2024-11-16 20:00:50
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2024-11-16 20:00:50 +00:00
parent 58a98d207c
commit 8f0f2272c6
34 changed files with 1245 additions and 187 deletions

View File

@@ -1075,4 +1075,67 @@ characters={
coordination_skill = 5
}
}
#scientists
BFL_kuersike_sci = {
name = BFL_kuersike
portraits={
army = {
large="gfx/leaders/BFL/kuersike.png"
small="gfx/interface/ideas/idea_kuersike.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_warfare_expert scientist_trait_gifted_engineer }
skills = {
specialization_nuclear = 2
}
}
}
BFL_fuluosiluofu_sci = {
name = BFL_fuluosiluofu
portraits={
army = {
large="gfx/leaders/BFL/fuluosiluofu.png"
small="gfx/interface/ideas/idea_fuluosiluofu.png"
}
}
scientist = {
traits = { scientist_trait_armored_specialist scientist_trait_genius }
skills = {
specialization_land = 3
}
}
}
BFL_qikaluofu_sci = {
name = BFL_qikaluofu
portraits={
army = {
large="gfx/leaders/BFL/qikaluofu.png"
small="gfx/interface/ideas/idea_qikaluofu.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_bright }
skills = {
specialization_naval = 2
}
}
}
BFL_naximofu_sci = {
name = BFL_naximofu
portraits={
army = {
large="gfx/leaders/BFL/naximofu.png"
small="gfx/interface/ideas/idea_tashigan.png"
}
}
scientist = {
traits = { scientist_trait_rocketry_specialist scientist_trait_bombs_expert scientist_trait_fast_learner }
skills = {
specialization_air = 1
}
}
}
}

View File

@@ -739,4 +739,67 @@ characters={
}
}
}
#scientists
BLI_huangjinbuli_sci = {
name = BLI_huangjinbuli
portraits={
army = {
large="gfx/leaders/BLI/huangjinbuli.png"
small="gfx/interface/ideas/idea_huangjinbuli.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_power_expert scientist_trait_resourceful }
skills = {
specialization_nuclear = 2
}
}
}
BLI_baoduoliuhua_sci = {
name = BLI_baoduoliuhua
portraits={
army = {
large="gfx/leaders/BLI/baoduoliuhua.png"
small="gfx/interface/ideas/idea_baoduoliuhua.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_fast_learner }
skills = {
specialization_land = 1
}
}
}
BLI_laisha_sci = {
name = BLI_laisha
portraits={
army = {
large="gfx/leaders/BLI/laisha.png"
small="gfx/interface/ideas/idea_laisha.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_submarine_specialist scientist_trait_genius }
skills = {
specialization_naval = 3
}
}
}
BLI_keluodiya_sci = {
name = BLI_keluodiya
portraits={
army = {
large="gfx/leaders/BLI/keluodiya.png"
small="gfx/interface/ideas/idea_keluodiya.png"
}
}
scientist = {
traits = { scientist_trait_jet_expert scientist_trait_electronics_specialist scientist_trait_brilliant_theorist }
skills = {
specialization_air = 2
}
}
}
}

View File

@@ -2080,4 +2080,67 @@ characters={
logistics_skill = 1
}
}
#scientists
BYG_hailunna_sci = {
name = BYG_hailunna
portraits={
army = {
large="gfx/leaders/BYG/hailunna.png"
small="gfx/interface/ideas/idea_hailunna.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_nuclear_power_expert scientist_trait_genius }
skills = {
specialization_nuclear = 3
}
}
}
BYG_xingzuo_sci = {
name = BYG_xingzuo
portraits={
army = {
large="gfx/leaders/BYG/xingzuo.png"
small="gfx/interface/ideas/idea_xingzuo.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_bright }
skills = {
specialization_land = 2
}
}
}
BYG_linuo_sci = {
name = BYG_linuo
portraits={
army = {
large="gfx/leaders/BYG/linuo.png"
small="gfx/interface/ideas/idea_linuo.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_gifted_engineer }
skills = {
specialization_naval = 3
}
}
}
BYG_qiershazhi_sci = {
name = BYG_qiershazhi
portraits={
army = {
large="gfx/leaders/BYG/qiershazhi.png"
small="gfx/interface/ideas/idea_qiershazhi.png"
}
}
scientist = {
traits = { scientist_trait_rocketry_specialist scientist_trait_guidance_systems_expert scientist_trait_electronics_specialist scientist_trait_brilliant_theorist }
skills = {
specialization_air = 2
}
}
}
}

View File

@@ -1348,8 +1348,8 @@ characters={
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
maneuvering_skill = 2
coordination_skill = 1
}
}
CHY_haifeng = {
@@ -1372,8 +1372,8 @@ characters={
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
maneuvering_skill = 2
coordination_skill = 2
}
}
CHY_gecheng = {
@@ -1629,7 +1629,7 @@ characters={
is_ai = no
}
}
traits = { hangmu_army organizer logistics inflexible_strategist }
traits = { hangmu_army organizer inflexible_strategist }
skill = 3
attack_skill = 3
defense_skill = 3
@@ -1677,7 +1677,7 @@ characters={
is_ai = no
}
}
traits = { zhanlie_army media_personality reckless }
traits = { zhanlie_army media_personality }
skill = 2
attack_skill = 2
defense_skill = 1
@@ -1749,7 +1749,7 @@ characters={
is_ai = no
}
}
traits = { xunyang_army cautious }
traits = { xunyang_army trait_cautious }
skill = 3
attack_skill = 2
defense_skill = 4
@@ -1916,4 +1916,82 @@ characters={
logistics_skill = 3
}
}
#scientists
CHY_mingshi_sci = {
name = CHY_mingshi
portraits={
army = {
large="gfx/leaders/CHY/mingshi.png"
small="gfx/interface/ideas/idea_mingshi.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_resourceful }
skills = {
specialization_nuclear = 1
}
}
}
CHY_lingbo_sci = {
name = CHY_lingbo
portraits={
army = {
large="gfx/leaders/CHY/lingbo.png"
small="gfx/interface/ideas/idea_lingbo.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_fast_learner }
skills = {
specialization_land = 1
}
}
}
CHY_xizhang_sci = {
name = CHY_xizhang
portraits={
army = {
large="gfx/leaders/CHY/xizhang.png"
small="gfx/interface/ideas/idea_xizhang.png"
}
}
scientist = {
traits = { scientist_trait_submarine_specialist scientist_trait_bright }
skills = {
specialization_naval = 2
}
}
}
CHY_shentong_sci = {
name = CHY_shentong
portraits={
army = {
large="gfx/leaders/CHY/shentong.png"
small="gfx/interface/ideas/idea_shentong.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_genius }
skills = {
specialization_naval = 3
}
}
}
CHY_xinnong_sci = {
name = CHY_xinnong
portraits={
army = {
large="gfx/leaders/CHY/xinnong.png"
small="gfx/interface/ideas/idea_xinnong.png"
}
}
scientist = {
traits = { scientist_trait_aircraft_specialist scientist_trait_jet_expert scientist_trait_genius }
skills = {
specialization_air = 3
}
}
}
}

View File

@@ -1281,4 +1281,68 @@ characters={
}
}
}
#scientists
DOH_dingan_sci = {
name = DOH_dingan
portraits = {
army = {
large="gfx/leaders/DOH/dingan.png"
small="gfx/interface/ideas/idea_dingan.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_fast_learner }
skills = {
specialization_nuclear = 1
}
}
}
DOH_jian_sci = {
name = DOH_jian
portraits = {
army = {
large="gfx/leaders/DOH/jian.png"
small="gfx/interface/ideas/idea_jian.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_genius }
skills = {
specialization_land = 3
}
}
}
DOH_huajia_sci = {
name = DOH_huajia
portraits = {
army = {
large="gfx/leaders/DOH/huajia.png"
small="gfx/interface/ideas/idea_huajia.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_gifted_engineer }
skills = {
specialization_naval = 1
}
}
}
DOH_zhenhai_sci = {
name = DOH_zhenhai
portraits = {
army = {
large="gfx/leaders/DOH/zhenhai.png"
small="gfx/interface/ideas/idea_zhenhai.png"
}
}
scientist = {
traits = { scientist_trait_rocketry_specialist scientist_trait_guidance_systems_expert scientist_trait_brilliant_theorist }
skills = {
specialization_air = 1
}
}
}
}

View File

@@ -1434,4 +1434,67 @@ characters={
logistics_skill = 3
}
}
#scientists
HUJ_chaijun_sci = {
name = HUJ_chaijun
portraits={
army = {
large="gfx/leaders/HUJ/chaijun.png"
small="gfx/interface/ideas/idea_chaijun.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_schrodingers_trait }
skills = {
specialization_nuclear = 2
}
}
}
HUJ_dujiaoshou_sci = {
name = HUJ_dujiaoshou
portraits={
army = {
large="gfx/leaders/HUJ/dujiaoshou.png"
small="gfx/interface/ideas/idea_dujiaoshou.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_resourceful }
skills = {
specialization_land = 1
}
}
}
HUJ_yingxianzuo_sci = {
name = HUJ_yingxianzuo
portraits={
army = {
large="gfx/leaders/HUJ/yingxianzuo.png"
small="gfx/interface/ideas/idea_yingxianzuo.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_genius }
skills = {
specialization_naval = 3
}
}
}
HUJ_aerbien_sci = {
name = HUJ_aerbien
portraits={
army = {
large="gfx/leaders/HUJ/aerbien.png"
small="gfx/interface/ideas/idea_aerbien.png"
}
}
scientist = {
traits = { scientist_trait_aircraft_specialist scientist_trait_bombs_expert scientist_trait_electronics_specialist scientist_trait_bright }
skills = {
specialization_air = 3
}
}
}
}

View File

@@ -931,7 +931,6 @@ characters={
portraits={
army = {
large="gfx/leaders/SAD/nabulesi.png"
#small="gfx/interface/ideas/idea_boerzhanuo.png"
}
}
corps_commander = {
@@ -950,4 +949,81 @@ characters={
logistics_skill = 5
}
}
#scientists
SAD_xibeifeng_sci = {
name = SAD_xibeifeng
portraits={
army = {
large="gfx/leaders/SAD/xibeifeng.png"
small="gfx/interface/ideas/idea_xibeifeng.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_bright }
skills = {
specialization_nuclear = 2
}
}
}
SAD_boerzhanuo_sci = {
name = SAD_boerzhanuo
portraits={
army = {
large="gfx/leaders/SAD/boerzhanuo.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_fast_learner }
skills = {
specialization_land = 1
}
}
}
SAD_daleike_sci = {
name = SAD_daleike
portraits={
army = {
large="gfx/leaders/SAD/daleike.png"
small="gfx/interface/ideas/idea_daleike.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_gifted_engineer }
skills = {
specialization_naval = 2
}
}
}
SAD_abuluqi_sci = {
name = SAD_abuluqi
portraits={
army = {
large="gfx/leaders/SAD/abuluqi.png"
small="gfx/interface/ideas/idea_abuluqi.png"
}
}
scientist = {
traits = { scientist_trait_bombs_expert scientist_trait_resourceful }
skills = {
specialization_air = 1
}
}
}
SAD_diguo_sci = {
name = SAD_abuluqi
portraits={
army = {
large="gfx/leaders/SAD/diguo.png"
small="gfx/interface/ideas/idea_diguo.png"
}
}
scientist = {
traits = { scientist_trait_rocketry_specialist scientist_trait_aircraft_specialist scientist_trait_genius }
skills = {
specialization_air = 3
}
}
}
}

View File

@@ -373,7 +373,7 @@ characters={
}
}
SIR_ceshizhe = {
name = SIR_ceshizhe
name = SR1_ceshizhe
portraits={
army = {
large="gfx/leaders/SIR/ceshizhe.png"
@@ -441,4 +441,67 @@ characters={
}
}
}
#scientists
SIR_sairenjiaojisi_sci = {
name = SIR_sairenjiaojisi
portraits={
army = {
large="gfx/leaders/SIR/youlingsha.png"
small="gfx/interface/ideas/idea_youlingsha.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_gifted_engineer }
skills = {
specialization_nuclear = 2
}
}
}
SR1_guanchazhe_sci = {
name = SIR_guanchazhe
portraits={
army = {
large="gfx/leaders/SIR/guanchazhe.png"
small="gfx/interface/ideas/idea_guanchazhe.png"
}
}
scientist = {
traits = { scientist_trait_armored_specialist scientist_trait_fast_learner }
skills = {
specialization_land = 1
}
}
}
SIR_jinghuazhe_sci = {
name = SIR_jinghuazhe
portraits={
army = {
large="gfx/leaders/SIR/jinghuazhe.png"
small="gfx/interface/ideas/idea_jinghuazhe.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_gifted_engineer }
skills = {
specialization_naval = 2
}
}
}
SIR_ceshizhe_sci = {
name = SR1_ceshizhe
portraits={
army = {
large="gfx/leaders/SIR/ceshizhe.png"
small="gfx/interface/ideas/idea_ceshizhe.png"
}
}
scientist = {
traits = { scientist_trait_electronics_specialist scientist_trait_jet_expert scientist_trait_brilliant_theorist }
skills = {
specialization_air = 2
}
}
}
}

View File

@@ -1646,4 +1646,67 @@ characters={
logistics_skill = 2
}
}
#scientists
TIX_kelong_sci = {
name = TIX_kelong
portraits={
army = {
large="gfx/leaders/TIX/kelong.png"
small="gfx/interface/ideas/idea_kelong.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_brilliant_theorist }
skills = {
specialization_nuclear = 2
}
}
}
TIX_huteng_sci = {
name = TIX_huteng
portraits={
army = {
large="gfx/leaders/TIX/huteng.png"
small="gfx/interface/ideas/idea_huteng.png"
}
}
scientist = {
traits = { scientist_trait_armored_specialist scientist_trait_bright }
skills = {
specialization_land = 3
}
}
}
TIX_aogusite_sci = {
name = TIX_aogusite
portraits={
army = {
large="gfx/leaders/TIX/aogusite.png"
small="gfx/interface/ideas/idea_aogusite.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_submarine_specialist scientist_trait_gifted_engineer }
skills = {
specialization_naval = 2
}
}
}
TIX_bide_sci = {
name = TIX_bide
portraits={
army = {
large="gfx/leaders/TIX/bide.png"
small="gfx/interface/ideas/idea_bide.png"
}
}
scientist = {
traits = { scientist_trait_rocketry_specialist scientist_trait_helicopter_expert scientist_trait_genius }
skills = {
specialization_air = 3
}
}
}
}

View File

@@ -315,7 +315,6 @@ characters={
large="gfx/leaders/YUW/beiyaen.png"
small="gfx/interface/ideas/idea_beiyaen.png"
}
}
corps_commander = {
@@ -608,7 +607,6 @@ characters={
large="gfx/leaders/YUW/jiasikenie.png"
small="gfx/interface/ideas/idea_jiasikenie.png"
}
}
advisor = {
cost = 100
@@ -1441,4 +1439,67 @@ characters={
logistics_skill = 2
}
}
#scientists
YUW_sitelasibao_sci = {
name = YUW_sitelasibao
portraits={
army = {
large="gfx/leaders/YUW/sitelasibao.png"
small="gfx/interface/ideas/idea_buleisite.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_power_expert scientist_trait_bright }
skills = {
specialization_nuclear = 1
}
}
}
YUW_jiasikenie_sci = {
name = YUW_jiasikenie
portraits={
army = {
large="gfx/leaders/YUW/jiasikenie.png"
small="gfx/interface/ideas/idea_jiasikenie.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_brilliant_theorist }
skills = {
specialization_land = 3
}
}
}
YUW_aersasi_sci = {
name = YUW_aersasi
portraits={
army = {
large="gfx/leaders/YUW/aersasi.png"
small="gfx/interface/ideas/idea_aersasi.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_gifted_engineer }
skills = {
specialization_naval = 2
}
}
}
YUW_beiyaen_sci = {
name = YUW_beiyaen
portraits={
army = {
large="gfx/leaders/YUW/beiyaen.png"
small="gfx/interface/ideas/idea_beiyaen.png"
}
}
scientist = {
traits = { scientist_trait_electronics_specialist scientist_trait_bombs_expert scientist_trait_bright }
skills = {
specialization_air = 2
}
}
}
}

View File

@@ -1511,6 +1511,7 @@ tianjiang_aizuobi = {
tag = CHY
is_ai = yes
date > 1936.2.1
is_special_project_completed = sp:sp_naval_super_heavy_battleship
}
visible = {
tag = CHY

View File

@@ -1,5 +1,15 @@
ideas = {
country = {
YUW_yuanweilujunfangshouweizhu_idea = {
picture = FRA_fortification_focus
allowed_civil_war = {
always = yes
}
modifier = {
bunker_max_level_terrain_limit = 4
coastal_bunker_max_level_terrain_limit = 4
}
}
YUW_zhandourengzaijuxu_idea = {
picture = SWE_neither_death_nor_dishonor
allowed_civil_war = {

View File

@@ -111,195 +111,260 @@ default = {
可可奈尔
}
callsigns = { "淑惠阿姨" "杰哥" "阿伟" "超勇" "帅比" "笨比" "猪比" "伞兵" "彪子" "睿智" "憨憨" "金轮" "大司马" "芜湖起飞" "神魔恋" "燕双鹰" "伊势" "塔塔开" "优妮控" }
}
DOH = {
male = {
names = {
涂山
上官
欧阳
}
}
female = {
names = {
涂山
上官
欧阳
}
}
surnames = {
初蝶
嘉然
玉茗
冬梅
巧夏
水生
倾瑶
笑川
惜灵
宝庆
白山
翠曼
梦槐
忆丹
黄武
永泰
海露
怀萍
向卉
波波
显庆
迎蓉
莹莹
傲旋
寻凝
凌瑶
凝安
访烟
如彤
小乐
延熹
清歌
梦寻
秋染
易安
饮冰
长安
洛阳
金陵
开封
安阳
商都
云中
茉莉
龙井
雀舌
祁红
普洱
立春
雨水
惊蛰
春分
清明
谷雨
立夏
小满
芒种
夏至
小暑
大暑
立秋
处暑
白露
秋分
寒露
霜降
立冬
小雪
大雪
冬至
小寒
大寒
龙骧
虎威
海昭
海震
飞鸿
南琛
保宁
保民
郢荆
湍济
海容
海安
镇东
镇西
镇南
镇北
镇中
镇边
定远
镇远
经远
来远
致远
靖远
济远
平远
驭远
}
operation = {
154 = {
"折樱"
}
}
}
DH1 = {
male = {
names = {
涂山
上官
欧阳
}
}
female = {
names = {
涂山
上官
欧阳
}
}
surnames = {
初蝶
嘉然
玉茗
冬梅
巧夏
水生
倾瑶
笑川
惜灵
宝庆
白山
翠曼
梦槐
忆丹
黄武
永泰
海露
怀萍
向卉
波波
显庆
迎蓉
莹莹
傲旋
寻凝
凌瑶
凝安
访烟
如彤
小乐
延熹
清歌
梦寻
秋染
易安
饮冰
长安
洛阳
金陵
开封
安阳
商都
云中
茉莉
龙井
雀舌
祁红
普洱
立春
雨水
惊蛰
春分
清明
谷雨
立夏
小满
芒种
夏至
小暑
大暑
立秋
处暑
白露
秋分
寒露
霜降
立冬
小雪
大雪
冬至
小寒
大寒
龙骧
虎威
海昭
海震
飞鸿
南琛
保宁
保民
郢荆
湍济
海容
海安
镇东
镇西
镇南
镇北
镇中
镇边
定远
镇远
经远
来远
致远
靖远
济远
平远
驭远
}
operation = {
154 = {
"折樱"
}
}
}
CHY = {

View File

@@ -3818,7 +3818,7 @@
}
NOT = { has_war_with = ROOT }
}
add_opinion_modifier = { target = SOV modifier = SOV_anti_fascist_policies_good }
add_opinion_modifier = { target = BFL modifier = SOV_anti_fascist_policies_good }
}
every_other_country = {
@@ -3826,7 +3826,7 @@
is_major = yes
has_government = fascism
}
add_opinion_modifier = { target = SOV modifier = SOV_anti_fascist_policies_bad }
add_opinion_modifier = { target = BFL modifier = SOV_anti_fascist_policies_bad }
}
}
}
@@ -3866,7 +3866,7 @@
}
NOT = { has_war_with = ROOT }
}
add_opinion_modifier = { target = SOV modifier = SOV_anti_capitalist_policies_good }
add_opinion_modifier = { target = BFL modifier = SOV_anti_capitalist_policies_good }
}
every_other_country = {
@@ -3874,7 +3874,7 @@
is_major = yes
has_government = democratic
}
add_opinion_modifier = { target = SOV modifier = SOV_anti_capitalist_policies_bad }
add_opinion_modifier = { target = BFL modifier = SOV_anti_capitalist_policies_bad }
}
}
}

View File

@@ -2738,6 +2738,13 @@ focus_tree = {
}
add_core_of = SAD
}
effect_tooltip = {
custom_effect_tooltip = if_they_accept_tt
annex_country = { target = ALB transfer_troops = no }
custom_effect_tooltip = if_they_refuse_tt
create_wargoal = { target = ALB type = take_state_focus }
}
}
}
focus = {
@@ -3614,6 +3621,16 @@ focus_tree = {
}
}
custom_effect_tooltip = sad_swiyuwganshekenenggao
effect_tooltip = {
custom_effect_tooltip = if_they_accept_tt
transfer_state = 846
add_stability = 0.1
add_war_support = 0.1
add_political_power = 50
custom_effect_tooltip = if_they_refuse_tt
declare_war_on = { target = YUW type = annex_everything }
}
}
}
focus = {

View File

@@ -6817,7 +6817,7 @@ focus_tree = {
focus = TIX_xuanchengchisediguo
}
relative_position_id = TIX_xuanchengchisediguo
cost = 5
cost = 8
allow_branch = {
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -6890,7 +6890,7 @@ focus_tree = {
focus = TIX_xuanchengchisediguo
}
relative_position_id = TIX_xuanchengchisediguo
cost = 5
cost = 8
allow_branch = {
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -6945,7 +6945,7 @@ focus_tree = {
focus = TIX_xuanchengchisediguo
}
relative_position_id = TIX_xuanchengchisediguo
cost = 5
cost = 8
allow_branch = {
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -7010,7 +7010,7 @@ focus_tree = {
focus = TIX_dongfangshengcunkongjian
}
relative_position_id = TIX_beifangzuihoutongdie
cost = 5
cost = 8
allow_branch = {
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -7052,7 +7052,38 @@ focus_tree = {
factor = 50
}
completion_reward = {
add_ai_strategy = {
type = alliance
id = "SAD"
value = 500
}
add_ai_strategy = {
type = befriend
id = SAD
value = 200
}
add_opinion_modifier = { target = SAD modifier = SOV_anti_capitalist_policies_good }
SAD = {
add_ai_strategy = {
type = befriend
id = TIX
value = 200
}
add_ai_strategy = {
type = alliance
id = "TIX"
value = 500
}
add_opinion_modifier = { target = TIX modifier = SOV_anti_capitalist_policies_good }
}
if = {
limit = {
SAD = { is_ai = yes }
}
TIX = {
add_to_faction = SAD
}
}
}
}
focus = {
@@ -7070,7 +7101,7 @@ focus_tree = {
focus = TIX_dongfangshengcunkongjian
}
relative_position_id = TIX_dongfangshengcunkongjian
cost = 5
cost = 8
allow_branch = {
has_global_flag = MOD_azurlane_tianjiangjianniang
}
@@ -7078,7 +7109,51 @@ focus_tree = {
factor = 50
}
completion_reward = {
guojishengyu_down_3 = yes
add_named_threat = {
threat = 5
name = "吞并波罗的海国家"
}
if = {
limit = {
country_exists = LIT
LIT = { is_puppet = no }
}
LIT = { country_event = az_tianjiang.307 }
}
if = {
limit = {
country_exists = LAT
LAT = { is_puppet = no }
}
LAT = { country_event = az_tianjiang.307 }
}
if = {
limit = {
country_exists = EST
EST = { is_puppet = no }
}
EST = { country_event = az_tianjiang.307 }
}
effect_tooltip = {
custom_effect_tooltip = if_they_accept_tt
set_autonomy = {
target = LIT
autonomous_state = az_autonomy_volkskommissariat
}
set_autonomy = {
target = NOR
autonomous_state = az_autonomy_volkskommissariat
}
set_autonomy = {
target = EST
autonomous_state = az_autonomy_volkskommissariat
}
custom_effect_tooltip = if_they_refuse_tt
create_wargoal = { target = LIT type = take_state_focus }
create_wargoal = { target = LAT type = take_state_focus }
create_wargoal = { target = EST type = take_state_focus }
}
}
}
focus = {
@@ -7096,6 +7171,15 @@ focus_tree = {
focus = TIX_zhengfuboluodihaiguojia
}
relative_position_id = TIX_shandongzhongougeming
available = {
is_puppet = no
has_war = no
}
bypass = {
not = { country_exists = DEN }
not = { country_exists = NOR }
not = { country_exists = SWE }
}
cost = 7
available = {
is_puppet = no
@@ -7107,7 +7191,6 @@ focus_tree = {
country_exists = HUJ
country_exists = HOL
country_exists = BEL
country_exists = HOL
country_exists = LUX
}
}
@@ -7115,10 +7198,51 @@ focus_tree = {
has_global_flag = MOD_azurlane_tianjiangjianniang
}
ai_will_do = {
factor = 50
factor = 0
modifier = {
date > 1940.1.1
add = 50
}
}
completion_reward = {
declare_war_on = {
target = HUJ
type = annex_everything
}
declare_war_on = {
target = YUW
type = annex_everything
}
if = {
limit = {
country_exists = HOL
not = { is_in_faction_with = HOL }
}
declare_war_on = {
target = HOL
type = annex_everything
}
}
if = {
limit = {
country_exists = BEL
not = { is_in_faction_with = BEL }
}
declare_war_on = {
target = BEL
type = annex_everything
}
}
if = {
limit = {
country_exists = LUX
not = { is_in_faction_with = LUX }
}
declare_war_on = {
target = LUX
type = annex_everything
}
}
}
}
focus = {
@@ -7149,7 +7273,14 @@ focus_tree = {
has_global_flag = MOD_azurlane_tianjiangjianniang
}
ai_will_do = {
factor = 50
factor = 0
modifier = {
date > 1941.6.1
controls_state = 14
controls_state = 16
controls_state = 19
add = 10
}
}
completion_reward = {
add_timed_idea = {
@@ -7163,6 +7294,7 @@ focus_tree = {
if = {
limit = {
country_exists = MOL
not = { is_in_faction_with = MOL }
}
declare_war_on = {
target = MOL
@@ -7172,6 +7304,7 @@ focus_tree = {
if = {
limit = {
country_exists = FIN
not = { is_in_faction_with = FIN }
}
declare_war_on = {
target = FIN
@@ -7181,6 +7314,7 @@ focus_tree = {
if = {
limit = {
country_exists = LAT
not = { is_in_faction_with = LAT }
}
declare_war_on = {
target = LAT
@@ -7190,6 +7324,7 @@ focus_tree = {
if = {
limit = {
country_exists = EST
not = { is_in_faction_with = EST }
}
declare_war_on = {
target = EST
@@ -7199,6 +7334,7 @@ focus_tree = {
if = {
limit = {
country_exists = LIT
not = { is_in_faction_with = LIT }
}
declare_war_on = {
target = LIT
@@ -7208,6 +7344,7 @@ focus_tree = {
if = {
limit = {
country_exists = UKR
not = { is_in_faction_with = UKR }
}
declare_war_on = {
target = UKR
@@ -7217,6 +7354,7 @@ focus_tree = {
if = {
limit = {
country_exists = POL
not = { is_in_faction_with = POL }
}
declare_war_on = {
target = POL
@@ -7226,6 +7364,7 @@ focus_tree = {
if = {
limit = {
country_exists = BLR
not = { is_in_faction_with = BLR }
}
declare_war_on = {
target = BLR
@@ -7235,6 +7374,7 @@ focus_tree = {
if = {
limit = {
country_exists = ARM
not = { is_in_faction_with = ARM }
}
declare_war_on = {
target = ARM
@@ -7244,6 +7384,7 @@ focus_tree = {
if = {
limit = {
country_exists = TMS
not = { is_in_faction_with = TMS }
}
declare_war_on = {
target = TMS
@@ -7253,6 +7394,7 @@ focus_tree = {
if = {
limit = {
country_exists = AZR
not = { is_in_faction_with = AZR }
}
declare_war_on = {
target = AZR
@@ -7262,6 +7404,7 @@ focus_tree = {
if = {
limit = {
country_exists = TAJ
not = { is_in_faction_with = TAJ }
}
declare_war_on = {
target = TAJ
@@ -7271,6 +7414,7 @@ focus_tree = {
if = {
limit = {
country_exists = SMI
not = { is_in_faction_with = SMI }
}
declare_war_on = {
target = SMI
@@ -7280,6 +7424,7 @@ focus_tree = {
if = {
limit = {
country_exists = KAR
not = { is_in_faction_with = KAR }
}
declare_war_on = {
target = KAR

View File

@@ -907,6 +907,15 @@ country_event = {
factor = 100
}
}
option = {
name = "我要反抗!"
SAD = {
create_wargoal = { target = ROOT type = take_state_focus }
}
ai_chance = {
factor = 0
}
}
}
country_event = {

View File

@@ -16,6 +16,9 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
@@ -224,6 +227,9 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
@@ -459,6 +465,9 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
@@ -724,6 +733,9 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
@@ -977,6 +989,9 @@ country_event = {
set_technology = { motorized_rocket_unit = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
@@ -1219,6 +1234,9 @@ country_event = {
set_technology = { tech_military_police = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
@@ -1447,6 +1465,9 @@ country_event = {
set_technology = { interwar_antitank = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
@@ -1704,11 +1725,15 @@ country_event = {
option = {
name = "ai_bianzhi.8.a"
set_technology = { amphibious_drive = 1 }
set_technology = { amphibious_drive = 1 }
set_technology = { tech_logistics_company = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
complete_special_project = { project = sp:sp_naval_super_heavy_battleship }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
@@ -2088,6 +2113,9 @@ country_event = {
set_technology = { tech_logistics_company = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }
@@ -2303,6 +2331,9 @@ country_event = {
set_technology = { tech_logistics_company = 1 }
set_technology = { tech_maintenance_company = 1 }
set_technology = { tech_maintenance_company2 = 1 }
complete_special_project = { project = sp:sp_land_flamethrower_tank }
complete_special_project = { project = sp:sp_land_military_engineering_vehicles }
complete_special_project = { project = sp:sp_air_helicopter }
set_technology = { sp_armored_advanced_flamethrower_tech = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { armored_train = 1 }

View File

@@ -60,6 +60,12 @@ recruit_character = BFL_gubixuefu
recruit_character = BFL_lingmin
recruit_character = BFL_naximofu
#sci
recruit_character = BFL_kuersike_sci
recruit_character = BFL_fuluosiluofu_sci
recruit_character = BFL_qikaluofu_sci
recruit_character = BFL_naximofu_sci
capital = 219
starting_train_buffer = 3.0

View File

@@ -193,4 +193,10 @@ recruit_character = BLI_xia
recruit_character = BLI_zhixiao
recruit_character = BLI_baoduoliuhua
#sci
recruit_character = BLI_baoduoliuhua_sci
recruit_character = BLI_huangjinbuli_sci
recruit_character = BLI_laisha_sci
recruit_character = BLI_keluodiya_sci

View File

@@ -5,6 +5,11 @@ oob = "BYG_1936"
starting_train_buffer = 5
add_breakthrough_progress = {
specialization = specialization_naval
value = 1.0
}
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "BYG_1936_naval_mtg"
@@ -260,6 +265,12 @@ recruit_character = BYG_wensensi
recruit_character = BYG_xifunijiya
recruit_character = BYG_ximusi
#sci
recruit_character = BYG_hailunna_sci
recruit_character = BYG_xingzuo_sci
recruit_character = BYG_linuo_sci
recruit_character = BYG_qiershazhi_sci
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Ship Variants ###

View File

@@ -8,6 +8,12 @@ set_war_support = 0.7
set_variable = { var = xzmf_sl value = 5 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
add_breakthrough_progress = {
specialization = specialization_naval
value = 1.0
}
set_research_slots = 4
set_fuel_ratio = 1.0
add_ideas = {
@@ -284,6 +290,13 @@ recruit_character = CHY_dulianglai
recruit_character = CHY_tianchengcv
recruit_character = CHY_canglong
#sci
recruit_character = CHY_shentong_sci
recruit_character = CHY_lingbo_sci
recruit_character = CHY_xizhang_sci
recruit_character = CHY_mingshi_sci
recruit_character = CHY_xinnong_sci
if = {
limit = {

View File

@@ -52,6 +52,13 @@ recruit_character = DOH_jian
recruit_character = DOH_longwu
recruit_character = DOH_gelideli
recruit_character = DOH_shaoqian_advisor
#sci
recruit_character = DOH_zhenhai_sci
recruit_character = DOH_huajia_sci
recruit_character = DOH_jian_sci
recruit_character = DOH_dingan_sci
set_stability = 0.5
set_war_support = 0.3

View File

@@ -17,6 +17,16 @@ if = {
starting_train_buffer = 4
add_breakthrough_progress = {
specialization = specialization_naval
value = 0.8
}
add_breakthrough_progress = {
specialization = specialization_air
value = 1.0
}
if = {
limit = {
has_dlc = "Man the Guns"
@@ -300,6 +310,12 @@ recruit_character = HUJ_xiaotiane
recruit_character = HUJ_luodeni
recruit_character = HUJ_hao
#sci
recruit_character = HUJ_chaijun_sci
recruit_character = HUJ_dujiaoshou_sci
recruit_character = HUJ_yingxianzuo_sci
recruit_character = HUJ_aerbien_sci
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Variants ###

View File

@@ -247,6 +247,13 @@ recruit_character = SAD_boerzhanuo
recruit_character = SAD_duoliya
recruit_character = SAD_nabulesi
#sci
recruit_character = SAD_xibeifeng_sci
recruit_character = SAD_daleike_sci
recruit_character = SAD_boerzhanuo_sci
recruit_character = SAD_abuluqi_sci
recruit_character = SAD_diguo_sci
add_equipment_to_stockpile = {
type = motorized_equipment_1
amount = 150

View File

@@ -105,3 +105,9 @@ recruit_character = SIR_xiaoguanchazhe
recruit_character = SIR_xiaozhongcaizhe
recruit_character = SIR_xiaosairen
recruit_character = SIR_xiaojinghuazhe
#sci
recruit_character = SIR_sairenjiaojisi_sci
recruit_character = SR1_guanchazhe_sci
recruit_character = SIR_ceshizhe_sci
recruit_character = SIR_jinghuazhe_sci

View File

@@ -14,6 +14,21 @@ if = {
set_oob = "TIX_1936_nsb"
}
add_breakthrough_progress = {
specialization = specialization_land
value = 1.0
}
add_breakthrough_progress = {
specialization = specialization_naval
value = 0.3
}
add_breakthrough_progress = {
specialization = specialization_air
value = 0.8
}
if = {
limit = { has_dlc = "By Blood Alone" }
set_air_oob = "TIX_1936_air_bba"
@@ -243,6 +258,12 @@ recruit_character = TIX_z43
recruit_character = TIX_u31
recruit_character = TIX_yaerweite
#sci
recruit_character = TIX_kelong_sci
recruit_character = TIX_bide_sci
recruit_character = TIX_aogusite_sci
recruit_character = TIX_huteng_sci
if = {
limit = {
NOT = { has_dlc = "Man the Guns" }

View File

@@ -17,6 +17,11 @@ if = {
starting_train_buffer = 2
add_breakthrough_progress = {
specialization = specialization_land
value = 0.5
}
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "YUW_1936_naval_mtg"
@@ -190,6 +195,7 @@ add_ideas = {
YUW_jjbk
YUW_fblx
YUW_hddqr
YUW_yuanweilujunfangshouweizhu_idea
}
recruit_character = YUW_lisailiu
@@ -236,6 +242,12 @@ recruit_character = YUW_beiyade
recruit_character = YUW_guogan
recruit_character = YUW_sitelasibao
#sci
recruit_character = YUW_jiasikenie_sci
recruit_character = YUW_aersasi_sci
recruit_character = YUW_beiyaen_sci
recruit_character = YUW_sitelasibao_sci
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Ship Variants ###

View File

@@ -21,7 +21,16 @@ state = {
11846 = {
naval_base = 2
}
9904 = {
landmark_colosseum = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
}
add_core_of = PAP
1939.1.1 = {
buildings = {
arms_factory = 2

View File

@@ -12,6 +12,9 @@ state={
history={
owner = YUW
add_core_of = YUW
add_dynamic_modifier = {
modifier = FRA_maginot_line_dynamic_modifier
}
#victory_points = { 6529 1 }
#victory_points = { 549 1 }
victory_points = { 678 5 }

View File

@@ -11,8 +11,8 @@ state = {
history = {
owner = OMA
add_core_of = OMA
owner = SHO
add_core_of = SHO
buildings = {
infrastructure = 1

View File

@@ -18,9 +18,13 @@ state={
air_base = 10
3878 = {
naval_base = 6
landmark_statue_of_liberty = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
}
victory_points = {
3878 30.0

View File

@@ -22,11 +22,11 @@ state={
air_base = 6
6984 = {
naval_base = 2
}
3957 = {
naval_base = 1
# United States Naval Research Laboratory (NRL)
naval_facility = 1
}
}

View File

@@ -2258,6 +2258,8 @@
TIX_dongfangshengcunkongjian_tips:0"§Y波兰§!很有可能会寻求§Y皇家§!与§Y鸢尾§!的帮助因此事件的奖励可能会§Y有所变化§!"
HUJ_dongouweijitips_baodu:0"§Y如果铁血拒绝我们的提议我们会获得对铁血的宣战理由并要求北联介入§!"
TIX_beilianjieru_dongouweiji:0"§R北联很有可能介入§!"
YUW_yuanweilujunfangshouweizhu_idea:0"鸢尾陆军-防守为主"
YUW_yuanweilujunfangshouweizhu_idea_desc:0"这是一个适配新版本的临时buff未来将重做鸢尾军事线"
#权利平衡
SAD_qidaoyuxinyang:0"祈祷与信仰"
SAD_qidaoyuxinyang_desc:0"我感到浑身充满了力量!"