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azurlane-tj/src/events/BLI_shijian.txt
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add_namespace = BLI_event
country_event = {
id = BLI_event.2
title = BLI_event.2.t
desc = BLI_event.2.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = BLI_event.2.a
ai_chance = {
factor = 5
}
trigger = {
NOT = { has_country_flag = buligongyi1_get }
}
set_country_flag = buligongyi1_get
}
option = {
name = BLI_event.2.b
ai_chance = {
factor = 5
}
trigger = {
NOT = { has_country_flag = buligongyi2_get }
}
set_country_flag = buligongyi2_get
}
}
country_event = {
id = BLI_event.3
title = BLI_event.3.t
desc = BLI_event.3.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = BLI_event.3.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = BLI_event.3_effect_tooltip
add_to_variable = { wz_sl = 8888 }
}
}
country_event = {
id = BLI_event.4
title = BLI_event.4.t
desc = BLI_event.4.d
picture = GFX_aze_sr1
is_triggered_only = yes
option = {
name = BLI_event.4.a
ai_chance = {
factor = 5
}
random_country = {
limit = {
is_subject = no
is_in_faction = no
has_capitulated = no
OR = {
tag = ECU
tag = COL
tag = PRU
tag = BOL
tag = BRA
tag = CHL
tag = ARG
tag = URG
tag = PAR
tag = VEN
}
}
create_faction = "南美反布里联盟"
declare_war_on = { target = ROOT type = puppet_wargoal_focus }
every_country = {
limit = {
is_subject = no
is_in_faction = no
has_capitulated = no
NOT = { tag = PREV }
OR = {
tag = ECU
tag = COL
tag = PRU
tag = BOL
tag = BRA
tag = CHL
tag = ARG
tag = URG
tag = PAR
tag = VEN
}
}
PREV = { add_to_faction = PREV.THIS }
declare_war_on = { target = ROOT type = puppet_wargoal_focus }
}
}
}
}
country_event = {
id = BLI_event.5
title = BLI_event.5.t
desc = BLI_event.5.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.5.a"
BLI = {
annex_country = { target = ROOT transfer_troops = yes }
}
ai_chance = {
factor = 100
}
}
option = {
name = "BLI_event.5.b"
ROOT = {
declare_war_on = {
target = BLI
type = annex_everything
}
}
ai_chance = {
factor = 0
}
}
}
country_event = {
id = BLI_event.6
title = BLI_event.6.t
desc = BLI_event.6.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.6.a"
BLI = {
transfer_state = 687
transfer_state = 691
}
126 = {
add_resource = {
type = aluminium
amount = 48
}
}
ai_chance = {
base = 1
modifier = {
has_war = yes
factor = 100
}
}
}
option = {
name = "BLI_event.6.b"
BLI = {
country_event = BLI_event.11
}
ai_chance = {
base = 1
modifier = {
NOT = { has_war = yes }
factor = 100
}
}
}
}
country_event = {
id = BLI_event.7
title = BLI_event.7.t
desc = BLI_event.7.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.7.a"
BLI = {
transfer_state = 310
}
ai_chance = {
base = 1
modifier = {
has_war = yes
factor = 100
}
}
}
option = {
name = "BLI_event.7.b"
BLI = {
country_event = BLI_event.12
}
ai_chance = {
base = 1
modifier = {
NOT = { has_war = yes }
factor = 100
}
}
}
}
country_event = {
id = BLI_event.8
title = BLI_event.8.t
desc = BLI_event.8.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.8.a"
BLI = {
transfer_state = 685
transfer_state = 686
}
HAI = { country_event = BLI_event.5 }
CUB = { country_event = BLI_event.5 }
DOM = { country_event = BLI_event.5 }
MEX = { country_event = BLI_event.5 }
GUA = { country_event = BLI_event.5 }
HON = { country_event = BLI_event.5 }
ELS = { country_event = BLI_event.5 }
NIC = { country_event = BLI_event.5 }
COS = { country_event = BLI_event.5 }
PAN = { country_event = BLI_event.5 }
ai_chance = {
base = 1
modifier = {
has_war = yes
factor = 100
}
}
}
option = {
name = "BLI_event.8.b"
BYG = {
declare_war_on = {
target = BLI
type = annex_everything
}
annex_country = { target = MEX transfer_troops = yes }
annex_country = { target = GUA transfer_troops = yes }
annex_country = { target = ELS transfer_troops = yes }
annex_country = { target = HON transfer_troops = yes }
annex_country = { target = NIC transfer_troops = yes }
annex_country = { target = COS transfer_troops = yes }
annex_country = { target = PAN transfer_troops = yes }
}
ai_chance = {
base = 1
modifier = {
NOT = { has_war = yes }
factor = 100
}
}
}
}
country_event = {
id = BLI_event.9
title = BLI_event.9.t
desc = BLI_event.9.d
picture = aze_gangkou
fire_only_once = yes
is_triggered_only = yes
option = {
name = "BLI_event.9.a"
BLI = {
declare_war_on = {
target = SIR
type = annex_everything
}
}
ai_chance = {
factor = 100
}
}
option = {
name = "BLI_event.9.b"
ai_chance = {
factor = 0
}
}
}
country_event = {
id = BLI_event.10
title = BLI_event.10.t
desc = BLI_event.10.d
picture = aze_gangkou
fire_only_once = yes
is_triggered_only = yes
option = {
name = "BLI_event.10.a"
white_peace = {
tag = SIR
}
BLI = {
annex_country = { target = SIR transfer_troops = no }
}
add_ideas = BLI_kejironghe
ai_chance = {
factor = 100
}
}
}
country_event = {
id = BLI_event.11
title = BLI_event.11.t
desc = BLI_event.11.d
picture = aze_gangkou
is_triggered_only = yes
fire_only_once = yes
option = {
name = "BLI_event.11.a"
BLI = {
transfer_state = 687
transfer_state = 691
}
126 = {
add_resource = {
type = aluminium
amount = 48
}
}
add_political_power = -50
ai_chance = {
factor = 100
}
}
option = {
name = "BLI_event.11.b"
BLI = {
declare_war_on = {
target = HUJ
type = annex_everything
}
}
ai_chance = {
factor = 0
}
}
option = {
name = "BLI_event.11.c"
ai_chance = {
factor = 0
}
}
}
country_event = {
id = BLI_event.12
title = BLI_event.12.t
desc = BLI_event.12.d
picture = aze_gangkou
is_triggered_only = yes
fire_only_once = yes
option = {
name = "BLI_event.12.a"
BLI = {
transfer_state = 310
}
add_political_power = -50
ai_chance = {
factor = 100
}
}
option = {
name = "BLI_event.12.b"
BLI = {
declare_war_on = {
target = YUW
type = annex_everything
}
}
ai_chance = {
factor = 0
}
}
option = {
name = "BLI_event.12.c"
ai_chance = {
factor = 0
}
}
}
country_event = {
id = BLI_event.13
title = BLI_event.13.t
desc = BLI_event.13.desc
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.13.a"
BLI = { set_capital = { state = 278 } }
278 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "BLI_event.13.b"
BLI = { set_capital = { state = 500 } }
500 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "BLI_event.13.c"
BLI = { set_capital = { state = 279 } }
279 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "BLI_event.13.d"
BLI = { set_capital = { state = 300 } }
300 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "BLI_event.13.e"
BLI = { set_capital = { state = 303 } }
303 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
}