2024-11-17 20:02:05

This commit is contained in:
actions[bot]
2024-11-17 20:02:05 +00:00
parent 8f0f2272c6
commit 4a8019c6e8
180 changed files with 9972 additions and 3724 deletions

View File

@@ -1,4 +1,28 @@
spriteTypes = {
SpriteType = {
name = "GFX_foucs_u81"
texturefile = "gfx/interface/goals/foucs_u81.png"
}
SpriteType = {
name = "GFX_foucs_tierbici"
texturefile = "gfx/interface/goals/foucs_tierbici.png"
}
SpriteType = {
name = "GFX_foucs_laibixi"
texturefile = "gfx/interface/goals/foucs_laibixi.png"
}
SpriteType = {
name = "GFX_foucs_feiteliekaer"
texturefile = "gfx/interface/goals/foucs_feiteliekaer.png"
}
SpriteType = {
name = "GFX_foucs_aogusite"
texturefile = "gfx/interface/goals/foucs_aogusite.png"
}
SpriteType = {
name = "GFX_foucs_aijier"
texturefile = "gfx/interface/goals/foucs_aijier.png"
}
SpriteType = {
name = "GFX_focus_mojiaduoer"
texturefile = "gfx/interface/goals/focus_mojiaduoer.png"

View File

@@ -1,4 +1,190 @@
spriteTypes = {
SpriteType = {
name = "GFX_foucs_u81_shine"
texturefile = "gfx/interface/goals/foucs_u81.png"
effectFile = "gfx/FX/buttonstate.lua"
animation = {
animationmaskfile = "gfx/interface/goals/foucs_u81.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
animation = {
animationmaskfile = "gfx/interface/goals/foucs_u81.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
legacy_lazy_load = no
}
SpriteType = {
name = "GFX_foucs_tierbici_shine"
texturefile = "gfx/interface/goals/foucs_tierbici.png"
effectFile = "gfx/FX/buttonstate.lua"
animation = {
animationmaskfile = "gfx/interface/goals/foucs_tierbici.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
animation = {
animationmaskfile = "gfx/interface/goals/foucs_tierbici.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
legacy_lazy_load = no
}
SpriteType = {
name = "GFX_foucs_laibixi_shine"
texturefile = "gfx/interface/goals/foucs_laibixi.png"
effectFile = "gfx/FX/buttonstate.lua"
animation = {
animationmaskfile = "gfx/interface/goals/foucs_laibixi.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
animation = {
animationmaskfile = "gfx/interface/goals/foucs_laibixi.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
legacy_lazy_load = no
}
SpriteType = {
name = "GFX_foucs_feiteliekaer_shine"
texturefile = "gfx/interface/goals/foucs_feiteliekaer.png"
effectFile = "gfx/FX/buttonstate.lua"
animation = {
animationmaskfile = "gfx/interface/goals/foucs_feiteliekaer.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
animation = {
animationmaskfile = "gfx/interface/goals/foucs_feiteliekaer.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
legacy_lazy_load = no
}
SpriteType = {
name = "GFX_foucs_aogusite_shine"
texturefile = "gfx/interface/goals/foucs_aogusite.png"
effectFile = "gfx/FX/buttonstate.lua"
animation = {
animationmaskfile = "gfx/interface/goals/foucs_aogusite.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
animation = {
animationmaskfile = "gfx/interface/goals/foucs_aogusite.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
legacy_lazy_load = no
}
SpriteType = {
name = "GFX_foucs_aijier_shine"
texturefile = "gfx/interface/goals/foucs_aijier.png"
effectFile = "gfx/FX/buttonstate.lua"
animation = {
animationmaskfile = "gfx/interface/goals/foucs_aijier.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
animation = {
animationmaskfile = "gfx/interface/goals/foucs_aijier.png"
animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
animationlooping = no # yes or no ;)
animationtime = 0.75 # in seconds
animationdelay = 0 # in seconds
animationblendmode = "add" #add, multiply, overlay
animationtype = "scrolling" #scrolling, rotating, pulsing
animationrotationoffset = { x = 0.0 y = 0.0 }
animationtexturescale = { x = 1.0 y = 1.0 }
}
legacy_lazy_load = no
}
SpriteType = {
name = "GFX_focus_banerwei_shine"
texturefile = "gfx/interface/goals/focus_banerwei.png"