2025-10-06 04:02:24
This commit is contained in:
@@ -10,19 +10,21 @@ ideas = {
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is_ai = yes
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is_ai = yes
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}
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}
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modifier = {
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modifier = {
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army_strength_factor = 0.2
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#army_strength_factor = 0.2
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cavalry_attack_factor = 8
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#cavalry_attack_factor = 8
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cavalry_defence_factor = 8
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#cavalry_defence_factor = 8
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#army_artillery_attack_factor = 4
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#army_artillery_attack_factor = 4
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#army_infantry_defence_factor = 3
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#army_infantry_defence_factor = 3
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breakthrough_factor = 3
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army_armor_attack_factor = 2
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army_armor_defence_factor = 2
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#breakthrough_factor = 3
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#conscription = 0.25
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#conscription = 0.25
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#conscription_factor = 1
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#conscription_factor = 1
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#mobilization_speed = 10
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#mobilization_speed = 10
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#army_core_defence_factor = 25
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#army_core_defence_factor = 25
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org_loss_when_moving = -0.5
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#org_loss_when_moving = -0.5
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recon_factor = 1
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#recon_factor = 1
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army_speed_factor = 0.25
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#army_speed_factor = 0.25
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}
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}
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equipment_bonus = {
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equipment_bonus = {
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#infantry_equipment = {
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#infantry_equipment = {
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@@ -47,12 +49,18 @@ ideas = {
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# build_cost_ic = -0.15
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# build_cost_ic = -0.15
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# instant = yes
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# instant = yes
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#}
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#}
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mechanized_equipment = {
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#mechanized_equipment = {
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build_cost_ic = 2
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# build_cost_ic = 2
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instant = yes
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# instant = yes
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}
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#}
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armor = {
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armor = {
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build_cost_ic = 2
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build_cost_ic = -0.4
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soft_attack = 0.5
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hard_attack = 0.5
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reliability = 0.2
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breakthrough = 0.25
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maximum_speed = 0.2
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ap_attack = 2
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instant = yes
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instant = yes
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}
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}
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}
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}
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@@ -70,28 +78,29 @@ ideas = {
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#conscription_factor = 1
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#conscription_factor = 1
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#mobilization_speed = 10
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#mobilization_speed = 10
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#army_core_defence_factor = 25
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#army_core_defence_factor = 25
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stability_factor = 1.25
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#stability_factor = 1.25
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war_support_factor = 2
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#war_support_factor = 2
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army_speed_factor = -0.25
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#army_speed_factor = -0.25
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army_defence_factor = 2
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#army_defence_factor = 2
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army_attack_against_major_factor = -0.8
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#army_attack_against_major_factor = -0.8
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army_defence_against_major_factor = -0.8
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#army_defence_against_major_factor = -0.8
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army_breakthrough_against_major_factor = -0.5
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#army_breakthrough_against_major_factor = -0.5
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army_attack_against_minor_factor = 2
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#army_attack_against_minor_factor = 2
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army_defence_against_minor_factor = 2
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#army_defence_against_minor_factor = 2
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army_breakthrough_against_minor_factor = 2
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#army_breakthrough_against_minor_factor = 2
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#army_infantry_attack_factor = 2
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army_infantry_attack_factor = 2
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#army_infantry_defence_factor = 2
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army_infantry_defence_factor = 5
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army_artillery_attack_factor = 4
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}
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}
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equipment_bonus = {
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equipment_bonus = {
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#infantry_equipment = {
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infantry_equipment = {
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# build_cost_ic = -0.15
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build_cost_ic = -0.4
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# instant = yes
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instant = yes
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#}
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}
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#artillery_equipment = {
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artillery_equipment = {
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# build_cost_ic = -0.15
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build_cost_ic = -0.15
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# instant = yes
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instant = yes
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#}
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}
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#support_equipment = {
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#support_equipment = {
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# build_cost_ic = -0.33
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# build_cost_ic = -0.33
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# instant = yes
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# instant = yes
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@@ -104,10 +113,10 @@ ideas = {
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# build_cost_ic = 0.15
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# build_cost_ic = 0.15
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# instant = yes
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# instant = yes
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#}
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#}
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#armor = {
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armor = {
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# build_cost_ic = 0.25
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build_cost_ic = 0.25
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# instant = yes
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instant = yes
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#}
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}
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}
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}
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}
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}
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YUW_xinlingnengliang_idea = {
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YUW_xinlingnengliang_idea = {
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@@ -10098,22 +10098,24 @@ focus_tree = {
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value < -0.15
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value < -0.15
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}
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}
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}
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}
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random_owned_controlled_state = {
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52 = {
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add_building_construction = {
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add_building_construction = {
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type = land_facility
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type = land_facility
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level = 1
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level = 1
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instant_build = yes
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instant_build = yes
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province = 692
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}
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}
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}
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}
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}
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}
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}
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}
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effect_tooltip = {
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effect_tooltip = {
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custom_effect_tooltip = TIX_qlph_tips_gfjzdgc
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custom_effect_tooltip = TIX_qlph_tips_gfjzdgc
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random_owned_controlled_state = {
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52 = {
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add_building_construction = {
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add_building_construction = {
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type = land_facility
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type = land_facility
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level = 1
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level = 1
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instant_build = yes
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instant_build = yes
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province = 692
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}
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}
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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l_simp_chinese:
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l_simp_chinese:
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gengxinshuoming_title2:0"2.11更新内容"
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gengxinshuoming_title2:0"2.11更新内容"
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gengxinshuoming_text2:"1.每周挑战更新\n2.加强了部分军工组织特质\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
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gengxinshuoming_text2:"1.每周挑战更新。最近忙于隔壁二次元MOD,且DLC即将发售,短期内应该不会再有大更。\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
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az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
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az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
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dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
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dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
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az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
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az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
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@@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战"
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##################每周挑战##############
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##################每周挑战##############
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az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。"
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az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。"
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AZ_meizhoutiaozhan_jyz:"每周挑战"
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AZ_meizhoutiaozhan_jyz:"每周挑战"
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AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:骑马与砍杀+赛马娘+速度至上\n本周§RAI增益§!:团结一致+持枪凌弱+厚重防御\n\n作为新的游玩模式,本次挑战难度不高,有建议欢迎加群反馈。"
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AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:少女战车+坦克工厂+装甲工艺\n本周§RAI增益§!:步炮大师+简易装备+重视步兵\n\n作为新的游玩模式,前几次挑战难度不高,有建议欢迎加群反馈。"
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AZ_meizhoutiaozhan_jy_debug:"测试决议"
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AZ_meizhoutiaozhan_jy_debug:"测试决议"
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AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
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AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
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AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"
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AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"
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