946 lines
22 KiB
Plaintext
Executable File
946 lines
22 KiB
Plaintext
Executable File
##卖5000步枪=2000物资 买3000物资=5000步枪 1物资=0.8产能
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add_namespace = junhuo
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country_event = {
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id = junhuo.1
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title = junhuo.1.t
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desc = junhuo.1.d
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picture = GFX_aze_junhuodian
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is_triggered_only = yes
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option = {
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name = junhuo.1.a
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ai_chance = {
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factor = 0
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}
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add_command_power = 100
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}
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}
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#自动出售指挥点
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country_event = {
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id = junhuo.2
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title = junhuo.2.t
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desc = junhuo.2.d
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picture = GFX_aze_junhuodian
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hidden = yes
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trigger = {
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OR = {
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command_power > 199
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#command_power = 100
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}
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has_country_flag = autosell_command_on
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}
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immediate = {
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add_command_power = -200
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add_to_variable = { wz_sl = 2000 }
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}
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option = {
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name = junhuo.2.a
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ai_chance = {
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factor = 0
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}
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}
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}
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#自动少量买石油
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country_event = {
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id = junhuo.3
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title = junhuo.3t
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desc = junhuo.3.d
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picture = GFX_aze_junhuodian
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hidden = yes
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trigger = {
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fuel_ratio < 0.25
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has_country_flag = auto_maishiyou1
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check_variable = { wz_sl > 500 }
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}
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immediate = {
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add_fuel = 100000
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add_to_variable = { wz_sl = -500 }
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}
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option = {
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name = junhuo.3.a
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ai_chance = {
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factor = 0
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}
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}
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}
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#自动大量买石油
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country_event = {
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id = junhuo.4
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title = junhuo.4.t
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desc = junhuo.4.d
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picture = GFX_aze_junhuodian
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hidden = yes
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trigger = {
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fuel_ratio < 0.1
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has_country_flag = auto_maishiyou1
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check_variable = { wz_sl > 3000 }
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}
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immediate = {
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add_fuel = 800000
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add_to_variable = { wz_sl = -3000 }
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}
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option = {
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name = junhuo.4.a
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ai_chance = {
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factor = 0
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}
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}
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}
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#疯狂AI50%投降升级
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country_event = {
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id = junhuo.5
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title = junhuo.5.t
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desc = junhuo.5.d
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picture = GFX_aze_junhuodian
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hidden = yes
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trigger = {
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is_ai = yes
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has_global_flag = modoption_fengkuangai_on
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surrender_progress > 0.5
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}
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immediate = {
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if = {
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limit = { has_idea = TY_fengkuangai }
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swap_ideas = {
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remove_idea = TY_fengkuangai
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add_idea = TY_fengkuangai2
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}
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army_experience = 500
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navy_experience = 500
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air_experience = 500
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}
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else_if = {
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limit = { has_idea = TY_fengkuangai2 }
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swap_ideas = {
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remove_idea = TY_fengkuangai2
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add_idea = TY_fengkuangai3
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}
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army_experience = 999
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navy_experience = 999
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air_experience = 999
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}
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else_if = {
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limit = { has_idea = TY_fengkuangai3 }
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add_political_power = 2000
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army_experience = 999
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navy_experience = 999
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air_experience = 999
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}
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}
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option = {
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name = junhuo.4.a
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ai_chance = {
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factor = 0
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}
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}
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}
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#疯狂AI投降倾向刷兵
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country_event = {
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id = junhuo.6
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title = junhuo.6.t
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desc = junhuo.6.d
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picture = GFX_aze_junhuodian
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hidden = yes
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trigger = {
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is_ai = yes
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has_global_flag = modoption_fengkuangai_on
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surrender_progress > 0.75
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NOT = { has_country_flag = fengkuangai_shuabing_1 }
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}
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immediate = {
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set_country_flag = fengkuangai_shuabing_1
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if = {
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limit = { has_idea = TY_fengkuangai }
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add_ideas = TY_fengkuangai2
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}
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else_if = {
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limit = { has_idea = TY_fengkuangai2 }
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add_ideas = TY_fengkuangai3
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}
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else = {
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add_to_variable = {
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zs_sl = 500
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}
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}
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if = {
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limit = {
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tag = TIX
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}
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division_template = {
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name = "铁血轻装甲猎兵师"
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#is_locked = yes
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priority = 2
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regiments = {
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motorized = { x = 0 y = 0 }
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motorized = { x = 0 y = 1 }
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motorized = { x = 0 y = 2 }
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motorized = { x = 0 y = 3 }
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motorized = { x = 0 y = 4 }
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motorized = { x = 1 y = 0 }
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motorized = { x = 1 y = 1 }
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motorized = { x = 1 y = 2 }
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motorized = { x = 1 y = 3 }
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motorized = { x = 1 y = 4 }
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light_armor = { x = 2 y = 0 }
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light_armor = { x = 2 y = 1 }
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light_armor = { x = 2 y = 2 }
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light_armor = { x = 2 y = 3 }
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light_armor = { x = 2 y = 4 }
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}
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support = {
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light_tank_recon = { x = 0 y = 0 }
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field_hospital = { x = 0 y = 1 }
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logistics_company = { x = 0 y = 2 }
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maintenance_company = { x = 0 y = 3 }
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engineer = { x = 0 y = 4 }
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}
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}
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for_loop_effect = {
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start = 0
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end = 24
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add = 1
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random_owned_controlled_state = {
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limit = { is_core_of = TIX }
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create_unit = {
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division = "name = \"铁血轻装甲猎兵师\" division_template = \"铁血轻装甲猎兵师\" start_experience_factor = 0.35 start_equipment_factor = 1"
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owner = ROOT
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}
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}
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}
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}
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if = {
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limit = {
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tag = BFL
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}
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division_template = {
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name = "北联动员兵"
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#is_locked = yes
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priority = 2
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regiments = {
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infantry = { x = 0 y = 0 }
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infantry = { x = 0 y = 1 }
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infantry = { x = 0 y = 2 }
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infantry = { x = 0 y = 3 }
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infantry = { x = 0 y = 4 }
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infantry = { x = 1 y = 0 }
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infantry = { x = 1 y = 1 }
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infantry = { x = 1 y = 2 }
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infantry = { x = 1 y = 3 }
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infantry = { x = 1 y = 4 }
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artillery_brigade = { x = 2 y = 0 }
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artillery_brigade = { x = 2 y = 1 }
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artillery_brigade = { x = 2 y = 2 }
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artillery_brigade = { x = 2 y = 3 }
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artillery_brigade = { x = 2 y = 4 }
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infantry = { x = 3 y = 0 }
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infantry = { x = 3 y = 1 }
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anti_tank_brigade = { x = 3 y = 2 }
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}
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support = {
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recon = { x = 0 y = 0 }
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field_hospital = { x = 0 y = 1 }
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logistics_company = { x = 0 y = 2 }
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maintenance_company = { x = 0 y = 3 }
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engineer = { x = 0 y = 4 }
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}
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}
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for_loop_effect = {
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start = 0
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end = 48
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add = 1
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random_owned_controlled_state = {
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limit = { is_core_of = BFL }
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create_unit = {
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division = "name = \"北联动员兵\" division_template = \"北联动员兵\" start_experience_factor = 0.35 start_equipment_factor = 1"
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owner = ROOT
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}
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}
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}
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}
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if = {
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limit = {
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tag = HUJ
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}
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division_template = {
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name = "皇家禁卫军"
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#is_locked = yes
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priority = 2
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regiments = {
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mechanized = { x = 0 y = 0 }
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mechanized = { x = 0 y = 1 }
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mechanized = { x = 0 y = 2 }
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mechanized = { x = 0 y = 3 }
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mechanized = { x = 0 y = 4 }
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heavy_armor = { x = 1 y = 0 }
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heavy_armor = { x = 1 y = 1 }
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heavy_armor = { x = 1 y = 2 }
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heavy_armor = { x = 1 y = 3 }
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heavy_armor = { x = 1 y = 4 }
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}
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support = {
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light_tank_recon = { x = 0 y = 0 }
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field_hospital = { x = 0 y = 1 }
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logistics_company = { x = 0 y = 2 }
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maintenance_company = { x = 0 y = 3 }
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engineer = { x = 0 y = 4 }
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}
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}
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for_loop_effect = {
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start = 0
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end = 20
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add = 1
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random_owned_controlled_state = {
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limit = { is_core_of = HUJ }
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create_unit = {
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division = "name = \"皇家禁卫军\" division_template = \"皇家禁卫军\" start_experience_factor = 0.35 start_equipment_factor = 1"
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owner = ROOT
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}
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}
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}
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}
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if = {
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limit = {
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tag = YUW
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}
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division_template = {
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name = "圣教骑士团"
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#is_locked = yes
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priority = 2
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regiments = {
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mechanized = { x = 0 y = 0 }
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mechanized = { x = 0 y = 1 }
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mechanized = { x = 0 y = 2 }
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mechanized = { x = 0 y = 3 }
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mechanized = { x = 0 y = 4 }
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mechanized = { x = 1 y = 0 }
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mechanized = { x = 1 y = 1 }
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mechanized = { x = 1 y = 2 }
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mechanized = { x = 1 y = 3 }
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mechanized = { x = 1 y = 4 }
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medium_armor = { x = 2 y = 0 }
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medium_armor = { x = 2 y = 1 }
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medium_armor = { x = 2 y = 2 }
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medium_armor = { x = 2 y = 3 }
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medium_armor = { x = 2 y = 4 }
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medium_armor = { x = 3 y = 0 }
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medium_armor = { x = 3 y = 1 }
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medium_armor = { x = 3 y = 2 }
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medium_armor = { x = 3 y = 3 }
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medium_armor = { x = 3 y = 4 }
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medium_armor = { x = 4 y = 0 }
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}
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support = {
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armored_car_recon = { x = 0 y = 0 }
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artillery = { x = 0 y = 1 }
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logistics_company = { x = 0 y = 2 }
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medium_flame_tank = { x = 0 y = 3 }
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engineer = { x = 0 y = 4 }
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}
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}
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for_loop_effect = {
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start = 0
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end = 20
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add = 1
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random_owned_controlled_state = {
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limit = { is_core_of = YUW }
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create_unit = {
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division = "name = \"圣教骑士团\" division_template = \"圣教骑士团\" start_experience_factor = 0.35 start_equipment_factor = 1"
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owner = ROOT
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}
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}
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}
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}
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if = {
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limit = {
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tag = SAD
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}
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division_template = {
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name = "帝国黑衫军"
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#is_locked = yes
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priority = 2
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regiments = {
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infantry = { x = 0 y = 0 }
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infantry = { x = 0 y = 1 }
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infantry = { x = 0 y = 2 }
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infantry = { x = 0 y = 3 }
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infantry = { x = 0 y = 4 }
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infantry = { x = 1 y = 0 }
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infantry = { x = 1 y = 1 }
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infantry = { x = 1 y = 2 }
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infantry = { x = 1 y = 3 }
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infantry = { x = 1 y = 4 }
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light_armor = { x = 2 y = 0 }
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light_armor = { x = 2 y = 1 }
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medium_armor = { x = 3 y = 0 }
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medium_armor = { x = 3 y = 1 }
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artillery_brigade = { x = 4 y = 0 }
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artillery_brigade = { x = 4 y = 1 }
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artillery_brigade = { x = 4 y = 2 }
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}
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support = {
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recon = { x = 0 y = 0 }
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field_hospital = { x = 0 y = 1 }
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logistics_company = { x = 0 y = 2 }
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maintenance_company = { x = 0 y = 3 }
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engineer = { x = 0 y = 4 }
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}
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}
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for_loop_effect = {
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start = 0
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end = 20
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add = 1
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|
|
|
random_owned_controlled_state = {
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limit = { is_core_of = SAD }
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|
create_unit = {
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division = "name = \"帝国黑衫军\" division_template = \"帝国黑衫军\" start_experience_factor = 0.35 start_equipment_factor = 1"
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owner = ROOT
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}
|
|
}
|
|
}
|
|
}
|
|
if = {
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limit = {
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tag = BYG
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}
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division_template = {
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name = "联邦国民护卫军"
|
|
#is_locked = yes
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|
priority = 2
|
|
regiments = {
|
|
infantry = { x = 0 y = 0 }
|
|
infantry = { x = 0 y = 1 }
|
|
infantry = { x = 0 y = 2 }
|
|
infantry = { x = 0 y = 3 }
|
|
infantry = { x = 0 y = 4 }
|
|
infantry = { x = 1 y = 0 }
|
|
infantry = { x = 1 y = 1 }
|
|
infantry = { x = 1 y = 2 }
|
|
infantry = { x = 1 y = 3 }
|
|
artillery_brigade = { x = 2 y = 0 }
|
|
artillery_brigade = { x = 2 y = 1 }
|
|
artillery_brigade = { x = 2 y = 2 }
|
|
}
|
|
support = {
|
|
recon = { x = 0 y = 0 }
|
|
engineer = { x = 0 y = 1 }
|
|
}
|
|
}
|
|
for_loop_effect = {
|
|
start = 0
|
|
end = 72
|
|
add = 1
|
|
|
|
random_owned_controlled_state = {
|
|
limit = { is_core_of = BYG }
|
|
create_unit = {
|
|
division = "name = \"联邦国民护卫军\" division_template = \"联邦国民护卫军\" start_experience_factor = 0.35 start_equipment_factor = 1"
|
|
owner = ROOT
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
tag = CHY
|
|
}
|
|
division_template = {
|
|
name = "玉碎军团"
|
|
#is_locked = yes
|
|
priority = 2
|
|
regiments = {
|
|
infantry = { x = 0 y = 0 }
|
|
infantry = { x = 0 y = 1 }
|
|
infantry = { x = 0 y = 2 }
|
|
infantry = { x = 0 y = 3 }
|
|
infantry = { x = 0 y = 4 }
|
|
infantry = { x = 1 y = 0 }
|
|
infantry = { x = 1 y = 1 }
|
|
infantry = { x = 1 y = 2 }
|
|
infantry = { x = 1 y = 3 }
|
|
infantry = { x = 1 y = 4 }
|
|
infantry = { x = 2 y = 0 }
|
|
infantry = { x = 2 y = 1 }
|
|
infantry = { x = 2 y = 2 }
|
|
infantry = { x = 2 y = 3 }
|
|
infantry = { x = 2 y = 4 }
|
|
infantry = { x = 3 y = 0 }
|
|
infantry = { x = 3 y = 1 }
|
|
infantry = { x = 3 y = 2 }
|
|
infantry = { x = 3 y = 3 }
|
|
infantry = { x = 3 y = 4 }
|
|
}
|
|
support = {
|
|
}
|
|
}
|
|
for_loop_effect = {
|
|
start = 0
|
|
end = 30
|
|
add = 1
|
|
|
|
random_owned_controlled_state = {
|
|
limit = { is_core_of = CHY }
|
|
create_unit = {
|
|
division = "name = \"玉碎军团\" division_template = \"玉碎军团\" start_experience_factor = 0 start_equipment_factor = 0.9"
|
|
owner = ROOT
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
tag = DOH
|
|
}
|
|
division_template = {
|
|
name = "卫国死士"
|
|
#is_locked = yes
|
|
priority = 2
|
|
regiments = {
|
|
infantry = { x = 0 y = 0 }
|
|
infantry = { x = 0 y = 1 }
|
|
infantry = { x = 0 y = 2 }
|
|
infantry = { x = 0 y = 3 }
|
|
infantry = { x = 0 y = 4 }
|
|
infantry = { x = 1 y = 0 }
|
|
infantry = { x = 1 y = 1 }
|
|
infantry = { x = 1 y = 2 }
|
|
infantry = { x = 1 y = 3 }
|
|
infantry = { x = 1 y = 4 }
|
|
}
|
|
support = {
|
|
artillery = { x = 0 y = 0 }
|
|
}
|
|
}
|
|
for_loop_effect = {
|
|
start = 0
|
|
end = 96
|
|
add = 1
|
|
|
|
random_owned_controlled_state = {
|
|
limit = { is_core_of = DOH }
|
|
create_unit = {
|
|
division = "name = \"卫国死士\" division_template = \"卫国死士\" start_experience_factor = 0.1 start_equipment_factor = 1"
|
|
owner = ROOT
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
option = {
|
|
name = junhuo.4.a
|
|
ai_chance = {
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
#疯狂AI模拟物资大会
|
|
country_event = {
|
|
id = junhuo.1937
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
fire_only_once = yes
|
|
trigger = {
|
|
is_ai = yes
|
|
has_global_flag = modoption_fengkuangai_on
|
|
date>1937.1.1
|
|
}
|
|
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 5000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 500
|
|
}
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.1938
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
fire_only_once = yes
|
|
trigger = {
|
|
is_ai = yes
|
|
has_global_flag = modoption_fengkuangai_on
|
|
date>1938.1.1
|
|
}
|
|
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 5000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = support_equipment
|
|
amount = 500
|
|
}
|
|
capital_scope = {
|
|
add_resource = {
|
|
type = rubber
|
|
amount = 30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.1939
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
fire_only_once = yes
|
|
trigger = {
|
|
is_ai = yes
|
|
has_global_flag = modoption_fengkuangai_on
|
|
date>1939.1.1
|
|
}
|
|
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 20000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 2500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = support_equipment
|
|
amount = 500
|
|
}
|
|
capital_scope = {
|
|
add_resource = {
|
|
type = rubber
|
|
amount = 30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.1940
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
fire_only_once = yes
|
|
trigger = {
|
|
is_ai = yes
|
|
has_global_flag = modoption_fengkuangai_on
|
|
date>1940.1.1
|
|
}
|
|
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 20000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 2500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = support_equipment
|
|
amount = 1500
|
|
}
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.1941
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
fire_only_once = yes
|
|
trigger = {
|
|
is_ai = yes
|
|
has_global_flag = modoption_fengkuangai_on
|
|
date>1941.1.1
|
|
}
|
|
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 20000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = support_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = fighter_equipment
|
|
amount = 1000
|
|
}
|
|
capital_scope = {
|
|
add_resource = {
|
|
type = rubber
|
|
amount = 30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.1942
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
fire_only_once = yes
|
|
trigger = {
|
|
is_ai = yes
|
|
has_global_flag = modoption_fengkuangai_on
|
|
date>1942.1.1
|
|
}
|
|
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 20000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = support_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = fighter_equipment
|
|
amount = 2000
|
|
}
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.1943
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
fire_only_once = yes
|
|
trigger = {
|
|
is_ai = yes
|
|
has_global_flag = modoption_fengkuangai_on
|
|
date>1943.1.1
|
|
}
|
|
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 20000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = support_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = fighter_equipment
|
|
amount = 3000
|
|
}
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.1944
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
fire_only_once = yes
|
|
trigger = {
|
|
is_ai = yes
|
|
has_global_flag = modoption_fengkuangai_on
|
|
date>1944.1.1
|
|
}
|
|
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 20000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = support_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = fighter_equipment
|
|
amount = 3000
|
|
}
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.1945
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
fire_only_once = yes
|
|
trigger = {
|
|
is_ai = yes
|
|
has_global_flag = modoption_fengkuangai_on
|
|
date>1945.1.1
|
|
}
|
|
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 20000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 5500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = support_equipment
|
|
amount = 2500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = fighter_equipment
|
|
amount = 3000
|
|
}
|
|
country_event = { id = azevent.19450 days = 365 }
|
|
country_event = { id = azevent.19450 days = 730 }
|
|
country_event = { id = azevent.19450 days = 1095 }
|
|
country_event = { id = azevent.19450 days = 1460 }
|
|
country_event = { id = azevent.19450 days = 1825 }
|
|
country_event = { id = azevent.19450 days = 2190 }
|
|
country_event = { id = azevent.19450 days = 2555 }
|
|
country_event = { id = azevent.19450 days = 2920 }
|
|
country_event = { id = azevent.19450 days = 3285 }
|
|
country_event = { id = azevent.19450 days = 3650 }
|
|
country_event = { id = azevent.19450 days = 4015 }
|
|
country_event = { id = azevent.19450 days = 4380 }
|
|
country_event = { id = azevent.19450 days = 4745 }
|
|
country_event = { id = azevent.19450 days = 5110 }
|
|
country_event = { id = azevent.19450 days = 5475 }
|
|
country_event = { id = azevent.19450 days = 5840 }
|
|
country_event = { id = azevent.19450 days = 6205 }
|
|
country_event = { id = azevent.19450 days = 6570 }
|
|
country_event = { id = azevent.19450 days = 6935 }
|
|
country_event = { id = azevent.19450 days = 7300 }
|
|
country_event = { id = azevent.19450 days = 7665 }
|
|
country_event = { id = azevent.19450 days = 8030 }
|
|
country_event = { id = azevent.19450 days = 8395 }
|
|
country_event = { id = azevent.19450 days = 8760 }
|
|
country_event = { id = azevent.19450 days = 9125 }
|
|
country_event = { id = azevent.19450 days = 9490 }
|
|
country_event = { id = azevent.19450 days = 9855 }
|
|
country_event = { id = azevent.19450 days = 10220 }
|
|
country_event = { id = azevent.19450 days = 10585 }
|
|
country_event = { id = azevent.19450 days = 10950 }
|
|
country_event = { id = azevent.19450 days = 11315 }
|
|
country_event = { id = azevent.19450 days = 11680 }
|
|
country_event = { id = azevent.19450 days = 12045 }
|
|
country_event = { id = azevent.19450 days = 12410 }
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.19450
|
|
title = junhuo.6.t
|
|
desc = junhuo.6.d
|
|
picture = GFX_aze_junhuodian
|
|
hidden = yes
|
|
is_triggered_only = yes
|
|
immediate = {
|
|
add_equipment_to_stockpile = {
|
|
type = infantry_equipment
|
|
amount = 20000
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = artillery_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = support_equipment
|
|
amount = 500
|
|
}
|
|
add_equipment_to_stockpile = {
|
|
type = fighter_equipment
|
|
amount = 3000
|
|
}
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.16
|
|
title = junhuo.16.t
|
|
desc = junhuo.16.d
|
|
picture = GFX_aze_junhuodian
|
|
is_triggered_only = yes
|
|
option = {
|
|
name = junhuo.16.sellkeyan.1back
|
|
ai_chance = {
|
|
factor = 4
|
|
}
|
|
add_research_slot = 1
|
|
clr_country_flag = junhuo_zhengzaiwaipaikeyanzu
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.17
|
|
title = junhuo.17.t
|
|
desc = junhuo.17.d
|
|
picture = GFX_aze_junhuodian
|
|
is_triggered_only = yes
|
|
option = {
|
|
name = junhuo.17.sellkeyan.2back
|
|
ai_chance = {
|
|
factor = 4
|
|
}
|
|
add_research_slot = 2
|
|
clr_country_flag = junhuo_zhengzaiwaipaikeyanzu
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.18
|
|
title = junhuo.18.t
|
|
desc = junhuo.18.d
|
|
picture = GFX_aze_junhuodian
|
|
is_triggered_only = yes
|
|
option = {
|
|
name = junhuo.18.sellkeyan.3back
|
|
ai_chance = {
|
|
factor = 4
|
|
}
|
|
add_research_slot = 3
|
|
clr_country_flag = junhuo_zhengzaiwaipaikeyanzu
|
|
}
|
|
}
|
|
country_event = {
|
|
id = junhuo.19
|
|
title = junhuo.19.t
|
|
desc = junhuo.19.d
|
|
picture = GFX_aze_junhuodian
|
|
is_triggered_only = yes
|
|
option = {
|
|
name = junhuo.19.option
|
|
ai_chance = {
|
|
factor = 100
|
|
}
|
|
add_to_variable = { wz_sl = 25000 }
|
|
}
|
|
} |