433 lines
6.6 KiB
Plaintext
Executable File
433 lines
6.6 KiB
Plaintext
Executable File
DH1_zhongnanbandao = {
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allowed = {
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original_tag = DH1
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}
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enable = {
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has_completed_focus = DH1_zhongnanbandao
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}
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abort = {
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DH1 = {
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controls_state = VIN.core_states
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controls_state = BRM.core_states
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controls_state = LAO.core_states
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controls_state = SIA.core_states
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controls_state = MAL.core_states
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}
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}
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ai_strategy = {
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type = front_unit_request
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tag = "VIN"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "HUJ"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "YUW"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "BRM"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "LAO"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "SIA"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "MAL"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "POR"
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value = 200
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}
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ai_strategy = {
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type = ignore
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id = "DOH"
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value = 1000
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}
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}
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DH1_nanyacidalu = {
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allowed = {
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original_tag = DH1
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}
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enable = {
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has_completed_focus = DH1_nanyacidalu
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}
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abort = {
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DH1 = {
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controls_state = RAJ.core_states
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controls_state = BAN.core_states
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controls_state = PAK.core_states
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}
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}
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ai_strategy = {
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type = front_unit_request
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tag = "RAJ"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "POR"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "HUJ"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "BAN"
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value = 200
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}
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ai_strategy = {
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type = front_unit_request
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tag = "PAK"
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value = 200
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}
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ai_strategy = {
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type = ignore
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id = "DOH"
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value = 1000
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}
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}
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DH1_xinanshibian = {
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allowed = {
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original_tag = DH1
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}
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enable = {
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has_completed_focus = DH1_xinanshibian
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}
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abort = {
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has_country_flag = DH1_xinanshibian_success
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}
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ai_strategy = {
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type = front_unit_request
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tag = "DOH"
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value = 200
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}
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}
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DH1_you_should_be_prepared_for_war = {
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allowed = {
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original_tag = DH1
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}
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enable = {
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always = yes
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}
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abort = {
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always = no
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}
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ai_strategy = {
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type = force_build_armies
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value = 1000
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}
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}
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DH1_unit_production_at_week = {
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allowed = {
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original_tag = DH1
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}
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enable = {
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num_of_military_factories < 39
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NOT = {
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has_idea = TY_dingzhenai
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}
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}
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abort = {
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num_of_military_factories > 39
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has_idea = TY_dingzhenai
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}
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ai_strategy = {
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type = role_ratio
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id = garrison
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value = -100
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}
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ai_strategy = {
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type = role_ratio
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id = cavalry
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value = -100
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}
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ai_strategy = {
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type = role_ratio
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id = paratroopers
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value = 0
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}
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ai_strategy = {
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type = role_ratio
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id = mountaineers
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value = 0
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}
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ai_strategy = {
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type = role_ratio
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id = marines
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value = 0
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}
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ai_strategy = {
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type = role_ratio
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id = armor
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value = 0
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}
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ai_strategy = {
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type = role_ratio
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id = infantry
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value = 1000
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}
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ai_strategy = {
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type = equipment_production_factor
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id = infantry
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value = 60
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}
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ai_strategy = {
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type = equipment_production_factor
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id = artillery
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value = 10
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}
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ai_strategy = {
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type = equipment_production_factor
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id = armor
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value = 0
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}
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ai_strategy = {
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type = ignore_army_incompetence
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value = 10000
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}
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ai_strategy = {
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type = force_build_armies
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value = 100
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}
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}
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DH1_unit_production_at_strong = {
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allowed = {
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original_tag = DH1
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}
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enable = {
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num_of_military_factories > 40
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NOT = {
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has_idea = TY_dingzhenai
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}
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}
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abort = {
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num_of_military_factories < 40
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has_idea = TY_dingzhenai
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}
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ai_strategy = {
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type = role_ratio
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id = garrison
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value = -100
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}
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ai_strategy = {
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type = role_ratio
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id = cavalry
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value = -100
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}
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ai_strategy = {
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type = role_ratio
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id = paratroopers
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value = 0
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}
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ai_strategy = {
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type = role_ratio
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id = mountaineers
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value = 0
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}
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ai_strategy = {
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type = role_ratio
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id = marines
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value = 0
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}
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ai_strategy = {
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type = equipment_production_factor
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id = infantry
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value = 20
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}
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ai_strategy = {
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type = role_ratio #模板倾向
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id = infantry
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value = 100
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}
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ai_strategy = {
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type = template_prio #修改模板倾向
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id = infantry
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value = 100
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}
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ai_strategy = {
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type = role_ratio #模板倾向
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id = armor
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value = 900
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}
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ai_strategy = {
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type = template_prio #修改模板倾向
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id = armor
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value = 900
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}
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ai_strategy = {
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type = equipment_production_min_factories
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id = train
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value = 1
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}
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}
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DH1_naval_role_ratios_historical_strong = {
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allowed = {
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original_tag = DH1
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}
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enable = {
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has_dlc = "Man the Guns"
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num_of_naval_factories > 4
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = role_ratio
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id = naval_capital_bb
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value = 10
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}
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ai_strategy = {
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type = role_ratio
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id = naval_capital_bc
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value = -100
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}
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ai_strategy = {
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type = role_ratio
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id = naval_carrier
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value = -10
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}
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ai_strategy = {
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type = role_ratio
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id = naval_submarine
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value = -10
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}
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ai_strategy = {
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type = role_ratio
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id = naval_screen
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value = 60
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}
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ai_strategy = {
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type = role_ratio
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id = naval_cruiser_light
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value = 30
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}
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ai_strategy = {
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type = role_ratio
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id = naval_cruiser_heavy
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value = -15
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}
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ai_strategy = {
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type = unit_ratio
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id = convoy
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value = 1
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}
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ai_strategy = {
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type = equipment_production_min_factories
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id = convoy
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value = 1
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}
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}
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DH1_naval_role_ratios_historical_week = {
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allowed = {
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original_tag = DH1
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}
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enable = {
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has_dlc = "Man the Guns"
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num_of_naval_factories < 5
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = role_ratio
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id = naval_capital_bb
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value = -100
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}
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ai_strategy = {
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type = role_ratio
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id = naval_capital_bc
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value = -100
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}
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ai_strategy = {
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type = role_ratio
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id = naval_carrier
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value = -10
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}
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ai_strategy = {
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type = role_ratio
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id = naval_submarine
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value = -10
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}
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ai_strategy = {
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type = role_ratio
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id = naval_screen
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value = 150
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}
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ai_strategy = {
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type = role_ratio
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id = naval_cruiser_light
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value = 30
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}
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ai_strategy = {
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type = role_ratio
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id = naval_cruiser_heavy
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value = -15
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}
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ai_strategy = {
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type = unit_ratio
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id = convoy
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value = 1
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}
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ai_strategy = {
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type = equipment_production_min_factories
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id = convoy
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value = 1
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}
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}
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