153 lines
2.8 KiB
Plaintext
Executable File
153 lines
2.8 KiB
Plaintext
Executable File
CHY_xindeshenzhiyuan_decision = {
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CHY_donggong_decision = {
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icon = GFX_decision_xingdong
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visible = {
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tag = CHY
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}
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allowed = {
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tag = CHY
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}
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available = {
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num_of_civilian_factories > 5
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has_full_control_of_state = FROM
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}
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state_target = yes
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fire_only_once = yes
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targets = { 282 }
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cost = 100
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target_trigger = {
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has_completed_focus = CHY_jianniangmendeshenzhiyuan
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FROM = {
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is_owned_by = CHY
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}
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}
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ai_will_do = {
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base = 200
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}
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days_remove = 100
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modifier = {
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civilian_factory_use = 5
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}
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complete_effect = {
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add_manpower = 1000
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every_owned_state = {
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limit = {
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OR = {
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state = 533
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state = 282
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state = 534
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state = 532
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state = 535
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state = 531
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state = 529
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state = 530
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state = 528
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state = 536
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}
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}
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add_dynamic_modifier = {
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modifier = xinyangzhidi
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}
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}
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}
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}
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}
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#CHY_lueduozhanlingqu_decision = {
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#
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# lueduo_decision = {
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#
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# icon = xingdong
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# state_target = yes
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# on_map_mode = map_and_decisions_view
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# target_array = controlled_states
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# highlight_color_while_active = 1
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# fire_only_once = yes
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# days_remove = 30
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# cost = 50
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#
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# target_trigger = {
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# FROM = {
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# always = yes
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# }
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# }
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#
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# visible = {
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# FROM = {
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# AND = {
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# is_controlled_by = ROOT
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# NOT = { is_core_of = ROOT }
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# }
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# }
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# }
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#
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# available = {
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# has_ideas = CHY_czyl_1
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# FROM = {
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# is_controlled_by = ROOT
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#
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# }
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# NOT = {
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# has_country_flag = chy_lueduozhong
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#
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# }
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# }
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# target_root_trigger = {
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# has_completed_focus = CHY_weileguojia
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# }
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#
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# complete_effect = {
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# set_country_flag = chy_lueduozhong
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# }
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# remove_effect = {
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# clr_country_flag = chy_lueduozhong
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# modify_timed_idea = {
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# if = {
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# limit = {
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# has_idea = CHY_czyl_1
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# }
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# modify_timed_idea = {
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# idea = CHY_czyl_1
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# days = -100
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# }
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# }
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#
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# FROM = {
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# remove_building = { type = arms_factory level = 10 }
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# remove_building = { type = industrial_complex level = 10 }
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# remove_building = { type = dockyard level = 10 }
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# remove_building = { type = infrastructure level = 10 }
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# remove_building = { type = synthetic_refinery level = 10 }
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# remove_building = { type = anti_air_building level = 5 }
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# remove_building = { type = radar_station level = 10 }
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# remove_building = { type = rocket_site level = 5 }
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# remove_building = { type = nuclear_reactor level = 1 }
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# remove_building = { type = air_base level = 10 }
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# add_manpower = -11579
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# add_dynamic_modifier = { modifier = dead_silence }
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# }
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# }
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# }
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#
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# ai_will_do = {
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# factor = 100
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# modifier = {
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# factor = 0
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# }
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# }
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# }
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#} |