
}
}
@@ -2596,7 +2442,6 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1
air_accidents = -0.3
air_weather_penalty = -0.2
air_attack_factor = 0.2
@@ -2608,60 +2453,9 @@ ideas = {
air_night_penalty = -0.3
air_range_factor = 0.2
air_agility_factor = 0.2
industrial_capacity_dockyard = 1.5
navy_org = 20
industrial_capacity_dockyard = 1
navy_screen_attack_factor = 0.5
navy_screen_defence_factor = 0.5
navy_capital_ship_attack_factor = 0.3
training_time_army_factor = -0.1
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 0.6
defense_bonus_against = 0.6
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 0.6
defense_bonus_against = 0.6
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 0.6
defense_bonus_against = 0.6
}
equipment_bonus = {
small_plane_airframe = {
build_cost_ic = -0.25 instant = yes
}
cv_small_plane_airframe = {
build_cost_ic = -0.25 instant = yes
}
small_plane_cas_airframe = {
instant = yes
build_cost_ic = -0.2 instant = yes
}
cv_small_plane_cas_airframe = {
instant = yes
build_cost_ic = -0.2 instant = yes
}
infantry_equipment = {
build_cost_ic = -0.2
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
mechanized_equipment = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
}
@@ -2671,55 +2465,13 @@ ideas = {
always = yes
}
modifier = {
stability_factor = 0.6
war_support_factor = 1
political_power_cost = -0.8
line_change_production_efficiency_factor = 0.4
industrial_capacity_factory = 0.5
industrial_capacity_dockyard = 2.5
production_factory_max_efficiency_factor = 0.3
production_factory_efficiency_gain_factor = 2
training_time_army_factor = -0.2
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.2
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
mechanized_equipment = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1
defense_bonus_against = 1
training_time_army_factor = -0.1
}
}
@@ -2729,8 +2481,6 @@ ideas = {
always = yes
}
modifier = {
stability_factor = 0.6
war_support_factor = 1
political_power_cost = -0.8
production_factory_efficiency_gain_factor = 1
army_infantry_attack_factor = 0.6
@@ -2739,44 +2489,6 @@ ideas = {
army_org_factor = 0.2
army_morale_factor = 0.25
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.2
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 0.8
defense_bonus_against = 0.8
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 0.8
defense_bonus_against = 0.8
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 0.8
defense_bonus_against = 0.8
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 0.8
defense_bonus_against = 0.8
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 0.8
defense_bonus_against = 0.8
}
}
DOH_fkAIbuff = {
@@ -2790,24 +2502,7 @@ ideas = {
command_power_gain_mult = 1
army_core_attack_factor = 1
army_core_defence_factor = 1
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.2
reliability = 0.15
instant = yes
}
medium_tank_chassis = {
build_cost_ic = -0.2
reliability = 0.15
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 1
defense_bonus_against = 1
training_time_army_factor = -0.1
}
}
@@ -3612,9 +3307,9 @@ ideas = {
modifier = {
army_attack_factor = 3
army_defence_factor = 3
army_org_factor = 3
army_morale_factor = 3
army_strength_factor = 2
army_org_factor = 1
army_morale_factor = 1
army_strength_factor = 3
}
}
@@ -3626,9 +3321,9 @@ ideas = {
modifier = {
army_attack_factor = 10
army_defence_factor = 10
army_org_factor = 8
army_morale_factor = 5
army_strength_factor = 3
army_org_factor = 3
army_morale_factor = 3
army_strength_factor = 5
}
}
@@ -3638,35 +3333,12 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1.5
political_power_cost = -1
army_org_factor = 0.4
army_morale_factor = 0.5
org_loss_when_moving = -0.4
army_armor_attack_factor = 1
army_armor_defence_factor = 1
army_armor_attack_factor = 0.6
army_armor_defence_factor = 0.6
army_speed_factor = 0.2
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
}
@@ -3676,35 +3348,17 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1.5
political_power_cost = -0.75
air_accidents = -0.6
air_weather_penalty = -0.6
air_attack_factor = 0.6
air_ace_generation_chance_factor = 0.75
air_mission_efficiency = 0.6
air_superiority_efficiency = 0.6
air_intercept_efficiency = 0.6
air_cas_efficiency = 0.8
air_night_penalty = -0.6
air_range_factor = 0.6
air_agility_factor = 0.6
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 1
defense_bonus_against = 1
air_accidents = -0.5
air_weather_penalty = -0.5
air_attack_factor = 0.4
air_ace_generation_chance_factor = 0.5
air_mission_efficiency = 0.4
air_superiority_efficiency = 0.4
air_intercept_efficiency = 0.4
air_cas_efficiency = 0.5
air_night_penalty = -0.5
air_range_factor = 0.4
air_agility_factor = 0.4
}
}
@@ -3714,42 +3368,19 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1.5
political_power_gain = 0.75
army_attack_factor = 0.5
army_defence_factor = 0.5
army_morale_factor = 1
navy_screen_attack_factor = 1
navy_screen_defence_factor = 1
navy_capital_ship_attack_factor = 1
navy_capital_ship_defence_factor = 1
army_attack_factor = 0.3
army_defence_factor = 0.3
army_morale_factor = 0.75
navy_screen_attack_factor = 0.5
navy_screen_defence_factor = 0.5
navy_capital_ship_attack_factor = 0.5
navy_capital_ship_defence_factor = 0.5
carrier_capacity_penalty_reduction = -0.5
naval_strike_attack_factor = 0.3
naval_strike_targetting_factor = 0.3
naval_speed_factor = 0.4
navy_max_range_factor = 0.8
supply_consumption_factor = -0.3
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = DOH
attack_bonus_against = 3
defense_bonus_against = 3
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 1
defense_bonus_against =1
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1
defense_bonus_against = 1
naval_strike_attack_factor = 0.2
naval_strike_targetting_factor = 0.2
naval_speed_factor = 0.2
navy_max_range_factor = 0.5
supply_consumption_factor = -0.25
}
}
@@ -3759,37 +3390,15 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1.5
attrition = -0.5
army_org_factor = 1
army_morale_factor = 1
org_loss_when_moving = -0.4
breakthrough_factor = 0.4
recon_factor = 1
land_reinforce_rate = 0.1
planning_speed = 2.5
max_planning = 1.5
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1
defense_bonus_against = 1
attrition = -0.2
army_org_factor = 0.5
army_morale_factor = 0.5
org_loss_when_moving = -0.25
breakthrough_factor = 0.2
recon_factor = 0.5
land_reinforce_rate = 0.06
planning_speed = 1.5
max_planning = 1
}
}
@@ -3799,39 +3408,21 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1.5
air_accidents = -0.5
air_weather_penalty = -0.4
air_attack_factor = 0.5
air_ace_generation_chance_factor = 0.6
air_mission_efficiency = 0.5
air_superiority_efficiency = 0.4
air_intercept_efficiency = 0.4
air_cas_efficiency = 1
air_night_penalty = -0.5
air_range_factor = 0.5
air_agility_factor = 0.5
industrial_capacity_dockyard = 4
navy_org = 40
navy_screen_attack_factor = 1
navy_screen_defence_factor = 1
navy_capital_ship_attack_factor = 0.8
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 1
defense_bonus_against = 1
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 1
defense_bonus_against = 1
air_accidents = -0.3
air_weather_penalty = -0.2
air_attack_factor = 0.3
air_ace_generation_chance_factor = 0.4
air_mission_efficiency = 0.3
air_superiority_efficiency = 0.3
air_intercept_efficiency = 0.3
air_cas_efficiency = 0.5
air_night_penalty = -0.3
air_range_factor = 0.3
air_agility_factor = 0.3
industrial_capacity_dockyard = 1
navy_screen_attack_factor = 0.5
navy_screen_defence_factor = 0.5
navy_capital_ship_attack_factor = 0.1
}
}
@@ -3841,34 +3432,11 @@ ideas = {
always = yes
}
modifier = {
stability_factor = 1.25
line_change_production_efficiency_factor = 0.4
industrial_capacity_factory = 1
industrial_capacity_factory = 0.8
industrial_capacity_dockyard = 2
production_factory_max_efficiency_factor = 0.5
production_factory_max_efficiency_factor = 0.4
production_factory_efficiency_gain_factor = 2
training_time_army_factor = -0.2
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = SAD
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = BFL
attack_bonus_against = 2
defense_bonus_against = 2
}
}
@@ -3878,50 +3446,12 @@ ideas = {
always = yes
}
modifier = {
stability_factor = 1
war_support_factor = 1.5
political_power_cost = -1
production_factory_efficiency_gain_factor = 2
army_infantry_attack_factor = 2
army_infantry_defence_factor = 2
land_reinforce_rate = 0.2
army_org_factor = 0.5
army_morale_factor = 0.5
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.15
instant = yes
}
medium_tank_chassis = {
fuel_consumption_factor = -0.25
instant = yes
}
}
targeted_modifier = {
tag = TIX
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = HUJ
attack_bonus_against = 1.5
defense_bonus_against = 1.5
}
targeted_modifier = {
tag = BYG
attack_bonus_against = 2
defense_bonus_against = 2
}
targeted_modifier = {
tag = YUW
attack_bonus_against = 2
defense_bonus_against = 2
production_factory_efficiency_gain_factor = 1
army_infantry_attack_factor = 0.8
army_infantry_defence_factor = 0.8
land_reinforce_rate = 0.1
army_org_factor = 0.3
army_morale_factor = 0.3
}
}
@@ -3931,28 +3461,23 @@ ideas = {
always = yes
}
modifier = {
war_support_factor = 1.5
land_reinforce_rate = 0.5
command_power_gain_mult = 2
army_core_attack_factor = 2
army_core_defence_factor = 2
war_support_factor = 1
land_reinforce_rate = 0.2
command_power_gain_mult = 0.25
army_core_attack_factor = 1
army_core_defence_factor = 1
}
equipment_bonus = {
modern_tank_chassis = {
build_cost_ic = -0.3
armor_value = 0.4
build_cost_ic = -0.1
armor_value = 0.2
soft_attack = 0.3
hard_attack = 0.3
ap_attack = 0.3
reliability_factor = 0.2
reliability_factor = 0.15
instant = yes
}
}
targeted_modifier = {
tag = CHY
attack_bonus_against = 2
defense_bonus_against = 2
}
}
TY_fkAI_wanjiagangtiezhiqu = {
@@ -3961,9 +3486,9 @@ ideas = {
always = yes
}
modifier = {
army_org_factor = 4
army_morale_factor = 3
army_strength_factor = 3
army_org_factor = 1
army_morale_factor = 1
army_strength_factor = 1
}
}
@@ -3973,7 +3498,7 @@ ideas = {
always = yes
}
modifier = {
army_strength_factor = 2
army_strength_factor = 1
}
}
@@ -4053,14 +3578,14 @@ ideas = {
always = yes
}
modifier = {
army_attack_factor = 5
army_defence_factor = 5
army_attack_against_major_factor = 1
army_defence_against_major_factor = 1
army_breakthrough_against_major_factor = 1
army_attack_against_minor_factor = 1
army_defence_against_minor_factor = 1
army_breakthrough_against_minor_factor = 1
army_attack_factor = 1
army_defence_factor = 1
army_attack_against_major_factor = 0.1
army_defence_against_major_factor = 0.1
army_breakthrough_against_major_factor = 0.1
army_attack_against_minor_factor = 0.3
army_defence_against_minor_factor = 0.3
army_breakthrough_against_minor_factor = 0.3
}
}
@@ -4080,7 +3605,7 @@ ideas = {
modifier = {
army_attack_against_major_factor = -0.5
army_breakthrough_against_major_factor = -1
army_org_factor = -1
army_org_factor = -0.75
training_time_army_factor = 1
}
on_remove = {
@@ -4110,7 +3635,59 @@ ideas = {
always = yes
}
modifier = {
army_strength_factor = 4
army_strength_factor = 2
army_org_factor = 2
army_morale_factor = 2
planning_speed = 10
production_factory_start_efficiency_factor = 1
line_change_production_efficiency_factor = 1
max_command_power = 500
command_power_gain = 5
grant_medal_cost_factor = -1
crypto_strength = 10
intelligence_agency_defense = 10
enemy_operative_capture_chance_factor = 0.3
enemy_operative_detection_chance = 20
enemy_operative_forced_into_hiding_time_factor = 0.3
#terrain_penalty_reduction = 1
industrial_capacity_dockyard = 20
positioning = 2
army_attack_factor = 2
army_defence_factor = 2
army_attack_against_major_factor = 0.2
army_defence_against_major_factor = 0.2
army_breakthrough_against_major_factor = 0.2
army_attack_against_minor_factor = 0.3
army_defence_against_minor_factor = 0.3
army_breakthrough_against_minor_factor = 0.3
}
equipment_bonus = {
ship_hull_cruiser = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_light = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_carrier = {
build_cost_ic = -0.25
instant = yes
}
ship_hull_heavy = {
build_cost_ic = -0.25
instant = yes
}
}
}
TY_fkAI_zuizhonghetiex_shuzhipengzhang = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
modifier = {
army_strength_factor = 5
army_org_factor = 5
army_morale_factor = 5
planning_speed = 10
@@ -4132,9 +3709,9 @@ ideas = {
army_attack_against_major_factor = 1
army_defence_against_major_factor = 1
army_breakthrough_against_major_factor = 1
army_attack_against_minor_factor = 1
army_defence_against_minor_factor = 1
army_breakthrough_against_minor_factor = 1
army_attack_against_minor_factor = 3
army_defence_against_minor_factor = 3
army_breakthrough_against_minor_factor = 3
}
equipment_bonus = {
ship_hull_cruiser = {
@@ -4183,8 +3760,8 @@ ideas = {
always = yes
}
modifier = {
army_attack_factor = 0.8
army_defence_factor = 0.8
army_attack_factor = 1
army_defence_factor = 1
planning_speed = 2
max_planning = 1
line_change_production_efficiency_factor = 0.4
@@ -4192,7 +3769,7 @@ ideas = {
industrial_capacity_dockyard = 0.8
production_factory_max_efficiency_factor = 0.4
production_factory_efficiency_gain_factor = 0.8
army_org_factor = 0.6
army_org_factor = 0.8
army_morale_factor = 0.5
}
}

View File

@@ -1917,6 +1917,9 @@
ai_will_do = {
factor = 40
}
available = {
is_puppet = no
}
cancel_if_invalid = yes
continue_if_invalid = no
available_if_capitulated = no
@@ -1937,6 +1940,7 @@
focus = CHY_changmen1
}
available = {
is_puppet = no
has_country_flag = chy_shangwu
}
x = 5
@@ -2346,6 +2350,9 @@
x = 0
y = 1
cost = 4
available = {
is_puppet = no
}
ai_will_do = {
factor = 35
}
@@ -3824,6 +3831,7 @@
focus = CHY_chichen1
}
available = {
is_puppet = no
has_country_leader = {
ruling_only = yes
character = CHY_changmen

View File

@@ -6514,25 +6514,25 @@ focus_tree = {
}
load_oob = "DOH_haianfangshou_ai"
}
if = {
limit = {
is_ai = yes
OR = {
has_global_flag = AZ_fengkuangAI_citiao_10
has_global_flag = AZ_fengkuangAI_citiao_ex
}
}
load_oob = "DOH_haianfangshou_fengkuangai"
set_technology = {
tech_engineers = 1
}
set_technology = {
tech_field_hospital = 1
}
set_technology = {
basic_light_tank_chassis = 1
}
}
#if = {
# limit = {
# is_ai = yes
# OR = {
# has_global_flag = AZ_fengkuangAI_citiao_10
# has_global_flag = AZ_fengkuangAI_citiao_ex
# }
# }
# load_oob = "DOH_haianfangshou_fengkuangai"
# set_technology = {
# tech_engineers = 1
# }
# set_technology = {
# tech_field_hospital = 1
# }
# set_technology = {
# basic_light_tank_chassis = 1
# }
#}
}
}
}

View File

@@ -4842,6 +4842,12 @@ focus_tree = {
YUG = {
is_subject_of = SAD
}
SAD = {
OR = {
has_government = communism
has_government = democratic
}
}
}
}
completion_reward = {

View File

@@ -13506,6 +13506,10 @@ country_event = {
TIX_z23 = {
set_nationality = TIX
}
TIX = {
country_event = az_tianjiang.448
}
effect_tooltip = {
TIX = {
add_country_leader_role = {
Character = TIX_z23
@@ -13519,6 +13523,7 @@ country_event = {
}
}
}
}
trigger = {
HUJ = { is_ai = yes }
BYG = { is_ai = yes }
@@ -14402,7 +14407,6 @@ country_event = {
desc = "黑线白线正常点国策+控制权利平衡就行。想走蓝红线必须向埃塞投降,然后在事件中选择“内战不可避免”,随后自己控制权利平衡即可。"
picture = GFX_aze_sad
is_triggered_only = yes
fire_only_once = yes
option = {
name = "懂了"
ai_chance = {
@@ -14862,4 +14866,29 @@ country_event = {
factor = 100
}
}
}
country_event = {
id = az_tianjiang.448
title = "尼米上任"
desc = "北联方面希望尼米担任新铁血的领导人。"
picture = GFX_aze_dai
is_triggered_only = yes
option = {
name = "这是好事啊"
add_country_leader_role = {
Character = TIX_z23
Promote_leader = yes
Country_leader = {
ideology = leninism
expire = "2000.1.1.1"
traits = {
jjdxxs
}
}
}
ai_chance = {
base = 100
}
}
}

View File

@@ -180,14 +180,16 @@ country_event = {
ai_chance = {
factor = 100
}
create_country_leader = {
name = "腓特烈大帝"
picture = "leader_feitelie.jpg"
expire = "1965.1.1"
add_country_leader_role = {
Character = TIX_feitelie
Promote_leader = yes
Country_leader = {
ideology = despotism
expire = "2000.1.1.1"
traits = {
tywh
}
}
}
news_event = aznews.36
}

View File

@@ -1217,6 +1217,7 @@ country_event = {
trigger = {
tag = YUW
date > 1936.2.5
always = no
}
option = {
name = "谢谢你,下划线人。"

View File

@@ -1,6 +1,6 @@
l_simp_chinese:
gengxinshuoming_title2:0"2.2更新内容"
gengxinshuoming_text2:"1.撒丁新增蓝线和红线同时对部分BUFF数值进行了加强。\n2.历史线(黑)撒丁现在有概率触发蓝红线内容。\n3.历史国策下的白鹰会更早进战,重樱会更早南下。\n\n§O已经整合50建筑槽MOD无需再额外启动§!\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
gengxinshuoming_title2:0"2.21更新内容"
gengxinshuoming_text2:"1.大幅下调无词条情况下疯狂AI的难度。\n2.由于猪比作者打不过这版本的全词条AI因此对全词条疯狂AI的数值进行了大改大幅降低玩家与AI的攻防HP与组织度避免出现绿条黄条互秒的情况。并且不同国家的专属修正也进行了一定程度的调整。\n3.在全词条决议里保留了数值大膨胀版本全词条AI通用加成觉得改完之后太简单的玩家可以打这个。\n\n§O已经整合50建筑槽MOD无需再额外启动§!\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"

View File

@@ -3167,6 +3167,9 @@ az_tianjiang.411.d:"寒冬的罗马,中央大广场被火炬与帝国旗帜装
TY_fkAI_AIduiyoudebuff:0"我方队友AI"
TY_fkAI_niliuershang:0"逆流而上"
TY_fkAI_zuizhonghetiex:0"疯狂AI额外加成部分整合"
TY_fkAI_zuizhonghetiex_shuzhipengzhang:"疯狂AI额外加成数值大膨胀版本限定"
az_dianzhiqiankanqingchu_tips:"§R点之前看清楚§!"
az_qianzoule_dianzhege:"§0想坐牢的点这个§!"
AZ_fkAI_xuanzebuff_time:0"选择你的加成"
AZ_fkAI_xuanzebuff_time_desc:0"只有选择了所有疯狂AI额外词条才会解锁此任务决议时间结束后终止选择。"
xuanzecishuxiaoyuliangci_fkAI:0"当前的选择次数低于§C两次§!"