1133 lines
18 KiB
Plaintext
Executable File
1133 lines
18 KiB
Plaintext
Executable File
BYG_start_tianjiang = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_global_flag = MOD_azurlane_tianjiangjianniang
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NOT = {
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has_idea = TY_dingzhenai
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}
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = role_ratio #模板倾向
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id = infantry
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value = 100
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}
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ai_strategy = {
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type = template_prio #修改模板倾向
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id = infantry
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value = 100
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}
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ai_strategy = {
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type = role_ratio #模板倾向
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id = armor
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value = 800
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}
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ai_strategy = {
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type = template_prio #修改模板倾向
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id = armor
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value = 800
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}
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ai_strategy = {
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type = role_ratio #模板倾向
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id = marines
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value = 0
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}
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ai_strategy = {
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type = template_prio #修改模板倾向
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id = marines
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value = 800
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}
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ai_strategy = {
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type = equipment_production_min_factories
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id = train
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value = 1
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}
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ai_strategy = {
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type = ignore_army_incompetence
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value = 10000
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}
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ai_strategy = {
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type = force_build_armies
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value = 100
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}
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ai_strategy = {
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type = equipment_stockpile_surplus_ratio
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value = 5
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}
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}
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BYG_start_sairen = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_global_flag = MOD_azurlane_sairenzhizai
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NOT = {
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has_idea = TY_dingzhenai
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}
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = role_ratio #模板倾向
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id = infantry
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value = 100
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}
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ai_strategy = {
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type = template_prio #修改模板倾向
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id = infantry
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value = 100
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}
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ai_strategy = {
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type = role_ratio #模板倾向
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id = armor
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value = 800
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}
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ai_strategy = {
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type = template_prio #修改模板倾向
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id = armor
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value = 800
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}
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ai_strategy = {
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type = role_ratio #模板倾向
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id = marines
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value = 400
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}
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ai_strategy = {
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type = template_prio #修改模板倾向
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id = marines
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value = 800
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}
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ai_strategy = {
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type = equipment_production_factor
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id = cv_fighter
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value = 5
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}
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ai_strategy = {
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type = equipment_production_factor
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id = cv_naval_bomber
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value = 5
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}
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ai_strategy = {
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type = equipment_production_min_factories
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id = train
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value = 1
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}
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}
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BYG_air = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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always = yes
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = unit_ratio
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id = fighter
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value = 150
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}
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ai_strategy = {
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type = unit_ratio
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id = cas
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value = 1
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}
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ai_strategy = {
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type = unit_ratio
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id = tactical_bomber
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value = 0
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}
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ai_strategy = {
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type = unit_ratio
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id = strategic_bomber
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value = 1
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}
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ai_strategy = {
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type = unit_ratio
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id = naval_bomber
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value = 1
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}
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ai_strategy = {
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type = equipment_production_factor
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id = cv_fighter
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value = 5
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}
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ai_strategy = {
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type = equipment_production_factor
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id = cv_naval_bomber
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value = 5
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}
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}
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BYG_naval_role_ratios_historical = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_dlc = "Man the Guns"
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = role_ratio
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id = naval_capital_bb
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value = 10
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}
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ai_strategy = {
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type = role_ratio
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id = naval_capital_bc
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value = -100
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}
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ai_strategy = {
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type = role_ratio
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id = naval_carrier
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value = 10
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}
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ai_strategy = {
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type = role_ratio
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id = naval_submarine
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value = -10
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}
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ai_strategy = {
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type = role_ratio
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id = naval_screen
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value = 150
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}
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ai_strategy = {
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type = role_ratio
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id = naval_cruiser_light
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value = 30
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}
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ai_strategy = {
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type = role_ratio
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id = naval_cruiser_heavy
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value = -15
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}
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ai_strategy = {
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type = unit_ratio
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id = cv_naval_bomber
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value = 1
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}
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ai_strategy = {
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type = unit_ratio
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id = cv_fighter
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value = 1
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}
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ai_strategy = {
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type = equipment_production_factor
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id = cv_fighter
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value = 1
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}
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ai_strategy = {
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type = equipment_production_factor
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id = cv_naval_bomber
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value = 1
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}
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ai_strategy = {
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type = unit_ratio
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id = convoy
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value = 1
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}
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ai_strategy = {
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type = equipment_production_min_factories
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id = convoy
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value = 1
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}
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}
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BYG_war_with_tix = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = TIX
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = invade #入侵
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id = "TIX"
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value = 100
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}
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ai_strategy = {
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type = conquer #征服
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id = "TIX"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = TIX
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value = 10
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}
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ai_strategy = {
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type = front_unit_request #前线部队
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tag = TIX
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value = 200 # lets put more units, should be safe
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}
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}
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BYG_war_with_HUJ = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = HUJ
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = invade #入侵
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id = "HUJ"
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value = 100
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}
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ai_strategy = {
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type = conquer #征服
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id = "HUJ"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = HUJ
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value = 10
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}
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ai_strategy = {
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type = front_unit_request #前线部队
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tag = HUJ
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value = 200 # lets put more units, should be safe
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}
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}
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BYG_war_with_YUW = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = YUW
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = invade #入侵
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id = "YUW"
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value = 100
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}
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ai_strategy = {
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type = conquer #征服
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id = "YUW"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = YUW
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value = 10
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}
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ai_strategy = {
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type = front_unit_request #前线部队
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tag = YUW
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value = 200 # lets put more units, should be safe
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}
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}
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BYG_war_with_CHY = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = CHY
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = invade #入侵
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id = "CHY"
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value = 100
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}
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ai_strategy = {
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type = conquer #征服
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id = "CHY"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = CHY
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value = 10
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}
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ai_strategy = {
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type = front_unit_request #前线部队
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tag = CHY
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value = 30 # lets put more units, should be safe
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}
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}
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BYG_war_with_BFL = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = BFL
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = invade #入侵
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id = "BFL"
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value = 100
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}
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ai_strategy = {
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type = conquer #征服
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id = "BFL"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = BFL
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value = 10
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}
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ai_strategy = {
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type = front_unit_request #前线部队
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tag = BFL
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value = 200 # lets put more units, should be safe
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}
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}
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BYG_war_with_USA = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = USA
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = invade #入侵
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id = "USA"
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value = 100
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}
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ai_strategy = {
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type = conquer #征服
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id = "USA"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = USA
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value = 10
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}
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ai_strategy = {
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type = front_unit_request #前线部队
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tag = USA
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value = 200 # lets put more units, should be safe
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}
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}
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BYG_war_with_USB = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = USB
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = invade #入侵
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id = "USB"
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value = 100
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}
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ai_strategy = {
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type = conquer #征服
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id = "USB"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = USB
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value = 10
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}
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ai_strategy = {
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type = front_unit_request #前线部队
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tag = USB
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value = 200 # lets put more units, should be safe
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}
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}
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BYG_war_with_CSA = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = CSA
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = invade #入侵
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id = "CSA"
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value = 100
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}
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ai_strategy = {
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type = conquer #征服
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id = "CSA"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = CSA
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value = 10
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}
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ai_strategy = {
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type = front_unit_request #前线部队
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tag = CSA
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value = 200 # lets put more units, should be safe
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}
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}
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BYG_war_with_SAD = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = SAD
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = invade #入侵
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id = "SAD"
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value = 100
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}
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ai_strategy = {
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type = conquer #征服
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id = "SAD"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = SAD
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value = 10
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}
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ai_strategy = {
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type = front_unit_request #前线部队
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tag = SAD
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value = 200 # lets put more units, should be safe
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}
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}
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BYG_war_with_DOH = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = DOH
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}
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abort_when_not_enabled = yes
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|
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ai_strategy = {
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type = invade #入侵
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id = "DOH"
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value = 100
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}
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ai_strategy = {
|
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type = conquer #征服
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|
id = "DOH"
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value = 100
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}
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ai_strategy = {
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type = invasion_unit_request
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tag = DOH
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value = 10
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}
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|
|
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ai_strategy = {
|
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type = front_unit_request #前线部队
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tag = DOH
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value = 200 # lets put more units, should be safe
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}
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}
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|
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BYG_HUJ_zhichiyuanwei = {
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allowed = {
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OR = {
|
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original_tag = BYG
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original_tag = HUJ
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}
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}
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enable = {
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has_war = no
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NOT = { has_government = fascism }
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NOT = { is_in_faction_with = TIX }
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TIX = {
|
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has_war_with = YUW
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has_government = fascism
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}
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}
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|
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abort_when_not_enabled = yes
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|
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ai_strategy = {
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type = support
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id = "YUW"
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value = 300
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}
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}
|
|
|
|
BYG_save_the_aussies = {
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allowed = { original_tag = BYG }
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enable = {
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has_government = democratic
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is_in_faction = no
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has_war = no
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}
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abort = {
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OR = {
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CHY = {
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NOT = {
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has_government = fascism
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}
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}
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is_in_faction_with = CHY
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}
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|
}
|
|
|
|
ai_strategy = {
|
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type = contain
|
|
id = "CHY"
|
|
value = 200
|
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}
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|
}
|
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|
|
BYG_democracy_on_CHY = {
|
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allowed = { original_tag = BYG }
|
|
enable = {
|
|
has_war_with = CHY
|
|
}
|
|
|
|
ai_strategy = {
|
|
type = strike_force_home_base
|
|
id = 105 # perl harbor
|
|
}
|
|
}
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|
|
|
BYG_help_waters_around_TIX = {
|
|
allowed = { original_tag = BYG }
|
|
enable = {
|
|
is_in_faction_with = HUJ
|
|
NOT = { has_war_with = CHY }
|
|
has_war_with = TIX
|
|
HUJ = { has_war_with = TIX }
|
|
}
|
|
abort = {
|
|
TIX = {
|
|
has_capitulated = yes
|
|
}
|
|
}
|
|
|
|
ai_strategy = {
|
|
type = strike_force_home_base
|
|
id = 18 # channel
|
|
}
|
|
}
|
|
BYG_gang_up_TIX_with_ENG = {
|
|
allowed = {
|
|
original_tag = BYG
|
|
}
|
|
enable = {
|
|
tag = BYG
|
|
date > 1940.6.6
|
|
}
|
|
|
|
# help fronts in europe
|
|
ai_strategy = {
|
|
type = force_defend_ally_borders
|
|
value = 1000
|
|
target = europe
|
|
}
|
|
}
|
|
|
|
# USA should put some buffer units in africa and ENG to help with invasions
|
|
BYG_unit_buffer_for_europe = {
|
|
allowed = {
|
|
original_tag = BYG
|
|
}
|
|
enable = {
|
|
date > 1940.1.1
|
|
is_in_faction_with = HUJ
|
|
has_war_with = TIX
|
|
}
|
|
|
|
abort_when_not_enabled = yes
|
|
|
|
ai_strategy = {
|
|
type = put_unit_buffers
|
|
|
|
order_id = 2
|
|
|
|
# south england
|
|
states = {
|
|
125
|
|
126
|
|
127
|
|
128
|
|
129
|
|
338
|
|
123
|
|
122
|
|
}
|
|
|
|
ratio = 0.20
|
|
|
|
area = europe
|
|
|
|
subtract_invasions_from_need = no
|
|
}
|
|
|
|
ai_strategy = {
|
|
type = put_unit_buffers
|
|
|
|
order_id = 2
|
|
|
|
# spain
|
|
states = {
|
|
171
|
|
180
|
|
112
|
|
179
|
|
795
|
|
169
|
|
173
|
|
167
|
|
}
|
|
|
|
ratio = 0.1
|
|
area = europe
|
|
|
|
subtract_invasions_from_need = no
|
|
}
|
|
}
|
|
|
|
BYG_naval_invasions_please = {
|
|
|
|
allowed = { original_tag = BYG }
|
|
|
|
ai_strategy = {
|
|
type = invasion_unit_request
|
|
tag = TIX
|
|
value = 40
|
|
}
|
|
|
|
ai_strategy = {
|
|
type = invasion_unit_request
|
|
tag = CHY
|
|
value = 20
|
|
}
|
|
}
|
|
|
|
BYG_dont_go_DOH = { #我加这个倾向是防止白鹰进东煌阵营的,不要瞎几把删
|
|
allowed = {
|
|
original_tag = BYG
|
|
}
|
|
enable = {
|
|
country_exists = DOH
|
|
DOH = {
|
|
has_government = fascism
|
|
}
|
|
}
|
|
abort = {
|
|
NOT = {
|
|
DOH = {
|
|
has_government = fascism
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_strategy = {
|
|
type = antagonize
|
|
id = "DOH"
|
|
value = 200
|
|
}
|
|
}
|
|
|
|
BYG_wants_civ = {
|
|
allowed = {
|
|
original_tag = BYG
|
|
}
|
|
enable = {
|
|
date < 1941.1.1
|
|
}
|
|
abort_when_not_enabled = yes
|
|
|
|
ai_strategy = {
|
|
type = building_target
|
|
id = arms_factory
|
|
value = 10000
|
|
}
|
|
}
|
|
|
|
BYG_place_for_build_factory = {
|
|
|
|
allowed = {
|
|
original_tag = BYG
|
|
}
|
|
enable = {
|
|
always = yes
|
|
}
|
|
abort = {
|
|
always = no
|
|
}
|
|
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 261
|
|
value = 500
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 360
|
|
value = 500
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 358
|
|
value = 500
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 357
|
|
value = 500
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 359
|
|
value = 500
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 361
|
|
value = 500
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 385
|
|
value = 500
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 395
|
|
value = 500
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 378
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 386
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 375
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 371
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 367
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 365
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 364
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 363
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 362
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 816
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 369
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 368
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 396
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 373
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 392
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 391
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 394
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 393
|
|
value = 400
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 366
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 370
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 372
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 374
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 383
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 384
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 390
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 389
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 388
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 381
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 387
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 382
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 380
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 379
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 377
|
|
value = 300
|
|
}
|
|
ai_strategy = {
|
|
type = factory_build_score_factor
|
|
target = 376
|
|
value = 300
|
|
}
|
|
|
|
}
|
|
|
|
BYG_protect_asia_ore = {
|
|
allowed = {
|
|
original_tag = BYG
|
|
}
|
|
enable = {
|
|
has_war_with = CHY
|
|
361 = { is_fully_controlled_by = ROOT }
|
|
}
|
|
abort_when_not_enabled = yes
|
|
|
|
ai_strategy = {
|
|
type = put_unit_buffers
|
|
|
|
# ratio of total armeis in country to be buffered
|
|
ratio = 0.1
|
|
|
|
# you can specify an order id. ratio of same orders ids will be share same ratio
|
|
order_id = 1
|
|
|
|
# states to put garrison orders (if no state is friendly, strat is invalid)
|
|
states = {
|
|
629
|
|
631
|
|
630
|
|
632
|
|
638
|
|
}
|
|
|
|
# ai areas that the orders will use these buffers in
|
|
area = asia
|
|
}
|
|
|
|
}
|
|
|
|
BYG_dont_do_so_many_naval_invasions_please = {
|
|
allowed = { original_tag = BYG }
|
|
|
|
enable = {
|
|
is_historical_focus_on = yes
|
|
}
|
|
|
|
ai_strategy = {
|
|
type = invasion_unit_request
|
|
tag = ROM
|
|
value = -200
|
|
}
|
|
ai_strategy = {
|
|
type = invasion_unit_request
|
|
tag = HUN
|
|
value = -200
|
|
}
|
|
ai_strategy = {
|
|
type = invasion_unit_request
|
|
tag = TUR
|
|
value = -200
|
|
}
|
|
}
|
|
|
|
BYG_dont_do_so_many_naval_1942 = {
|
|
allowed = { original_tag = BYG }
|
|
|
|
enable = {
|
|
is_historical_focus_on = yes
|
|
date < 1941.8.1
|
|
}
|
|
abort_when_not_enabled = yes
|
|
ai_strategy = {
|
|
type = invasion_unit_request
|
|
tag = TIX
|
|
value = -200
|
|
}
|
|
ai_strategy = {
|
|
type = invasion_unit_request
|
|
tag = SAD
|
|
value = -200
|
|
}
|
|
ai_strategy = {
|
|
type = invasion_unit_request
|
|
tag = WEX
|
|
value = -200
|
|
}
|
|
} |