2024-11-16 20:00:50
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2024-11-16 20:00:50 +00:00
parent 58a98d207c
commit 8f0f2272c6
34 changed files with 1245 additions and 187 deletions

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@@ -60,6 +60,12 @@ recruit_character = BFL_gubixuefu
recruit_character = BFL_lingmin
recruit_character = BFL_naximofu
#sci
recruit_character = BFL_kuersike_sci
recruit_character = BFL_fuluosiluofu_sci
recruit_character = BFL_qikaluofu_sci
recruit_character = BFL_naximofu_sci
capital = 219
starting_train_buffer = 3.0

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@@ -193,4 +193,10 @@ recruit_character = BLI_xia
recruit_character = BLI_zhixiao
recruit_character = BLI_baoduoliuhua
#sci
recruit_character = BLI_baoduoliuhua_sci
recruit_character = BLI_huangjinbuli_sci
recruit_character = BLI_laisha_sci
recruit_character = BLI_keluodiya_sci

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@@ -5,6 +5,11 @@ oob = "BYG_1936"
starting_train_buffer = 5
add_breakthrough_progress = {
specialization = specialization_naval
value = 1.0
}
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "BYG_1936_naval_mtg"
@@ -260,6 +265,12 @@ recruit_character = BYG_wensensi
recruit_character = BYG_xifunijiya
recruit_character = BYG_ximusi
#sci
recruit_character = BYG_hailunna_sci
recruit_character = BYG_xingzuo_sci
recruit_character = BYG_linuo_sci
recruit_character = BYG_qiershazhi_sci
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Ship Variants ###

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@@ -8,6 +8,12 @@ set_war_support = 0.7
set_variable = { var = xzmf_sl value = 5 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
add_breakthrough_progress = {
specialization = specialization_naval
value = 1.0
}
set_research_slots = 4
set_fuel_ratio = 1.0
add_ideas = {
@@ -284,6 +290,13 @@ recruit_character = CHY_dulianglai
recruit_character = CHY_tianchengcv
recruit_character = CHY_canglong
#sci
recruit_character = CHY_shentong_sci
recruit_character = CHY_lingbo_sci
recruit_character = CHY_xizhang_sci
recruit_character = CHY_mingshi_sci
recruit_character = CHY_xinnong_sci
if = {
limit = {

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@@ -52,6 +52,13 @@ recruit_character = DOH_jian
recruit_character = DOH_longwu
recruit_character = DOH_gelideli
recruit_character = DOH_shaoqian_advisor
#sci
recruit_character = DOH_zhenhai_sci
recruit_character = DOH_huajia_sci
recruit_character = DOH_jian_sci
recruit_character = DOH_dingan_sci
set_stability = 0.5
set_war_support = 0.3

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@@ -17,6 +17,16 @@ if = {
starting_train_buffer = 4
add_breakthrough_progress = {
specialization = specialization_naval
value = 0.8
}
add_breakthrough_progress = {
specialization = specialization_air
value = 1.0
}
if = {
limit = {
has_dlc = "Man the Guns"
@@ -300,6 +310,12 @@ recruit_character = HUJ_xiaotiane
recruit_character = HUJ_luodeni
recruit_character = HUJ_hao
#sci
recruit_character = HUJ_chaijun_sci
recruit_character = HUJ_dujiaoshou_sci
recruit_character = HUJ_yingxianzuo_sci
recruit_character = HUJ_aerbien_sci
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Variants ###

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@@ -247,6 +247,13 @@ recruit_character = SAD_boerzhanuo
recruit_character = SAD_duoliya
recruit_character = SAD_nabulesi
#sci
recruit_character = SAD_xibeifeng_sci
recruit_character = SAD_daleike_sci
recruit_character = SAD_boerzhanuo_sci
recruit_character = SAD_abuluqi_sci
recruit_character = SAD_diguo_sci
add_equipment_to_stockpile = {
type = motorized_equipment_1
amount = 150

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@@ -105,3 +105,9 @@ recruit_character = SIR_xiaoguanchazhe
recruit_character = SIR_xiaozhongcaizhe
recruit_character = SIR_xiaosairen
recruit_character = SIR_xiaojinghuazhe
#sci
recruit_character = SIR_sairenjiaojisi_sci
recruit_character = SR1_guanchazhe_sci
recruit_character = SIR_ceshizhe_sci
recruit_character = SIR_jinghuazhe_sci

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@@ -14,6 +14,21 @@ if = {
set_oob = "TIX_1936_nsb"
}
add_breakthrough_progress = {
specialization = specialization_land
value = 1.0
}
add_breakthrough_progress = {
specialization = specialization_naval
value = 0.3
}
add_breakthrough_progress = {
specialization = specialization_air
value = 0.8
}
if = {
limit = { has_dlc = "By Blood Alone" }
set_air_oob = "TIX_1936_air_bba"
@@ -243,6 +258,12 @@ recruit_character = TIX_z43
recruit_character = TIX_u31
recruit_character = TIX_yaerweite
#sci
recruit_character = TIX_kelong_sci
recruit_character = TIX_bide_sci
recruit_character = TIX_aogusite_sci
recruit_character = TIX_huteng_sci
if = {
limit = {
NOT = { has_dlc = "Man the Guns" }

View File

@@ -17,6 +17,11 @@ if = {
starting_train_buffer = 2
add_breakthrough_progress = {
specialization = specialization_land
value = 0.5
}
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "YUW_1936_naval_mtg"
@@ -190,6 +195,7 @@ add_ideas = {
YUW_jjbk
YUW_fblx
YUW_hddqr
YUW_yuanweilujunfangshouweizhu_idea
}
recruit_character = YUW_lisailiu
@@ -236,6 +242,12 @@ recruit_character = YUW_beiyade
recruit_character = YUW_guogan
recruit_character = YUW_sitelasibao
#sci
recruit_character = YUW_jiasikenie_sci
recruit_character = YUW_aersasi_sci
recruit_character = YUW_beiyaen_sci
recruit_character = YUW_sitelasibao_sci
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Ship Variants ###

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@@ -21,7 +21,16 @@ state = {
11846 = {
naval_base = 2
}
9904 = {
landmark_colosseum = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
}
add_core_of = PAP
1939.1.1 = {
buildings = {
arms_factory = 2

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@@ -12,6 +12,9 @@ state={
history={
owner = YUW
add_core_of = YUW
add_dynamic_modifier = {
modifier = FRA_maginot_line_dynamic_modifier
}
#victory_points = { 6529 1 }
#victory_points = { 549 1 }
victory_points = { 678 5 }

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@@ -11,8 +11,8 @@ state = {
history = {
owner = OMA
add_core_of = OMA
owner = SHO
add_core_of = SHO
buildings = {
infrastructure = 1

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@@ -18,9 +18,13 @@ state={
air_base = 10
3878 = {
naval_base = 6
landmark_statue_of_liberty = {
level = 1
allowed = {
has_dlc = "Gotterdammerung"
}
}
}
}
victory_points = {
3878 30.0

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@@ -22,11 +22,11 @@ state={
air_base = 6
6984 = {
naval_base = 2
}
3957 = {
naval_base = 1
# United States Naval Research Laboratory (NRL)
naval_facility = 1
}
}