2026-03-01 04:02:40

This commit is contained in:
actions[bot]
2026-03-01 04:02:40 +00:00
parent e19c4577d6
commit 6be72fdb7b
218 changed files with 14164 additions and 17 deletions

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@@ -0,0 +1,7 @@
graphical_culture = western_european_gfx
graphical_culture_2d = western_european_2d
color = rgb { 130 130 130 }
color_ui = rgb { 130 130 130 }

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@@ -0,0 +1,7 @@
graphical_culture = western_european_gfx
graphical_culture_2d = western_european_2d
color = rgb { 10 100 100 }
color_ui = rgb { 10 100 100 }

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@@ -0,0 +1,7 @@
graphical_culture = western_european_gfx
graphical_culture_2d = western_european_2d
color = rgb { 100 10 100 }
color_ui = rgb { 100 10 100 }

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@@ -0,0 +1,7 @@
graphical_culture = western_european_gfx
graphical_culture_2d = western_european_2d
color = rgb { 100 100 10 }
color_ui = rgb { 100 100 10 }

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@@ -15,4 +15,41 @@ SAD = "countries/Sading.txt"
WEX = "countries/Weixi.txt"
BLI = "countries/Buli.txt"
SHO = "countries/Shoufeixingdui.txt"
BOW = "countries/Bowen.txt"
BOW = "countries/Bowen.txt"
#吃鸡TAG
TI1 = "countries/Tiexue.txt"
TI2 = "countries/Tiexue.txt"
TI3 = "countries/Tiexue.txt"
TI4 = "countries/Tiexue.txt"
TI5 = "countries/Tiexue.txt"
HU1 = "countries/Huangjia.txt"
HU2 = "countries/Huangjia.txt"
HU3 = "countries/Huangjia.txt"
HU4 = "countries/Huangjia.txt"
HU5 = "countries/Huangjia.txt"
HU6 = "countries/Huangjia.txt"
BF1 = "countries/Beifanglianhe.txt"
BF2 = "countries/Beifanglianhe.txt"
BF3 = "countries/Beifanglianhe.txt"
BF4 = "countries/Beifanglianhe.txt"
CH1 = "countries/Chongying.txt"
CH2 = "countries/Chongying.txt"
CH3 = "countries/Chongying.txt"
CH4 = "countries/Chongying.txt"
DH2 = "countries/Donghuang.txt"
DH3 = "countries/Donghuang.txt"
DH4 = "countries/Donghuang.txt"
BY1 = "countries/Baiying.txt"
BY2 = "countries/Baiying.txt"
BY3 = "countries/Baiying.txt"
BY4 = "countries/Baiying.txt"
BY5 = "countries/Baiying.txt"
YU1 = "countries/Yuanwei.txt"
YU2 = "countries/Yuanwei.txt"
YU3 = "countries/Weixi.txt"
YU4 = "countries/Yuanwei.txt"
YU5 = "countries/Yuanwei.txt"
SA1 = "countries/Sading.txt"
SA2 = "countries/Sading.txt"
SA3 = "countries/Sading.txt"
SA4 = "countries/Sading.txt"

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@@ -0,0 +1,375 @@
#购买武器(1政治点=15的IC产能 1军工满效率每天5IC产出 10把步枪净生产量+三分之一) 1.42火炮(净生产量+五分之一) 2卡车净生产量+四分之一)
siren_category = {
siren_ludiyaosai = {
icon = hude
visible = {
has_global_flag = az_chiji_flag
}
available = {
shisairen_trigger = yes
}
ai_will_do = {
factor = 1001
}
fire_only_once = yes
complete_effect = {
division_template = {
name = "塞壬防御机关"
regiments = {
siren_ludiyaosai_1 = { x = 0 y = 0 }
siren_ludiyaosai_1 = { x = 0 y = 1 }
siren_ludiyaosai_1 = { x = 0 y = 2 }
siren_ludiyaosai_1 = { x = 0 y = 3 }
siren_ludiyaosai_1 = { x = 0 y = 4 }
}
}
capital_scope = {
create_unit = {
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
create_unit = {
division = "name = \"陆地要塞\" division_template = \"塞壬防御机关\" start_experience_factor = 1 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
siren_xuanzhan_1 = {
icon = hude
available = {
has_global_flag = sirennandu3
has_war = no
any_country = {
is_ai = NO
NOT = { has_war_with = ROOT }
}
}
fire_only_once = yes
visible = {
always = no
has_global_flag = az_chiji_flag
}
ai_will_do = {
base = 1000
}
remove_effect = {
every_other_country = {
limit = {
is_ai = NO
NOT = { shisairen_trigger = yes }
}
country_event = azevent.103
}
}
}
siren_xuanzhan_2 = {
icon = hude
available = {
has_global_flag = sirennandu3
has_global_flag = SIR_sirennandu3_xuanzhan_1
has_war = no
any_country = {
is_ai = NO
NOT = { has_war_with = ROOT }
}
}
fire_only_once = yes
visible = {
always = no
}
ai_will_do = {
base = 1000
}
remove_effect = {
every_other_country = {
limit = {
is_ai = NO
NOT = { shisairen_trigger = yes }
}
country_event = azevent.10301
}
set_global_flag = SIR_sirennandu3_xuanzhan_1
}
}
siren_xuanzhan_3 = {
icon = hude
available = {
has_global_flag = sirennandu3
has_global_flag = SIR_sirennandu3_xuanzhan_2
has_war = no
any_country = {
is_ai = NO
NOT = { has_war_with = ROOT }
}
}
visible = {
always = no
}
ai_will_do = {
base = 1000
}
days_remove = 50
remove_effect = {
every_other_country = {
limit = {
is_ai = NO
NOT = { shisairen_trigger = yes }
}
ROOT = { declare_war_on = { target = PREV type = annex_everything } }
}
}
}
siren_suijiqiandu = {
icon = hude
available = {
has_war = yes
}
visible = {
has_global_flag = az_chiji_flag
}
ai_will_do = {
base = 100
}
days_re_enable = 180
days_remove = 180
remove_effect = {
if = {
limit = { has_war = yes }
random_controlled_state = {
limit = {
is_fully_controlled_by = ROOT
is_island_state = NO
is_coastal = NO
NOT = {
has_state_category = wasteland
has_state_category = tiny_island
has_state_category = small_island
has_state_category = pastoral
has_state_category = enclave
}
}
PREV = { set_capital = { state = PREV.THIS } }
}
}
}
}
siren_reinforce_1 = {
icon = hude
available = {
has_war = yes
NOT = {
has_country_flag = siren_reinforce_1_incd
}
NOT = { has_country_flag = siren_safe_time }
}
visible = {
always = no
}
complete_effect = {
meta_effect = {
text = {
set_country_flag = { flag = siren_reinforce_1_incd value = 1 days = [cd] }
}
cd = siren_reinforce_1_cd
}
if = {
limit = {
AND = {
OR = {
has_idea = SIR_buff3
has_idea = SIR_buff4
has_idea = SIR_buff5
}
OR = {
has_global_flag = sirennandu2
has_global_flag = sirennandu3
}
}
}
SIR_reinforce_1_mec = yes
SIR_reinforce_1_inf_big = yes
}
else = {
SIR_reinforce_1_inf = yes
SIR_reinforce_1_mot = yes
}
}
ai_will_do = {
factor = 50
}
}
siren_reinforce_2 = {
icon = hude
available = {
OR = {
has_idea = SIR_buff1
has_idea = SIR_buff2
}
has_war = yes
NOT = {
has_country_flag = siren_reinforce_2_incd
}
NOT = { has_country_flag = siren_safe_time }
}
visible = {
always = no
}
complete_effect = {
meta_effect = {
text = {
set_country_flag = { flag = siren_reinforce_2_incd value = 1 days = [cd] }
}
cd = siren_reinforce_2_cd
}
SIR_reinforce_2_lt = yes
}
ai_will_do = {
factor = 50
}
}
siren_reinforce_3 = {
icon = hude
available = {
OR = {
has_idea = SIR_buff2
has_idea = SIR_buff3
has_idea = SIR_buff4
}
has_war = yes
NOT = {
has_country_flag = siren_reinforce_3_incd
}
NOT = { has_country_flag = siren_safe_time }
}
visible = {
always = no
}
complete_effect = {
meta_effect = {
text = {
set_country_flag = { flag = siren_reinforce_3_incd value = 1 days = [cd] }
}
cd = siren_reinforce_3_cd
}
if = {
limit = {
AND = {
OR = {
has_idea = SIR_buff3
has_idea = SIR_buff4
has_idea = SIR_buff5
}
OR = {
has_global_flag = sirennandu2
has_global_flag = sirennandu3
}
}
}
SIR_reinforce_3_mt_late = yes
}
else = {
SIR_reinforce_3_mt = yes
SIR_reinforce_3_td = yes
}
}
ai_will_do = {
factor = 50
}
}
siren_reinforce_4 = {
icon = hude
available = {
OR = {
has_idea = SIR_buff3
has_idea = SIR_buff4
has_idea = SIR_buff5
has_idea = SIR_buff_max
}
has_war = yes
NOT = {
has_country_flag = siren_reinforce_4_incd
}
NOT = { has_country_flag = siren_safe_time }
}
visible = {
always = no
}
complete_effect = {
meta_effect = {
text = {
set_country_flag = { flag = siren_reinforce_4_incd value = 1 days = [cd] }
}
cd = siren_reinforce_4_cd
}
SIR_reinforce_4_ht = yes
}
ai_will_do = {
factor = 50
}
}
siren_reinforce_5 = {
icon = hude
available = {
OR = {
has_idea = SIR_buff4
has_idea = SIR_buff5
has_idea = SIR_buff_max
}
has_war = yes
NOT = {
has_country_flag = siren_reinforce_5_incd
}
NOT = { has_country_flag = siren_safe_time }
}
visible = {
always = no
}
complete_effect = {
meta_effect = {
text = {
set_country_flag = { flag = siren_reinforce_5_incd value = 1 days = [cd] }
}
cd = siren_reinforce_5_cd
}
SIR_reinforce_5_sht = yes
}
ai_will_do = {
factor = 50
}
}
}

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@@ -0,0 +1,51 @@
az_chiji_tyjy = {
allowed = {
OR = {
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
tag = SIR
tag = SR1
tag = SR2
tag = SR3
tag = SR4
}
}
visible = {
has_global_flag = az_chiji_flag
}
priority = 10000
}

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@@ -1,7 +1,59 @@
jiefanglingtu_category = {
icon = category_spr_the_seeds_of_revolution
priority = 5
allowed = {
OR = {
tag = YUW
tag = TIX
tag= SAD
tag = HUJ
tag = BFL
tag = BYG
tag = DOH
tag = CHY
tag = BLI
tag = DH1
tag = WEX
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
visible = {
shijianniangguojia_trigger = yes
NOT = {
OR = {
tag = SIR

File diff suppressed because it is too large Load Diff

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@@ -11,6 +11,7 @@ jiefanglingtu_category = {
}
cost = 100
available = {
not = { has_global_flag = az_chiji_flag }
custom_trigger_tooltip = {
tooltip = yaoqiuguihuanhexinlingtu_mapdecision_trigger_tooltip
FROM = {

View File

@@ -62,6 +62,37 @@ faction_template_cszz = {
}
# 塞壬
faction_template_srlm = {
name = "塞壬联盟"
icon = GFX_faction_logo_axis
manifest = az_faction_manifest_conquest_of_territory
goals = {
# Short term goals
#It is ok for them not to start with a free slot
#faction_goal_high_seas_fleet
# Medium term goals
# Long terms
faction_goal_resource_control
}
default_rules = {
call_to_war_rule_independent_only
joining_rule_non_communist
faction_peace_rule_conquest_focus
change_leader_rule_manpower
change_leader_rule_manifest_below_35
dismissal_rule_offensive_war
}
}
#东亚反暴政联盟
faction_template_DOH_united_front = {
name = "东亚反暴政联盟"

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@@ -0,0 +1,70 @@
ideas = {
hidden_ideas = {
az_chiji_jinzhibaodu = {
cancel = {
is_ai = no
}
allowed_civil_war = {
always = yes
}
modifier = {
guarantee_cost = 1000
justify_war_goal_time = 1000
}
}
}
country = {
az_chiji_ty_idea = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
rule = {
can_create_collaboration_government = no
can_create_factions = no
can_force_government = no
can_join_factions = no
can_guarantee_other_ideologies = no
can_puppet = no
}
modifier = {
political_power_gain = 1
production_speed_buildings_factor = 0.5
industrial_capacity_factory = 0.5
#army_attack_factor = 0.25
#army_defence_factor = 0.25
annex_cost_factor = -0.1
industrial_capacity_dockyard = 2
}
}
az_chiji_ty_idea_jianniang = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
rule = {
can_create_collaboration_government = no
can_create_factions = no
can_force_government = no
can_join_factions = no
can_guarantee_other_ideologies = no
can_puppet = no
}
modifier = {
political_power_gain = 2
production_speed_buildings_factor = 1
industrial_capacity_factory = 1
production_factory_max_efficiency_factor = 0.5
production_factory_efficiency_gain_factor = 0.5
army_speed_factor = 0.25
army_attack_factor = 1
army_defence_factor = 1
breakthrough_factor = 1
supply_consumption_factor = -0.5
annex_cost_factor = -0.1
industrial_capacity_dockyard = 5
}
}
}
}

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@@ -17,6 +17,42 @@ ideas = {
tag = BLI
tag = DH1
tag = SIR
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
modifier = {
@@ -45,6 +81,42 @@ ideas = {
tag = BLI
tag = DH1
tag = SIR
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
@@ -72,6 +144,42 @@ ideas = {
tag = BLI
tag = DH1
tag = SIR
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
@@ -102,6 +210,42 @@ ideas = {
tag = BLI
tag = DH1
tag = SIR
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
OR = {
has_government = fascism
@@ -132,6 +276,42 @@ ideas = {
tag = BLI
tag = DH1
tag = SIR
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
OR = {
has_government = democratic
@@ -163,6 +343,42 @@ ideas = {
tag = BLI
tag = DH1
tag = SIR
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
@@ -199,6 +415,42 @@ ideas = {
tag = BLI
tag = DH1
tag = SIR
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
modifier = {
@@ -238,6 +490,42 @@ ideas = {
tag = BLI
tag = DH1
tag = SIR
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
modifier = {
@@ -270,6 +558,11 @@ ideas = {
OR = {
tag = TIX
tag = GER
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
}
}
modifier = {
@@ -295,6 +588,11 @@ ideas = {
tag = USA
tag = USB
tag = CSA
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
}
}
modifier = {
@@ -315,6 +613,10 @@ ideas = {
OR = {
tag = BFL
tag = SOV
tag = BF1
tag = BF2
tag = BF3
tag = BF4
}
}
modifier = {
@@ -335,6 +637,11 @@ ideas = {
tag = YUW
tag = WEX
tag = FRA
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
}
}
modifier = {
@@ -355,6 +662,11 @@ ideas = {
OR = {
tag = HUJ
tag = ENG
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
}
}
modifier = {
@@ -374,6 +686,10 @@ ideas = {
OR = {
tag = SAD
tag = ITA
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
modifier = {
@@ -395,6 +711,10 @@ ideas = {
OR = {
tag = CHY
tag = JAP
tag = CH1
tag = CH2
tag = CH3
tag = CH4
}
}
modifier = {
@@ -418,6 +738,9 @@ ideas = {
tag = DOH
tag = CHI
tag = DH1
tag = DH2
tag = DH3
tag = DH4
}
}
modifier = {

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@@ -318,6 +318,7 @@ ideas = {
resistance_growth = -0.75
monthly_population = -0.99
drift_defence_factor = 10
justify_war_goal_time = 10000
}
}
SIR_srdld = {
@@ -496,17 +497,23 @@ ideas = {
navy_screen_attack_factor = 0.25
navy_capital_ship_attack_factor = 0.25
navy_capital_ship_defence_factor = 0.25
#positioning = 0.25
positioning = 0.25
spotting_chance = 1
sortie_efficiency = 0.25
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
army_attack_factor = 0.3
army_defence_factor = 0.3
army_core_attack_factor = 2.5
army_core_defence_factor = 2.5
army_attack_factor = 1.5
army_defence_factor = 1.5
research_speed_factor = 4.5
training_time_army_factor = -0.5
attrition = -0.5
supply_consumption_factor = -0.8
army_attack_against_major_factor = 0.5
army_defence_against_major_factor = 0.5
army_breakthrough_against_major_factor = 0.5
army_attack_against_minor_factor = 1
army_defence_against_minor_factor = 1
army_breakthrough_against_minor_factor = 1
}
}
SIR_buff_max = {

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@@ -0,0 +1,3 @@
#on_weekly = {
#}

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@@ -128,6 +128,8 @@ on_actions = {
recruit_character = xiaoshengdiyage
#其他
recruit_character = dingzhen
#塞壬
recruit_character = SIR_guanchazhe
}
#科研经费侧重
every_country = {

View File

@@ -70,4 +70,16 @@ opinion_modifiers = {
SAD_mulinzhengce_op = {
value = 40
}
siren_jianniang_opinion = {
value = -200
}
siren_opinion = {
value = -200
}
soren_embargo = {
value = -200
}
az_xtpx_good = {
value = 200
}
}

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@@ -0,0 +1,13 @@
peace_ai_desires = {
az_chiji_chi = {
peace_action_type = { take_states }
enable = {
ROOT = {
has_global_flag = az_chiji_flag
}
}
ai_desire = 10000
}
}

View File

@@ -32,10 +32,6 @@ psh_mission_2 = {
ai_desire = -1000
}
}
az_take_our_claimed = {
peace_action_type = { take_states }
enable = {
@@ -52,4 +48,6 @@ az_take_our_cores = {
ROOT.FROM.FROM.FROM = { is_core_of = ROOT.FROM } #It is ours
}
ai_desire = 1000
}
}

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@@ -16,7 +16,10 @@
shijianniangguojia_trigger = {
if = {
limit = { has_global_flag = MOD_azurlane_tianjiangjianniang }
limit = {
has_global_flag = MOD_azurlane_tianjiangjianniang
not = { has_global_flag = az_chiji_flag }
}
custom_trigger_tooltip = {
tooltip = shijianniangguojia_trigger_tooltip
OR = {
@@ -35,12 +38,51 @@ shijianniangguojia_trigger = {
tag = USA
tag = USB
tag = CSA
#以下为吃鸡TAG
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
is_ai = NO
}
}
}
if = {
limit = { has_global_flag = MOD_azurlane_sairenzhizai }
limit = {
has_global_flag = MOD_azurlane_sairenzhizai
}
OR = {
tag = BYG
tag = HUJ
@@ -56,6 +98,64 @@ shijianniangguojia_trigger = {
is_ai = NO
}
}
if = {
limit = {
has_global_flag = MOD_azurlane_tianjiangjianniang
has_global_flag = az_chiji_flag
}
custom_trigger_tooltip = {
tooltip = shijianniangguojia_trigger_tooltip
OR = {
tag = BYG
tag = HUJ
tag = TIX
tag = SAD
tag = BFL
tag = YUW
tag = DOH
tag = CHY
tag = BLI
#以下为吃鸡TAG
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
is_ai = NO
}
}
}
}
not_shijianniangguojia_trigger = {
@@ -74,6 +174,43 @@ not_shijianniangguojia_trigger = {
tag = BLI
tag = SIR
tag = WEX
#以下为吃鸡TAG
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
}
@@ -91,6 +228,43 @@ not_shijianniangguojia_trigger = {
tag = CHY
tag = BLI
tag = WEX
#以下为吃鸡TAG
tag = TI1
tag = TI2
tag = TI3
tag = TI4
tag = TI5
tag = HU1
tag = HU2
tag = HU3
tag = HU4
tag = HU5
tag = HU6
tag = BF1
tag = BF2
tag = BF3
tag = BF4
tag = CH1
tag = CH2
tag = CH3
tag = CH4
tag = DH2
tag = DH3
tag = DH4
tag = BY1
tag = BY2
tag = BY3
tag = BY4
tag = BY5
tag = YU1
tag = YU2
tag = YU3
tag = YU4
tag = YU5
tag = SA1
tag = SA2
tag = SA3
tag = SA4
}
}
}
@@ -109,7 +283,10 @@ shisairen_trigger = {
}
}
if = {
limit = { has_global_flag = MOD_azurlane_tianjiangjianniang }
limit = {
has_global_flag = MOD_azurlane_tianjiangjianniang
not = { has_global_flag = az_chiji_flag }
}
OR = {
tag = SR1
tag = SR2
@@ -117,6 +294,19 @@ shisairen_trigger = {
tag = SR4
}
}
if = {
limit = {
has_global_flag = MOD_azurlane_tianjiangjianniang
has_global_flag = az_chiji_flag
}
OR = {
tag = SIR
tag = SR1
tag = SR2
tag = SR3
tag = SR4
}
}
}
DIPLOMACY_JOIN_FACTION_ENABLE_TRIGGER = {

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@@ -7,9 +7,8 @@ tags={
}
name="AzurLane碧蓝航线天降舰娘"
dependencies={
"52 Chinese Localisation"
"50 Construction Slots"
"Extended Tech Tree 1960"
"碧蓝mod吃鸡测试"
}
replace_path="gfx/loadingscreens"
picture="mod/AzurLaneShipGirls/thumbnail.png"

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@@ -7478,6 +7478,7 @@ country_event = {
trigger = {
has_added_tension_amount > 39
not= { has_country_flag = beiqianzeguole_tj }
NOT = { has_global_flag = az_chiji_flag }
}
option = {
name = "呀咩咯!"
@@ -7939,6 +7940,7 @@ country_event = {
date < 1937.6.1
tag = BYG
NOT = { has_country_flag = baiyingneizhaweiji }
NOT = { has_global_flag = az_chiji_flag }
has_offensive_war = yes
has_added_tension_amount > 9
has_global_flag = MOD_azurlane_tianjiangjianniang
@@ -7974,6 +7976,7 @@ country_event = {
has_offensive_war = yes
has_added_tension_amount > 9
has_global_flag = MOD_azurlane_tianjiangjianniang
NOT = { has_global_flag = az_chiji_flag }
NOT = {
has_game_rule = {
rule = AZ_huj_bengkui_rule
@@ -12823,6 +12826,7 @@ country_event = {
has_offensive_war = yes
has_global_flag = MOD_azurlane_tianjiangjianniang
is_ai = no
NOT = { has_global_flag = az_chiji_flag }
}
fire_only_once = yes
option = {

123
src/events/az_chiji.txt Executable file
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@@ -0,0 +1,123 @@
add_namespace = az_chiji
country_event = {
id = az_chiji.1
title = "吃鸡测试"
desc = "测试吃鸡地图,所有选项最好保持默认设置!游戏前期会很卡,但越往后越流畅!"
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "加载地图(不要选主要舰娘国点击这个选项)"
custom_effect_tooltip = az_chiji_ka_tips
country_event = az_chiji.2
set_global_flag = az_chiji_flag
hidden_effect = {
az_liekai_scripted_effects = yes
}
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_chiji.2
title = "吃鸡测试2"
desc = "刷新中,游戏前期会很卡,但越往后越流畅!"
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "刷新中"
custom_effect_tooltip = az_chiji_ka_tips
country_event = az_chiji.3
hidden_effect = {
az_shuaxinzhong_scripted_effects = yes
}
}
}
country_event = {
id = az_chiji.3
title = "吃鸡测试3"
desc = "宣战中,游戏前期会很卡,但越往后越流畅!"
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "此选项为各主要势力的固定宣战,不建议跳过"
custom_effect_tooltip = az_chiji_ka_tips
country_event = az_chiji.4
hidden_effect = {
az_shuaxinzhong2_scripted_effects = yes
}
}
option = {
name = "如果点了上面之后卡死超过五分钟,再重开点这个跳过"
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_chiji.4
title = "吃鸡测试4"
desc = "强烈建议此时存档,以后开始游戏都可以直接通过这个存档进入!(前提是版本稳定)"
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "需要更全面战争的点这个"
custom_effect_tooltip = az_chiji_ka_tips
country_event = az_chiji.5
hidden_effect = {
az_shuaxinzhong3_scripted_effects = yes
}
}
option = {
name = "卡死时间超过两分钟的点这个跳过固定宣战"
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_chiji.5
title = "吃鸡测试5"
desc = "宣战中"
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "需要更全面战争的点这个"
custom_effect_tooltip = az_chiji_ka_tips
country_event = az_chiji.6
hidden_effect = {
az_shuaxinzhong4_scripted_effects = yes
}
}
option = {
name = "卡死时间超过两分钟的点这个跳过固定宣战"
ai_chance = {
factor = 100
}
}
}
country_event = {
id = az_chiji.6
title = "吃鸡测试6"
desc = "宣战中"
picture = GFX_aze_kaixuan
is_triggered_only = yes
option = {
name = "需要更全面战争的点这个"
custom_effect_tooltip = az_chiji_ka_tips
hidden_effect = {
az_shuaxinzhong5_scripted_effects = yes
}
}
option = {
name = "卡死时间超过两分钟的点这个跳过固定宣战"
ai_chance = {
factor = 100
}
}
}

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