2025-05-31 09:35:21

This commit is contained in:
actions[bot]
2025-05-31 09:35:21 +00:00
parent da5dc3a3cb
commit b9fd2b4d38
288 changed files with 19599 additions and 28485 deletions

View File

@@ -59,6 +59,8 @@ recruit_character = BFL_kuersike
recruit_character = BFL_gubixuefu
recruit_character = BFL_lingmin
recruit_character = BFL_naximofu
recruit_character = BFL_kashan
recruit_character = BFL_aoliege
#sci
recruit_character = BFL_kuersike_sci
@@ -121,11 +123,12 @@ if = {
}
set_research_slots = 3
set_stability = 0.5
set_war_support = 0.3
set_stability = 0.4
set_war_support = 0.2
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1

View File

@@ -47,12 +47,13 @@ if = {
}
set_research_slots = 4
set_stability = 0.5
set_war_support = 0.25
set_stability = 0.8
set_war_support = 0.1
add_command_power = 20
set_variable = { var = xzmf_sl value = 3 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
# Starting tech
set_technology = {

View File

@@ -5,9 +5,10 @@ oob = "CHY_1936"
set_stability = 0.5
set_war_support = 0.7
set_variable = { var = xzmf_sl value = 5 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
add_breakthrough_progress = {
specialization = specialization_naval

View File

@@ -64,9 +64,10 @@ set_stability = 0.5
set_war_support = 0.3
set_research_slots = 3
set_variable = { var = xzmf_sl value = 1 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
set_technology = {
force_rotation = 1
infantry_weapons = 1

View File

@@ -0,0 +1,603 @@
capital = 7
oob = "HOL_1936"
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "HOL_1936_naval_mtg"
else = {
set_naval_oob = "HOL_1936_naval_legacy"
}
}
if = {
limit = { has_dlc = "By Blood Alone" }
set_air_oob = "HOL_1936_air_bba"
set_technology = {
aa_lmg = 1
engines_1 = 1
aircraft_construction = 1
iw_small_airframe = 1
iw_medium_airframe = 1
early_bombs = 1
bba_early_transport_plane = 1
air_torpedoe_1 = 1
}
else = {
set_air_oob = "HOL_1936_air_legacy"
set_technology = {
early_fighter = 1
early_bomber = 1
early_transport_plane = 1
}
}
}
set_research_slots = 3
set_stability = 0.75
set_war_support = 0
add_command_power = 10
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_support = 1
tech_recon = 1
tech_trucks = 1
gw_artillery = 1
interwar_antiair = 1
fuel_silos = 1
fuel_refining = 1
marines = 1
basic_train = 1
}
if = {
limit = {
has_dlc = "Man the Guns"
}
set_technology = { bicycle_infantry = 1 }
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
set_technology = {
early_submarine = 1
basic_destroyer = 1
early_destroyer = 1
early_light_cruiser = 1
basic_light_cruiser = 1
early_heavy_cruiser = 1
transport = 1
}
}
if = {
limit = { has_dlc = "Man the Guns" }
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
basic_battery = 1
basic_torpedo = 1
basic_depth_charges = 1
basic_cruiser_armor_scheme = 1
coastal_defense_ships = 1
mtg_transport = 1
}
}
# DIPLOMACY
if = {
limit = {
OR = {
has_dlc = "Together for Victory"
has_dlc = "Man the Guns"
}
}
set_autonomy = {
target = INS
autonomous_state = autonomy_integrated_puppet
}
else = {
puppet = INS
}
}
set_variable = { var = gateway_to_europe_influence_pp_total value = 0 }
add_ideas = {
#HOL_wilhelmina
}
if = {
limit = {
has_dlc = "Man the Guns"
}
add_ideas = {
HOL_aloof_neutrality
#HOL_shell_shocked_spectator_5
HOL_de_crisisjaren_5
#HOL_weak_government
}
}
recruit_character = HOL_qisheng
recruit_character = HOL_aifosen
#recruit_character = HOL_hendrikus_colijn
#recruit_character = HOL_anton_mussert
#recruit_character = HOL_lou_de_visser
#recruit_character = HOL_willem_schermerhorn
#recruit_character = HOL_izaak_reijnders
#recruit_character = HOL_petrus_wilhelmus_best
#recruit_character = HOL_godfried_van_voorst_tot_voorst
#recruit_character = HOL_johannes_theodorus_furstner
#recruit_character = HOL_conrad_helfrich
#recruit_character = HOL_karel_doorman
#recruit_character = HOL_charles_douw_van_der_krap
#recruit_character = HOL_nico_van_straten
#recruit_character = HOL_hein_ter_poorten
#recruit_character = HOL_adrianus_rudolphus_van_den_bent
#recruit_character = HOL_hendrik_van_oyen
#recruit_character = HOL_hendrik_seyffardt
#recruit_character = HOL_henri_winkelman
#recruit_character = HOL_maarten_belzer
#recruit_character = HOL_marius_raaijmakers
#recruit_character = HOL_saul_de_groot
#recruit_character = HOL_antonie_pannekoek
#recruit_character = HOL_walraven_van_hall
#recruit_character = HOL_jacob_adriaan_de_wilde
#recruit_character = HOL_anton_de_kom
#recruit_character = HOL_jan_goudriaan
#recruit_character = HOL_adriaan_dijxhoorn
#recruit_character = HOL_prince_bernhard
#recruit_character = HOL_cornelis_van_geelkerken
#recruit_character = HOL_meinout_rost_van_tonningen
#recruit_character = HOL_dirk_jan_de_geer
#recruit_character = HOL_pieter_sjoerds_gerbrandy
#recruit_character = HOL_wilhelmina
#recruit_character = HOL_fanny_schoonheyt
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
if = {
limit = {
has_dlc = "Man the Guns"
}
#recruit_character = HOL_anthony_fokker
}
1939.1.1 = {
add_ideas = {
limited_conscription
}
add_political_power = 1198
add_command_power = 100
#generic focuses
remove_ideas = HOL_weak_government
complete_national_focus = HOL_obtain_foreign_colonial_investments
complete_national_focus = HOL_the_crown_jewel_colony
complete_national_focus = HOL_the_western_possessions
complete_national_focus = HOL_abandon_the_gold_standard
complete_national_focus = HOL_continue_the_public_works
complete_national_focus = HOL_finish_the_noordoostpolder
complete_national_focus = HOL_the_maastunnel
complete_national_focus = HOL_expand_the_artillerieinrichtingen
complete_national_focus = HOL_philips_focus
complete_national_focus = HOL_expand_RD_facilities
complete_national_focus = HOL_overturn_military_budget_cuts
complete_national_focus = HOL_prepare_naval_expansion
complete_national_focus = HOL_cornerstone_of_colonial_defense
complete_national_focus = HOL_modernize_the_cruiser_fleet
complete_national_focus = HOL_prepare_the_inundation_lines
complete_national_focus = HOL_germany_is_the_greater_threat
complete_national_focus = HOL_antilles_defenses
complete_national_focus = HOL_form_new_government
unlock_national_focus = HOL_expand_curacao_oil_refineries
oob = "HOL_1939"
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "HOL_1939_naval_mtg"
else = {
set_naval_oob = "HOL_1939_naval_legacy"
}
}
if = {
limit = { has_dlc = "By Blood Alone" }
set_air_oob = "HOL_1939_air_bba"
set_technology = {
engines_2 = 1
basic_medium_airframe = 1
basic_small_airframe = 1
aa_cannon_1 = 1
}
else = {
set_air_oob = "HOL_1939_air_legacy"
set_technology = {
fighter1 = 1
tactical_bomber1 = 1
naval_bomber1 = 1
}
}
}
set_technology = {
tech_engineers = 1
motorised_infantry = 1
interwar_artillery = 1
interwar_antitank = 1
infantry_weapons2 = 1
support_weapons = 1
marines = 1
#doctrines
air_superiority = 1
grand_battle_plan = 1
trench_warfare = 1
fleet_in_being = 1
battlefleet_concentration = 1
convoy_sailing = 1
#electronics
electronic_mechanical_engineering = 1
radio = 1
mechanical_computing = 1
computing_machine = 1
#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
oil_processing = 1
fuel_refining2 = 1
construction1 = 1
construction2 = 1
construction3 = 1
concentrated_industry = 1
concentrated_industry2 = 1
concentrated_industry3 = 1
}
complete_special_project = {
project = sp:sp_air_radar
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
set_technology = {
basic_submarine = 1
improved_light_cruiser = 1
}
}
if = {
limit = { has_dlc = "Man the Guns" }
set_technology = {
improved_ship_hull_submarine = 1
basic_ship_hull_light = 1
basic_light_battery = 1
basic_medium_battery = 1
}
}
HOL_dirk_jan_de_geer = {
promote_character = { ideology = conservatism }
}
}
set_politics = {
ruling_party = democratic
last_election = "1933.4.26"
election_frequency = 480
elections_allowed = yes
}
set_popularities = {
democratic = 93
fascism = 4
communism = 3
}
set_convoys = 150
set_stability = 0.9
### VARIANTS ###
# 1936 Start #
if = {
limit = {
has_dlc = "By Blood Alone"
}
create_equipment_variant = {
name = "Fokker C.X" #also represents Fokker C.V
type = small_plane_cas_airframe_0
modules = {
fixed_main_weapon_slot = bomb_locks
fixed_auxiliary_weapon_slot_1 = light_mg_2x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
}
create_equipment_variant = {
name = "Fokker T.IV"
type = medium_plane_airframe_0
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = torpedo_mounting
engine_type_slot = engine_1_2x
special_type_slot_1 = flying_boat_medium
}
}
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Ship Variants ###
create_equipment_variant = {
name = "K-XIV Class"
type = submarine_1
upgrades = {
ship_reliability_upgrade = 2
sub_engine_upgrade = 2
sub_stealth_upgrade = 2
sub_torpedo_upgrade = 2
}
}
}
if = {
limit = { has_dlc = "Man the Guns" }
# Submarines #
create_equipment_variant = { # represents K II-X, O8 subs
name = "K-III Class"
type = ship_hull_submarine_1
name_group = HOL_SS_KCLASS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "O9 Class" # represents O9-15, K XI-XIII subs
type = ship_hull_submarine_1
name_group = HOL_SS_OCLASS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "K-XIV Class" # represents K XIV-XVIII, O16 subs
type = ship_hull_submarine_2
name_group = HOL_SS_KCLASS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = ship_torpedo_sub_2
}
}
# Destroyers #
create_equipment_variant = {
name = "Van Ghent Class"
type = ship_hull_light_1
name_group = HOL_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_depth_charge_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Van Galen Class"
type = ship_hull_light_1
name_group = HOL_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = empty
rear_1_custom_slot = ship_depth_charge_1
}
}
# Light Cruisers #
create_equipment_variant = {
name = "Java Class"
type = ship_hull_cruiser_1
name_group = HOL_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = empty
mid_2_custom_slot = ship_light_medium_battery_1
rear_1_custom_slot = ship_airplane_launcher_1
}
obsolete = yes
}
create_equipment_variant = {
name = "De Ruyter Class"
type = ship_hull_cruiser_1
name_group = HOL_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = ship_airplane_launcher_1
}
}
# Heavy Cruisers #
create_equipment_variant = {
name = "Hertog Hendrik Class"
type = ship_hull_cruiser_coastal_defense_ship
name_group = HOL_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_armor_slot = ship_armor_cruiser_2
mid_1_custom_slot = ship_airplane_launcher_1
mid_2_custom_slot = empty
rear_1_custom_slot = ship_torpedo_1
}
obsolete = yes
}
create_equipment_variant = {
name = "Soerabaja Class" # represents Soerabaja (De Zeven Provinciën) and Jacob van Heemskerck
type = ship_hull_cruiser_coastal_defense_ship
name_group = HOL_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_armor_slot = ship_armor_cruiser_2
fixed_ship_secondaries_slot = ship_secondaries_1
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = empty
}
}
}
# 1939 Start #
1939.1.1 = {
if = {
limit = {
has_dlc = "By Blood Alone"
}
create_equipment_variant = {
name = "Fokker D.XXI"
type = small_plane_airframe_1
modules = {
fixed_main_weapon_slot = light_mg_4x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
}
create_equipment_variant = {
name = "Fokker T.V"
type = medium_plane_airframe_1
modules = {
fixed_main_weapon_slot = medium_bomb_bay
engine_type_slot = engine_2_2x
special_type_slot_1 = lmg_defense_turret_2x
special_type_slot_2 = cannon_defense_turret
}
}
create_equipment_variant = {
name = "Fokker G.I"
type = small_plane_airframe_1
modules = {
fixed_main_weapon_slot = aircraft_cannon_1_2x
fixed_auxiliary_weapon_slot_1 = light_mg_2x
engine_type_slot = engine_1_2x
special_type_slot_1 = empty
}
}
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
# Ship variants #
}
if = {
limit = { has_dlc = "Man the Guns" }
# Submarines #
create_equipment_variant = {
name = "O19 Class" # represents O19-24 subs
type = ship_hull_submarine_3
name_group = HOL_SS_OCLASS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_3
front_1_custom_slot = ship_mine_layer_sub
rear_1_custom_slot = ship_torpedo_sub_2
}
}
# Destroyers #
create_equipment_variant = {
name = "Gerard Callenburgh Class"
type = ship_hull_light_2
name_group = HOL_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "van der Zaan Class" # DD-sized minelayer
type = ship_hull_light_2
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_mine_layer_1
}
}
# Light Cruisers #
create_equipment_variant = {
name = "Tromp Class"
type = ship_hull_cruiser_1
name_group = HOL_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
mid_1_custom_slot = ship_torpedo_1
mid_2_custom_slot = empty
rear_1_custom_slot = ship_airplane_launcher_1
}
}
}
}

View File

@@ -70,13 +70,14 @@ load_oob = "ENG_Motorized"
set_research_slots = 4
set_stability = 0.5
set_war_support = 0.3
set_stability = 0.8
set_war_support = 0.2
set_fuel_ratio = 1
set_variable = { var = xzmf_sl value = 4 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
set_technology = {
air_superiority = 1
infantry_weapons = 1
@@ -228,7 +229,8 @@ if = {
}
}
give_guarantee = TUR
give_guarantee = HOL
add_ideas = {
@@ -317,7 +319,8 @@ recruit_character = HUJ_hao
recruit_character = HUJ_yuanchou
recruit_character = HUJ_sikula
recruit_character = HUJ_hemin
recruit_character = HUJ_yueke
recruit_character = HUJ_yingyong
#sci
recruit_character = HUJ_chaijun_sci
recruit_character = HUJ_dujiaoshou_sci

View File

@@ -16,14 +16,15 @@ if = {
}
set_variable = { var = xzmf_sl value = 3 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
starting_train_buffer = 1.5
set_research_slots = 4
set_stability = 0.5
set_war_support = 0.3
set_stability = 0.8
set_war_support = 0.2
add_ideas = {
SAD_lsdfw
SAD_cjdhsd

View File

@@ -165,9 +165,10 @@ if = {
}
set_variable = { var = xzmf_sl value = 1 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
set_research_slots = 4
set_convoys = 450

View File

@@ -62,9 +62,10 @@ set_research_slots = 4
starting_train_buffer = 2
set_stability = 0.1
set_war_support = 0.2
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 1500 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
set_major = yes
add_equipment_to_stockpile = {
type = motorized_equipment