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azurlane-tj/src/events/Chy_new.txt
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add_namespace = chy_new
country_event = {
id = chy_new.1
title = chy_new.1.t
desc = chy_new.1.d
picture = GFX_report_event_fighters
is_triggered_only = yes
option = {
name = chy_new.1.a
ai_chance = {
base = 0
}
629 = {
damage_building = { type = infrastructure damage = 1.0 }
damage_building = { type = air_base damage = 2.5 }
damage_building = { type = naval_base damage = 2.5 province = 4180 }
}
BYG = {
add_war_support = 0.1
add_manpower = -1600
destroy_ships = {
type = ship_hull_heavy_1
count = 2
}
}
hidden_effect = {
if = {
limit = {
NOT = { has_tech = cv_fighter2 }
}
country_event = { id = chy_new.33 days = 2 }
}
if = {
limit = {
has_tech = cv_fighter2
}
country_event = { id = chy_new.34 days = 2 }
}
}
}
option = {
name = chy_new.1.b
ai_chance = {
base = 100
}
629 = {
damage_building = { type = infrastructure damage = 1.0 }
damage_building = { type = air_base damage = 2.5 }
damage_building = { type = naval_base damage = 2.5 province = 4180 }
}
BYG = {
add_war_support = 0.1
add_manpower = -1600
destroy_ships = {
type = ship_hull_heavy_1
count = 2
}
}
}
}
country_event = {
id = chy_new.2
title = chy_new.2.t
desc = chy_new.2.d
picture = GFX_report_event_fighters
fire_only_once = yes
hidden = yes
trigger = {
tag = BYG
BYG = { has_war_with = CHY }
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
526 = { set_state_flag = CHY_controls }
645 = { set_state_flag = CHY_controls }
648 = { set_state_flag = CHY_controls }
646 = { set_state_flag = CHY_controls }
647 = { set_state_flag = CHY_controls }
684 = { set_state_flag = CHY_controls }
633 = { set_state_flag = CHY_controls }
632 = { set_state_flag = BYG_controls }
631 = { set_state_flag = BYG_controls }
629 = { set_state_flag = BYG_controls }
638 = { set_state_flag = BYG_controls }
727 = { set_state_flag = BYG_controls }
630 = { set_state_flag = BYG_controls }
642 = { set_state_flag = BYG_controls }
CHY = { add_ideas = CHY_island_hopping8 }
BYG = { add_ideas = CHY_island_hopping8 }
}
}
country_event = {
id = chy_new.3
title = chy_new.3.t
desc = chy_new.3.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
526 = { has_state_flag = CHY_controls }
has_full_control_of_state = 526
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
526 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.4
title = chy_new.4.t
desc = chy_new.4.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
645 = { has_state_flag = CHY_controls }
has_full_control_of_state = 645
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
645 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.5
title = chy_new.5.t
desc = chy_new.5.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
648 = { has_state_flag = CHY_controls }
has_full_control_of_state = 648
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
648 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.6
title = chy_new.6.t
desc = chy_new.6.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
646 = { has_state_flag = CHY_controls }
has_full_control_of_state = 646
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
646 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.7
title = chy_new.7.t
desc = chy_new.7.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
647 = { has_state_flag = CHY_controls }
has_full_control_of_state = 647
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
647 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.8
title = chy_new.8.t
desc = chy_new.8.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
684 = { has_state_flag = CHY_controls }
has_full_control_of_state = 684
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
684 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.9
title = chy_new.9.t
desc = chy_new.9.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
633 = { has_state_flag = CHY_controls }
has_full_control_of_state = 633
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
633 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.10
title = chy_new.10.t
desc = chy_new.10.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
632 = { has_state_flag = CHY_controls }
has_full_control_of_state = 632
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
632 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.11
title = chy_new.11.t
desc = chy_new.11.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
631 = { has_state_flag = CHY_controls }
has_full_control_of_state = 631
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
631 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.12
title = chy_new.12.t
desc = chy_new.12.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
629 = { has_state_flag = CHY_controls }
has_full_control_of_state = 629
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
629 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.13
title = chy_new.13.t
desc = chy_new.13.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
638 = { has_state_flag = CHY_controls }
has_full_control_of_state = 638
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
638 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.14
title = chy_new.14.t
desc = chy_new.14.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
727 = { has_state_flag = CHY_controls }
has_full_control_of_state = 727
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
727 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.15
title = chy_new.15.t
desc = chy_new.15.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
630 = { has_state_flag = CHY_controls }
has_full_control_of_state = 630
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
630 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.31
title = chy_new.31.t
desc = chy_new.31.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = BYG
CHY = { has_war_with = BYG }
642 = { has_state_flag = CHY_controls }
has_full_control_of_state = 642
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
642 = {
set_state_flag = BYG_controls
clr_state_flag = CHY_controls
}
CHY = {
CHY_island_hopping_level_down = yes
}
BYG = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.16
title = chy_new.16.t
desc = chy_new.16.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
526 = { has_state_flag = BYG_controls }
has_full_control_of_state = 526
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
526 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.17
title = chy_new.17.t
desc = chy_new.17.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
645 = { has_state_flag = BYG_controls }
has_full_control_of_state = 645
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
645 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.18
title = chy_new.18.t
desc = chy_new.18.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
648 = { has_state_flag = BYG_controls }
has_full_control_of_state = 648
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
648 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.19
title = chy_new.19.t
desc = chy_new.19.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
646 = { has_state_flag = BYG_controls }
has_full_control_of_state = 646
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
646 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.20
title = chy_new.20.t
desc = chy_new.20.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
647 = { has_state_flag = BYG_controls }
has_full_control_of_state = 647
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
647 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.21
title = chy_new.21.t
desc = chy_new.21.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
684 = { has_state_flag = BYG_controls }
has_full_control_of_state = 684
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
684 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.22
title = chy_new.22.t
desc = chy_new.22.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
633 = { has_state_flag = BYG_controls }
has_full_control_of_state = 633
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
633 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.23
title = chy_new.23.t
desc = chy_new.23.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
632 = { has_state_flag = BYG_controls }
has_full_control_of_state = 632
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
632 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.24
title = chy_new.24.t
desc = chy_new.24.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
631 = { has_state_flag = BYG_controls }
has_full_control_of_state = 631
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
631 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.25
title = chy_new.25.t
desc = chy_new.25.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
629 = { has_state_flag = BYG_controls }
has_full_control_of_state = 629
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
629 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.26
title = chy_new.26.t
desc = chy_new.26.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
638 = { has_state_flag = BYG_controls }
has_full_control_of_state = 638
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
638 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.27
title = chy_new.27.t
desc = chy_new.27.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
727 = { has_state_flag = BYG_controls }
has_full_control_of_state = 727
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
727 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.28
title = chy_new.28.t
desc = chy_new.28.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
630 = { has_state_flag = BYG_controls }
has_full_control_of_state = 630
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
630 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.29
title = chy_new.29.t
desc = chy_new.29.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
CHY = { has_war_with = BYG }
642 = { has_state_flag = BYG_controls }
has_full_control_of_state = 642
}
mean_time_to_happen = {
days = 1
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
642 = {
set_state_flag = CHY_controls
clr_state_flag = BYG_controls
}
BYG = {
CHY_island_hopping_level_down = yes
}
CHY = {
CHY_island_hopping_level_up = yes
}
}
}
country_event = {
id = chy_new.30
title = chy_new.30.t
desc = chy_new.30.d
picture = GFX_report_event_fighters
hidden = yes
trigger = {
tag = CHY
is_puppet = no
OR = {
BYG = { is_puppet_of = CHY }
BYG = { is_in_faction_with = CHY}
BYG = { exists = no }
}
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
add_ideas = the_winner
if = {
limit = { has_idea =CHY_island_hopping14 }
remove_ideas =CHY_island_hopping14
}
if = {
limit = { has_idea =CHY_island_hopping13 }
remove_ideas =CHY_island_hopping13
}
if = {
limit = { has_idea =CHY_island_hopping12 }
remove_ideas =CHY_island_hopping12
}
if = {
limit = { has_idea =CHY_island_hopping11 }
remove_ideas =CHY_island_hopping11
}
if = {
limit = { has_idea =CHY_island_hopping10 }
remove_ideas =CHY_island_hopping10
}
if = {
limit = { has_idea =CHY_island_hopping9 }
remove_ideas =CHY_island_hopping9
}
if = {
limit = { has_idea =CHY_island_hopping8 }
remove_ideas =CHY_island_hopping8
}
if = {
limit = { has_idea =CHY_island_hopping7 }
remove_ideas =CHY_island_hopping7
}
if = {
limit = { has_idea =CHY_island_hopping6 }
remove_ideas =CHY_island_hopping6
}
if = {
limit = { has_idea =CHY_island_hopping5 }
remove_ideas =CHY_island_hopping5
}
if = {
limit = { has_idea =CHY_island_hopping4 }
remove_ideas =CHY_island_hopping4
}
if = {
limit = { has_idea =CHY_island_hopping3 }
remove_ideas =CHY_island_hopping3
}
if = {
limit = { has_idea =CHY_island_hopping2 }
remove_ideas =CHY_island_hopping2
}
if = {
limit = { has_idea =CHY_island_hopping1}
remove_ideas =CHY_island_hopping1
}
if = {
limit = { has_idea =CHY_island_hopping15 }
remove_ideas =CHY_island_hopping15
}
}
}
country_event = {
id = chy_new.32
title = chy_new.32.t
desc = chy_new.32.d
picture = GFX_report_event_fighters
fire_only_once = yes
hidden = yes
trigger = {
tag = BYG
is_puppet = no
OR = {
CHY = { is_puppet_of = BYG }
CHY = { is_in_faction_with = BYG}
CHY = { exists = no }
}
}
option = {
name = chy_new.2.a
ai_chance = {
base = 100
}
add_ideas = the_winner
if = {
limit = { has_idea =CHY_island_hopping14 }
remove_ideas =CHY_island_hopping14
}
if = {
limit = { has_idea =CHY_island_hopping13 }
remove_ideas =CHY_island_hopping13
}
if = {
limit = { has_idea =CHY_island_hopping12 }
remove_ideas =CHY_island_hopping12
}
if = {
limit = { has_idea =CHY_island_hopping11 }
remove_ideas =CHY_island_hopping11
}
if = {
limit = { has_idea =CHY_island_hopping10 }
remove_ideas =CHY_island_hopping10
}
if = {
limit = { has_idea =CHY_island_hopping9 }
remove_ideas =CHY_island_hopping9
}
if = {
limit = { has_idea =CHY_island_hopping8 }
remove_ideas =CHY_island_hopping8
}
if = {
limit = { has_idea =CHY_island_hopping7 }
remove_ideas =CHY_island_hopping7
}
if = {
limit = { has_idea =CHY_island_hopping6 }
remove_ideas =CHY_island_hopping6
}
if = {
limit = { has_idea =CHY_island_hopping5 }
remove_ideas =CHY_island_hopping5
}
if = {
limit = { has_idea =CHY_island_hopping4 }
remove_ideas =CHY_island_hopping4
}
if = {
limit = { has_idea =CHY_island_hopping3 }
remove_ideas =CHY_island_hopping3
}
if = {
limit = { has_idea =CHY_island_hopping2 }
remove_ideas =CHY_island_hopping2
}
if = {
limit = { has_idea =CHY_island_hopping1}
remove_ideas =CHY_island_hopping1
}
if = {
limit = { has_idea =CHY_island_hopping15 }
remove_ideas =CHY_island_hopping15
}
}
}
country_event = {
id = chy_new.33
title = chy_new.33.t
desc = chy_new.33.d
picture = GFX_report_event_fighters
is_triggered_only = yes
option = {
name = chy_new.33.a
ai_chance = {
base = 20
}
CHY = {
add_war_support = -0.1
add_manpower = -500
destroy_ships = {
type = ship_hull_carrier_1
count = 1
}
destroy_ships = {
type = destroyer
count = 6
}
}
}
}
country_event = {
id = chy_new.34
title = chy_new.34.t
desc = chy_new.34.d
picture = GFX_report_event_fighters
is_triggered_only = yes
option = {
name = chy_new.34.a
ai_chance = {
base = 20
}
CHY = {
add_war_support = 0.1
destroy_ships = {
type = ship_hull_carrier_1
count = 1
}
destroy_ships = {
type = destroyer
count = 6
}
}
BYG = {
add_war_support = -0.1
add_fuel = -10000000
add_timed_idea = {
idea = BYG_lack_fuel
days = 300
}
}
}
}
country_event = { #信浓
id = chy_new.35
title = chy_new.35.t
desc = chy_new.35.d
picture = GFX_report_event_japan_army_mountainside
is_triggered_only = yes
option = { #
name = chy_new.35.a
ai_chance = {
factor = 100
}
set_technology = { advanced_ship_hull_carrier = 1 }
create_equipment_variant = {
name = "信浓型"
type = ship_hull_carrier_3
name_group = JAP_CV_HISTORICAL
design_team = mio:CHY_yokosuka_naval_arsenal_organization
parent_version = 0
modules = {
fixed_ship_deck_slot_1 = ship_deck_space
fixed_ship_deck_slot_2 = ship_deck_space
fixed_ship_anti_air_slot = ship_anti_air_4
fixed_ship_engine_slot = carrier_ship_engine_4
fixed_ship_secondaries_slot = dp_ship_secondaries_4
front_1_custom_slot = ship_deck_space
mid_1_custom_slot = ship_deck_space
mid_2_custom_slot = ship_deck_space
rear_1_custom_slot = ship_deck_space
}
}
hidden_effect = {
add_equipment_production = {
equipment = {
type = ship_hull_carrier_3
creator = CHY
version_name = "信浓型"
}
name = "信浓"
requested_factories = 1
progress = 1
amount = 1
}
}
}
}
country_event = { #雪风
id = chy_new.36
title = chy_new.36.t
desc = chy_new.36.d
picture = GFX_report_event_japan_army_mountainside
is_triggered_only = yes
option = { #
name = chy_new.36.a
ai_chance = {
factor = 100
}
set_technology = { advanced_ship_hull_light = 1 }
create_equipment_variant = {
name = "岛风型"
type = ship_hull_light_4
mio:CHY_maizuru_naval_arsenal_organization
name_group = JAP_CV_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = dp_light_battery_4
fixed_ship_fire_control_system_slot = empty
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_4
fixed_ship_torpedo_slot = ship_torpedo_4
front_1_custom_slot = dp_light_battery_4
rear_1_custom_slot = ship_torpedo_4
mid_1_custom_slot = ship_torpedo_4
mid_2_custom_slot = ship_torpedo_4
}
}
hidden_effect = {
add_equipment_production = {
equipment = {
type = ship_hull_light_4
creator = CHY
version_name = "岛风型"
}
name = "岛风"
requested_factories = 1
progress = 1
amount = 1
}
}
}
}
country_event = { #吾妻
id = chy_new.37
title = chy_new.37.t
desc = chy_new.37.d
picture = GFX_report_event_japan_army_mountainside
is_triggered_only = yes
option = { #
name = chy_new.37.a
ai_chance = {
factor = 100
}
set_technology = { advanced_ship_hull_cruiser = 1 }
create_equipment_variant = {
name = "吾妻型"
type = ship_hull_cruiser_4
design_team = mio:CHY_maizuru_naval_arsenal_organization
name_group = JAP_CV_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_4
fixed_ship_fire_control_system_slot = ship_fire_control_system_3
fixed_ship_anti_air_slot = ship_anti_air_4
fixed_ship_radar_slot = ship_radar_4
fixed_ship_engine_slot = cruiser_ship_engine_4
fixed_ship_armor_slot = ship_armor_cruiser_4
fixed_ship_secondaries_slot = dp_ship_secondaries_4
rear_1_custom_slot = ship_light_medium_battery_4
rear_2_custom_slot = ship_light_medium_battery_4
mid_1_custom_slot = ship_torpedo_4
mid_2_custom_slot = ship_torpedo_4
front_1_custom_slot = ship_light_medium_battery_4
}
}
hidden_effect = {
add_equipment_production = {
equipment = {
type = ship_hull_cruiser_4
creator = CHY
version_name = "吾妻型"
}
name = "吾妻"
requested_factories = 1
progress = 1
amount = 1
}
}
}
}
country_event = {
id = chy_new.38
title = chy_new.38.t
desc = chy_new.38.d
picture = GFX_report_event_japan_army_mountainside
trigger = {
tag = CHY
has_country_flag = chy_xn
}
hidden = yes
fire_only_once = yes
option = { #
name = chy_new.38.a
ai_chance = {
factor = 100
}
add_timed_idea = {
idea = CHY_xn
days = 50
}
}
}
country_event = {
id = chy_new.39
title = chy_new.39.t
desc = chy_new.39.d
picture = GFX_report_event_japan_army_mountainside
trigger = {
tag = CHY
has_country_flag = chy_xf
}
hidden = yes
fire_only_once = yes
option = { #
name = chy_new.39.a
ai_chance = {
factor = 100
}
add_timed_idea = {
idea = CHY_xf
days = 50
}
}
}
country_event = {
id = chy_new.40
title = chy_new.40.t
desc = chy_new.40.d
picture = GFX_report_event_japan_army_mountainside
trigger = {
tag = CHY
has_country_flag = chy_wq
}
hidden = yes
fire_only_once = yes
option = { #
name = chy_new.40.a
ai_chance = {
factor = 100
}
add_timed_idea = {
idea = CHY_wq
days = 50
}
}
}
country_event = {
id = chy_new.41
title = chy_new.41.t
desc = chy_new.41.d
picture = GFX_report_event_japan_army_mountainside
trigger = {
tag = CHY
OR = {
has_war_with = BYG
NOT = {country_exists = BYG}
BYG = {
is_in_faction_with = CHY
}
}
}
hidden = yes
fire_only_once = yes
option = { #
name = chy_new.40.a
ai_chance = {
factor = 100
}
remove_ideas = CHY_BYG_Pacific
remove_ideas = CHY_BYG_Pacific_1
remove_ideas = CHY_BYG_Pacific_2
}
}
country_event = {
id = chy_new.42
title = chy_new.42.t
desc = chy_new.42.d
picture = GFX_report_event_japan_army_mountainside
trigger = {
tag = BYG
OR = {
has_war_with = CHY
NOT = {country_exists = CHY}
CHY = {
is_in_faction_with = BYG
}
}
}
hidden = yes
fire_only_once = yes
option = { #
name = chy_new.42.a
ai_chance = {
factor = 100
}
remove_ideas = BYG_CHY_Pacific
remove_ideas = CHY_BYG_Pacific_1
remove_ideas = CHY_BYG_Pacific_2
}
}
#country_event = {
#id = chy_new.43
#title = chy_new.43.t
#desc = chy_new.43.d
#picture = GFX_report_event_japan_army_mountainside
#
#trigger = {
#tag = CHY
#date > 1941.1.1
#is_ai = no
#NOT = { has_war_with = BYG }
#}
#fire_only_once = yes
#option = { #
# name = chy_new.43.a
# ai_chance = {
# factor = 100
# }
#
# }
#}
#和平后依然触发,且海军设计有变动
#country_event = {
#id = chy_new.44
#title = chy_new.44.t
#desc = chy_new.44.d
#picture = GFX_report_event_japan_army_mountainside
#
#trigger = {
#tag = BYG
#date > 1942.1.1
#is_ai = yes
#NOT = { has_war_with = CHY }
#}
# fire_only_once = yes
# option = {
# name = chy_new.43.a
# ai_chance = {
# factor = 100
# }
#declare_war_on = { target = CHY type = annex_everything }
#set_technology = {
# destroyer_3 = 1
# improved_ship_hull_carrier = 1
# improved_centimetric_radar = 1
# antiair3 = 1
# ship_hull_cruiser_2 = 1
# ship_hull_carrier_2 = 1
# artillery3 = 1
# improved_ship_torpedo_launcher = 1
# }
# create_equipment_variant = {
# name = "萨拉托加级"
# type = destroyer_3
# name_group = USA_CV_HISTORICAL
# parent_version = 0
# modules = {
# fixed_ship_battery_slot = ship_light_battery_3
# fixed_ship_anti_air_slot = ship_anti_air_2
# fixed_ship_fire_control_system_slot = ship_fire_control_system_2
# fixed_ship_radar_slot = ship_sonar_1
# fixed_ship_engine_slot = light_ship_engine_3
# fixed_ship_torpedo_slot = ship_torpedo_2
# front_1_custom_slot = ship_torpedo_2
## mid_1_custom_slot = ship_torpedo_2
##
# }
# }
# add_equipment_production = {
# equipment = {
# type = destroyer_3
# creator = BYG
# version_name = "萨拉托加级"
# }
# name = "萨拉托加"
# requested_factories = 1
# progress = 1
# amount = 10
# }
# create_equipment_variant = {
# name = "克利夫兰级"
# type = ship_hull_cruiser_3
# name_group = USA_CV_HISTORICAL
# parent_version = 0
# modules = {
# fixed_ship_battery_slot = ship_light_battery_3
# fixed_ship_anti_air_slot = ship_anti_air_2
# fixed_ship_fire_control_system_slot = ship_fire_control_system_2
# fixed_ship_radar_slot = ship_radar_3
# fixed_ship_engine_slot = cruiser_ship_engine_3
# fixed_ship_secondaries_slot = dp_ship_secondaries_1
# fixed_ship_armor_slot = ship_armor_cruiser_3
# front_1_custom_slot = ship_light_battery_3
# mid_1_custom_slot = ship_light_battery_3
# mid_2_custom_slot = ship_light_battery_3
# rear_1_custom_slot = ship_light_battery_3
# }
#}
# add_equipment_production = {
# equipment = {
# type = ship_hull_cruiser_3
# creator = BYG
# version_name = "克利夫兰级"
# }
# name = "克利夫兰"
# requested_factories = 1
# progress = 1
# amount = 5
# }
#
#create_equipment_variant = {
# name = "埃塞克斯级"
# type = ship_hull_carrier_2
# name_group = USA_CV_HISTORICAL
# parent_version = 0
# modules = {
# fixed_ship_deck_slot_1 = ship_deck_space
# fixed_ship_deck_slot_2 = ship_deck_space
# fixed_ship_anti_air_slot = ship_anti_air_2
# fixed_ship_radar_slot = ship_radar_3
# fixed_ship_engine_slot = carrier_ship_engine_3
# fixed_ship_secondaries_slot = ship_secondaries_1
# mid_1_custom_slot = ship_deck_space
#
# front_1_custom_slot = ship_deck_space
# }
# }
# add_equipment_production = {
# equipment = {
# type = ship_hull_carrier_2
# creator = BYG
# version_name = "埃塞克斯级"
# }
# name = "埃塞克斯"
# requested_factories = 1
# progress = 1
# amount = 1
# }
# }
# }
country_event = {
id = chy_new.45
title = chy_new.45.t
desc = chy_new.45.d
picture = GFX_report_event_japan_army_mountainside
is_triggered_only = yes
option = {
name = chy_new.45.a
ai_chance = {
factor = 10
modifier = {
is_historical_focus_on = yes
factor = 0
}
}
set_country_flag = CHY_naval
}
option = {
name = chy_new.45.b
ai_chance = {
factor = 90
}
set_country_flag = CHY_army
}
}
country_event = {
id = chy_new.46
title = chy_new.46.t
desc = chy_new.46.d
picture = GFX_report_event_japan_army_mountainside
is_triggered_only = yes
option = {
name = chy_new.46.a
ai_chance = {
factor = 50
}
BYG = {
swap_ideas = {
remove_idea = BYG_CHY_Pacific
add_idea = BYG_CHY_Pacific_1
}
diplomatic_relation = {
country = CHY
relation = non_aggression_pact
active = yes
}
}
CHY = {
swap_ideas = {
remove_idea = CHY_BYG_Pacific
add_idea = CHY_BYG_Pacific_1
}
}
}
}
country_event = {
id = chy_new.47
title = chy_new.47.t
desc = chy_new.47.d
picture = GFX_report_event_japan_army_mountainside
hidden = yes
trigger = {
has_full_control_of_state = 613
has_completed_focus = CHY_tianxiabuwu
}
fire_only_once = yes
option = {
name = chy_new.47.b
ai_chance = {
factor = 30
}
CHY_increase_power = yes
}
}
country_event = {
id = chy_new.48
title = chy_new.48.t
desc = chy_new.48.d
picture = GFX_report_event_japan_army_mountainside
hidden = yes
trigger = {
has_full_control_of_state = 219
has_completed_focus = CHY_tianxiabuwu
}
fire_only_once = yes
option = {
name = chy_new.47.b
ai_chance = {
factor = 30
}
CHY_increase_power = yes
}
}
country_event = {
id = chy_new.49
title = chy_new.49.t
desc = chy_new.49.d
picture = GFX_report_event_japan_army_mountainside
hidden = yes
trigger = {
has_full_control_of_state = 64
has_completed_focus = CHY_tianxiabuwu
}
fire_only_once = yes
option = {
name = chy_new.47.b
ai_chance = {
factor = 30
}
CHY_increase_power = yes
}
}
country_event = {
id = chy_new.50
title = chy_new.50.t
desc = chy_new.50.d
picture = GFX_report_event_japan_army_mountainside
hidden = yes
trigger = {
has_full_control_of_state = 16
has_completed_focus = CHY_tianxiabuwu
}
fire_only_once = yes
option = {
name = chy_new.47.b
ai_chance = {
factor = 30
}
CHY_increase_power = yes
}
}
country_event = {
id = chy_new.51
title = chy_new.51.t
desc = chy_new.51.d
picture = GFX_report_event_japan_army_mountainside
hidden = yes
trigger = {
has_full_control_of_state = 126
has_completed_focus = CHY_tianxiabuwu
}
fire_only_once = yes
option = {
name = chy_new.47.b
ai_chance = {
factor = 30
}
CHY_increase_power = yes
}
}
country_event = {
id = chy_new.52
title = chy_new.52.t
desc = chy_new.52.d
picture = GFX_report_event_japan_army_mountainside
hidden = yes
trigger = {
has_full_control_of_state = 2
has_completed_focus = CHY_tianxiabuwu
}
fire_only_once = yes
option = {
name = chy_new.47.b
ai_chance = {
factor = 30
}
CHY_increase_power = yes
}
}
country_event = {
id = chy_new.53
title = chy_new.53.t
desc = chy_new.53.d
picture = GFX_report_event_japan_army_mountainside
hidden = yes
trigger = {
has_full_control_of_state = 361
has_completed_focus = CHY_tianxiabuwu
}
fire_only_once = yes
option = {
name = chy_new.53.b
ai_chance = {
factor = 30
}
CHY_increase_power = yes
}
}
country_event = {
id = chy_new.54
title = chy_new.54.t
desc = chy_new.54.d
picture = GFX_aze_dhjj
trigger = {
tag = CHY
focus_progress = {
focus = CHY_zhengfuneideqingxi
progress > 0.15
}
}
fire_only_once = yes
option = {
name = chy_new.54.a
ai_chance = {
factor = 30
}
add_political_power = -100
remove_unit_leader = 07003
remove_unit_leader = 07004
set_country_flag = CHY_purge_1
}
option = {
name = chy_new.54.b
ai_chance = {
factor = 0
}
add_political_power = 50
}
}
country_event = {
id = chy_new.55
title = chy_new.55.t
desc = chy_new.55.d
picture = GFX_aze_dhjj
trigger = {
tag = CHY
focus_progress = {
focus = CHY_zhengfuneideqingxi
progress > 0.35
}
}
fire_only_once = yes
option = {
name = chy_new.55.a
ai_chance = {
factor = 30
}
add_political_power = -100
add_stability = -0.1
remove_unit_leader = 07001
hidden_effect = {
if = {
limit = {
has_country_flag = CHY_purge_1
}
set_country_flag = CHY_purge_2
}
}
}
option = {
name = chy_new.55.b
ai_chance = {
factor = 0
}
}
}
country_event = {
id = chy_new.56
title = chy_new.56.t
desc = chy_new.56.d
picture = GFX_aze_dhjj
trigger = {
tag = CHY
focus_progress = {
focus = CHY_zhengfuneideqingxi
progress > 0.55
}
}
fire_only_once = yes
option = {
name = chy_new.56.a
ai_chance = {
factor = 30
}
add_political_power = -100
add_stability = -0.1
add_ideas = CHY_qudishendaojiao
hidden_effect = {
if = {
limit = {
has_country_flag = CHY_purge_2
}
set_country_flag = CHY_purge_3
}
}
}
option = {
name = chy_new.56.b
ai_chance = {
factor = 0
}
}
}
country_event = {
id = chy_new.57
title = chy_new.57.t
desc = chy_new.57.d
picture = GFX_aze_dhjj
trigger = {
tag = CHY
focus_progress = {
focus = CHY_zhengfuneideqingxi
progress > 0.7
}
has_country_flag = CHY_purge_3
}
fire_only_once = yes
option = {
name = chy_new.57.a
ai_chance = {
factor = 30
}
add_timed_idea = { idea = CHY_jxpdz days = 180 }
}
}
country_event = {
id = chy_new.58
title = chy_new.58.t
desc = chy_new.58.d
picture = GFX_aze_dhjj
trigger = {
tag = CHY
focus_progress = {
focus = CHY_zhengfuneideqingxi
progress > 0.9
}
has_country_flag = CHY_purge_3
}
fire_only_once = yes
option = {
name = chy_new.58.a
ai_chance = {
factor = 30
}
}
}
country_event = {
id = chy_new.59
title = chy_new.59.t
desc = chy_new.59.d
picture = GFX_aze_dhjj
trigger = {
tag = CHY
focus_progress = {
focus = CHY_zhengfuneideqingxi
progress > 0.9
}
NOT = { has_country_flag = CHY_purge_3 }
}
fire_only_once = yes
option = {
name = chy_new.59.a
ai_chance = {
factor = 30
}
add_ideas = CHY_xsdrczg
}
}
country_event = {
id = chy_new.60
title = chy_new.60.t
desc = chy_new.60.d
picture = GFX_aze_dhjj
trigger = {
tag = DOH
has_global_flag = CHY_cc
is_puppet_of = CHY
}
hidden = yes
fire_only_once = yes
option = {
name = chy_new.60.a
ai_chance = {
factor = 30
}
add_ideas = CHY_comecon
}
}
country_event = {
id = chy_new.61
title = chy_new.61.t
desc = chy_new.61.d
picture = GFX_aze_dhjj
trigger = {
tag = BYG
has_global_flag = CHY_cc
is_puppet_of = CHY
}
hidden = yes
fire_only_once = yes
option = {
name = chy_new.61.a
ai_chance = {
factor = 30
}
add_ideas = CHY_comecon
}
}
country_event = {
id = chy_new.62
title = chy_new.62.t
desc = chy_new.62.d
picture = GFX_aze_dhjj
trigger = {
tag = HUJ
has_global_flag = CHY_cc
is_puppet_of = CHY
}
hidden = yes
fire_only_once = yes
option = {
name = chy_new.62.a
ai_chance = {
factor = 30
}
add_ideas = CHY_comecon
}
}
country_event = {
id = chy_new.63
title = chy_new.63.t
desc = chy_new.63.d
picture = GFX_aze_dhjj
trigger = {
tag = TIX
has_global_flag = CHY_cc
is_puppet_of = CHY
}
hidden = yes
fire_only_once = yes
option = {
name = chy_new.63.a
ai_chance = {
factor = 30
}
add_ideas = CHY_comecon
}
}
country_event = {
id = chy_new.64
title = chy_new.64.t
desc = chy_new.64.d
picture = GFX_aze_dhjj
trigger = {
tag = BFL
has_global_flag = CHY_cc
is_puppet_of = CHY
}
hidden = yes
fire_only_once = yes
option = {
name = chy_new.64.a
ai_chance = {
factor = 30
}
add_ideas = CHY_comecon
}
}
country_event = {
id = chy_new.65
title = chy_new.65.t
desc = chy_new.65.d
picture = GFX_aze_dhjj
trigger = {
tag = YUW
has_global_flag = CHY_cc
is_puppet_of = CHY
}
hidden = yes
fire_only_once = yes
option = {
name = chy_new.65.a
ai_chance = {
factor = 30
}
add_ideas = CHY_comecon
}
}
country_event = {
id = chy_new.66
title = chy_new.66.t
desc = chy_new.66.d
picture = GFX_aze_dhjj
trigger = {
tag = SAD
has_global_flag = CHY_cc
is_puppet_of = CHY
}
hidden = yes
fire_only_once = yes
option = {
name = chy_new.66.a
ai_chance = {
factor = 30
}
add_ideas = CHY_comecon
}
}
country_event = {
id = chy_new.67
title = chy_new.67.t
desc = chy_new.67.d
picture = GFX_aze_dhjj
trigger = {
tag = CHY
CHY = {
has_ideas = CHY_bhsdlj_1
has_war_with = BFL
}
}
hidden = yes
fire_only_once = yes
option = {
name = chy_new.67a
ai_chance = {
factor = 30
}
remove_ideas = CHY_bhsdlj_1
}
}
country_event = { #武藏
id = chy_new.68
title = chy_new.68.t
desc = chy_new.68.d
picture = GFX_report_event_japan_army_mountainside
is_triggered_only = yes
option = { #武藏
name = chy_new.68.a
ai_chance = {
factor = 100
}
set_technology = { ship_hull_super_heavy = 1 }
create_equipment_variant = {
name = "大和型"
type = ship_hull_super_heavy_1
name_group = JAP_BB_HISTORICAL
design_team = mio:CHY_kure_naval_arsenal_organization
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_super_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_4
fixed_ship_fire_control_system_slot = ship_fire_control_system_3
fixed_ship_radar_slot = ship_radar_4
fixed_ship_engine_slot = heavy_ship_engine_4
fixed_ship_secondaries_slot = dp_ship_secondaries_4
fixed_ship_armor_slot = ship_armor_shbb
front_1_custom_slot = ship_super_heavy_battery_1
front_2_custom_slot = ship_super_heavy_battery_1
mid_1_custom_slot = dp_ship_secondaries_4
mid_2_custom_slot = dp_ship_secondaries_4
mid_3_custom_slot = dp_ship_secondaries_4
rear_1_custom_slot = dp_ship_secondaries_4
rear_2_custom_slot = dp_ship_secondaries_4
}
}
hidden_effect = {
add_equipment_production = {
equipment = {
type = ship_hull_super_heavy_1
creator = CHY
version_name = "大和型"
}
name = "武藏"
requested_factories = 1
progress = 1
amount = 1
}
}
}
}
country_event = {
id = chy_new.69
title = chy_new.69.t
desc = chy_new.69.d
picture = GFX_report_event_japan_army_mountainside
trigger = {
tag = CHY
has_country_flag = chy_wz
}
hidden = yes
fire_only_once = yes
option = { #
name = chy_new.69.a
ai_chance = {
factor = 100
}
add_timed_idea = {
idea = CHY_wz
days = 50
}
}
}
country_event = {
id = chy_new.70
title = chy_new.70.t
desc = chy_new.70.d
picture = GFX_report_event_japan_army_mountainside
trigger = {
tag = CHY
has_country_flag = CHY_dbzxjh
}
hidden = yes
fire_only_once = yes
option = { #
name = chy_new.70.a
ai_chance = {
factor = 100
}
add_timed_idea = {
idea = CHY_dbzxjh
days = 140
}
}
}