562 lines
10 KiB
Plaintext
Executable File
562 lines
10 KiB
Plaintext
Executable File
add_namespace = BLI_event
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country_event = {
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id = BLI_event.2
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title = BLI_event.2.t
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desc = BLI_event.2.d
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picture = GFX_aze_buli
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is_triggered_only = yes
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option = {
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name = BLI_event.2.a
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ai_chance = {
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factor = 5
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}
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trigger = {
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NOT = { has_country_flag = buligongyi1_get }
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}
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set_country_flag = buligongyi1_get
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}
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option = {
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name = BLI_event.2.b
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ai_chance = {
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factor = 5
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}
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trigger = {
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NOT = { has_country_flag = buligongyi2_get }
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}
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set_country_flag = buligongyi2_get
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}
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}
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country_event = {
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id = BLI_event.3
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title = BLI_event.3.t
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desc = BLI_event.3.d
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picture = GFX_aze_buli
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is_triggered_only = yes
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option = {
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name = BLI_event.3.a
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ai_chance = {
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factor = 5
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}
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custom_effect_tooltip = BLI_event.3_effect_tooltip
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add_to_variable = { wz_sl = 8888 }
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}
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}
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country_event = {
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id = BLI_event.4
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title = BLI_event.4.t
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desc = BLI_event.4.d
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picture = GFX_aze_sr1
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is_triggered_only = yes
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option = {
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name = BLI_event.4.a
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ai_chance = {
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factor = 5
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}
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random_country = {
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limit = {
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is_subject = no
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is_in_faction = no
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has_capitulated = no
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OR = {
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tag = ECU
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tag = COL
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tag = PRU
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tag = BOL
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tag = BRA
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tag = CHL
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tag = ARG
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tag = URG
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tag = PAR
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tag = VEN
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}
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}
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create_faction = "南美反布里联盟"
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declare_war_on = { target = ROOT type = puppet_wargoal_focus }
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every_country = {
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limit = {
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is_subject = no
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is_in_faction = no
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has_capitulated = no
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NOT = { tag = PREV }
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OR = {
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tag = ECU
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tag = COL
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tag = PRU
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tag = BOL
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tag = BRA
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tag = CHL
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tag = ARG
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tag = URG
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tag = PAR
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tag = VEN
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}
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}
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PREV = { add_to_faction = PREV.THIS }
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declare_war_on = { target = ROOT type = puppet_wargoal_focus }
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}
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}
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}
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}
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country_event = {
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id = BLI_event.5
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title = BLI_event.5.t
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desc = BLI_event.5.d
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picture = GFX_aze_buli
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is_triggered_only = yes
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option = {
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name = "BLI_event.5.a"
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BLI = {
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annex_country = { target = ROOT transfer_troops = yes }
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}
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ai_chance = {
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factor = 100
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}
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}
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option = {
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name = "BLI_event.5.b"
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ROOT = {
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declare_war_on = {
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target = BLI
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type = annex_everything
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}
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}
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ai_chance = {
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factor = 0
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}
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}
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}
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country_event = {
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id = BLI_event.6
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title = BLI_event.6.t
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desc = BLI_event.6.d
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picture = GFX_aze_buli
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is_triggered_only = yes
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option = {
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name = "BLI_event.6.a"
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BLI = {
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transfer_state = 687
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transfer_state = 691
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}
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126 = {
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add_resource = {
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type = aluminium
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amount = 48
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}
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}
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ai_chance = {
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base = 1
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modifier = {
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has_war = yes
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factor = 100
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}
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}
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}
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option = {
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name = "BLI_event.6.b"
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BLI = {
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country_event = BLI_event.11
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}
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ai_chance = {
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base = 1
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modifier = {
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NOT = { has_war = yes }
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factor = 100
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}
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}
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}
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}
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country_event = {
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id = BLI_event.7
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title = BLI_event.7.t
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desc = BLI_event.7.d
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picture = GFX_aze_buli
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is_triggered_only = yes
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option = {
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name = "BLI_event.7.a"
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BLI = {
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transfer_state = 310
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}
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ai_chance = {
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base = 1
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modifier = {
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has_war = yes
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factor = 100
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}
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}
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}
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option = {
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name = "BLI_event.7.b"
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BLI = {
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country_event = BLI_event.12
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}
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ai_chance = {
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base = 1
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modifier = {
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NOT = { has_war = yes }
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factor = 100
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}
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}
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}
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}
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country_event = {
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id = BLI_event.8
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title = BLI_event.8.t
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desc = BLI_event.8.d
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picture = GFX_aze_buli
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is_triggered_only = yes
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option = {
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name = "BLI_event.8.a"
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BLI = {
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transfer_state = 685
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transfer_state = 686
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}
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HAI = { country_event = BLI_event.5 }
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CUB = { country_event = BLI_event.5 }
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DOM = { country_event = BLI_event.5 }
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MEX = { country_event = BLI_event.5 }
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GUA = { country_event = BLI_event.5 }
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HON = { country_event = BLI_event.5 }
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ELS = { country_event = BLI_event.5 }
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NIC = { country_event = BLI_event.5 }
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COS = { country_event = BLI_event.5 }
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PAN = { country_event = BLI_event.5 }
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ai_chance = {
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base = 1
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modifier = {
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has_war = yes
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factor = 100
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}
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}
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}
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option = {
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name = "BLI_event.8.b"
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BYG = {
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declare_war_on = {
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target = BLI
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type = annex_everything
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}
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annex_country = { target = MEX transfer_troops = yes }
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annex_country = { target = GUA transfer_troops = yes }
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annex_country = { target = ELS transfer_troops = yes }
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annex_country = { target = HON transfer_troops = yes }
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annex_country = { target = NIC transfer_troops = yes }
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annex_country = { target = COS transfer_troops = yes }
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annex_country = { target = PAN transfer_troops = yes }
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}
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ai_chance = {
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base = 1
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modifier = {
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NOT = { has_war = yes }
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factor = 100
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}
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}
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}
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}
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country_event = {
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id = BLI_event.9
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title = BLI_event.9.t
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desc = BLI_event.9.d
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picture = aze_gangkou
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fire_only_once = yes
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is_triggered_only = yes
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option = {
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name = "BLI_event.9.a"
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BLI = {
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declare_war_on = {
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target = SIR
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type = annex_everything
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}
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}
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ai_chance = {
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factor = 100
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}
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}
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option = {
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name = "BLI_event.9.b"
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ai_chance = {
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factor = 0
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}
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}
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}
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country_event = {
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id = BLI_event.10
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title = BLI_event.10.t
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desc = BLI_event.10.d
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picture = aze_gangkou
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fire_only_once = yes
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is_triggered_only = yes
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option = {
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name = "BLI_event.10.a"
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white_peace = {
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tag = SIR
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}
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BLI = {
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annex_country = { target = SIR transfer_troops = no }
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}
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add_ideas = BLI_kejironghe
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ai_chance = {
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factor = 100
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}
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}
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}
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country_event = {
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id = BLI_event.11
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title = BLI_event.11.t
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desc = BLI_event.11.d
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picture = aze_gangkou
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is_triggered_only = yes
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fire_only_once = yes
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option = {
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name = "BLI_event.11.a"
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BLI = {
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transfer_state = 687
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transfer_state = 691
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}
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126 = {
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add_resource = {
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type = aluminium
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amount = 48
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}
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}
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add_political_power = -50
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ai_chance = {
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factor = 100
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}
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}
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option = {
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name = "BLI_event.11.b"
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BLI = {
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declare_war_on = {
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target = HUJ
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type = annex_everything
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}
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}
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ai_chance = {
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factor = 0
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}
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}
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option = {
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name = "BLI_event.11.c"
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ai_chance = {
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factor = 0
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}
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}
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}
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country_event = {
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id = BLI_event.12
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title = BLI_event.12.t
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desc = BLI_event.12.d
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picture = aze_gangkou
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is_triggered_only = yes
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fire_only_once = yes
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option = {
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name = "BLI_event.12.a"
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BLI = {
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transfer_state = 310
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}
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add_political_power = -50
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ai_chance = {
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factor = 100
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}
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}
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option = {
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name = "BLI_event.12.b"
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BLI = {
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declare_war_on = {
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target = YUW
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type = annex_everything
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}
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}
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ai_chance = {
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factor = 0
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}
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}
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option = {
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name = "BLI_event.12.c"
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ai_chance = {
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factor = 0
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}
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}
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}
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country_event = {
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id = BLI_event.13
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title = BLI_event.13.t
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desc = BLI_event.13.desc
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picture = GFX_aze_buli
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is_triggered_only = yes
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option = {
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name = "BLI_event.13.a"
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BLI = { set_capital = { state = 278 } }
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278 = {
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add_resource = {
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type = tungsten
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amount = 300
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}
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add_resource = {
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type = chromium
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amount = 300
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}
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add_resource = {
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type = oil
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amount = 300
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}
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add_resource = {
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type = rubber
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amount = 300
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}
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add_resource = {
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type = steel
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amount = 300
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}
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add_resource = {
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type = aluminium
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amount = 300
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}
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}
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ai_chance = {
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base = 1
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}
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}
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option = {
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name = "BLI_event.13.b"
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BLI = { set_capital = { state = 500 } }
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500 = {
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add_resource = {
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type = tungsten
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amount = 300
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}
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add_resource = {
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type = chromium
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amount = 300
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}
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add_resource = {
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type = oil
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amount = 300
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}
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add_resource = {
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type = rubber
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amount = 300
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}
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add_resource = {
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type = steel
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amount = 300
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}
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add_resource = {
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type = aluminium
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amount = 300
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}
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}
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ai_chance = {
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base = 1
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}
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}
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option = {
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name = "BLI_event.13.c"
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BLI = { set_capital = { state = 279 } }
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279 = {
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add_resource = {
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type = tungsten
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amount = 300
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}
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add_resource = {
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type = chromium
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amount = 300
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}
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add_resource = {
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type = oil
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amount = 300
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}
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add_resource = {
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type = rubber
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amount = 300
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}
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add_resource = {
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type = steel
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amount = 300
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}
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add_resource = {
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type = aluminium
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amount = 300
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}
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}
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ai_chance = {
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base = 1
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}
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}
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option = {
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name = "BLI_event.13.d"
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BLI = { set_capital = { state = 300 } }
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300 = {
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add_resource = {
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type = tungsten
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amount = 300
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}
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add_resource = {
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type = chromium
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amount = 300
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}
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add_resource = {
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type = oil
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amount = 300
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}
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add_resource = {
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type = rubber
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amount = 300
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}
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add_resource = {
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type = steel
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amount = 300
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}
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add_resource = {
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type = aluminium
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amount = 300
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}
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}
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ai_chance = {
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base = 1
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}
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}
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option = {
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name = "BLI_event.13.e"
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BLI = { set_capital = { state = 303 } }
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303 = {
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add_resource = {
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type = tungsten
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amount = 300
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}
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add_resource = {
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type = chromium
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amount = 300
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}
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add_resource = {
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type = oil
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amount = 300
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}
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add_resource = {
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type = rubber
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amount = 300
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}
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add_resource = {
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type = steel
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amount = 300
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}
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add_resource = {
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type = aluminium
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amount = 300
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}
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}
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ai_chance = {
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base = 1
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}
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}
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} |