This commit is contained in:
@@ -7,7 +7,7 @@ DH1_decision_category = {
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highlight_color_while_active = 1
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ai_will_do = {
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base = 20
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base = 50
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modifier = {
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DH1 = {
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has_idea = DH1_AI_xiuyangshengxi
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@@ -87,7 +87,13 @@ DH1_decision_category = {
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}
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}
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ai_will_do = {
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factor = 20
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base = 50
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modifier = {
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DH1 = {
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has_idea = DH1_AI_xiuyangshengxi
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}
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add = 100
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}
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}
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cost = 250
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days_remove = 180
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@@ -1,148 +1,68 @@
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#If you change the values loc for az_NSB_border_incident_delay_until_new_incident_180 and az_NSB_border_incident_delay_until_new_incident_120 has to be changed
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@border_incident_escalation_countdown = 5
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@border_conflict_incident_forgotten_timer = 30
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@border_conflict_escalate_to_war_countdown = 45
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@border_conflict_time_until_cancelled = 360
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# Using BCE values for AI
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DH1_yuanzheng_decision_category = {
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DH1_decision_category = {
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DH1_debug_1 = {
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icon = border_war
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visible = {
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is_debug = yes
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}
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available = {
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is_ai = no
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}
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days_remove = 0
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complete_effect = {
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complete_national_focus = DH1_zhongnanbandao
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complete_national_focus = DH1_beibeibeiqilexingnang
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complete_national_focus = DH1_nanyacidalu
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for_loop_effect = {
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start = 0
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end = 20
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add = 1
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random_owned_controlled_state = {
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create_unit = {
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division = "name = \"民兵团\" division_template = \"军团\" start_experience_factor = 0.3 start_equipment_factor = 1"
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owner = ROOT
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}
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}
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}
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add_political_power = 1000
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}
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}
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DH1_yuanzheng_mission = {
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icon = border_war
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available = {
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FROM = {
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any_owned_state = {
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is_controlled_by = FROM
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OR = {
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AND = {
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OR = {
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DH1 = {
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has_completed_focus = DH1_zhongnanbandao
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}
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is_debug = yes
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}
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OR = {
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is_core_of = BRM
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is_core_of = VIN
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is_core_of = LAO
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is_core_of = SIA
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is_core_of = MAL
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is_core_of = CAM
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}
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}
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AND = {
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OR = {
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DH1 = {
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has_completed_focus = DH1_nanyacidalu
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}
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is_debug = yes
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}
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OR = {
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is_core_of = RAJ
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is_core_of = PAK
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is_core_of = BAN
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state = 320
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state = 321
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}
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}
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}
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any_neighbor_state = {
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is_fully_controlled_by = ROOT
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set_temp_variable = {
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var:attacker_state_temp = id
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}
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has_ROOT_at_least_1_div_in_current_state_scope = yes
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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}
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NOT = {
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has_state_flag = border_incident_active
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}
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set_temp_variable = {
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var:defender_state_temp = id
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}
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}
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}
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}
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visible = {
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FROM = {
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exists = yes
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}
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NOT = {
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AND = {
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has_war_with = FROM
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is_ai = yes
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}
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}
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FROM = {
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has_not_initiated_border_incident_with_ROOT = yes
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}
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FROM = {
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NOT = {
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is_subject_of = ROOT
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}
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NOT = {
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is_in_faction_with = ROOT
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}
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}
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NOT = {
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is_subject_of = FROM
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}
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OR = {
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NOT = {
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has_border_war_with = FROM
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}
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FROM = {
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any_owned_state = {
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is_controlled_by = FROM
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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any_neighbor_state = {
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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is_fully_controlled_by = ROOT
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}
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}
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}
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}
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}
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# VPI by Yard1
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target_trigger = {
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exists = yes
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}
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target_array = neighbors
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target_trigger = {
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FROM = {
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exists = yes
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}
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}
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highlight_states = {
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highlight_states_trigger = {
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OR = {
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state = FROM.defender_state_vs_@ROOT
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AND = {
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is_owned_and_controlled_by = FROM
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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any_neighbor_state = {
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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has_ROOT_at_least_1_div_in_current_state_scope = yes
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is_fully_controlled_by = ROOT
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}
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available = {
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FROM = {
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any_owned_state = {
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is_controlled_by = FROM
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### 以下固定范围
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OR = {
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is_core_of = DH1
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is_claimed_by = DH1
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}
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### 以上固定范围
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any_neighbor_state = {
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is_fully_controlled_by = ROOT # DH1
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}
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}
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}
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}
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visible = {
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ROOT = {
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has_completed_focus = DH1_jingong
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}
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FROM = {
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exists = yes
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NOT = {
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OR = {
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is_subject_of = ROOT
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is_in_faction_with = ROOT
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is_ally_with = ROOT
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has_war_with = ROOT
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has_border_war_with = ROOT
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}
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}
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}
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@@ -164,570 +84,57 @@ DH1_yuanzheng_decision_category = {
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}
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cost = 15
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fire_only_once = no
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days_remove = @border_incident_escalation_countdown
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days_remove = 10
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days_re_enable = 30
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war_with_target_on_remove = yes
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complete_effect = {
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hidden_effect = {
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FROM = {
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random_owned_controlled_state = {
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limit = {
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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any_neighbor_state = {
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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has_ROOT_at_least_1_div_in_current_state_scope = yes
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is_fully_controlled_by = ROOT
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}
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}
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save_event_target_as = defender_state
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set_variable = {
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FROM.defender_state_vs_@ROOT = id
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}
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set_temp_variable = {
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defender_state_temp = id
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}
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set_state_flag = border_incident_active
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}
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}
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random_state = {
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limit = {
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is_fully_controlled_by = ROOT
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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has_ROOT_at_least_1_div_in_current_state_scope = yes
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any_neighbor_state = {
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state = var:FROM.defender_state_vs_@ROOT
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}
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}
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save_event_target_as = attacker_state
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set_variable = {
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FROM.attacker_state_vs_@ROOT = id
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}
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set_temp_variable = {
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attacker_state_temp = id
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}
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set_state_flag = border_incident_active
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}
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}
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FROM = {
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country_event = {
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id = az_NSB_border_incident_defender_warning.1
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hours = 1
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}
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activate_targeted_decision = {
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target = ROOT
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decision = az_NSB_border_conflict_incident_warning_defender
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random_controlled_state = {
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limit = {
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any_neighbor_state = {
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is_controlled_by = ROOT
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}
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}
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save_event_target_as = defender_state
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set_variable = {
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FROM.defender_state_vs_@ROOT = id
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}
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}
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}
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random_state = {
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limit = {
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is_controlled_by = ROOT
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any_neighbor_state = {
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state = var:FROM.defender_state_vs_@ROOT
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}
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}
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save_event_target_as = attacker_state
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set_variable = {
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FROM.attacker_state_vs_@ROOT = id
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}
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}
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# log = "attacker [FROM.GetName]: [?FROM.attacker_state_vs_@ROOT]"
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# log = "defender [FROM.GetName]: [?FROM.defender_state_vs_@ROOT]"
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# log = "attacker [FROM.GetName]: [?FROM.attacker_state_vs_@DH1]"
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# log = "defender [FROM.GetName]: [?FROM.defender_state_vs_@DH1]"
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}
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remove_effect = {
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hidden_effect = {
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var:FROM.defender_state_vs_@ROOT = {
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save_event_target_as = defender_state
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}
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var:FROM.attacker_state_vs_@ROOT = {
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save_event_target_as = attacker_state
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}
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FROM = {
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random_owned_controlled_state = {
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limit = {
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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any_neighbor_state = {
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is_fully_controlled_by = ROOT
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has_ROOT_at_least_1_div_in_current_state_scope = yes
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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}
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}
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set_temp_variable = {
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defender_state_temp = id
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}
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}
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}
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random_state = {
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limit = {
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is_fully_controlled_by = ROOT
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hidden_trigger = {
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NOT = {
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has_state_flag = border_incident_active
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}
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}
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has_ROOT_at_least_1_div_in_current_state_scope = yes
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any_neighbor_state = {
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state = var:FROM.defender_state_vs_@ROOT
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}
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}
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set_temp_variable = {
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attacker_state_temp = id
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}
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}
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}
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activate_targeted_decision = {
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target = FROM
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decision = az_NSB_escalate_incident_to_border_conflict
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}
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}
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}
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#Mission for defender warning that a conflict with FROM is coming
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az_NSB_border_conflict_incident_warning_defender = {
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icon = border_war
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allowed = {
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always = no
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} #Activated from effect
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available = {
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hidden_trigger = {
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always = no
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}
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}
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highlight_states = {
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highlight_state_targets = {
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state = var:defender_state_temp
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state = var:ROOT.defender_state_vs_@FROM
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}
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}
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war_with_target_on_timeout = yes
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#2
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ai_will_do = {
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base = 0 #30
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modifier = {
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}
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}
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days_mission_timeout = @border_incident_escalation_countdown
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fire_only_once = yes
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is_good = no
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timeout_effect = {
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custom_effect_tooltip = escalation_possible_tooltip_for_defender
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custom_effect_tooltip = effects_if_border_conflict_is_lost
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effect_tooltip = {
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# add_threat = 1
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add_political_power = -10
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var:ROOT.defender_state_vs_@FROM = {
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FROM = {
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transfer_state = PREV
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}
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}
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}
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hidden_effect = {
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remove_targeted_decision = {
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target = FROM
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decision = az_NSB_border_conflict_incident_warning_defender
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}
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activate_targeted_decision = {
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target = FROM
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decision = az_NSB_border_conflict_escalation_warning_defender
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}
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}
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}
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}
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#Mission for defender warning FROM can escalate to war at any point is coming
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az_NSB_border_conflict_escalation_warning_defender = {
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icon = border_war
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allowed = {
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always = no
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} #Activated from effect
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available = {
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hidden_trigger = {
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always = no
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}
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}
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highlight_states = {
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highlight_state_targets = {
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state = var:defender_state_temp
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state = var:ROOT.defender_state_vs_@FROM
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}
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}
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war_with_target_on_timeout = yes
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#3
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ai_will_do = {
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base = 0 #30
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modifier = {
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}
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}
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days_mission_timeout = @border_conflict_incident_forgotten_timer
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fire_only_once = yes
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is_good = no
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timeout_effect = {
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custom_effect_tooltip = from_cannot_escalate
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custom_effect_tooltip = effects_if_border_conflict_is_lost
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effect_tooltip = {
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# add_threat = -1
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add_political_power = -10
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var:ROOT.defender_state_vs_@FROM = {
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FROM = {
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transfer_state = PREV
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}
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}
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}
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}
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}
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#Mission for attacker to escalate or incident is forgotten
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#Decision to escalate incident on border with FROM to border conflict
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az_NSB_escalate_incident_to_border_conflict = {
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icon = border_war
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allowed = {
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always = no
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} #Activated from effect
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available = {
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#var:FROM.attacker_state_vs_@ROOT = {
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# is_fully_controlled_by = ROOT
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#}
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divisions_in_border_state = {
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state = var:FROM.attacker_state_vs_@ROOT
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border_state = var:FROM.defender_state_vs_@ROOT
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size > 0
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}
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}
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highlight_states = {
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highlight_state_targets = {
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state = var:FROM.attacker_state_vs_@ROOT
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}
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}
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#4
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ai_will_do = {
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base = 200
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modifier = {
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}
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}
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cancel_trigger = {
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||||
is_in_faction_with = FROM
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}
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selectable_mission = yes
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fire_only_once = yes #Reactivation handled in effect
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days_mission_timeout = @border_conflict_incident_forgotten_timer
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timeout_effect = {
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custom_effect_tooltip = az_NSB_border_incident_delay_until_new_incident_120
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hidden_effect = {
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FROM = {
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remove_targeted_decision = {
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target = ROOT
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decision = az_NSB_border_conflict_escalation_warning_defender
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}
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}
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FROM = {
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var:attacker_state_vs_@ROOT = {
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clr_state_flag = border_incident_active
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||||
}
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var:defender_state_vs_@ROOT = {
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clr_state_flag = border_incident_active
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}
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clear_variable = attacker_state_vs_@ROOT
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||||
clear_variable = defender_state_vs_@ROOT
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||||
}
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||||
}
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||||
}
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||||
complete_effect = {
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||||
start_border_war = {
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||||
change_state_after_war = no
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||||
attacker = {
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||||
state = var:FROM.attacker_state_vs_@ROOT
|
||||
num_provinces = 4
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||||
on_win = az_NSB_border_conflict_won_attacker.1
|
||||
on_lose = az_NSB_border_conflict_lost_attacker.1
|
||||
on_cancel = az_NSB_border_conflict_canceled_attacker.1
|
||||
on_win = az_DH1_yuanzheng_won_attacker.1
|
||||
on_lose = az_DH1_yuanzheng_lost_attacker.1
|
||||
on_cancel = az_DH1_yuanzheng_lost_attacker.1
|
||||
}
|
||||
defender = {
|
||||
state = var:FROM.defender_state_vs_@ROOT
|
||||
num_provinces = 4
|
||||
on_win = az_NSB_border_conflict_won_defender.1
|
||||
on_lose = az_NSB_border_conflict_lost_defender.1
|
||||
on_cancel = az_NSB_border_conflict_canceled_defender.1
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
activate_targeted_decision = {
|
||||
target = ROOT
|
||||
decision = az_NSB_border_conflict_escalate_conflict
|
||||
}
|
||||
activate_targeted_decision = {
|
||||
target = ROOT
|
||||
decision = az_NSB_border_conflict_time_until_cancelled
|
||||
}
|
||||
}
|
||||
activate_targeted_decision = {
|
||||
target = FROM
|
||||
decision = az_NSB_border_conflict_escalate_conflict
|
||||
}
|
||||
activate_targeted_decision = {
|
||||
target = FROM
|
||||
decision = az_NSB_border_conflict_time_until_cancelled
|
||||
}
|
||||
}
|
||||
}
|
||||
#Mission for attacker to win border war against FROM in X days
|
||||
az_NSB_border_conflict_time_until_cancelled = {
|
||||
icon = border_war
|
||||
allowed = {
|
||||
always = no
|
||||
} #Activated from effect
|
||||
available = {
|
||||
var:FROM.defender_state_vs_@ROOT = {
|
||||
has_border_war = no
|
||||
}
|
||||
var:FROM.attacker_state_vs_@ROOT = {
|
||||
has_border_war = no
|
||||
}
|
||||
}
|
||||
highlight_states = {
|
||||
highlight_state_targets = {
|
||||
state = var:defender_state_temp
|
||||
state = var:FROM.defender_state_vs_@ROOT
|
||||
}
|
||||
}
|
||||
#5
|
||||
ai_will_do = {
|
||||
base = 0 # 100
|
||||
modifier = {
|
||||
}
|
||||
}
|
||||
days_mission_timeout = @border_conflict_time_until_cancelled
|
||||
is_good = no
|
||||
fire_only_once = yes #Reactivation handled in effect
|
||||
complete_effect = {
|
||||
}
|
||||
timeout_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
is_border_conflict_defender_vs_FROM = yes
|
||||
}
|
||||
cancel_border_war = {
|
||||
defender = var:defender_state_vs_@FROM
|
||||
attacker = var:attacker_state_vs_@FROM
|
||||
}
|
||||
}
|
||||
else = {
|
||||
cancel_border_war = {
|
||||
defender = var:FROM.defender_state_vs_@ROOT
|
||||
attacker = var:FROM.attacker_state_vs_@ROOT
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
remove_targeted_decision = {
|
||||
target = FROM
|
||||
decision = az_NSB_border_conflict_escalate_conflict
|
||||
on_win = az_DH1_yuanzheng_won_defender.1
|
||||
on_lose = az_DH1_yuanzheng_lost_defender.1
|
||||
on_cancel = az_DH1_yuanzheng_lost_defender.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Decision to escalate conflict further
|
||||
az_NSB_border_conflict_escalate_conflict = {
|
||||
icon = decision_generic_ignite_civil_war
|
||||
allowed = {
|
||||
always = no
|
||||
} #Activated from effect
|
||||
visible = {
|
||||
has_border_war_with = FROM
|
||||
}
|
||||
highlight_states = {
|
||||
highlight_state_targets = {
|
||||
state = var:FROM.attacker_state_vs_@ROOT
|
||||
state = var:ROOT.defender_state_vs_@FROM
|
||||
}
|
||||
}
|
||||
cost = 70
|
||||
#6
|
||||
ai_will_do = {
|
||||
base = 0 #30
|
||||
modifier = {
|
||||
}
|
||||
}
|
||||
fire_only_once = yes #Reactivation handled in effect
|
||||
complete_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
is_border_conflict_defender_vs_FROM = yes
|
||||
}
|
||||
set_border_war_data = {
|
||||
attacker = var:ROOT.defender_state_vs_@FROM
|
||||
defender = var:ROOT.defender_state_vs_@FROM
|
||||
defender_modifier = 0.15
|
||||
combat_width = 100
|
||||
}
|
||||
}
|
||||
else = {
|
||||
set_border_war_data = {
|
||||
attacker = var:FROM.defender_state_vs_@ROOT
|
||||
defender = var:FROM.defender_state_vs_@ROOT
|
||||
attacker_modifier = 0.15
|
||||
combat_width = 100
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
set_country_flag = {
|
||||
flag = az_NSB_border_conflict_escalate_to_war_cooldown_@ROOT
|
||||
days = @border_conflict_escalate_to_war_countdown
|
||||
value = 1
|
||||
}
|
||||
remove_targeted_decision = {
|
||||
target = ROOT
|
||||
decision = az_NSB_border_conflict_escalate_conflict
|
||||
}
|
||||
}
|
||||
set_country_flag = {
|
||||
flag = az_NSB_border_conflict_escalate_to_war_cooldown_@FROM
|
||||
days = @border_conflict_escalate_to_war_countdown
|
||||
value = 1
|
||||
}
|
||||
custom_effect_tooltip = in_45_days
|
||||
activate_targeted_decision = {
|
||||
target = FROM
|
||||
decision = az_NSB_border_conflict_escalate_to_war
|
||||
}
|
||||
}
|
||||
}
|
||||
#Decision to escalate conflict further
|
||||
az_NSB_border_conflict_escalate_to_war = {
|
||||
icon = decision_generic_ignite_civil_war
|
||||
allowed = {
|
||||
always = no
|
||||
} #Activated from effect
|
||||
visible = {
|
||||
NOT = {
|
||||
has_country_flag = az_NSB_border_conflict_escalate_to_war_cooldown_@FROM
|
||||
}
|
||||
has_border_war_with = FROM
|
||||
}
|
||||
highlight_states = {
|
||||
highlight_state_targets = {
|
||||
state = var:FROM.defender_state_vs_@ROOT
|
||||
state = var:ROOT.attacker_state_vs_@FROM
|
||||
}
|
||||
}
|
||||
cost = 50
|
||||
#7
|
||||
ai_will_do = {
|
||||
base = 0 #30
|
||||
modifier = {
|
||||
}
|
||||
}
|
||||
days_remove = 15
|
||||
fire_only_once = yes #Reactivation handled in effect
|
||||
war_with_target_on_remove = yes
|
||||
complete_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
is_border_conflict_defender_vs_FROM = yes
|
||||
}
|
||||
var:ROOT.defender_state_vs_@FROM = {
|
||||
save_event_target_as = their_state
|
||||
}
|
||||
var:ROOT.attacker_state_vs_@FROM = {
|
||||
save_event_target_as = our_state
|
||||
}
|
||||
}
|
||||
else = {
|
||||
var:FROM.defender_state_vs_@ROOT = {
|
||||
save_event_target_as = our_state
|
||||
}
|
||||
var:FROM.attacker_state_vs_@ROOT = {
|
||||
save_event_target_as = their_state
|
||||
}
|
||||
}
|
||||
FROM = {
|
||||
country_event = {
|
||||
id = az_NSB_border_conflict_escalate_to_war.1
|
||||
}
|
||||
hidden_effect = {
|
||||
remove_targeted_decision = {
|
||||
target = ROOT
|
||||
decision = az_NSB_border_conflict_escalate_to_war
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_effect = {
|
||||
cancel_border_war = {
|
||||
dont_fire_events = yes
|
||||
defender = var:FROM.defender_state_vs_@ROOT
|
||||
attacker = var:FROM.attacker_state_vs_@ROOT
|
||||
}
|
||||
declare_war_on = {
|
||||
target = FROM
|
||||
type = annex_everything
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_border_conflict_defender_vs_FROM = yes
|
||||
}
|
||||
var:attacker_state_vs_@FROM = {
|
||||
clr_state_flag = border_incident_active
|
||||
}
|
||||
var:defender_state_vs_@FROM = {
|
||||
clr_state_flag = border_incident_active
|
||||
}
|
||||
clear_variable = attacker_state_vs_@FROM
|
||||
clear_variable = defender_state_vs_@FROM
|
||||
}
|
||||
else = {
|
||||
FROM = {
|
||||
var:attacker_state_vs_@ROOT = {
|
||||
clr_state_flag = border_incident_active
|
||||
}
|
||||
var:defender_state_vs_@ROOT = {
|
||||
clr_state_flag = border_incident_active
|
||||
}
|
||||
clear_variable = attacker_state_vs_@ROOT
|
||||
clear_variable = defender_state_vs_@ROOT
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Decision to back down from conflict
|
||||
az_NSB_border_conflict_back_out_of_conflict = {
|
||||
allowed = {
|
||||
always = no
|
||||
} #Activated from effect
|
||||
visible = {
|
||||
has_border_war_with = FROM
|
||||
}
|
||||
highlight_states = {
|
||||
highlight_state_targets = {
|
||||
state = var:FROM.attacker_state_vs_@ROOT
|
||||
state = var:ROOT.defender_state_vs_@FROM
|
||||
}
|
||||
}
|
||||
#8
|
||||
ai_will_do = {
|
||||
base = 0 #30
|
||||
modifier = {
|
||||
}
|
||||
}
|
||||
fire_only_once = yes #Reactivation handled in effect
|
||||
complete_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
is_border_conflict_defender_vs_FROM = yes
|
||||
}
|
||||
finalize_border_war = {
|
||||
attacker_win = yes
|
||||
attacker = ROOT.attacker_state_vs_@FROM
|
||||
defender = ROOT.attacker_state_vs_@FROM
|
||||
}
|
||||
}
|
||||
else = {
|
||||
finalize_border_war = {
|
||||
attacker = FROM.attacker_state_vs_@ROOT
|
||||
defender = FROM.attacker_state_vs_@ROOT
|
||||
defender_win = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -160,14 +160,17 @@ DOH_DH1_decision_category = {
|
||||
cost = 0
|
||||
days_remove = 10
|
||||
remove_effect = {
|
||||
DH1 = {
|
||||
remove_ideas = DH1_AI_xiuyangshengxi
|
||||
remove_ideas = DH1_AI_zhongshihaijun
|
||||
remove_ideas = DH1_AI_zhongshikongjun
|
||||
remove_ideas = DH1_AI_zhongshijingong
|
||||
remove_ideas = DH1_AI_zhongshifangyu
|
||||
custom_effect_tooltip = "撤销所有下达的指示。"
|
||||
hidden_effect = {
|
||||
DH1 = {
|
||||
remove_ideas = DH1_AI_xiuyangshengxi
|
||||
remove_ideas = DH1_AI_zhongshihaijun
|
||||
remove_ideas = DH1_AI_zhongshikongjun
|
||||
remove_ideas = DH1_AI_zhongshijingong
|
||||
remove_ideas = DH1_AI_zhongshifangyu
|
||||
}
|
||||
clr_country_flag = DOH_DH1_xiadalezhishi
|
||||
}
|
||||
clr_country_flag = DOH_DH1_xiadalezhishi
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,15 +11,4 @@ DH1_decision_category = {
|
||||
allowed = {
|
||||
tag = DH1
|
||||
}
|
||||
}
|
||||
DH1_yuanzheng_decision_category = {
|
||||
icon = category_gre_faction_management
|
||||
picture = GFX_decision_dh1decision
|
||||
priority = 100
|
||||
visible = {
|
||||
tag = DH1
|
||||
}
|
||||
allowed = {
|
||||
tag = DH1
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -122,27 +122,29 @@ ideas = {
|
||||
}
|
||||
}
|
||||
DH1_AI_zhongshijingong = {
|
||||
picture = idea_generic_agrarian_reform
|
||||
picture = jap_supremacy_of_technology
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 0.1
|
||||
ai_focus_aggressive_factor = 1
|
||||
ai_focus_military_advancements_factor = 1
|
||||
}
|
||||
}
|
||||
DH1_AI_zhongshifangyu = {
|
||||
picture = idea_generic_agrarian_reform
|
||||
picture = jap_supremacy_of_technology
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
ai_focus_aggressive_factor = 1
|
||||
army_defence_factor = 0.1
|
||||
ai_focus_defense_factor = 1
|
||||
ai_focus_military_advancements_factor = 1
|
||||
}
|
||||
}
|
||||
DH1_AI_zhongshihaijun = {
|
||||
picture = idea_generic_agrarian_reform
|
||||
picture = jap_supremacy_of_technology
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
@@ -175,7 +177,7 @@ ideas = {
|
||||
}
|
||||
}
|
||||
DH1_AI_zhongshikongjun = {
|
||||
picture = idea_generic_agrarian_reform
|
||||
picture = jap_supremacy_of_technology
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
@@ -184,7 +186,7 @@ ideas = {
|
||||
}
|
||||
}
|
||||
DH1_AI_xiuyangshengxi = {
|
||||
picture = idea_generic_agrarian_reform
|
||||
picture = jap_supremacy_of_technology
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
@@ -198,7 +200,7 @@ ideas = {
|
||||
}
|
||||
|
||||
DH1_idea_sixiangbing = {
|
||||
picture = idea_generic_agrarian_reform
|
||||
picture = jap_supremacy_of_technology
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
@@ -206,7 +206,6 @@ generic_jianniang_organization = {
|
||||
air_agility = 0.05
|
||||
air_defence = 0.05
|
||||
reliability = 0.15
|
||||
build_cost_ic = 0.12
|
||||
air_range = 1
|
||||
}
|
||||
}
|
||||
@@ -351,6 +350,7 @@ generic_jianniang_organization = {
|
||||
equipment_bonus = {
|
||||
air_range = 2
|
||||
maximum_speed = 0.5
|
||||
build_cost_ic = 0.12
|
||||
}
|
||||
}
|
||||
trait = {
|
||||
|
||||
@@ -2196,7 +2196,7 @@
|
||||
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
|
||||
unlock_decision_tooltip = DH1_yuanzheng_mission
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user