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azurlane-tj/src/common/ideas/bfl.txt
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ideas = {
country = {
BFL_hzds = {
picture = generic_air_research
allowed_civil_war = {
always = yes
}
equipment_bonus = {
medium_plane_airframe = {
air_ground_attack = 0.05
air_bombing = 0.05
instant = yes
}
small_plane_cas_airframe = {
air_ground_attack = 0.08
instant = yes
}
large_plane_airframe = {
air_bombing = 0.1
instant = yes
}
}
modifier = {
air_cas_efficiency = 0.1
}
}
BFL_jy = {
picture = BFL_jiuyin
allowed_civil_war = {
always = yes
}
modifier = {
political_power_factor = -0.1
stability_factor = 0.05
}
}
BFL_jy0 = {
picture = BFL_jiuyin0
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.08
planning_speed = 0.1
max_planning = 0.1
}
}
BFL_jy2 = {
picture = BFL_jiuyin2
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 0.2
war_support_factor = 0.2
army_attack_factor = 0.1
political_power_factor = -0.2
}
}
BFL_swjq = {
picture = raj_risk_of_famine
allowed_civil_war = {
always = yes
}
modifier = {
monthly_population = -0.35
army_morale_factor = -0.1
no_supply_grace = -6
}
}
BFL_wnjh = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.15
production_speed_industrial_complex_factor = 0.2
production_speed_infrastructure_factor = 0.3
consumer_goods_factor = -0.15
}
}
BFL_wnjh_qgy = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.08
}
}
BFL_wnjh_jgy = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
production_factory_max_efficiency_factor = 0.1
}
}
BFL_wnjh_lj = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_factory = 0.05
experience_gain_army_factor = 0.1
training_time_army_factor = -0.15
}
}
BFL_wnjh_hj = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_dockyard_factor = 0.1
}
}
BFL_hjwn = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_army_factor = 0.1
training_time_army_factor = -0.25
industrial_capacity_factory = 0.15
production_factory_max_efficiency_factor = 0.2
production_speed_buildings_factor = 0.15
industrial_capacity_dockyard = 0.1
line_change_production_efficiency_factor = 0.1
production_factory_efficiency_gain_factor = 0.1
}
}
BFL_beilianshiminzhu = {
picture = new_deal
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.3
training_time_army_factor = -0.25
political_power_factor = 0.3
}
}
BFL_xxwqscx = {
picture = HUN_secret_rearmament
allowed_civil_war = {
always = yes
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.15
instant = yes
}
}
}
BFL_jjdgr = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 0.2
production_factory_max_efficiency_factor = 0.1
production_factory_efficiency_gain_factor = 0.1
}
}
BFL_ymyd = {
picture = BFL_ymyd
allowed_civil_war = {
always = yes
}
modifier = {
consumer_goods_factor = -0.15
no_supply_grace = 3
army_morale_factor = 0.05
}
}
BFL_jkls = {
picture = generic_agrarian_reform
allowed_civil_war = {
always = yes
}
modifier = {
consumer_goods_factor = 0.1
stability_factor = 0.15
supply_consumption_factor = -0.08
}
}
BFL_hjdj1 = {
picture = generic_communist_army
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_army_unit_factor = 0.1
experience_gain_army_factor = 0.1
army_core_attack_factor = 0.15
army_core_defence_factor = 0.15
}
}
BFL_hjdj2 = {
picture = generic_communist_army
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_army_unit_factor = 0.15
experience_gain_army_factor = 0.15
army_core_attack_factor = 0.2
army_core_defence_factor = 0.2
army_org_factor = 0.1
org_loss_when_moving = -0.05
}
}
BFL_hjdj3 = {
picture = generic_communist_army
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_army_unit_factor = 0.2
experience_gain_army_factor = 0.2
army_core_attack_factor = 0.3
army_core_defence_factor = 0.3
army_org_factor = 0.15
army_morale_factor = 0.1
recon_factor = 0.15
land_reinforce_rate = 0.03
org_loss_when_moving = -0.1
}
}
BFL_hjdj4 = {
picture = generic_communist_army
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_army_unit_factor = 0.25
experience_gain_army_factor = 0.25
army_core_attack_factor = 0.4
army_core_defence_factor = 0.4
army_org_factor = 0.2
army_morale_factor = 0.15
recon_factor = 0.2
land_reinforce_rate = 0.04
army_attack_factor = 0.1
army_defence_factor = 0.1
experience_loss_factor = -0.1
org_loss_when_moving = -0.15
}
}
BFL_hjdj5 = {
picture = generic_communist_army
allowed_civil_war = {
always = yes
}
modifier = {
experience_gain_army_unit_factor = 0.3
experience_gain_army_factor = 0.3
army_core_attack_factor = 0.5
army_core_defence_factor = 0.5
army_org_factor = 0.25
army_morale_factor = 0.2
recon_factor = 0.25
land_reinforce_rate = 0.05
army_attack_factor = 0.2
army_defence_factor = 0.2
experience_loss_factor = -0.2
org_loss_when_moving = -0.2
}
}
BFL_wwdzs = {
picture = eng_imperial_conscription
allowed_civil_war = {
always = yes
}
modifier = {
breakthrough_factor = 0.12
army_attack_factor = 0.1
experience_loss_factor = 0.1
}
}
BFL_bjkj = {
picture = general_electric
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.05
supply_consumption_factor = -0.05
army_speed_factor = 0.1
naval_speed_factor = 0.15
spotting_chance = 0.1
}
}
BFL_bhfg = {
picture = generic_artillery_regiments
allowed_civil_war = {
always = yes
}
modifier = {
army_artillery_attack_factor = 0.2
}
}
BFL_txkxjdbm = {
picture = jap_supremacy_of_technology
allowed_civil_war = {
always = yes
}
research_bonus = {
armor = 0.2
}
}
BFL_tkscx = {
picture = generic_acquire_tanks
allowed_civil_war = {
always = yes
}
equipment_bonus = {
medium_tank_chassis = {
build_cost_ic = -0.1
armor_value = -0.05
maximum_speed = 0.05
instant = yes
}
armor = {
build_cost_ic = -0.1
instant = yes
}
}
}
BFL_pwjsc = {
picture = generic_coastal_navy
allowed_civil_war = {
always = yes
}
equipment_bonus = {
ship_hull_cruiser = {
build_cost_ic = -0.1
instant = yes
}
ship_hull_light = {
build_cost_ic = -0.2
instant = yes
}
}
}
BFL_qtjq = {
picture = the_long_lance
allowed_civil_war = {
always = yes
}
equipment_bonus = {
ship_hull_submarine = {
build_cost_ic = -0.15
torpedo_attack = 0.1
instant = yes
}
}
}
BFL_jzdjc = {
picture = generic_coastal_defense_ships
allowed_civil_war = {
always = yes
}
equipment_bonus = {
ship_hull_heavy = {
build_cost_ic = 0.08
lg_attack = 0.1
hg_attack = 0.2
reliability = 0.1
armor_value = 0.07
instant = yes
}
ship_hull_carrier = {
build_cost_ic = 0.08
maximum_speed = 0.1
carrier_size = 1
reliability = 0.1
instant = yes
}
}
modifier = {
experience_gain_navy_factor = 0.15
}
}
BFL_jfgs = {
picture = FRA_scw_intervention_republicans_focus
allowed_civil_war = {
always = yes
}
modifier = {
army_core_attack_factor = 0.2
army_core_defence_factor = 0.15
army_speed_factor = 0.08
}
}
BFL_dlzq = {
picture = FRA_scw_intervention_republicans_focus
allowed_civil_war = {
always = yes
}
modifier = {
war_support_weekly = 0.01
justify_war_goal_time = -0.3
}
}
BFL_zxdrm = {
picture = trotskyite_plot_purged
allowed_civil_war = {
always = yes
}
modifier = {
production_speed_buildings_factor = 0.1
stability_factor = 0.2
conscription = 0.02
}
}
BFL_bldgczyyd = {
picture = trotskyite_plot
allowed_civil_war = {
always = yes
}
modifier = {
communism_drift = 0.05
stability_factor = -0.1
}
}
BFL_dgczydjp = {
picture = trotskyite_plot
allowed_civil_war = {
always = yes
}
targeted_modifier = {
tag = BFL
attack_bonus_against = -0.05
defense_bonus_against = -0.15
}
}
BFL_zydqf = {
picture = free_trade
allowed_civil_war = {
always = yes
}
modifier = {
min_export = 0.1
trade_opinion_factor = 0.2
research_speed_factor = 0.1
industrial_capacity_factory = 0.05
industrial_capacity_dockyard = 0.05
production_factory_max_efficiency_factor = 0.05
production_factory_efficiency_gain_factor = 0.05
communism_drift = -0.05
democratic_drift = 0.05
}
}
BFL_bjfdj = {
picture = generic_motorized_equipment_manufacturer_3
allowed_civil_war = {
always = yes
}
equipment_bonus = {
motorized_equipment = {
maximum_speed = 0.15
reliability = 0.1
}
mechanized_equipment = {
maximum_speed = 0.1
reliability = 0.1
}
light_tank_chassis = {
maximum_speed = 0.1
reliability = 0.05
}
}
modifier = {
army_fuel_consumption_factor = -0.1
}
}
BFL_xsjz = {
picture = generic_coastal_defense_ships2
allowed_civil_war = {
always = yes
}
modifier = {
navy_screen_attack_factor = 0.15
navy_capital_ship_attack_factor = 0.15
navy_anti_air_attack_factor = 0.1
spotting_chance = 0.1
sortie_efficiency = 0.1
}
}
BFL_bjwrj = {
picture = air_support_focus
allowed_civil_war = {
always = yes
}
modifier = {
air_night_penalty = -0.5
air_agility_factor = 0.1
air_intercept_efficiency = 0.1
}
}
BFL_junduihunluan = {
picture = anti_soviet_pact
allowed_civil_war = {
always = yes
}
modifier = {
army_speed_factor = -0.2
army_org_factor = -0.1
land_reinforce_rate = -0.05
}
}
BFL_wuhaideshenxiang = {
picture = ENG_the_war_to_end_all_wars
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 0.5
war_support_factor = 0.5
}
}
BFL_qinlisanzhongmanjiu = {
picture = anti_soviet_pact
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = -0.25
war_support_factor = -0.25
communism_drift = -0.2
democratic_drift = 0.1
fascism_drift = 0.1
}
}
BFL_santiwutong = {
picture = raj_risk_of_famine
allowed_civil_war = {
always = yes
}
modifier = {
political_power_gain = 0.25
monthly_population = -0.05
stability_factor = -0.1
}
}
BFL_santiwutong_plus = {
picture = MEX_callistas
allowed_civil_war = {
always = yes
}
modifier = {
political_power_gain = 0.25
stability_factor = -0.05
}
}
BFL_power_in_manager = {
picture = man_five_year_plan_industry
allowed_civil_war = {
always = yes
}
modifier = {
political_power_gain = -0.1
consumer_goods_factor = 0.05
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
line_change_production_efficiency_factor = 0.2
}
}
BFL_manjiuxiagang = {
picture = great_depression
allowed_civil_war = {
always = yes
}
modifier = {
conscription = 0.05
consumer_goods_factor = 0.05
monthly_population = -0.05
production_factory_efficiency_gain_factor = -0.05
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
}
}
BFL_shuangguizhi = {
picture = generic_goods_red_bonus
allowed_civil_war = {
always = yes
}
modifier = {
consumer_goods_factor = 0.05
stability_factor = -0.2
political_power_gain = 0.5
}
}
BFL_fanduiblue = {
picture = generic_secret_police
allowed_civil_war = {
always = yes
}
modifier = {
democratic_drift = -0.1
fascism_drift = 0.1
political_power_factor = 0.05
}
}
BFL_tese = {
picture = generic_fascism_drift_bonus
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 0.25
war_support_factor = 0.25
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
army_attack_factor = 0.05
army_defence_factor = 0.05
communism_drift = -0.1
}
}
BFL_jy_hongjiu = {
picture = ROM_king_carol_ii_hedonist
allowed_civil_war = {
always = yes
}
modifier = {
stability_factor = 0.15
consumer_goods_factor = 0.03
political_power_factor = 0.15
planning_speed = 0.2
}
}
BFL_fanduiblack = {
picture = free_trade
allowed_civil_war = {
always = yes
}
modifier = {
fascism_drift = -0.2
political_power_factor = 0.05
}
}
BFL_zcjj = {
picture = SOV_scientist_defect
allowed_civil_war = {
always = yes
}
modifier = {
research_speed_factor = 0.1
production_factory_max_efficiency_factor = 0.1
production_factory_efficiency_gain_factor = 0.05
industrial_capacity_factory = 0.05
industrial_capacity_dockyard = 0.05
}
}
BFL_jy_every = {
picture = BFL_jiuyin0
allowed_civil_war = {
always = yes
}
modifier = {
political_power_factor = -0.1
consumer_goods_factor = 0.03
stability_factor = 0.10
war_support_factor = 0.10
army_attack_factor = 0.05
research_speed_factor = 0.05
planning_speed = 0.05
max_planning = 0.05
}
}
BFL_xinglujun = {
picture = volunteer_only
allowed_civil_war = {
always = yes
}
modifier = {
army_org_regain = 0.2
army_attack_factor = 0.3
army_defence_factor = 0.3
army_core_attack_factor = 0.3
army_core_defence_factor = 0.3
breakthrough_factor = 0.1
}
}
BFL_zhiliangdiyi = {
picture = generic_license_production
allowed_civil_war = {
always = yes
}
equipment_bonus = {
infantry_equipment = {
soft_attack = 0.05
hard_attack = 0.05
reliability = 0.1
instant = yes
}
artillery_equipment = {
soft_attack = 0.05
hard_attack = 0.05
reliability = 0.1
instant = yes
}
support_equipment = {
reliability = 0.1
instant = yes
}
armor = {
maximum_speed = 0.1
soft_attack = 0.05
hard_attack = 0.05
reliability = 0.1
instant = yes
}
}
}
BFL_zhiliangmeiyong = {
picture = generic_army_problems
allowed_civil_war = {
always = yes
}
equipment_bonus = {
infantry_equipment = {
reliability = -0.1
build_cost_ic = -0.2
instant = yes
}
artillery_equipment = {
reliability = -0.1
build_cost_ic = -0.2
instant = yes
}
support_equipment = {
reliability = -0.1
build_cost_ic = -0.2
instant = yes
}
armor = {
reliability = -0.1
build_cost_ic = -0.2
instant = yes
}
}
}
BFL_xingkongjun = {
picture = generic_air_research
allowed_civil_war = {
always = yes
}
modifier = {
air_ace_generation_chance_factor = 0.05
air_mission_efficiency = 0.05
air_range_factor = 0.2
air_agility_factor = 0.05
}
}
BFL_xinghaijun = {
picture = generic_navy_bonus
allowed_civil_war = {
always = yes
}
modifier = {
navy_capital_ship_attack_factor = 0.15
naval_speed_factor = 0.05
navy_max_range_factor = 0.2
screening_efficiency = 0.05
}
}
BFL_dachenxieyi = {
picture = generic_constitutional_guarantees
allowed_civil_war = {
always = yes
}
available = {
NOT = { has_war_with = TIX }
}
modifier = {
guarantee_cost = 100
}
}
BFL_xuehuibizui = {
picture = generic_spy_political
allowed_civil_war = {
always = yes
}
modifier = {
communism_drift = -0.01
enemy_operative_detection_chance_factor = 0.3
enemy_operative_capture_chance_factor = 0.3
operative_slot = 1
stability_factor = -0.2
}
}
BFL_sabi = {
picture = generic_spy_political
allowed_civil_war = {
always = yes
}
available = {
NOT = { has_war_with = TIX }
}
modifier = {
operative_slot = 1
intel_network_gain_factor = 0.2
trade_opinion_factor = 0.2
opinion_gain_monthly_factor = 0.1
}
}
BFL_beilianjianshedui = {
picture = generic_production_bonus
allowed_civil_war = {
always = yes
}
modifier = {
political_power_gain = -0.5
monthly_population = -0.1
consumer_goods_factor = -0.1
production_speed_buildings_factor = 0.2
}
}
BFL_xinjinjizhence = {
picture = new_economic_policy
allowed_civil_war = {
always = yes
}
modifier = {
industrial_capacity_factory = 0.25
industrial_capacity_dockyard = 0.35
line_change_production_efficiency_factor = 0.1
global_building_slots_factor = 0.2
local_resources_factor = 0.2
}
}
}
tank_manufacturer = {
designer = yes
morozov_design_bureau = {
allowed = {
OR = {
original_tag = BFL
AND = {
OR = {
is_literally_china = yes
tag = MAN
}
has_dlc = "Waking the Tiger"
}
}
}
visible = {
NOT = { has_country_flag = morozov_design_bureau_up }
}
research_bonus = {
armor = 0.15
}
traits = { fast_tank_manufacturer }
modifier = {
}
}
morozov_design_bureau_plus = {
picture = morozov_design_bureau
allowed = {
OR = {
original_tag = BFL
AND = {
OR = {
is_literally_china = yes
tag = MAN
}
has_dlc = "Waking the Tiger"
}
}
}
visible = {
has_country_flag = morozov_design_bureau_up
}
research_bonus = {
armor = 0.30
}
traits = { fast_tank_manufacturer }
equipment_bonus = {
armor = {
soft_attack = 0.05
hard_attack = 0.05
maximum_speed = 0.10
reliability = 0.05
armor_value = 0.05
build_cost_ic = -0.10
instant = yes
}
}
modifier = {
army_fuel_consumption_factor = -0.1
}
}
astrov_design_bureau = {
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = astrov_design_bureau_up }
}
research_bonus = {
armor = 0.15
}
traits = { medium_tank_manufacturer }
modifier = {
}
ai_will_do = {
factor = 10
}
}
astrov_design_bureau_plus = {
picture = astrov_design_bureau
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = astrov_design_bureau_up
}
research_bonus = {
armor = 0.30
}
equipment_bonus = {
armor = {
soft_attack = 0.05
hard_attack = 0.05
maximum_speed = 0.10
reliability = 0.05
armor_value = 0.05
build_cost_ic = -0.10
instant = yes
}
}
traits = { medium_tank_manufacturer }
modifier = {
army_fuel_consumption_factor = -0.1
}
}
okmo = {
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = okmo_up }
}
research_bonus = {
armor = 0.15
}
traits = { infantry_tank_manufacturer }
modifier = {
}
ai_will_do = {
factor = 10
}
}
okmo_plus = {
picture = okmo
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = okmo_up
}
research_bonus = {
armor = 0.30
}
equipment_bonus = {
armor = {
soft_attack = 0.05
hard_attack = 0.05
maximum_speed = 0.10
reliability = 0.05
armor_value = 0.05
build_cost_ic = -0.10
instant = yes
}
}
traits = { infantry_tank_manufacturer }
modifier = {
army_fuel_consumption_factor = -0.1
}
}
SOV_mytishchy_machine_building_plant = {
picture = SOV_mytishchy_machine_building_plant
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = SOV_mytishchy_machine_building_plant_up }
}
research_bonus = {
armor = 0.1
}
traits = { tank_refurbishment_plant }
modifier = {
equipment_conversion_speed = 0.15
equipment_capture_factor = 0.15
land_equipment_upgrade_xp_cost = -0.1
}
}
SOV_mytishchy_machine_building_plant_plus = {
picture = SOV_mytishchy_machine_building_plant
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = SOV_mytishchy_machine_building_plant_up
}
research_bonus = {
armor = 0.2
}
equipment_bonus = {
armor = {
soft_attack = 0.05
hard_attack = 0.05
maximum_speed = 0.10
reliability = 0.05
armor_value = 0.05
build_cost_ic = -0.10
instant = yes
}
}
traits = { tank_refurbishment_plant }
modifier = {
equipment_conversion_speed = 0.30
equipment_capture_factor = 0.30
land_equipment_upgrade_xp_cost = -0.2
army_fuel_consumption_factor = -0.1
}
}
SOV_kirov = {
picture = SOV_kirov
allowed = {
original_tag = BFL
}
visible = {
not = { has_country_flag = SOV_kirov_up }
}
research_bonus = {
armor = 0.15
}
traits = { heavy_tank_manufacturer }
modifier = {
}
}
SOV_kirov_plus = {
picture = SOV_kirov
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = SOV_kirov_up
}
equipment_bonus = {
armor = {
soft_attack = 0.05
hard_attack = 0.05
maximum_speed = 0.10
reliability = 0.05
armor_value = 0.05
build_cost_ic = -0.10
instant = yes
}
}
research_bonus = {
armor = 0.30
}
traits = { heavy_tank_manufacturer }
modifier = {
army_fuel_consumption_factor = -0.1
}
}
}
aircraft_manufacturer = {
designer = yes
mig_design_bureau = {
allowed = {
original_tag = BFL
}
visible = {
not = { has_country_flag = mig_design_bureau_up }
}
research_bonus = {
air_equipment = 0.15
}
traits = { light_aircraft_manufacturer }
modifier = {
}
ai_will_do = {
factor = 5
}
}
mig_design_bureau_plus = {
picture = mig_design_bureau
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = mig_design_bureau_up
}
research_bonus = {
air_equipment = 0.30
}
equipment_bonus = {
small_plane_airframe = {
air_attack = 0.1
air_defence = 0.1
air_range = 0.2
build_cost_ic = -0.10
instant = yes
}
cv_small_plane_airframe = {
air_attack = 0.1
air_defence = 0.1
air_range = 0.2
build_cost_ic = -0.10
instant = yes
}
}
traits = { light_aircraft_manufacturer }
modifier = {
air_fuel_consumption_factor = -0.1
}
}
ilyushin_design_bureau = {
allowed = {
original_tag = BFL
}
visible = {
not = { has_country_flag = ilyushin_design_bureau_up }
}
research_bonus = {
air_equipment = 0.15
}
traits = { medium_aircraft_manufacturer }
modifier = {
}
}
ilyushin_design_bureau_plus = {
picture = ilyushin_design_bureau
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = ilyushin_design_bureau_up
}
equipment_bonus = {
medium_plane_airframe = {
air_bombing = 0.1
air_defence = 0.1
air_range = 0.2
build_cost_ic = -0.10
instant = yes
}
medium_plane_fighter_airframe = {
air_attack = 0.1
air_defence = 0.1
air_range = 0.2
build_cost_ic = -0.10
instant = yes
}
medium_plane_scout_plane_airframe = {
air_defence = 0.2
air_range = 0.2
build_cost_ic = -0.10
instant = yes
}
}
research_bonus = {
air_equipment = 0.30
}
traits = { medium_aircraft_manufacturer }
modifier = {
air_fuel_consumption_factor = -0.1
}
}
tupolev_design_bureau = {
allowed = {
original_tag = BFL
}
visible = {
not = { has_country_flag = tupolev_design_bureau_up }
}
research_bonus = {
air_equipment = 0.15
}
traits = { heavy_aircraft_manufacturer }
modifier = {
}
}
tupolev_design_bureau_plus = {
picture = tupolev_design_bureau
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = tupolev_design_bureau_up
}
equipment_bonus = {
large_plane_airframe = {
air_bombing = 0.1
air_defence = 0.1
air_range = 0.2
build_cost_ic = -0.10
instant = yes
}
}
research_bonus = {
air_equipment = 0.30
}
traits = { heavy_aircraft_manufacturer }
modifier = {
air_fuel_consumption_factor = -0.1
}
}
yakovlev_design_bureau = {
allowed = {
original_tag = BFL
}
visible = {
not = { has_country_flag = yakovlev_design_bureau_up }
}
research_bonus = {
air_equipment = 0.15
}
traits = { naval_aircraft_manufacturer }
modifier = {
}
}
yakovlev_design_bureau_plus = {
picture = yakovlev_design_bureau
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = yakovlev_design_bureau_up
}
equipment_bonus = {
small_plane_naval_bomber_airframe = {
naval_strike_attack = 0.1
naval_strike_targetting = 0.1
air_defence = 0.1
build_cost_ic = -0.10
instant = yes
}
cv_small_plane_naval_bomber_airframe = {
naval_strike_attack = 0.1
naval_strike_targetting = 0.1
air_defence = 0.1
build_cost_ic = -0.10
instant = yes
}
cv_small_plane_airframe = {
air_attack = 0.1
air_defence = 0.1
air_range = 0.2
build_cost_ic = -0.10
instant = yes
}
cv_small_plane_cas_airframe = {
air_ground_attack = 0.1
naval_strike_attack = 0.05
naval_strike_targetting = 0.1
air_defence = 0.1
build_cost_ic = -0.10
instant = yes
}
}
research_bonus = {
air_equipment = 0.30
}
traits = { naval_aircraft_manufacturer }
modifier = {
air_fuel_consumption_factor = -0.1
}
}
}
industrial_concern = {
stalingrad_tractor_factory = {
allowed = {
original_tag = BFL
}
research_bonus = {
industry = 0.15
}
traits = { industrial_concern }
modifier = {
}
}
leningrad_polytechnical_institute = {
allowed = {
original_tag = BFL
}
research_bonus = {
electronics = 0.15
}
traits = { electronics_concern }
modifier = {
}
}
BFL_soviet_railways = {
picture = SOV_soviet_railways
allowed = {
original_TAG = BFL
}
visible = {
NOT = { has_country_flag = BFL_soviet_railways_up }
}
available = {
OR = {
has_completed_focus = BFL_duiwaikaifang
has_idea = BFL_luohoudegongye3
hidden_trigger = { is_ai = yes }
}
}
cost = 100
research_bonus = {
train_tech = 0.1
}
traits = { railway_company }
modifier = {
}
}
BFL_soviet_railways_plus = {
picture = SOV_soviet_railways
allowed = {
original_TAG = BFL
}
visible = {
has_country_flag = { flag = BFL_soviet_railways_up }
}
cost = 100
research_bonus = {
train_tech = 0.1
}
equipment_bonus = {
railway_gun_equipment = {
build_cost_ic = -0.5
instant = yes
}
}
traits = { railway_company }
modifier = {
production_speed_infrastructure_factor = 0.5
production_speed_supply_node_factor = 0.5
}
}
BFL_gosproyektstroy = {
picture = generic_industrial_concern_2
allowed = {
original_tag = BFL
}
available = {
OR = {
has_completed_focus = BFL_duiwaikaifang
hidden_trigger = { is_ai = yes }
OR = {
has_idea = BFL_bufuguanjiaoderenlei1123
has_idea = BFL_bufuguanjiaoderenlei113
}
OR = {
has_idea = BFL_luohoudegongye3
has_idea = BFL_luohoudegongye2
}
}
}
visible = {
NOT = { has_country_flag = BFL_gosproyektstroy_up }
}
cost = 150
traits = { construction_company }
modifier = {
production_speed_industrial_complex_factor = 0.05
production_speed_arms_factory_factor = 0.05
production_speed_dockyard_factor = 0.05
}
ai_will_do = {
factor = 100
}
}
BFL_gosproyektstroy_plus = {
picture = generic_industrial_concern_2
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = { flag = BFL_gosproyektstroy_up }
}
cost = 150
traits = { construction_company }
modifier = {
consumer_goods_factor = -0.2
production_speed_industrial_complex_factor = 0.1
production_speed_arms_factory_factor = 0.1
production_speed_dockyard_factor = 0.1
production_speed_buildings_factor = 0.1
production_factory_max_efficiency_factor = 0.2
production_factory_efficiency_gain_factor = 0.1
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
}
}
}
materiel_manufacturer = {
designer = yes
grabin_design_bureau = {
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = { flag = grabin_design_bureau_up } }
}
research_bonus = {
artillery = 0.15
}
traits = { artillery_manufacturer }
modifier = {
}
ai_will_do = {
factor = 5
}
}
grabin_design_bureau_plus = {
picture = grabin_design_bureau
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = { flag = grabin_design_bureau_up }
}
research_bonus = {
artillery = 0.30
}
equipment_bonus = {
artillery_equipment = {
soft_attack = 0.2
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
armor = {
soft_attack = 0.1
hard_attack = 0.1
reliability = 0.1
ap_attack = 0.1
build_cost_ic = -0.05
instant = yes
}
anti_tank_equipment = {
hard_attack = 0.2
reliability = 0.1
ap_attack = 0.2
build_cost_ic = -0.2
instant = yes
}
anti_air_equipment = {
air_attack = 0.2
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
motorized_rocket_equipment = {
soft_attack = 0.2
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
}
traits = { artillery_manufacturer }
modifier = {
}
}
tula_arms_plant = {
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = { flag = tula_arms_plant_up } }
}
research_bonus = {
infantry_weapons = 0.15
}
traits = { infantry_equipment_manufacturer }
modifier = {
}
}
tula_arms_plant_plus = {
picture = tula_arms_plant
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = { flag = tula_arms_plant_up }
}
equipment_bonus = {
infantry_equipment = {
soft_attack = 0.1
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
support_equipment = {
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
}
research_bonus = {
infantry_weapons = 0.3
}
traits = { infantry_equipment_manufacturer }
modifier = {
}
}
gaz = {
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = { flag = gaz_up } }
}
research_bonus = {
motorized_equipment = 0.15
mot_rockets = 0.50
}
traits = { motorized_equipment_manufacturer }
modifier = {
}
ai_will_do = {
factor = 5
}
}
gaz_plus = {
picture = gaz
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = { flag = gaz_up }
}
equipment_bonus = {
motorized_equipment = {
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
mechanized_equipment = {
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
motorized_equipment = {
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
motorized_rocket_equipment = {
soft_attack = 0.1
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
armored_car_equipment = {
soft_attack = 0.1
reliability = 0.1
build_cost_ic = -0.2
instant = yes
}
}
research_bonus = {
motorized_equipment = 0.3
mot_rockets = 1
}
traits = { motorized_equipment_manufacturer }
modifier = {
navy_fuel_consumption_factor = -0.2
army_fuel_consumption_factor = -0.2
air_fuel_consumption_factor = -0.2
}
}
}
naval_manufacturer = {
designer = yes
SOV_nevskoye_design_bureau = {
name = nevskoye_design_bureau
picture = nevskoye_design_bureau
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = { flag = SOV_nevskoye_design_bureau_up } }
}
available = {
OR = {
has_completed_focus = BFL_jianduishuliang
has_completed_focus = BFL_jianduizhiliang
has_completed_focus = BFL_junshiqiyeshenji
hidden_trigger = { is_ai = yes }
}
}
research_bonus = {
naval_equipment = 0.15
naval_air = 0.1
}
traits = { battlefleet_designer }
modifier = {
}
ai_will_do = {
factor = 5
}
}
SOV_nevskoye_design_bureau_plus = {
name = nevskoye_design_bureau
picture = nevskoye_design_bureau
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = { flag = SOV_nevskoye_design_bureau_up }
}
research_bonus = {
naval_equipment = 0.3
naval_air = 0.2
}
equipment_bonus = {
capital_ship = {
lg_attack = 0.15
anti_air_attack = 0.15
naval_range = 0.25
}
screen_ship = {
hg_attack = 0.15
anti_air_attack = 0.15
armor_value = 0.15
naval_range = 0.25
}
}
traits = { battlefleet_designer }
modifier = {
navy_fuel_consumption_factor = -0.1
}
}
SOV_rubin_design_bureau = {
picture = SOV_rubin_design_bureau
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = { flag = SOV_rubin_design_bureau_up } }
}
available = {
OR = {
has_completed_focus = BFL_jianduishuliang
has_completed_focus = BFL_jianduizhiliang
has_completed_focus = BFL_junshiqiyeshenji
hidden_trigger = { is_ai = yes }
}
}
research_bonus = {
naval_equipment = 0.15
}
traits = { raiding_fleet_naval_manufacturer }
modifier = {
}
}
SOV_rubin_design_bureau_plus = {
picture = SOV_rubin_design_bureau
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = { flag = SOV_rubin_design_bureau_up }
}
equipment_bonus = {
carrier = {
carrier_size = 1
naval_range = 0.25
}
capital_ship = {
lg_attack = 0.15
naval_range = 0.25
}
screen_ship = {
lg_attack = 0.15
naval_range = 0.25
}
submarine = {
sub_detection = 0.25
naval_range = 0.25
}
}
research_bonus = {
naval_equipment = 0.3
}
traits = { raiding_fleet_naval_manufacturer }
modifier = {
navy_fuel_consumption_factor = -0.1
}
}
SOV_black_sea_shipyard = {
picture = SOV_black_sea_shipyard
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = { flag = SOV_black_sea_shipyard_up } }
}
available = {
OR = {
has_completed_focus = BFL_jianduishuliang
has_completed_focus = BFL_jianduizhiliang
has_completed_focus = BFL_junshiqiyeshenji
hidden_trigger = { is_ai = yes }
}
}
research_bonus = {
naval_equipment = 0.15
}
traits = { black_sea_naval_manufacturer }
modifier = {
}
}
SOV_black_sea_shipyard_plus = {
picture = SOV_black_sea_shipyard
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = { flag = SOV_black_sea_shipyard_up }
}
research_bonus = {
naval_equipment = 0.30
}
equipment_bonus = {
screen_ship = {
lg_attack = 0.15
naval_speed = 0.1
build_cost_ic = -0.15
}
submarine = {
naval_speed = 0.1
sub_detection = 0.25
build_cost_ic = -0.15
}
}
traits = { black_sea_naval_manufacturer }
modifier = {
navy_fuel_consumption_factor = -0.1
}
}
SOV_sevastopol_marine_plant = {
picture = SOV_sevastopol_marine_plant
allowed = {
original_tag = BFL
}
visible = {
NOT = { has_country_flag = { flag = SOV_sevastopol_marine_plant_up } }
}
available = {
OR = {
has_completed_focus = BFL_jianduishuliang
has_completed_focus = BFL_jianduizhiliang
has_completed_focus = BFL_junshiqiyeshenji
hidden_trigger = { is_ai = yes }
}
}
research_bonus = {
naval_equipment = 0.1
}
traits = { repair_and_refurbishment_plant }
modifier = {
naval_accidents_chance = -0.15
repair_speed_factor = 0.1
refit_ic_cost = -0.1
refit_speed = 0.1
}
ai_will_do = {
factor = 5
}
}
SOV_sevastopol_marine_plant_plus = {
picture = SOV_sevastopol_marine_plant
allowed = {
original_tag = BFL
}
visible = {
has_country_flag = { flag = SOV_sevastopol_marine_plant_up }
}
research_bonus = {
naval_equipment = 0.2
}
equipment_bonus = {
screen_ship = {
build_cost_ic = -0.15
}
submarine = {
build_cost_ic = -0.15
}
capital_ship = {
build_cost_ic = -0.15
}
carrier = {
build_cost_ic = -0.15
}
}
traits = { repair_and_refurbishment_plant }
modifier = {
naval_accidents_chance = -0.30
repair_speed_factor = 0.2
refit_ic_cost = -0.2
refit_speed = 0.2
navy_fuel_consumption_factor = -0.1
}
}
}
}