2025-12-23 04:03:14
This commit is contained in:
@@ -213,8 +213,18 @@ az_tongsinimiao_cj = {
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happened = {
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happened = {
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not = { has_global_flag = modoption_dingzhenai_on }
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not = { has_global_flag = modoption_dingzhenai_on }
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is_in_faction_with = SAD
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OR = {
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has_war_with = ITA
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AND = {
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is_in_faction_with = SAD
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has_war_with = ITA
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}
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AND = {
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SAD = {
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has_civil_war = yes
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has_war_with = TIX
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}
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}
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}
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}
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}
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}
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}
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@@ -1239,7 +1239,7 @@ tactic_guerrilla_tactics_for_doh = {
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combat_width = -0.5
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combat_width = -0.5
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attacker = -0.9
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attacker = -0.9
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defender = -0.7
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defender = -0.65
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attacker_movement_speed = -0.25
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attacker_movement_speed = -0.25
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}
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}
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@@ -155,6 +155,26 @@ tianjiang_aizuobi = {
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}
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}
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}
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}
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}
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}
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ai_fkAI_shuzhidabaozha = {
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available = {
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is_ai = yes
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has_idea = TY_fkAI_zuizhonghetiex
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has_global_flag = TY_fkAI_yourenjuedebugounan
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}
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visible = {
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is_ai = yes
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}
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ai_will_do = {
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factor = 10000
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}
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fire_only_once = yes
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complete_effect = {
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swap_ideas = {
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remove_idea = TY_fkAI_zuizhonghetiex
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add_idea = TY_fkAI_zuizhonghetiex_shuzhipengzhang
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}
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}
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}
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ai_fkAIcitiao_huoxingbing = {
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ai_fkAIcitiao_huoxingbing = {
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available = {
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available = {
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OR = {
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OR = {
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@@ -11475,6 +11475,37 @@ TIX_quanlipingheng = {
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}
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}
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AZ_fkAIplayerjiaqiang = {
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AZ_fkAIplayerjiaqiang = {
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az_qianzoule_dianzhege = {
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visible = {
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is_ai = no
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has_global_flag = modoption_tiantangzhizhan_on
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has_global_flag = AZ_fengkuangAI_citiao_ex
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date < 1936.1.3
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}
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available = {
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is_ai = no
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has_global_flag = modoption_tiantangzhizhan_on
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has_global_flag = AZ_fengkuangAI_citiao_ex
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date < 1936.1.3
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}
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fire_only_once = yes
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complete_effect = {
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set_global_flag = TY_fkAI_yourenjuedebugounan
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custom_effect_tooltip = az_dianzhiqiankanqingchu_tips
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effect_tooltip = {
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every_other_country = {
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limit = {
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shijianniangguojia_trigger = yes
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is_ai = yes
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}
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swap_ideas = {
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remove_idea = TY_fkAI_zuizhonghetiex
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add_idea = TY_fkAI_zuizhonghetiex_shuzhipengzhang
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}
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}
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}
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}
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}
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az_wanjialingqufkAIbuff = {
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az_wanjialingqufkAIbuff = {
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icon = generic_form_nation
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icon = generic_form_nation
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visible = {
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visible = {
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@@ -16216,6 +16247,7 @@ SAD_panbianzhe_jyz = {
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factor = 100
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factor = 100
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modifier = {
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modifier = {
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is_historical_focus_on = yes
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is_historical_focus_on = yes
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date < 1943.7.1
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factor = 0
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factor = 0
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}
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}
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}
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}
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@@ -394,7 +394,7 @@ commandos_SAD = {
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}
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}
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enable_tactic = tactic_infantry_charge
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enable_tactic = tactic_infantry_charge
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category_light_infantry = {
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category_light_infantry = {
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max_strength = 0.2
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max_strength = 5
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}
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}
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# EFFECTS
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# EFFECTS
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@@ -424,6 +424,13 @@ commandos_SAD = {
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defense = 0.2
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defense = 0.2
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}
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}
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}
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}
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logistics_company = {
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battalion_mult = {
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category = category_vehicle_infantry
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max_strength = 5
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add = yes
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}
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}
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category_vehicle_infantry = {
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category_vehicle_infantry = {
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reliability = 0.1
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reliability = 0.1
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breakthrough = 0.2
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breakthrough = 0.2
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@@ -660,6 +660,7 @@ ideas = {
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sp_air_jet_engine_speed_factor = 0.3
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sp_air_jet_engine_speed_factor = 0.3
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land_bunker_effectiveness_factor = 0.5
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land_bunker_effectiveness_factor = 0.5
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coastal_bunker_effectiveness_factor = 0.5
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coastal_bunker_effectiveness_factor = 0.5
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training_time_army_factor = -0.2
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}
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}
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}
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}
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TY_fengkuangai2 = {
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TY_fengkuangai2 = {
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@@ -712,6 +713,7 @@ ideas = {
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sp_air_jet_engine_speed_factor = 0.3
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sp_air_jet_engine_speed_factor = 0.3
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land_bunker_effectiveness_factor = 0.75
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land_bunker_effectiveness_factor = 0.75
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coastal_bunker_effectiveness_factor = 0.75
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coastal_bunker_effectiveness_factor = 0.75
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training_time_army_factor = -0.2
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}
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}
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}
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}
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TY_fengkuangai3 = {
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TY_fengkuangai3 = {
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@@ -764,6 +766,7 @@ ideas = {
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sp_air_jet_engine_speed_factor = 0.3
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sp_air_jet_engine_speed_factor = 0.3
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land_bunker_effectiveness_factor = 1
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land_bunker_effectiveness_factor = 1
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coastal_bunker_effectiveness_factor = 1
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coastal_bunker_effectiveness_factor = 1
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training_time_army_factor = -0.2
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}
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}
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}
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}
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az_pt_1 = {
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az_pt_1 = {
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@@ -848,24 +848,19 @@ ideas = {
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NOT = { has_war_with = TIX }
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NOT = { has_war_with = TIX }
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}
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}
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modifier = {
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modifier = {
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army_strength_factor = 0.5
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army_strength_factor = 0.1
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army_org_factor = 0.5
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army_org_factor = 0.5
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army_morale_factor = 0.5
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army_morale_factor = 0.5
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land_reinforce_rate = 0.25
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land_reinforce_rate = 0.25
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army_core_attack_factor = 1
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army_core_attack_factor = 1
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army_core_defence_factor = 2
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army_core_defence_factor = 2
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planning_speed = -1
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planning_speed = -1
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max_planning = -0.8
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max_planning = -1
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}
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}
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targeted_modifier = {
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targeted_modifier = {
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tag = TIX
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tag = TIX
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attack_bonus_against = 1.2
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attack_bonus_against = 0.8
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defense_bonus_against = 2.5
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defense_bonus_against = 1
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}
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targeted_modifier = {
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tag = SAD
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attack_bonus_against = 1.2
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defense_bonus_against = 2.5
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}
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}
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}
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}
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@@ -2368,55 +2363,14 @@ ideas = {
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always = yes
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always = yes
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}
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}
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modifier = {
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modifier = {
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war_support_factor = 1
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political_power_cost = -0.5
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political_power_cost = -0.5
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army_org_factor = 0.2
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army_org_factor = 0.2
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army_morale_factor = 0.3
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army_morale_factor = 0.3
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org_loss_when_moving = -0.2
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org_loss_when_moving = -0.2
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army_armor_attack_factor = 0.6
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army_armor_attack_factor = 0.5
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army_armor_defence_factor = 0.6
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army_armor_defence_factor = 0.5
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army_speed_factor = 0.1
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army_speed_factor = 0.1
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ai_focus_aggressive_factor = 1
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ai_focus_aggressive_factor = 1
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training_time_army_factor = -0.2
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = -0.2
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reliability = 0.15
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instant = yes
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}
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medium_tank_chassis = {
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build_cost_ic = -0.2
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reliability = 0.15
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fuel_consumption_factor = -0.25
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instant = yes
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}
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mechanized_equipment = {
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build_cost_ic = -0.2
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reliability = 0.15
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fuel_consumption_factor = -0.25
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instant = yes
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}
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}
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targeted_modifier = {
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tag = HUJ
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attack_bonus_against = 0.6
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defense_bonus_against = 0.6
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = 0.6
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defense_bonus_against = 0.6
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}
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targeted_modifier = {
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tag = YUW
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attack_bonus_against = 0.8
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defense_bonus_against = 0.8
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}
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targeted_modifier = {
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tag = BFL
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attack_bonus_against = 0.8
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defense_bonus_against = 0.8
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}
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}
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}
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}
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@@ -2426,7 +2380,6 @@ ideas = {
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always = yes
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always = yes
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}
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}
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modifier = {
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modifier = {
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war_support_factor = 1
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political_power_cost = -0.5
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political_power_cost = -0.5
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air_accidents = -0.4
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air_accidents = -0.4
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air_weather_penalty = -0.4
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air_weather_penalty = -0.4
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@@ -2439,37 +2392,6 @@ ideas = {
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air_night_penalty = -0.3
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air_night_penalty = -0.3
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air_range_factor = 0.3
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air_range_factor = 0.3
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air_agility_factor = 0.3
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air_agility_factor = 0.3
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training_time_army_factor = -0.1
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = -0.2
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reliability = 0.15
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instant = yes
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}
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light_tank_chassis = {
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hard_attack = 0.2
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soft_attack = 0.2
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reliability = 0.15
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fuel_consumption_factor = -0.25
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instant = yes
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}
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mechanized_equipment = {
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build_cost_ic = -0.2
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reliability = 0.15
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fuel_consumption_factor = -0.25
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instant = yes
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}
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}
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targeted_modifier = {
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tag = HUJ
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attack_bonus_against = 0.5
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defense_bonus_against = 0.5
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}
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targeted_modifier = {
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tag = YUW
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attack_bonus_against = 0.5
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defense_bonus_against = 0.5
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}
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}
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}
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}
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@@ -2479,7 +2401,6 @@ ideas = {
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always = yes
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always = yes
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}
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}
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modifier = {
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modifier = {
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war_support_factor = 1
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|
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political_power_gain = 0.5
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political_power_gain = 0.5
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army_attack_factor = 0.2
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army_attack_factor = 0.2
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army_defence_factor = 0.2
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army_defence_factor = 0.2
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@@ -2494,40 +2415,6 @@ ideas = {
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naval_speed_factor = 0.2
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naval_speed_factor = 0.2
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navy_max_range_factor = 0.4
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navy_max_range_factor = 0.4
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supply_consumption_factor = -0.2
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supply_consumption_factor = -0.2
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training_time_army_factor = -0.1
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|
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}
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|
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equipment_bonus = {
|
|
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infantry_equipment = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
medium_tank_chassis = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = DOH
|
|
||||||
attack_bonus_against = 2.5
|
|
||||||
defense_bonus_against = 2.5
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = HUJ
|
|
||||||
attack_bonus_against = 0.5
|
|
||||||
defense_bonus_against = 0.5
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BYG
|
|
||||||
attack_bonus_against = 0.5
|
|
||||||
defense_bonus_against = 0.5
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BFL
|
|
||||||
attack_bonus_against = 0.6
|
|
||||||
defense_bonus_against = 0.6
|
|
||||||
}
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}
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||||||
}
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}
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||||||
|
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||||||
@@ -2537,7 +2424,6 @@ ideas = {
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|||||||
always = yes
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always = yes
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||||||
}
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}
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||||||
modifier = {
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modifier = {
|
||||||
war_support_factor = 1
|
|
||||||
attrition = -0.3
|
attrition = -0.3
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||||||
army_org_factor = 0.4
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army_org_factor = 0.4
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||||||
army_morale_factor = 0.5
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army_morale_factor = 0.5
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||||||
@@ -2547,46 +2433,6 @@ ideas = {
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|||||||
land_reinforce_rate = 0.05
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land_reinforce_rate = 0.05
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||||||
planning_speed = 1.2
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planning_speed = 1.2
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||||||
max_planning = 0.8
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max_planning = 0.8
|
||||||
training_time_army_factor = -0.2
|
|
||||||
}
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|
||||||
equipment_bonus = {
|
|
||||||
infantry_equipment = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
instant = yes
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|
||||||
}
|
|
||||||
medium_tank_chassis = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
mechanized_equipment = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = TIX
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BFL
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = SAD
|
|
||||||
attack_bonus_against = 0.4
|
|
||||||
defense_bonus_against = 0.4
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = HUJ
|
|
||||||
attack_bonus_against = 0.4
|
|
||||||
defense_bonus_against = 0.4
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2596,7 +2442,6 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
war_support_factor = 1
|
|
||||||
air_accidents = -0.3
|
air_accidents = -0.3
|
||||||
air_weather_penalty = -0.2
|
air_weather_penalty = -0.2
|
||||||
air_attack_factor = 0.2
|
air_attack_factor = 0.2
|
||||||
@@ -2608,60 +2453,9 @@ ideas = {
|
|||||||
air_night_penalty = -0.3
|
air_night_penalty = -0.3
|
||||||
air_range_factor = 0.2
|
air_range_factor = 0.2
|
||||||
air_agility_factor = 0.2
|
air_agility_factor = 0.2
|
||||||
industrial_capacity_dockyard = 1.5
|
industrial_capacity_dockyard = 1
|
||||||
navy_org = 20
|
|
||||||
navy_screen_attack_factor = 0.5
|
navy_screen_attack_factor = 0.5
|
||||||
navy_screen_defence_factor = 0.5
|
navy_screen_defence_factor = 0.5
|
||||||
navy_capital_ship_attack_factor = 0.3
|
|
||||||
training_time_army_factor = -0.1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = SAD
|
|
||||||
attack_bonus_against = 0.6
|
|
||||||
defense_bonus_against = 0.6
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = TIX
|
|
||||||
attack_bonus_against = 0.6
|
|
||||||
defense_bonus_against = 0.6
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = CHY
|
|
||||||
attack_bonus_against = 0.6
|
|
||||||
defense_bonus_against = 0.6
|
|
||||||
}
|
|
||||||
equipment_bonus = {
|
|
||||||
small_plane_airframe = {
|
|
||||||
build_cost_ic = -0.25 instant = yes
|
|
||||||
}
|
|
||||||
cv_small_plane_airframe = {
|
|
||||||
build_cost_ic = -0.25 instant = yes
|
|
||||||
}
|
|
||||||
small_plane_cas_airframe = {
|
|
||||||
instant = yes
|
|
||||||
build_cost_ic = -0.2 instant = yes
|
|
||||||
}
|
|
||||||
cv_small_plane_cas_airframe = {
|
|
||||||
instant = yes
|
|
||||||
build_cost_ic = -0.2 instant = yes
|
|
||||||
}
|
|
||||||
infantry_equipment = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
medium_tank_chassis = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
mechanized_equipment = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2671,55 +2465,13 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
stability_factor = 0.6
|
|
||||||
war_support_factor = 1
|
|
||||||
political_power_cost = -0.8
|
political_power_cost = -0.8
|
||||||
line_change_production_efficiency_factor = 0.4
|
line_change_production_efficiency_factor = 0.4
|
||||||
industrial_capacity_factory = 0.5
|
industrial_capacity_factory = 0.5
|
||||||
industrial_capacity_dockyard = 2.5
|
industrial_capacity_dockyard = 2.5
|
||||||
production_factory_max_efficiency_factor = 0.3
|
production_factory_max_efficiency_factor = 0.3
|
||||||
production_factory_efficiency_gain_factor = 2
|
production_factory_efficiency_gain_factor = 2
|
||||||
training_time_army_factor = -0.2
|
training_time_army_factor = -0.1
|
||||||
}
|
|
||||||
equipment_bonus = {
|
|
||||||
infantry_equipment = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
medium_tank_chassis = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
mechanized_equipment = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = TIX
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = SAD
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = CHY
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BFL
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2729,8 +2481,6 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
stability_factor = 0.6
|
|
||||||
war_support_factor = 1
|
|
||||||
political_power_cost = -0.8
|
political_power_cost = -0.8
|
||||||
production_factory_efficiency_gain_factor = 1
|
production_factory_efficiency_gain_factor = 1
|
||||||
army_infantry_attack_factor = 0.6
|
army_infantry_attack_factor = 0.6
|
||||||
@@ -2739,44 +2489,6 @@ ideas = {
|
|||||||
army_org_factor = 0.2
|
army_org_factor = 0.2
|
||||||
army_morale_factor = 0.25
|
army_morale_factor = 0.25
|
||||||
}
|
}
|
||||||
equipment_bonus = {
|
|
||||||
infantry_equipment = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
medium_tank_chassis = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = TIX
|
|
||||||
attack_bonus_against = 0.8
|
|
||||||
defense_bonus_against = 0.8
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = CHY
|
|
||||||
attack_bonus_against = 0.8
|
|
||||||
defense_bonus_against = 0.8
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = HUJ
|
|
||||||
attack_bonus_against = 0.8
|
|
||||||
defense_bonus_against = 0.8
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BYG
|
|
||||||
attack_bonus_against = 0.8
|
|
||||||
defense_bonus_against = 0.8
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = YUW
|
|
||||||
attack_bonus_against = 0.8
|
|
||||||
defense_bonus_against = 0.8
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DOH_fkAIbuff = {
|
DOH_fkAIbuff = {
|
||||||
@@ -2790,24 +2502,7 @@ ideas = {
|
|||||||
command_power_gain_mult = 1
|
command_power_gain_mult = 1
|
||||||
army_core_attack_factor = 1
|
army_core_attack_factor = 1
|
||||||
army_core_defence_factor = 1
|
army_core_defence_factor = 1
|
||||||
}
|
training_time_army_factor = -0.1
|
||||||
equipment_bonus = {
|
|
||||||
infantry_equipment = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
medium_tank_chassis = {
|
|
||||||
build_cost_ic = -0.2
|
|
||||||
reliability = 0.15
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = CHY
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3612,9 +3307,9 @@ ideas = {
|
|||||||
modifier = {
|
modifier = {
|
||||||
army_attack_factor = 3
|
army_attack_factor = 3
|
||||||
army_defence_factor = 3
|
army_defence_factor = 3
|
||||||
army_org_factor = 3
|
army_org_factor = 1
|
||||||
army_morale_factor = 3
|
army_morale_factor = 1
|
||||||
army_strength_factor = 2
|
army_strength_factor = 3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3626,9 +3321,9 @@ ideas = {
|
|||||||
modifier = {
|
modifier = {
|
||||||
army_attack_factor = 10
|
army_attack_factor = 10
|
||||||
army_defence_factor = 10
|
army_defence_factor = 10
|
||||||
army_org_factor = 8
|
army_org_factor = 3
|
||||||
army_morale_factor = 5
|
army_morale_factor = 3
|
||||||
army_strength_factor = 3
|
army_strength_factor = 5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3638,35 +3333,12 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
war_support_factor = 1.5
|
|
||||||
political_power_cost = -1
|
|
||||||
army_org_factor = 0.4
|
army_org_factor = 0.4
|
||||||
army_morale_factor = 0.5
|
army_morale_factor = 0.5
|
||||||
org_loss_when_moving = -0.4
|
org_loss_when_moving = -0.4
|
||||||
army_armor_attack_factor = 1
|
army_armor_attack_factor = 0.6
|
||||||
army_armor_defence_factor = 1
|
army_armor_defence_factor = 0.6
|
||||||
army_speed_factor = 0.2
|
army_speed_factor = 0.2
|
||||||
training_time_army_factor = -0.2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = HUJ
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BYG
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = YUW
|
|
||||||
attack_bonus_against = 1.5
|
|
||||||
defense_bonus_against = 1.5
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BFL
|
|
||||||
attack_bonus_against = 1.5
|
|
||||||
defense_bonus_against = 1.5
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3676,35 +3348,17 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
war_support_factor = 1.5
|
air_accidents = -0.5
|
||||||
political_power_cost = -0.75
|
air_weather_penalty = -0.5
|
||||||
air_accidents = -0.6
|
air_attack_factor = 0.4
|
||||||
air_weather_penalty = -0.6
|
air_ace_generation_chance_factor = 0.5
|
||||||
air_attack_factor = 0.6
|
air_mission_efficiency = 0.4
|
||||||
air_ace_generation_chance_factor = 0.75
|
air_superiority_efficiency = 0.4
|
||||||
air_mission_efficiency = 0.6
|
air_intercept_efficiency = 0.4
|
||||||
air_superiority_efficiency = 0.6
|
air_cas_efficiency = 0.5
|
||||||
air_intercept_efficiency = 0.6
|
air_night_penalty = -0.5
|
||||||
air_cas_efficiency = 0.8
|
air_range_factor = 0.4
|
||||||
air_night_penalty = -0.6
|
air_agility_factor = 0.4
|
||||||
air_range_factor = 0.6
|
|
||||||
air_agility_factor = 0.6
|
|
||||||
training_time_army_factor = -0.2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = HUJ
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = YUW
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BYG
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3714,42 +3368,19 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
war_support_factor = 1.5
|
army_attack_factor = 0.3
|
||||||
political_power_gain = 0.75
|
army_defence_factor = 0.3
|
||||||
army_attack_factor = 0.5
|
army_morale_factor = 0.75
|
||||||
army_defence_factor = 0.5
|
navy_screen_attack_factor = 0.5
|
||||||
army_morale_factor = 1
|
navy_screen_defence_factor = 0.5
|
||||||
navy_screen_attack_factor = 1
|
navy_capital_ship_attack_factor = 0.5
|
||||||
navy_screen_defence_factor = 1
|
navy_capital_ship_defence_factor = 0.5
|
||||||
navy_capital_ship_attack_factor = 1
|
|
||||||
navy_capital_ship_defence_factor = 1
|
|
||||||
carrier_capacity_penalty_reduction = -0.5
|
carrier_capacity_penalty_reduction = -0.5
|
||||||
naval_strike_attack_factor = 0.3
|
naval_strike_attack_factor = 0.2
|
||||||
naval_strike_targetting_factor = 0.3
|
naval_strike_targetting_factor = 0.2
|
||||||
naval_speed_factor = 0.4
|
naval_speed_factor = 0.2
|
||||||
navy_max_range_factor = 0.8
|
navy_max_range_factor = 0.5
|
||||||
supply_consumption_factor = -0.3
|
supply_consumption_factor = -0.25
|
||||||
training_time_army_factor = -0.2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = DOH
|
|
||||||
attack_bonus_against = 3
|
|
||||||
defense_bonus_against = 3
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = HUJ
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BYG
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against =1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BFL
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3759,37 +3390,15 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
war_support_factor = 1.5
|
attrition = -0.2
|
||||||
attrition = -0.5
|
army_org_factor = 0.5
|
||||||
army_org_factor = 1
|
army_morale_factor = 0.5
|
||||||
army_morale_factor = 1
|
org_loss_when_moving = -0.25
|
||||||
org_loss_when_moving = -0.4
|
breakthrough_factor = 0.2
|
||||||
breakthrough_factor = 0.4
|
recon_factor = 0.5
|
||||||
recon_factor = 1
|
land_reinforce_rate = 0.06
|
||||||
land_reinforce_rate = 0.1
|
planning_speed = 1.5
|
||||||
planning_speed = 2.5
|
max_planning = 1
|
||||||
max_planning = 1.5
|
|
||||||
training_time_army_factor = -0.2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = TIX
|
|
||||||
attack_bonus_against = 1.5
|
|
||||||
defense_bonus_against = 1.5
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BFL
|
|
||||||
attack_bonus_against = 1.5
|
|
||||||
defense_bonus_against = 1.5
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = SAD
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = HUJ
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3799,39 +3408,21 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
war_support_factor = 1.5
|
air_accidents = -0.3
|
||||||
air_accidents = -0.5
|
air_weather_penalty = -0.2
|
||||||
air_weather_penalty = -0.4
|
air_attack_factor = 0.3
|
||||||
air_attack_factor = 0.5
|
air_ace_generation_chance_factor = 0.4
|
||||||
air_ace_generation_chance_factor = 0.6
|
air_mission_efficiency = 0.3
|
||||||
air_mission_efficiency = 0.5
|
air_superiority_efficiency = 0.3
|
||||||
air_superiority_efficiency = 0.4
|
air_intercept_efficiency = 0.3
|
||||||
air_intercept_efficiency = 0.4
|
air_cas_efficiency = 0.5
|
||||||
air_cas_efficiency = 1
|
air_night_penalty = -0.3
|
||||||
air_night_penalty = -0.5
|
air_range_factor = 0.3
|
||||||
air_range_factor = 0.5
|
air_agility_factor = 0.3
|
||||||
air_agility_factor = 0.5
|
industrial_capacity_dockyard = 1
|
||||||
industrial_capacity_dockyard = 4
|
navy_screen_attack_factor = 0.5
|
||||||
navy_org = 40
|
navy_screen_defence_factor = 0.5
|
||||||
navy_screen_attack_factor = 1
|
navy_capital_ship_attack_factor = 0.1
|
||||||
navy_screen_defence_factor = 1
|
|
||||||
navy_capital_ship_attack_factor = 0.8
|
|
||||||
training_time_army_factor = -0.2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = SAD
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = TIX
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = CHY
|
|
||||||
attack_bonus_against = 1
|
|
||||||
defense_bonus_against = 1
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3841,34 +3432,11 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
stability_factor = 1.25
|
|
||||||
line_change_production_efficiency_factor = 0.4
|
line_change_production_efficiency_factor = 0.4
|
||||||
industrial_capacity_factory = 1
|
industrial_capacity_factory = 0.8
|
||||||
industrial_capacity_dockyard = 2
|
industrial_capacity_dockyard = 2
|
||||||
production_factory_max_efficiency_factor = 0.5
|
production_factory_max_efficiency_factor = 0.4
|
||||||
production_factory_efficiency_gain_factor = 2
|
production_factory_efficiency_gain_factor = 2
|
||||||
training_time_army_factor = -0.2
|
|
||||||
}
|
|
||||||
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = TIX
|
|
||||||
attack_bonus_against = 2
|
|
||||||
defense_bonus_against = 2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = SAD
|
|
||||||
attack_bonus_against = 2
|
|
||||||
defense_bonus_against = 2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = CHY
|
|
||||||
attack_bonus_against = 2
|
|
||||||
defense_bonus_against = 2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BFL
|
|
||||||
attack_bonus_against = 2
|
|
||||||
defense_bonus_against = 2
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3878,50 +3446,12 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
stability_factor = 1
|
production_factory_efficiency_gain_factor = 1
|
||||||
war_support_factor = 1.5
|
army_infantry_attack_factor = 0.8
|
||||||
political_power_cost = -1
|
army_infantry_defence_factor = 0.8
|
||||||
production_factory_efficiency_gain_factor = 2
|
land_reinforce_rate = 0.1
|
||||||
army_infantry_attack_factor = 2
|
army_org_factor = 0.3
|
||||||
army_infantry_defence_factor = 2
|
army_morale_factor = 0.3
|
||||||
land_reinforce_rate = 0.2
|
|
||||||
army_org_factor = 0.5
|
|
||||||
army_morale_factor = 0.5
|
|
||||||
}
|
|
||||||
equipment_bonus = {
|
|
||||||
infantry_equipment = {
|
|
||||||
build_cost_ic = -0.15
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
medium_tank_chassis = {
|
|
||||||
fuel_consumption_factor = -0.25
|
|
||||||
instant = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = TIX
|
|
||||||
attack_bonus_against = 2
|
|
||||||
defense_bonus_against = 2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = CHY
|
|
||||||
attack_bonus_against = 1.5
|
|
||||||
defense_bonus_against = 1.5
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = HUJ
|
|
||||||
attack_bonus_against = 1.5
|
|
||||||
defense_bonus_against = 1.5
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = BYG
|
|
||||||
attack_bonus_against = 2
|
|
||||||
defense_bonus_against = 2
|
|
||||||
}
|
|
||||||
targeted_modifier = {
|
|
||||||
tag = YUW
|
|
||||||
attack_bonus_against = 2
|
|
||||||
defense_bonus_against = 2
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3931,28 +3461,23 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
war_support_factor = 1.5
|
war_support_factor = 1
|
||||||
land_reinforce_rate = 0.5
|
land_reinforce_rate = 0.2
|
||||||
command_power_gain_mult = 2
|
command_power_gain_mult = 0.25
|
||||||
army_core_attack_factor = 2
|
army_core_attack_factor = 1
|
||||||
army_core_defence_factor = 2
|
army_core_defence_factor = 1
|
||||||
}
|
}
|
||||||
equipment_bonus = {
|
equipment_bonus = {
|
||||||
modern_tank_chassis = {
|
modern_tank_chassis = {
|
||||||
build_cost_ic = -0.3
|
build_cost_ic = -0.1
|
||||||
armor_value = 0.4
|
armor_value = 0.2
|
||||||
soft_attack = 0.3
|
soft_attack = 0.3
|
||||||
hard_attack = 0.3
|
hard_attack = 0.3
|
||||||
ap_attack = 0.3
|
ap_attack = 0.3
|
||||||
reliability_factor = 0.2
|
reliability_factor = 0.15
|
||||||
instant = yes
|
instant = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
targeted_modifier = {
|
|
||||||
tag = CHY
|
|
||||||
attack_bonus_against = 2
|
|
||||||
defense_bonus_against = 2
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TY_fkAI_wanjiagangtiezhiqu = {
|
TY_fkAI_wanjiagangtiezhiqu = {
|
||||||
@@ -3961,9 +3486,9 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_org_factor = 4
|
army_org_factor = 1
|
||||||
army_morale_factor = 3
|
army_morale_factor = 1
|
||||||
army_strength_factor = 3
|
army_strength_factor = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3973,7 +3498,7 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_strength_factor = 2
|
army_strength_factor = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -4053,14 +3578,14 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_attack_factor = 5
|
army_attack_factor = 1
|
||||||
army_defence_factor = 5
|
army_defence_factor = 1
|
||||||
army_attack_against_major_factor = 1
|
army_attack_against_major_factor = 0.1
|
||||||
army_defence_against_major_factor = 1
|
army_defence_against_major_factor = 0.1
|
||||||
army_breakthrough_against_major_factor = 1
|
army_breakthrough_against_major_factor = 0.1
|
||||||
army_attack_against_minor_factor = 1
|
army_attack_against_minor_factor = 0.3
|
||||||
army_defence_against_minor_factor = 1
|
army_defence_against_minor_factor = 0.3
|
||||||
army_breakthrough_against_minor_factor = 1
|
army_breakthrough_against_minor_factor = 0.3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -4080,7 +3605,7 @@ ideas = {
|
|||||||
modifier = {
|
modifier = {
|
||||||
army_attack_against_major_factor = -0.5
|
army_attack_against_major_factor = -0.5
|
||||||
army_breakthrough_against_major_factor = -1
|
army_breakthrough_against_major_factor = -1
|
||||||
army_org_factor = -1
|
army_org_factor = -0.75
|
||||||
training_time_army_factor = 1
|
training_time_army_factor = 1
|
||||||
}
|
}
|
||||||
on_remove = {
|
on_remove = {
|
||||||
@@ -4110,7 +3635,59 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_strength_factor = 4
|
army_strength_factor = 2
|
||||||
|
army_org_factor = 2
|
||||||
|
army_morale_factor = 2
|
||||||
|
planning_speed = 10
|
||||||
|
production_factory_start_efficiency_factor = 1
|
||||||
|
line_change_production_efficiency_factor = 1
|
||||||
|
max_command_power = 500
|
||||||
|
command_power_gain = 5
|
||||||
|
grant_medal_cost_factor = -1
|
||||||
|
crypto_strength = 10
|
||||||
|
intelligence_agency_defense = 10
|
||||||
|
enemy_operative_capture_chance_factor = 0.3
|
||||||
|
enemy_operative_detection_chance = 20
|
||||||
|
enemy_operative_forced_into_hiding_time_factor = 0.3
|
||||||
|
#terrain_penalty_reduction = 1
|
||||||
|
industrial_capacity_dockyard = 20
|
||||||
|
positioning = 2
|
||||||
|
army_attack_factor = 2
|
||||||
|
army_defence_factor = 2
|
||||||
|
army_attack_against_major_factor = 0.2
|
||||||
|
army_defence_against_major_factor = 0.2
|
||||||
|
army_breakthrough_against_major_factor = 0.2
|
||||||
|
army_attack_against_minor_factor = 0.3
|
||||||
|
army_defence_against_minor_factor = 0.3
|
||||||
|
army_breakthrough_against_minor_factor = 0.3
|
||||||
|
}
|
||||||
|
equipment_bonus = {
|
||||||
|
ship_hull_cruiser = {
|
||||||
|
build_cost_ic = -0.25
|
||||||
|
instant = yes
|
||||||
|
}
|
||||||
|
ship_hull_light = {
|
||||||
|
build_cost_ic = -0.25
|
||||||
|
instant = yes
|
||||||
|
}
|
||||||
|
ship_hull_carrier = {
|
||||||
|
build_cost_ic = -0.25
|
||||||
|
instant = yes
|
||||||
|
}
|
||||||
|
ship_hull_heavy = {
|
||||||
|
build_cost_ic = -0.25
|
||||||
|
instant = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TY_fkAI_zuizhonghetiex_shuzhipengzhang = {
|
||||||
|
picture = fengkuangai
|
||||||
|
allowed_civil_war = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
army_strength_factor = 5
|
||||||
army_org_factor = 5
|
army_org_factor = 5
|
||||||
army_morale_factor = 5
|
army_morale_factor = 5
|
||||||
planning_speed = 10
|
planning_speed = 10
|
||||||
@@ -4132,9 +3709,9 @@ ideas = {
|
|||||||
army_attack_against_major_factor = 1
|
army_attack_against_major_factor = 1
|
||||||
army_defence_against_major_factor = 1
|
army_defence_against_major_factor = 1
|
||||||
army_breakthrough_against_major_factor = 1
|
army_breakthrough_against_major_factor = 1
|
||||||
army_attack_against_minor_factor = 1
|
army_attack_against_minor_factor = 3
|
||||||
army_defence_against_minor_factor = 1
|
army_defence_against_minor_factor = 3
|
||||||
army_breakthrough_against_minor_factor = 1
|
army_breakthrough_against_minor_factor = 3
|
||||||
}
|
}
|
||||||
equipment_bonus = {
|
equipment_bonus = {
|
||||||
ship_hull_cruiser = {
|
ship_hull_cruiser = {
|
||||||
@@ -4183,8 +3760,8 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_attack_factor = 0.8
|
army_attack_factor = 1
|
||||||
army_defence_factor = 0.8
|
army_defence_factor = 1
|
||||||
planning_speed = 2
|
planning_speed = 2
|
||||||
max_planning = 1
|
max_planning = 1
|
||||||
line_change_production_efficiency_factor = 0.4
|
line_change_production_efficiency_factor = 0.4
|
||||||
@@ -4192,7 +3769,7 @@ ideas = {
|
|||||||
industrial_capacity_dockyard = 0.8
|
industrial_capacity_dockyard = 0.8
|
||||||
production_factory_max_efficiency_factor = 0.4
|
production_factory_max_efficiency_factor = 0.4
|
||||||
production_factory_efficiency_gain_factor = 0.8
|
production_factory_efficiency_gain_factor = 0.8
|
||||||
army_org_factor = 0.6
|
army_org_factor = 0.8
|
||||||
army_morale_factor = 0.5
|
army_morale_factor = 0.5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1917,6 +1917,9 @@
|
|||||||
ai_will_do = {
|
ai_will_do = {
|
||||||
factor = 40
|
factor = 40
|
||||||
}
|
}
|
||||||
|
available = {
|
||||||
|
is_puppet = no
|
||||||
|
}
|
||||||
cancel_if_invalid = yes
|
cancel_if_invalid = yes
|
||||||
continue_if_invalid = no
|
continue_if_invalid = no
|
||||||
available_if_capitulated = no
|
available_if_capitulated = no
|
||||||
@@ -1937,6 +1940,7 @@
|
|||||||
focus = CHY_changmen1
|
focus = CHY_changmen1
|
||||||
}
|
}
|
||||||
available = {
|
available = {
|
||||||
|
is_puppet = no
|
||||||
has_country_flag = chy_shangwu
|
has_country_flag = chy_shangwu
|
||||||
}
|
}
|
||||||
x = 5
|
x = 5
|
||||||
@@ -2346,6 +2350,9 @@
|
|||||||
x = 0
|
x = 0
|
||||||
y = 1
|
y = 1
|
||||||
cost = 4
|
cost = 4
|
||||||
|
available = {
|
||||||
|
is_puppet = no
|
||||||
|
}
|
||||||
ai_will_do = {
|
ai_will_do = {
|
||||||
factor = 35
|
factor = 35
|
||||||
}
|
}
|
||||||
@@ -3824,6 +3831,7 @@
|
|||||||
focus = CHY_chichen1
|
focus = CHY_chichen1
|
||||||
}
|
}
|
||||||
available = {
|
available = {
|
||||||
|
is_puppet = no
|
||||||
has_country_leader = {
|
has_country_leader = {
|
||||||
ruling_only = yes
|
ruling_only = yes
|
||||||
character = CHY_changmen
|
character = CHY_changmen
|
||||||
|
|||||||
@@ -6514,25 +6514,25 @@ focus_tree = {
|
|||||||
}
|
}
|
||||||
load_oob = "DOH_haianfangshou_ai"
|
load_oob = "DOH_haianfangshou_ai"
|
||||||
}
|
}
|
||||||
if = {
|
#if = {
|
||||||
limit = {
|
# limit = {
|
||||||
is_ai = yes
|
# is_ai = yes
|
||||||
OR = {
|
# OR = {
|
||||||
has_global_flag = AZ_fengkuangAI_citiao_10
|
# has_global_flag = AZ_fengkuangAI_citiao_10
|
||||||
has_global_flag = AZ_fengkuangAI_citiao_ex
|
# has_global_flag = AZ_fengkuangAI_citiao_ex
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
load_oob = "DOH_haianfangshou_fengkuangai"
|
# load_oob = "DOH_haianfangshou_fengkuangai"
|
||||||
set_technology = {
|
# set_technology = {
|
||||||
tech_engineers = 1
|
# tech_engineers = 1
|
||||||
}
|
# }
|
||||||
set_technology = {
|
# set_technology = {
|
||||||
tech_field_hospital = 1
|
# tech_field_hospital = 1
|
||||||
}
|
# }
|
||||||
set_technology = {
|
# set_technology = {
|
||||||
basic_light_tank_chassis = 1
|
# basic_light_tank_chassis = 1
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4842,6 +4842,12 @@ focus_tree = {
|
|||||||
YUG = {
|
YUG = {
|
||||||
is_subject_of = SAD
|
is_subject_of = SAD
|
||||||
}
|
}
|
||||||
|
SAD = {
|
||||||
|
OR = {
|
||||||
|
has_government = communism
|
||||||
|
has_government = democratic
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
completion_reward = {
|
completion_reward = {
|
||||||
|
|||||||
@@ -13506,6 +13506,10 @@ country_event = {
|
|||||||
TIX_z23 = {
|
TIX_z23 = {
|
||||||
set_nationality = TIX
|
set_nationality = TIX
|
||||||
}
|
}
|
||||||
|
TIX = {
|
||||||
|
country_event = az_tianjiang.448
|
||||||
|
}
|
||||||
|
effect_tooltip = {
|
||||||
TIX = {
|
TIX = {
|
||||||
add_country_leader_role = {
|
add_country_leader_role = {
|
||||||
Character = TIX_z23
|
Character = TIX_z23
|
||||||
@@ -13519,6 +13523,7 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
trigger = {
|
trigger = {
|
||||||
HUJ = { is_ai = yes }
|
HUJ = { is_ai = yes }
|
||||||
BYG = { is_ai = yes }
|
BYG = { is_ai = yes }
|
||||||
@@ -14402,7 +14407,6 @@ country_event = {
|
|||||||
desc = "黑线白线正常点国策+控制权利平衡就行。想走蓝红线必须向埃塞投降,然后在事件中选择“内战不可避免”,随后自己控制权利平衡即可。"
|
desc = "黑线白线正常点国策+控制权利平衡就行。想走蓝红线必须向埃塞投降,然后在事件中选择“内战不可避免”,随后自己控制权利平衡即可。"
|
||||||
picture = GFX_aze_sad
|
picture = GFX_aze_sad
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
fire_only_once = yes
|
|
||||||
option = {
|
option = {
|
||||||
name = "懂了"
|
name = "懂了"
|
||||||
ai_chance = {
|
ai_chance = {
|
||||||
@@ -14862,4 +14866,29 @@ country_event = {
|
|||||||
factor = 100
|
factor = 100
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
country_event = {
|
||||||
|
id = az_tianjiang.448
|
||||||
|
title = "尼米上任"
|
||||||
|
desc = "北联方面希望尼米担任新铁血的领导人。"
|
||||||
|
picture = GFX_aze_dai
|
||||||
|
is_triggered_only = yes
|
||||||
|
option = {
|
||||||
|
name = "这是好事啊"
|
||||||
|
add_country_leader_role = {
|
||||||
|
Character = TIX_z23
|
||||||
|
Promote_leader = yes
|
||||||
|
Country_leader = {
|
||||||
|
ideology = leninism
|
||||||
|
expire = "2000.1.1.1"
|
||||||
|
traits = {
|
||||||
|
jjdxxs
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -180,14 +180,16 @@ country_event = {
|
|||||||
ai_chance = {
|
ai_chance = {
|
||||||
factor = 100
|
factor = 100
|
||||||
}
|
}
|
||||||
create_country_leader = {
|
add_country_leader_role = {
|
||||||
name = "腓特烈大帝"
|
Character = TIX_feitelie
|
||||||
picture = "leader_feitelie.jpg"
|
Promote_leader = yes
|
||||||
expire = "1965.1.1"
|
Country_leader = {
|
||||||
ideology = despotism
|
ideology = despotism
|
||||||
|
expire = "2000.1.1.1"
|
||||||
traits = {
|
traits = {
|
||||||
tywh
|
tywh
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
news_event = aznews.36
|
news_event = aznews.36
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1217,6 +1217,7 @@ country_event = {
|
|||||||
trigger = {
|
trigger = {
|
||||||
tag = YUW
|
tag = YUW
|
||||||
date > 1936.2.5
|
date > 1936.2.5
|
||||||
|
always = no
|
||||||
}
|
}
|
||||||
option = {
|
option = {
|
||||||
name = "谢谢你,下划线人。"
|
name = "谢谢你,下划线人。"
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
l_simp_chinese:
|
l_simp_chinese:
|
||||||
gengxinshuoming_title2:0"2.2更新内容"
|
gengxinshuoming_title2:0"2.21更新内容"
|
||||||
gengxinshuoming_text2:"1.撒丁新增蓝线和红线,同时对部分BUFF数值进行了加强。\n2.历史线(黑)撒丁现在有概率触发蓝红线内容。\n3.历史国策下的白鹰会更早进战,重樱会更早南下。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
gengxinshuoming_text2:"1.大幅下调无词条情况下疯狂AI的难度。\n2.由于猪比作者打不过这版本的全词条AI,因此对全词条疯狂AI的数值进行了大改:大幅降低玩家与AI的攻防,HP与组织度,避免出现绿条黄条互秒的情况。并且不同国家的专属修正也进行了一定程度的调整。\n3.在全词条决议里保留了数值大膨胀版本全词条AI通用加成,觉得改完之后太简单的玩家可以打这个。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
||||||
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
|
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
|
||||||
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
|
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
|
||||||
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
|
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
|
||||||
|
|||||||
@@ -3167,6 +3167,9 @@ az_tianjiang.411.d:"寒冬的罗马,中央大广场被火炬与帝国旗帜装
|
|||||||
TY_fkAI_AIduiyoudebuff:0"我方队友AI"
|
TY_fkAI_AIduiyoudebuff:0"我方队友AI"
|
||||||
TY_fkAI_niliuershang:0"逆流而上"
|
TY_fkAI_niliuershang:0"逆流而上"
|
||||||
TY_fkAI_zuizhonghetiex:0"疯狂AI额外加成(部分整合)"
|
TY_fkAI_zuizhonghetiex:0"疯狂AI额外加成(部分整合)"
|
||||||
|
TY_fkAI_zuizhonghetiex_shuzhipengzhang:"疯狂AI额外加成(数值大膨胀版本限定)"
|
||||||
|
az_dianzhiqiankanqingchu_tips:"§R点之前看清楚!§!"
|
||||||
|
az_qianzoule_dianzhege:"§0想坐牢的点这个§!"
|
||||||
AZ_fkAI_xuanzebuff_time:0"选择你的加成"
|
AZ_fkAI_xuanzebuff_time:0"选择你的加成"
|
||||||
AZ_fkAI_xuanzebuff_time_desc:0"只有选择了所有疯狂AI额外词条才会解锁此任务决议,时间结束后终止选择。"
|
AZ_fkAI_xuanzebuff_time_desc:0"只有选择了所有疯狂AI额外词条才会解锁此任务决议,时间结束后终止选择。"
|
||||||
xuanzecishuxiaoyuliangci_fkAI:0"当前的选择次数低于§C两次§!"
|
xuanzecishuxiaoyuliangci_fkAI:0"当前的选择次数低于§C两次§!"
|
||||||
|
|||||||
Reference in New Issue
Block a user