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azurlane-tj/src/common/characters/az_CHY_characters.txt
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characters={
CHY_changmen = {
name = CHY_changmen
portraits={
army = {
large="gfx/leaders/CHY/changmen.png"
small="gfx/interface/ideas/idea_changmen.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = changmen
traits = { trait_changmen }
available = {
NOT = {
has_country_flag = CHY_purge_2
}
}
ai_will_do = {
factor = 200
}
}
country_leader={
ideology = despotism
expire="2000.1.1.1"
}
country_leader={
ideology = fascism_ideology
expire="2000.1.1.1"
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07001
traits = { politically_connected zhanlie_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
CHY_tiancheng = {
name = CHY_tiancheng
portraits={
army = {
large="gfx/leaders/CHY/tiancheng.png"
small="gfx/interface/ideas/idea_tiancheng.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = tiancheng
available = {
if = {
limit = { tag = CHY }
OR = {
has_completed_focus = CHY_sumi
has_completed_focus = CHY_chongyindeweilai
}
}
}
visible = {
if = {
limit = { tag = CHY }
OR = {
has_completed_focus = CHY_sumi
has_completed_focus = CHY_chongyindeweilai
}
}
}
traits = { trait_renmingongpu }
ai_will_do = {
factor = 200
}
}
country_leader={
ideology = marxism
traits = {
ycql
}
expire="2000.1.1.1"
}
country_leader={
ideology = liberalism
traits = {
ycql
}
expire="2000.1.1.1"
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07002
traits = { bearer_of_artillery brilliant_strategist zhanlie_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
CHY_mingshi = {
name = CHY_mingshi
portraits={
army = {
large="gfx/leaders/CHY/mingshi.png"
small="gfx/interface/ideas/idea_mingshi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = mingshi
available = {
if = {
limit = { tag = CHY }
OR = {
has_completed_focus = CHY_mingshidexiaomaipu
has_completed_focus = CHY_chongyindeweilai
}
NOT = { has_completed_focus = CHY_caifagaizao }
}
}
visible = {
if = {
limit = { tag = CHY }
OR = {
has_completed_focus = CHY_mingshidexiaomaipu
has_completed_focus = CHY_chongyindeweilai
}
NOT = { has_completed_focus = CHY_caifagaizao }
}
}
traits = { trait_mingshi }
ai_will_do = {
factor = 200
}
}
}
CHY_haohaoxianshengmingshi = {
name = CHY_haohaoxianshengmingshi
portraits={
army = {
large="gfx/leaders/CHY/mingshi.png"
small="gfx/interface/ideas/idea_mingshi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = haohaoxianshengmingshi
available = {
if = {
limit = { tag = CHY }
has_completed_focus = CHY_caifagaizao
}
}
visible = {
if = {
limit = { tag = CHY }
has_completed_focus = CHY_caifagaizao
}
}
traits = { trait_renmingongxiaoshe }
ai_will_do = {
factor = 200
}
}
}
CHY_chicheng = {
name = CHY_chicheng
portraits={
army = {
large="gfx/leaders/CHY/chicheng.png"
small="gfx/interface/ideas/idea_chicheng.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = chicheng
traits = { trait_chicheng }
available = {
NOT = {
has_country_flag = CHY_purge_1
}
}
ai_will_do = {
factor = 5
}
desc = trait_chicheng_desc
}
country_leader={
ideology = fascism_ideology
traits = {
hzxq
qsld
}
expire="2000.1.1.1"
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07003
traits = { offensive_doctrine armor_officer hangmu_army }
skill = 4
attack_skill = 3
defense_skill = 4
planning_skill = 2
logistics_skill = 4
}
}
CHY_jiahe = {
name = CHY_jiahe
portraits={
army = {
large="gfx/leaders/CHY/jiahe.png"
small="gfx/interface/ideas/idea_jiahe.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = jiahe
traits = { trait_jiahe }
available = {
NOT = {
has_country_flag = CHY_purge_1
}
}
ai_will_do = {
factor = 200
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07004
traits = { trickster career_officer infantry_officer hangmu_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 2
logistics_skill = 4
}
}
CHY_dafeng = {
name = CHY_dafeng
portraits={
army = {
large="gfx/leaders/CHY/dafeng.png"
small="gfx/interface/ideas/idea_dafeng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07005
traits = { urban_assault_specialist naval_invader hangmu_army }
skill = 4
attack_skill = 5
defense_skill = 4
planning_skill = 4
logistics_skill = 3
}
advisor = {
cost = 100
slot = air_chief
idea_token = dafeng
traits = { trait_dafeng }
ai_will_do = {
factor = 5
}
}
}
CHY_aidang = {
name = CHY_aidang
portraits={
army = {
large="gfx/leaders/CHY/aidang.png"
small="gfx/interface/ideas/idea_aidang.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = aidang
traits = { trait_aidang }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07006
traits = { career_officer trait_engineer xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
CHY_gaoxiong = {
name = CHY_gaoxiong
portraits={
army = {
large="gfx/leaders/CHY/gaoxiong.png"
small="gfx/interface/ideas/idea_gaoxiong.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = gaoxiong
traits = { trait_gaoxiong }
ai_will_do = {
factor = 5
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07007
traits = { career_officer infantry_officer xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
CHY_jingang = {
name = CHY_jingang
portraits={
army = {
large="gfx/leaders/CHY/jingang.png"
small="gfx/interface/ideas/idea_jingang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07008
traits = { zhanlie_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
CHY_birui= {
name = CHY_birui
portraits={
army = {
large="gfx/leaders/CHY/birui.png"
small="gfx/interface/ideas/idea_birui.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07009
traits = { zhanlie_army trait_cautious }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
CHY_tuzuo = {
name = CHY_tuzuo
portraits={
army = {
large="gfx/leaders/CHY/tuzuo.png"
small="gfx/interface/ideas/idea_tuzuo.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = tuzuo
traits = { trait_tuzuo }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07010
traits = { trickster harsh_leader zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
CHY_xianghe = {
name = CHY_xianghe
portraits={
army = {
large="gfx/leaders/CHY/xianghe.png"
small="gfx/interface/ideas/idea_xianghe.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = xianghe
traits = { trait_xianghe }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07011
traits = { trickster skilled_staffer hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
CHY_ruihe = {
name = CHY_ruihe
portraits={
army = {
large="gfx/leaders/CHY/ruihe.png"
small="gfx/interface/ideas/idea_ruihe.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = ruihe
traits = { trait_ruihe }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07012
traits = { trait_engineer hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
CHY_sanli = {
name = CHY_sanli
portraits={
army = {
large="gfx/leaders/CHY/sanli.png"
small="gfx/interface/ideas/idea_sanli.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = sanli
traits = { trait_sanli }
ai_will_do = {
factor = 200
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07013
traits = { battleship_adherent zhanlie_navy }
skill = 2
attack_skill = 2
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 1
}
}
CHY_shentong = {
name = CHY_shentong
portraits={
army = {
large="gfx/leaders/CHY/shentong.png"
small="gfx/interface/ideas/idea_shentong.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07014
traits = { xunyang_army }
skill = 2
attack_skill = 1
defense_skill = 1
planning_skill = 3
logistics_skill = 2
}
}
CHY_shiyu = {
name = CHY_shiyu
portraits={
army = {
large="gfx/leaders/CHY/shiyu.png"
small="gfx/interface/ideas/idea_shiyu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07015
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
CHY_guinu = {
name = CHY_guinu
portraits={
army = {
large="gfx/leaders/CHY/guinu.png"
small="gfx/interface/ideas/idea_guinu.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07016
traits = { xunyang_army harsh_leader }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
CHY_chuixue = {
name = CHY_chuixue
portraits={
army = {
large="gfx/leaders/CHY/chuixue.png"
small="gfx/interface/ideas/idea_chuixue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07017
traits = { quzhu_army trait_reckless }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 1
}
}
CHY_jiangfeng = {
name = CHY_jiangfeng
portraits={
army = {
large="gfx/leaders/CHY/jiangfeng.png"
small="gfx/interface/ideas/idea_jiangfeng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07018
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
CHY_fengxiang = {
name = CHY_fengxiang
portraits={
army = {
large="gfx/leaders/CHY/fengxiang.png"
small="gfx/interface/ideas/idea_fengxiang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07019
traits = { infantry_officer hangmu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
CHY_longfeng = {
name = CHY_longfeng
portraits={
army = {
large="gfx/leaders/CHY/longfeng.png"
small="gfx/interface/ideas/idea_longfeng.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = longfeng
traits = { trait_longfeng }
ai_will_do = {
factor = 5
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07020
traits = { aviation_enthusiast bold naval_lineage air_controller flight_deck_manager hangmu_navy }
skill = 3
attack_skill = 4
defense_skill = 1
maneuvering_skill = 3
coordination_skill = 3
}
}
CHY_junhe = {
name = CHY_junhe
portraits={
army = {
large="gfx/leaders/CHY/junhe.png"
small="gfx/interface/ideas/idea_junhe.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07021
traits = { ironside battleship_adherent zhanlie_navy }
skill = 2
attack_skill = 2
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 1
}
}
CHY_lingbo = {
name = CHY_lingbo
portraits={
army = {
large="gfx/leaders/CHY/lingbo.png"
small="gfx/interface/ideas/idea_lingbo.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07022
traits = { bold superior_tactician spotter quzhu_navy }
skill = 2
attack_skill = 2
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 1
}
}
CHY_niaohai = {
name = CHY_niaohai
portraits={
army = {
large="gfx/leaders/CHY/niaohai.png"
small="gfx/interface/ideas/idea_niaohai.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07023
traits = { spotter xunyang_navy }
skill = 2
attack_skill = 1
defense_skill = 1
maneuvering_skill = 2
coordination_skill = 2
}
}
CHY_xuefeng = {
name = CHY_xuefeng
portraits={
army = {
large="gfx/leaders/CHY/xuefeng.png"
small="gfx/interface/ideas/idea_xuefeng.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = xuefeng
traits = { trait_xuefeng }
ai_will_do = {
factor = 200
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07025
traits = { fleet_protector fly_swatter blockade_runner quzhu_navy }
skill = 2
attack_skill = 1
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 2
}
}
CHY_xili = {
name = CHY_xili
portraits={
army = {
large="gfx/leaders/CHY/xili.png"
small="gfx/interface/ideas/idea_xili.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = xili
traits = { trait_xili }
ai_will_do = {
factor = 5
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07026
traits = { battleship_adherent naval_lineage fly_swatter quzhu_navy }
skill = 2
attack_skill = 3
defense_skill = 1
maneuvering_skill = 2
coordination_skill = 2
}
}
CHY_yi13 = {
name = CHY_yi13
portraits={
army = {
large="gfx/leaders/CHY/yi13.png"
small="gfx/interface/ideas/idea_yi13.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07027
traits = { qianting_navy seawolf }
skill = 1
attack_skill = 1
defense_skill = 1
maneuvering_skill = 1
coordination_skill = 1
}
}
CHY_yi19 = {
name = CHY_yi19
portraits={
army = {
large="gfx/leaders/CHY/yi19.png"
small="gfx/interface/ideas/idea_yi19.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 07028
traits = { qianting_navy seawolf }
skill = 1
attack_skill = 1
defense_skill = 1
maneuvering_skill = 1
coordination_skill = 1
}
}
CHY_chuyun = {
name = CHY_chuyun
portraits={
army = {
large="gfx/leaders/CHY/chuyun.png"
small="gfx/interface/ideas/idea_chuyun.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
CHY_yichui = {
name = CHY_yichui
portraits={
army = {
large="gfx/leaders/CHY/yichui.png"
small="gfx/interface/ideas/idea_yichui.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
CHY_xinnong = {
name = CHY_xinnong
portraits={
army = {
large="gfx/leaders/CHY/xinnong.png"
small="gfx/interface/ideas/idea_xinnong.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 4
attack_skill = 3
defense_skill = 3
planning_skill = 5
logistics_skill = 2
}
advisor = {
cost = 100
slot = political_advisor
idea_token = xinnong
traits = { trait_xinnong }
ai_will_do = {
factor = 200
}
}
}
CHY_daofeng = {
name = CHY_daofeng
portraits={
army = {
large="gfx/leaders/CHY/daofeng.png"
small="gfx/interface/ideas/idea_daofeng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}
}
CHY_bailong = {
name = CHY_bailong
portraits={
army = {
large="gfx/leaders/CHY/bailong.png"
small="gfx/interface/ideas/idea_bailong.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = bailong
traits = { trait_bailong }
available = {
if = {
limit = { tag = CHY }
OR = {
has_completed_focus = CHY_sumi
has_completed_focus = CHY_chongyindeweilai
}
}
}
visible = {
if = {
limit = { tag = CHY }
OR = {
has_completed_focus = CHY_sumi
has_completed_focus = CHY_chongyindeweilai
}
}
}
ai_will_do = {
factor = 5
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 4
attack_skill = 5
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
CHY_beifeng = {
name = CHY_beifeng
portraits={
army = {
large="gfx/leaders/CHY/beifeng.png"
small="gfx/interface/ideas/idea_beifeng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
CHY_wuzang = {
name = CHY_wuzang
portraits={
army = {
large="gfx/leaders/CHY/wuzang.png"
small="gfx/interface/ideas/idea_wuzang.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = wuzang
traits = { trait_wuzang }
ai_will_do = {
factor = 5
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army brilliant_strategist armor_officer bearer_of_artillery }
skill = 4
attack_skill = 5
defense_skill = 2
planning_skill = 4
logistics_skill = 2
}
}
CHY_wuqi = {
name = CHY_wuqi
portraits={
army = {
large="gfx/leaders/CHY/wuqi.png"
small="gfx/interface/ideas/idea_wuqi.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = wuqi
traits = { trait_wuqi }
ai_will_do = {
factor = 50
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army inflexible_strategist engineer_officer }
skill = 4
attack_skill = 2
defense_skill = 5
planning_skill = 3
logistics_skill = 3
}
}
CHY_nengdai = {
name = CHY_nengdai
portraits={
army = {
large="gfx/leaders/CHY/nengdai.png"
small="gfx/interface/ideas/idea_nengdai.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = nengdai
traits = { trait_nengdai }
ai_will_do = {
factor = 5
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army aggressive_assaulter brilliant_strategist organizer }
skill = 4
attack_skill = 6
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
CHY_weizhang = {
name = CHY_weizhang
portraits={
army = {
large="gfx/leaders/CHY/weizhang.png"
small="gfx/interface/ideas/idea_weizhang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army media_personality bearer_of_artillery }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
CHY_ruoyue = {
name = CHY_ruoyue
portraits={
army = {
large="gfx/leaders/CHY/ruoyue.png"
small="gfx/interface/ideas/idea_ruoyue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 1
attack_skill = 1
defense_skill = 1
planning_skill = 1
logistics_skill = 1
}
}
CHY_liangyue = {
name = CHY_liangyue
portraits={
army = {
large="gfx/leaders/CHY/liangyue.png"
small="gfx/interface/ideas/idea_liangyue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army inflexible_strategist }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
CHY_i168 = {
name = CHY_i168
portraits={
army = {
large="gfx/leaders/CHY/i168.png"
small="gfx/interface/ideas/idea_i168.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { qianting_navy seawolf }
skill = 2
attack_skill = 2
defense_skill = 2
maneuvering_skill = 2
coordination_skill = 1
}
}
CHY_haifeng = {
name = CHY_haifeng
portraits={
army = {
large="gfx/leaders/CHY/haifeng.png"
small="gfx/interface/ideas/idea_haifeng.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_navy chief_Engineer }
skill = 2
attack_skill = 2
defense_skill = 1
maneuvering_skill = 2
coordination_skill = 2
}
}
CHY_gecheng = {
name = CHY_gecheng
portraits={
army = {
large="gfx/leaders/CHY/gecheng.png"
small="gfx/interface/ideas/idea_gecheng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 2
}
}
CHY_fengyun = {
name = CHY_fengyun
portraits={
army = {
large="gfx/leaders/CHY/fengyun.png"
small="gfx/interface/ideas/idea_fengyun.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army bearer_of_artillery }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
CHY_dashan = {
name = CHY_dashan
portraits={
army = {
large="gfx/leaders/CHY/dashan.png"
small="gfx/interface/ideas/idea_dashan.png"
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army inflexible_strategist }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
CHY_chuyue = {
name = CHY_chuyue
portraits={
army = {
large="gfx/leaders/CHY/chuyue.png"
small="gfx/interface/ideas/idea_chuyue.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
CHY_siwanshi = {
name = CHY_siwanshi
portraits={
army = {
large="gfx/leaders/CHY/siwanshi.png"
small="gfx/interface/ideas/idea_siwanshi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
CHY_yunxian = {
name = CHY_yunxian
portraits={
army = {
large="gfx/leaders/CHY/yunxian.png"
small="gfx/interface/ideas/idea_yunxian.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = yunxian
traits = { trait_yunxian }
ai_will_do = {
factor = 50
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { brilliant_strategist bearer_of_artillery xunyang_army organizer }
skill = 4
attack_skill = 4
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
CHY_moye = {
name = CHY_moye
portraits={
army = {
large="gfx/leaders/CHY/moye.png"
small="gfx/interface/ideas/idea_moye.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
CHY_jiyi = {
name = CHY_jiyi
portraits={
army = {
large="gfx/leaders/CHY/jiyi.png"
small="gfx/interface/ideas/idea_jiyi.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army camouflage_expert commando }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
CHY_jiuyun = {
name = CHY_jiuyun
portraits={
army = {
large="gfx/leaders/CHY/jiuyun.png"
small="gfx/interface/ideas/idea_jiuyun.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 2
attack_skill = 3
defense_skill = 2
planning_skill = 2
logistics_skill = 3
}
}
CHY_jianye = {
name = CHY_jianye
portraits={
army = {
large="gfx/leaders/CHY/jianye.png"
small="gfx/interface/ideas/idea_jianye.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = jianye
traits = { trait_jianye }
ai_will_do = {
factor = 50
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army organizer inflexible_strategist }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
CHY_zhumo = {
name = CHY_zhumo
portraits={
army = {
large="gfx/leaders/CHY/zhumo.png"
small="gfx/interface/ideas/idea_zhumo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army trickster commando }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
CHY_wudao = {
name = CHY_wudao
portraits={
army = {
large="gfx/leaders/CHY/wudao.png"
small="gfx/interface/ideas/idea_wudao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army media_personality }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
CHY_zhenming = {
name = CHY_zhenming
portraits={
army = {
large="gfx/leaders/CHY/zhenming.png"
small="gfx/interface/ideas/idea_zhenming.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
CHY_luao = {
name = CHY_luao
portraits={
army = {
large="gfx/leaders/CHY/luao.png"
small="gfx/interface/ideas/idea_luao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army politically_connected }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
CHY_xizhang = {
name = CHY_xizhang
portraits={
army = {
large="gfx/leaders/CHY/xizhang.png"
small="gfx/interface/ideas/idea_xizhang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army trait_cautious }
skill = 3
attack_skill = 2
defense_skill = 4
planning_skill = 2
logistics_skill = 3
}
}
CHY_canglong = {
name = CHY_canglong
portraits={
army = {
large="gfx/leaders/CHY/canglong.png"
small="gfx/interface/ideas/idea_canglong.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
CHY_qiansui = {
name = CHY_qiansui
portraits={
army = {
large="gfx/leaders/CHY/qiansui.png"
small="gfx/interface/ideas/idea_qiansui.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
CHY_zuishang = {
name = CHY_zuishang
portraits={
army = {
large="gfx/leaders/CHY/zuishang.png"
small="gfx/interface/ideas/idea_zuishang.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}
}
CHY_dulianglai = {
name = CHY_dulianglai
portraits={
army = {
large="gfx/leaders/CHY/dulianglai.png"
small="gfx/interface/ideas/idea_dulianglai.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 3
logistics_skill = 4
}
}
CHY_tianchengcv = {
name = CHY_tianchengcv
portraits={
army = {
large="gfx/leaders/CHY/tianchengcv.png"
small="gfx/interface/ideas/idea_tianchengcv.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
has_global_flag = tianchengzhaohuan
}
traits = { hangmu_army brilliant_strategist organizer thorough_planner }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 3
logistics_skill = 1
}
advisor = {
cost = 100
slot = air_chief
idea_token = tianchengcv
visible = {
has_global_flag = tianchengzhaohuan
}
traits = { trait_tianchengcv }
ai_will_do = {
factor = 5
}
}
}
CHY_feilong = {
name = CHY_feilong
portraits={
army = {
large="gfx/leaders/CHY/feilong.png"
small="gfx/interface/ideas/idea_feilong.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army inflexible_strategist }
skill = 3
attack_skill = 2
defense_skill = 4
planning_skill = 2
logistics_skill = 3
}
}
#scientists
CHY_mingshi_sci = {
name = CHY_mingshi
portraits={
army = {
large="gfx/leaders/CHY/mingshi.png"
small="gfx/interface/ideas/idea_mingshi.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_resourceful }
skills = {
specialization_nuclear = 1
}
}
}
CHY_lingbo_sci = {
name = CHY_lingbo
portraits={
army = {
large="gfx/leaders/CHY/lingbo.png"
small="gfx/interface/ideas/idea_lingbo.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_fast_learner }
skills = {
specialization_land = 1
}
}
}
CHY_xizhang_sci = {
name = CHY_xizhang
portraits={
army = {
large="gfx/leaders/CHY/xizhang.png"
small="gfx/interface/ideas/idea_xizhang.png"
}
}
scientist = {
traits = { scientist_trait_submarine_specialist scientist_trait_bright }
skills = {
specialization_naval = 2
}
}
}
CHY_shentong_sci = {
name = CHY_shentong
portraits={
army = {
large="gfx/leaders/CHY/shentong.png"
small="gfx/interface/ideas/idea_shentong.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_genius }
skills = {
specialization_naval = 3
}
}
}
CHY_xinnong_sci = {
name = CHY_xinnong
portraits={
army = {
large="gfx/leaders/CHY/xinnong.png"
small="gfx/interface/ideas/idea_xinnong.png"
}
}
scientist = {
traits = { scientist_trait_aircraft_specialist scientist_trait_jet_expert scientist_trait_genius }
skills = {
specialization_air = 3
}
}
}
}