2024-07-28 00:31:07
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actions[bot]
2024-07-28 00:31:07 +08:00
parent a902008032
commit 9951218126
12 changed files with 236 additions and 2075 deletions

View File

@@ -7,7 +7,7 @@ DH1_decision_category = {
highlight_color_while_active = 1
ai_will_do = {
base = 20
base = 50
modifier = {
DH1 = {
has_idea = DH1_AI_xiuyangshengxi
@@ -87,7 +87,13 @@ DH1_decision_category = {
}
}
ai_will_do = {
factor = 20
base = 50
modifier = {
DH1 = {
has_idea = DH1_AI_xiuyangshengxi
}
add = 100
}
}
cost = 250
days_remove = 180

View File

@@ -1,148 +1,68 @@
#If you change the values loc for az_NSB_border_incident_delay_until_new_incident_180 and az_NSB_border_incident_delay_until_new_incident_120 has to be changed
@border_incident_escalation_countdown = 5
@border_conflict_incident_forgotten_timer = 30
@border_conflict_escalate_to_war_countdown = 45
@border_conflict_time_until_cancelled = 360
# Using BCE values for AI
DH1_yuanzheng_decision_category = {
DH1_decision_category = {
DH1_debug_1 = {
icon = border_war
visible = {
is_debug = yes
}
available = {
is_ai = no
}
days_remove = 0
complete_effect = {
complete_national_focus = DH1_zhongnanbandao
complete_national_focus = DH1_beibeibeiqilexingnang
complete_national_focus = DH1_nanyacidalu
for_loop_effect = {
start = 0
end = 20
add = 1
random_owned_controlled_state = {
create_unit = {
division = "name = \"民兵团\" division_template = \"军团\" start_experience_factor = 0.3 start_equipment_factor = 1"
owner = ROOT
}
}
}
add_political_power = 1000
}
}
DH1_yuanzheng_mission = {
icon = border_war
available = {
FROM = {
any_owned_state = {
is_controlled_by = FROM
OR = {
AND = {
OR = {
DH1 = {
has_completed_focus = DH1_zhongnanbandao
}
is_debug = yes
}
OR = {
is_core_of = BRM
is_core_of = VIN
is_core_of = LAO
is_core_of = SIA
is_core_of = MAL
is_core_of = CAM
}
}
AND = {
OR = {
DH1 = {
has_completed_focus = DH1_nanyacidalu
}
is_debug = yes
}
OR = {
is_core_of = RAJ
is_core_of = PAK
is_core_of = BAN
state = 320
state = 321
}
}
}
any_neighbor_state = {
is_fully_controlled_by = ROOT
set_temp_variable = {
var:attacker_state_temp = id
}
has_ROOT_at_least_1_div_in_current_state_scope = yes
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
}
NOT = {
has_state_flag = border_incident_active
}
set_temp_variable = {
var:defender_state_temp = id
}
}
}
}
visible = {
FROM = {
exists = yes
}
NOT = {
AND = {
has_war_with = FROM
is_ai = yes
}
}
FROM = {
has_not_initiated_border_incident_with_ROOT = yes
}
FROM = {
NOT = {
is_subject_of = ROOT
}
NOT = {
is_in_faction_with = ROOT
}
}
NOT = {
is_subject_of = FROM
}
OR = {
NOT = {
has_border_war_with = FROM
}
FROM = {
any_owned_state = {
is_controlled_by = FROM
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
any_neighbor_state = {
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
is_fully_controlled_by = ROOT
}
}
}
}
}
# VPI by Yard1
target_trigger = {
exists = yes
}
target_array = neighbors
target_trigger = {
FROM = {
exists = yes
}
}
highlight_states = {
highlight_states_trigger = {
OR = {
state = FROM.defender_state_vs_@ROOT
AND = {
is_owned_and_controlled_by = FROM
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
any_neighbor_state = {
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
has_ROOT_at_least_1_div_in_current_state_scope = yes
is_fully_controlled_by = ROOT
}
available = {
FROM = {
any_owned_state = {
is_controlled_by = FROM
### 以下固定范围
OR = {
is_core_of = DH1
is_claimed_by = DH1
}
### 以上固定范围
any_neighbor_state = {
is_fully_controlled_by = ROOT # DH1
}
}
}
}
visible = {
ROOT = {
has_completed_focus = DH1_jingong
}
FROM = {
exists = yes
NOT = {
OR = {
is_subject_of = ROOT
is_in_faction_with = ROOT
is_ally_with = ROOT
has_war_with = ROOT
has_border_war_with = ROOT
}
}
}
@@ -164,570 +84,57 @@ DH1_yuanzheng_decision_category = {
}
cost = 15
fire_only_once = no
days_remove = @border_incident_escalation_countdown
days_remove = 10
days_re_enable = 30
war_with_target_on_remove = yes
complete_effect = {
hidden_effect = {
FROM = {
random_owned_controlled_state = {
limit = {
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
any_neighbor_state = {
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
has_ROOT_at_least_1_div_in_current_state_scope = yes
is_fully_controlled_by = ROOT
}
}
save_event_target_as = defender_state
set_variable = {
FROM.defender_state_vs_@ROOT = id
}
set_temp_variable = {
defender_state_temp = id
}
set_state_flag = border_incident_active
}
}
random_state = {
limit = {
is_fully_controlled_by = ROOT
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
has_ROOT_at_least_1_div_in_current_state_scope = yes
any_neighbor_state = {
state = var:FROM.defender_state_vs_@ROOT
}
}
save_event_target_as = attacker_state
set_variable = {
FROM.attacker_state_vs_@ROOT = id
}
set_temp_variable = {
attacker_state_temp = id
}
set_state_flag = border_incident_active
}
}
FROM = {
country_event = {
id = az_NSB_border_incident_defender_warning.1
hours = 1
}
activate_targeted_decision = {
target = ROOT
decision = az_NSB_border_conflict_incident_warning_defender
random_controlled_state = {
limit = {
any_neighbor_state = {
is_controlled_by = ROOT
}
}
save_event_target_as = defender_state
set_variable = {
FROM.defender_state_vs_@ROOT = id
}
}
}
random_state = {
limit = {
is_controlled_by = ROOT
any_neighbor_state = {
state = var:FROM.defender_state_vs_@ROOT
}
}
save_event_target_as = attacker_state
set_variable = {
FROM.attacker_state_vs_@ROOT = id
}
}
# log = "attacker [FROM.GetName]: [?FROM.attacker_state_vs_@ROOT]"
# log = "defender [FROM.GetName]: [?FROM.defender_state_vs_@ROOT]"
# log = "attacker [FROM.GetName]: [?FROM.attacker_state_vs_@DH1]"
# log = "defender [FROM.GetName]: [?FROM.defender_state_vs_@DH1]"
}
remove_effect = {
hidden_effect = {
var:FROM.defender_state_vs_@ROOT = {
save_event_target_as = defender_state
}
var:FROM.attacker_state_vs_@ROOT = {
save_event_target_as = attacker_state
}
FROM = {
random_owned_controlled_state = {
limit = {
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
any_neighbor_state = {
is_fully_controlled_by = ROOT
has_ROOT_at_least_1_div_in_current_state_scope = yes
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
}
}
set_temp_variable = {
defender_state_temp = id
}
}
}
random_state = {
limit = {
is_fully_controlled_by = ROOT
hidden_trigger = {
NOT = {
has_state_flag = border_incident_active
}
}
has_ROOT_at_least_1_div_in_current_state_scope = yes
any_neighbor_state = {
state = var:FROM.defender_state_vs_@ROOT
}
}
set_temp_variable = {
attacker_state_temp = id
}
}
}
activate_targeted_decision = {
target = FROM
decision = az_NSB_escalate_incident_to_border_conflict
}
}
}
#Mission for defender warning that a conflict with FROM is coming
az_NSB_border_conflict_incident_warning_defender = {
icon = border_war
allowed = {
always = no
} #Activated from effect
available = {
hidden_trigger = {
always = no
}
}
highlight_states = {
highlight_state_targets = {
state = var:defender_state_temp
state = var:ROOT.defender_state_vs_@FROM
}
}
war_with_target_on_timeout = yes
#2
ai_will_do = {
base = 0 #30
modifier = {
}
}
days_mission_timeout = @border_incident_escalation_countdown
fire_only_once = yes
is_good = no
timeout_effect = {
custom_effect_tooltip = escalation_possible_tooltip_for_defender
custom_effect_tooltip = effects_if_border_conflict_is_lost
effect_tooltip = {
# add_threat = 1
add_political_power = -10
var:ROOT.defender_state_vs_@FROM = {
FROM = {
transfer_state = PREV
}
}
}
hidden_effect = {
remove_targeted_decision = {
target = FROM
decision = az_NSB_border_conflict_incident_warning_defender
}
activate_targeted_decision = {
target = FROM
decision = az_NSB_border_conflict_escalation_warning_defender
}
}
}
}
#Mission for defender warning FROM can escalate to war at any point is coming
az_NSB_border_conflict_escalation_warning_defender = {
icon = border_war
allowed = {
always = no
} #Activated from effect
available = {
hidden_trigger = {
always = no
}
}
highlight_states = {
highlight_state_targets = {
state = var:defender_state_temp
state = var:ROOT.defender_state_vs_@FROM
}
}
war_with_target_on_timeout = yes
#3
ai_will_do = {
base = 0 #30
modifier = {
}
}
days_mission_timeout = @border_conflict_incident_forgotten_timer
fire_only_once = yes
is_good = no
timeout_effect = {
custom_effect_tooltip = from_cannot_escalate
custom_effect_tooltip = effects_if_border_conflict_is_lost
effect_tooltip = {
# add_threat = -1
add_political_power = -10
var:ROOT.defender_state_vs_@FROM = {
FROM = {
transfer_state = PREV
}
}
}
}
}
#Mission for attacker to escalate or incident is forgotten
#Decision to escalate incident on border with FROM to border conflict
az_NSB_escalate_incident_to_border_conflict = {
icon = border_war
allowed = {
always = no
} #Activated from effect
available = {
#var:FROM.attacker_state_vs_@ROOT = {
# is_fully_controlled_by = ROOT
#}
divisions_in_border_state = {
state = var:FROM.attacker_state_vs_@ROOT
border_state = var:FROM.defender_state_vs_@ROOT
size > 0
}
}
highlight_states = {
highlight_state_targets = {
state = var:FROM.attacker_state_vs_@ROOT
}
}
#4
ai_will_do = {
base = 200
modifier = {
}
}
cancel_trigger = {
is_in_faction_with = FROM
}
selectable_mission = yes
fire_only_once = yes #Reactivation handled in effect
days_mission_timeout = @border_conflict_incident_forgotten_timer
timeout_effect = {
custom_effect_tooltip = az_NSB_border_incident_delay_until_new_incident_120
hidden_effect = {
FROM = {
remove_targeted_decision = {
target = ROOT
decision = az_NSB_border_conflict_escalation_warning_defender
}
}
FROM = {
var:attacker_state_vs_@ROOT = {
clr_state_flag = border_incident_active
}
var:defender_state_vs_@ROOT = {
clr_state_flag = border_incident_active
}
clear_variable = attacker_state_vs_@ROOT
clear_variable = defender_state_vs_@ROOT
}
}
}
complete_effect = {
start_border_war = {
change_state_after_war = no
attacker = {
state = var:FROM.attacker_state_vs_@ROOT
num_provinces = 4
on_win = az_NSB_border_conflict_won_attacker.1
on_lose = az_NSB_border_conflict_lost_attacker.1
on_cancel = az_NSB_border_conflict_canceled_attacker.1
on_win = az_DH1_yuanzheng_won_attacker.1
on_lose = az_DH1_yuanzheng_lost_attacker.1
on_cancel = az_DH1_yuanzheng_lost_attacker.1
}
defender = {
state = var:FROM.defender_state_vs_@ROOT
num_provinces = 4
on_win = az_NSB_border_conflict_won_defender.1
on_lose = az_NSB_border_conflict_lost_defender.1
on_cancel = az_NSB_border_conflict_canceled_defender.1
}
}
FROM = {
activate_targeted_decision = {
target = ROOT
decision = az_NSB_border_conflict_escalate_conflict
}
activate_targeted_decision = {
target = ROOT
decision = az_NSB_border_conflict_time_until_cancelled
}
}
activate_targeted_decision = {
target = FROM
decision = az_NSB_border_conflict_escalate_conflict
}
activate_targeted_decision = {
target = FROM
decision = az_NSB_border_conflict_time_until_cancelled
}
}
}
#Mission for attacker to win border war against FROM in X days
az_NSB_border_conflict_time_until_cancelled = {
icon = border_war
allowed = {
always = no
} #Activated from effect
available = {
var:FROM.defender_state_vs_@ROOT = {
has_border_war = no
}
var:FROM.attacker_state_vs_@ROOT = {
has_border_war = no
}
}
highlight_states = {
highlight_state_targets = {
state = var:defender_state_temp
state = var:FROM.defender_state_vs_@ROOT
}
}
#5
ai_will_do = {
base = 0 # 100
modifier = {
}
}
days_mission_timeout = @border_conflict_time_until_cancelled
is_good = no
fire_only_once = yes #Reactivation handled in effect
complete_effect = {
}
timeout_effect = {
if = {
limit = {
is_border_conflict_defender_vs_FROM = yes
}
cancel_border_war = {
defender = var:defender_state_vs_@FROM
attacker = var:attacker_state_vs_@FROM
}
}
else = {
cancel_border_war = {
defender = var:FROM.defender_state_vs_@ROOT
attacker = var:FROM.attacker_state_vs_@ROOT
}
}
hidden_effect = {
remove_targeted_decision = {
target = FROM
decision = az_NSB_border_conflict_escalate_conflict
on_win = az_DH1_yuanzheng_won_defender.1
on_lose = az_DH1_yuanzheng_lost_defender.1
on_cancel = az_DH1_yuanzheng_lost_defender.1
}
}
}
}
#Decision to escalate conflict further
az_NSB_border_conflict_escalate_conflict = {
icon = decision_generic_ignite_civil_war
allowed = {
always = no
} #Activated from effect
visible = {
has_border_war_with = FROM
}
highlight_states = {
highlight_state_targets = {
state = var:FROM.attacker_state_vs_@ROOT
state = var:ROOT.defender_state_vs_@FROM
}
}
cost = 70
#6
ai_will_do = {
base = 0 #30
modifier = {
}
}
fire_only_once = yes #Reactivation handled in effect
complete_effect = {
if = {
limit = {
is_border_conflict_defender_vs_FROM = yes
}
set_border_war_data = {
attacker = var:ROOT.defender_state_vs_@FROM
defender = var:ROOT.defender_state_vs_@FROM
defender_modifier = 0.15
combat_width = 100
}
}
else = {
set_border_war_data = {
attacker = var:FROM.defender_state_vs_@ROOT
defender = var:FROM.defender_state_vs_@ROOT
attacker_modifier = 0.15
combat_width = 100
}
}
FROM = {
set_country_flag = {
flag = az_NSB_border_conflict_escalate_to_war_cooldown_@ROOT
days = @border_conflict_escalate_to_war_countdown
value = 1
}
remove_targeted_decision = {
target = ROOT
decision = az_NSB_border_conflict_escalate_conflict
}
}
set_country_flag = {
flag = az_NSB_border_conflict_escalate_to_war_cooldown_@FROM
days = @border_conflict_escalate_to_war_countdown
value = 1
}
custom_effect_tooltip = in_45_days
activate_targeted_decision = {
target = FROM
decision = az_NSB_border_conflict_escalate_to_war
}
}
}
#Decision to escalate conflict further
az_NSB_border_conflict_escalate_to_war = {
icon = decision_generic_ignite_civil_war
allowed = {
always = no
} #Activated from effect
visible = {
NOT = {
has_country_flag = az_NSB_border_conflict_escalate_to_war_cooldown_@FROM
}
has_border_war_with = FROM
}
highlight_states = {
highlight_state_targets = {
state = var:FROM.defender_state_vs_@ROOT
state = var:ROOT.attacker_state_vs_@FROM
}
}
cost = 50
#7
ai_will_do = {
base = 0 #30
modifier = {
}
}
days_remove = 15
fire_only_once = yes #Reactivation handled in effect
war_with_target_on_remove = yes
complete_effect = {
if = {
limit = {
is_border_conflict_defender_vs_FROM = yes
}
var:ROOT.defender_state_vs_@FROM = {
save_event_target_as = their_state
}
var:ROOT.attacker_state_vs_@FROM = {
save_event_target_as = our_state
}
}
else = {
var:FROM.defender_state_vs_@ROOT = {
save_event_target_as = our_state
}
var:FROM.attacker_state_vs_@ROOT = {
save_event_target_as = their_state
}
}
FROM = {
country_event = {
id = az_NSB_border_conflict_escalate_to_war.1
}
hidden_effect = {
remove_targeted_decision = {
target = ROOT
decision = az_NSB_border_conflict_escalate_to_war
}
}
}
}
remove_effect = {
cancel_border_war = {
dont_fire_events = yes
defender = var:FROM.defender_state_vs_@ROOT
attacker = var:FROM.attacker_state_vs_@ROOT
}
declare_war_on = {
target = FROM
type = annex_everything
}
if = {
limit = {
is_border_conflict_defender_vs_FROM = yes
}
var:attacker_state_vs_@FROM = {
clr_state_flag = border_incident_active
}
var:defender_state_vs_@FROM = {
clr_state_flag = border_incident_active
}
clear_variable = attacker_state_vs_@FROM
clear_variable = defender_state_vs_@FROM
}
else = {
FROM = {
var:attacker_state_vs_@ROOT = {
clr_state_flag = border_incident_active
}
var:defender_state_vs_@ROOT = {
clr_state_flag = border_incident_active
}
clear_variable = attacker_state_vs_@ROOT
clear_variable = defender_state_vs_@ROOT
}
}
}
}
#Decision to back down from conflict
az_NSB_border_conflict_back_out_of_conflict = {
allowed = {
always = no
} #Activated from effect
visible = {
has_border_war_with = FROM
}
highlight_states = {
highlight_state_targets = {
state = var:FROM.attacker_state_vs_@ROOT
state = var:ROOT.defender_state_vs_@FROM
}
}
#8
ai_will_do = {
base = 0 #30
modifier = {
}
}
fire_only_once = yes #Reactivation handled in effect
complete_effect = {
if = {
limit = {
is_border_conflict_defender_vs_FROM = yes
}
finalize_border_war = {
attacker_win = yes
attacker = ROOT.attacker_state_vs_@FROM
defender = ROOT.attacker_state_vs_@FROM
}
}
else = {
finalize_border_war = {
attacker = FROM.attacker_state_vs_@ROOT
defender = FROM.attacker_state_vs_@ROOT
defender_win = yes
}
}
}
}
}
}

View File

@@ -160,14 +160,17 @@ DOH_DH1_decision_category = {
cost = 0
days_remove = 10
remove_effect = {
DH1 = {
remove_ideas = DH1_AI_xiuyangshengxi
remove_ideas = DH1_AI_zhongshihaijun
remove_ideas = DH1_AI_zhongshikongjun
remove_ideas = DH1_AI_zhongshijingong
remove_ideas = DH1_AI_zhongshifangyu
custom_effect_tooltip = "撤销所有下达的指示。"
hidden_effect = {
DH1 = {
remove_ideas = DH1_AI_xiuyangshengxi
remove_ideas = DH1_AI_zhongshihaijun
remove_ideas = DH1_AI_zhongshikongjun
remove_ideas = DH1_AI_zhongshijingong
remove_ideas = DH1_AI_zhongshifangyu
}
clr_country_flag = DOH_DH1_xiadalezhishi
}
clr_country_flag = DOH_DH1_xiadalezhishi
}
}
}

View File

@@ -11,15 +11,4 @@ DH1_decision_category = {
allowed = {
tag = DH1
}
}
DH1_yuanzheng_decision_category = {
icon = category_gre_faction_management
picture = GFX_decision_dh1decision
priority = 100
visible = {
tag = DH1
}
allowed = {
tag = DH1
}
}
}

View File

@@ -122,27 +122,29 @@ ideas = {
}
}
DH1_AI_zhongshijingong = {
picture = idea_generic_agrarian_reform
picture = jap_supremacy_of_technology
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = 0.1
ai_focus_aggressive_factor = 1
ai_focus_military_advancements_factor = 1
}
}
DH1_AI_zhongshifangyu = {
picture = idea_generic_agrarian_reform
picture = jap_supremacy_of_technology
allowed_civil_war = {
always = yes
}
modifier = {
ai_focus_aggressive_factor = 1
army_defence_factor = 0.1
ai_focus_defense_factor = 1
ai_focus_military_advancements_factor = 1
}
}
DH1_AI_zhongshihaijun = {
picture = idea_generic_agrarian_reform
picture = jap_supremacy_of_technology
allowed_civil_war = {
always = yes
}
@@ -175,7 +177,7 @@ ideas = {
}
}
DH1_AI_zhongshikongjun = {
picture = idea_generic_agrarian_reform
picture = jap_supremacy_of_technology
allowed_civil_war = {
always = yes
}
@@ -184,7 +186,7 @@ ideas = {
}
}
DH1_AI_xiuyangshengxi = {
picture = idea_generic_agrarian_reform
picture = jap_supremacy_of_technology
allowed_civil_war = {
always = yes
}
@@ -198,7 +200,7 @@ ideas = {
}
DH1_idea_sixiangbing = {
picture = idea_generic_agrarian_reform
picture = jap_supremacy_of_technology
allowed_civil_war = {
always = yes
}

View File

@@ -206,7 +206,6 @@ generic_jianniang_organization = {
air_agility = 0.05
air_defence = 0.05
reliability = 0.15
build_cost_ic = 0.12
air_range = 1
}
}
@@ -351,6 +350,7 @@ generic_jianniang_organization = {
equipment_bonus = {
air_range = 2
maximum_speed = 0.5
build_cost_ic = 0.12
}
}
trait = {

View File

@@ -2196,7 +2196,7 @@
#search_filters = { FOCUS_FILTER_STABILITY }
completion_reward = {
unlock_decision_tooltip = DH1_yuanzheng_mission
}
}

View File

@@ -1,381 +0,0 @@
# some changes from Border Conflicts everywhere by Blue
add_namespace = az_NSB_border_conflict_won_attacker
country_event = {
id = az_NSB_border_conflict_won_attacker.1
title = az_NSB_border_conflict_won_attacker.1.t
desc = az_NSB_border_conflict_won_attacker.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
#BCE
FROM = { save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = { save_event_target_as = their_country }
#BCE
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
remove_targeted_decision = { target = event_target:their_country decision = az_NSB_border_conflict_time_until_cancelled }
}
option = {
name = az_NSB_border_conflict_won_attacker.1.a
# BCE
add_political_power = 50
add_war_support = .02
if = {
limit = {
check_variable = {
FROM.FROM.num_owned_states > 1
}
}
transfer_state = FROM.FROM.FROM
}
else = {
FROM.FROM = { ROOT = { annex_country = { target = PREV } } }
}
# BCE
custom_effect_tooltip = az_NSB_buildings_damaged
hidden_effect = {
FROM.FROM.FROM = {
random_list = {
60 = { damage_building = { type = arms_factory damage = 0.6 } }
30 = { damage_building = { type = arms_factory damage = 0.3 } }
10 = { damage_building = { type = industrial_complex damage = 0.9 } }
}
}
}
}
}
add_namespace = az_NSB_border_conflict_won_defender
country_event = {
id = az_NSB_border_conflict_won_defender.1
title = az_NSB_border_conflict_won_defender.1.t
desc = az_NSB_border_conflict_won_defender.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
hidden_effect = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
set_country_flag = show_effect_tooltips
clear_variable = attacker_state_vs_@FROM.FROM
clear_variable = defender_state_vs_@FROM.FROM
remove_targeted_decision = { target = event_target:their_country decision = az_NSB_border_conflict_time_until_cancelled }
}
}
#Same effect as attacker. Tooltip for their effects
option = {
name = az_NSB_border_conflict_won_defender.1.a
add_political_power = 0
army_experience = 0
add_war_support = 0
add_doctrine_cost_reduction = {
name = defensive_border_conflict_won
cost_reduction = 0.25
uses = 1
category = land_doctrine
}
if = {
limit = { has_country_flag = show_effect_tooltips }
event_target:their_country = {
effect_tooltip = {
add_political_power = 0
army_experience = 0
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_conflict_lost_attacker
country_event = {
id = az_NSB_border_conflict_lost_attacker.1
title = az_NSB_border_conflict_lost_attacker.1.t
desc = az_NSB_border_conflict_lost_attacker.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = our_state }
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = { save_event_target_as = their_state }
set_country_flag = show_effect_tooltips
remove_targeted_decision = { target = event_target:their_country decision = az_NSB_border_conflict_time_until_cancelled }
}
#Same effect as defender. Tooltip for their effects
option = {
name = az_NSB_border_conflict_lost_attacker.1.a
add_political_power = -30
army_experience = 10
add_war_support = -.02
### ideology loss from Border Conflicts Everywhere by Blue
custom_effect_tooltip = az_NSB_buildings_damaged
hidden_effect = {
FROM = {
random_list = {
60 = { damage_building = { type = arms_factory damage = 0.6 } }
30 = { damage_building = { type = arms_factory damage = 0.3 } }
5 = { damage_building = { type = industrial_complex damage = 0.9 } }
5 = { add_manpower = -500 }
}
}
}
if = {
limit = { has_country_flag = show_effect_tooltips }
event_target:their_country = {
effect_tooltip = {
add_political_power = 150
army_experience = 30
add_doctrine_cost_reduction = {
name = defensive_border_conflict_won
cost_reduction = 0.25
uses = 1
category = land_doctrine
}
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_conflict_lost_defender
country_event = {
id = az_NSB_border_conflict_lost_defender.1
title = az_NSB_border_conflict_lost_defender.1.t
desc = az_NSB_border_conflict_lost_defender.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
hidden_effect = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
set_country_flag = show_effect_tooltips
clear_variable = attacker_state_vs_@FROM.FROM
clear_variable = defender_state_vs_@FROM.FROM
remove_targeted_decision = { target = event_target:their_country decision = az_NSB_border_conflict_time_until_cancelled }
}
}
#Same effect as attacker. Tooltip for their effects
option = {
name = az_NSB_border_conflict_lost_defender.1.a
if = {
limit = { has_country_flag = show_effect_tooltips }
effect_tooltip = {
add_political_power = 50
#BCE
add_manpower = -500
add_war_support = .10
if = {
limit = {
check_variable = {
num_owned_states > 1
}
}
FROM.FROM = { transfer_state = FROM }
}
else = {
FROM.FROM = { annex_country = { target = ROOT } }
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_conflict_canceled_attacker
country_event = {
id = az_NSB_border_conflict_canceled_attacker.1
title = az_NSB_border_conflict_canceled_attacker.1.t
desc = az_NSB_border_conflict_canceled_attacker.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = our_state }
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = { save_event_target_as = their_state }
set_country_flag = show_effect_tooltips
}
option = {
name = az_NSB_border_conflict_canceled_attacker.1.a
army_experience = 15
if = {
limit = { has_country_flag = show_effect_tooltips }
event_target:their_country = {
effect_tooltip = {
army_experience = 30
add_political_power = 50
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_conflict_canceled_defender
country_event = {
id = az_NSB_border_conflict_canceled_defender.1
title = az_NSB_border_conflict_canceled_defender.1.t
desc = az_NSB_border_conflict_canceled_defender.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
hidden_effect = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
set_country_flag = show_effect_tooltips
clear_variable = attacker_state_vs_@FROM.FROM
clear_variable = defender_state_vs_@FROM.FROM
}
}
option = {
name = az_NSB_border_conflict_canceled_defender.1.a
army_experience = 30
add_political_power = 50
if = {
limit = { has_country_flag = show_effect_tooltips }
event_target:their_country = {
effect_tooltip = {
army_experience = 15
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_incident_defender_warning
country_event = {
id = az_NSB_border_incident_defender_warning.1
title = az_NSB_border_incident_defender_warning.1.t
desc = az_NSB_border_incident_defender_warning.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
#Event targets saved
#attacker_state
#defender_state
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = their_country }
}
option = {
name = az_NSB_border_incident_defender_warning.1.a
}
}
add_namespace = az_NSB_border_conflict_escalation
country_event = {
id = az_NSB_border_conflict_escalation.1
title = az_NSB_border_conflict_escalation.1.t
desc = az_NSB_border_conflict_escalation.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
#Event targets saved
#attacker_state
#defender_state
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = their_country }
}
option = {
name = az_NSB_border_conflict_escalation.1.a
}
}
add_namespace = az_NSB_border_conflict_escalate_to_war
country_event = {
id = az_NSB_border_conflict_escalate_to_war.1
title = az_NSB_border_conflict_escalate_to_war.1.t
desc = az_NSB_border_conflict_escalate_to_war.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
#Event targets saved
#attacker_state
#defender_state
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = their_country }
}
option = {
name = az_NSB_border_conflict_escalate_to_war.1.a
}
}

View File

@@ -1001,6 +1001,7 @@ add_namespace = DOH_loong_event
country_event = {
id = DOH_loong_event.1001
title = DOH_loong_event.1001.t
picture = GFX_report_event_generic_sign_treaty2
desc = DOH_loong_event.1001.d
is_triggered_only = yes
option = {
@@ -1049,6 +1050,7 @@ country_event = {
country_event = {
id = DOH_loong_event.1002
title = DOH_loong_event.1002.t
picture = GFX_aze_dai
desc = DOH_loong_event.1002.d
is_triggered_only = yes
option = {
@@ -1057,7 +1059,7 @@ country_event = {
factor = 9
}
custom_effect_tooltip = DOH_loong_event.1002.at
add_stability = -0.05
add_stability = -0.15
DOH_neibufenqi_jiazhong_effect = yes
}
}

98
src/events/az_DH1_yuanzheng.txt Executable file
View File

@@ -0,0 +1,98 @@
add_namespace = az_DH1_yuanzheng_won_attacker
add_namespace = az_DH1_yuanzheng_lost_attacker
add_namespace = az_DH1_yuanzheng_won_defender
add_namespace = az_DH1_yuanzheng_lost_defender
country_event = {
id = az_DH1_yuanzheng_won_attacker.1
picture = GFX_aze_chaijun_nice
title = az_DH1_yuanzheng_won_attacker.t
desc = az_DH1_yuanzheng_won_attacker.d
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
}
}
option = {
name = az_DH1_yuanzheng_won_attacker.a
add_political_power = 50
add_war_support = .02
if = {
limit = {
check_variable = {
FROM.FROM.num_owned_states > 1
}
}
transfer_state = FROM.FROM.FROM
}
else = {
FROM.FROM = { ROOT = { annex_country = { target = PREV } } }
}
}
}
country_event = {
id = az_DH1_yuanzheng_lost_attacker.1
picture = GFX_aze_txluoen2
title = az_DH1_yuanzheng_lost_attacker.t
desc = az_DH1_yuanzheng_lost_attacker.d
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
}
}
option = {
name = az_DH1_yuanzheng_lost_attacker.a
add_political_power = -50
}
}
country_event = {
id = az_DH1_yuanzheng_won_defender.1
picture = GFX_aze_chaijun_nice
title = az_DH1_yuanzheng_won_defender.t
desc = az_DH1_yuanzheng_won_defender.d
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
}
}
option = {
name = az_DH1_yuanzheng_won_defender.a
}
}
country_event = {
id = az_DH1_yuanzheng_lost_defender.1
picture = GFX_aze_txluoen2
title = az_DH1_yuanzheng_lost_defender.t
desc = az_DH1_yuanzheng_lost_defender.d
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
}
}
option = {
name = az_DH1_yuanzheng_lost_defender.a
}
}

View File

@@ -1,922 +1 @@
# some changes from Border Conflicts everywhere by Blue
add_namespace = NSB_border_conflict_won_attacker
country_event = {
id = NSB_border_conflict_won_attacker.1
title = NSB_border_conflict_won_attacker.1.t
desc = NSB_border_conflict_won_attacker.1.desc
picture = GFX_report_event_chinese_soldiers_city_ruin
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
#BCE
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = {
save_event_target_as = their_country
}
#BCE
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
remove_targeted_decision = {
target = event_target:their_country
decision = NSB_border_conflict_time_until_cancelled
}
}
option = {
name = NSB_border_conflict_won_attacker.1.a
# BCE
add_political_power = 50
# add_threat = -1
add_war_support = .02
add_named_threat = {
threat = 1
name = border_threat
}
if = {
limit = {
check_variable = {
FROM.FROM.num_owned_states > 1
}
}
transfer_state = FROM.FROM.FROM
}
else = {
FROM.FROM = {
ROOT = {
annex_country = {
target = PREV
}
}
}
}
# BCE
custom_effect_tooltip = NSB_buildings_damaged
hidden_effect = {
FROM.FROM.FROM = {
random_list = {
60 = {
damage_building = {
type = arms_factory
damage = 0.6
}
}
30 = {
damage_building = {
type = arms_factory
damage = 0.3
}
}
10 = {
damage_building = {
type = industrial_complex
damage = 0.9
}
}
}
}
}
}
}
add_namespace = NSB_border_conflict_won_defender
country_event = {
id = NSB_border_conflict_won_defender.1
title = NSB_border_conflict_won_defender.1.t
desc = NSB_border_conflict_won_defender.1.desc
picture = GFX_report_event_chinese_soldiers_mountain
is_triggered_only = yes
immediate = {
hidden_effect = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = {
save_event_target_as = their_country
}
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
set_country_flag = show_effect_tooltips
clear_variable = attacker_state_vs_@FROM.FROM
clear_variable = defender_state_vs_@FROM.FROM
remove_targeted_decision = {
target = event_target:their_country
decision = NSB_border_conflict_time_until_cancelled
}
}
}
#Same effect as attacker. Tooltip for their effects
option = {
name = NSB_border_conflict_won_defender.1.a
add_political_power = 150
army_experience = 30
add_war_support = .05
add_threat = -1
add_doctrine_cost_reduction = {
name = defensive_border_conflict_won
cost_reduction = 0.25
uses = 1
category = land_doctrine
}
if = {
limit = {
has_country_flag = show_effect_tooltips
}
event_target:their_country = {
effect_tooltip = {
add_political_power = -50
army_experience = 10
# add_threat = -1
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = NSB_border_conflict_lost_attacker
country_event = {
id = NSB_border_conflict_lost_attacker.1
title = NSB_border_conflict_lost_attacker.1.t
desc = NSB_border_conflict_lost_attacker.1.desc
picture = GFX_report_event_dead_soldiers
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
}
FROM.FROM = {
save_event_target_as = their_country
}
FROM.FROM.FROM = {
save_event_target_as = their_state
}
set_country_flag = show_effect_tooltips
remove_targeted_decision = {
target = event_target:their_country
decision = NSB_border_conflict_time_until_cancelled
}
}
#Same effect as defender. Tooltip for their effects
option = {
name = NSB_border_conflict_lost_attacker.1.a
add_political_power = -150
army_experience = 10
add_war_support = -.02
add_threat = -1
### ideology loss from Border Conflicts Everywhere by Blue
if = {
limit = {
has_government = islamism
}
ROOT = {
add_popularity = {
ideology = islamism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = radical_shiaism
}
ROOT = {
add_popularity = {
ideology = radical_shiaism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = islamist
}
ROOT = {
add_popularity = {
ideology = islamist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = pan_arabism
}
ROOT = {
add_popularity = {
ideology = pan_arabism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = Salafism
}
ROOT = {
add_popularity = {
ideology = Salafism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = communism
}
ROOT = {
add_popularity = {
ideology = communism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = communist
}
ROOT = {
add_popularity = {
ideology = communist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = trotskyism
}
ROOT = {
add_popularity = {
ideology = trotskyism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = maoism
}
ROOT = {
add_popularity = {
ideology = maoism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = syndicalist
}
ROOT = {
add_popularity = {
ideology = syndicalist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = radical_socialist
}
ROOT = {
add_popularity = {
ideology = radical_socialist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = socialist
}
ROOT = {
add_popularity = {
ideology = socialist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = democratic_socialist
}
ROOT = {
add_popularity = {
ideology = democratic_socialist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = National_Socialism
}
ROOT = {
add_popularity = {
ideology = National_Socialism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = progressive_green
}
ROOT = {
add_popularity = {
ideology = progressive_green
popularity = -0.03
}
}
}
if = {
limit = {
has_government = progressive
}
ROOT = {
add_popularity = {
ideology = progressive
popularity = -0.03
}
}
}
if = {
limit = {
has_government = Social_Democratic
}
ROOT = {
add_popularity = {
ideology = Social_Democratic
popularity = -0.03
}
}
}
if = {
limit = {
has_government = social_democrat
}
ROOT = {
add_popularity = {
ideology = social_democrat
popularity = -0.03
}
}
}
if = {
limit = {
has_government = Social_Liberalism
}
ROOT = {
add_popularity = {
ideology = Social_Liberalism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = social_liberal
}
ROOT = {
add_popularity = {
ideology = social_liberal
popularity = -0.03
}
}
}
if = {
limit = {
has_government = liberal
}
ROOT = {
add_popularity = {
ideology = liberal
popularity = -0.03
}
}
}
if = {
limit = {
has_government = centrist
}
ROOT = {
add_popularity = {
ideology = centrist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = totalist
}
ROOT = {
add_popularity = {
ideology = totalist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = fascism
}
ROOT = {
add_popularity = {
ideology = fascism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = fascist
}
ROOT = {
add_popularity = {
ideology = fascist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = national_populist
}
ROOT = {
add_popularity = {
ideology = national_populist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = nationalism
}
ROOT = {
add_popularity = {
ideology = nationalism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = nationalist
}
ROOT = {
add_popularity = {
ideology = nationalist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = neutrality
}
ROOT = {
add_popularity = {
ideology = neutrality
popularity = -0.03
}
}
}
if = {
limit = {
has_government = monarchism
}
ROOT = {
add_popularity = {
ideology = monarchism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = monarchist
}
ROOT = {
add_popularity = {
ideology = monarchist
popularity = -0.03
}
}
}
if = {
limit = {
has_government = paternal_autocrat
}
ROOT = {
add_popularity = {
ideology = paternal_autocrat
popularity = -0.03
}
}
}
if = {
limit = {
has_government = authoritarian_democrat
}
ROOT = {
add_popularity = {
ideology = authoritarian_democrat
popularity = -0.03
}
}
}
if = {
limit = {
has_government = reactionary
}
ROOT = {
add_popularity = {
ideology = reactionary
popularity = -0.03
}
}
}
if = {
limit = {
has_government = democratic
}
ROOT = {
add_popularity = {
ideology = democratic
popularity = -0.03
}
}
}
if = {
limit = {
has_government = American_Democratic
}
ROOT = {
add_popularity = {
ideology = American_Democratic
popularity = -0.03
}
}
}
if = {
limit = {
has_government = Liberal_Conservatism
}
ROOT = {
add_popularity = {
ideology = Liberal_Conservatism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = social_conservative
}
ROOT = {
add_popularity = {
ideology = social_conservative
popularity = -0.03
}
}
}
if = {
limit = {
has_government = conservative
}
ROOT = {
add_popularity = {
ideology = conservative
popularity = -0.03
}
}
}
if = {
limit = {
has_government = Christian_Democratic
}
ROOT = {
add_popularity = {
ideology = Christian_Democratic
popularity = -0.03
}
}
}
if = {
limit = {
has_government = Christianism
}
ROOT = {
add_popularity = {
ideology = Christianism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = Republicanism
}
ROOT = {
add_popularity = {
ideology = Republicanism
popularity = -0.03
}
}
}
if = {
limit = {
has_government = market_liberal
}
ROOT = {
add_popularity = {
ideology = market_liberal
popularity = -0.03
}
}
}
if = {
limit = {
has_government = Judaism
}
ROOT = {
add_popularity = {
ideology = Judaism
popularity = -0.03
}
}
}
###
custom_effect_tooltip = NSB_buildings_damaged
hidden_effect = {
FROM = {
random_list = {
60 = {
damage_building = {
type = arms_factory
damage = 0.6
}
}
30 = {
damage_building = {
type = arms_factory
damage = 0.3
}
}
5 = {
damage_building = {
type = industrial_complex
damage = 0.9
}
}
5 = {
add_manpower = -500
}
}
}
}
if = {
limit = {
has_country_flag = show_effect_tooltips
}
event_target:their_country = {
effect_tooltip = {
add_political_power = 150
army_experience = 30
# add_threat = -1
add_doctrine_cost_reduction = {
name = defensive_border_conflict_won
cost_reduction = 0.25
uses = 1
category = land_doctrine
}
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = NSB_border_conflict_lost_defender
country_event = {
id = NSB_border_conflict_lost_defender.1
title = NSB_border_conflict_lost_defender.1.t
desc = NSB_border_conflict_lost_defender.1.desc
picture = GFX_report_event_dead_soldiers
is_triggered_only = yes
immediate = {
hidden_effect = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = {
save_event_target_as = their_country
}
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
set_country_flag = show_effect_tooltips
clear_variable = attacker_state_vs_@FROM.FROM
clear_variable = defender_state_vs_@FROM.FROM
remove_targeted_decision = {
target = event_target:their_country
decision = NSB_border_conflict_time_until_cancelled
}
}
}
#Same effect as attacker. Tooltip for their effects
option = {
name = NSB_border_conflict_lost_defender.1.a
if = {
limit = {
has_country_flag = show_effect_tooltips
}
effect_tooltip = {
add_political_power = 50
#BCE
add_manpower = -500
add_war_support = .10
# add_threat = -1
if = {
limit = {
check_variable = {
num_owned_states > 1
}
}
FROM.FROM = {
transfer_state = FROM
}
}
else = {
FROM.FROM = {
annex_country = {
target = ROOT
}
}
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = NSB_border_conflict_canceled_attacker
country_event = {
id = NSB_border_conflict_canceled_attacker.1
title = NSB_border_conflict_canceled_attacker.1.t
desc = NSB_border_conflict_canceled_attacker.1.desc
picture = GFX_report_event_chinese_soldiers_mountain
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
}
FROM.FROM = {
save_event_target_as = their_country
}
FROM.FROM.FROM = {
save_event_target_as = their_state
}
set_country_flag = show_effect_tooltips
}
option = {
name = NSB_border_conflict_canceled_attacker.1.a
army_experience = 15
if = {
limit = {
has_country_flag = show_effect_tooltips
}
event_target:their_country = {
effect_tooltip = {
army_experience = 30
add_political_power = 50
add_threat = -1
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = NSB_border_conflict_canceled_defender
country_event = {
id = NSB_border_conflict_canceled_defender.1
title = NSB_border_conflict_canceled_defender.1.t
desc = NSB_border_conflict_canceled_defender.1.desc
picture = GFX_report_event_chinese_soldiers_mountain
is_triggered_only = yes
immediate = {
hidden_effect = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = {
save_event_target_as = their_country
}
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
set_country_flag = show_effect_tooltips
clear_variable = attacker_state_vs_@FROM.FROM
clear_variable = defender_state_vs_@FROM.FROM
}
}
option = {
name = NSB_border_conflict_canceled_defender.1.a
army_experience = 30
add_political_power = 50
add_threat = -1
if = {
limit = {
has_country_flag = show_effect_tooltips
}
event_target:their_country = {
effect_tooltip = {
army_experience = 15
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = NSB_border_incident_defender_warning
country_event = {
id = NSB_border_incident_defender_warning.1
title = NSB_border_incident_defender_warning.1.t
desc = NSB_border_incident_defender_warning.1.desc
picture = GFX_report_event_chinese_soldiers_mountain
is_triggered_only = yes
#Event targets saved
#attacker_state
#defender_state
immediate = {
save_event_target_as = our_country
FROM = {
save_event_target_as = their_country
}
}
option = {
name = NSB_border_incident_defender_warning.1.a
}
}
add_namespace = NSB_border_conflict_escalation
country_event = {
id = NSB_border_conflict_escalation.1
title = NSB_border_conflict_escalation.1.t
desc = NSB_border_conflict_escalation.1.desc
picture = GFX_report_event_chinese_soldiers_01
is_triggered_only = yes
#Event targets saved
#attacker_state
#defender_state
immediate = {
save_event_target_as = our_country
FROM = {
save_event_target_as = their_country
}
}
option = {
name = NSB_border_conflict_escalation.1.a
}
}
add_namespace = NSB_border_conflict_escalate_to_war
country_event = {
id = NSB_border_conflict_escalate_to_war.1
title = NSB_border_conflict_escalate_to_war.1.t
desc = NSB_border_conflict_escalate_to_war.1.desc
picture = GFX_report_event_chinese_soldiers
is_triggered_only = yes
#Event targets saved
#attacker_state
#defender_state
immediate = {
save_event_target_as = our_country
FROM = {
save_event_target_as = their_country
}
}
option = {
name = NSB_border_conflict_escalate_to_war.1.a
}
}

View File

@@ -214,8 +214,6 @@
#任务
DH1_yuanzheng_mission: "远征"
DH1_yuanzheng_decision_category: "远征决议"
DH1_yuanzheng_decision_category_desc: "感谢模组NSB边境冲突"
DH1_yuanzheng_mission_desc: "为了东煌的荣耀,战斗吧!"
DH1_zhongnanbandao_mission_tooltip: "允许向中南半岛远征。"
DH1_zhongnanbandao_decision: "进攻中南半岛"
@@ -317,60 +315,6 @@
#人物
DH1_79shi: "东煌顾问团"
##远征相关
az_NSB_border_conflict_decision_category_desc: "我们的邻国占据了我们需要的土地。我们在与官员和记者进行“谈判”的同时发起这场非正式冲突,国际社会将不会介入。"
az_NSB_border_conflict_initiate_incident: "在毗邻[From.From.GetName]的边境制造事端"
az_NSB_border_conflict_incident_warning_defender: "[From.From.GetName]和[From.GetNameDef]双方边境发生事端"
az_NSB_border_conflict_incident_warning_defender_desc: "§W将部队移动到§H[From.From.GetName]§!§!"
az_NSB_border_conflict_escalation_warning_defender: "[From.From.GetName]和[From.GetNameDef]双方边境发生事端"
az_NSB_border_conflict_escalation_warning_defender_desc: "§W将部队驻扎在§H[From.From.GetName]§!\n§H[From.GetNameDef]§!的事端可升级为§H边境冲突§!§!。"
escalation_possible_tooltip_for_defender: "§H[From.GetNameDef]§!可将事端升级为§H边境冲突§!。\n若我方在该地区未部署部队则会立即失败\n"
effects_if_border_conflict_is_lost: "§H将在边境冲突失败时生效§!\n"
from_cannot_escalate: "§H[From.GetNameDef]§!已不能将事端升级为§H边境冲突§!。\n\n"
az_NSB_escalate_incident_to_border_conflict: "将和[From.GetName]的事端升级为边境冲突"
az_NSB_border_incident_forgotten: "[From.From.GetName]的事端已经淡化"
az_NSB_border_incident_delay_until_new_incident_120: "无法在§H60§!日内再向§H[From.GetName]§!挑起事端。\n"
az_NSB_border_incident_delay_until_new_incident_180: "无法在§H180§!日内再向§H[From.GetName]§!挑起事端。\n"
az_NSB_border_conflict_time_until_cancelled: "未在[From.From.GetName]取得进展"
az_NSB_border_conflict_back_out_of_conflict: "从冲突中撤退"
az_NSB_border_conflict_escalate_conflict: "加剧冲突"
az_NSB_border_conflict_escalate_to_war: "升级为战争"
defensive_border_conflict_won: "边境冲突的防御方获胜"
not_initiated_border_incident_with_FROM: "尚未与[From.GetNameDef]挑起边境事端"
not_initiated_border_incident_with_ROOT: "尚未与[Root.GetNameDef]挑起边境事端"
at_least_one_division_in_state: "在该地区至少驻扎§H1§!个师"
in_45_days: "在45日内\n"
border_incident_active: "各地区没有正在进行的边境冲突"
az_NSB_border_conflict_won_attacker.1.t: "[their_state.GetName]传来有利的谈判结果"
az_NSB_border_conflict_won_attacker.1.desc: "在[our_state.GetName]和[their_state.GetName]边境地区的紧张谈判有了结果,我国与[their_country.GetLeader]达成了明显有利的协议。随后,[their_country.GetAdjective]官员迁出,我国人民接管了对该地区的控制。"
az_NSB_border_conflict_won_attacker.1.a: "我们与邻国达成了有利的协议!这里没什么可看的了!"
az_NSB_border_conflict_won_defender.1.t: "[their_state.GetName]大捷"
az_NSB_border_conflict_won_defender.1.desc: "日前在[our_state.GetName]和[their_state.GetName]交界地区发生的冲突最终以我军完胜[their_country.GetLeader]军队而告捷。[their_country.GetAdjective]军队现已被击退,而我方则顺势攻占了此争议地区。"
az_NSB_border_conflict_won_defender.1.a: "我们展现了自身的实力!"
az_NSB_border_conflict_lost_attacker.1.t: "[our_state.GetName]兵败"
az_NSB_border_conflict_lost_attacker.1.desc: "[their_country.GetLeader]领导的官员与我们达成了一项协议,我们非正式地同意让他们接管我们在[our_state.GetName]和[their_state.GetName]交界地区的人道主义援助工作。我们的官员慷慨地留下了食物和设备,并进行重整,以备我们将来继续在那里开展救援工作。"
az_NSB_border_conflict_lost_attacker.1.a: "我们必须尽快进行谈判、贿赂和反击!"
az_NSB_border_conflict_lost_defender.1.t: "[our_state.GetName]兵败"
az_NSB_border_conflict_lost_defender.1.desc: "日前[their_country.GetLeader]麾下的军队从[our_state.GetName]和[their_state.GetName]的争议地区击退了我军。所幸我军转进途中秩序井然,正在重整以备未来的再战。"
az_NSB_border_conflict_lost_defender.1.a: "我们必须尽快进行谈判、贿赂和反击!"
az_NSB_border_conflict_canceled_attacker.1.t: "[their_state.GetName]谈判陷入僵局"
az_NSB_border_conflict_canceled_attacker.1.desc: "我们对[our_state.GetName]-[their_state.GetName]地区人民的救济援助已经停止,因为我们显然无法与这个邻国达成共识。官员们报告说,[their_country.GetAdjective]代表们固执己见。目前,我们无法进一步扩大我们的人道主义事务;但他们也无法完全终止我们在这里的援助工作。"
az_NSB_border_conflict_canceled_attacker.1.a: "我们将卷土重来,再启和平谈判。"
az_NSB_border_conflict_canceled_defender.1.t: "[their_state.GetName]困局"
az_NSB_border_conflict_canceled_defender.1.desc: "由于双方均无力击退对方,日前在[our_state.GetName]和[their_state.GetName]交界地区的战斗已经陷入了僵局,敌我两军均未取得任何较大进展。侦察兵报告称[their_country.GetAdjective]的士兵正在其战线一侧构筑防御工事,看起来相比于进攻,他们更希望维持现状。"
az_NSB_border_conflict_canceled_defender.1.a: "我们还会回来的。"
az_NSB_border_incident_defender_warning.1.t: "[From.GetNameDefCap]进犯我方边境"
az_NSB_border_incident_defender_warning.1.desc: "昨日早些时候,我们发现[their_country.GetAdjective]的士兵正自[attacker_state.GetName]出击越境侵入[defender_state.GetName]。而在当日晚间,更多的[their_country.GetAdjective]部队业已开抵此地区,并在我方领土内构筑防御阵地。\n\n在此之后[their_country.GetLeader]麾下的军队与我方在整条边境线上爆发了一系列的边境冲突以及交火。\n\n至此形势已然十分明显[their_country.GetAdjective]军队进犯我方疆界且拒不撤退。我们必须尽快组织力量进行反击,阻止其进一步的侵略。"
az_NSB_border_incident_defender_warning.1.a: "全军立即动员!"
az_NSB_border_conflict_escalate_to_war.1.t: "[From.GetNameDefCap]备战动员"
az_NSB_border_conflict_escalate_to_war.1.desc: "侦察兵报告称,[From.GetAdjective]的军队目前正在其[their_state.GetName]地区集结,意欲采取大规模军事行动进犯我[our_state.GetName]疆界。根据[From.GetLeader]调配的物资判断,其意图似在扩大局势,这已不再是一场局限于争议边境的边界冲突了。\n\n全面战争已迫在眉睫。"
az_NSB_border_conflict_escalate_to_war.1.a: "做好狭路相逢的准备!"
az_NSB_negative_opinion: "§R会影响与该国及其保障独立国的关系§!\n"
az_NSB_buildings_damaged: "地区受到的破坏。\n"
border_threat: "边境调整"
border_conflict_started: "无视边境"
border_conflict_started_overlord: "边境侮辱"
DOH_DH1_kaishiyuanzheng: "开始远征"
DOH_DH1_kaishiyuanzheng_desc: "将军!请下命令吧!"
DOH_DH1_kaishiyuanzheng_tooltip: "远征军将会扩张"
@@ -400,4 +344,16 @@
DH1_event.113.t: "哈尔滨的电报"
DH1_event.113.d: "远征军在其首府架设了大功率电台,现在我们能要求哈尔滨远程办公了。"
DH1_event.113.a: "好耶"
DH1_event.113.at: "启用§Y哈尔滨的顾问团§。"
DH1_event.113.at: "启用§Y哈尔滨的顾问团§。"
az_DH1_yuanzheng_won_attacker.t: "边境冲突胜利"
az_DH1_yuanzheng_won_attacker.d: "我们在[?FROM.FROM.FROM.GetName]地区的边境冲突中取得胜利!"
az_DH1_yuanzheng_won_attacker.a: "好耶"
az_DH1_yuanzheng_lost_attacker.t: "边境冲突失败"
az_DH1_yuanzheng_lost_attacker.d: "我们在[?FROM.FROM.FROM.GetName]地区的边境冲突中失败。"
az_DH1_yuanzheng_lost_attacker.a: "坏"
az_DH1_yuanzheng_won_defender.t: "边境冲突胜利"
az_DH1_yuanzheng_won_defender.d: "我们在[?FROM.FROM.FROM.GetName]地区的边境冲突中取得胜利!"
az_DH1_yuanzheng_won_defender.a: "好耶"
az_DH1_yuanzheng_lost_defender.t: "边境冲突失败"
az_DH1_yuanzheng_lost_defender.d: "我们在[?FROM.FROM.FROM.GetName]地区的边境冲突中失败。"
az_DH1_yuanzheng_lost_defender.a: "坏"