2024-11-17 20:02:05
This commit is contained in:
@@ -1,4 +1,28 @@
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spriteTypes = {
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SpriteType = {
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name = "GFX_foucs_u81"
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texturefile = "gfx/interface/goals/foucs_u81.png"
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}
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SpriteType = {
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name = "GFX_foucs_tierbici"
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texturefile = "gfx/interface/goals/foucs_tierbici.png"
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}
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SpriteType = {
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name = "GFX_foucs_laibixi"
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texturefile = "gfx/interface/goals/foucs_laibixi.png"
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}
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SpriteType = {
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name = "GFX_foucs_feiteliekaer"
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texturefile = "gfx/interface/goals/foucs_feiteliekaer.png"
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}
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SpriteType = {
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name = "GFX_foucs_aogusite"
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texturefile = "gfx/interface/goals/foucs_aogusite.png"
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}
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SpriteType = {
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name = "GFX_foucs_aijier"
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texturefile = "gfx/interface/goals/foucs_aijier.png"
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}
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SpriteType = {
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name = "GFX_focus_mojiaduoer"
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texturefile = "gfx/interface/goals/focus_mojiaduoer.png"
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@@ -1,4 +1,190 @@
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spriteTypes = {
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SpriteType = {
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name = "GFX_foucs_u81_shine"
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texturefile = "gfx/interface/goals/foucs_u81.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_u81.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_u81.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_foucs_tierbici_shine"
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texturefile = "gfx/interface/goals/foucs_tierbici.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_tierbici.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_tierbici.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_foucs_laibixi_shine"
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texturefile = "gfx/interface/goals/foucs_laibixi.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_laibixi.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_laibixi.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_foucs_feiteliekaer_shine"
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texturefile = "gfx/interface/goals/foucs_feiteliekaer.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_feiteliekaer.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_feiteliekaer.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_foucs_aogusite_shine"
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texturefile = "gfx/interface/goals/foucs_aogusite.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_aogusite.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_aogusite.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_foucs_aijier_shine"
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texturefile = "gfx/interface/goals/foucs_aijier.png"
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effectFile = "gfx/FX/buttonstate.lua"
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_aijier.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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animation = {
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animationmaskfile = "gfx/interface/goals/foucs_aijier.png"
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animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file
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animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default)
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animationlooping = no # yes or no ;)
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animationtime = 0.75 # in seconds
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animationdelay = 0 # in seconds
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animationblendmode = "add" #add, multiply, overlay
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animationtype = "scrolling" #scrolling, rotating, pulsing
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animationrotationoffset = { x = 0.0 y = 0.0 }
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animationtexturescale = { x = 1.0 y = 1.0 }
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}
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legacy_lazy_load = no
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}
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SpriteType = {
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name = "GFX_focus_banerwei_shine"
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texturefile = "gfx/interface/goals/focus_banerwei.png"
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