2024-11-17 20:02:05
This commit is contained in:
@@ -430,6 +430,41 @@ ideas = {
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cancel_if_invalid = no
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}
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totaler_krieg_economy = {
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visible = {
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original_tag = GER
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has_completed_focus = GER_totaler_krieg
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}
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available = {
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has_completed_focus = GER_totaler_krieg
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has_war_with_major = yes
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has_war_support > 0.8
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any_enemy_country = {
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ic_ratio = {
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tag = ROOT
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ratio > 0.5
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}
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}
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}
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cost = 150
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removal_cost = -1
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modifier = {
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consumer_goods_expected_value = 0.15
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conscription = -0.02
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production_speed_arms_factory_factor = 0.2
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production_speed_dockyard_factor = 0.2
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conversion_cost_civ_to_mil_factor= -0.3
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conversion_cost_mil_to_civ_factor = -0.3
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industrial_capacity_factory = 0.05
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industrial_capacity_dockyard = 0.05
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}
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cancel_if_invalid = no
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}
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new_economic_policy = {
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picture = new_economic_policy
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@@ -915,7 +950,6 @@ ideas = {
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cost = 150
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removal_cost = -1
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modifier = {
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min_export = 0
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#civilian_intel_to_others = 0.0
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@@ -515,6 +515,13 @@ ideas = {
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#max_dig_in_factor = 0.25
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supply_consumption_factor = -0.5
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ai_desired_divisions_factor = 3
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special_project_speed_factor = 0.3
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production_speed_facility_factor = 0.3
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sp_nuclear_reactor_speed_factor = 0.3
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sp_tag_tank_speed_factor = 0.3
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sp_tag_jet_speed_factor = 0.3
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sp_tag_artillery_speed_factor = 0.3
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sp_tag_submarine_speed_factor = 0.3
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}
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}
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TY_fengkuangai2 = {
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@@ -549,6 +556,13 @@ ideas = {
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mobilization_speed = 1
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supply_consumption_factor = -0.75
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ai_desired_divisions_factor = 3
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special_project_speed_factor = 0.3
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production_speed_facility_factor = 0.3
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sp_nuclear_reactor_speed_factor = 0.3
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sp_tag_tank_speed_factor = 0.3
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sp_tag_jet_speed_factor = 0.3
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sp_tag_artillery_speed_factor = 0.3
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sp_tag_submarine_speed_factor = 0.3
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}
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}
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TY_fengkuangai3 = {
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@@ -583,6 +597,13 @@ ideas = {
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mobilization_speed = 3
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supply_consumption_factor = -1
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ai_desired_divisions_factor = 5
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special_project_speed_factor = 0.3
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production_speed_facility_factor = 0.3
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sp_nuclear_reactor_speed_factor = 0.3
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sp_tag_tank_speed_factor = 0.3
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sp_tag_jet_speed_factor = 0.3
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sp_tag_artillery_speed_factor = 0.3
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sp_tag_submarine_speed_factor = 0.3
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}
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}
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az_pt_1 = {
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@@ -6,8 +6,8 @@ ideas = {
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}
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modifier = {
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production_speed_dockyard_factor = 0.1
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production_speed_naval_base_factor = 0.4
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production_speed_dockyard_factor = 0.5
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production_speed_naval_base_factor = 0.5
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custom_modifier_tooltip = az_hidden_ideas
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}
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}
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@@ -203,9 +203,9 @@ ideas = {
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}
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modifier = {
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production_speed_buildings_factor = 0.1
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production_factory_max_efficiency_factor = 0.05
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production_factory_efficiency_gain_factor = 0.05
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production_speed_buildings_factor = 0.25
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production_factory_max_efficiency_factor = 0.15
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production_factory_efficiency_gain_factor = 0.15
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}
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}
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BYG_lbdtq = {
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@@ -216,15 +216,15 @@ ideas = {
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equipment_bonus = {
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armor = {
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build_cost_ic = -0.1
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build_cost_ic = -0.15
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instant = yes
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}
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}
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modifier = {
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tank_manufacturer_cost_factor = -0.15
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naval_manufacturer_cost_factor = -0.15
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aircraft_manufacturer_cost_factor = -0.15
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materiel_manufacturer_cost_factor = -0.15
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tank_manufacturer_cost_factor = -0.25
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naval_manufacturer_cost_factor = -0.25
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aircraft_manufacturer_cost_factor = -0.25
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materiel_manufacturer_cost_factor = -0.25
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}
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}
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BYG_byox = {
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@@ -272,7 +272,7 @@ ideas = {
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modifier = {
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opinion_gain_monthly_factor = 0.5
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drift_defence_factor = -0.25
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political_power_factor = 0.2
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political_power_factor = 0.25
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}
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}
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BYG_dgsw = {
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@@ -281,7 +281,7 @@ ideas = {
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always = yes
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}
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modifier = {
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consumer_goods_factor = -0.2
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consumer_goods_factor = -0.35
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political_power_factor = -0.1
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}
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}
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@@ -306,9 +306,9 @@ ideas = {
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always = yes
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}
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modifier = {
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global_building_slots_factor = 0.15
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production_speed_buildings_factor = 0.1
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stability_factor = 0.15
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global_building_slots_factor = 0.25
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production_speed_buildings_factor = 0.15
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stability_factor = 0.25
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}
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}
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BYG_bylbdgs = {
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@@ -327,8 +327,8 @@ ideas = {
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always = yes
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}
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modifier = {
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consumer_goods_factor = -0.15
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industrial_capacity_factory = 0.1
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consumer_goods_factor = -0.25
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industrial_capacity_factory = 0.15
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}
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}
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BYG_bydlj = {
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@@ -337,9 +337,9 @@ ideas = {
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always = yes
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}
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modifier = {
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army_attack_factor = 0.1
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navy_screen_attack_factor = 0.15
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navy_capital_ship_attack_factor = 0.1
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army_attack_factor = 0.25
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navy_screen_attack_factor = 0.25
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navy_capital_ship_attack_factor = 0.25
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}
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}
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BYG_jadby = {
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@@ -348,8 +348,8 @@ ideas = {
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always = yes
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}
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modifier = {
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war_support_factor = 0.15
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stability_factor = 0.1
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war_support_factor = 0.25
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stability_factor = 0.15
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conscription_factor = 0.15
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}
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}
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@@ -375,6 +375,8 @@ ideas = {
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war_support_factor = 0.1
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conscription = 0.01
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conscription_factor = 0.15
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army_attack_factor = 0.1
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army_defence_factor = 0.1
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}
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}
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BYG_jrfs = {
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@@ -383,12 +385,11 @@ ideas = {
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always = yes
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}
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modifier = {
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production_speed_arms_factory_factor = 0.3
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production_speed_industrial_complex_factor = 0.4
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production_speed_infrastructure_factor = 0.5
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industrial_capacity_factory = 0.3
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industrial_capacity_dockyard = 0.3
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production_speed_arms_factory_factor = 0.5
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production_speed_industrial_complex_factor = 0.5
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production_speed_dockyard_factor = 0.5
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industrial_capacity_factory = 0.5
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industrial_capacity_dockyard = 1
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}
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}
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BYG_jfgs = {
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@@ -497,7 +498,7 @@ ideas = {
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}
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modifier = {
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political_power_factor = 0.1
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political_power_factor = 0.15
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democratic_drift = 0.05
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}
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}
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@@ -508,8 +509,8 @@ ideas = {
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}
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modifier = {
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political_power_factor = 0.2
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democratic_drift = 0.05
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political_power_factor = 0.25
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democratic_drift = 0.1
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political_advisor_cost_factor = -0.15
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tank_manufacturer_cost_factor = -0.15
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naval_manufacturer_cost_factor = -0.15
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@@ -563,10 +564,10 @@ ideas = {
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}
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modifier = {
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research_speed_factor = 0.08
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production_factory_max_efficiency_factor = 0.05
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trade_laws_cost_factor = -0.1
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economy_cost_factor = -0.1
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research_speed_factor = 0.12
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production_factory_max_efficiency_factor = 0.15
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trade_laws_cost_factor = -0.15
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economy_cost_factor = -0.15
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}
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}
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BYG_qyxz = {
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@@ -230,8 +230,8 @@ ideas = {
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}
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modifier = {
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stability_factor = 0.1
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production_speed_buildings_factor = 0.1
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industrial_capacity_factory = 0.05
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production_speed_buildings_factor = 0.15
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industrial_capacity_factory = 0.15
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war_support_factor = -0.25
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}
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}
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@@ -911,6 +911,15 @@ ideas = {
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}
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}
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}
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AL_guojizongdui_back = {
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picture = generic_production_bonus
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allowed_civil_war = {
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always = yes
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}
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modifier = {
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production_speed_buildings_factor = 0.01
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}
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}
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}
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}
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@@ -30,8 +30,8 @@ ideas = {
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add = 10
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OR = {
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tag = CHY
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tag = TIX
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tag = SAD
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#tag = TIX 铁血稳定度过低频繁触发负面事件#
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#tag = SAD
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}
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OR = {
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has_war_with = BYG
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@@ -66,7 +66,7 @@ ideas = {
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OR = {
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tag = BFL
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tag = CHY
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tag = YUW
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#tag = YUW
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}
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OR = {
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has_war_with = TIX
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@@ -112,10 +112,6 @@ ideas = {
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cancel_if_invalid = no
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ai_will_do = {
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base = 0
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modifier = {
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has_war = no
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add = 1
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}
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}
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modifier = {
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@@ -518,19 +518,19 @@ ideas = {
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equipment_bonus = {
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small_plane_airframe = {
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build_cost_ic = -0.25 instant = yes
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build_cost_ic = -0.15 instant = yes
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}
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small_plane_cas_airframe = {
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instant = yes
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build_cost_ic = 0.15 instant = yes
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build_cost_ic = 0.1 instant = yes
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}
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medium_plane_airframe = {
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instant = yes
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build_cost_ic = 0.15 instant = yes
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build_cost_ic = 0.1 instant = yes
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}
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large_plane_airframe = {
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instant = yes
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build_cost_ic = 0.15 instant = yes
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build_cost_ic = 0.1 instant = yes
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}
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}
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}
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@@ -2151,12 +2151,10 @@ ideas = {
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has_war = no
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}
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modifier = {
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army_attack_factor = -0.2
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army_defence_factor = -0.4
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planning_speed = -1
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max_planning = -1
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experience_gain_army_factor = 0.15
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army_morale_factor = -0.25
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army_morale_factor = -0.15
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supply_consumption_factor = 0.1
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org_loss_when_moving = 0.25
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stability_factor = -0.15
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@@ -372,10 +372,10 @@ ideas = {
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always = yes
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}
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modifier = {
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army_armor_defence_factor = 0.1
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army_infantry_attack_factor = 0.05
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army_infantry_defence_factor = 0.05
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breakthrough_factor = 0.08
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army_armor_defence_factor = 0.15
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army_infantry_attack_factor = 0.1
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army_infantry_defence_factor = 0.1
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breakthrough_factor = 0.15
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}
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}
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TIX_jdtk = {
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@@ -759,9 +759,9 @@ ideas = {
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modifier = {
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compliance_growth = -0.1
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resistance_growth = 0.1
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industrial_capacity_factory = 0.05
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industrial_capacity_dockyard = 0.05
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consumer_goods_factor = -0.1
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industrial_capacity_factory = 0.12
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industrial_capacity_dockyard = 0.12
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consumer_goods_factor = -0.12
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}
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}
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TIX_wsdrqz = {
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@@ -771,9 +771,9 @@ ideas = {
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}
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modifier = {
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compliance_growth = 0.15
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resistance_growth = -0.05
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non_core_manpower = 0.05
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compliance_growth = 0.16
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resistance_growth = -0.08
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non_core_manpower = 0.08
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consumer_goods_factor = 0.05
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}
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}
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