2025-12-11 04:03:48
This commit is contained in:
@@ -529,7 +529,7 @@ armored_spearhead_no_lar = {
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base = 1
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base = 1
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modifier = {
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modifier = {
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factor = 25
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factor = 25
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original_tag = TIX
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original_tag = GER
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}
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}
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modifier = {
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modifier = {
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factor = 0.5
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factor = 0.5
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@@ -600,8 +600,8 @@ armored_infantry_support = {
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modifier = {
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modifier = {
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factor = 25
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factor = 25
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OR = {
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OR = {
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original_tag = HUJ
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original_tag = ENG
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original_tag = YUW
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original_tag = FRA
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}
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}
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}
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}
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modifier = {
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modifier = {
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@@ -691,8 +691,8 @@ streamlined_deployment = {
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modifier = {
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modifier = {
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factor = 25
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factor = 25
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OR = {
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OR = {
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original_tag = BFL
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original_tag = SOV
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original_tag = DOH
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original_tag = CHI
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original_tag = PRC
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original_tag = PRC
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}
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}
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}
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}
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@@ -778,7 +778,7 @@ mobile_defense = {
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base = 1
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base = 1
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modifier = {
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modifier = {
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factor = 25
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factor = 25
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original_tag = BYG
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original_tag = USA
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}
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}
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modifier = {
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modifier = {
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@@ -874,8 +874,8 @@ armored_cavalry = {
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modifier = {
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modifier = {
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factor = 25
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factor = 25
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OR = {
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OR = {
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original_tag = SAD
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original_tag = ITA
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original_tag = CHY
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original_tag = JAP
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}
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}
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}
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}
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@@ -987,8 +987,8 @@ armored_cavalry_no_lar = {
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modifier = {
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modifier = {
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factor = 25
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factor = 25
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OR = {
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OR = {
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original_tag = SAD
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original_tag = ITA
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original_tag = CHY
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original_tag = JAP
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}
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}
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}
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}
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@@ -1095,7 +1095,7 @@ tank_destroyer_force = {
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mobile_anti_tank = {
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mobile_anti_tank = {
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mot_anti_tank_brigade = {
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mot_anti_tank_brigade = {
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max_organisation = 10
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max_organisation = 8
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hard_attack = 0.1
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hard_attack = 0.1
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ap_attack = 0.1
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ap_attack = 0.1
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}
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}
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@@ -1121,7 +1121,7 @@ tank_destroyer_force = {
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independent_counterattacks = {
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independent_counterattacks = {
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category_tank_destroyers = {
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category_tank_destroyers = {
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max_organisation = 6
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max_organisation = 6
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initiative = 0.1
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initiative = 0.01
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}
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}
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}
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}
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@@ -64,7 +64,7 @@ large_unit_tactics_BFL = {
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#4
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#4
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category_all_infantry = {
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category_all_infantry = {
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max_organisation = 15
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max_organisation = 15
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soft_attack = 0.25
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soft_attack = 0.1
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}
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}
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army_morale = 0.3
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army_morale = 0.3
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@@ -74,7 +74,7 @@ large_unit_tactics_BFL = {
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enable_tactic = tactic_human_wave_tactics_for_doh
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enable_tactic = tactic_human_wave_tactics_for_doh
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category_all_infantry = {
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category_all_infantry = {
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breakthrough = 0.4
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breakthrough = 0.4
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soft_attack = 0.2
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soft_attack = 0.1
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}
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}
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category_vehicle_infantry = {
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category_vehicle_infantry = {
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supply_consumption = -0.03
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supply_consumption = -0.03
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@@ -358,6 +358,7 @@ mobile_infantry_TIX = {
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army_speed_factor = 0.1
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army_speed_factor = 0.1
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army_attack_speed_factor = 1
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army_attack_speed_factor = 1
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category_all_infantry = {
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category_all_infantry = {
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soft_attack = 0.2
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max_organisation = 10
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max_organisation = 10
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maximum_speed = 0.3
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maximum_speed = 0.3
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}
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}
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@@ -503,9 +504,9 @@ large_unit_tactics = {
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modifier = {
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modifier = {
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factor = 95
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factor = 95
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OR = {
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OR = {
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original_tag = BFL
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original_tag = SOV
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original_tag = DOH
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original_tag = CHI
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original_tag = CHY
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original_tag = JAP
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}
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}
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}
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}
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modifier = {
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modifier = {
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@@ -586,7 +587,7 @@ assault_infantry = {
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base = 1
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base = 1
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modifier = {
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modifier = {
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factor = 95
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factor = 95
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original_tag = BYG
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original_tag = USA
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}
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}
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modifier = {
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modifier = {
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factor = 0.5
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factor = 0.5
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@@ -812,8 +813,13 @@ commandos = {
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ai_will_do = { base = 0 }
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ai_will_do = { base = 0 }
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enable_tactic = tactic_infantry_charge
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enable_tactic = tactic_infantry_charge
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category_light_infantry = {
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max_strength = 0.15
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logistics_company = {
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battalion_mult = {
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category = category_light_infantry
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max_strength = 5
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add = yes
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}
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}
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}
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# EFFECTS
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# EFFECTS
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@@ -843,6 +849,13 @@ commandos = {
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defense = 0.1
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defense = 0.1
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}
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}
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}
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}
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logistics_company = {
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battalion_mult = {
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category = category_vehicle_infantry
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max_strength = 5
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add = yes
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}
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}
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category_vehicle_infantry = {
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category_vehicle_infantry = {
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reliability = 0.05
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reliability = 0.05
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breakthrough = 0.1
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breakthrough = 0.1
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@@ -1058,7 +1071,7 @@ peoples_war = {
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quick_decision_offensive_warfare = {
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quick_decision_offensive_warfare = {
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#3
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#3
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militia = {
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militia = {
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initiative = 0.2
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initiative = 0.01
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max_organisation = 10
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max_organisation = 10
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breakthrough = 0.2
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breakthrough = 0.2
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}
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}
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@@ -1095,7 +1108,7 @@ great_war_infantry = {
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base = 1
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base = 1
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modifier = {
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modifier = {
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factor = 95
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factor = 95
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original_tag = YUW
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original_tag = FRA
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}
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}
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}
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}
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# EFFECTS
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# EFFECTS
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@@ -349,9 +349,6 @@ rapid_domination_BYG = {
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# EFFECTS
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# EFFECTS
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enable_tactic = tactic_breakthrough
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enable_tactic = tactic_breakthrough
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land_reinforce_rate = 0.03
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land_reinforce_rate = 0.03
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category_all_infantry = {
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soft_attack = 0.2
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}
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category_line_artillery = {
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category_line_artillery = {
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soft_attack = 0.2
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soft_attack = 0.2
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}
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}
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@@ -408,7 +405,7 @@ rapid_domination_BYG = {
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}
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}
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category_all_infantry = {
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category_all_infantry = {
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soft_attack = 0.2
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soft_attack = 0.2
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hard_attack = 0.2
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hard_attack = 0.1
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}
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}
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army_bonus_air_superiority_factor = 0.2
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army_bonus_air_superiority_factor = 0.2
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@@ -889,11 +886,8 @@ grand_assault = {
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#3
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#3
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army_bonus_air_superiority_factor = 0.05
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army_bonus_air_superiority_factor = 0.05
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coordination_bonus = 0.1
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coordination_bonus = 0.1
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category_all_infantry = {
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max_organisation = 5
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}
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category_tanks = {
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category_tanks = {
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max_organisation = 2
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max_organisation = 4
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}
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}
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anti_air = {
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anti_air = {
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@@ -917,10 +911,7 @@ grand_assault = {
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max_planning = 0.1
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max_planning = 0.1
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category_all_infantry = {
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category_all_infantry = {
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max_organisation = 5
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max_organisation = 8
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}
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category_tanks = {
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max_organisation = 2
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}
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}
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}
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}
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}
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}
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@@ -1134,12 +1134,15 @@ faction_goal_marine_corps = {
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operators = { faction_members }
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operators = { faction_members }
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name = FACTION
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name = FACTION
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}
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}
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unit_category = category_amphibious_tanks
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unit_category = { marine marine_commando amphibious_mechanized category_amphibious_tanks }
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size > 9
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equipment_ratio = 0.9
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size > 29
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}
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}
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}
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}
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complete_effect = {
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complete_effect = {
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add_faction_power_projection = 100
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add_faction_power_projection = 200
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custom_effect_tooltip = THE_FACTION_LEADER
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add_faction_initiative = 1
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custom_effect_tooltip = generic_skip_one_line_tt
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custom_effect_tooltip = generic_skip_one_line_tt
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hidden_effect = {
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hidden_effect = {
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every_collection_element = {
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every_collection_element = {
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@@ -1148,13 +1151,14 @@ faction_goal_marine_corps = {
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operators = {
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operators = {
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faction_members
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faction_members
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limit = {
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limit = {
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has_army_size = {
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OR = {
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size > 0
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has_tech = marines
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unit_category = category_amphibious_tanks
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has_tech = amphibious_mechanized_infantry
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has_tech = amphibious_tank
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}
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}
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}
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}
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}
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}
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name = ALL_FACTION_MEMBERS_WITH_1_AMPHIBIOUS
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name = ALL_FACTION_MEMBERS_WITH_AMPHIBIOUS_TECH
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}
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}
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random_character = {
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random_character = {
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tooltip = ONE_GENERAL
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tooltip = ONE_GENERAL
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@@ -1172,7 +1176,7 @@ faction_goal_marine_corps = {
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}
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}
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}
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}
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}
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}
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custom_effect_tooltip = ALL_FACTION_MEMBERS_WITH_1_AMPHIBIOUS
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custom_effect_tooltip = ALL_FACTION_MEMBERS_WITH_AMPHIBIOUS_TECH
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effect_tooltip = {
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effect_tooltip = {
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random_character = {
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random_character = {
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tooltip = ONE_GENERAL
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tooltip = ONE_GENERAL
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@@ -1219,6 +1223,192 @@ faction_goal_marine_corps = {
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}
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}
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}
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}
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faction_goal_airborne_corps = {
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name = airborne_corps_goal_name
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description = airborne_corps_goal_desc
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category = medium_term
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|
group = FOCUS_FILTER_AIR_XP
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available = {
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}
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completed = {
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count_in_collection = {
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collection = {
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input = game:scope
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|
operators = { faction_members }
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name = FACTION
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|
}
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|
unit_category = { paratrooper }
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|
equipment_ratio = 0.9
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|
size > 29
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|
}
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|
}
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complete_effect = {
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|
add_faction_power_projection = 200
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||||||
|
custom_effect_tooltip = THE_FACTION_LEADER
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||||||
|
add_faction_initiative = 1
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||||||
|
custom_effect_tooltip = generic_skip_one_line_tt
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||||||
|
hidden_effect = {
|
||||||
|
every_collection_element = {
|
||||||
|
input = {
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||||||
|
input = game:scope
|
||||||
|
operators = {
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||||||
|
faction_members
|
||||||
|
limit = {
|
||||||
|
has_tech = paratroopers
|
||||||
|
}
|
||||||
|
}
|
||||||
|
name = ALL_FACTION_MEMBERS_WITH_PARATROOPERS_TECH
|
||||||
|
}
|
||||||
|
random_character = {
|
||||||
|
tooltip = ONE_GENERAL
|
||||||
|
visible_when_empty = yes
|
||||||
|
limit = {
|
||||||
|
is_army_leader = yes
|
||||||
|
is_field_marshal = no
|
||||||
|
NOT = { has_trait = cavalry_officer }
|
||||||
|
NOT = { has_trait = panzer_leader }
|
||||||
|
NOT = { has_trait = commando }
|
||||||
|
}
|
||||||
|
gain_xp = 400
|
||||||
|
add_attack = 1
|
||||||
|
add_trait = { trait = commando }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_effect_tooltip = ALL_FACTION_MEMBERS_WITH_PARATROOPERS_TECH
|
||||||
|
effect_tooltip = {
|
||||||
|
random_character = {
|
||||||
|
tooltip = ONE_GENERAL
|
||||||
|
visible_when_empty = yes
|
||||||
|
limit = {
|
||||||
|
is_army_leader = yes
|
||||||
|
is_field_marshal = no
|
||||||
|
NOT = { has_trait = cavalry_officer }
|
||||||
|
NOT = { has_trait = panzer_leader }
|
||||||
|
NOT = { has_trait = commando }
|
||||||
|
}
|
||||||
|
gain_xp = 400
|
||||||
|
add_attack = 1
|
||||||
|
add_trait = { trait = commando }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_effect_tooltip = generic_skip_one_line_tt
|
||||||
|
custom_effect_tooltip = ALL_FACTION_MEMBERS
|
||||||
|
every_faction_member = {
|
||||||
|
add_tech_bonus = {
|
||||||
|
name = airborne_corps_tech_bonus
|
||||||
|
bonus = 0.5
|
||||||
|
uses = 1
|
||||||
|
category = para_tech
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
base = 0
|
||||||
|
modifier = {
|
||||||
|
add = 1
|
||||||
|
has_equipment = {
|
||||||
|
transport_plane_equipment > 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
faction_goal_mountaineer_corps = {
|
||||||
|
name = mountaineer_corps_goal_name
|
||||||
|
description = mountaineer_corps_goal_desc
|
||||||
|
category = medium_term
|
||||||
|
group = FOCUS_FILTER_ARMY_XP
|
||||||
|
available = {
|
||||||
|
}
|
||||||
|
completed = {
|
||||||
|
count_in_collection = {
|
||||||
|
collection = {
|
||||||
|
input = game:scope
|
||||||
|
operators = { faction_members }
|
||||||
|
name = FACTION
|
||||||
|
}
|
||||||
|
unit_category = { mountaineers }
|
||||||
|
equipment_ratio = 0.9
|
||||||
|
size > 29
|
||||||
|
}
|
||||||
|
}
|
||||||
|
complete_effect = {
|
||||||
|
add_faction_power_projection = 200
|
||||||
|
custom_effect_tooltip = THE_FACTION_LEADER
|
||||||
|
add_faction_initiative = 1
|
||||||
|
custom_effect_tooltip = generic_skip_one_line_tt
|
||||||
|
hidden_effect = {
|
||||||
|
every_collection_element = {
|
||||||
|
input = {
|
||||||
|
input = game:scope
|
||||||
|
operators = {
|
||||||
|
faction_members
|
||||||
|
limit = {
|
||||||
|
has_tech = tech_mountaineers
|
||||||
|
}
|
||||||
|
}
|
||||||
|
name = ALL_FACTION_MEMBERS_WITH_MOUNTAINEERS_TECH
|
||||||
|
}
|
||||||
|
random_character = {
|
||||||
|
tooltip = ONE_GENERAL
|
||||||
|
visible_when_empty = yes
|
||||||
|
limit = {
|
||||||
|
is_army_leader = yes
|
||||||
|
is_field_marshal = no
|
||||||
|
NOT = { has_trait = cavalry_officer }
|
||||||
|
NOT = { has_trait = panzer_leader }
|
||||||
|
NOT = { has_trait = trait_mountaineer }
|
||||||
|
}
|
||||||
|
gain_xp = 400
|
||||||
|
add_attack = 1
|
||||||
|
add_trait = { trait = trait_mountaineer }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_effect_tooltip = ALL_FACTION_MEMBERS_WITH_MOUNTAINEERS_TECH
|
||||||
|
effect_tooltip = {
|
||||||
|
random_character = {
|
||||||
|
tooltip = ONE_GENERAL
|
||||||
|
visible_when_empty = yes
|
||||||
|
limit = {
|
||||||
|
is_army_leader = yes
|
||||||
|
is_field_marshal = no
|
||||||
|
NOT = { has_trait = cavalry_officer }
|
||||||
|
NOT = { has_trait = panzer_leader }
|
||||||
|
NOT = { has_trait = trait_mountaineer }
|
||||||
|
}
|
||||||
|
gain_xp = 400
|
||||||
|
add_attack = 1
|
||||||
|
add_trait = { trait = trait_mountaineer }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_effect_tooltip = generic_skip_one_line_tt
|
||||||
|
custom_effect_tooltip = ALL_FACTION_MEMBERS
|
||||||
|
every_faction_member = {
|
||||||
|
add_tech_bonus = {
|
||||||
|
name = mountaineer_corps_tech_bonus
|
||||||
|
bonus = 0.5
|
||||||
|
uses = 1
|
||||||
|
category = mountaineers_tech
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
base = 0
|
||||||
|
modifier = {
|
||||||
|
add = 1
|
||||||
|
any_allied_country = {
|
||||||
|
has_terrain = mountain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = 2
|
||||||
|
has_terrain = mountain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
faction_goal_submarine_force = {
|
faction_goal_submarine_force = {
|
||||||
name = submarine_force_goal_name
|
name = submarine_force_goal_name
|
||||||
description = submarine_force_goal_desc
|
description = submarine_force_goal_desc
|
||||||
|
|||||||
@@ -571,47 +571,66 @@ faction_goal_coastal_security = {
|
|||||||
## ## # ### ### # ## # # ### ## # #
|
## ## # ### ### # ## # # ### ## # #
|
||||||
|
|
||||||
|
|
||||||
#faction_goal_production_quotas = {
|
faction_goal_production_quotas = {
|
||||||
# name = production_quotas_goal_name
|
name = production_quotas_goal_name
|
||||||
# description = production_quotas_goal_desc
|
description = production_quotas_goal_desc
|
||||||
# category = short_term
|
group = FOCUS_FILTER_INDUSTRY
|
||||||
# allowed = {
|
category = short_term
|
||||||
# tag = BFL
|
allowed = {
|
||||||
# }
|
original_tag = BFL
|
||||||
# completed = {
|
}
|
||||||
#
|
available = {
|
||||||
# custom_trigger_tooltip = {
|
has_war = no
|
||||||
# tooltip = "TODO Count faction Equipment - tanks - Infantry EQ - Planes"
|
}
|
||||||
# check_variable = { ROOT.num_equipment@infantry_equipment > 1000}
|
completed = {
|
||||||
# }
|
count_in_collection = {
|
||||||
# #count_in_collection = {
|
collection = {
|
||||||
# # collection = {
|
input = game:scope
|
||||||
# # input = game:scope
|
operators = { faction_members }
|
||||||
# # operators = { faction_members }
|
name = FACTION_NAME
|
||||||
# # name = FACTION_NAME
|
}
|
||||||
# # }
|
stockpile = infantry_equipment
|
||||||
# # equipment = { infantry_equipment }
|
size > 100000
|
||||||
# # size > 50000
|
}
|
||||||
# #}
|
count_in_collection = {
|
||||||
#
|
collection = {
|
||||||
# }
|
input = game:scope
|
||||||
# complete_effect = {
|
operators = { faction_members }
|
||||||
# add_faction_power_projection = 200
|
name = FACTION_NAME
|
||||||
# custom_effect_tooltip = generic_skip_one_line_tt
|
}
|
||||||
# custom_effect_tooltip = INFLUENCE_ABOVE_30_PERCENT
|
stockpile = artillery_equipment
|
||||||
# every_faction_member = {
|
size > 2500
|
||||||
# limit = { faction_influence_ratio > 0.3}
|
}
|
||||||
# add_political_power = 75
|
count_in_collection = {
|
||||||
# }
|
collection = {
|
||||||
# }
|
input = game:scope
|
||||||
# ai_will_do = {
|
operators = { faction_members }
|
||||||
# base = 1
|
name = FACTION_NAME
|
||||||
# modifier = {
|
}
|
||||||
# add = 1
|
stockpile = support_equipment
|
||||||
# date < 1940.1.1
|
size > 1000
|
||||||
# }
|
}
|
||||||
# }
|
}
|
||||||
#}
|
complete_effect = {
|
||||||
|
add_faction_power_projection = 200
|
||||||
|
custom_effect_tooltip = generic_skip_one_line_tt
|
||||||
|
custom_effect_tooltip = THE_FACTION_LEADER
|
||||||
|
add_faction_initiative = 1
|
||||||
|
custom_effect_tooltip = generic_skip_one_line_tt
|
||||||
|
custom_effect_tooltip = INFLUENCE_ABOVE_30_PERCENT
|
||||||
|
every_faction_member = {
|
||||||
|
limit = { faction_influence_ratio > 0.3}
|
||||||
|
add_political_power = 75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
add = 1
|
||||||
|
date < 1940.1.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
faction_goal_stall_the_fascist_threat = {
|
faction_goal_stall_the_fascist_threat = {
|
||||||
name = stall_the_fascist_threat_goal_name
|
name = stall_the_fascist_threat_goal_name
|
||||||
@@ -802,34 +821,85 @@ faction_goal_spy_master = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#faction_goal_convoy_sufficiency = {
|
faction_goal_convoy_sufficiency = {
|
||||||
# name = convoy_sufficiency_goal_name
|
name = convoy_sufficiency_goal_name
|
||||||
# description = convoy_sufficiency_goal_desc
|
description = convoy_sufficiency_goal_desc
|
||||||
# completed = {
|
category = short_term
|
||||||
# count_in_collection = {
|
group = FOCUS_FILTER_INDUSTRY
|
||||||
# collection = {
|
completed = {
|
||||||
# input = game:scope
|
count_in_collection = {
|
||||||
# operators = { faction_members }
|
collection = {
|
||||||
# name = FACTION_NAME
|
input = game:scope
|
||||||
# }
|
operators = { faction_members }
|
||||||
# equipment = { convoy }
|
name = FACTION_NAME
|
||||||
# size > 1000
|
}
|
||||||
# }
|
unit = convoy
|
||||||
# }
|
size > 999
|
||||||
# complete_effect = {
|
}
|
||||||
# add_faction_power_projection = 200
|
}
|
||||||
# custom_effect_tooltip = generic_skip_one_line_tt
|
complete_effect = {
|
||||||
# every_faction_member = {
|
add_faction_power_projection = 100
|
||||||
# tooltip = AT_LEAST_50_MILS
|
custom_effect_tooltip = generic_skip_one_line_tt
|
||||||
# visible_when_empty = yes
|
custom_effect_tooltip = THE_FACTION_LEADER
|
||||||
# limit = {
|
add_faction_initiative = 1
|
||||||
# num_of_military_factories > 49
|
custom_effect_tooltip = generic_skip_one_line_tt
|
||||||
# }
|
every_faction_member = {
|
||||||
# add_faction_initiative = 1
|
tooltip = AT_LEAST_200_CONVOYS
|
||||||
# }
|
visible_when_empty = yes
|
||||||
#
|
limit = {
|
||||||
# }
|
has_navy_size = {
|
||||||
#}
|
size > 199
|
||||||
|
type = convoy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
navy_experience = 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_will_do = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
add = -1
|
||||||
|
collection_size = {
|
||||||
|
input = {
|
||||||
|
input = game:all_states
|
||||||
|
operators = {
|
||||||
|
limit = {
|
||||||
|
is_coastal = yes
|
||||||
|
is_controlled_by_ROOT_or_ally = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
value < 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = 1
|
||||||
|
OR = {
|
||||||
|
original_tag = HUJ
|
||||||
|
original_tag = BYG
|
||||||
|
original_tag = CHY
|
||||||
|
original_tag = SAD
|
||||||
|
original_tag = YUW
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = 1
|
||||||
|
collection_size = {
|
||||||
|
input = {
|
||||||
|
input = game:all_states
|
||||||
|
operators = {
|
||||||
|
limit = {
|
||||||
|
is_coastal = yes
|
||||||
|
is_controlled_by_ROOT_or_ally = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
value > 19
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
faction_goal_ensure_military_r_d = {
|
faction_goal_ensure_military_r_d = {
|
||||||
name = ensure_military_r_d_goal_name
|
name = ensure_military_r_d_goal_name
|
||||||
@@ -1159,8 +1229,6 @@ faction_goal_a_great_fortress = {
|
|||||||
|
|
||||||
### War Waging
|
### War Waging
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
faction_goal_preemptive_strike_on_fascism = {
|
faction_goal_preemptive_strike_on_fascism = {
|
||||||
name = preemptive_strike_on_fascism_goal_name
|
name = preemptive_strike_on_fascism_goal_name
|
||||||
description = preemptive_strike_on_fascism_goal_desc
|
description = preemptive_strike_on_fascism_goal_desc
|
||||||
@@ -1326,10 +1394,9 @@ faction_goal_an_armored_fist = {
|
|||||||
name = FACTION
|
name = FACTION
|
||||||
}
|
}
|
||||||
unit = armor
|
unit = armor
|
||||||
size > 14
|
equipment_ratio = 0.9
|
||||||
|
size > 49
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
complete_effect = {
|
complete_effect = {
|
||||||
add_faction_power_projection = 200
|
add_faction_power_projection = 200
|
||||||
|
|||||||
@@ -74,7 +74,7 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
industrial_capacity_factory = 0.15
|
industrial_capacity_factory = 0.2
|
||||||
production_factory_max_efficiency_factor = -0.05
|
production_factory_max_efficiency_factor = -0.05
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -84,9 +84,9 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
industrial_capacity_factory = 0.1
|
industrial_capacity_factory = 0.15
|
||||||
production_factory_efficiency_gain_factor = 0.1
|
production_factory_efficiency_gain_factor = 0.15
|
||||||
production_factory_max_efficiency_factor = 0.1
|
production_factory_max_efficiency_factor = 0.15
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CHY_chongyingzaochuan = {
|
CHY_chongyingzaochuan = {
|
||||||
@@ -262,9 +262,9 @@ ideas = {
|
|||||||
}
|
}
|
||||||
equipment_bonus = {
|
equipment_bonus = {
|
||||||
infantry_equipment = {
|
infantry_equipment = {
|
||||||
build_cost_ic = -0.1
|
build_cost_ic = -0.2
|
||||||
soft_attack = 0.05
|
soft_attack = 0.1
|
||||||
hard_attack = 0.05
|
hard_attack = 0.1
|
||||||
defense = 0.1
|
defense = 0.1
|
||||||
instant = yes
|
instant = yes
|
||||||
}
|
}
|
||||||
@@ -282,7 +282,7 @@ ideas = {
|
|||||||
equipment_bonus = {
|
equipment_bonus = {
|
||||||
artillery_equipment = {
|
artillery_equipment = {
|
||||||
build_cost_ic = -0.1
|
build_cost_ic = -0.1
|
||||||
soft_attack = 0.1
|
soft_attack = 0.15
|
||||||
defense = 0.1
|
defense = 0.1
|
||||||
instant = yes
|
instant = yes
|
||||||
}
|
}
|
||||||
@@ -294,17 +294,17 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_infantry_attack_factor = 0.1
|
army_infantry_attack_factor = 0.3
|
||||||
army_infantry_defence_factor = 0.2
|
army_infantry_defence_factor = 0.3
|
||||||
army_artillery_attack_factor = 0.2
|
army_artillery_attack_factor = 0.2
|
||||||
army_artillery_defence_factor = 0.1
|
army_artillery_defence_factor = 0.1
|
||||||
army_morale = 0.1
|
army_morale = 0.1
|
||||||
army_org_factor = 0.1
|
army_org_factor = 0.1
|
||||||
army_strengt_hfactor = 0.2
|
army_strength_factor = 0.1
|
||||||
supply_consumption_factor = -0.25
|
supply_consumption_factor = -0.25
|
||||||
out_of_supply_factor = -0.1
|
out_of_supply_factor = -0.1
|
||||||
land_reinforce_rate = 0.04
|
land_reinforce_rate = 0.04
|
||||||
terrain_penalty_reduction = 0.2
|
#无效词条terrain_penalty_reduction = 0.2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CHY_zhuangjia_buff = {
|
CHY_zhuangjia_buff = {
|
||||||
@@ -364,12 +364,12 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_attack_factor = 0.1
|
army_attack_factor = 0.2
|
||||||
army_defence_factor = 0.1
|
army_defence_factor = 0.2
|
||||||
army_attack_against_major_factor = 0.1
|
army_attack_against_major_factor = 0.1
|
||||||
army_defence_against_major_factor = 0.1
|
army_defence_against_major_factor = 0.1
|
||||||
breakthrough_factor = 0.1
|
breakthrough_factor = 0.2
|
||||||
army_org_factor = 0.2
|
army_org_factor = 0.3
|
||||||
xp_gain_factor = 0.5
|
xp_gain_factor = 0.5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -398,10 +398,10 @@ ideas = {
|
|||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
invasion_preparation = -0.5
|
invasion_preparation = -0.5
|
||||||
amphibious_invasion = 0.1
|
amphibious_invasion = 0.25
|
||||||
amphibious_invasion_defence = 0.1
|
amphibious_invasion_defence = 0.25
|
||||||
naval_invasion_penalty = -0.1
|
naval_invasion_penalty = -0.2
|
||||||
extra_marine_supply_grace = 12
|
extra_marine_supply_grace = 72
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
chy_xiaofeiji_buff = {
|
chy_xiaofeiji_buff = {
|
||||||
@@ -581,8 +581,8 @@ ideas = {
|
|||||||
|
|
||||||
modifier = {
|
modifier = {
|
||||||
conscription = 0.025
|
conscription = 0.025
|
||||||
army_infantry_attack_factor = 0.2
|
army_infantry_attack_factor = 0.3
|
||||||
army_infantry_defence_factor = 0.1
|
army_infantry_defence_factor = 0.2
|
||||||
weekly_casualties_war_support = 0.001
|
weekly_casualties_war_support = 0.001
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -627,7 +627,7 @@ ideas = {
|
|||||||
max_command_power_mult = 1
|
max_command_power_mult = 1
|
||||||
command_power_gain_mult = 0.25
|
command_power_gain_mult = 0.25
|
||||||
max_planning_factor = 0.2
|
max_planning_factor = 0.2
|
||||||
land_night_attack = 0.05
|
land_night_attack = 0.1
|
||||||
political_power_factor = 0.15
|
political_power_factor = 0.15
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -638,10 +638,10 @@ ideas = {
|
|||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
consumer_goods_factor = -0.2
|
consumer_goods_factor = -0.4
|
||||||
production_speed_arms_factory_factor = 0.1
|
production_speed_arms_factory_factor = 0.2
|
||||||
industrial_capacity_factory = 0.1
|
industrial_capacity_factory = 0.2
|
||||||
production_factory_efficiency_gain_factor = 0.1
|
production_factory_efficiency_gain_factor = 0.2
|
||||||
training_time_army_factor = -0.2
|
training_time_army_factor = -0.2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -674,12 +674,13 @@ ideas = {
|
|||||||
}
|
}
|
||||||
targeted_modifier = {
|
targeted_modifier = {
|
||||||
tag = DOH
|
tag = DOH
|
||||||
attack_bonus_against = 0.1
|
attack_bonus_against = 0.3
|
||||||
defense_bonus_against = 0.1
|
defense_bonus_against = 0.3
|
||||||
|
breakthrough_bonus_against = 0.3
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
org_loss_when_moving = -0.1
|
org_loss_when_moving = -0.15
|
||||||
supply_consumption_factor = -0.1
|
supply_consumption_factor = -0.25
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CHY_dohwar_buff_2 = {
|
CHY_dohwar_buff_2 = {
|
||||||
@@ -689,12 +690,13 @@ ideas = {
|
|||||||
}
|
}
|
||||||
targeted_modifier = {
|
targeted_modifier = {
|
||||||
tag = DOH
|
tag = DOH
|
||||||
attack_bonus_against = 0.05
|
attack_bonus_against = 0.1
|
||||||
defense_bonus_against = 0.05
|
defense_bonus_against = 0.1
|
||||||
|
breakthrough_bonus_against = 0.1
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
org_loss_when_moving = -0.05
|
org_loss_when_moving = -0.1
|
||||||
supply_consumption_factor = -0.05
|
supply_consumption_factor = -0.1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CHY_dohwar_buff_3 = {
|
CHY_dohwar_buff_3 = {
|
||||||
@@ -702,9 +704,14 @@ ideas = {
|
|||||||
allowed_civil_war = {
|
allowed_civil_war = {
|
||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
|
targeted_modifier = {
|
||||||
|
tag = DOH
|
||||||
|
attack_bonus_against = -0.1
|
||||||
|
defense_bonus_against = -0.1
|
||||||
|
breakthrough_bonus_against = -0.1
|
||||||
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
supply_consumption_factor = 0.25
|
#supply_consumption_factor = 0.25
|
||||||
resistance_growth = 2
|
resistance_growth = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -448,7 +448,7 @@ ideas = {
|
|||||||
has_war = no
|
has_war = no
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_strength_factor = 0.1
|
army_strength_factor = 0.05
|
||||||
defensive_war_stability_factor = 0.3
|
defensive_war_stability_factor = 0.3
|
||||||
army_core_defence_factor = 0.2
|
army_core_defence_factor = 0.2
|
||||||
war_support_factor = 0.3
|
war_support_factor = 0.3
|
||||||
@@ -464,7 +464,7 @@ ideas = {
|
|||||||
has_war = no
|
has_war = no
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_strength_factor = 0.2
|
army_strength_factor = 0.1
|
||||||
defensive_war_stability_factor = 0.4
|
defensive_war_stability_factor = 0.4
|
||||||
army_core_attack_factor = 0.1
|
army_core_attack_factor = 0.1
|
||||||
army_core_defence_factor = 0.4
|
army_core_defence_factor = 0.4
|
||||||
@@ -481,7 +481,7 @@ ideas = {
|
|||||||
has_war = no
|
has_war = no
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_strength_factor = 0.4
|
army_strength_factor = 0.2
|
||||||
defensive_war_stability_factor = 0.5
|
defensive_war_stability_factor = 0.5
|
||||||
army_core_attack_factor = 0.3
|
army_core_attack_factor = 0.3
|
||||||
army_core_defence_factor = 0.8
|
army_core_defence_factor = 0.8
|
||||||
@@ -500,7 +500,7 @@ ideas = {
|
|||||||
has_war = no
|
has_war = no
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_strength_factor = 0.6
|
army_strength_factor = 0.4
|
||||||
defensive_war_stability_factor = 0.6
|
defensive_war_stability_factor = 0.6
|
||||||
army_core_attack_factor = 0.6
|
army_core_attack_factor = 0.6
|
||||||
army_core_defence_factor = 1.2
|
army_core_defence_factor = 1.2
|
||||||
@@ -522,7 +522,7 @@ ideas = {
|
|||||||
has_war = no
|
has_war = no
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_strength_factor = 0.8
|
army_strength_factor = 0.6
|
||||||
defensive_war_stability_factor = 0.8
|
defensive_war_stability_factor = 0.8
|
||||||
army_core_attack_factor = 1
|
army_core_attack_factor = 1
|
||||||
army_core_defence_factor = 2
|
army_core_defence_factor = 2
|
||||||
@@ -543,7 +543,7 @@ ideas = {
|
|||||||
has_war = no
|
has_war = no
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
army_strength_factor = 1
|
army_strength_factor = 0.8
|
||||||
defensive_war_stability_factor = 1
|
defensive_war_stability_factor = 1
|
||||||
army_core_attack_factor = 1.5
|
army_core_attack_factor = 1.5
|
||||||
army_core_defence_factor = 3
|
army_core_defence_factor = 3
|
||||||
|
|||||||
@@ -2074,7 +2074,7 @@ generic_task_force_ship_organization = {
|
|||||||
|
|
||||||
equipment_bonus = {
|
equipment_bonus = {
|
||||||
anti_air_attack = 0.05
|
anti_air_attack = 0.05
|
||||||
naval_light_gun_hit_chance_factor = 0.05
|
naval_light_gun_hit_chance_factor = 0.025
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2366,7 +2366,7 @@ generic_battle_line_ship_organization = {
|
|||||||
|
|
||||||
equipment_bonus = {
|
equipment_bonus = {
|
||||||
anti_air_attack = 0.05
|
anti_air_attack = 0.05
|
||||||
naval_light_gun_hit_chance_factor = 0.05
|
naval_light_gun_hit_chance_factor = 0.025
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3740,6 +3740,15 @@
|
|||||||
remove_idea = BFL_luxianwenti
|
remove_idea = BFL_luxianwenti
|
||||||
add_idea = BFL_luxianwenti_zizhu
|
add_idea = BFL_luxianwenti_zizhu
|
||||||
}
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
country_exists = TAN
|
||||||
|
TAN = { is_subject_of = BFL }
|
||||||
|
}
|
||||||
|
country_event = { id = az_tianjiang.416 days = 5 }
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
focus = {
|
focus = {
|
||||||
|
|||||||
@@ -13695,4 +13695,19 @@ country_event = {
|
|||||||
base = 100
|
base = 100
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
country_event = {
|
||||||
|
id = az_tianjiang.416
|
||||||
|
title = "唐努图瓦加入联合"
|
||||||
|
desc = "唐努图瓦要求并入北方联合,我们没有拒绝的理由。"
|
||||||
|
picture = GFX_report_event_generic_read_write
|
||||||
|
is_triggered_only = yes
|
||||||
|
option = {
|
||||||
|
name = "好的"
|
||||||
|
annex_country = { target = TAN transfer_troops = no }
|
||||||
|
ai_chance = {
|
||||||
|
factor = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -414,11 +414,9 @@ country_event = {
|
|||||||
tag = TIB
|
tag = TIB
|
||||||
tag = SIK
|
tag = SIK
|
||||||
tag = XSM
|
tag = XSM
|
||||||
tag = XIC
|
|
||||||
tag = SHX
|
|
||||||
tag = HBC
|
tag = HBC
|
||||||
}
|
}
|
||||||
add = 5
|
add = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DOH = { country_event = DOH_event.8 }
|
DOH = { country_event = DOH_event.8 }
|
||||||
|
|||||||
@@ -51,7 +51,6 @@ if = {
|
|||||||
basic_medium_airframe = 1
|
basic_medium_airframe = 1
|
||||||
iw_large_airframe = 1
|
iw_large_airframe = 1
|
||||||
air_torpedoe_1 = 1
|
air_torpedoe_1 = 1
|
||||||
photo_reconnaisance = 1
|
|
||||||
bba_early_transport_plane = 1
|
bba_early_transport_plane = 1
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
@@ -68,6 +67,15 @@ if = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_dlc = "La Resistance"
|
||||||
|
has_dlc = "By Blood Alone"
|
||||||
|
}
|
||||||
|
set_technology = {
|
||||||
|
photo_reconnaisance = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
starting_train_buffer = 2
|
starting_train_buffer = 2
|
||||||
set_fuel_ratio = 0.8
|
set_fuel_ratio = 0.8
|
||||||
@@ -826,6 +834,10 @@ set_popularities = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Wowow nice faction
|
||||||
|
#create_faction_from_template = faction_template_axis
|
||||||
|
#add_to_faction = GER
|
||||||
|
|
||||||
# Setup of National Spirits
|
# Setup of National Spirits
|
||||||
add_ideas = {
|
add_ideas = {
|
||||||
sour_loser
|
sour_loser
|
||||||
@@ -1068,7 +1080,7 @@ if = {
|
|||||||
obsolete = yes
|
obsolete = yes
|
||||||
icon = "GFX_GER_gwtank_medium"
|
icon = "GFX_GER_gwtank_medium"
|
||||||
}
|
}
|
||||||
create_equipment_variant = { #Note: There is a copy of this variant in Finnish National Focus file (FIN_bring_foreign_armor_experts). Any changes here should also be applied there
|
create_equipment_variant = { #Note: There is a copy of this variant in Finnish National Focus file (FIN_bring_foreign_armor_experts) and Chinese history file. Any changes here should also be applied there
|
||||||
name = "Panzer I Ausf. A"
|
name = "Panzer I Ausf. A"
|
||||||
type = light_tank_chassis_1
|
type = light_tank_chassis_1
|
||||||
parent_version = 0
|
parent_version = 0
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
state = {
|
state = {
|
||||||
id = 1019
|
id = 1019
|
||||||
name = "STATE_1019" # South Tohoku
|
name = "STATE_1019" # South Tohoku
|
||||||
manpower = 6575000
|
manpower = 2796521 # Unified tohoku is about 6575000
|
||||||
state_category = town # was large_city
|
state_category = town # was large_city
|
||||||
resources = {
|
resources = {
|
||||||
steel = 5
|
steel = 5
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ state = {
|
|||||||
provinces = {
|
provinces = {
|
||||||
4619 7167 12467
|
4619 7167 12467
|
||||||
}
|
}
|
||||||
manpower = 20433280
|
manpower = 5108320
|
||||||
buildings_max_level_factor = 1.000
|
buildings_max_level_factor = 1.000
|
||||||
state_category = city
|
state_category = city
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
state = {
|
state = {
|
||||||
id = 533
|
id = 533
|
||||||
name = "STATE_533" # North Tohoku
|
name = "STATE_533" # North Tohoku
|
||||||
manpower = 6575000
|
manpower = 4266278 # Unified tohoku is about 6575000
|
||||||
state_category = town # was large_city
|
state_category = town # was large_city
|
||||||
resources = {
|
resources = {
|
||||||
steel = 10 # was: 35, then 15
|
steel = 10 # was: 35, then 15
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ state = {
|
|||||||
provinces = {
|
provinces = {
|
||||||
1612 4009 4130 7019 7580 7596 7609 7625 8072 9934 10462 10474 12408
|
1612 4009 4130 7019 7580 7596 7609 7625 8072 9934 10462 10474 12408
|
||||||
}
|
}
|
||||||
manpower = 5108320
|
manpower = 20433280
|
||||||
buildings_max_level_factor = 1.000
|
buildings_max_level_factor = 1.000
|
||||||
state_category = town
|
state_category = town
|
||||||
|
|
||||||
|
|||||||
@@ -25,6 +25,10 @@ state={
|
|||||||
13150 1 # Hailar
|
13150 1 # Hailar
|
||||||
}
|
}
|
||||||
|
|
||||||
|
victory_points = {
|
||||||
|
12690 1 # Tauran
|
||||||
|
}
|
||||||
|
|
||||||
buildings = {
|
buildings = {
|
||||||
infrastructure = 2
|
infrastructure = 2
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,8 +65,8 @@
|
|||||||
HOL_democratic_party:0 "郁金民主议会"
|
HOL_democratic_party:0 "郁金民主议会"
|
||||||
HOL_fascism_party:1 "郁金军队"
|
HOL_fascism_party:1 "郁金军队"
|
||||||
HOL_neutrality_party:0 "郁金王室"
|
HOL_neutrality_party:0 "郁金王室"
|
||||||
GER_fascism:0 "铁血帝国"
|
GER_fascism:0 "铁血国"
|
||||||
GER_fascism_DEF:0 "铁血帝国"
|
GER_fascism_DEF:0 "铁血国"
|
||||||
GER_democratic:0 "铁血共和国"
|
GER_democratic:0 "铁血共和国"
|
||||||
GER_democratic_DEF:0 "铁血共和国"
|
GER_democratic_DEF:0 "铁血共和国"
|
||||||
GER_neutrality:1 "铁血帝国"
|
GER_neutrality:1 "铁血帝国"
|
||||||
@@ -143,4 +143,10 @@
|
|||||||
RAJ_UK_autonomy_dominion: "印度自治领"
|
RAJ_UK_autonomy_dominion: "印度自治领"
|
||||||
RAJ_UK_autonomy_dominion_DEF: "印度自治领"
|
RAJ_UK_autonomy_dominion_DEF: "印度自治领"
|
||||||
INS_HOL_democratic: "印度尼西亚殖民领"
|
INS_HOL_democratic: "印度尼西亚殖民领"
|
||||||
INS_HOL_democratic_DEF: "印度尼西亚殖民领"
|
INS_HOL_democratic_DEF: "印度尼西亚殖民领"
|
||||||
|
DEN_democratic_subject: "丹麦保护国"
|
||||||
|
DEN_democratic_subject_DEF: "丹麦保护国"
|
||||||
|
DEN_democratic_subject_ADJ: "丹麦保护国"
|
||||||
|
DEN_fascism_subject: "丹麦专员辖区"
|
||||||
|
DEN_fascism_subject_DEF: "丹麦专员辖区"
|
||||||
|
DEN_fascism_subject_ADJ: "丹麦专员辖区"
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
l_simp_chinese:
|
l_simp_chinese:
|
||||||
gengxinshuoming_title2:0"2.18更新内容"
|
gengxinshuoming_title2:0"2.19更新内容"
|
||||||
gengxinshuoming_text2:"1.调整了全词条的数值,大幅提高双方HP与组织度。\n2.加强了精通度决议效果,且舰娘机可以获取空军精通度(未测试)。\n3.调整了部分AI。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
gengxinshuoming_text2:"1.适配了原版的更新内容。\n2.削弱了部分MOD子学说。\n3.由于重樱AI经常在38年主动投降,因此回调了重樱的部分buff数值。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
||||||
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
|
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
|
||||||
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
|
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
|
||||||
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
|
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
|
||||||
|
|||||||
@@ -1852,6 +1852,8 @@
|
|||||||
WAR_NAME_BFL_YUW:0"红色警戒"
|
WAR_NAME_BFL_YUW:0"红色警戒"
|
||||||
WAR_NAME_BFL_BYG:0"红色警戒"
|
WAR_NAME_BFL_BYG:0"红色警戒"
|
||||||
WAR_NAME_BFL_HUJ:0"红色警戒"
|
WAR_NAME_BFL_HUJ:0"红色警戒"
|
||||||
|
WAR_NAME_BYG_BFL:0"红色警戒"
|
||||||
|
WAR_NAME_HUJ_BFL:0"红色警戒"
|
||||||
WAR_NAME_YUW_BFL:0"伟大东征"
|
WAR_NAME_YUW_BFL:0"伟大东征"
|
||||||
WAR_NAME_CHY_BYG:0"太平洋战争"
|
WAR_NAME_CHY_BYG:0"太平洋战争"
|
||||||
WAR_NAME_CHY_HUJ:0"太平洋战争"
|
WAR_NAME_CHY_HUJ:0"太平洋战争"
|
||||||
|
|||||||
Reference in New Issue
Block a user